| 1 | // Copyright (C) 2018 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #include "graphicshelperes3_1_p.h" |
| 5 | #include <qgraphicsutils_p.h> |
| 6 | #include <QOpenGLExtraFunctions> |
| 7 | |
| 8 | QT_BEGIN_NAMESPACE |
| 9 | |
| 10 | // ES 3.1+ |
| 11 | #ifndef GL_SAMPLER_2D_MULTISAMPLE |
| 12 | #define GL_SAMPLER_2D_MULTISAMPLE 0x9108 |
| 13 | #endif |
| 14 | #ifndef GL_INT_SAMPLER_2D_MULTISAMPLE |
| 15 | #define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 |
| 16 | #endif |
| 17 | #ifndef GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE |
| 18 | #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A |
| 19 | #endif |
| 20 | #ifndef GL_ACTIVE_RESOURCES |
| 21 | #define GL_ACTIVE_RESOURCES 0x92F5 |
| 22 | #endif |
| 23 | #ifndef GL_BUFFER_BINDING |
| 24 | #define GL_BUFFER_BINDING 0x9302 |
| 25 | #endif |
| 26 | #ifndef GL_BUFFER_DATA_SIZE |
| 27 | #define GL_BUFFER_DATA_SIZE 0x9303 |
| 28 | #endif |
| 29 | #ifndef GL_NUM_ACTIVE_VARIABLES |
| 30 | #define GL_NUM_ACTIVE_VARIABLES 0x9304 |
| 31 | #endif |
| 32 | #ifndef GL_SHADER_STORAGE_BLOCK |
| 33 | #define GL_SHADER_STORAGE_BLOCK 0x92E6 |
| 34 | #endif |
| 35 | #ifndef GL_ALL_BARRIER_BITS |
| 36 | #define GL_ALL_BARRIER_BITS 0xFFFFFFFF |
| 37 | #endif |
| 38 | #ifndef GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT |
| 39 | #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 |
| 40 | #endif |
| 41 | #ifndef GL_ELEMENT_ARRAY_BARRIER_BIT |
| 42 | #define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 |
| 43 | #endif |
| 44 | #ifndef GL_UNIFORM_BARRIER_BIT |
| 45 | #define GL_UNIFORM_BARRIER_BIT 0x00000004 |
| 46 | #endif |
| 47 | #ifndef GL_TEXTURE_FETCH_BARRIER_BIT |
| 48 | #define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 |
| 49 | #endif |
| 50 | #ifndef GL_SHADER_IMAGE_ACCESS_BARRIER_BIT |
| 51 | #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 |
| 52 | #endif |
| 53 | #ifndef GL_COMMAND_BARRIER_BIT |
| 54 | #define GL_COMMAND_BARRIER_BIT 0x00000040 |
| 55 | #endif |
| 56 | #ifndef GL_PIXEL_BUFFER_BARRIER_BIT |
| 57 | #define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 |
| 58 | #endif |
| 59 | #ifndef GL_TEXTURE_UPDATE_BARRIER_BIT |
| 60 | #define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 |
| 61 | #endif |
| 62 | #ifndef GL_BUFFER_UPDATE_BARRIER_BIT |
| 63 | #define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 |
| 64 | #endif |
| 65 | #ifndef GL_FRAMEBUFFER_BARRIER_BIT |
| 66 | #define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 |
| 67 | #endif |
| 68 | #ifndef GL_TRANSFORM_FEEDBACK_BARRIER_BIT |
| 69 | #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 |
| 70 | #endif |
| 71 | #ifndef GL_ATOMIC_COUNTER_BARRIER_BIT |
| 72 | #define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 |
| 73 | #endif |
| 74 | #ifndef GL_SHADER_STORAGE_BARRIER_BIT |
| 75 | #define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 |
| 76 | #endif |
| 77 | #ifndef GL_IMAGE_2D |
| 78 | #define GL_IMAGE_2D 0x904D |
| 79 | #endif |
| 80 | #ifndef GL_IMAGE_3D |
| 81 | #define GL_IMAGE_3D 0x904E |
| 82 | #endif |
| 83 | #ifndef GL_IMAGE_CUBE |
| 84 | #define GL_IMAGE_CUBE 0x9050 |
| 85 | #endif |
| 86 | #ifndef GL_IMAGE_2D_ARRAY |
| 87 | #define GL_IMAGE_2D_ARRAY 0x9053 |
| 88 | #endif |
| 89 | #ifndef GL_INT_IMAGE_2D |
| 90 | #define GL_INT_IMAGE_2D 0x9058 |
| 91 | #endif |
| 92 | #ifndef GL_INT_IMAGE_3D |
| 93 | #define GL_INT_IMAGE_3D 0x9059 |
| 94 | #endif |
| 95 | #ifndef GL_INT_IMAGE_CUBE |
| 96 | #define GL_INT_IMAGE_CUBE 0x905B |
| 97 | #endif |
| 98 | #ifndef GL_INT_IMAGE_2D_ARRAY |
| 99 | #define GL_INT_IMAGE_2D_ARRAY 0x905E |
| 100 | #endif |
| 101 | #ifndef GL_UNSIGNED_INT_IMAGE_2D |
| 102 | #define GL_UNSIGNED_INT_IMAGE_2D 0x9063 |
| 103 | #endif |
| 104 | #ifndef GL_UNSIGNED_INT_IMAGE_3D |
| 105 | #define GL_UNSIGNED_INT_IMAGE_3D 0x9064 |
| 106 | #endif |
| 107 | #ifndef GL_UNSIGNED_INT_IMAGE_CUBE |
| 108 | #define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 |
| 109 | #endif |
| 110 | #ifndef GL_UNSIGNED_INT_IMAGE_2D_ARRAY |
| 111 | #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 |
| 112 | #endif |
| 113 | |
| 114 | |
| 115 | namespace Qt3DRender { |
| 116 | namespace Render { |
| 117 | namespace OpenGL { |
| 118 | |
| 119 | namespace { |
| 120 | |
| 121 | GLbitfield memoryBarrierGL3Bitfield(QMemoryBarrier::Operations barriers) |
| 122 | { |
| 123 | GLbitfield bits = 0; |
| 124 | |
| 125 | if (barriers.testFlag(flag: QMemoryBarrier::All)) { |
| 126 | bits |= GL_ALL_BARRIER_BITS; |
| 127 | return bits; |
| 128 | } |
| 129 | |
| 130 | if (barriers.testFlag(flag: QMemoryBarrier::VertexAttributeArray)) |
| 131 | bits |= GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT; |
| 132 | if (barriers.testFlag(flag: QMemoryBarrier::ElementArray)) |
| 133 | bits |= GL_ELEMENT_ARRAY_BARRIER_BIT; |
| 134 | if (barriers.testFlag(flag: QMemoryBarrier::Uniform)) |
| 135 | bits |= GL_UNIFORM_BARRIER_BIT; |
| 136 | if (barriers.testFlag(flag: QMemoryBarrier::TextureFetch)) |
| 137 | bits |= GL_TEXTURE_FETCH_BARRIER_BIT; |
| 138 | if (barriers.testFlag(flag: QMemoryBarrier::ShaderImageAccess)) |
| 139 | bits |= GL_SHADER_IMAGE_ACCESS_BARRIER_BIT; |
| 140 | if (barriers.testFlag(flag: QMemoryBarrier::Command)) |
| 141 | bits |= GL_COMMAND_BARRIER_BIT; |
| 142 | if (barriers.testFlag(flag: QMemoryBarrier::PixelBuffer)) |
| 143 | bits |= GL_PIXEL_BUFFER_BARRIER_BIT; |
| 144 | if (barriers.testFlag(flag: QMemoryBarrier::TextureUpdate)) |
| 145 | bits |= GL_TEXTURE_UPDATE_BARRIER_BIT; |
| 146 | if (barriers.testFlag(flag: QMemoryBarrier::BufferUpdate)) |
| 147 | bits |= GL_BUFFER_UPDATE_BARRIER_BIT; |
| 148 | if (barriers.testFlag(flag: QMemoryBarrier::FrameBuffer)) |
| 149 | bits |= GL_FRAMEBUFFER_BARRIER_BIT; |
| 150 | if (barriers.testFlag(flag: QMemoryBarrier::TransformFeedback)) |
| 151 | bits |= GL_TRANSFORM_FEEDBACK_BARRIER_BIT; |
| 152 | if (barriers.testFlag(flag: QMemoryBarrier::AtomicCounter)) |
| 153 | bits |= GL_ATOMIC_COUNTER_BARRIER_BIT; |
| 154 | if (barriers.testFlag(flag: QMemoryBarrier::ShaderStorage)) |
| 155 | bits |= GL_SHADER_STORAGE_BARRIER_BIT; |
| 156 | if (barriers.testFlag(flag: QMemoryBarrier::QueryBuffer)) |
| 157 | qWarning() << "QueryBuffer barrier not supported by ES 3.1" ; |
| 158 | |
| 159 | return bits; |
| 160 | } |
| 161 | |
| 162 | } // anonymous |
| 163 | |
| 164 | |
| 165 | GraphicsHelperES3_1::GraphicsHelperES3_1() |
| 166 | { |
| 167 | } |
| 168 | |
| 169 | GraphicsHelperES3_1::~GraphicsHelperES3_1() |
| 170 | { |
| 171 | } |
| 172 | |
| 173 | bool GraphicsHelperES3_1::supportsFeature(GraphicsHelperInterface::Feature feature) const |
| 174 | { |
| 175 | switch (feature) { |
| 176 | case GraphicsHelperInterface::Compute: |
| 177 | case GraphicsHelperInterface::ShaderStorageObject: |
| 178 | case GraphicsHelperInterface::IndirectDrawing: |
| 179 | case GraphicsHelperInterface::ShaderImage: |
| 180 | return true; |
| 181 | default: |
| 182 | break; |
| 183 | } |
| 184 | return GraphicsHelperES3::supportsFeature(feature); |
| 185 | } |
| 186 | |
| 187 | void GraphicsHelperES3_1::bindImageTexture(GLuint imageUnit, GLuint texture, |
| 188 | GLint mipLevel, GLboolean layered, |
| 189 | GLint layer, GLenum access, GLenum format) |
| 190 | { |
| 191 | m_extraFuncs->glBindImageTexture(unit: imageUnit, |
| 192 | texture, |
| 193 | level: mipLevel, |
| 194 | layered, |
| 195 | layer, |
| 196 | access, |
| 197 | format); |
| 198 | } |
| 199 | |
| 200 | void GraphicsHelperES3_1::dispatchCompute(GLuint wx, GLuint wy, GLuint wz) |
| 201 | { |
| 202 | m_extraFuncs->glDispatchCompute(num_groups_x: wx, num_groups_y: wy, num_groups_z: wz); |
| 203 | } |
| 204 | |
| 205 | void GraphicsHelperES3_1::memoryBarrier(QMemoryBarrier::Operations barriers) |
| 206 | { |
| 207 | m_extraFuncs->glMemoryBarrier(barriers: memoryBarrierGL3Bitfield(barriers)); |
| 208 | } |
| 209 | |
| 210 | void GraphicsHelperES3_1::drawArraysIndirect(GLenum mode, void *indirect) |
| 211 | { |
| 212 | m_extraFuncs->glDrawArraysIndirect(mode, indirect); |
| 213 | } |
| 214 | |
| 215 | void GraphicsHelperES3_1::drawElementsIndirect(GLenum mode, GLenum type, void *indirect) |
| 216 | { |
| 217 | m_extraFuncs->glDrawElementsIndirect(mode, type, indirect); |
| 218 | } |
| 219 | |
| 220 | void GraphicsHelperES3_1::bindShaderStorageBlock(GLuint , GLuint , GLuint ) |
| 221 | { |
| 222 | // ES 3.1 has no API for that, bindings have to be specified directly in the shader |
| 223 | // with layout(std430, binding = 3) |
| 224 | qWarning() << "ES 3.1 has no bindShaderStorageBlock API, it uses binding declaration from the shader storage block" ; |
| 225 | } |
| 226 | |
| 227 | std::vector<ShaderStorageBlock> GraphicsHelperES3_1::programShaderStorageBlocks(GLuint programId) |
| 228 | { |
| 229 | std::vector<ShaderStorageBlock> blocks; |
| 230 | GLint nbrActiveShaderStorageBlocks = 0; |
| 231 | m_extraFuncs->glGetProgramInterfaceiv(program: programId, GL_SHADER_STORAGE_BLOCK, GL_ACTIVE_RESOURCES, params: &nbrActiveShaderStorageBlocks); |
| 232 | blocks.reserve(n: nbrActiveShaderStorageBlocks); |
| 233 | for (GLint i = 0; i < nbrActiveShaderStorageBlocks; ++i) { |
| 234 | QByteArray storageBlockName(256, '\0'); |
| 235 | GLsizei length = 0; |
| 236 | ShaderStorageBlock storageBlock; |
| 237 | m_extraFuncs->glGetProgramResourceName(program: programId, GL_SHADER_STORAGE_BLOCK, index: i, bufSize: 256, length: &length, name: storageBlockName.data()); |
| 238 | storageBlock.m_index = i; |
| 239 | storageBlock.m_name = QString::fromUtf8(ba: storageBlockName.left(n: length)); |
| 240 | GLenum prop = GL_BUFFER_BINDING; |
| 241 | m_extraFuncs->glGetProgramResourceiv(program: programId, GL_SHADER_STORAGE_BLOCK, index: i, propCount: 1, props: &prop, bufSize: 4, NULL, params: &storageBlock.m_binding); |
| 242 | prop = GL_BUFFER_DATA_SIZE; |
| 243 | m_extraFuncs->glGetProgramResourceiv(program: programId, GL_SHADER_STORAGE_BLOCK, index: i, propCount: 1, props: &prop, bufSize: 4, NULL, params: &storageBlock.m_size); |
| 244 | prop = GL_NUM_ACTIVE_VARIABLES; |
| 245 | m_extraFuncs->glGetProgramResourceiv(program: programId, GL_SHADER_STORAGE_BLOCK, index: i, propCount: 1, props: &prop, bufSize: 4, NULL, params: &storageBlock.m_activeVariablesCount); |
| 246 | blocks.push_back(x: storageBlock); |
| 247 | } |
| 248 | return blocks; |
| 249 | } |
| 250 | |
| 251 | UniformType GraphicsHelperES3_1::uniformTypeFromGLType(GLenum glType) |
| 252 | { |
| 253 | switch (glType) { |
| 254 | case GL_SAMPLER_2D_MULTISAMPLE: |
| 255 | case GL_INT_SAMPLER_2D_MULTISAMPLE: |
| 256 | case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE: |
| 257 | return UniformType::Sampler; |
| 258 | case GL_IMAGE_2D: |
| 259 | case GL_IMAGE_3D: |
| 260 | case GL_IMAGE_CUBE: |
| 261 | case GL_IMAGE_2D_ARRAY: |
| 262 | case GL_INT_IMAGE_2D: |
| 263 | case GL_INT_IMAGE_3D: |
| 264 | case GL_INT_IMAGE_CUBE: |
| 265 | case GL_INT_IMAGE_2D_ARRAY: |
| 266 | case GL_UNSIGNED_INT_IMAGE_2D: |
| 267 | case GL_UNSIGNED_INT_IMAGE_3D: |
| 268 | case GL_UNSIGNED_INT_IMAGE_CUBE: |
| 269 | case GL_UNSIGNED_INT_IMAGE_2D_ARRAY: |
| 270 | return UniformType::Image; |
| 271 | |
| 272 | default: |
| 273 | return GraphicsHelperES3::uniformTypeFromGLType(glType); |
| 274 | } |
| 275 | } |
| 276 | |
| 277 | uint GraphicsHelperES3_1::uniformByteSize(const ShaderUniform &description) |
| 278 | { |
| 279 | uint rawByteSize = 0; |
| 280 | |
| 281 | switch (description.m_type) { |
| 282 | case GL_SAMPLER_2D_MULTISAMPLE: |
| 283 | case GL_INT_SAMPLER_2D_MULTISAMPLE: |
| 284 | case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE: |
| 285 | case GL_IMAGE_2D: |
| 286 | case GL_IMAGE_3D: |
| 287 | case GL_IMAGE_CUBE: |
| 288 | case GL_IMAGE_2D_ARRAY: |
| 289 | case GL_INT_IMAGE_2D: |
| 290 | case GL_INT_IMAGE_3D: |
| 291 | case GL_INT_IMAGE_CUBE: |
| 292 | case GL_INT_IMAGE_2D_ARRAY: |
| 293 | case GL_UNSIGNED_INT_IMAGE_2D: |
| 294 | case GL_UNSIGNED_INT_IMAGE_3D: |
| 295 | case GL_UNSIGNED_INT_IMAGE_CUBE: |
| 296 | case GL_UNSIGNED_INT_IMAGE_2D_ARRAY: |
| 297 | rawByteSize = 4; |
| 298 | break; |
| 299 | |
| 300 | default: |
| 301 | rawByteSize = GraphicsHelperES3::uniformByteSize(description); |
| 302 | break; |
| 303 | } |
| 304 | |
| 305 | return rawByteSize; |
| 306 | } |
| 307 | |
| 308 | void GraphicsHelperES3_1::buildUniformBuffer(const QVariant &v, const ShaderUniform &description, QByteArray &buffer) |
| 309 | { |
| 310 | char *bufferData = buffer.data(); |
| 311 | |
| 312 | switch (description.m_type) { |
| 313 | case GL_SAMPLER_2D_MULTISAMPLE: |
| 314 | case GL_INT_SAMPLER_2D_MULTISAMPLE: |
| 315 | case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE: |
| 316 | { |
| 317 | Q_ASSERT(description.m_size == 1); |
| 318 | int value = v.toInt(); |
| 319 | QGraphicsUtils::fillDataArray<GLint>(buffer: bufferData, data: &value, description, tupleSize: 1); |
| 320 | break; |
| 321 | } |
| 322 | |
| 323 | default: |
| 324 | GraphicsHelperES3::buildUniformBuffer(v, description, buffer); |
| 325 | break; |
| 326 | } |
| 327 | } |
| 328 | |
| 329 | } // namespace OpenGL |
| 330 | } // namespace Render |
| 331 | } // namespace Qt3DRender |
| 332 | |
| 333 | QT_END_NAMESPACE |
| 334 | |