| 1 | // Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #include "shaderbuilder_p.h" |
| 5 | |
| 6 | #include <Qt3DRender/private/qshaderprogrambuilder_p.h> |
| 7 | #include <Qt3DRender/qshaderprogram.h> |
| 8 | #include <Qt3DRender/private/qshaderprogram_p.h> |
| 9 | #include <Qt3DCore/private/qurlhelper_p.h> |
| 10 | |
| 11 | #include <Qt3DRender/private/qshaderformat_p.h> |
| 12 | #include <Qt3DRender/private/qshadergraphloader_p.h> |
| 13 | #include <Qt3DRender/private/qshadergenerator_p.h> |
| 14 | #include <Qt3DRender/private/qshadernodesloader_p.h> |
| 15 | #include <Qt3DRender/private/renderlogging_p.h> |
| 16 | |
| 17 | #include <QFile> |
| 18 | #include <QFileInfo> |
| 19 | #include <QUrl> |
| 20 | #include <QCryptographicHash> |
| 21 | #include <QDateTime> |
| 22 | #include <QStandardPaths> |
| 23 | #include <QDir> |
| 24 | |
| 25 | static void initResources() |
| 26 | { |
| 27 | #ifdef QT_STATIC |
| 28 | Q_INIT_RESOURCE(materialsystem); |
| 29 | #endif |
| 30 | } |
| 31 | |
| 32 | QT_BEGIN_NAMESPACE |
| 33 | |
| 34 | class GlobalShaderPrototypes |
| 35 | { |
| 36 | public: |
| 37 | GlobalShaderPrototypes() |
| 38 | { |
| 39 | initResources(); |
| 40 | setPrototypesFile(QStringLiteral(":/prototypes/default.json" )); |
| 41 | } |
| 42 | |
| 43 | QString prototypesFile() const |
| 44 | { |
| 45 | return m_fileName; |
| 46 | } |
| 47 | |
| 48 | void setPrototypesFile(const QString &fileName) |
| 49 | { |
| 50 | m_fileName = fileName; |
| 51 | load(); |
| 52 | } |
| 53 | |
| 54 | QHash<QString, Qt3DRender::QShaderNode> prototypes() const |
| 55 | { |
| 56 | return m_prototypes; |
| 57 | } |
| 58 | |
| 59 | private: |
| 60 | void load() |
| 61 | { |
| 62 | QFile file(m_fileName); |
| 63 | if (!file.open(flags: QFile::ReadOnly)) { |
| 64 | qWarning() << "Couldn't open file:" << m_fileName; |
| 65 | return; |
| 66 | } |
| 67 | |
| 68 | Qt3DRender::QShaderNodesLoader loader; |
| 69 | loader.setDevice(&file); |
| 70 | loader.load(); |
| 71 | m_prototypes = loader.nodes(); |
| 72 | } |
| 73 | |
| 74 | QString m_fileName; |
| 75 | QHash<QString, Qt3DRender::QShaderNode> m_prototypes; |
| 76 | }; |
| 77 | |
| 78 | Q_GLOBAL_STATIC(GlobalShaderPrototypes, qt3dGlobalShaderPrototypes) |
| 79 | |
| 80 | namespace Qt3DRender { |
| 81 | namespace Render { |
| 82 | |
| 83 | using namespace Qt3DCore; |
| 84 | |
| 85 | QString ShaderBuilder::getPrototypesFile() |
| 86 | { |
| 87 | return qt3dGlobalShaderPrototypes->prototypesFile(); |
| 88 | } |
| 89 | |
| 90 | void ShaderBuilder::setPrototypesFile(const QString &file) |
| 91 | { |
| 92 | qt3dGlobalShaderPrototypes->setPrototypesFile(file); |
| 93 | } |
| 94 | |
| 95 | QStringList ShaderBuilder::getPrototypeNames() |
| 96 | { |
| 97 | return qt3dGlobalShaderPrototypes->prototypes().keys(); |
| 98 | } |
| 99 | |
| 100 | ShaderBuilder::ShaderBuilder() |
| 101 | : BackendNode(ReadWrite) |
| 102 | { |
| 103 | } |
| 104 | |
| 105 | ShaderBuilder::~ShaderBuilder() |
| 106 | { |
| 107 | } |
| 108 | |
| 109 | void ShaderBuilder::cleanup() |
| 110 | { |
| 111 | m_shaderProgramId = Qt3DCore::QNodeId(); |
| 112 | m_enabledLayers.clear(); |
| 113 | m_graphs.clear(); |
| 114 | m_dirtyTypes.clear(); |
| 115 | m_pendingUpdates.clear(); |
| 116 | QBackendNode::setEnabled(false); |
| 117 | } |
| 118 | |
| 119 | Qt3DCore::QNodeId ShaderBuilder::shaderProgramId() const |
| 120 | { |
| 121 | return m_shaderProgramId; |
| 122 | } |
| 123 | |
| 124 | QStringList ShaderBuilder::enabledLayers() const |
| 125 | { |
| 126 | return m_enabledLayers; |
| 127 | } |
| 128 | |
| 129 | |
| 130 | void ShaderBuilder::setEnabledLayers(const QStringList &layers) |
| 131 | { |
| 132 | if (m_enabledLayers == layers) |
| 133 | return; |
| 134 | |
| 135 | m_enabledLayers = layers; |
| 136 | |
| 137 | for (auto it = m_graphs.cbegin(); it != m_graphs.cend(); ++it) { |
| 138 | if (!it.value().isEmpty()) |
| 139 | m_dirtyTypes.insert(value: it.key()); |
| 140 | } |
| 141 | } |
| 142 | |
| 143 | GraphicsApiFilterData ShaderBuilder::graphicsApi() const |
| 144 | { |
| 145 | return m_graphicsApi; |
| 146 | } |
| 147 | |
| 148 | void ShaderBuilder::setGraphicsApi(const GraphicsApiFilterData &graphicsApi) |
| 149 | { |
| 150 | if (m_graphicsApi == graphicsApi) |
| 151 | return; |
| 152 | |
| 153 | m_graphicsApi = graphicsApi; |
| 154 | for (auto it = m_graphs.cbegin(); it != m_graphs.cend(); ++it) { |
| 155 | if (!it.value().isEmpty()) |
| 156 | m_dirtyTypes.insert(value: it.key()); |
| 157 | } |
| 158 | } |
| 159 | |
| 160 | QUrl ShaderBuilder::shaderGraph(QShaderProgram::ShaderType type) const |
| 161 | { |
| 162 | return m_graphs.value(key: type); |
| 163 | } |
| 164 | |
| 165 | void ShaderBuilder::setShaderGraph(QShaderProgram::ShaderType type, const QUrl &url) |
| 166 | { |
| 167 | if (url != m_graphs.value(key: type)) { |
| 168 | m_graphs.insert(key: type, value: url); |
| 169 | m_dirtyTypes.insert(value: type); |
| 170 | } |
| 171 | } |
| 172 | |
| 173 | QByteArray ShaderBuilder::shaderCode(QShaderProgram::ShaderType type) const |
| 174 | { |
| 175 | return m_codes.value(key: type); |
| 176 | } |
| 177 | |
| 178 | bool ShaderBuilder::isShaderCodeDirty(QShaderProgram::ShaderType type) const |
| 179 | { |
| 180 | return m_dirtyTypes.contains(value: type); |
| 181 | } |
| 182 | |
| 183 | void ShaderBuilder::generateCode(QShaderProgram::ShaderType type) |
| 184 | { |
| 185 | const auto graphPath = Qt3DCore::QUrlHelper::urlToLocalFileOrQrc(url: shaderGraph(type)); |
| 186 | QFile file(graphPath); |
| 187 | if (!file.open(flags: QFile::ReadOnly)) { |
| 188 | qWarning() << "Couldn't open file:" << graphPath; |
| 189 | return; |
| 190 | } |
| 191 | |
| 192 | auto updateShaderCodeAndClearDirty = [&] (const QByteArray &shaderCode) { |
| 193 | m_codes.insert(key: type, value: shaderCode); |
| 194 | m_dirtyTypes.remove(value: type); |
| 195 | m_pendingUpdates.push_back(x: { .builderId: peerId(), |
| 196 | .shaderType: type, |
| 197 | .shaderCode: m_codes.value(key: type) }); |
| 198 | }; |
| 199 | |
| 200 | const QByteArray cacheKey = hashKeyForShaderGraph(type); |
| 201 | const bool forceRegenerate = qEnvironmentVariableIsSet(varName: "QT3D_REBUILD_SHADER_CACHE" ); |
| 202 | const bool useCache = !qEnvironmentVariableIsSet(varName: "QT3D_DISABLE_SHADER_CACHE" ) && !forceRegenerate; |
| 203 | const QByteArray userProvidedPath = qgetenv(varName: "QT3D_WRITABLE_CACHE_PATH" ); |
| 204 | const QString cachedFilterPath = QDir(userProvidedPath.isEmpty() ? |
| 205 | QStandardPaths::writableLocation(type: QStandardPaths::TempLocation) |
| 206 | : QString::fromUtf8(ba: userProvidedPath)).absoluteFilePath(fileName: QString::fromUtf8(ba: cacheKey) + QLatin1String(".qt3d" )); |
| 207 | QFile cachedShaderFile(cachedFilterPath); |
| 208 | |
| 209 | // Check our runtime cache to see if we have already loaded the shader previously |
| 210 | if (useCache) { |
| 211 | // We check if we already have generated a shader previously for the |
| 212 | // given type, the given graph, the given API and the current set of layer |
| 213 | // If that's the case it's faster to load the pre generated shader file |
| 214 | |
| 215 | if (m_renderer && m_renderer->containsGeneratedShaderGraph(key: cacheKey)) { |
| 216 | qCDebug(ShaderCache) << "Using runtime cache for shader graph with key" << cacheKey; |
| 217 | updateShaderCodeAndClearDirty(m_renderer->cachedGeneratedShaderGraph(key: cacheKey)); |
| 218 | return; |
| 219 | } |
| 220 | |
| 221 | // else check if a cachedShader file exists |
| 222 | if (cachedShaderFile.exists()) { |
| 223 | if (!cachedShaderFile.open(flags: QFile::ReadOnly)) { |
| 224 | qCWarning(ShaderCache) << "Couldn't open cached shader file:" << graphPath; |
| 225 | // Too bad, we have to generate the shader below |
| 226 | } else { |
| 227 | // Use cached shader |
| 228 | qCDebug(ShaderCache) << "Using cached shader file" << cachedFilterPath; |
| 229 | const QByteArray shaderCode = cachedShaderFile.readAll(); |
| 230 | updateShaderCodeAndClearDirty(shaderCode); |
| 231 | |
| 232 | // Record to runtime cache |
| 233 | if (m_renderer) { |
| 234 | qCDebug(ShaderCache) << "Insert shader " << cacheKey << "into runtime cache" ; |
| 235 | m_renderer->insertGeneratedShaderGraph(key: cacheKey, shaderCode); |
| 236 | } |
| 237 | return; |
| 238 | } |
| 239 | } |
| 240 | } |
| 241 | |
| 242 | // Generate Shader and Cache the result for subsequent uses |
| 243 | auto graphLoader = QShaderGraphLoader(); |
| 244 | graphLoader.setPrototypes(qt3dGlobalShaderPrototypes->prototypes()); |
| 245 | graphLoader.setDevice(&file); |
| 246 | graphLoader.load(); |
| 247 | |
| 248 | if (graphLoader.status() == QShaderGraphLoader::Error) |
| 249 | return; |
| 250 | |
| 251 | const auto graph = graphLoader.graph(); |
| 252 | |
| 253 | auto format = QShaderFormat(); |
| 254 | format.setApi(m_graphicsApi.m_api == QGraphicsApiFilter::OpenGLES ? QShaderFormat::OpenGLES |
| 255 | : m_graphicsApi.m_api == QGraphicsApiFilter::Vulkan ? QShaderFormat::VulkanFlavoredGLSL |
| 256 | : m_graphicsApi.m_api == QGraphicsApiFilter::RHI ? QShaderFormat::RHI |
| 257 | : m_graphicsApi.m_profile == QGraphicsApiFilter::CoreProfile ? QShaderFormat::OpenGLCoreProfile |
| 258 | : m_graphicsApi.m_profile == QGraphicsApiFilter::CompatibilityProfile ? QShaderFormat::OpenGLCompatibilityProfile |
| 259 | : QShaderFormat::OpenGLNoProfile); |
| 260 | format.setVersion(QVersionNumber(m_graphicsApi.m_major, m_graphicsApi.m_minor)); |
| 261 | format.setExtensions(m_graphicsApi.m_extensions); |
| 262 | format.setVendor(m_graphicsApi.m_vendor); |
| 263 | |
| 264 | auto generator = QShaderGenerator(); |
| 265 | generator.format = format; |
| 266 | generator.graph = graph; |
| 267 | |
| 268 | const auto code = generator.createShaderCode(enabledLayers: m_enabledLayers); |
| 269 | const auto deincludified = QShaderProgramPrivate::deincludify(contents: code, filePath: graphPath + QStringLiteral(".glsl" )); |
| 270 | |
| 271 | updateShaderCodeAndClearDirty(deincludified); |
| 272 | |
| 273 | // Record to runtime cache |
| 274 | if (useCache || forceRegenerate) { |
| 275 | if (m_renderer) { |
| 276 | qCDebug(ShaderCache) << "Insert shader " << cacheKey << "into runtime cache" ; |
| 277 | m_renderer->insertGeneratedShaderGraph(key: cacheKey, shaderCode: deincludified); |
| 278 | } |
| 279 | |
| 280 | // Record to file cache |
| 281 | if (cachedShaderFile.open(flags: QFile::WriteOnly)) { |
| 282 | cachedShaderFile.write(data: deincludified); |
| 283 | qCDebug(ShaderCache) << "Saving cached shader file" << cachedFilterPath; |
| 284 | } else { |
| 285 | qCWarning(ShaderCache) << "Unable to write cached shader file" ; |
| 286 | } |
| 287 | } |
| 288 | } |
| 289 | |
| 290 | void ShaderBuilder::syncFromFrontEnd(const QNode *frontEnd, bool firstTime) |
| 291 | { |
| 292 | const QShaderProgramBuilder *node = qobject_cast<const QShaderProgramBuilder *>(object: frontEnd); |
| 293 | if (!node) |
| 294 | return; |
| 295 | |
| 296 | const bool oldEnabled = isEnabled(); |
| 297 | BackendNode::syncFromFrontEnd(frontEnd, firstTime); |
| 298 | |
| 299 | if (oldEnabled != isEnabled()) { |
| 300 | markDirty(changes: AbstractRenderer::ShadersDirty); |
| 301 | } |
| 302 | |
| 303 | const Qt3DCore::QNodeId shaderProgramId = Qt3DCore::qIdForNode(node: node->shaderProgram()); |
| 304 | if (shaderProgramId != m_shaderProgramId) { |
| 305 | m_shaderProgramId = shaderProgramId; |
| 306 | markDirty(changes: AbstractRenderer::ShadersDirty); |
| 307 | } |
| 308 | |
| 309 | if (node->enabledLayers() != m_enabledLayers) { |
| 310 | setEnabledLayers(node->enabledLayers()); |
| 311 | markDirty(changes: AbstractRenderer::ShadersDirty); |
| 312 | } |
| 313 | |
| 314 | static const QVarLengthArray<std::pair<QShaderProgram::ShaderType, QUrl (QShaderProgramBuilder::*)() const>, 6> shaderTypesToGetters { |
| 315 | {QShaderProgram::Vertex, &QShaderProgramBuilder::vertexShaderGraph}, |
| 316 | {QShaderProgram::TessellationControl, &QShaderProgramBuilder::tessellationControlShaderGraph}, |
| 317 | {QShaderProgram::TessellationEvaluation, &QShaderProgramBuilder::tessellationEvaluationShaderGraph}, |
| 318 | {QShaderProgram::Geometry, &QShaderProgramBuilder::geometryShaderGraph}, |
| 319 | {QShaderProgram::Fragment, &QShaderProgramBuilder::fragmentShaderGraph}, |
| 320 | {QShaderProgram::Compute, &QShaderProgramBuilder::computeShaderGraph}, |
| 321 | }; |
| 322 | |
| 323 | for (auto it = shaderTypesToGetters.cbegin(), end = shaderTypesToGetters.cend(); it != end; ++it) { |
| 324 | const QUrl url = (node->*(it->second))(); |
| 325 | if (url != m_graphs.value(key: it->first)) { |
| 326 | setShaderGraph(type: it->first, url); |
| 327 | markDirty(changes: AbstractRenderer::ShadersDirty); |
| 328 | } |
| 329 | } |
| 330 | } |
| 331 | |
| 332 | QByteArray ShaderBuilder::hashKeyForShaderGraph(QShaderProgram::ShaderType type) const |
| 333 | { |
| 334 | const auto graphPath = Qt3DCore::QUrlHelper::urlToLocalFileOrQrc(url: shaderGraph(type)); |
| 335 | QFile file(graphPath); |
| 336 | if (!file.exists()) { |
| 337 | qWarning() << graphPath << "doesn't exist" ; |
| 338 | return {}; |
| 339 | } |
| 340 | |
| 341 | QCryptographicHash hashBuilder(QCryptographicHash::Sha1); |
| 342 | // Add graphPath |
| 343 | hashBuilder.addData(data: graphPath.toUtf8()); |
| 344 | // Get TimeStamp and Graph file size |
| 345 | QFileInfo info(graphPath); |
| 346 | const QString fileInfo = QString::fromUtf8(utf8: "%1_%2" ) |
| 347 | .arg(a: info.lastModified().toSecsSinceEpoch()) |
| 348 | .arg(a: info.size()); |
| 349 | hashBuilder.addData(data: fileInfo.toUtf8()); |
| 350 | |
| 351 | // Add Layers |
| 352 | for (const QString &layer : m_enabledLayers) |
| 353 | hashBuilder.addData(data: layer.toUtf8()); |
| 354 | |
| 355 | // Add GraphicsInfo |
| 356 | const QString graphicsInfo = QString::fromUtf8(utf8: "API: %1 Profile: %2 Major: %3 Minor: %4" ) |
| 357 | .arg(a: int(m_graphicsApi.m_api)) |
| 358 | .arg(a: int(m_graphicsApi.m_profile)) |
| 359 | .arg(a: int(m_graphicsApi.m_major)) |
| 360 | .arg(a: int(m_graphicsApi.m_minor)); |
| 361 | hashBuilder.addData(data: graphicsInfo.toUtf8()); |
| 362 | |
| 363 | // Add Shader Type |
| 364 | hashBuilder.addData(data: QString::number(type).toUtf8()); |
| 365 | |
| 366 | return hashBuilder.result().toHex(); |
| 367 | } |
| 368 | |
| 369 | } // namespace Render |
| 370 | } // namespace Qt3DRender |
| 371 | |
| 372 | QT_END_NAMESPACE |
| 373 | |