| 1 | // Copyright (C) 2017 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #include "resourceaccessor_p.h" |
| 5 | |
| 6 | #include <Qt3DRender/qrendertargetoutput.h> |
| 7 | |
| 8 | #include <private/qrendertargetoutput_p.h> |
| 9 | #include <private/nodemanagers_p.h> |
| 10 | #include <private/rendertargetoutput_p.h> |
| 11 | #include <private/managers_p.h> |
| 12 | |
| 13 | #include <QtCore/qmutex.h> |
| 14 | |
| 15 | QT_BEGIN_NAMESPACE |
| 16 | |
| 17 | namespace Qt3DRender { |
| 18 | namespace Render { |
| 19 | |
| 20 | RenderBackendResourceAccessor::~RenderBackendResourceAccessor() |
| 21 | { |
| 22 | |
| 23 | } |
| 24 | |
| 25 | ResourceAccessor::ResourceAccessor(AbstractRenderer *renderer, NodeManagers *mgr) |
| 26 | : m_renderer(renderer) |
| 27 | , m_textureManager(mgr->textureManager()) |
| 28 | , m_attachmentManager(mgr->attachmentManager()) |
| 29 | , m_entityManager(mgr->renderNodesManager()) |
| 30 | { |
| 31 | |
| 32 | } |
| 33 | |
| 34 | // called by render plugins from arbitrary thread |
| 35 | bool ResourceAccessor::accessResource(ResourceType type, |
| 36 | Qt3DCore::QNodeId nodeId, |
| 37 | void **handle, |
| 38 | QMutex **lock) |
| 39 | { |
| 40 | switch (type) { |
| 41 | |
| 42 | // This is purely made so that Scene2D works, this should be completely |
| 43 | // redesigned to avoid introducing this kind of coupling and reliance on |
| 44 | // OpenGL |
| 45 | case RenderBackendResourceAccessor::OGLTextureWrite: |
| 46 | Q_FALLTHROUGH(); |
| 47 | case RenderBackendResourceAccessor::OGLTextureRead: |
| 48 | { |
| 49 | if (m_renderer->api() != API::OpenGL) { |
| 50 | qWarning() << "Renderer plugin is not compatible with Scene2D" ; |
| 51 | return false; |
| 52 | } |
| 53 | return m_renderer->accessOpenGLTexture(nodeId, |
| 54 | texture: reinterpret_cast<QOpenGLTexture **>(handle), |
| 55 | lock, |
| 56 | readonly: type == RenderBackendResourceAccessor::OGLTextureRead); |
| 57 | } |
| 58 | |
| 59 | case RenderBackendResourceAccessor::OutputAttachment: { |
| 60 | RenderTargetOutput *output = m_attachmentManager->lookupResource(id: nodeId); |
| 61 | if (output) { |
| 62 | Attachment **attachmentData = reinterpret_cast<Attachment **>(handle); |
| 63 | *attachmentData = output->attachment(); |
| 64 | return true; |
| 65 | } |
| 66 | break; |
| 67 | } |
| 68 | |
| 69 | case RenderBackendResourceAccessor::EntityHandle: { |
| 70 | Entity *entity = m_entityManager->lookupResource(id: nodeId); |
| 71 | if (entity) { |
| 72 | Entity **pEntity = reinterpret_cast<Entity **>(handle); |
| 73 | *pEntity = entity; |
| 74 | return true; |
| 75 | } |
| 76 | break; |
| 77 | } |
| 78 | |
| 79 | default: |
| 80 | break; |
| 81 | } |
| 82 | return false; |
| 83 | } |
| 84 | |
| 85 | } // namespace Render |
| 86 | } // namespace Qt3DRender |
| 87 | |
| 88 | QT_END_NAMESPACE |
| 89 | |