1 | // Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
3 | |
4 | #include "shaderbuilder_p.h" |
5 | |
6 | #include <Qt3DRender/private/qshaderprogrambuilder_p.h> |
7 | #include <Qt3DRender/qshaderprogram.h> |
8 | #include <Qt3DRender/private/qshaderprogram_p.h> |
9 | #include <Qt3DCore/private/qurlhelper_p.h> |
10 | |
11 | #include <Qt3DRender/private/qshaderformat_p.h> |
12 | #include <Qt3DRender/private/qshadergraphloader_p.h> |
13 | #include <Qt3DRender/private/qshadergenerator_p.h> |
14 | #include <Qt3DRender/private/qshadernodesloader_p.h> |
15 | #include <Qt3DRender/private/renderlogging_p.h> |
16 | |
17 | #include <QFile> |
18 | #include <QFileInfo> |
19 | #include <QUrl> |
20 | #include <QCryptographicHash> |
21 | #include <QDateTime> |
22 | #include <QStandardPaths> |
23 | #include <QDir> |
24 | |
25 | static void initResources() |
26 | { |
27 | #ifdef QT_STATIC |
28 | Q_INIT_RESOURCE(materialsystem); |
29 | #endif |
30 | } |
31 | |
32 | QT_BEGIN_NAMESPACE |
33 | |
34 | class GlobalShaderPrototypes |
35 | { |
36 | public: |
37 | GlobalShaderPrototypes() |
38 | { |
39 | initResources(); |
40 | setPrototypesFile(QStringLiteral(":/prototypes/default.json" )); |
41 | } |
42 | |
43 | QString prototypesFile() const |
44 | { |
45 | return m_fileName; |
46 | } |
47 | |
48 | void setPrototypesFile(const QString &fileName) |
49 | { |
50 | m_fileName = fileName; |
51 | load(); |
52 | } |
53 | |
54 | QHash<QString, Qt3DRender::QShaderNode> prototypes() const |
55 | { |
56 | return m_prototypes; |
57 | } |
58 | |
59 | private: |
60 | void load() |
61 | { |
62 | QFile file(m_fileName); |
63 | if (!file.open(flags: QFile::ReadOnly)) { |
64 | qWarning() << "Couldn't open file:" << m_fileName; |
65 | return; |
66 | } |
67 | |
68 | Qt3DRender::QShaderNodesLoader loader; |
69 | loader.setDevice(&file); |
70 | loader.load(); |
71 | m_prototypes = loader.nodes(); |
72 | } |
73 | |
74 | QString m_fileName; |
75 | QHash<QString, Qt3DRender::QShaderNode> m_prototypes; |
76 | }; |
77 | |
78 | Q_GLOBAL_STATIC(GlobalShaderPrototypes, qt3dGlobalShaderPrototypes) |
79 | |
80 | using namespace Qt3DCore; |
81 | |
82 | namespace Qt3DRender { |
83 | namespace Render { |
84 | |
85 | QString ShaderBuilder::getPrototypesFile() |
86 | { |
87 | return qt3dGlobalShaderPrototypes->prototypesFile(); |
88 | } |
89 | |
90 | void ShaderBuilder::setPrototypesFile(const QString &file) |
91 | { |
92 | qt3dGlobalShaderPrototypes->setPrototypesFile(file); |
93 | } |
94 | |
95 | QStringList ShaderBuilder::getPrototypeNames() |
96 | { |
97 | return qt3dGlobalShaderPrototypes->prototypes().keys(); |
98 | } |
99 | |
100 | ShaderBuilder::ShaderBuilder() |
101 | : BackendNode(ReadWrite) |
102 | { |
103 | } |
104 | |
105 | ShaderBuilder::~ShaderBuilder() |
106 | { |
107 | } |
108 | |
109 | void ShaderBuilder::cleanup() |
110 | { |
111 | m_shaderProgramId = Qt3DCore::QNodeId(); |
112 | m_enabledLayers.clear(); |
113 | m_graphs.clear(); |
114 | m_dirtyTypes.clear(); |
115 | m_pendingUpdates.clear(); |
116 | QBackendNode::setEnabled(false); |
117 | } |
118 | |
119 | Qt3DCore::QNodeId ShaderBuilder::shaderProgramId() const |
120 | { |
121 | return m_shaderProgramId; |
122 | } |
123 | |
124 | QStringList ShaderBuilder::enabledLayers() const |
125 | { |
126 | return m_enabledLayers; |
127 | } |
128 | |
129 | |
130 | void ShaderBuilder::setEnabledLayers(const QStringList &layers) |
131 | { |
132 | if (m_enabledLayers == layers) |
133 | return; |
134 | |
135 | m_enabledLayers = layers; |
136 | |
137 | for (auto it = m_graphs.cbegin(); it != m_graphs.cend(); ++it) { |
138 | if (!it.value().isEmpty()) |
139 | m_dirtyTypes.insert(value: it.key()); |
140 | } |
141 | } |
142 | |
143 | GraphicsApiFilterData ShaderBuilder::graphicsApi() const |
144 | { |
145 | return m_graphicsApi; |
146 | } |
147 | |
148 | void ShaderBuilder::setGraphicsApi(const GraphicsApiFilterData &graphicsApi) |
149 | { |
150 | if (m_graphicsApi == graphicsApi) |
151 | return; |
152 | |
153 | m_graphicsApi = graphicsApi; |
154 | for (auto it = m_graphs.cbegin(); it != m_graphs.cend(); ++it) { |
155 | if (!it.value().isEmpty()) |
156 | m_dirtyTypes.insert(value: it.key()); |
157 | } |
158 | } |
159 | |
160 | QUrl ShaderBuilder::shaderGraph(QShaderProgram::ShaderType type) const |
161 | { |
162 | return m_graphs.value(key: type); |
163 | } |
164 | |
165 | void ShaderBuilder::setShaderGraph(QShaderProgram::ShaderType type, const QUrl &url) |
166 | { |
167 | if (url != m_graphs.value(key: type)) { |
168 | m_graphs.insert(key: type, value: url); |
169 | m_dirtyTypes.insert(value: type); |
170 | } |
171 | } |
172 | |
173 | QByteArray ShaderBuilder::shaderCode(QShaderProgram::ShaderType type) const |
174 | { |
175 | return m_codes.value(key: type); |
176 | } |
177 | |
178 | bool ShaderBuilder::isShaderCodeDirty(QShaderProgram::ShaderType type) const |
179 | { |
180 | return m_dirtyTypes.contains(value: type); |
181 | } |
182 | |
183 | void ShaderBuilder::generateCode(QShaderProgram::ShaderType type) |
184 | { |
185 | const auto graphPath = Qt3DCore::QUrlHelper::urlToLocalFileOrQrc(url: shaderGraph(type)); |
186 | QFile file(graphPath); |
187 | if (!file.open(flags: QFile::ReadOnly)) { |
188 | qWarning() << "Couldn't open file:" << graphPath; |
189 | return; |
190 | } |
191 | |
192 | auto updateShaderCodeAndClearDirty = [&] (const QByteArray &shaderCode) { |
193 | m_codes.insert(key: type, value: shaderCode); |
194 | m_dirtyTypes.remove(value: type); |
195 | m_pendingUpdates.push_back(x: { .builderId: peerId(), |
196 | .shaderType: type, |
197 | .shaderCode: m_codes.value(key: type) }); |
198 | }; |
199 | |
200 | const QByteArray cacheKey = hashKeyForShaderGraph(type); |
201 | const bool forceRegenerate = qEnvironmentVariableIsSet(varName: "QT3D_REBUILD_SHADER_CACHE" ); |
202 | const bool useCache = !qEnvironmentVariableIsSet(varName: "QT3D_DISABLE_SHADER_CACHE" ) && !forceRegenerate; |
203 | const QByteArray userProvidedPath = qgetenv(varName: "QT3D_WRITABLE_CACHE_PATH" ); |
204 | const QString cachedFilterPath = QDir(userProvidedPath.isEmpty() ? |
205 | QStandardPaths::writableLocation(type: QStandardPaths::TempLocation) |
206 | : QString::fromUtf8(ba: userProvidedPath)).absoluteFilePath(fileName: QString::fromUtf8(ba: cacheKey) + QLatin1String(".qt3d" )); |
207 | QFile cachedShaderFile(cachedFilterPath); |
208 | |
209 | // Check our runtime cache to see if we have already loaded the shader previously |
210 | if (useCache) { |
211 | // We check if we already have generated a shader previously for the |
212 | // given type, the given graph, the given API and the current set of layer |
213 | // If that's the case it's faster to load the pre generated shader file |
214 | |
215 | if (m_renderer && m_renderer->containsGeneratedShaderGraph(key: cacheKey)) { |
216 | qCDebug(ShaderCache) << "Using runtime cache for shader graph with key" << cacheKey; |
217 | updateShaderCodeAndClearDirty(m_renderer->cachedGeneratedShaderGraph(key: cacheKey)); |
218 | return; |
219 | } |
220 | |
221 | // else check if a cachedShader file exists |
222 | if (cachedShaderFile.exists()) { |
223 | if (!cachedShaderFile.open(flags: QFile::ReadOnly)) { |
224 | qCWarning(ShaderCache) << "Couldn't open cached shader file:" << graphPath; |
225 | // Too bad, we have to generate the shader below |
226 | } else { |
227 | // Use cached shader |
228 | qCDebug(ShaderCache) << "Using cached shader file" << cachedFilterPath; |
229 | const QByteArray shaderCode = cachedShaderFile.readAll(); |
230 | updateShaderCodeAndClearDirty(shaderCode); |
231 | |
232 | // Record to runtime cache |
233 | if (m_renderer) { |
234 | qCDebug(ShaderCache) << "Insert shader " << cacheKey << "into runtime cache" ; |
235 | m_renderer->insertGeneratedShaderGraph(key: cacheKey, shaderCode); |
236 | } |
237 | return; |
238 | } |
239 | } |
240 | } |
241 | |
242 | // Generate Shader and Cache the result for subsequent uses |
243 | auto graphLoader = QShaderGraphLoader(); |
244 | graphLoader.setPrototypes(qt3dGlobalShaderPrototypes->prototypes()); |
245 | graphLoader.setDevice(&file); |
246 | graphLoader.load(); |
247 | |
248 | if (graphLoader.status() == QShaderGraphLoader::Error) |
249 | return; |
250 | |
251 | const auto graph = graphLoader.graph(); |
252 | |
253 | auto format = QShaderFormat(); |
254 | format.setApi(m_graphicsApi.m_api == QGraphicsApiFilter::OpenGLES ? QShaderFormat::OpenGLES |
255 | : m_graphicsApi.m_api == QGraphicsApiFilter::Vulkan ? QShaderFormat::VulkanFlavoredGLSL |
256 | : m_graphicsApi.m_api == QGraphicsApiFilter::RHI ? QShaderFormat::RHI |
257 | : m_graphicsApi.m_profile == QGraphicsApiFilter::CoreProfile ? QShaderFormat::OpenGLCoreProfile |
258 | : m_graphicsApi.m_profile == QGraphicsApiFilter::CompatibilityProfile ? QShaderFormat::OpenGLCompatibilityProfile |
259 | : QShaderFormat::OpenGLNoProfile); |
260 | format.setVersion(QVersionNumber(m_graphicsApi.m_major, m_graphicsApi.m_minor)); |
261 | format.setExtensions(m_graphicsApi.m_extensions); |
262 | format.setVendor(m_graphicsApi.m_vendor); |
263 | |
264 | auto generator = QShaderGenerator(); |
265 | generator.format = format; |
266 | generator.graph = graph; |
267 | |
268 | const auto code = generator.createShaderCode(enabledLayers: m_enabledLayers); |
269 | const auto deincludified = QShaderProgramPrivate::deincludify(contents: code, filePath: graphPath + QStringLiteral(".glsl" )); |
270 | |
271 | updateShaderCodeAndClearDirty(deincludified); |
272 | |
273 | // Record to runtime cache |
274 | if (useCache || forceRegenerate) { |
275 | if (m_renderer) { |
276 | qCDebug(ShaderCache) << "Insert shader " << cacheKey << "into runtime cache" ; |
277 | m_renderer->insertGeneratedShaderGraph(key: cacheKey, shaderCode: deincludified); |
278 | } |
279 | |
280 | // Record to file cache |
281 | if (cachedShaderFile.open(flags: QFile::WriteOnly)) { |
282 | cachedShaderFile.write(data: deincludified); |
283 | qCDebug(ShaderCache) << "Saving cached shader file" << cachedFilterPath; |
284 | } else { |
285 | qCWarning(ShaderCache) << "Unable to write cached shader file" ; |
286 | } |
287 | } |
288 | } |
289 | |
290 | void ShaderBuilder::syncFromFrontEnd(const QNode *frontEnd, bool firstTime) |
291 | { |
292 | const QShaderProgramBuilder *node = qobject_cast<const QShaderProgramBuilder *>(object: frontEnd); |
293 | if (!node) |
294 | return; |
295 | |
296 | const bool oldEnabled = isEnabled(); |
297 | BackendNode::syncFromFrontEnd(frontEnd, firstTime); |
298 | |
299 | if (oldEnabled != isEnabled()) { |
300 | markDirty(changes: AbstractRenderer::ShadersDirty); |
301 | } |
302 | |
303 | const Qt3DCore::QNodeId shaderProgramId = Qt3DCore::qIdForNode(node: node->shaderProgram()); |
304 | if (shaderProgramId != m_shaderProgramId) { |
305 | m_shaderProgramId = shaderProgramId; |
306 | markDirty(changes: AbstractRenderer::ShadersDirty); |
307 | } |
308 | |
309 | if (node->enabledLayers() != m_enabledLayers) { |
310 | setEnabledLayers(node->enabledLayers()); |
311 | markDirty(changes: AbstractRenderer::ShadersDirty); |
312 | } |
313 | |
314 | static const QVarLengthArray<std::pair<QShaderProgram::ShaderType, QUrl (QShaderProgramBuilder::*)() const>, 6> shaderTypesToGetters { |
315 | {QShaderProgram::Vertex, &QShaderProgramBuilder::vertexShaderGraph}, |
316 | {QShaderProgram::TessellationControl, &QShaderProgramBuilder::tessellationControlShaderGraph}, |
317 | {QShaderProgram::TessellationEvaluation, &QShaderProgramBuilder::tessellationEvaluationShaderGraph}, |
318 | {QShaderProgram::Geometry, &QShaderProgramBuilder::geometryShaderGraph}, |
319 | {QShaderProgram::Fragment, &QShaderProgramBuilder::fragmentShaderGraph}, |
320 | {QShaderProgram::Compute, &QShaderProgramBuilder::computeShaderGraph}, |
321 | }; |
322 | |
323 | for (auto it = shaderTypesToGetters.cbegin(), end = shaderTypesToGetters.cend(); it != end; ++it) { |
324 | const QUrl url = (node->*(it->second))(); |
325 | if (url != m_graphs.value(key: it->first)) { |
326 | setShaderGraph(type: it->first, url); |
327 | markDirty(changes: AbstractRenderer::ShadersDirty); |
328 | } |
329 | } |
330 | } |
331 | |
332 | QByteArray ShaderBuilder::hashKeyForShaderGraph(QShaderProgram::ShaderType type) const |
333 | { |
334 | const auto graphPath = Qt3DCore::QUrlHelper::urlToLocalFileOrQrc(url: shaderGraph(type)); |
335 | QFile file(graphPath); |
336 | if (!file.exists()) { |
337 | qWarning() << graphPath << "doesn't exist" ; |
338 | return {}; |
339 | } |
340 | |
341 | QCryptographicHash hashBuilder(QCryptographicHash::Sha1); |
342 | // Add graphPath |
343 | hashBuilder.addData(data: graphPath.toUtf8()); |
344 | // Get TimeStamp and Graph file size |
345 | QFileInfo info(graphPath); |
346 | const QString fileInfo = QString::fromUtf8(utf8: "%1_%2" ) |
347 | .arg(a: info.lastModified().toSecsSinceEpoch()) |
348 | .arg(a: info.size()); |
349 | hashBuilder.addData(data: fileInfo.toUtf8()); |
350 | |
351 | // Add Layers |
352 | for (const QString &layer : m_enabledLayers) |
353 | hashBuilder.addData(data: layer.toUtf8()); |
354 | |
355 | // Add GraphicsInfo |
356 | const QString graphicsInfo = QString::fromUtf8(utf8: "API: %1 Profile: %2 Major: %3 Minor: %4" ) |
357 | .arg(a: int(m_graphicsApi.m_api)) |
358 | .arg(a: int(m_graphicsApi.m_profile)) |
359 | .arg(a: int(m_graphicsApi.m_major)) |
360 | .arg(a: int(m_graphicsApi.m_minor)); |
361 | hashBuilder.addData(data: graphicsInfo.toUtf8()); |
362 | |
363 | // Add Shader Type |
364 | hashBuilder.addData(data: QString::number(type).toUtf8()); |
365 | |
366 | return hashBuilder.result().toHex(); |
367 | } |
368 | |
369 | } // namespace Render |
370 | } // namespace Qt3DRender |
371 | |
372 | QT_END_NAMESPACE |
373 | |