1 | // Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
3 | |
4 | #include "pickboundingvolumeutils_p.h" |
5 | #include <Qt3DRender/private/geometryrenderer_p.h> |
6 | #include <Qt3DRender/private/framegraphnode_p.h> |
7 | #include <Qt3DRender/private/cameralens_p.h> |
8 | #include <Qt3DRender/private/cameraselectornode_p.h> |
9 | #include <Qt3DRender/private/viewportnode_p.h> |
10 | #include <Qt3DRender/private/rendersurfaceselector_p.h> |
11 | #include <Qt3DRender/private/triangleboundingvolume_p.h> |
12 | #include <Qt3DRender/private/nodemanagers_p.h> |
13 | #include <Qt3DRender/private/sphere_p.h> |
14 | #include <Qt3DRender/private/entity_p.h> |
15 | #include <Qt3DRender/private/trianglesvisitor_p.h> |
16 | #include <Qt3DRender/private/segmentsvisitor_p.h> |
17 | #include <Qt3DRender/private/pointsvisitor_p.h> |
18 | #include <Qt3DRender/private/layer_p.h> |
19 | #include <Qt3DRender/private/layerfilternode_p.h> |
20 | #include <Qt3DRender/private/rendersettings_p.h> |
21 | #include <Qt3DRender/private/filterlayerentityjob_p.h> |
22 | |
23 | #include <vector> |
24 | #include <algorithm> |
25 | #include <functional> |
26 | |
27 | QT_BEGIN_NAMESPACE |
28 | |
29 | namespace Qt3DRender { |
30 | using namespace Qt3DRender::RayCasting; |
31 | |
32 | namespace Render { |
33 | |
34 | namespace PickingUtils { |
35 | |
36 | |
37 | PickConfiguration::PickConfiguration(FrameGraphNode *frameGraphRoot, RenderSettings *renderSettings) |
38 | { |
39 | ViewportCameraAreaGatherer vcaGatherer; |
40 | // TO DO: We could cache this and only gather when we know the FrameGraph tree has changed |
41 | vcaDetails = vcaGatherer.gather(root: frameGraphRoot); |
42 | |
43 | // If we have no viewport / camera or area, return early |
44 | if (vcaDetails.empty()) |
45 | return; |
46 | |
47 | // TO DO: |
48 | // If we have move or hover move events that someone cares about, we try to avoid expensive computations |
49 | // by compressing them into a single one |
50 | |
51 | trianglePickingRequested = (renderSettings->pickMethod() & QPickingSettings::TrianglePicking); |
52 | edgePickingRequested = (renderSettings->pickMethod() & QPickingSettings::LinePicking); |
53 | pointPickingRequested = (renderSettings->pickMethod() & QPickingSettings::PointPicking); |
54 | primitivePickingRequested = pointPickingRequested | edgePickingRequested | trianglePickingRequested; |
55 | frontFaceRequested = renderSettings->faceOrientationPickingMode() != QPickingSettings::BackFace; |
56 | backFaceRequested = renderSettings->faceOrientationPickingMode() != QPickingSettings::FrontFace; |
57 | pickWorldSpaceTolerance = renderSettings->pickWorldSpaceTolerance(); |
58 | } |
59 | |
60 | |
61 | void ViewportCameraAreaGatherer::visit(FrameGraphNode *node) |
62 | { |
63 | const auto children = node->children(); |
64 | for (Render::FrameGraphNode *n : children) |
65 | visit(node: n); |
66 | if (node->childrenIds().empty()) |
67 | m_leaves.push_back(x: node); |
68 | } |
69 | |
70 | ViewportCameraAreaDetails ViewportCameraAreaGatherer::gatherUpViewportCameraAreas(Render::FrameGraphNode *node) const |
71 | { |
72 | ViewportCameraAreaDetails vca; |
73 | vca.viewport = QRectF(0., 0., 1., 1.); |
74 | |
75 | while (node) { |
76 | if (node->isEnabled()) { |
77 | switch (node->nodeType()) { |
78 | case FrameGraphNode::CameraSelector: |
79 | vca.cameraId = static_cast<const CameraSelector *>(node)->cameraUuid(); |
80 | break; |
81 | case FrameGraphNode::Viewport: { |
82 | auto vnode = static_cast<const ViewportNode *>(node); |
83 | // we want the leaf viewport so if we have a viewport node already don't override it with its parent |
84 | if (!vca.viewportNodeId) |
85 | vca.viewportNodeId = vnode->peerId(); |
86 | vca.viewport = ViewportNode::computeViewport(childViewport: vca.viewport, parentViewport: vnode); |
87 | break; |
88 | } |
89 | case FrameGraphNode::Surface: { |
90 | auto selector = static_cast<const RenderSurfaceSelector *>(node); |
91 | vca.area = selector->renderTargetSize(); |
92 | vca.surface = selector->surface(); |
93 | break; |
94 | } |
95 | case FrameGraphNode::NoPicking: { |
96 | // Return an empty/invalid ViewportCameraAreaDetails which will |
97 | // prevent picking in the presence of a NoPicking node |
98 | return {}; |
99 | } |
100 | case FrameGraphNode::LayerFilter: { |
101 | auto fnode = static_cast<const LayerFilterNode *>(node); |
102 | vca.layersFilters.push_back(t: fnode->peerId()); |
103 | break; |
104 | } |
105 | default: |
106 | break; |
107 | } |
108 | } |
109 | node = node->parent(); |
110 | } |
111 | return vca; |
112 | } |
113 | |
114 | std::vector<ViewportCameraAreaDetails> ViewportCameraAreaGatherer::gather(FrameGraphNode *root) |
115 | { |
116 | // Retrieve all leaves |
117 | visit(node: root); |
118 | std::vector<ViewportCameraAreaDetails> vcaTriplets; |
119 | vcaTriplets.reserve(n: m_leaves.size()); |
120 | |
121 | // Find all viewport/camera pairs by traversing from leaf to root |
122 | for (Render::FrameGraphNode *leaf : m_leaves) { |
123 | ViewportCameraAreaDetails vcaDetails = gatherUpViewportCameraAreas(node: leaf); |
124 | if (!m_targetCamera.isNull() && vcaDetails.cameraId != m_targetCamera) |
125 | continue; |
126 | if (!vcaDetails.cameraId.isNull() && isUnique(vcaList: vcaTriplets, vca: vcaDetails)) |
127 | vcaTriplets.push_back(x: vcaDetails); |
128 | } |
129 | return vcaTriplets; |
130 | } |
131 | |
132 | bool ViewportCameraAreaGatherer::isUnique(const std::vector<ViewportCameraAreaDetails> &vcaList, |
133 | const ViewportCameraAreaDetails &vca) const |
134 | { |
135 | for (const ViewportCameraAreaDetails &listItem : vcaList) { |
136 | if (vca.cameraId == listItem.cameraId && |
137 | vca.viewport == listItem.viewport && |
138 | vca.surface == listItem.surface && |
139 | vca.area == listItem.area && |
140 | vca.layersFilters == listItem.layersFilters) |
141 | return false; |
142 | } |
143 | return true; |
144 | } |
145 | |
146 | class TriangleCollisionVisitor : public TrianglesVisitor |
147 | { |
148 | public: |
149 | HitList hits; |
150 | |
151 | TriangleCollisionVisitor(NodeManagers* manager, const Entity *root, const RayCasting::QRay3D& ray, |
152 | bool frontFaceRequested, bool backFaceRequested) |
153 | : TrianglesVisitor(manager), m_root(root), m_ray(ray), m_triangleIndex(0) |
154 | , m_frontFaceRequested(frontFaceRequested), m_backFaceRequested(backFaceRequested) |
155 | { |
156 | m_worldMatrix = *m_root->worldTransform(); |
157 | m_localRay = m_ray; |
158 | m_localRay.transform(matrix: m_worldMatrix.inverted()); |
159 | } |
160 | |
161 | private: |
162 | const Entity *m_root; |
163 | RayCasting::QRay3D m_ray; |
164 | RayCasting::QRay3D m_localRay; |
165 | Matrix4x4 m_worldMatrix; |
166 | uint m_triangleIndex; |
167 | bool m_frontFaceRequested; |
168 | bool m_backFaceRequested; |
169 | |
170 | void visit(uint andx, const Vector3D &a, |
171 | uint bndx, const Vector3D &b, |
172 | uint cndx, const Vector3D &c) override; |
173 | bool intersectsSegmentTriangle(uint andx, const Vector3D &a, |
174 | uint bndx, const Vector3D &b, |
175 | uint cndx, const Vector3D &c); |
176 | }; |
177 | |
178 | void TriangleCollisionVisitor::visit(uint andx, const Vector3D &a, uint bndx, const Vector3D &b, uint cndx, const Vector3D &c) |
179 | { |
180 | bool intersected = m_frontFaceRequested && intersectsSegmentTriangle(andx: cndx, a: c, bndx, b, cndx: andx, c: a); // front facing |
181 | if (!intersected && m_backFaceRequested) { |
182 | intersected = intersectsSegmentTriangle(andx, a, bndx, b, cndx, c); // back facing |
183 | } |
184 | |
185 | m_triangleIndex++; |
186 | } |
187 | |
188 | bool TriangleCollisionVisitor::intersectsSegmentTriangle(uint andx, const Vector3D &a, uint bndx, const Vector3D &b, uint cndx, const Vector3D &c) |
189 | { |
190 | float t = 0.0f; |
191 | Vector3D uvw; |
192 | bool intersected = Render::intersectsSegmentTriangle(ray: m_localRay, a, b, c, uvw, t); |
193 | if (intersected) { |
194 | QCollisionQueryResult::Hit queryResult; |
195 | queryResult.m_type = QCollisionQueryResult::Hit::Triangle; |
196 | queryResult.m_entityId = m_root->peerId(); |
197 | queryResult.m_primitiveIndex = m_triangleIndex; |
198 | queryResult.m_vertexIndex[0] = andx; |
199 | queryResult.m_vertexIndex[1] = bndx; |
200 | queryResult.m_vertexIndex[2] = cndx; |
201 | queryResult.m_uvw = uvw; |
202 | queryResult.m_intersection = m_worldMatrix.map(point: m_localRay.point(t: t * m_localRay.distance())); |
203 | queryResult.m_distance = m_ray.projectedDistance(point: queryResult.m_intersection); |
204 | hits.push_back(x: queryResult); |
205 | } |
206 | return intersected; |
207 | } |
208 | |
209 | class LineCollisionVisitor : public SegmentsVisitor |
210 | { |
211 | public: |
212 | HitList hits; |
213 | |
214 | LineCollisionVisitor(NodeManagers* manager, const Entity *root, const RayCasting::QRay3D& ray, |
215 | float pickWorldSpaceTolerance) |
216 | : SegmentsVisitor(manager), m_root(root), m_ray(ray) |
217 | , m_segmentIndex(0), m_pickWorldSpaceTolerance(pickWorldSpaceTolerance) |
218 | { |
219 | } |
220 | |
221 | private: |
222 | const Entity *m_root; |
223 | RayCasting::QRay3D m_ray; |
224 | uint m_segmentIndex; |
225 | float m_pickWorldSpaceTolerance; |
226 | |
227 | void visit(uint andx, const Vector3D &a, |
228 | uint bndx, const Vector3D &b) override; |
229 | bool intersectsSegmentSegment(uint andx, const Vector3D &a, |
230 | uint bndx, const Vector3D &b); |
231 | bool rayToLineSegment(const Vector3D& lineStart,const Vector3D& lineEnd, |
232 | float &distance, Vector3D &intersection) const; |
233 | }; |
234 | |
235 | void LineCollisionVisitor::visit(uint andx, const Vector3D &a, uint bndx, const Vector3D &b) |
236 | { |
237 | const Matrix4x4 &mat = *m_root->worldTransform(); |
238 | const Vector3D tA = mat.map(point: a); |
239 | const Vector3D tB = mat.map(point: b); |
240 | |
241 | intersectsSegmentSegment(andx, a: tA, bndx, b: tB); |
242 | |
243 | m_segmentIndex++; |
244 | } |
245 | |
246 | bool LineCollisionVisitor::intersectsSegmentSegment(uint andx, const Vector3D &a, |
247 | uint bndx, const Vector3D &b) |
248 | { |
249 | float distance = 0.f; |
250 | Vector3D intersection; |
251 | bool res = rayToLineSegment(lineStart: a, lineEnd: b, distance, intersection); |
252 | if (res) { |
253 | QCollisionQueryResult::Hit queryResult; |
254 | queryResult.m_type = QCollisionQueryResult::Hit::Edge; |
255 | queryResult.m_entityId = m_root->peerId(); |
256 | queryResult.m_primitiveIndex = m_segmentIndex; |
257 | queryResult.m_vertexIndex[0] = andx; |
258 | queryResult.m_vertexIndex[1] = bndx; |
259 | queryResult.m_intersection = intersection; |
260 | queryResult.m_distance = m_ray.projectedDistance(point: queryResult.m_intersection); |
261 | hits.push_back(x: queryResult); |
262 | return true; |
263 | } |
264 | return false; |
265 | } |
266 | |
267 | bool LineCollisionVisitor::rayToLineSegment(const Vector3D& lineStart,const Vector3D& lineEnd, |
268 | float &distance, Vector3D &intersection) const |
269 | { |
270 | const float epsilon = 0.00000001f; |
271 | |
272 | const Vector3D u = m_ray.direction() * m_ray.distance(); |
273 | const Vector3D v = lineEnd - lineStart; |
274 | const Vector3D w = m_ray.origin() - lineStart; |
275 | const float a = Vector3D::dotProduct(a: u, b: u); |
276 | const float b = Vector3D::dotProduct(a: u, b: v); |
277 | const float c = Vector3D::dotProduct(a: v, b: v); |
278 | const float d = Vector3D::dotProduct(a: u, b: w); |
279 | const float e = Vector3D::dotProduct(a: v, b: w); |
280 | const float D = a * c - b * b; |
281 | float sc, sN, sD = D; |
282 | float tc, tN, tD = D; |
283 | |
284 | if (D < epsilon) { |
285 | sN = 0.0; |
286 | sD = 1.0; |
287 | tN = e; |
288 | tD = c; |
289 | } else { |
290 | sN = (b * e - c * d); |
291 | tN = (a * e - b * d); |
292 | if (sN < 0.0) { |
293 | sN = 0.0; |
294 | tN = e; |
295 | tD = c; |
296 | } |
297 | } |
298 | |
299 | if (tN < 0.0) { |
300 | tN = 0.0; |
301 | if (-d < 0.0) |
302 | sN = 0.0; |
303 | else { |
304 | sN = -d; |
305 | sD = a; |
306 | } |
307 | } else if (tN > tD) { |
308 | tN = tD; |
309 | if ((-d + b) < 0.0) |
310 | sN = 0; |
311 | else { |
312 | sN = (-d + b); |
313 | sD = a; |
314 | } |
315 | } |
316 | |
317 | sc = (qAbs(t: sN) < epsilon ? 0.0f : sN / sD); |
318 | tc = (qAbs(t: tN) < epsilon ? 0.0f : tN / tD); |
319 | |
320 | const Vector3D dP = w + (sc * u) - (tc * v); |
321 | const float f = dP.length(); |
322 | if (f < m_pickWorldSpaceTolerance) { |
323 | distance = sc * u.length(); |
324 | intersection = lineStart + v * tc; |
325 | return true; |
326 | } |
327 | return false; |
328 | } |
329 | |
330 | class PointCollisionVisitor : public PointsVisitor |
331 | { |
332 | public: |
333 | HitList hits; |
334 | |
335 | PointCollisionVisitor(NodeManagers* manager, const Entity *root, const RayCasting::QRay3D& ray, |
336 | float pickWorldSpaceTolerance) |
337 | : PointsVisitor(manager), m_root(root), m_ray(ray) |
338 | , m_pointIndex(0), m_pickWorldSpaceTolerance(pickWorldSpaceTolerance) |
339 | { |
340 | } |
341 | |
342 | private: |
343 | const Entity *m_root; |
344 | RayCasting::QRay3D m_ray; |
345 | uint m_pointIndex; |
346 | float m_pickWorldSpaceTolerance; |
347 | |
348 | void visit(uint ndx, const Vector3D &p) override; |
349 | |
350 | double pointToRayDistance(const Vector3D &a, Vector3D &p) |
351 | { |
352 | const Vector3D v = a - m_ray.origin(); |
353 | const double t = Vector3D::dotProduct(a: v, b: m_ray.direction()); |
354 | p = m_ray.origin() + t * m_ray.direction(); |
355 | return (p - a).length(); |
356 | } |
357 | }; |
358 | |
359 | |
360 | void PointCollisionVisitor::visit(uint ndx, const Vector3D &p) |
361 | { |
362 | const Matrix4x4 &mat = *m_root->worldTransform(); |
363 | const Vector3D tP = mat.map(point: p); |
364 | Vector3D intersection; |
365 | |
366 | float d = pointToRayDistance(a: tP, p&: intersection); |
367 | if (d < m_pickWorldSpaceTolerance) { |
368 | QCollisionQueryResult::Hit queryResult; |
369 | queryResult.m_type = QCollisionQueryResult::Hit::Point; |
370 | queryResult.m_entityId = m_root->peerId(); |
371 | queryResult.m_primitiveIndex = m_pointIndex; |
372 | queryResult.m_vertexIndex[0] = ndx; |
373 | queryResult.m_intersection = intersection; |
374 | queryResult.m_distance = d; |
375 | hits.push_back(x: queryResult); |
376 | } |
377 | |
378 | m_pointIndex++; |
379 | } |
380 | |
381 | HitList reduceToFirstHit(HitList &result, const HitList &intermediate) |
382 | { |
383 | if (!intermediate.empty()) { |
384 | if (result.empty()) |
385 | result.push_back(x: intermediate.front()); |
386 | float closest = result.front().m_distance; |
387 | for (const auto &v : intermediate) { |
388 | if (v.m_distance < closest) { |
389 | result.insert(position: result.begin(), x: v); |
390 | closest = v.m_distance; |
391 | } |
392 | } |
393 | |
394 | while (result.size() > 1) |
395 | result.pop_back(); |
396 | } |
397 | return result; |
398 | } |
399 | |
400 | |
401 | struct HighestPriorityHitReducer |
402 | { |
403 | // No need to protect this from concurrent access as the table |
404 | // is read only |
405 | const QHash<Qt3DCore::QNodeId, int> entityToPriorityTable; |
406 | |
407 | HitList operator()(HitList &result, const HitList &intermediate) |
408 | { |
409 | // Sort by priority first |
410 | // If we have equal priorities, we then sort by distance |
411 | |
412 | if (!intermediate.empty()) { |
413 | if (result.empty()) |
414 | result.push_back(x: intermediate.front()); |
415 | int currentPriority = entityToPriorityTable.value(key: result.front().m_entityId, defaultValue: 0); |
416 | float closest = result.front().m_distance; |
417 | |
418 | for (const auto &v : intermediate) { |
419 | const int newEntryPriority = entityToPriorityTable.value(key: v.m_entityId, defaultValue: 0); |
420 | if (newEntryPriority > currentPriority) { |
421 | result.insert(position: result.begin(), x: v); |
422 | currentPriority = newEntryPriority; |
423 | closest = v.m_distance; |
424 | } else if (newEntryPriority == currentPriority) { |
425 | if (v.m_distance < closest) { |
426 | result.insert(position: result.begin(), x: v); |
427 | closest = v.m_distance; |
428 | currentPriority = newEntryPriority; |
429 | } |
430 | } |
431 | } |
432 | |
433 | while (result.size() > 1) |
434 | result.pop_back(); |
435 | } |
436 | return result; |
437 | } |
438 | }; |
439 | |
440 | HitList reduceToAllHits(HitList &results, const HitList &intermediate) |
441 | { |
442 | if (!intermediate.empty()) |
443 | results.insert(position: results.end(), first: intermediate.begin(), last: intermediate.end()); |
444 | return results; |
445 | } |
446 | |
447 | AbstractCollisionGathererFunctor::AbstractCollisionGathererFunctor() |
448 | : m_manager(nullptr) |
449 | { } |
450 | |
451 | AbstractCollisionGathererFunctor::~AbstractCollisionGathererFunctor() |
452 | { } |
453 | |
454 | HitList AbstractCollisionGathererFunctor::operator ()(const Entity *entity) const |
455 | { |
456 | if (m_objectPickersRequired) { |
457 | HObjectPicker objectPickerHandle = entity->componentHandle<ObjectPicker>(); |
458 | |
459 | // If the Entity which actually received the hit doesn't have |
460 | // an object picker component, we need to check the parent if it has one ... |
461 | auto parentEntity = entity; |
462 | while (objectPickerHandle.isNull() && parentEntity != nullptr) { |
463 | parentEntity = parentEntity->parent(); |
464 | if (parentEntity != nullptr) |
465 | objectPickerHandle = parentEntity->componentHandle<ObjectPicker>(); |
466 | } |
467 | |
468 | ObjectPicker *objectPicker = m_manager->objectPickerManager()->data(handle: objectPickerHandle); |
469 | if (objectPicker == nullptr || !objectPicker->isEnabled()) |
470 | return {}; // don't bother picking entities that don't |
471 | // have an object picker, or if it's disabled |
472 | } |
473 | |
474 | return pick(entity); |
475 | } |
476 | |
477 | bool AbstractCollisionGathererFunctor::rayHitsEntity(const Entity *entity) const |
478 | { |
479 | QRayCastingService rayCasting; |
480 | const QCollisionQueryResult::Hit queryResult = rayCasting.query(ray: m_ray, volume: entity->worldBoundingVolume()); |
481 | return queryResult.m_distance >= 0.f; |
482 | } |
483 | |
484 | void AbstractCollisionGathererFunctor::sortHits(HitList &results) |
485 | { |
486 | auto compareHitsDistance = [](const HitList::value_type &a, |
487 | const HitList::value_type &b) { |
488 | return a.m_distance < b.m_distance; |
489 | }; |
490 | std::sort(first: results.begin(), last: results.end(), comp: compareHitsDistance); |
491 | } |
492 | |
493 | namespace { |
494 | |
495 | // Workaround to avoid passing *this into the blockMappedReduce calls for the |
496 | // mapFunctor which would cause an SSE alignment error on Windows Also note |
497 | // that a lambda doesn't work since we need the typedef result_type defined to |
498 | // work with QtConcurrent |
499 | struct MapFunctorHolder |
500 | { |
501 | MapFunctorHolder(const AbstractCollisionGathererFunctor *gatherer) |
502 | : m_gatherer(gatherer) |
503 | {} |
504 | |
505 | // This define is required to work with QtConcurrent |
506 | typedef HitList result_type; |
507 | HitList operator ()(const Entity *e) const { return m_gatherer->operator ()(entity: e); } |
508 | |
509 | const AbstractCollisionGathererFunctor *m_gatherer; |
510 | }; |
511 | |
512 | } // anonymous |
513 | |
514 | HitList EntityCollisionGathererFunctor::computeHits(const std::vector<Entity *> &entities, |
515 | Qt3DRender::QPickingSettings::PickResultMode mode) |
516 | { |
517 | std::function<HitList (HitList &, const HitList &)> reducerOp; |
518 | switch (mode) { |
519 | case QPickingSettings::AllPicks: |
520 | reducerOp = PickingUtils::reduceToAllHits; |
521 | break; |
522 | case QPickingSettings::NearestPriorityPick: |
523 | reducerOp = HighestPriorityHitReducer{ .entityToPriorityTable: m_entityToPriorityTable }; |
524 | break; |
525 | case QPickingSettings::NearestPick: |
526 | reducerOp = PickingUtils::reduceToFirstHit; |
527 | break; |
528 | } |
529 | |
530 | const MapFunctorHolder holder(this); |
531 | #if QT_CONFIG(concurrent) |
532 | return QtConcurrent::blockingMappedReduced<HitList>(sequence: entities, map: holder, reduce&: reducerOp); |
533 | #else |
534 | HitList sphereHits; |
535 | QList<PickingUtils::EntityCollisionGathererFunctor::result_type> results; |
536 | for (const Entity *entity : entities) |
537 | sphereHits = reducerOp(sphereHits, holder(entity)); |
538 | return sphereHits; |
539 | #endif |
540 | } |
541 | |
542 | HitList EntityCollisionGathererFunctor::pick(const Entity *entity) const |
543 | { |
544 | HitList result; |
545 | |
546 | QRayCastingService rayCasting; |
547 | const QCollisionQueryResult::Hit queryResult = rayCasting.query(ray: m_ray, volume: entity->worldBoundingVolume()); |
548 | if (queryResult.m_distance >= 0.f) |
549 | result.push_back(x: queryResult); |
550 | |
551 | return result; |
552 | } |
553 | |
554 | HitList TriangleCollisionGathererFunctor::computeHits(const std::vector<Entity *> &entities, |
555 | Qt3DRender::QPickingSettings::PickResultMode mode) |
556 | { |
557 | std::function<HitList (HitList &, const HitList &)> reducerOp; |
558 | switch (mode) { |
559 | case QPickingSettings::AllPicks: |
560 | reducerOp = PickingUtils::reduceToAllHits; |
561 | break; |
562 | case QPickingSettings::NearestPriorityPick: |
563 | reducerOp = HighestPriorityHitReducer { .entityToPriorityTable: m_entityToPriorityTable }; |
564 | break; |
565 | case QPickingSettings::NearestPick: |
566 | reducerOp = PickingUtils::reduceToFirstHit; |
567 | break; |
568 | } |
569 | |
570 | const MapFunctorHolder holder(this); |
571 | #if QT_CONFIG(concurrent) |
572 | return QtConcurrent::blockingMappedReduced<HitList>(sequence: entities, map: holder, reduce&: reducerOp); |
573 | #else |
574 | HitList sphereHits; |
575 | QList<PickingUtils::TriangleCollisionGathererFunctor::result_type> results; |
576 | for (const Entity *entity : entities) |
577 | sphereHits = reducerOp(sphereHits, holder(entity)); |
578 | return sphereHits; |
579 | #endif |
580 | } |
581 | |
582 | HitList TriangleCollisionGathererFunctor::pick(const Entity *entity) const |
583 | { |
584 | HitList result; |
585 | |
586 | PickingProxy *proxy = entity->renderComponent<PickingProxy>(); |
587 | if (proxy && proxy->isEnabled() && proxy->isValid()) { |
588 | if (rayHitsEntity(entity)) { |
589 | TriangleCollisionVisitor visitor(m_manager, entity, m_ray, m_frontFaceRequested, m_backFaceRequested); |
590 | visitor.apply(proxy, id: entity->peerId()); |
591 | result = visitor.hits; |
592 | |
593 | sortHits(results&: result); |
594 | } |
595 | } else { |
596 | GeometryRenderer *gRenderer = entity->renderComponent<GeometryRenderer>(); |
597 | if (!gRenderer || !gRenderer->isEnabled()) |
598 | return result; |
599 | |
600 | if (rayHitsEntity(entity)) { |
601 | TriangleCollisionVisitor visitor(m_manager, entity, m_ray, m_frontFaceRequested, m_backFaceRequested); |
602 | visitor.apply(renderer: gRenderer, id: entity->peerId()); |
603 | result = visitor.hits; |
604 | |
605 | sortHits(results&: result); |
606 | } |
607 | } |
608 | |
609 | return result; |
610 | } |
611 | |
612 | HitList LineCollisionGathererFunctor::computeHits(const std::vector<Entity *> &entities, |
613 | Qt3DRender::QPickingSettings::PickResultMode mode) |
614 | { |
615 | std::function<HitList (HitList &, const HitList &)> reducerOp; |
616 | switch (mode) { |
617 | case QPickingSettings::AllPicks: |
618 | reducerOp = PickingUtils::reduceToAllHits; |
619 | break; |
620 | case QPickingSettings::NearestPriorityPick: |
621 | reducerOp = HighestPriorityHitReducer { .entityToPriorityTable: m_entityToPriorityTable }; |
622 | break; |
623 | case QPickingSettings::NearestPick: |
624 | reducerOp = PickingUtils::reduceToFirstHit; |
625 | break; |
626 | } |
627 | |
628 | const MapFunctorHolder holder(this); |
629 | #if QT_CONFIG(concurrent) |
630 | return QtConcurrent::blockingMappedReduced<HitList>(sequence: entities, map: holder, reduce&: reducerOp); |
631 | #else |
632 | HitList sphereHits; |
633 | QList<PickingUtils::LineCollisionGathererFunctor::result_type> results; |
634 | for (const Entity *entity : entities) |
635 | sphereHits = reducerOp(sphereHits, holder(entity)); |
636 | return sphereHits; |
637 | #endif |
638 | } |
639 | |
640 | HitList LineCollisionGathererFunctor::pick(const Entity *entity) const |
641 | { |
642 | HitList result; |
643 | |
644 | PickingProxy *proxy = entity->renderComponent<PickingProxy>(); |
645 | if (proxy && proxy->isEnabled() && proxy->isValid()) { |
646 | if (rayHitsEntity(entity)) { |
647 | LineCollisionVisitor visitor(m_manager, entity, m_ray, m_pickWorldSpaceTolerance); |
648 | visitor.apply(proxy, id: entity->peerId()); |
649 | result = visitor.hits; |
650 | |
651 | sortHits(results&: result); |
652 | } |
653 | } else { |
654 | GeometryRenderer *gRenderer = entity->renderComponent<GeometryRenderer>(); |
655 | if (!gRenderer) |
656 | return result; |
657 | |
658 | if (rayHitsEntity(entity)) { |
659 | LineCollisionVisitor visitor(m_manager, entity, m_ray, m_pickWorldSpaceTolerance); |
660 | visitor.apply(renderer: gRenderer, id: entity->peerId()); |
661 | result = visitor.hits; |
662 | sortHits(results&: result); |
663 | } |
664 | } |
665 | |
666 | return result; |
667 | } |
668 | |
669 | HitList PointCollisionGathererFunctor::computeHits(const std::vector<Entity *> &entities, |
670 | Qt3DRender::QPickingSettings::PickResultMode mode) |
671 | { |
672 | std::function<HitList (HitList &, const HitList &)> reducerOp; |
673 | switch (mode) { |
674 | case QPickingSettings::AllPicks: |
675 | reducerOp = PickingUtils::reduceToAllHits; |
676 | break; |
677 | case QPickingSettings::NearestPriorityPick: |
678 | reducerOp = HighestPriorityHitReducer { .entityToPriorityTable: m_entityToPriorityTable }; |
679 | break; |
680 | case QPickingSettings::NearestPick: |
681 | reducerOp = PickingUtils::reduceToFirstHit; |
682 | break; |
683 | } |
684 | |
685 | const MapFunctorHolder holder(this); |
686 | #if QT_CONFIG(concurrent) |
687 | return QtConcurrent::blockingMappedReduced<HitList>(sequence: entities, map: holder, reduce&: reducerOp); |
688 | #else |
689 | HitList sphereHits; |
690 | QList<PickingUtils::PointCollisionGathererFunctor::result_type> results; |
691 | for (const Entity *entity : entities) |
692 | sphereHits = reducerOp(sphereHits, holder(entity)); |
693 | return sphereHits; |
694 | #endif |
695 | } |
696 | |
697 | HitList PointCollisionGathererFunctor::pick(const Entity *entity) const |
698 | { |
699 | HitList result; |
700 | |
701 | PickingProxy *proxy = entity->renderComponent<PickingProxy>(); |
702 | if (proxy && proxy->isEnabled() && proxy->isValid() && proxy->primitiveType() != Qt3DCore::QGeometryView::Points) { |
703 | if (rayHitsEntity(entity)) { |
704 | PointCollisionVisitor visitor(m_manager, entity, m_ray, m_pickWorldSpaceTolerance); |
705 | visitor.apply(proxy, id: entity->peerId()); |
706 | result = visitor.hits; |
707 | |
708 | sortHits(results&: result); |
709 | } |
710 | } else { |
711 | GeometryRenderer *gRenderer = entity->renderComponent<GeometryRenderer>(); |
712 | if (!gRenderer) |
713 | return result; |
714 | |
715 | if (gRenderer->primitiveType() != Qt3DRender::QGeometryRenderer::Points) |
716 | return result; |
717 | |
718 | if (rayHitsEntity(entity)) { |
719 | PointCollisionVisitor visitor(m_manager, entity, m_ray, m_pickWorldSpaceTolerance); |
720 | visitor.apply(renderer: gRenderer, id: entity->peerId()); |
721 | result = visitor.hits; |
722 | sortHits(results&: result); |
723 | } |
724 | } |
725 | |
726 | return result; |
727 | } |
728 | |
729 | HierarchicalEntityPicker::HierarchicalEntityPicker(const QRay3D &ray, bool requireObjectPicker) |
730 | : m_ray(ray) |
731 | , m_objectPickersRequired(requireObjectPicker) |
732 | { |
733 | } |
734 | |
735 | void HierarchicalEntityPicker::setLayerFilterIds(const Qt3DCore::QNodeIdVector &layerFilterIds) |
736 | { |
737 | m_layerFilterIds = layerFilterIds; |
738 | } |
739 | |
740 | void HierarchicalEntityPicker::setLayerIds(const Qt3DCore::QNodeIdVector &layerIds, |
741 | QAbstractRayCaster::FilterMode mode) |
742 | { |
743 | m_layerIds = layerIds; |
744 | m_layerFilterMode = mode; |
745 | } |
746 | |
747 | bool HierarchicalEntityPicker::collectHits(NodeManagers *manager, Entity *root) |
748 | { |
749 | m_hits.clear(); |
750 | m_entities.clear(); |
751 | m_entityToPriorityTable.clear(); |
752 | |
753 | QRayCastingService rayCasting; |
754 | struct EntityData { |
755 | Entity* entity; |
756 | bool hasObjectPicker; |
757 | int priority; |
758 | }; |
759 | std::vector<EntityData> worklist; |
760 | worklist.push_back(x: {.entity: root, .hasObjectPicker: !root->componentHandle<ObjectPicker>().isNull(), .priority: 0}); |
761 | |
762 | // Record all entities that satisfy layerFiltering. We can then check against |
763 | // that to see if a picked Entity also satisfies the layer filtering |
764 | |
765 | // Note: PickBoundingVolumeJob filters against LayerFilter nodes (FG) whereas |
766 | // the RayCastingJob filters only against a set of Layers and a filter Mode |
767 | const bool hasLayerFilters = m_layerFilterIds.size() > 0; |
768 | const bool hasLayers = m_layerIds.size() > 0; |
769 | const bool hasLayerFiltering = hasLayerFilters || hasLayers; |
770 | std::vector<Entity *> layerFilterEntities; |
771 | FilterLayerEntityJob layerFilterJob; |
772 | layerFilterJob.setManager(manager); |
773 | |
774 | if (hasLayerFilters) { |
775 | // Note: we expect UpdateEntityLayersJob was called beforehand to handle layer recursivness |
776 | // Filtering against LayerFilters (PickBoundingVolumeJob) |
777 | if (m_layerFilterIds.size()) { |
778 | layerFilterJob.setLayerFilters(m_layerFilterIds); |
779 | layerFilterJob.run(); |
780 | layerFilterEntities = layerFilterJob.filteredEntities(); |
781 | } |
782 | } |
783 | |
784 | while (!worklist.empty()) { |
785 | EntityData current = worklist.back(); |
786 | worklist.pop_back(); |
787 | |
788 | // first pick entry sub-scene-graph |
789 | QCollisionQueryResult::Hit queryResult = |
790 | rayCasting.query(ray: m_ray, volume: current.entity->worldBoundingVolumeWithChildren()); |
791 | if (queryResult.m_distance < 0.f) |
792 | continue; |
793 | |
794 | // if we get a hit, we check again for this specific entity |
795 | queryResult = rayCasting.query(ray: m_ray, volume: current.entity->worldBoundingVolume()); |
796 | |
797 | // Check Entity is in selected Layers if we have LayerIds or LayerFilterIds |
798 | // Note: it's not because a parent doesn't satisfy the layerFiltering that a child might not. |
799 | // Therefore we need to keep traversing children in all cases |
800 | |
801 | // Are we filtering against layerIds (RayCastingJob) |
802 | if (hasLayers) { |
803 | // QLayerFilter::FilterMode and QAbstractRayCaster::FilterMode are the same |
804 | layerFilterJob.filterEntityAgainstLayers(entity: current.entity, layerIds: m_layerIds, filterMode: static_cast<QLayerFilter::FilterMode>(m_layerFilterMode)); |
805 | layerFilterEntities = layerFilterJob.filteredEntities(); |
806 | } |
807 | |
808 | const bool isInLayers = !hasLayerFiltering || Qt3DCore::contains(destination: layerFilterEntities, element: current.entity); |
809 | |
810 | if (isInLayers && queryResult.m_distance >= 0.f && (current.hasObjectPicker || !m_objectPickersRequired)) { |
811 | m_entities.push_back(x: current.entity); |
812 | m_hits.push_back(x: queryResult); |
813 | // Record entry for entity/priority |
814 | m_entityToPriorityTable.insert(key: current.entity->peerId(), value: current.priority); |
815 | } |
816 | |
817 | // and pick children |
818 | const auto &childrenHandles = current.entity->childrenHandles(); |
819 | for (const HEntity &handle : childrenHandles) { |
820 | Entity *child = manager->renderNodesManager()->data(handle); |
821 | if (child) { |
822 | ObjectPicker *childPicker = child->renderComponent<ObjectPicker>(); |
823 | worklist.push_back(x: {.entity: child, .hasObjectPicker: current.hasObjectPicker || childPicker, |
824 | .priority: (childPicker ? childPicker->priority() : current.priority)}); |
825 | } |
826 | } |
827 | } |
828 | |
829 | return !m_hits.empty(); |
830 | } |
831 | |
832 | } // PickingUtils |
833 | |
834 | } // Render |
835 | |
836 | } // Qt3DRender |
837 | |
838 | QT_END_NAMESPACE |
839 | |