| 1 | // Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). |
|---|---|
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #include "updateshaderdatatransformjob_p.h" |
| 5 | #include <Qt3DRender/private/nodemanagers_p.h> |
| 6 | #include <Qt3DRender/private/entity_p.h> |
| 7 | #include <Qt3DRender/private/shaderdata_p.h> |
| 8 | #include <Qt3DRender/private/light_p.h> |
| 9 | #include <Qt3DRender/private/sphere_p.h> |
| 10 | #include <Qt3DRender/private/attribute_p.h> |
| 11 | #include <Qt3DRender/private/geometryrenderer_p.h> |
| 12 | #include <Qt3DRender/private/geometry_p.h> |
| 13 | #include <Qt3DRender/private/attribute_p.h> |
| 14 | #include <Qt3DRender/private/buffer_p.h> |
| 15 | #include <Qt3DRender/private/managers_p.h> |
| 16 | #include <Qt3DRender/private/buffermanager_p.h> |
| 17 | #include <Qt3DRender/private/geometryrenderermanager_p.h> |
| 18 | #include <Qt3DRender/private/job_common_p.h> |
| 19 | |
| 20 | QT_BEGIN_NAMESPACE |
| 21 | |
| 22 | namespace Qt3DRender { |
| 23 | namespace Render { |
| 24 | |
| 25 | UpdateShaderDataTransformJob::UpdateShaderDataTransformJob() |
| 26 | : m_manager(nullptr) |
| 27 | { |
| 28 | SET_JOB_RUN_STAT_TYPE(this, JobTypes::UpdateShaderDataTransform, 0) |
| 29 | } |
| 30 | |
| 31 | UpdateShaderDataTransformJob::~UpdateShaderDataTransformJob() |
| 32 | { |
| 33 | } |
| 34 | |
| 35 | void UpdateShaderDataTransformJob::setManagers(NodeManagers *manager) |
| 36 | { |
| 37 | m_manager = manager; |
| 38 | } |
| 39 | |
| 40 | NodeManagers *UpdateShaderDataTransformJob::managers() const |
| 41 | { |
| 42 | return m_manager; |
| 43 | } |
| 44 | |
| 45 | void UpdateShaderDataTransformJob::run() |
| 46 | { |
| 47 | EntityManager *manager = m_manager->renderNodesManager(); |
| 48 | const std::vector<HEntity> &handles = manager->activeHandles(); |
| 49 | |
| 50 | for (const HEntity &handle : handles) { |
| 51 | Entity *node = manager->data(handle); |
| 52 | // Update transform properties in ShaderDatas and Lights |
| 53 | const std::vector<ShaderData *> &shaderDatas = node->renderComponents<ShaderData>(); |
| 54 | for (ShaderData *r : shaderDatas) |
| 55 | r->updateWorldTransform(worldMatrix: *node->worldTransform()); |
| 56 | } |
| 57 | } |
| 58 | |
| 59 | } // namespace Render |
| 60 | } // namespace Qt3DRender |
| 61 | |
| 62 | QT_END_NAMESPACE |
| 63 |
