1 | // Copyright (C) 2016 Paul Lemire |
---|---|
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
3 | |
4 | #include "lightgatherer_p.h" |
5 | #include <Qt3DRender/private/job_common_p.h> |
6 | #include <Qt3DRender/private/managers_p.h> |
7 | #include <Qt3DRender/private/entity_p.h> |
8 | #include <Qt3DRender/private/qt3drender_global_p.h> |
9 | |
10 | QT_BEGIN_NAMESPACE |
11 | |
12 | namespace Qt3DRender { |
13 | |
14 | namespace Render { |
15 | |
16 | LightGatherer::LightGatherer() |
17 | : Qt3DCore::QAspectJob() |
18 | , m_manager(nullptr) |
19 | , m_environmentLight(nullptr) |
20 | { |
21 | SET_JOB_RUN_STAT_TYPE(this, JobTypes::LightGathering, 0) |
22 | } |
23 | |
24 | void LightGatherer::run() |
25 | { |
26 | m_lights.clear(); |
27 | m_environmentLight = nullptr; |
28 | |
29 | const std::vector<HEntity> &handles = m_manager->activeHandles(); |
30 | size_t envLightCount = 0; |
31 | |
32 | for (const HEntity &handle : handles) { |
33 | Entity *node = m_manager->data(handle); |
34 | std::vector<Light *> lights = node->renderComponents<Light>(); |
35 | if (!lights.empty()) |
36 | m_lights.push_back(x: LightSource(node, std::move(lights))); |
37 | const std::vector<EnvironmentLight *> &envLights = node->renderComponents<EnvironmentLight>(); |
38 | envLightCount += envLights.size(); |
39 | if (!envLights.empty() && !m_environmentLight) |
40 | m_environmentLight = envLights.front(); |
41 | } |
42 | |
43 | if (envLightCount > 1) |
44 | qWarning() << "More than one environment light found, extra instances are ignored"; |
45 | } |
46 | |
47 | } // Render |
48 | |
49 | } // Qt3DRender |
50 | |
51 | QT_END_NAMESPACE |
52 |