| 1 | // Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #include "pickboundingvolumeutils_p.h" |
| 5 | #include <Qt3DRender/private/geometryrenderer_p.h> |
| 6 | #include <Qt3DRender/private/framegraphnode_p.h> |
| 7 | #include <Qt3DRender/private/cameralens_p.h> |
| 8 | #include <Qt3DRender/private/cameraselectornode_p.h> |
| 9 | #include <Qt3DRender/private/viewportnode_p.h> |
| 10 | #include <Qt3DRender/private/rendersurfaceselector_p.h> |
| 11 | #include <Qt3DRender/private/triangleboundingvolume_p.h> |
| 12 | #include <Qt3DRender/private/nodemanagers_p.h> |
| 13 | #include <Qt3DRender/private/sphere_p.h> |
| 14 | #include <Qt3DRender/private/entity_p.h> |
| 15 | #include <Qt3DRender/private/trianglesvisitor_p.h> |
| 16 | #include <Qt3DRender/private/segmentsvisitor_p.h> |
| 17 | #include <Qt3DRender/private/pointsvisitor_p.h> |
| 18 | #include <Qt3DRender/private/layer_p.h> |
| 19 | #include <Qt3DRender/private/layerfilternode_p.h> |
| 20 | #include <Qt3DRender/private/rendersettings_p.h> |
| 21 | #include <Qt3DRender/private/filterlayerentityjob_p.h> |
| 22 | |
| 23 | #include <vector> |
| 24 | #include <algorithm> |
| 25 | #include <functional> |
| 26 | |
| 27 | QT_BEGIN_NAMESPACE |
| 28 | |
| 29 | namespace Qt3DRender { |
| 30 | using namespace Qt3DRender::RayCasting; |
| 31 | |
| 32 | namespace Render { |
| 33 | |
| 34 | namespace PickingUtils { |
| 35 | |
| 36 | |
| 37 | PickConfiguration::PickConfiguration(FrameGraphNode *frameGraphRoot, RenderSettings *renderSettings) |
| 38 | { |
| 39 | ViewportCameraAreaGatherer vcaGatherer; |
| 40 | // TO DO: We could cache this and only gather when we know the FrameGraph tree has changed |
| 41 | vcaDetails = vcaGatherer.gather(root: frameGraphRoot); |
| 42 | |
| 43 | // If we have no viewport / camera or area, return early |
| 44 | if (vcaDetails.empty()) |
| 45 | return; |
| 46 | |
| 47 | // TO DO: |
| 48 | // If we have move or hover move events that someone cares about, we try to avoid expensive computations |
| 49 | // by compressing them into a single one |
| 50 | |
| 51 | trianglePickingRequested = (renderSettings->pickMethod() & QPickingSettings::TrianglePicking); |
| 52 | edgePickingRequested = (renderSettings->pickMethod() & QPickingSettings::LinePicking); |
| 53 | pointPickingRequested = (renderSettings->pickMethod() & QPickingSettings::PointPicking); |
| 54 | primitivePickingRequested = pointPickingRequested | edgePickingRequested | trianglePickingRequested; |
| 55 | frontFaceRequested = renderSettings->faceOrientationPickingMode() != QPickingSettings::BackFace; |
| 56 | backFaceRequested = renderSettings->faceOrientationPickingMode() != QPickingSettings::FrontFace; |
| 57 | pickWorldSpaceTolerance = renderSettings->pickWorldSpaceTolerance(); |
| 58 | } |
| 59 | |
| 60 | |
| 61 | void ViewportCameraAreaGatherer::visit(FrameGraphNode *node) |
| 62 | { |
| 63 | const auto children = node->children(); |
| 64 | for (Render::FrameGraphNode *n : children) |
| 65 | visit(node: n); |
| 66 | if (node->childrenIds().empty()) |
| 67 | m_leaves.push_back(x: node); |
| 68 | } |
| 69 | |
| 70 | ViewportCameraAreaDetails ViewportCameraAreaGatherer::gatherUpViewportCameraAreas(Render::FrameGraphNode *node) const |
| 71 | { |
| 72 | ViewportCameraAreaDetails vca; |
| 73 | vca.viewport = QRectF(0., 0., 1., 1.); |
| 74 | |
| 75 | while (node) { |
| 76 | if (node->isEnabled()) { |
| 77 | switch (node->nodeType()) { |
| 78 | case FrameGraphNode::CameraSelector: |
| 79 | vca.cameraId = static_cast<const CameraSelector *>(node)->cameraUuid(); |
| 80 | break; |
| 81 | case FrameGraphNode::Viewport: { |
| 82 | auto vnode = static_cast<const ViewportNode *>(node); |
| 83 | // we want the leaf viewport so if we have a viewport node already don't override it with its parent |
| 84 | if (!vca.viewportNodeId) |
| 85 | vca.viewportNodeId = vnode->peerId(); |
| 86 | vca.viewport = ViewportNode::computeViewport(childViewport: vca.viewport, parentViewport: vnode); |
| 87 | break; |
| 88 | } |
| 89 | case FrameGraphNode::Surface: { |
| 90 | auto selector = static_cast<const RenderSurfaceSelector *>(node); |
| 91 | vca.area = selector->renderTargetSize(); |
| 92 | vca.surface = selector->surface(); |
| 93 | break; |
| 94 | } |
| 95 | case FrameGraphNode::NoPicking: { |
| 96 | // Return an empty/invalid ViewportCameraAreaDetails which will |
| 97 | // prevent picking in the presence of a NoPicking node |
| 98 | return {}; |
| 99 | } |
| 100 | case FrameGraphNode::LayerFilter: { |
| 101 | auto fnode = static_cast<const LayerFilterNode *>(node); |
| 102 | vca.layersFilters.push_back(t: fnode->peerId()); |
| 103 | break; |
| 104 | } |
| 105 | default: |
| 106 | break; |
| 107 | } |
| 108 | } |
| 109 | node = node->parent(); |
| 110 | } |
| 111 | return vca; |
| 112 | } |
| 113 | |
| 114 | std::vector<ViewportCameraAreaDetails> ViewportCameraAreaGatherer::gather(FrameGraphNode *root) |
| 115 | { |
| 116 | // Retrieve all leaves |
| 117 | visit(node: root); |
| 118 | std::vector<ViewportCameraAreaDetails> vcaTriplets; |
| 119 | vcaTriplets.reserve(n: m_leaves.size()); |
| 120 | |
| 121 | // Find all viewport/camera pairs by traversing from leaf to root |
| 122 | for (Render::FrameGraphNode *leaf : m_leaves) { |
| 123 | ViewportCameraAreaDetails vcaDetails = gatherUpViewportCameraAreas(node: leaf); |
| 124 | if (!m_targetCamera.isNull() && vcaDetails.cameraId != m_targetCamera) |
| 125 | continue; |
| 126 | if (!vcaDetails.cameraId.isNull() && isUnique(vcaList: vcaTriplets, vca: vcaDetails)) |
| 127 | vcaTriplets.push_back(x: vcaDetails); |
| 128 | } |
| 129 | return vcaTriplets; |
| 130 | } |
| 131 | |
| 132 | bool ViewportCameraAreaGatherer::isUnique(const std::vector<ViewportCameraAreaDetails> &vcaList, |
| 133 | const ViewportCameraAreaDetails &vca) const |
| 134 | { |
| 135 | for (const ViewportCameraAreaDetails &listItem : vcaList) { |
| 136 | if (vca.cameraId == listItem.cameraId && |
| 137 | vca.viewport == listItem.viewport && |
| 138 | vca.surface == listItem.surface && |
| 139 | vca.area == listItem.area && |
| 140 | vca.layersFilters == listItem.layersFilters) |
| 141 | return false; |
| 142 | } |
| 143 | return true; |
| 144 | } |
| 145 | |
| 146 | class TriangleCollisionVisitor : public TrianglesVisitor |
| 147 | { |
| 148 | public: |
| 149 | HitList hits; |
| 150 | |
| 151 | TriangleCollisionVisitor(NodeManagers* manager, const Entity *root, const RayCasting::QRay3D& ray, |
| 152 | bool frontFaceRequested, bool backFaceRequested) |
| 153 | : TrianglesVisitor(manager), m_root(root), m_ray(ray), m_triangleIndex(0) |
| 154 | , m_frontFaceRequested(frontFaceRequested), m_backFaceRequested(backFaceRequested) |
| 155 | { |
| 156 | m_worldMatrix = *m_root->worldTransform(); |
| 157 | m_localRay = m_ray; |
| 158 | m_localRay.transform(matrix: m_worldMatrix.inverted()); |
| 159 | } |
| 160 | |
| 161 | private: |
| 162 | const Entity *m_root; |
| 163 | RayCasting::QRay3D m_ray; |
| 164 | RayCasting::QRay3D m_localRay; |
| 165 | Matrix4x4 m_worldMatrix; |
| 166 | uint m_triangleIndex; |
| 167 | bool m_frontFaceRequested; |
| 168 | bool m_backFaceRequested; |
| 169 | |
| 170 | void visit(uint andx, const Vector3D &a, |
| 171 | uint bndx, const Vector3D &b, |
| 172 | uint cndx, const Vector3D &c) override; |
| 173 | bool intersectsSegmentTriangle(uint andx, const Vector3D &a, |
| 174 | uint bndx, const Vector3D &b, |
| 175 | uint cndx, const Vector3D &c); |
| 176 | }; |
| 177 | |
| 178 | void TriangleCollisionVisitor::visit(uint andx, const Vector3D &a, uint bndx, const Vector3D &b, uint cndx, const Vector3D &c) |
| 179 | { |
| 180 | bool intersected = m_frontFaceRequested && intersectsSegmentTriangle(andx: cndx, a: c, bndx, b, cndx: andx, c: a); // front facing |
| 181 | if (!intersected && m_backFaceRequested) { |
| 182 | intersected = intersectsSegmentTriangle(andx, a, bndx, b, cndx, c); // back facing |
| 183 | } |
| 184 | |
| 185 | m_triangleIndex++; |
| 186 | } |
| 187 | |
| 188 | bool TriangleCollisionVisitor::intersectsSegmentTriangle(uint andx, const Vector3D &a, uint bndx, const Vector3D &b, uint cndx, const Vector3D &c) |
| 189 | { |
| 190 | float t = 0.0f; |
| 191 | Vector3D uvw; |
| 192 | bool intersected = Render::intersectsSegmentTriangle(ray: m_localRay, a, b, c, uvw, t); |
| 193 | if (intersected) { |
| 194 | QCollisionQueryResult::Hit queryResult; |
| 195 | queryResult.m_type = QCollisionQueryResult::Hit::Triangle; |
| 196 | queryResult.m_entityId = m_root->peerId(); |
| 197 | queryResult.m_primitiveIndex = m_triangleIndex; |
| 198 | queryResult.m_vertexIndex[0] = andx; |
| 199 | queryResult.m_vertexIndex[1] = bndx; |
| 200 | queryResult.m_vertexIndex[2] = cndx; |
| 201 | queryResult.m_uvw = uvw; |
| 202 | queryResult.m_intersection = m_worldMatrix.map(point: m_localRay.point(t: t * m_localRay.distance())); |
| 203 | queryResult.m_distance = m_ray.projectedDistance(point: queryResult.m_intersection); |
| 204 | hits.push_back(x: queryResult); |
| 205 | } |
| 206 | return intersected; |
| 207 | } |
| 208 | |
| 209 | class LineCollisionVisitor : public SegmentsVisitor |
| 210 | { |
| 211 | public: |
| 212 | HitList hits; |
| 213 | |
| 214 | LineCollisionVisitor(NodeManagers* manager, const Entity *root, const RayCasting::QRay3D& ray, |
| 215 | float pickWorldSpaceTolerance) |
| 216 | : SegmentsVisitor(manager), m_root(root), m_ray(ray) |
| 217 | , m_segmentIndex(0), m_pickWorldSpaceTolerance(pickWorldSpaceTolerance) |
| 218 | { |
| 219 | } |
| 220 | |
| 221 | private: |
| 222 | const Entity *m_root; |
| 223 | RayCasting::QRay3D m_ray; |
| 224 | uint m_segmentIndex; |
| 225 | float m_pickWorldSpaceTolerance; |
| 226 | |
| 227 | void visit(uint andx, const Vector3D &a, |
| 228 | uint bndx, const Vector3D &b) override; |
| 229 | bool intersectsSegmentSegment(uint andx, const Vector3D &a, |
| 230 | uint bndx, const Vector3D &b); |
| 231 | bool rayToLineSegment(const Vector3D& lineStart,const Vector3D& lineEnd, |
| 232 | float &distance, Vector3D &intersection) const; |
| 233 | }; |
| 234 | |
| 235 | void LineCollisionVisitor::visit(uint andx, const Vector3D &a, uint bndx, const Vector3D &b) |
| 236 | { |
| 237 | const Matrix4x4 &mat = *m_root->worldTransform(); |
| 238 | const Vector3D tA = mat.map(point: a); |
| 239 | const Vector3D tB = mat.map(point: b); |
| 240 | |
| 241 | intersectsSegmentSegment(andx, a: tA, bndx, b: tB); |
| 242 | |
| 243 | m_segmentIndex++; |
| 244 | } |
| 245 | |
| 246 | bool LineCollisionVisitor::intersectsSegmentSegment(uint andx, const Vector3D &a, |
| 247 | uint bndx, const Vector3D &b) |
| 248 | { |
| 249 | float distance = 0.f; |
| 250 | Vector3D intersection; |
| 251 | bool res = rayToLineSegment(lineStart: a, lineEnd: b, distance, intersection); |
| 252 | if (res) { |
| 253 | QCollisionQueryResult::Hit queryResult; |
| 254 | queryResult.m_type = QCollisionQueryResult::Hit::Edge; |
| 255 | queryResult.m_entityId = m_root->peerId(); |
| 256 | queryResult.m_primitiveIndex = m_segmentIndex; |
| 257 | queryResult.m_vertexIndex[0] = andx; |
| 258 | queryResult.m_vertexIndex[1] = bndx; |
| 259 | queryResult.m_intersection = intersection; |
| 260 | queryResult.m_distance = m_ray.projectedDistance(point: queryResult.m_intersection); |
| 261 | hits.push_back(x: queryResult); |
| 262 | return true; |
| 263 | } |
| 264 | return false; |
| 265 | } |
| 266 | |
| 267 | bool LineCollisionVisitor::rayToLineSegment(const Vector3D& lineStart,const Vector3D& lineEnd, |
| 268 | float &distance, Vector3D &intersection) const |
| 269 | { |
| 270 | const float epsilon = 0.00000001f; |
| 271 | |
| 272 | const Vector3D u = m_ray.direction() * m_ray.distance(); |
| 273 | const Vector3D v = lineEnd - lineStart; |
| 274 | const Vector3D w = m_ray.origin() - lineStart; |
| 275 | const float a = Vector3D::dotProduct(a: u, b: u); |
| 276 | const float b = Vector3D::dotProduct(a: u, b: v); |
| 277 | const float c = Vector3D::dotProduct(a: v, b: v); |
| 278 | const float d = Vector3D::dotProduct(a: u, b: w); |
| 279 | const float e = Vector3D::dotProduct(a: v, b: w); |
| 280 | const float D = a * c - b * b; |
| 281 | float sc, sN, sD = D; |
| 282 | float tc, tN, tD = D; |
| 283 | |
| 284 | if (D < epsilon) { |
| 285 | sN = 0.0; |
| 286 | sD = 1.0; |
| 287 | tN = e; |
| 288 | tD = c; |
| 289 | } else { |
| 290 | sN = (b * e - c * d); |
| 291 | tN = (a * e - b * d); |
| 292 | if (sN < 0.0) { |
| 293 | sN = 0.0; |
| 294 | tN = e; |
| 295 | tD = c; |
| 296 | } |
| 297 | } |
| 298 | |
| 299 | if (tN < 0.0) { |
| 300 | tN = 0.0; |
| 301 | if (-d < 0.0) |
| 302 | sN = 0.0; |
| 303 | else { |
| 304 | sN = -d; |
| 305 | sD = a; |
| 306 | } |
| 307 | } else if (tN > tD) { |
| 308 | tN = tD; |
| 309 | if ((-d + b) < 0.0) |
| 310 | sN = 0; |
| 311 | else { |
| 312 | sN = (-d + b); |
| 313 | sD = a; |
| 314 | } |
| 315 | } |
| 316 | |
| 317 | sc = (qAbs(t: sN) < epsilon ? 0.0f : sN / sD); |
| 318 | tc = (qAbs(t: tN) < epsilon ? 0.0f : tN / tD); |
| 319 | |
| 320 | const Vector3D dP = w + (sc * u) - (tc * v); |
| 321 | const float f = dP.length(); |
| 322 | if (f < m_pickWorldSpaceTolerance) { |
| 323 | distance = sc * u.length(); |
| 324 | intersection = lineStart + v * tc; |
| 325 | return true; |
| 326 | } |
| 327 | return false; |
| 328 | } |
| 329 | |
| 330 | class PointCollisionVisitor : public PointsVisitor |
| 331 | { |
| 332 | public: |
| 333 | HitList hits; |
| 334 | |
| 335 | PointCollisionVisitor(NodeManagers* manager, const Entity *root, const RayCasting::QRay3D& ray, |
| 336 | float pickWorldSpaceTolerance) |
| 337 | : PointsVisitor(manager), m_root(root), m_ray(ray) |
| 338 | , m_pointIndex(0), m_pickWorldSpaceTolerance(pickWorldSpaceTolerance) |
| 339 | { |
| 340 | } |
| 341 | |
| 342 | private: |
| 343 | const Entity *m_root; |
| 344 | RayCasting::QRay3D m_ray; |
| 345 | uint m_pointIndex; |
| 346 | float m_pickWorldSpaceTolerance; |
| 347 | |
| 348 | void visit(uint ndx, const Vector3D &p) override; |
| 349 | |
| 350 | double pointToRayDistance(const Vector3D &a, Vector3D &p) |
| 351 | { |
| 352 | const Vector3D v = a - m_ray.origin(); |
| 353 | const double t = Vector3D::dotProduct(a: v, b: m_ray.direction()); |
| 354 | p = m_ray.origin() + t * m_ray.direction(); |
| 355 | return (p - a).length(); |
| 356 | } |
| 357 | }; |
| 358 | |
| 359 | |
| 360 | void PointCollisionVisitor::visit(uint ndx, const Vector3D &p) |
| 361 | { |
| 362 | const Matrix4x4 &mat = *m_root->worldTransform(); |
| 363 | const Vector3D tP = mat.map(point: p); |
| 364 | Vector3D intersection; |
| 365 | |
| 366 | float d = pointToRayDistance(a: tP, p&: intersection); |
| 367 | if (d < m_pickWorldSpaceTolerance) { |
| 368 | QCollisionQueryResult::Hit queryResult; |
| 369 | queryResult.m_type = QCollisionQueryResult::Hit::Point; |
| 370 | queryResult.m_entityId = m_root->peerId(); |
| 371 | queryResult.m_primitiveIndex = m_pointIndex; |
| 372 | queryResult.m_vertexIndex[0] = ndx; |
| 373 | queryResult.m_intersection = intersection; |
| 374 | queryResult.m_distance = d; |
| 375 | hits.push_back(x: queryResult); |
| 376 | } |
| 377 | |
| 378 | m_pointIndex++; |
| 379 | } |
| 380 | |
| 381 | HitList reduceToFirstHit(HitList &result, const HitList &intermediate) |
| 382 | { |
| 383 | if (!intermediate.empty()) { |
| 384 | if (result.empty()) |
| 385 | result.push_back(x: intermediate.front()); |
| 386 | float closest = result.front().m_distance; |
| 387 | for (const auto &v : intermediate) { |
| 388 | if (v.m_distance < closest) { |
| 389 | result.insert(position: result.begin(), x: v); |
| 390 | closest = v.m_distance; |
| 391 | } |
| 392 | } |
| 393 | |
| 394 | while (result.size() > 1) |
| 395 | result.pop_back(); |
| 396 | } |
| 397 | return result; |
| 398 | } |
| 399 | |
| 400 | |
| 401 | struct HighestPriorityHitReducer |
| 402 | { |
| 403 | // No need to protect this from concurrent access as the table |
| 404 | // is read only |
| 405 | const QHash<Qt3DCore::QNodeId, int> entityToPriorityTable; |
| 406 | |
| 407 | HitList operator()(HitList &result, const HitList &intermediate) |
| 408 | { |
| 409 | // Sort by priority first |
| 410 | // If we have equal priorities, we then sort by distance |
| 411 | |
| 412 | if (!intermediate.empty()) { |
| 413 | if (result.empty()) |
| 414 | result.push_back(x: intermediate.front()); |
| 415 | int currentPriority = entityToPriorityTable.value(key: result.front().m_entityId, defaultValue: 0); |
| 416 | float closest = result.front().m_distance; |
| 417 | |
| 418 | for (const auto &v : intermediate) { |
| 419 | const int newEntryPriority = entityToPriorityTable.value(key: v.m_entityId, defaultValue: 0); |
| 420 | if (newEntryPriority > currentPriority) { |
| 421 | result.insert(position: result.begin(), x: v); |
| 422 | currentPriority = newEntryPriority; |
| 423 | closest = v.m_distance; |
| 424 | } else if (newEntryPriority == currentPriority) { |
| 425 | if (v.m_distance < closest) { |
| 426 | result.insert(position: result.begin(), x: v); |
| 427 | closest = v.m_distance; |
| 428 | currentPriority = newEntryPriority; |
| 429 | } |
| 430 | } |
| 431 | } |
| 432 | |
| 433 | while (result.size() > 1) |
| 434 | result.pop_back(); |
| 435 | } |
| 436 | return result; |
| 437 | } |
| 438 | }; |
| 439 | |
| 440 | HitList reduceToAllHits(HitList &results, const HitList &intermediate) |
| 441 | { |
| 442 | if (!intermediate.empty()) |
| 443 | results.insert(position: results.end(), first: intermediate.begin(), last: intermediate.end()); |
| 444 | return results; |
| 445 | } |
| 446 | |
| 447 | AbstractCollisionGathererFunctor::AbstractCollisionGathererFunctor() |
| 448 | : m_manager(nullptr) |
| 449 | { } |
| 450 | |
| 451 | AbstractCollisionGathererFunctor::~AbstractCollisionGathererFunctor() |
| 452 | { } |
| 453 | |
| 454 | HitList AbstractCollisionGathererFunctor::operator ()(const Entity *entity) const |
| 455 | { |
| 456 | if (m_objectPickersRequired) { |
| 457 | HObjectPicker objectPickerHandle = entity->componentHandle<ObjectPicker>(); |
| 458 | |
| 459 | // If the Entity which actually received the hit doesn't have |
| 460 | // an object picker component, we need to check the parent if it has one ... |
| 461 | auto parentEntity = entity; |
| 462 | while (objectPickerHandle.isNull() && parentEntity != nullptr) { |
| 463 | parentEntity = parentEntity->parent(); |
| 464 | if (parentEntity != nullptr) |
| 465 | objectPickerHandle = parentEntity->componentHandle<ObjectPicker>(); |
| 466 | } |
| 467 | |
| 468 | ObjectPicker *objectPicker = m_manager->objectPickerManager()->data(handle: objectPickerHandle); |
| 469 | if (objectPicker == nullptr || !objectPicker->isEnabled()) |
| 470 | return {}; // don't bother picking entities that don't |
| 471 | // have an object picker, or if it's disabled |
| 472 | } |
| 473 | |
| 474 | return pick(entity); |
| 475 | } |
| 476 | |
| 477 | bool AbstractCollisionGathererFunctor::rayHitsEntity(const Entity *entity) const |
| 478 | { |
| 479 | QRayCastingService rayCasting; |
| 480 | const QCollisionQueryResult::Hit queryResult = rayCasting.query(ray: m_ray, volume: entity->worldBoundingVolume()); |
| 481 | return queryResult.m_distance >= 0.f; |
| 482 | } |
| 483 | |
| 484 | void AbstractCollisionGathererFunctor::sortHits(HitList &results) |
| 485 | { |
| 486 | auto compareHitsDistance = [](const HitList::value_type &a, |
| 487 | const HitList::value_type &b) { |
| 488 | return a.m_distance < b.m_distance; |
| 489 | }; |
| 490 | std::sort(first: results.begin(), last: results.end(), comp: compareHitsDistance); |
| 491 | } |
| 492 | |
| 493 | namespace { |
| 494 | |
| 495 | // Workaround to avoid passing *this into the blockMappedReduce calls for the |
| 496 | // mapFunctor which would cause an SSE alignment error on Windows Also note |
| 497 | // that a lambda doesn't work since we need the typedef result_type defined to |
| 498 | // work with QtConcurrent |
| 499 | struct MapFunctorHolder |
| 500 | { |
| 501 | MapFunctorHolder(const AbstractCollisionGathererFunctor *gatherer) |
| 502 | : m_gatherer(gatherer) |
| 503 | {} |
| 504 | |
| 505 | // This define is required to work with QtConcurrent |
| 506 | typedef HitList result_type; |
| 507 | HitList operator ()(const Entity *e) const { return m_gatherer->operator ()(entity: e); } |
| 508 | |
| 509 | const AbstractCollisionGathererFunctor *m_gatherer; |
| 510 | }; |
| 511 | |
| 512 | } // anonymous |
| 513 | |
| 514 | HitList EntityCollisionGathererFunctor::computeHits(const std::vector<Entity *> &entities, |
| 515 | Qt3DRender::QPickingSettings::PickResultMode mode) |
| 516 | { |
| 517 | std::function<HitList (HitList &, const HitList &)> reducerOp; |
| 518 | switch (mode) { |
| 519 | case QPickingSettings::AllPicks: |
| 520 | reducerOp = PickingUtils::reduceToAllHits; |
| 521 | break; |
| 522 | case QPickingSettings::NearestPriorityPick: |
| 523 | reducerOp = HighestPriorityHitReducer{ .entityToPriorityTable: m_entityToPriorityTable }; |
| 524 | break; |
| 525 | case QPickingSettings::NearestPick: |
| 526 | reducerOp = PickingUtils::reduceToFirstHit; |
| 527 | break; |
| 528 | } |
| 529 | |
| 530 | const MapFunctorHolder holder(this); |
| 531 | #if QT_CONFIG(concurrent) |
| 532 | return QtConcurrent::blockingMappedReduced<HitList>(sequence: entities, map: holder, reduce&: reducerOp); |
| 533 | #else |
| 534 | HitList sphereHits; |
| 535 | QList<PickingUtils::EntityCollisionGathererFunctor::result_type> results; |
| 536 | for (const Entity *entity : entities) |
| 537 | sphereHits = reducerOp(sphereHits, holder(entity)); |
| 538 | return sphereHits; |
| 539 | #endif |
| 540 | } |
| 541 | |
| 542 | HitList EntityCollisionGathererFunctor::pick(const Entity *entity) const |
| 543 | { |
| 544 | HitList result; |
| 545 | |
| 546 | QRayCastingService rayCasting; |
| 547 | const QCollisionQueryResult::Hit queryResult = rayCasting.query(ray: m_ray, volume: entity->worldBoundingVolume()); |
| 548 | if (queryResult.m_distance >= 0.f) |
| 549 | result.push_back(x: queryResult); |
| 550 | |
| 551 | return result; |
| 552 | } |
| 553 | |
| 554 | HitList TriangleCollisionGathererFunctor::computeHits(const std::vector<Entity *> &entities, |
| 555 | Qt3DRender::QPickingSettings::PickResultMode mode) |
| 556 | { |
| 557 | std::function<HitList (HitList &, const HitList &)> reducerOp; |
| 558 | switch (mode) { |
| 559 | case QPickingSettings::AllPicks: |
| 560 | reducerOp = PickingUtils::reduceToAllHits; |
| 561 | break; |
| 562 | case QPickingSettings::NearestPriorityPick: |
| 563 | reducerOp = HighestPriorityHitReducer { .entityToPriorityTable: m_entityToPriorityTable }; |
| 564 | break; |
| 565 | case QPickingSettings::NearestPick: |
| 566 | reducerOp = PickingUtils::reduceToFirstHit; |
| 567 | break; |
| 568 | } |
| 569 | |
| 570 | const MapFunctorHolder holder(this); |
| 571 | #if QT_CONFIG(concurrent) |
| 572 | return QtConcurrent::blockingMappedReduced<HitList>(sequence: entities, map: holder, reduce&: reducerOp); |
| 573 | #else |
| 574 | HitList sphereHits; |
| 575 | QList<PickingUtils::TriangleCollisionGathererFunctor::result_type> results; |
| 576 | for (const Entity *entity : entities) |
| 577 | sphereHits = reducerOp(sphereHits, holder(entity)); |
| 578 | return sphereHits; |
| 579 | #endif |
| 580 | } |
| 581 | |
| 582 | HitList TriangleCollisionGathererFunctor::pick(const Entity *entity) const |
| 583 | { |
| 584 | HitList result; |
| 585 | |
| 586 | PickingProxy *proxy = entity->renderComponent<PickingProxy>(); |
| 587 | if (proxy && proxy->isEnabled() && proxy->isValid()) { |
| 588 | if (rayHitsEntity(entity)) { |
| 589 | TriangleCollisionVisitor visitor(m_manager, entity, m_ray, m_frontFaceRequested, m_backFaceRequested); |
| 590 | visitor.apply(proxy, id: entity->peerId()); |
| 591 | result = visitor.hits; |
| 592 | |
| 593 | sortHits(results&: result); |
| 594 | } |
| 595 | } else { |
| 596 | GeometryRenderer *gRenderer = entity->renderComponent<GeometryRenderer>(); |
| 597 | if (!gRenderer || !gRenderer->isEnabled()) |
| 598 | return result; |
| 599 | |
| 600 | if (rayHitsEntity(entity)) { |
| 601 | TriangleCollisionVisitor visitor(m_manager, entity, m_ray, m_frontFaceRequested, m_backFaceRequested); |
| 602 | visitor.apply(renderer: gRenderer, id: entity->peerId()); |
| 603 | result = visitor.hits; |
| 604 | |
| 605 | sortHits(results&: result); |
| 606 | } |
| 607 | } |
| 608 | |
| 609 | return result; |
| 610 | } |
| 611 | |
| 612 | HitList LineCollisionGathererFunctor::computeHits(const std::vector<Entity *> &entities, |
| 613 | Qt3DRender::QPickingSettings::PickResultMode mode) |
| 614 | { |
| 615 | std::function<HitList (HitList &, const HitList &)> reducerOp; |
| 616 | switch (mode) { |
| 617 | case QPickingSettings::AllPicks: |
| 618 | reducerOp = PickingUtils::reduceToAllHits; |
| 619 | break; |
| 620 | case QPickingSettings::NearestPriorityPick: |
| 621 | reducerOp = HighestPriorityHitReducer { .entityToPriorityTable: m_entityToPriorityTable }; |
| 622 | break; |
| 623 | case QPickingSettings::NearestPick: |
| 624 | reducerOp = PickingUtils::reduceToFirstHit; |
| 625 | break; |
| 626 | } |
| 627 | |
| 628 | const MapFunctorHolder holder(this); |
| 629 | #if QT_CONFIG(concurrent) |
| 630 | return QtConcurrent::blockingMappedReduced<HitList>(sequence: entities, map: holder, reduce&: reducerOp); |
| 631 | #else |
| 632 | HitList sphereHits; |
| 633 | QList<PickingUtils::LineCollisionGathererFunctor::result_type> results; |
| 634 | for (const Entity *entity : entities) |
| 635 | sphereHits = reducerOp(sphereHits, holder(entity)); |
| 636 | return sphereHits; |
| 637 | #endif |
| 638 | } |
| 639 | |
| 640 | HitList LineCollisionGathererFunctor::pick(const Entity *entity) const |
| 641 | { |
| 642 | HitList result; |
| 643 | |
| 644 | PickingProxy *proxy = entity->renderComponent<PickingProxy>(); |
| 645 | if (proxy && proxy->isEnabled() && proxy->isValid()) { |
| 646 | if (rayHitsEntity(entity)) { |
| 647 | LineCollisionVisitor visitor(m_manager, entity, m_ray, m_pickWorldSpaceTolerance); |
| 648 | visitor.apply(proxy, id: entity->peerId()); |
| 649 | result = visitor.hits; |
| 650 | |
| 651 | sortHits(results&: result); |
| 652 | } |
| 653 | } else { |
| 654 | GeometryRenderer *gRenderer = entity->renderComponent<GeometryRenderer>(); |
| 655 | if (!gRenderer) |
| 656 | return result; |
| 657 | |
| 658 | if (rayHitsEntity(entity)) { |
| 659 | LineCollisionVisitor visitor(m_manager, entity, m_ray, m_pickWorldSpaceTolerance); |
| 660 | visitor.apply(renderer: gRenderer, id: entity->peerId()); |
| 661 | result = visitor.hits; |
| 662 | sortHits(results&: result); |
| 663 | } |
| 664 | } |
| 665 | |
| 666 | return result; |
| 667 | } |
| 668 | |
| 669 | HitList PointCollisionGathererFunctor::computeHits(const std::vector<Entity *> &entities, |
| 670 | Qt3DRender::QPickingSettings::PickResultMode mode) |
| 671 | { |
| 672 | std::function<HitList (HitList &, const HitList &)> reducerOp; |
| 673 | switch (mode) { |
| 674 | case QPickingSettings::AllPicks: |
| 675 | reducerOp = PickingUtils::reduceToAllHits; |
| 676 | break; |
| 677 | case QPickingSettings::NearestPriorityPick: |
| 678 | reducerOp = HighestPriorityHitReducer { .entityToPriorityTable: m_entityToPriorityTable }; |
| 679 | break; |
| 680 | case QPickingSettings::NearestPick: |
| 681 | reducerOp = PickingUtils::reduceToFirstHit; |
| 682 | break; |
| 683 | } |
| 684 | |
| 685 | const MapFunctorHolder holder(this); |
| 686 | #if QT_CONFIG(concurrent) |
| 687 | return QtConcurrent::blockingMappedReduced<HitList>(sequence: entities, map: holder, reduce&: reducerOp); |
| 688 | #else |
| 689 | HitList sphereHits; |
| 690 | QList<PickingUtils::PointCollisionGathererFunctor::result_type> results; |
| 691 | for (const Entity *entity : entities) |
| 692 | sphereHits = reducerOp(sphereHits, holder(entity)); |
| 693 | return sphereHits; |
| 694 | #endif |
| 695 | } |
| 696 | |
| 697 | HitList PointCollisionGathererFunctor::pick(const Entity *entity) const |
| 698 | { |
| 699 | HitList result; |
| 700 | |
| 701 | PickingProxy *proxy = entity->renderComponent<PickingProxy>(); |
| 702 | if (proxy && proxy->isEnabled() && proxy->isValid() && proxy->primitiveType() != Qt3DCore::QGeometryView::Points) { |
| 703 | if (rayHitsEntity(entity)) { |
| 704 | PointCollisionVisitor visitor(m_manager, entity, m_ray, m_pickWorldSpaceTolerance); |
| 705 | visitor.apply(proxy, id: entity->peerId()); |
| 706 | result = visitor.hits; |
| 707 | |
| 708 | sortHits(results&: result); |
| 709 | } |
| 710 | } else { |
| 711 | GeometryRenderer *gRenderer = entity->renderComponent<GeometryRenderer>(); |
| 712 | if (!gRenderer) |
| 713 | return result; |
| 714 | |
| 715 | if (gRenderer->primitiveType() != Qt3DRender::QGeometryRenderer::Points) |
| 716 | return result; |
| 717 | |
| 718 | if (rayHitsEntity(entity)) { |
| 719 | PointCollisionVisitor visitor(m_manager, entity, m_ray, m_pickWorldSpaceTolerance); |
| 720 | visitor.apply(renderer: gRenderer, id: entity->peerId()); |
| 721 | result = visitor.hits; |
| 722 | sortHits(results&: result); |
| 723 | } |
| 724 | } |
| 725 | |
| 726 | return result; |
| 727 | } |
| 728 | |
| 729 | HierarchicalEntityPicker::HierarchicalEntityPicker(const QRay3D &ray, bool requireObjectPicker) |
| 730 | : m_ray(ray) |
| 731 | , m_objectPickersRequired(requireObjectPicker) |
| 732 | { |
| 733 | } |
| 734 | |
| 735 | void HierarchicalEntityPicker::setLayerFilterIds(const Qt3DCore::QNodeIdVector &layerFilterIds) |
| 736 | { |
| 737 | m_layerFilterIds = layerFilterIds; |
| 738 | } |
| 739 | |
| 740 | void HierarchicalEntityPicker::setLayerIds(const Qt3DCore::QNodeIdVector &layerIds, |
| 741 | QAbstractRayCaster::FilterMode mode) |
| 742 | { |
| 743 | m_layerIds = layerIds; |
| 744 | m_layerFilterMode = mode; |
| 745 | } |
| 746 | |
| 747 | bool HierarchicalEntityPicker::collectHits(NodeManagers *manager, Entity *root) |
| 748 | { |
| 749 | m_hits.clear(); |
| 750 | m_entities.clear(); |
| 751 | m_entityToPriorityTable.clear(); |
| 752 | |
| 753 | QRayCastingService rayCasting; |
| 754 | struct EntityData { |
| 755 | Entity* entity; |
| 756 | bool hasObjectPicker; |
| 757 | int priority; |
| 758 | }; |
| 759 | std::vector<EntityData> worklist; |
| 760 | worklist.push_back(x: {.entity: root, .hasObjectPicker: !root->componentHandle<ObjectPicker>().isNull(), .priority: 0}); |
| 761 | |
| 762 | // Record all entities that satisfy layerFiltering. We can then check against |
| 763 | // that to see if a picked Entity also satisfies the layer filtering |
| 764 | |
| 765 | // Note: PickBoundingVolumeJob filters against LayerFilter nodes (FG) whereas |
| 766 | // the RayCastingJob filters only against a set of Layers and a filter Mode |
| 767 | const bool hasLayerFilters = !m_layerFilterIds.empty(); |
| 768 | const bool hasLayers = !m_layerIds.empty(); |
| 769 | const bool hasLayerFiltering = hasLayerFilters || hasLayers; |
| 770 | std::vector<Entity *> layerFilterEntities; |
| 771 | FilterLayerEntityJob layerFilterJob; |
| 772 | layerFilterJob.setManager(manager); |
| 773 | |
| 774 | if (hasLayerFilters) { |
| 775 | // Note: we expect UpdateEntityLayersJob was called beforehand to handle layer recursivness |
| 776 | // Filtering against LayerFilters (PickBoundingVolumeJob) |
| 777 | if (!m_layerFilterIds.empty()) { |
| 778 | layerFilterJob.setLayerFilters(m_layerFilterIds); |
| 779 | layerFilterJob.run(); |
| 780 | layerFilterEntities = layerFilterJob.filteredEntities(); |
| 781 | } |
| 782 | } |
| 783 | |
| 784 | while (!worklist.empty()) { |
| 785 | EntityData current = worklist.back(); |
| 786 | worklist.pop_back(); |
| 787 | |
| 788 | // first pick entry sub-scene-graph |
| 789 | QCollisionQueryResult::Hit queryResult = |
| 790 | rayCasting.query(ray: m_ray, volume: current.entity->worldBoundingVolumeWithChildren()); |
| 791 | if (queryResult.m_distance < 0.f) |
| 792 | continue; |
| 793 | |
| 794 | // if we get a hit, we check again for this specific entity |
| 795 | queryResult = rayCasting.query(ray: m_ray, volume: current.entity->worldBoundingVolume()); |
| 796 | |
| 797 | // Check Entity is in selected Layers if we have LayerIds or LayerFilterIds |
| 798 | // Note: it's not because a parent doesn't satisfy the layerFiltering that a child might not. |
| 799 | // Therefore we need to keep traversing children in all cases |
| 800 | |
| 801 | // Are we filtering against layerIds (RayCastingJob) |
| 802 | if (hasLayers) { |
| 803 | // QLayerFilter::FilterMode and QAbstractRayCaster::FilterMode are the same |
| 804 | layerFilterJob.filterEntityAgainstLayers(entity: current.entity, layerIds: m_layerIds, filterMode: static_cast<QLayerFilter::FilterMode>(m_layerFilterMode)); |
| 805 | layerFilterEntities = layerFilterJob.filteredEntities(); |
| 806 | } |
| 807 | |
| 808 | const bool isInLayers = !hasLayerFiltering || Qt3DCore::contains(destination: layerFilterEntities, element: current.entity); |
| 809 | |
| 810 | if (isInLayers && queryResult.m_distance >= 0.f && (current.hasObjectPicker || !m_objectPickersRequired)) { |
| 811 | m_entities.push_back(x: current.entity); |
| 812 | m_hits.push_back(x: queryResult); |
| 813 | // Record entry for entity/priority |
| 814 | m_entityToPriorityTable.insert(key: current.entity->peerId(), value: current.priority); |
| 815 | } |
| 816 | |
| 817 | // and pick children |
| 818 | const auto &childrenHandles = current.entity->childrenHandles(); |
| 819 | for (const HEntity &handle : childrenHandles) { |
| 820 | Entity *child = manager->renderNodesManager()->data(handle); |
| 821 | if (child) { |
| 822 | ObjectPicker *childPicker = child->renderComponent<ObjectPicker>(); |
| 823 | worklist.push_back(x: {.entity: child, .hasObjectPicker: current.hasObjectPicker || childPicker, |
| 824 | .priority: (childPicker ? childPicker->priority() : current.priority)}); |
| 825 | } |
| 826 | } |
| 827 | } |
| 828 | |
| 829 | return !m_hits.empty(); |
| 830 | } |
| 831 | |
| 832 | } // PickingUtils |
| 833 | |
| 834 | } // Render |
| 835 | |
| 836 | } // Qt3DRender |
| 837 | |
| 838 | QT_END_NAMESPACE |
| 839 | |