1 | // Copyright (C) 2018 The Qt Company Ltd. |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
3 | |
4 | #include "graphicshelperes3_1_p.h" |
5 | #include <qgraphicsutils_p.h> |
6 | #include <QOpenGLExtraFunctions> |
7 | |
8 | QT_BEGIN_NAMESPACE |
9 | |
10 | // ES 3.1+ |
11 | #ifndef GL_SAMPLER_2D_MULTISAMPLE |
12 | #define GL_SAMPLER_2D_MULTISAMPLE 0x9108 |
13 | #endif |
14 | #ifndef GL_INT_SAMPLER_2D_MULTISAMPLE |
15 | #define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 |
16 | #endif |
17 | #ifndef GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE |
18 | #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A |
19 | #endif |
20 | #ifndef GL_ACTIVE_RESOURCES |
21 | #define GL_ACTIVE_RESOURCES 0x92F5 |
22 | #endif |
23 | #ifndef GL_BUFFER_BINDING |
24 | #define GL_BUFFER_BINDING 0x9302 |
25 | #endif |
26 | #ifndef GL_BUFFER_DATA_SIZE |
27 | #define GL_BUFFER_DATA_SIZE 0x9303 |
28 | #endif |
29 | #ifndef GL_NUM_ACTIVE_VARIABLES |
30 | #define GL_NUM_ACTIVE_VARIABLES 0x9304 |
31 | #endif |
32 | #ifndef GL_SHADER_STORAGE_BLOCK |
33 | #define GL_SHADER_STORAGE_BLOCK 0x92E6 |
34 | #endif |
35 | #ifndef GL_ALL_BARRIER_BITS |
36 | #define GL_ALL_BARRIER_BITS 0xFFFFFFFF |
37 | #endif |
38 | #ifndef GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT |
39 | #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 |
40 | #endif |
41 | #ifndef GL_ELEMENT_ARRAY_BARRIER_BIT |
42 | #define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 |
43 | #endif |
44 | #ifndef GL_UNIFORM_BARRIER_BIT |
45 | #define GL_UNIFORM_BARRIER_BIT 0x00000004 |
46 | #endif |
47 | #ifndef GL_TEXTURE_FETCH_BARRIER_BIT |
48 | #define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 |
49 | #endif |
50 | #ifndef GL_SHADER_IMAGE_ACCESS_BARRIER_BIT |
51 | #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 |
52 | #endif |
53 | #ifndef GL_COMMAND_BARRIER_BIT |
54 | #define GL_COMMAND_BARRIER_BIT 0x00000040 |
55 | #endif |
56 | #ifndef GL_PIXEL_BUFFER_BARRIER_BIT |
57 | #define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 |
58 | #endif |
59 | #ifndef GL_TEXTURE_UPDATE_BARRIER_BIT |
60 | #define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 |
61 | #endif |
62 | #ifndef GL_BUFFER_UPDATE_BARRIER_BIT |
63 | #define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 |
64 | #endif |
65 | #ifndef GL_FRAMEBUFFER_BARRIER_BIT |
66 | #define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 |
67 | #endif |
68 | #ifndef GL_TRANSFORM_FEEDBACK_BARRIER_BIT |
69 | #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 |
70 | #endif |
71 | #ifndef GL_ATOMIC_COUNTER_BARRIER_BIT |
72 | #define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 |
73 | #endif |
74 | #ifndef GL_SHADER_STORAGE_BARRIER_BIT |
75 | #define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 |
76 | #endif |
77 | #ifndef GL_IMAGE_2D |
78 | #define GL_IMAGE_2D 0x904D |
79 | #endif |
80 | #ifndef GL_IMAGE_3D |
81 | #define GL_IMAGE_3D 0x904E |
82 | #endif |
83 | #ifndef GL_IMAGE_CUBE |
84 | #define GL_IMAGE_CUBE 0x9050 |
85 | #endif |
86 | #ifndef GL_IMAGE_2D_ARRAY |
87 | #define GL_IMAGE_2D_ARRAY 0x9053 |
88 | #endif |
89 | #ifndef GL_INT_IMAGE_2D |
90 | #define GL_INT_IMAGE_2D 0x9058 |
91 | #endif |
92 | #ifndef GL_INT_IMAGE_3D |
93 | #define GL_INT_IMAGE_3D 0x9059 |
94 | #endif |
95 | #ifndef GL_INT_IMAGE_CUBE |
96 | #define GL_INT_IMAGE_CUBE 0x905B |
97 | #endif |
98 | #ifndef GL_INT_IMAGE_2D_ARRAY |
99 | #define GL_INT_IMAGE_2D_ARRAY 0x905E |
100 | #endif |
101 | #ifndef GL_UNSIGNED_INT_IMAGE_2D |
102 | #define GL_UNSIGNED_INT_IMAGE_2D 0x9063 |
103 | #endif |
104 | #ifndef GL_UNSIGNED_INT_IMAGE_3D |
105 | #define GL_UNSIGNED_INT_IMAGE_3D 0x9064 |
106 | #endif |
107 | #ifndef GL_UNSIGNED_INT_IMAGE_CUBE |
108 | #define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 |
109 | #endif |
110 | #ifndef GL_UNSIGNED_INT_IMAGE_2D_ARRAY |
111 | #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 |
112 | #endif |
113 | |
114 | |
115 | namespace Qt3DRender { |
116 | namespace Render { |
117 | namespace OpenGL { |
118 | |
119 | namespace { |
120 | |
121 | GLbitfield memoryBarrierGL3Bitfield(QMemoryBarrier::Operations barriers) |
122 | { |
123 | GLbitfield bits = 0; |
124 | |
125 | if (barriers.testFlag(flag: QMemoryBarrier::All)) { |
126 | bits |= GL_ALL_BARRIER_BITS; |
127 | return bits; |
128 | } |
129 | |
130 | if (barriers.testFlag(flag: QMemoryBarrier::VertexAttributeArray)) |
131 | bits |= GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT; |
132 | if (barriers.testFlag(flag: QMemoryBarrier::ElementArray)) |
133 | bits |= GL_ELEMENT_ARRAY_BARRIER_BIT; |
134 | if (barriers.testFlag(flag: QMemoryBarrier::Uniform)) |
135 | bits |= GL_UNIFORM_BARRIER_BIT; |
136 | if (barriers.testFlag(flag: QMemoryBarrier::TextureFetch)) |
137 | bits |= GL_TEXTURE_FETCH_BARRIER_BIT; |
138 | if (barriers.testFlag(flag: QMemoryBarrier::ShaderImageAccess)) |
139 | bits |= GL_SHADER_IMAGE_ACCESS_BARRIER_BIT; |
140 | if (barriers.testFlag(flag: QMemoryBarrier::Command)) |
141 | bits |= GL_COMMAND_BARRIER_BIT; |
142 | if (barriers.testFlag(flag: QMemoryBarrier::PixelBuffer)) |
143 | bits |= GL_PIXEL_BUFFER_BARRIER_BIT; |
144 | if (barriers.testFlag(flag: QMemoryBarrier::TextureUpdate)) |
145 | bits |= GL_TEXTURE_UPDATE_BARRIER_BIT; |
146 | if (barriers.testFlag(flag: QMemoryBarrier::BufferUpdate)) |
147 | bits |= GL_BUFFER_UPDATE_BARRIER_BIT; |
148 | if (barriers.testFlag(flag: QMemoryBarrier::FrameBuffer)) |
149 | bits |= GL_FRAMEBUFFER_BARRIER_BIT; |
150 | if (barriers.testFlag(flag: QMemoryBarrier::TransformFeedback)) |
151 | bits |= GL_TRANSFORM_FEEDBACK_BARRIER_BIT; |
152 | if (barriers.testFlag(flag: QMemoryBarrier::AtomicCounter)) |
153 | bits |= GL_ATOMIC_COUNTER_BARRIER_BIT; |
154 | if (barriers.testFlag(flag: QMemoryBarrier::ShaderStorage)) |
155 | bits |= GL_SHADER_STORAGE_BARRIER_BIT; |
156 | if (barriers.testFlag(flag: QMemoryBarrier::QueryBuffer)) |
157 | qWarning() << "QueryBuffer barrier not supported by ES 3.1" ; |
158 | |
159 | return bits; |
160 | } |
161 | |
162 | } // anonymous |
163 | |
164 | |
165 | GraphicsHelperES3_1::GraphicsHelperES3_1() |
166 | { |
167 | } |
168 | |
169 | GraphicsHelperES3_1::~GraphicsHelperES3_1() |
170 | { |
171 | } |
172 | |
173 | bool GraphicsHelperES3_1::supportsFeature(GraphicsHelperInterface::Feature feature) const |
174 | { |
175 | switch (feature) { |
176 | case GraphicsHelperInterface::Compute: |
177 | case GraphicsHelperInterface::ShaderStorageObject: |
178 | case GraphicsHelperInterface::IndirectDrawing: |
179 | case GraphicsHelperInterface::ShaderImage: |
180 | return true; |
181 | default: |
182 | break; |
183 | } |
184 | return GraphicsHelperES3::supportsFeature(feature); |
185 | } |
186 | |
187 | void GraphicsHelperES3_1::bindImageTexture(GLuint imageUnit, GLuint texture, |
188 | GLint mipLevel, GLboolean layered, |
189 | GLint layer, GLenum access, GLenum format) |
190 | { |
191 | m_extraFuncs->glBindImageTexture(unit: imageUnit, |
192 | texture, |
193 | level: mipLevel, |
194 | layered, |
195 | layer, |
196 | access, |
197 | format); |
198 | } |
199 | |
200 | void GraphicsHelperES3_1::dispatchCompute(GLuint wx, GLuint wy, GLuint wz) |
201 | { |
202 | m_extraFuncs->glDispatchCompute(num_groups_x: wx, num_groups_y: wy, num_groups_z: wz); |
203 | } |
204 | |
205 | void GraphicsHelperES3_1::memoryBarrier(QMemoryBarrier::Operations barriers) |
206 | { |
207 | m_extraFuncs->glMemoryBarrier(barriers: memoryBarrierGL3Bitfield(barriers)); |
208 | } |
209 | |
210 | void GraphicsHelperES3_1::drawArraysIndirect(GLenum mode, void *indirect) |
211 | { |
212 | m_extraFuncs->glDrawArraysIndirect(mode, indirect); |
213 | } |
214 | |
215 | void GraphicsHelperES3_1::drawElementsIndirect(GLenum mode, GLenum type, void *indirect) |
216 | { |
217 | m_extraFuncs->glDrawElementsIndirect(mode, type, indirect); |
218 | } |
219 | |
220 | void GraphicsHelperES3_1::bindShaderStorageBlock(GLuint , GLuint , GLuint ) |
221 | { |
222 | // ES 3.1 has no API for that, bindings have to be specified directly in the shader |
223 | // with layout(std430, binding = 3) |
224 | qWarning() << "ES 3.1 has no bindShaderStorageBlock API, it uses binding declaration from the shader storage block" ; |
225 | } |
226 | |
227 | std::vector<ShaderStorageBlock> GraphicsHelperES3_1::programShaderStorageBlocks(GLuint programId) |
228 | { |
229 | std::vector<ShaderStorageBlock> blocks; |
230 | GLint nbrActiveShaderStorageBlocks = 0; |
231 | m_extraFuncs->glGetProgramInterfaceiv(program: programId, GL_SHADER_STORAGE_BLOCK, GL_ACTIVE_RESOURCES, params: &nbrActiveShaderStorageBlocks); |
232 | blocks.reserve(n: nbrActiveShaderStorageBlocks); |
233 | for (GLint i = 0; i < nbrActiveShaderStorageBlocks; ++i) { |
234 | QByteArray storageBlockName(256, '\0'); |
235 | GLsizei length = 0; |
236 | ShaderStorageBlock storageBlock; |
237 | m_extraFuncs->glGetProgramResourceName(program: programId, GL_SHADER_STORAGE_BLOCK, index: i, bufSize: 256, length: &length, name: storageBlockName.data()); |
238 | storageBlock.m_index = i; |
239 | storageBlock.m_name = QString::fromUtf8(ba: storageBlockName.left(len: length)); |
240 | GLenum prop = GL_BUFFER_BINDING; |
241 | m_extraFuncs->glGetProgramResourceiv(program: programId, GL_SHADER_STORAGE_BLOCK, index: i, propCount: 1, props: &prop, bufSize: 4, NULL, params: &storageBlock.m_binding); |
242 | prop = GL_BUFFER_DATA_SIZE; |
243 | m_extraFuncs->glGetProgramResourceiv(program: programId, GL_SHADER_STORAGE_BLOCK, index: i, propCount: 1, props: &prop, bufSize: 4, NULL, params: &storageBlock.m_size); |
244 | prop = GL_NUM_ACTIVE_VARIABLES; |
245 | m_extraFuncs->glGetProgramResourceiv(program: programId, GL_SHADER_STORAGE_BLOCK, index: i, propCount: 1, props: &prop, bufSize: 4, NULL, params: &storageBlock.m_activeVariablesCount); |
246 | blocks.push_back(x: storageBlock); |
247 | } |
248 | return blocks; |
249 | } |
250 | |
251 | UniformType GraphicsHelperES3_1::uniformTypeFromGLType(GLenum glType) |
252 | { |
253 | switch (glType) { |
254 | case GL_SAMPLER_2D_MULTISAMPLE: |
255 | case GL_INT_SAMPLER_2D_MULTISAMPLE: |
256 | case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE: |
257 | return UniformType::Sampler; |
258 | case GL_IMAGE_2D: |
259 | case GL_IMAGE_3D: |
260 | case GL_IMAGE_CUBE: |
261 | case GL_IMAGE_2D_ARRAY: |
262 | case GL_INT_IMAGE_2D: |
263 | case GL_INT_IMAGE_3D: |
264 | case GL_INT_IMAGE_CUBE: |
265 | case GL_INT_IMAGE_2D_ARRAY: |
266 | case GL_UNSIGNED_INT_IMAGE_2D: |
267 | case GL_UNSIGNED_INT_IMAGE_3D: |
268 | case GL_UNSIGNED_INT_IMAGE_CUBE: |
269 | case GL_UNSIGNED_INT_IMAGE_2D_ARRAY: |
270 | return UniformType::Image; |
271 | |
272 | default: |
273 | return GraphicsHelperES3::uniformTypeFromGLType(glType); |
274 | } |
275 | } |
276 | |
277 | uint GraphicsHelperES3_1::uniformByteSize(const ShaderUniform &description) |
278 | { |
279 | uint rawByteSize = 0; |
280 | |
281 | switch (description.m_type) { |
282 | case GL_SAMPLER_2D_MULTISAMPLE: |
283 | case GL_INT_SAMPLER_2D_MULTISAMPLE: |
284 | case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE: |
285 | case GL_IMAGE_2D: |
286 | case GL_IMAGE_3D: |
287 | case GL_IMAGE_CUBE: |
288 | case GL_IMAGE_2D_ARRAY: |
289 | case GL_INT_IMAGE_2D: |
290 | case GL_INT_IMAGE_3D: |
291 | case GL_INT_IMAGE_CUBE: |
292 | case GL_INT_IMAGE_2D_ARRAY: |
293 | case GL_UNSIGNED_INT_IMAGE_2D: |
294 | case GL_UNSIGNED_INT_IMAGE_3D: |
295 | case GL_UNSIGNED_INT_IMAGE_CUBE: |
296 | case GL_UNSIGNED_INT_IMAGE_2D_ARRAY: |
297 | rawByteSize = 4; |
298 | break; |
299 | |
300 | default: |
301 | rawByteSize = GraphicsHelperES3::uniformByteSize(description); |
302 | break; |
303 | } |
304 | |
305 | return rawByteSize; |
306 | } |
307 | |
308 | void GraphicsHelperES3_1::buildUniformBuffer(const QVariant &v, const ShaderUniform &description, QByteArray &buffer) |
309 | { |
310 | char *bufferData = buffer.data(); |
311 | |
312 | switch (description.m_type) { |
313 | case GL_SAMPLER_2D_MULTISAMPLE: |
314 | case GL_INT_SAMPLER_2D_MULTISAMPLE: |
315 | case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE: |
316 | { |
317 | Q_ASSERT(description.m_size == 1); |
318 | int value = v.toInt(); |
319 | QGraphicsUtils::fillDataArray<GLint>(buffer: bufferData, data: &value, description, tupleSize: 1); |
320 | break; |
321 | } |
322 | |
323 | default: |
324 | GraphicsHelperES3::buildUniformBuffer(v, description, buffer); |
325 | break; |
326 | } |
327 | } |
328 | |
329 | } // namespace OpenGL |
330 | } // namespace Render |
331 | } // namespace Qt3DRender |
332 | |
333 | QT_END_NAMESPACE |
334 | |