| 1 | // Copyright (C) 2019 Klaralvdalens Datakonsult AB (KDAB). |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #include "texturesubmissioncontext_p.h" |
| 5 | |
| 6 | #include <graphicscontext_p.h> |
| 7 | #include <gltexture_p.h> |
| 8 | #include <logging_p.h> |
| 9 | |
| 10 | QT_BEGIN_NAMESPACE |
| 11 | |
| 12 | namespace Qt3DRender { |
| 13 | namespace Render { |
| 14 | namespace OpenGL { |
| 15 | |
| 16 | class TextureExtRendererLocker |
| 17 | { |
| 18 | public: |
| 19 | static void lock(GLTexture *tex) |
| 20 | { |
| 21 | if (!tex->isExternalRenderingEnabled()) |
| 22 | return; |
| 23 | if (s_lockHash.keys().contains(t: tex)) { |
| 24 | ++s_lockHash[tex]; |
| 25 | } else { |
| 26 | tex->externalRenderingLock()->lock(); |
| 27 | s_lockHash[tex] = 1; |
| 28 | } |
| 29 | } |
| 30 | static void unlock(GLTexture *tex) |
| 31 | { |
| 32 | if (!tex->isExternalRenderingEnabled()) |
| 33 | return; |
| 34 | if (!s_lockHash.keys().contains(t: tex)) |
| 35 | return; |
| 36 | |
| 37 | --s_lockHash[tex]; |
| 38 | if (s_lockHash[tex] == 0) { |
| 39 | s_lockHash.remove(key: tex); |
| 40 | tex->externalRenderingLock()->unlock(); |
| 41 | } |
| 42 | } |
| 43 | private: |
| 44 | static QHash<GLTexture*, int> s_lockHash; |
| 45 | }; |
| 46 | |
| 47 | QHash<GLTexture*, int> TextureExtRendererLocker::s_lockHash = QHash<GLTexture*, int>(); |
| 48 | |
| 49 | |
| 50 | TextureSubmissionContext::TextureSubmissionContext() |
| 51 | { |
| 52 | |
| 53 | } |
| 54 | |
| 55 | TextureSubmissionContext::~TextureSubmissionContext() |
| 56 | { |
| 57 | |
| 58 | } |
| 59 | |
| 60 | void TextureSubmissionContext::initialize(GraphicsContext *context) |
| 61 | { |
| 62 | m_activeTextures.resize(new_size: context->maxTextureUnitsCount()); |
| 63 | } |
| 64 | |
| 65 | void TextureSubmissionContext::endDrawing() |
| 66 | { |
| 67 | decayTextureScores(); |
| 68 | for (size_t i = 0; i < m_activeTextures.size(); ++i) |
| 69 | if (m_activeTextures[i].texture) |
| 70 | TextureExtRendererLocker::unlock(tex: m_activeTextures[i].texture); |
| 71 | } |
| 72 | |
| 73 | int TextureSubmissionContext::activateTexture(TextureSubmissionContext::TextureScope scope, |
| 74 | QOpenGLContext *m_gl, |
| 75 | GLTexture *tex) |
| 76 | { |
| 77 | // Returns the texture unit to use for the texture |
| 78 | // This always return a valid unit, unless there are more textures than |
| 79 | // texture unit available for the current material |
| 80 | const int onUnit = assignUnitForTexture(tex); |
| 81 | |
| 82 | // check we didn't overflow the available units |
| 83 | if (onUnit == -1) |
| 84 | return -1; |
| 85 | |
| 86 | const int sharedTextureId = tex->sharedTextureId(); |
| 87 | // We have a valid texture id provided by a shared context |
| 88 | if (sharedTextureId > 0) { |
| 89 | m_gl->functions()->glActiveTexture(GL_TEXTURE0 + onUnit); |
| 90 | const QAbstractTexture::Target target = tex->properties().target; |
| 91 | // For now we know that target values correspond to the GL values |
| 92 | m_gl->functions()->glBindTexture(target, texture: tex->sharedTextureId()); |
| 93 | } else { |
| 94 | // Texture must have been created and updated at this point |
| 95 | QOpenGLTexture *glTex = tex->getGLTexture(); |
| 96 | if (glTex == nullptr) |
| 97 | return -1; |
| 98 | glTex->bind(unit: uint(onUnit)); |
| 99 | } |
| 100 | if (m_activeTextures[onUnit].texture != tex) { |
| 101 | if (m_activeTextures[onUnit].texture) |
| 102 | TextureExtRendererLocker::unlock(tex: m_activeTextures[onUnit].texture); |
| 103 | m_activeTextures[onUnit].texture = tex; |
| 104 | TextureExtRendererLocker::lock(tex); |
| 105 | } |
| 106 | |
| 107 | #if defined(QT3D_RENDER_ASPECT_OPENGL_DEBUG) |
| 108 | int err = m_gl->functions()->glGetError(); |
| 109 | if (err) |
| 110 | qCWarning(Backend) << "GL error after activating texture" << QString::number(err, 16) |
| 111 | << tex->getGLTexture()->textureId() << "on unit" << onUnit; |
| 112 | #endif |
| 113 | |
| 114 | m_activeTextures[onUnit].score = 200; |
| 115 | m_activeTextures[onUnit].pinned = true; |
| 116 | m_activeTextures[onUnit].scope = scope; |
| 117 | |
| 118 | return onUnit; |
| 119 | } |
| 120 | |
| 121 | void TextureSubmissionContext::deactivateTexturesWithScope(TextureSubmissionContext::TextureScope ts) |
| 122 | { |
| 123 | for (size_t u=0; u<m_activeTextures.size(); ++u) { |
| 124 | if (!m_activeTextures[u].pinned) |
| 125 | continue; // inactive, ignore |
| 126 | |
| 127 | if (m_activeTextures[u].scope == ts) { |
| 128 | m_activeTextures[u].pinned = false; |
| 129 | m_activeTextures[u].score = qMax(a: m_activeTextures[u].score, b: 1) - 1; |
| 130 | } |
| 131 | } // of units iteration |
| 132 | } |
| 133 | |
| 134 | void TextureSubmissionContext::deactivateTexture(GLTexture* tex) |
| 135 | { |
| 136 | for (size_t u=0; u<m_activeTextures.size(); ++u) { |
| 137 | if (m_activeTextures[u].texture == tex) { |
| 138 | Q_ASSERT(m_activeTextures[u].pinned); |
| 139 | m_activeTextures[u].pinned = false; |
| 140 | return; |
| 141 | } |
| 142 | } // of units iteration |
| 143 | |
| 144 | qCWarning(Backend) << Q_FUNC_INFO << "texture not active:" << tex; |
| 145 | } |
| 146 | |
| 147 | /*! |
| 148 | \internal |
| 149 | Returns a texture unit for a texture, -1 if all texture units are assigned. |
| 150 | Tries to use the texture unit with the texture that hasn't been used for the longest time |
| 151 | if the texture happens not to be already pinned on a texture unit. |
| 152 | */ |
| 153 | int TextureSubmissionContext::assignUnitForTexture(GLTexture *tex) |
| 154 | { |
| 155 | int lowestScoredUnit = -1; |
| 156 | int lowestScore = 0xfffffff; |
| 157 | |
| 158 | for (size_t u=0; u<m_activeTextures.size(); ++u) { |
| 159 | if (m_activeTextures[u].texture == tex) |
| 160 | return int(u); |
| 161 | } |
| 162 | |
| 163 | for (size_t u=0; u<m_activeTextures.size(); ++u) { |
| 164 | // No texture is currently active on the texture unit |
| 165 | // we save the texture unit with the texture that has been on there |
| 166 | // the longest time while not being used |
| 167 | if (!m_activeTextures[u].pinned) { |
| 168 | int score = m_activeTextures[u].score; |
| 169 | if (score < lowestScore) { |
| 170 | lowestScore = score; |
| 171 | lowestScoredUnit = int(u); |
| 172 | } |
| 173 | } |
| 174 | } // of units iteration |
| 175 | |
| 176 | if (lowestScoredUnit == -1) |
| 177 | qCWarning(Backend) << Q_FUNC_INFO << "No free texture units!" ; |
| 178 | |
| 179 | return lowestScoredUnit; |
| 180 | } |
| 181 | |
| 182 | void TextureSubmissionContext::decayTextureScores() |
| 183 | { |
| 184 | for (size_t u = 0; u < m_activeTextures.size(); u++) |
| 185 | m_activeTextures[u].score = qMax(a: m_activeTextures[u].score - 1, b: 0); |
| 186 | } |
| 187 | |
| 188 | } // namespace OpenGL |
| 189 | } // namespace Render |
| 190 | } // namespace Qt3DRender of namespace |
| 191 | |
| 192 | QT_END_NAMESPACE |
| 193 | |