1 | // Copyright (C) 2020 Klaralvdalens Datakonsult AB (KDAB). |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
3 | |
4 | #ifndef QT3DRENDER_RENDER_RHI_GLTEXTURE_H |
5 | #define QT3DRENDER_RENDER_RHI_GLTEXTURE_H |
6 | |
7 | // |
8 | // W A R N I N G |
9 | // ------------- |
10 | // |
11 | // This file is not part of the Qt API. It exists for the convenience |
12 | // of other Qt classes. This header file may change from version to |
13 | // version without notice, or even be removed. |
14 | // |
15 | // We mean it. |
16 | // |
17 | |
18 | #include <Qt3DRender/qtexture.h> |
19 | #include <Qt3DRender/qtextureimagedata.h> |
20 | #include <Qt3DRender/private/qtexturegenerator_p.h> |
21 | #include <Qt3DRender/private/backendnode_p.h> |
22 | #include <Qt3DRender/private/handle_types_p.h> |
23 | #include <Qt3DRender/private/texture_p.h> |
24 | #include <QFlags> |
25 | #include <QMutex> |
26 | #include <QSize> |
27 | |
28 | QT_BEGIN_NAMESPACE |
29 | |
30 | class QRhiTexture; |
31 | class QRhiSampler; |
32 | |
33 | namespace Qt3DRender { |
34 | namespace Render { |
35 | |
36 | template<class APITexture, class APITextureImage> |
37 | class APITextureManager; |
38 | |
39 | class TextureImageManager; |
40 | class TextureDataManager; |
41 | class TextureImageDataManager; |
42 | |
43 | namespace Rhi { |
44 | class RenderBuffer; |
45 | class SubmissionContext; |
46 | |
47 | /** |
48 | * @brief |
49 | * Actual implementation of the OpenGL texture object. Makes sure the |
50 | * QOpenGLTexture is up-to-date with the generators, properties and parameters |
51 | * that were set for this RHITexture. |
52 | * |
53 | * Can be shared among multiple QTexture backend nodes through the |
54 | * RHITextureManager, which will make sure that there are no two GLTextures |
55 | * sharing the same texture data. |
56 | * |
57 | * A RHITexture can be unique though. In that case, it will not be shared |
58 | * between QTextures, but private to one QTexture only. |
59 | * |
60 | * A RHITexture can also represent an OpenGL renderbuffer object. This is used |
61 | * only in certain special cases, mainly to provide a packed depth-stencil |
62 | * renderbuffer suitable as an FBO attachment with OpenGL ES 3.1 and earlier. |
63 | * Such a RHITexture will have no texture object under the hood, and therefore |
64 | * the only valid operation is getOrCreateRenderBuffer(). |
65 | */ |
66 | class Q_AUTOTEST_EXPORT RHITexture |
67 | { |
68 | public: |
69 | RHITexture(); |
70 | ~RHITexture(); |
71 | |
72 | enum DirtyFlag { |
73 | None = 0, |
74 | TextureData = (1 << 0), // texture data needs uploading to GPU |
75 | Properties = (1 << 1), // texture needs to be (re-)created |
76 | Parameters = (1 << 2), // texture parameters need to be (re-)set |
77 | SharedTextureId = (1 << 3), // texture id from shared context |
78 | TextureImageData = (1 << 4) // texture image data needs uploading |
79 | }; |
80 | |
81 | /** |
82 | * Helper class to hold the defining properties of TextureImages |
83 | */ |
84 | struct Image |
85 | { |
86 | QTextureImageDataGeneratorPtr generator; |
87 | int layer; |
88 | int mipLevel; |
89 | QAbstractTexture::CubeMapFace face; |
90 | |
91 | inline bool operator==(const Image &o) const |
92 | { |
93 | bool sameGenerators = (generator == o.generator) |
94 | || (!generator.isNull() && !o.generator.isNull() && *generator == *o.generator); |
95 | return sameGenerators && layer == o.layer && mipLevel == o.mipLevel && face == o.face; |
96 | } |
97 | inline bool operator!=(const Image &o) const { return !(*this == o); } |
98 | }; |
99 | |
100 | inline TextureProperties properties() const { return m_properties; } |
101 | inline TextureParameters parameters() const { return m_parameters; } |
102 | inline QTextureGeneratorPtr textureGenerator() const { return m_dataFunctor; } |
103 | inline int sharedTextureId() const { return m_sharedTextureId; } |
104 | inline const std::vector<Image> &images() const { return m_images; } |
105 | |
106 | inline QSize size() const { return QSize(m_properties.width, m_properties.height); } |
107 | inline QRhiTexture *getRhiTexture() const { return m_rhi; } |
108 | inline QRhiSampler *getRhiSampler() const { return m_rhiSampler; } |
109 | |
110 | /** |
111 | * @brief |
112 | * Returns the QOpenGLTexture for this RHITexture. If necessary, |
113 | * the GL texture will be created from the TextureImageDatas associated |
114 | * with the texture and image functors. If no functors are provided, |
115 | * the texture will be created without images. |
116 | * |
117 | * If the texture properties or parameters have changed, these changes |
118 | * will be applied to the resulting OpenGL texture. |
119 | */ |
120 | struct TextureUpdateInfo |
121 | { |
122 | QRhiTexture *texture = nullptr; |
123 | bool wasUpdated = false; |
124 | TextureProperties properties; |
125 | }; |
126 | |
127 | TextureUpdateInfo createOrUpdateRhiTexture(SubmissionContext *ctx); |
128 | |
129 | /** |
130 | * @brief |
131 | * Returns the RenderBuffer for this RHITexture. If this is the first |
132 | * call, the OpenGL renderbuffer object will be created. |
133 | */ |
134 | RenderBuffer *getOrCreateRenderBuffer(); |
135 | |
136 | void destroy(); |
137 | |
138 | void cleanup(); |
139 | |
140 | bool isDirty() const { return m_dirtyFlags != None; } |
141 | |
142 | bool hasTextureData() const { return !m_textureData.isNull(); } |
143 | bool hasImagesData() const { return !m_imageData.empty(); } |
144 | |
145 | QFlags<DirtyFlag> dirtyFlags() const { return m_dirtyFlags; } |
146 | |
147 | QMutex *externalRenderingLock() { return &m_externalRenderingMutex; } |
148 | |
149 | void setExternalRenderingEnabled(bool enable) { m_externalRendering = enable; } |
150 | |
151 | bool isExternalRenderingEnabled() const { return m_externalRendering; } |
152 | |
153 | // Purely for unit testing purposes |
154 | bool wasTextureRecreated() const { return m_wasTextureRecreated; } |
155 | |
156 | void setParameters(const TextureParameters ¶ms); |
157 | void setProperties(const TextureProperties &props); |
158 | void setImages(const std::vector<Image> &images); |
159 | void setGenerator(const QTextureGeneratorPtr &generator); |
160 | void setSharedTextureId(int textureId); |
161 | void addTextureDataUpdates(const std::vector<QTextureDataUpdate> &updates); |
162 | |
163 | const std::vector<QTextureDataUpdate> &textureDataUpdates() const { return m_pendingTextureDataUpdates; } |
164 | QTextureGeneratorPtr dataGenerator() const { return m_dataFunctor; } |
165 | |
166 | private: |
167 | void requestImageUpload() { m_dirtyFlags |= TextureImageData; } |
168 | |
169 | void requestUpload() { m_dirtyFlags |= TextureData; } |
170 | |
171 | bool testDirtyFlag(DirtyFlag flag) { return m_dirtyFlags.testFlag(flag); } |
172 | |
173 | void setDirtyFlag(DirtyFlag flag, bool value = true) { m_dirtyFlags.setFlag(flag, on: value); } |
174 | |
175 | QRhiTexture *buildRhiTexture(SubmissionContext *ctx); |
176 | bool loadTextureDataFromGenerator(); |
177 | void loadTextureDataFromImages(); |
178 | void uploadRhiTextureData(SubmissionContext *ctx); |
179 | void updateRhiTextureParameters(SubmissionContext *ctx); |
180 | void introspectPropertiesFromSharedTextureId(); |
181 | void destroyResources(); |
182 | |
183 | QFlags<DirtyFlag> m_dirtyFlags; |
184 | QMutex m_externalRenderingMutex; |
185 | QRhiTexture *m_rhi; |
186 | QRhiSampler *m_rhiSampler; |
187 | RenderBuffer *m_renderBuffer; |
188 | |
189 | // target which is actually used for GL texture |
190 | TextureProperties m_properties; |
191 | TextureParameters m_parameters; |
192 | |
193 | QTextureGeneratorPtr m_dataFunctor; |
194 | QTextureGenerator *m_pendingDataFunctor; |
195 | std::vector<Image> m_images; |
196 | |
197 | // cache actual image data generated by the functors |
198 | QTextureDataPtr m_textureData; |
199 | std::vector<QTextureImageDataPtr> m_imageData; |
200 | std::vector<QTextureDataUpdate> m_pendingTextureDataUpdates; |
201 | |
202 | int m_sharedTextureId; |
203 | bool m_externalRendering; |
204 | bool m_wasTextureRecreated; |
205 | }; |
206 | |
207 | } // namespace Rhi |
208 | } // namespace Render |
209 | } // namespace Qt3DRender |
210 | |
211 | QT_END_NAMESPACE |
212 | |
213 | #endif // QT3DRENDER_RENDER_RHI_GLTEXTURE_H |
214 | |