| 1 | // Copyright (C) 2021 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #undef QT_NO_FOREACH // this file contains unported legacy Q_FOREACH uses |
| 5 | |
| 6 | #include <QtQuick/private/qsgcontext_p.h> |
| 7 | #include <private/qsgadaptationlayer_p.h> |
| 8 | #include <private/qquickitem_p.h> |
| 9 | #include <QtQuick/qsgnode.h> |
| 10 | #include <QtQuick/qsgtexture.h> |
| 11 | #include <QFile> |
| 12 | #include <QRandomGenerator> |
| 13 | #include "qquickimageparticle_p.h" |
| 14 | #include "qquickparticleemitter_p.h" |
| 15 | #include <private/qquicksprite_p.h> |
| 16 | #include <private/qquickspriteengine_p.h> |
| 17 | #include <QSGRendererInterface> |
| 18 | #include <QtQuick/private/qsgplaintexture_p.h> |
| 19 | #include <private/qqmlglobal_p.h> |
| 20 | #include <QtQml/qqmlinfo.h> |
| 21 | #include <QtCore/QtMath> |
| 22 | #include <rhi/qrhi.h> |
| 23 | |
| 24 | #include <cmath> |
| 25 | |
| 26 | QT_BEGIN_NAMESPACE |
| 27 | |
| 28 | // Must match the shader code |
| 29 | #define UNIFORM_ARRAY_SIZE 64 |
| 30 | |
| 31 | class ImageMaterialData |
| 32 | { |
| 33 | public: |
| 34 | ImageMaterialData() |
| 35 | : texture(nullptr), colorTable(nullptr) |
| 36 | {} |
| 37 | |
| 38 | ~ImageMaterialData(){ |
| 39 | delete texture; |
| 40 | delete colorTable; |
| 41 | } |
| 42 | |
| 43 | QSGTexture *texture; |
| 44 | QSGTexture *colorTable; |
| 45 | float sizeTable[UNIFORM_ARRAY_SIZE]; |
| 46 | float opacityTable[UNIFORM_ARRAY_SIZE]; |
| 47 | |
| 48 | qreal dpr; |
| 49 | qreal timestamp; |
| 50 | qreal entry; |
| 51 | QSizeF animSheetSize; |
| 52 | }; |
| 53 | |
| 54 | class TabledMaterialRhiShader : public QSGMaterialShader |
| 55 | { |
| 56 | public: |
| 57 | TabledMaterialRhiShader(int viewCount) |
| 58 | { |
| 59 | setShaderFileName(stage: VertexStage, QStringLiteral(":/particles/shaders_ng/imageparticle_tabled.vert.qsb" ), viewCount); |
| 60 | setShaderFileName(stage: FragmentStage, QStringLiteral(":/particles/shaders_ng/imageparticle_tabled.frag.qsb" ), viewCount); |
| 61 | } |
| 62 | |
| 63 | bool updateUniformData(RenderState &renderState, QSGMaterial *newMaterial, QSGMaterial *) override |
| 64 | { |
| 65 | QByteArray *buf = renderState.uniformData(); |
| 66 | Q_ASSERT(buf->size() >= 80 + 2 * (UNIFORM_ARRAY_SIZE * 4 * 4)); |
| 67 | const int shaderMatrixCount = newMaterial->viewCount(); |
| 68 | const int matrixCount = qMin(a: renderState.projectionMatrixCount(), b: shaderMatrixCount); |
| 69 | |
| 70 | for (int viewIndex = 0; viewIndex < matrixCount; ++viewIndex) { |
| 71 | if (renderState.isMatrixDirty()) { |
| 72 | const QMatrix4x4 m = renderState.combinedMatrix(index: viewIndex); |
| 73 | memcpy(dest: buf->data() + 64 * viewIndex, src: m.constData(), n: 64); |
| 74 | } |
| 75 | } |
| 76 | |
| 77 | if (renderState.isOpacityDirty()) { |
| 78 | const float opacity = renderState.opacity(); |
| 79 | memcpy(dest: buf->data() + 64 * shaderMatrixCount, src: &opacity, n: 4); |
| 80 | } |
| 81 | |
| 82 | ImageMaterialData *state = static_cast<ImageMaterial *>(newMaterial)->state(); |
| 83 | |
| 84 | float entry = float(state->entry); |
| 85 | memcpy(dest: buf->data() + 64 * shaderMatrixCount + 4, src: &entry, n: 4); |
| 86 | |
| 87 | float timestamp = float(state->timestamp); |
| 88 | memcpy(dest: buf->data() + 64 * shaderMatrixCount + 8, src: ×tamp, n: 4); |
| 89 | |
| 90 | float *p = reinterpret_cast<float *>(buf->data() + 64 * shaderMatrixCount + 16); |
| 91 | for (int i = 0; i < UNIFORM_ARRAY_SIZE; ++i) { |
| 92 | *p = state->sizeTable[i]; |
| 93 | p += 4; |
| 94 | } |
| 95 | p = reinterpret_cast<float *>(buf->data() + 64 * shaderMatrixCount + 16 + (UNIFORM_ARRAY_SIZE * 4 * 4)); |
| 96 | for (int i = 0; i < UNIFORM_ARRAY_SIZE; ++i) { |
| 97 | *p = state->opacityTable[i]; |
| 98 | p += 4; |
| 99 | } |
| 100 | |
| 101 | return true; |
| 102 | } |
| 103 | |
| 104 | void updateSampledImage(RenderState &renderState, int binding, QSGTexture **texture, |
| 105 | QSGMaterial *newMaterial, QSGMaterial *) override |
| 106 | { |
| 107 | ImageMaterialData *state = static_cast<ImageMaterial *>(newMaterial)->state(); |
| 108 | if (binding == 2) { |
| 109 | state->colorTable->commitTextureOperations(rhi: renderState.rhi(), resourceUpdates: renderState.resourceUpdateBatch()); |
| 110 | *texture = state->colorTable; |
| 111 | } else if (binding == 1) { |
| 112 | state->texture->commitTextureOperations(rhi: renderState.rhi(), resourceUpdates: renderState.resourceUpdateBatch()); |
| 113 | *texture = state->texture; |
| 114 | } |
| 115 | } |
| 116 | }; |
| 117 | |
| 118 | class TabledMaterial : public ImageMaterial |
| 119 | { |
| 120 | public: |
| 121 | QSGMaterialShader *createShader(QSGRendererInterface::RenderMode renderMode) const override { |
| 122 | Q_UNUSED(renderMode); |
| 123 | return new TabledMaterialRhiShader(viewCount()); |
| 124 | } |
| 125 | QSGMaterialType *type() const override { return &m_type; } |
| 126 | |
| 127 | ImageMaterialData *state() override { return &m_state; } |
| 128 | |
| 129 | private: |
| 130 | static QSGMaterialType m_type; |
| 131 | ImageMaterialData m_state; |
| 132 | }; |
| 133 | |
| 134 | QSGMaterialType TabledMaterial::m_type; |
| 135 | |
| 136 | class DeformableMaterialRhiShader : public QSGMaterialShader |
| 137 | { |
| 138 | public: |
| 139 | DeformableMaterialRhiShader(int viewCount) |
| 140 | { |
| 141 | setShaderFileName(stage: VertexStage, QStringLiteral(":/particles/shaders_ng/imageparticle_deformed.vert.qsb" ), viewCount); |
| 142 | setShaderFileName(stage: FragmentStage, QStringLiteral(":/particles/shaders_ng/imageparticle_deformed.frag.qsb" ), viewCount); |
| 143 | } |
| 144 | |
| 145 | bool updateUniformData(RenderState &renderState, QSGMaterial *newMaterial, QSGMaterial *) override |
| 146 | { |
| 147 | QByteArray *buf = renderState.uniformData(); |
| 148 | Q_ASSERT(buf->size() >= 80 + 2 * (UNIFORM_ARRAY_SIZE * 4 * 4)); |
| 149 | const int shaderMatrixCount = newMaterial->viewCount(); |
| 150 | const int matrixCount = qMin(a: renderState.projectionMatrixCount(), b: shaderMatrixCount); |
| 151 | |
| 152 | for (int viewIndex = 0; viewIndex < matrixCount; ++viewIndex) { |
| 153 | if (renderState.isMatrixDirty()) { |
| 154 | const QMatrix4x4 m = renderState.combinedMatrix(index: viewIndex); |
| 155 | memcpy(dest: buf->data() + 64 * viewIndex, src: m.constData(), n: 64); |
| 156 | } |
| 157 | } |
| 158 | |
| 159 | if (renderState.isOpacityDirty()) { |
| 160 | const float opacity = renderState.opacity(); |
| 161 | memcpy(dest: buf->data() + 64 * shaderMatrixCount, src: &opacity, n: 4); |
| 162 | } |
| 163 | |
| 164 | ImageMaterialData *state = static_cast<ImageMaterial *>(newMaterial)->state(); |
| 165 | |
| 166 | float entry = float(state->entry); |
| 167 | memcpy(dest: buf->data() + 64 * shaderMatrixCount + 4, src: &entry, n: 4); |
| 168 | |
| 169 | float timestamp = float(state->timestamp); |
| 170 | memcpy(dest: buf->data() + 64 * shaderMatrixCount + 8, src: ×tamp, n: 4); |
| 171 | |
| 172 | return true; |
| 173 | } |
| 174 | |
| 175 | void updateSampledImage(RenderState &renderState, int binding, QSGTexture **texture, |
| 176 | QSGMaterial *newMaterial, QSGMaterial *) override |
| 177 | { |
| 178 | ImageMaterialData *state = static_cast<ImageMaterial *>(newMaterial)->state(); |
| 179 | if (binding == 1) { |
| 180 | state->texture->commitTextureOperations(rhi: renderState.rhi(), resourceUpdates: renderState.resourceUpdateBatch()); |
| 181 | *texture = state->texture; |
| 182 | } |
| 183 | } |
| 184 | }; |
| 185 | |
| 186 | class DeformableMaterial : public ImageMaterial |
| 187 | { |
| 188 | public: |
| 189 | QSGMaterialShader *createShader(QSGRendererInterface::RenderMode renderMode) const override { |
| 190 | Q_UNUSED(renderMode); |
| 191 | return new DeformableMaterialRhiShader(viewCount()); |
| 192 | } |
| 193 | QSGMaterialType *type() const override { return &m_type; } |
| 194 | |
| 195 | ImageMaterialData *state() override { return &m_state; } |
| 196 | |
| 197 | private: |
| 198 | static QSGMaterialType m_type; |
| 199 | ImageMaterialData m_state; |
| 200 | }; |
| 201 | |
| 202 | QSGMaterialType DeformableMaterial::m_type; |
| 203 | |
| 204 | class ParticleSpriteMaterialRhiShader : public QSGMaterialShader |
| 205 | { |
| 206 | public: |
| 207 | ParticleSpriteMaterialRhiShader(int viewCount) |
| 208 | { |
| 209 | setShaderFileName(stage: VertexStage, QStringLiteral(":/particles/shaders_ng/imageparticle_sprite.vert.qsb" ), viewCount); |
| 210 | setShaderFileName(stage: FragmentStage, QStringLiteral(":/particles/shaders_ng/imageparticle_sprite.frag.qsb" ), viewCount); |
| 211 | } |
| 212 | |
| 213 | bool updateUniformData(RenderState &renderState, QSGMaterial *newMaterial, QSGMaterial *) override |
| 214 | { |
| 215 | QByteArray *buf = renderState.uniformData(); |
| 216 | Q_ASSERT(buf->size() >= 80 + 2 * (UNIFORM_ARRAY_SIZE * 4 * 4)); |
| 217 | const int shaderMatrixCount = newMaterial->viewCount(); |
| 218 | const int matrixCount = qMin(a: renderState.projectionMatrixCount(), b: shaderMatrixCount); |
| 219 | |
| 220 | for (int viewIndex = 0; viewIndex < matrixCount; ++viewIndex) { |
| 221 | if (renderState.isMatrixDirty()) { |
| 222 | const QMatrix4x4 m = renderState.combinedMatrix(index: viewIndex); |
| 223 | memcpy(dest: buf->data() + 64 * viewIndex, src: m.constData(), n: 64); |
| 224 | } |
| 225 | } |
| 226 | |
| 227 | if (renderState.isOpacityDirty()) { |
| 228 | const float opacity = renderState.opacity(); |
| 229 | memcpy(dest: buf->data() + 64 * shaderMatrixCount, src: &opacity, n: 4); |
| 230 | } |
| 231 | |
| 232 | ImageMaterialData *state = static_cast<ImageMaterial *>(newMaterial)->state(); |
| 233 | |
| 234 | float entry = float(state->entry); |
| 235 | memcpy(dest: buf->data() + 64 * shaderMatrixCount + 4, src: &entry, n: 4); |
| 236 | |
| 237 | float timestamp = float(state->timestamp); |
| 238 | memcpy(dest: buf->data() + 64 * shaderMatrixCount + 8, src: ×tamp, n: 4); |
| 239 | |
| 240 | float *p = reinterpret_cast<float *>(buf->data() + 64 * shaderMatrixCount + 16); |
| 241 | for (int i = 0; i < UNIFORM_ARRAY_SIZE; ++i) { |
| 242 | *p = state->sizeTable[i]; |
| 243 | p += 4; |
| 244 | } |
| 245 | p = reinterpret_cast<float *>(buf->data() + 64 * shaderMatrixCount + 16 + (UNIFORM_ARRAY_SIZE * 4 * 4)); |
| 246 | for (int i = 0; i < UNIFORM_ARRAY_SIZE; ++i) { |
| 247 | *p = state->opacityTable[i]; |
| 248 | p += 4; |
| 249 | } |
| 250 | |
| 251 | return true; |
| 252 | } |
| 253 | |
| 254 | void updateSampledImage(RenderState &renderState, int binding, QSGTexture **texture, |
| 255 | QSGMaterial *newMaterial, QSGMaterial *) override |
| 256 | { |
| 257 | ImageMaterialData *state = static_cast<ImageMaterial *>(newMaterial)->state(); |
| 258 | if (binding == 2) { |
| 259 | state->colorTable->commitTextureOperations(rhi: renderState.rhi(), resourceUpdates: renderState.resourceUpdateBatch()); |
| 260 | *texture = state->colorTable; |
| 261 | } else if (binding == 1) { |
| 262 | state->texture->commitTextureOperations(rhi: renderState.rhi(), resourceUpdates: renderState.resourceUpdateBatch()); |
| 263 | *texture = state->texture; |
| 264 | } |
| 265 | } |
| 266 | }; |
| 267 | |
| 268 | class SpriteMaterial : public ImageMaterial |
| 269 | { |
| 270 | public: |
| 271 | QSGMaterialShader *createShader(QSGRendererInterface::RenderMode renderMode) const override { |
| 272 | Q_UNUSED(renderMode); |
| 273 | return new ParticleSpriteMaterialRhiShader(viewCount()); |
| 274 | } |
| 275 | QSGMaterialType *type() const override { return &m_type; } |
| 276 | |
| 277 | ImageMaterialData *state() override { return &m_state; } |
| 278 | |
| 279 | private: |
| 280 | static QSGMaterialType m_type; |
| 281 | ImageMaterialData m_state; |
| 282 | }; |
| 283 | |
| 284 | QSGMaterialType SpriteMaterial::m_type; |
| 285 | |
| 286 | class ColoredPointMaterialRhiShader : public QSGMaterialShader |
| 287 | { |
| 288 | public: |
| 289 | ColoredPointMaterialRhiShader(int viewCount) |
| 290 | { |
| 291 | setShaderFileName(stage: VertexStage, QStringLiteral(":/particles/shaders_ng/imageparticle_coloredpoint.vert.qsb" ), viewCount); |
| 292 | setShaderFileName(stage: FragmentStage, QStringLiteral(":/particles/shaders_ng/imageparticle_coloredpoint.frag.qsb" ), viewCount); |
| 293 | } |
| 294 | |
| 295 | bool updateUniformData(RenderState &renderState, QSGMaterial *newMaterial, QSGMaterial *) override |
| 296 | { |
| 297 | QByteArray *buf = renderState.uniformData(); |
| 298 | Q_ASSERT(buf->size() >= 80 + 2 * (UNIFORM_ARRAY_SIZE * 4 * 4)); |
| 299 | const int shaderMatrixCount = newMaterial->viewCount(); |
| 300 | const int matrixCount = qMin(a: renderState.projectionMatrixCount(), b: shaderMatrixCount); |
| 301 | |
| 302 | for (int viewIndex = 0; viewIndex < matrixCount; ++viewIndex) { |
| 303 | if (renderState.isMatrixDirty()) { |
| 304 | const QMatrix4x4 m = renderState.combinedMatrix(index: viewIndex); |
| 305 | memcpy(dest: buf->data() + 64 * viewIndex, src: m.constData(), n: 64); |
| 306 | } |
| 307 | } |
| 308 | |
| 309 | if (renderState.isOpacityDirty()) { |
| 310 | const float opacity = renderState.opacity(); |
| 311 | memcpy(dest: buf->data() + 64 * shaderMatrixCount, src: &opacity, n: 4); |
| 312 | } |
| 313 | |
| 314 | ImageMaterialData *state = static_cast<ImageMaterial *>(newMaterial)->state(); |
| 315 | |
| 316 | float entry = float(state->entry); |
| 317 | memcpy(dest: buf->data() + 64 * shaderMatrixCount + 4, src: &entry, n: 4); |
| 318 | |
| 319 | float timestamp = float(state->timestamp); |
| 320 | memcpy(dest: buf->data() + 64 * shaderMatrixCount + 8, src: ×tamp, n: 4); |
| 321 | |
| 322 | float dpr = float(state->dpr); |
| 323 | memcpy(dest: buf->data() + 64 * shaderMatrixCount + 12, src: &dpr, n: 4); |
| 324 | |
| 325 | return true; |
| 326 | } |
| 327 | |
| 328 | void updateSampledImage(RenderState &renderState, int binding, QSGTexture **texture, |
| 329 | QSGMaterial *newMaterial, QSGMaterial *) override |
| 330 | { |
| 331 | ImageMaterialData *state = static_cast<ImageMaterial *>(newMaterial)->state(); |
| 332 | if (binding == 1) { |
| 333 | state->texture->commitTextureOperations(rhi: renderState.rhi(), resourceUpdates: renderState.resourceUpdateBatch()); |
| 334 | *texture = state->texture; |
| 335 | } |
| 336 | } |
| 337 | }; |
| 338 | |
| 339 | class ColoredPointMaterial : public ImageMaterial |
| 340 | { |
| 341 | public: |
| 342 | QSGMaterialShader *createShader(QSGRendererInterface::RenderMode renderMode) const override { |
| 343 | Q_UNUSED(renderMode); |
| 344 | return new ColoredPointMaterialRhiShader(viewCount()); |
| 345 | } |
| 346 | QSGMaterialType *type() const override { return &m_type; } |
| 347 | |
| 348 | ImageMaterialData *state() override { return &m_state; } |
| 349 | |
| 350 | private: |
| 351 | static QSGMaterialType m_type; |
| 352 | ImageMaterialData m_state; |
| 353 | }; |
| 354 | |
| 355 | QSGMaterialType ColoredPointMaterial::m_type; |
| 356 | |
| 357 | class ColoredMaterialRhiShader : public ColoredPointMaterialRhiShader |
| 358 | { |
| 359 | public: |
| 360 | ColoredMaterialRhiShader(int viewCount) |
| 361 | : ColoredPointMaterialRhiShader(viewCount) |
| 362 | { |
| 363 | setShaderFileName(stage: VertexStage, QStringLiteral(":/particles/shaders_ng/imageparticle_colored.vert.qsb" ), viewCount); |
| 364 | setShaderFileName(stage: FragmentStage, QStringLiteral(":/particles/shaders_ng/imageparticle_colored.frag.qsb" ), viewCount); |
| 365 | } |
| 366 | }; |
| 367 | |
| 368 | class ColoredMaterial : public ImageMaterial |
| 369 | { |
| 370 | public: |
| 371 | QSGMaterialShader *createShader(QSGRendererInterface::RenderMode renderMode) const override { |
| 372 | Q_UNUSED(renderMode); |
| 373 | return new ColoredMaterialRhiShader(viewCount()); |
| 374 | } |
| 375 | QSGMaterialType *type() const override { return &m_type; } |
| 376 | |
| 377 | ImageMaterialData *state() override { return &m_state; } |
| 378 | |
| 379 | private: |
| 380 | static QSGMaterialType m_type; |
| 381 | ImageMaterialData m_state; |
| 382 | }; |
| 383 | |
| 384 | QSGMaterialType ColoredMaterial::m_type; |
| 385 | |
| 386 | class SimplePointMaterialRhiShader : public QSGMaterialShader |
| 387 | { |
| 388 | public: |
| 389 | SimplePointMaterialRhiShader(int viewCount) |
| 390 | { |
| 391 | setShaderFileName(stage: VertexStage, QStringLiteral(":/particles/shaders_ng/imageparticle_simplepoint.vert.qsb" ), viewCount); |
| 392 | setShaderFileName(stage: FragmentStage, QStringLiteral(":/particles/shaders_ng/imageparticle_simplepoint.frag.qsb" ), viewCount); |
| 393 | } |
| 394 | |
| 395 | bool updateUniformData(RenderState &renderState, QSGMaterial *newMaterial, QSGMaterial *) override |
| 396 | { |
| 397 | QByteArray *buf = renderState.uniformData(); |
| 398 | Q_ASSERT(buf->size() >= 80 + 2 * (UNIFORM_ARRAY_SIZE * 4 * 4)); |
| 399 | const int shaderMatrixCount = newMaterial->viewCount(); |
| 400 | const int matrixCount = qMin(a: renderState.projectionMatrixCount(), b: shaderMatrixCount); |
| 401 | |
| 402 | for (int viewIndex = 0; viewIndex < matrixCount; ++viewIndex) { |
| 403 | if (renderState.isMatrixDirty()) { |
| 404 | const QMatrix4x4 m = renderState.combinedMatrix(index: viewIndex); |
| 405 | memcpy(dest: buf->data() + 64 * viewIndex, src: m.constData(), n: 64); |
| 406 | } |
| 407 | } |
| 408 | |
| 409 | if (renderState.isOpacityDirty()) { |
| 410 | const float opacity = renderState.opacity(); |
| 411 | memcpy(dest: buf->data() + 64 * shaderMatrixCount, src: &opacity, n: 4); |
| 412 | } |
| 413 | |
| 414 | ImageMaterialData *state = static_cast<ImageMaterial *>(newMaterial)->state(); |
| 415 | |
| 416 | float entry = float(state->entry); |
| 417 | memcpy(dest: buf->data() + 64 * shaderMatrixCount + 4, src: &entry, n: 4); |
| 418 | |
| 419 | float timestamp = float(state->timestamp); |
| 420 | memcpy(dest: buf->data() + 64 * shaderMatrixCount + 8, src: ×tamp, n: 4); |
| 421 | |
| 422 | float dpr = float(state->dpr); |
| 423 | memcpy(dest: buf->data() + 64 * shaderMatrixCount + 12, src: &dpr, n: 4); |
| 424 | |
| 425 | return true; |
| 426 | } |
| 427 | |
| 428 | void updateSampledImage(RenderState &renderState, int binding, QSGTexture **texture, |
| 429 | QSGMaterial *newMaterial, QSGMaterial *) override |
| 430 | { |
| 431 | ImageMaterialData *state = static_cast<ImageMaterial *>(newMaterial)->state(); |
| 432 | if (binding == 1) { |
| 433 | state->texture->commitTextureOperations(rhi: renderState.rhi(), resourceUpdates: renderState.resourceUpdateBatch()); |
| 434 | *texture = state->texture; |
| 435 | } |
| 436 | } |
| 437 | }; |
| 438 | |
| 439 | class SimplePointMaterial : public ImageMaterial |
| 440 | { |
| 441 | public: |
| 442 | QSGMaterialShader *createShader(QSGRendererInterface::RenderMode renderMode) const override { |
| 443 | Q_UNUSED(renderMode); |
| 444 | return new SimplePointMaterialRhiShader(viewCount()); |
| 445 | } |
| 446 | QSGMaterialType *type() const override { return &m_type; } |
| 447 | |
| 448 | ImageMaterialData *state() override { return &m_state; } |
| 449 | |
| 450 | private: |
| 451 | static QSGMaterialType m_type; |
| 452 | ImageMaterialData m_state; |
| 453 | }; |
| 454 | |
| 455 | QSGMaterialType SimplePointMaterial::m_type; |
| 456 | |
| 457 | void fillUniformArrayFromImage(float* array, const QImage& img, int size) |
| 458 | { |
| 459 | if (img.isNull()){ |
| 460 | for (int i=0; i<size; i++) |
| 461 | array[i] = 1.0; |
| 462 | return; |
| 463 | } |
| 464 | QImage scaled = img.scaled(w: size,h: 1); |
| 465 | for (int i=0; i<size; i++) |
| 466 | array[i] = qAlpha(rgb: scaled.pixel(x: i,y: 0))/255.0; |
| 467 | } |
| 468 | |
| 469 | /*! |
| 470 | \qmltype ImageParticle |
| 471 | \nativetype QQuickImageParticle |
| 472 | \inqmlmodule QtQuick.Particles |
| 473 | \inherits ParticlePainter |
| 474 | \brief For visualizing logical particles using an image. |
| 475 | \ingroup qtquick-particles |
| 476 | |
| 477 | This element renders a logical particle as an image. The image can be |
| 478 | \list |
| 479 | \li colorized |
| 480 | \li rotated |
| 481 | \li deformed |
| 482 | \li a sprite-based animation |
| 483 | \endlist |
| 484 | |
| 485 | ImageParticles implictly share data on particles if multiple ImageParticles are painting |
| 486 | the same logical particle group. This is broken down along the four capabilities listed |
| 487 | above. So if one ImageParticle defines data for rendering the particles in one of those |
| 488 | capabilities, and the other does not, then both will draw the particles the same in that |
| 489 | aspect automatically. This is primarily useful when there is some random variation on |
| 490 | the particle which is supposed to stay with it when switching painters. If both ImageParticles |
| 491 | define how they should appear for that aspect, they diverge and each appears as it is defined. |
| 492 | |
| 493 | This sharing of data happens behind the scenes based off of whether properties were implicitly or explicitly |
| 494 | set. One drawback of the current implementation is that it is only possible to reset the capabilities as a whole. |
| 495 | So if you explicitly set an attribute affecting color, such as redVariation, and then reset it (by setting redVariation |
| 496 | to undefined), all color data will be reset and it will begin to have an implicit value of any shared color from |
| 497 | other ImageParticles. |
| 498 | |
| 499 | \note The maximum number of image particles is limited to 16383. |
| 500 | */ |
| 501 | /*! |
| 502 | \qmlproperty url QtQuick.Particles::ImageParticle::source |
| 503 | |
| 504 | The source image to be used. |
| 505 | |
| 506 | If the image is a sprite animation, use the sprite property instead. |
| 507 | |
| 508 | Since Qt 5.2, some default images are provided as resources to aid prototyping: |
| 509 | \table |
| 510 | \row |
| 511 | \li qrc:///particleresources/star.png |
| 512 | \li \inlineimage particles/star.png |
| 513 | \row |
| 514 | \li qrc:///particleresources/glowdot.png |
| 515 | \li \inlineimage particles/glowdot.png |
| 516 | \row |
| 517 | \li qrc:///particleresources/fuzzydot.png |
| 518 | \li \inlineimage particles/fuzzydot.png |
| 519 | \endtable |
| 520 | |
| 521 | Note that the images are white and semi-transparent, to allow colorization |
| 522 | and alpha levels to have maximum effect. |
| 523 | */ |
| 524 | /*! |
| 525 | \qmlproperty list<Sprite> QtQuick.Particles::ImageParticle::sprites |
| 526 | |
| 527 | The sprite or sprites used to draw this particle. |
| 528 | |
| 529 | Note that the sprite image will be scaled to a square based on the size of |
| 530 | the particle being rendered. |
| 531 | |
| 532 | For full details, see the \l{Sprite Animations} overview. |
| 533 | */ |
| 534 | /*! |
| 535 | \qmlproperty url QtQuick.Particles::ImageParticle::colorTable |
| 536 | |
| 537 | An image whose color will be used as a 1D texture to determine color over life. E.g. when |
| 538 | the particle is halfway through its lifetime, it will have the color specified halfway |
| 539 | across the image. |
| 540 | |
| 541 | This color is blended with the color property and the color of the source image. |
| 542 | */ |
| 543 | /*! |
| 544 | \qmlproperty url QtQuick.Particles::ImageParticle::sizeTable |
| 545 | |
| 546 | An image whose opacity will be used as a 1D texture to determine size over life. |
| 547 | |
| 548 | This property is expected to be removed shortly, in favor of custom easing curves to determine size over life. |
| 549 | */ |
| 550 | /*! |
| 551 | \qmlproperty url QtQuick.Particles::ImageParticle::opacityTable |
| 552 | |
| 553 | An image whose opacity will be used as a 1D texture to determine size over life. |
| 554 | |
| 555 | This property is expected to be removed shortly, in favor of custom easing curves to determine opacity over life. |
| 556 | */ |
| 557 | /*! |
| 558 | \qmlproperty color QtQuick.Particles::ImageParticle::color |
| 559 | |
| 560 | If a color is specified, the provided image will be colorized with it. |
| 561 | |
| 562 | Default is white (no change). |
| 563 | */ |
| 564 | /*! |
| 565 | \qmlproperty real QtQuick.Particles::ImageParticle::colorVariation |
| 566 | |
| 567 | This number represents the color variation applied to individual particles. |
| 568 | Setting colorVariation is the same as setting redVariation, greenVariation, |
| 569 | and blueVariation to the same number. |
| 570 | |
| 571 | Each channel can vary between particle by up to colorVariation from its usual color. |
| 572 | |
| 573 | Color is measured, per channel, from 0.0 to 1.0. |
| 574 | |
| 575 | Default is 0.0 |
| 576 | */ |
| 577 | /*! |
| 578 | \qmlproperty real QtQuick.Particles::ImageParticle::redVariation |
| 579 | The variation in the red color channel between particles. |
| 580 | |
| 581 | Color is measured, per channel, from 0.0 to 1.0. |
| 582 | |
| 583 | Default is 0.0 |
| 584 | */ |
| 585 | /*! |
| 586 | \qmlproperty real QtQuick.Particles::ImageParticle::greenVariation |
| 587 | The variation in the green color channel between particles. |
| 588 | |
| 589 | Color is measured, per channel, from 0.0 to 1.0. |
| 590 | |
| 591 | Default is 0.0 |
| 592 | */ |
| 593 | /*! |
| 594 | \qmlproperty real QtQuick.Particles::ImageParticle::blueVariation |
| 595 | The variation in the blue color channel between particles. |
| 596 | |
| 597 | Color is measured, per channel, from 0.0 to 1.0. |
| 598 | |
| 599 | Default is 0.0 |
| 600 | */ |
| 601 | /*! |
| 602 | \qmlproperty real QtQuick.Particles::ImageParticle::alpha |
| 603 | An alpha to be applied to the image. This value is multiplied by the value in |
| 604 | the image, and the value in the color property. |
| 605 | |
| 606 | Particles have additive blending, so lower alpha on single particles leads |
| 607 | to stronger effects when multiple particles overlap. |
| 608 | |
| 609 | Alpha is measured from 0.0 to 1.0. |
| 610 | |
| 611 | Default is 1.0 |
| 612 | */ |
| 613 | /*! |
| 614 | \qmlproperty real QtQuick.Particles::ImageParticle::alphaVariation |
| 615 | The variation in the alpha channel between particles. |
| 616 | |
| 617 | Alpha is measured from 0.0 to 1.0. |
| 618 | |
| 619 | Default is 0.0 |
| 620 | */ |
| 621 | /*! |
| 622 | \qmlproperty real QtQuick.Particles::ImageParticle::rotation |
| 623 | |
| 624 | If set the image will be rotated by this many degrees before it is drawn. |
| 625 | |
| 626 | The particle coordinates are not transformed. |
| 627 | */ |
| 628 | /*! |
| 629 | \qmlproperty real QtQuick.Particles::ImageParticle::rotationVariation |
| 630 | |
| 631 | If set the rotation of individual particles will vary by up to this much |
| 632 | between particles. |
| 633 | |
| 634 | */ |
| 635 | /*! |
| 636 | \qmlproperty real QtQuick.Particles::ImageParticle::rotationVelocity |
| 637 | |
| 638 | If set particles will rotate at this velocity in degrees/second. |
| 639 | */ |
| 640 | /*! |
| 641 | \qmlproperty real QtQuick.Particles::ImageParticle::rotationVelocityVariation |
| 642 | |
| 643 | If set the rotationVelocity of individual particles will vary by up to this much |
| 644 | between particles. |
| 645 | |
| 646 | */ |
| 647 | /*! |
| 648 | \qmlproperty bool QtQuick.Particles::ImageParticle::autoRotation |
| 649 | |
| 650 | If set to true then a rotation will be applied on top of the particles rotation, so |
| 651 | that it faces the direction of travel. So to face away from the direction of travel, |
| 652 | set autoRotation to true and rotation to 180. |
| 653 | |
| 654 | Default is false |
| 655 | */ |
| 656 | /*! |
| 657 | \qmlproperty StochasticDirection QtQuick.Particles::ImageParticle::xVector |
| 658 | |
| 659 | Allows you to deform the particle image when drawn. The rectangular image will |
| 660 | be deformed so that the horizontal sides are in the shape of this vector instead |
| 661 | of (1,0). |
| 662 | */ |
| 663 | /*! |
| 664 | \qmlproperty StochasticDirection QtQuick.Particles::ImageParticle::yVector |
| 665 | |
| 666 | Allows you to deform the particle image when drawn. The rectangular image will |
| 667 | be deformed so that the vertical sides are in the shape of this vector instead |
| 668 | of (0,1). |
| 669 | */ |
| 670 | /*! |
| 671 | \qmlproperty EntryEffect QtQuick.Particles::ImageParticle::entryEffect |
| 672 | |
| 673 | This property provides basic and cheap entrance and exit effects for the particles. |
| 674 | For fine-grained control, see sizeTable and opacityTable. |
| 675 | |
| 676 | Acceptable values are |
| 677 | |
| 678 | \value ImageParticle.None Particles just appear and disappear. |
| 679 | \value ImageParticle.Fade Particles fade in from 0 opacity at the start of their life, and fade out to 0 at the end. |
| 680 | \value ImageParticle.Scale Particles scale in from 0 size at the start of their life, and scale back to 0 at the end. |
| 681 | |
| 682 | The default value is \c ImageParticle.Fade. |
| 683 | */ |
| 684 | /*! |
| 685 | \qmlproperty bool QtQuick.Particles::ImageParticle::spritesInterpolate |
| 686 | |
| 687 | If set to true, sprite particles will interpolate between sprite frames each rendered frame, making |
| 688 | the sprites look smoother. |
| 689 | |
| 690 | Default is true. |
| 691 | */ |
| 692 | |
| 693 | /*! |
| 694 | \qmlproperty Status QtQuick.Particles::ImageParticle::status |
| 695 | |
| 696 | The status of loading the image. |
| 697 | */ |
| 698 | |
| 699 | |
| 700 | QQuickImageParticle::QQuickImageParticle(QQuickItem* parent) |
| 701 | : QQuickParticlePainter(parent) |
| 702 | , m_color_variation(0.0) |
| 703 | , m_outgoingNode(nullptr) |
| 704 | , m_material(nullptr) |
| 705 | , m_alphaVariation(0.0) |
| 706 | , m_alpha(1.0) |
| 707 | , m_redVariation(0.0) |
| 708 | , m_greenVariation(0.0) |
| 709 | , m_blueVariation(0.0) |
| 710 | , m_rotation(0) |
| 711 | , m_rotationVariation(0) |
| 712 | , m_rotationVelocity(0) |
| 713 | , m_rotationVelocityVariation(0) |
| 714 | , m_autoRotation(false) |
| 715 | , m_xVector(nullptr) |
| 716 | , m_yVector(nullptr) |
| 717 | , m_spriteEngine(nullptr) |
| 718 | , m_spritesInterpolate(true) |
| 719 | , m_explicitColor(false) |
| 720 | , m_explicitRotation(false) |
| 721 | , m_explicitDeformation(false) |
| 722 | , m_explicitAnimation(false) |
| 723 | , m_bypassOptimizations(false) |
| 724 | , perfLevel(Unknown) |
| 725 | , m_targetPerfLevel(Unknown) |
| 726 | , m_debugMode(false) |
| 727 | , m_entryEffect(Fade) |
| 728 | , m_startedImageLoading(0) |
| 729 | , m_rhi(nullptr) |
| 730 | , m_apiChecked(false) |
| 731 | , m_dpr(1.0) |
| 732 | , m_previousActive(false) |
| 733 | { |
| 734 | setFlag(flag: ItemHasContents); |
| 735 | } |
| 736 | |
| 737 | QQuickImageParticle::~QQuickImageParticle() |
| 738 | { |
| 739 | clearShadows(); |
| 740 | } |
| 741 | |
| 742 | QQmlListProperty<QQuickSprite> QQuickImageParticle::sprites() |
| 743 | { |
| 744 | return QQmlListProperty<QQuickSprite>(this, &m_sprites, |
| 745 | spriteAppend, spriteCount, spriteAt, |
| 746 | spriteClear, spriteReplace, spriteRemoveLast); |
| 747 | } |
| 748 | |
| 749 | void QQuickImageParticle::sceneGraphInvalidated() |
| 750 | { |
| 751 | m_nodes.clear(); |
| 752 | m_material = nullptr; |
| 753 | delete m_outgoingNode; |
| 754 | m_outgoingNode = nullptr; |
| 755 | m_apiChecked = false; |
| 756 | } |
| 757 | |
| 758 | void QQuickImageParticle::setImage(const QUrl &image) |
| 759 | { |
| 760 | if (image.isEmpty()){ |
| 761 | if (m_image) { |
| 762 | m_image.reset(); |
| 763 | emit imageChanged(); |
| 764 | } |
| 765 | return; |
| 766 | } |
| 767 | |
| 768 | if (!m_image) |
| 769 | m_image.reset(other: new ImageData); |
| 770 | if (image == m_image->source) |
| 771 | return; |
| 772 | m_image->source = image; |
| 773 | emit imageChanged(); |
| 774 | reset(); |
| 775 | } |
| 776 | |
| 777 | |
| 778 | void QQuickImageParticle::setColortable(const QUrl &table) |
| 779 | { |
| 780 | if (table.isEmpty()){ |
| 781 | if (m_colorTable) { |
| 782 | m_colorTable.reset(); |
| 783 | emit colortableChanged(); |
| 784 | } |
| 785 | return; |
| 786 | } |
| 787 | |
| 788 | if (!m_colorTable) |
| 789 | m_colorTable.reset(other: new ImageData); |
| 790 | if (table == m_colorTable->source) |
| 791 | return; |
| 792 | m_colorTable->source = table; |
| 793 | emit colortableChanged(); |
| 794 | reset(); |
| 795 | } |
| 796 | |
| 797 | void QQuickImageParticle::setSizetable(const QUrl &table) |
| 798 | { |
| 799 | if (table.isEmpty()){ |
| 800 | if (m_sizeTable) { |
| 801 | m_sizeTable.reset(); |
| 802 | emit sizetableChanged(); |
| 803 | } |
| 804 | return; |
| 805 | } |
| 806 | |
| 807 | if (!m_sizeTable) |
| 808 | m_sizeTable.reset(other: new ImageData); |
| 809 | if (table == m_sizeTable->source) |
| 810 | return; |
| 811 | m_sizeTable->source = table; |
| 812 | emit sizetableChanged(); |
| 813 | reset(); |
| 814 | } |
| 815 | |
| 816 | void QQuickImageParticle::setOpacitytable(const QUrl &table) |
| 817 | { |
| 818 | if (table.isEmpty()){ |
| 819 | if (m_opacityTable) { |
| 820 | m_opacityTable.reset(); |
| 821 | emit opacitytableChanged(); |
| 822 | } |
| 823 | return; |
| 824 | } |
| 825 | |
| 826 | if (!m_opacityTable) |
| 827 | m_opacityTable.reset(other: new ImageData); |
| 828 | if (table == m_opacityTable->source) |
| 829 | return; |
| 830 | m_opacityTable->source = table; |
| 831 | emit opacitytableChanged(); |
| 832 | reset(); |
| 833 | } |
| 834 | |
| 835 | void QQuickImageParticle::setColor(const QColor &color) |
| 836 | { |
| 837 | if (color == m_color) |
| 838 | return; |
| 839 | m_color = color; |
| 840 | emit colorChanged(); |
| 841 | m_explicitColor = true; |
| 842 | checkPerfLevel(level: ColoredPoint); |
| 843 | } |
| 844 | |
| 845 | void QQuickImageParticle::setColorVariation(qreal var) |
| 846 | { |
| 847 | if (var == m_color_variation) |
| 848 | return; |
| 849 | m_color_variation = var; |
| 850 | emit colorVariationChanged(); |
| 851 | m_explicitColor = true; |
| 852 | checkPerfLevel(level: ColoredPoint); |
| 853 | } |
| 854 | |
| 855 | void QQuickImageParticle::setAlphaVariation(qreal arg) |
| 856 | { |
| 857 | if (m_alphaVariation != arg) { |
| 858 | m_alphaVariation = arg; |
| 859 | emit alphaVariationChanged(arg); |
| 860 | } |
| 861 | m_explicitColor = true; |
| 862 | checkPerfLevel(level: ColoredPoint); |
| 863 | } |
| 864 | |
| 865 | void QQuickImageParticle::setAlpha(qreal arg) |
| 866 | { |
| 867 | if (m_alpha != arg) { |
| 868 | m_alpha = arg; |
| 869 | emit alphaChanged(arg); |
| 870 | } |
| 871 | m_explicitColor = true; |
| 872 | checkPerfLevel(level: ColoredPoint); |
| 873 | } |
| 874 | |
| 875 | void QQuickImageParticle::setRedVariation(qreal arg) |
| 876 | { |
| 877 | if (m_redVariation != arg) { |
| 878 | m_redVariation = arg; |
| 879 | emit redVariationChanged(arg); |
| 880 | } |
| 881 | m_explicitColor = true; |
| 882 | checkPerfLevel(level: ColoredPoint); |
| 883 | } |
| 884 | |
| 885 | void QQuickImageParticle::setGreenVariation(qreal arg) |
| 886 | { |
| 887 | if (m_greenVariation != arg) { |
| 888 | m_greenVariation = arg; |
| 889 | emit greenVariationChanged(arg); |
| 890 | } |
| 891 | m_explicitColor = true; |
| 892 | checkPerfLevel(level: ColoredPoint); |
| 893 | } |
| 894 | |
| 895 | void QQuickImageParticle::setBlueVariation(qreal arg) |
| 896 | { |
| 897 | if (m_blueVariation != arg) { |
| 898 | m_blueVariation = arg; |
| 899 | emit blueVariationChanged(arg); |
| 900 | } |
| 901 | m_explicitColor = true; |
| 902 | checkPerfLevel(level: ColoredPoint); |
| 903 | } |
| 904 | |
| 905 | void QQuickImageParticle::setRotation(qreal arg) |
| 906 | { |
| 907 | if (m_rotation != arg) { |
| 908 | m_rotation = arg; |
| 909 | emit rotationChanged(arg); |
| 910 | } |
| 911 | m_explicitRotation = true; |
| 912 | checkPerfLevel(level: Deformable); |
| 913 | } |
| 914 | |
| 915 | void QQuickImageParticle::setRotationVariation(qreal arg) |
| 916 | { |
| 917 | if (m_rotationVariation != arg) { |
| 918 | m_rotationVariation = arg; |
| 919 | emit rotationVariationChanged(arg); |
| 920 | } |
| 921 | m_explicitRotation = true; |
| 922 | checkPerfLevel(level: Deformable); |
| 923 | } |
| 924 | |
| 925 | void QQuickImageParticle::setRotationVelocity(qreal arg) |
| 926 | { |
| 927 | if (m_rotationVelocity != arg) { |
| 928 | m_rotationVelocity = arg; |
| 929 | emit rotationVelocityChanged(arg); |
| 930 | } |
| 931 | m_explicitRotation = true; |
| 932 | checkPerfLevel(level: Deformable); |
| 933 | } |
| 934 | |
| 935 | void QQuickImageParticle::setRotationVelocityVariation(qreal arg) |
| 936 | { |
| 937 | if (m_rotationVelocityVariation != arg) { |
| 938 | m_rotationVelocityVariation = arg; |
| 939 | emit rotationVelocityVariationChanged(arg); |
| 940 | } |
| 941 | m_explicitRotation = true; |
| 942 | checkPerfLevel(level: Deformable); |
| 943 | } |
| 944 | |
| 945 | void QQuickImageParticle::setAutoRotation(bool arg) |
| 946 | { |
| 947 | if (m_autoRotation != arg) { |
| 948 | m_autoRotation = arg; |
| 949 | emit autoRotationChanged(arg); |
| 950 | } |
| 951 | m_explicitRotation = true; |
| 952 | checkPerfLevel(level: Deformable); |
| 953 | } |
| 954 | |
| 955 | void QQuickImageParticle::setXVector(QQuickDirection* arg) |
| 956 | { |
| 957 | if (m_xVector != arg) { |
| 958 | m_xVector = arg; |
| 959 | emit xVectorChanged(arg); |
| 960 | } |
| 961 | m_explicitDeformation = true; |
| 962 | checkPerfLevel(level: Deformable); |
| 963 | } |
| 964 | |
| 965 | void QQuickImageParticle::setYVector(QQuickDirection* arg) |
| 966 | { |
| 967 | if (m_yVector != arg) { |
| 968 | m_yVector = arg; |
| 969 | emit yVectorChanged(arg); |
| 970 | } |
| 971 | m_explicitDeformation = true; |
| 972 | checkPerfLevel(level: Deformable); |
| 973 | } |
| 974 | |
| 975 | void QQuickImageParticle::setSpritesInterpolate(bool arg) |
| 976 | { |
| 977 | if (m_spritesInterpolate != arg) { |
| 978 | m_spritesInterpolate = arg; |
| 979 | emit spritesInterpolateChanged(arg); |
| 980 | } |
| 981 | } |
| 982 | |
| 983 | void QQuickImageParticle::setBypassOptimizations(bool arg) |
| 984 | { |
| 985 | if (m_bypassOptimizations != arg) { |
| 986 | m_bypassOptimizations = arg; |
| 987 | emit bypassOptimizationsChanged(arg); |
| 988 | } |
| 989 | // Applies regardless of perfLevel |
| 990 | reset(); |
| 991 | } |
| 992 | |
| 993 | void QQuickImageParticle::setEntryEffect(EntryEffect arg) |
| 994 | { |
| 995 | if (m_entryEffect != arg) { |
| 996 | m_entryEffect = arg; |
| 997 | if (m_material) |
| 998 | getState(m: m_material)->entry = (qreal) m_entryEffect; |
| 999 | emit entryEffectChanged(arg); |
| 1000 | } |
| 1001 | } |
| 1002 | |
| 1003 | void QQuickImageParticle::resetColor() |
| 1004 | { |
| 1005 | m_explicitColor = false; |
| 1006 | for (auto groupId : groupIds()) { |
| 1007 | for (QQuickParticleData* d : std::as_const(t&: m_system->groupData[groupId]->data)) { |
| 1008 | if (d->colorOwner == this) { |
| 1009 | d->colorOwner = nullptr; |
| 1010 | } |
| 1011 | } |
| 1012 | } |
| 1013 | m_color = QColor(); |
| 1014 | m_color_variation = 0.0f; |
| 1015 | m_redVariation = 0.0f; |
| 1016 | m_blueVariation = 0.0f; |
| 1017 | m_greenVariation = 0.0f; |
| 1018 | m_alpha = 1.0f; |
| 1019 | m_alphaVariation = 0.0f; |
| 1020 | } |
| 1021 | |
| 1022 | void QQuickImageParticle::resetRotation() |
| 1023 | { |
| 1024 | m_explicitRotation = false; |
| 1025 | for (auto groupId : groupIds()) { |
| 1026 | for (QQuickParticleData* d : std::as_const(t&: m_system->groupData[groupId]->data)) { |
| 1027 | if (d->rotationOwner == this) { |
| 1028 | d->rotationOwner = nullptr; |
| 1029 | } |
| 1030 | } |
| 1031 | } |
| 1032 | m_rotation = 0; |
| 1033 | m_rotationVariation = 0; |
| 1034 | m_rotationVelocity = 0; |
| 1035 | m_rotationVelocityVariation = 0; |
| 1036 | m_autoRotation = false; |
| 1037 | } |
| 1038 | |
| 1039 | void QQuickImageParticle::resetDeformation() |
| 1040 | { |
| 1041 | m_explicitDeformation = false; |
| 1042 | for (auto groupId : groupIds()) { |
| 1043 | for (QQuickParticleData* d : std::as_const(t&: m_system->groupData[groupId]->data)) { |
| 1044 | if (d->deformationOwner == this) { |
| 1045 | d->deformationOwner = nullptr; |
| 1046 | } |
| 1047 | } |
| 1048 | } |
| 1049 | if (m_xVector) |
| 1050 | delete m_xVector; |
| 1051 | if (m_yVector) |
| 1052 | delete m_yVector; |
| 1053 | m_xVector = nullptr; |
| 1054 | m_yVector = nullptr; |
| 1055 | } |
| 1056 | |
| 1057 | void QQuickImageParticle::reset() |
| 1058 | { |
| 1059 | QQuickParticlePainter::reset(); |
| 1060 | m_pleaseReset = true; |
| 1061 | update(); |
| 1062 | } |
| 1063 | |
| 1064 | |
| 1065 | void QQuickImageParticle::invalidateSceneGraph() |
| 1066 | { |
| 1067 | reset(); |
| 1068 | } |
| 1069 | |
| 1070 | void QQuickImageParticle::createEngine() |
| 1071 | { |
| 1072 | if (m_spriteEngine) |
| 1073 | delete m_spriteEngine; |
| 1074 | if (m_sprites.size()) { |
| 1075 | m_spriteEngine = new QQuickSpriteEngine(m_sprites, this); |
| 1076 | connect(sender: m_spriteEngine, signal: &QQuickStochasticEngine::stateChanged, |
| 1077 | context: this, slot: &QQuickImageParticle::spriteAdvance, type: Qt::DirectConnection); |
| 1078 | m_explicitAnimation = true; |
| 1079 | } else { |
| 1080 | m_spriteEngine = nullptr; |
| 1081 | m_explicitAnimation = false; |
| 1082 | } |
| 1083 | reset(); |
| 1084 | } |
| 1085 | |
| 1086 | static QSGGeometry::Attribute SimplePointParticle_Attributes[] = { |
| 1087 | QSGGeometry::Attribute::create(pos: 0, tupleSize: 2, primitiveType: QSGGeometry::FloatType, isPosition: true), // Position |
| 1088 | QSGGeometry::Attribute::create(pos: 1, tupleSize: 4, primitiveType: QSGGeometry::FloatType), // Data |
| 1089 | QSGGeometry::Attribute::create(pos: 2, tupleSize: 4, primitiveType: QSGGeometry::FloatType) // Vectors |
| 1090 | }; |
| 1091 | |
| 1092 | static QSGGeometry::AttributeSet SimplePointParticle_AttributeSet = |
| 1093 | { |
| 1094 | .count: 3, // Attribute Count |
| 1095 | .stride: ( 2 + 4 + 4 ) * sizeof(float), |
| 1096 | .attributes: SimplePointParticle_Attributes |
| 1097 | }; |
| 1098 | |
| 1099 | static QSGGeometry::Attribute ColoredPointParticle_Attributes[] = { |
| 1100 | QSGGeometry::Attribute::create(pos: 0, tupleSize: 2, primitiveType: QSGGeometry::FloatType, isPosition: true), // Position |
| 1101 | QSGGeometry::Attribute::create(pos: 1, tupleSize: 4, primitiveType: QSGGeometry::FloatType), // Data |
| 1102 | QSGGeometry::Attribute::create(pos: 2, tupleSize: 4, primitiveType: QSGGeometry::FloatType), // Vectors |
| 1103 | QSGGeometry::Attribute::create(pos: 3, tupleSize: 4, primitiveType: QSGGeometry::UnsignedByteType), // Colors |
| 1104 | }; |
| 1105 | |
| 1106 | static QSGGeometry::AttributeSet ColoredPointParticle_AttributeSet = |
| 1107 | { |
| 1108 | .count: 4, // Attribute Count |
| 1109 | .stride: ( 2 + 4 + 4 ) * sizeof(float) + 4 * sizeof(uchar), |
| 1110 | .attributes: ColoredPointParticle_Attributes |
| 1111 | }; |
| 1112 | |
| 1113 | static QSGGeometry::Attribute ColoredParticle_Attributes[] = { |
| 1114 | QSGGeometry::Attribute::create(pos: 0, tupleSize: 2, primitiveType: QSGGeometry::FloatType, isPosition: true), // Position |
| 1115 | QSGGeometry::Attribute::create(pos: 1, tupleSize: 4, primitiveType: QSGGeometry::FloatType), // Data |
| 1116 | QSGGeometry::Attribute::create(pos: 2, tupleSize: 4, primitiveType: QSGGeometry::FloatType), // Vectors |
| 1117 | QSGGeometry::Attribute::create(pos: 3, tupleSize: 4, primitiveType: QSGGeometry::UnsignedByteType), // Colors |
| 1118 | QSGGeometry::Attribute::create(pos: 4, tupleSize: 4, primitiveType: QSGGeometry::UnsignedByteType), // TexCoord |
| 1119 | }; |
| 1120 | |
| 1121 | static QSGGeometry::AttributeSet ColoredParticle_AttributeSet = |
| 1122 | { |
| 1123 | .count: 5, // Attribute Count |
| 1124 | .stride: ( 2 + 4 + 4 ) * sizeof(float) + (4 + 4) * sizeof(uchar), |
| 1125 | .attributes: ColoredParticle_Attributes |
| 1126 | }; |
| 1127 | |
| 1128 | static QSGGeometry::Attribute DeformableParticle_Attributes[] = { |
| 1129 | QSGGeometry::Attribute::create(pos: 0, tupleSize: 4, primitiveType: QSGGeometry::FloatType), // Position & Rotation |
| 1130 | QSGGeometry::Attribute::create(pos: 1, tupleSize: 4, primitiveType: QSGGeometry::FloatType), // Data |
| 1131 | QSGGeometry::Attribute::create(pos: 2, tupleSize: 4, primitiveType: QSGGeometry::FloatType), // Vectors |
| 1132 | QSGGeometry::Attribute::create(pos: 3, tupleSize: 4, primitiveType: QSGGeometry::UnsignedByteType), // Colors |
| 1133 | QSGGeometry::Attribute::create(pos: 4, tupleSize: 4, primitiveType: QSGGeometry::FloatType), // DeformationVectors |
| 1134 | QSGGeometry::Attribute::create(pos: 5, tupleSize: 4, primitiveType: QSGGeometry::UnsignedByteType), // TexCoord & autoRotate |
| 1135 | }; |
| 1136 | |
| 1137 | static QSGGeometry::AttributeSet DeformableParticle_AttributeSet = |
| 1138 | { |
| 1139 | .count: 6, // Attribute Count |
| 1140 | .stride: (4 + 4 + 4 + 4) * sizeof(float) + (4 + 4) * sizeof(uchar), |
| 1141 | .attributes: DeformableParticle_Attributes |
| 1142 | }; |
| 1143 | |
| 1144 | static QSGGeometry::Attribute SpriteParticle_Attributes[] = { |
| 1145 | QSGGeometry::Attribute::create(pos: 0, tupleSize: 4, primitiveType: QSGGeometry::FloatType), // Position & Rotation |
| 1146 | QSGGeometry::Attribute::create(pos: 1, tupleSize: 4, primitiveType: QSGGeometry::FloatType), // Data |
| 1147 | QSGGeometry::Attribute::create(pos: 2, tupleSize: 4, primitiveType: QSGGeometry::FloatType), // Vectors |
| 1148 | QSGGeometry::Attribute::create(pos: 3, tupleSize: 4, primitiveType: QSGGeometry::UnsignedByteType), // Colors |
| 1149 | QSGGeometry::Attribute::create(pos: 4, tupleSize: 4, primitiveType: QSGGeometry::FloatType), // DeformationVectors |
| 1150 | QSGGeometry::Attribute::create(pos: 5, tupleSize: 4, primitiveType: QSGGeometry::UnsignedByteType), // TexCoord & autoRotate |
| 1151 | QSGGeometry::Attribute::create(pos: 6, tupleSize: 3, primitiveType: QSGGeometry::FloatType), // Anim Data |
| 1152 | QSGGeometry::Attribute::create(pos: 7, tupleSize: 3, primitiveType: QSGGeometry::FloatType) // Anim Pos |
| 1153 | }; |
| 1154 | |
| 1155 | static QSGGeometry::AttributeSet SpriteParticle_AttributeSet = |
| 1156 | { |
| 1157 | .count: 8, // Attribute Count |
| 1158 | .stride: (4 + 4 + 4 + 4 + 3 + 3) * sizeof(float) + (4 + 4) * sizeof(uchar), |
| 1159 | .attributes: SpriteParticle_Attributes |
| 1160 | }; |
| 1161 | |
| 1162 | void QQuickImageParticle::clearShadows() |
| 1163 | { |
| 1164 | foreach (const QVector<QQuickParticleData*> data, m_shadowData) |
| 1165 | qDeleteAll(c: data); |
| 1166 | m_shadowData.clear(); |
| 1167 | } |
| 1168 | |
| 1169 | //Only call if you need to, may initialize the whole array first time |
| 1170 | QQuickParticleData* QQuickImageParticle::getShadowDatum(QQuickParticleData* datum) |
| 1171 | { |
| 1172 | //Will return datum if the datum is a sentinel or uninitialized, to centralize that one check |
| 1173 | if (datum->systemIndex == -1) |
| 1174 | return datum; |
| 1175 | if (!m_shadowData.contains(key: datum->groupId)) { |
| 1176 | QQuickParticleGroupData* gd = m_system->groupData[datum->groupId]; |
| 1177 | QVector<QQuickParticleData*> data; |
| 1178 | const int gdSize = gd->size(); |
| 1179 | data.reserve(size: gdSize); |
| 1180 | for (int i = 0; i < gdSize; i++) { |
| 1181 | QQuickParticleData* datum = new QQuickParticleData; |
| 1182 | *datum = *(gd->data[i]); |
| 1183 | data << datum; |
| 1184 | } |
| 1185 | m_shadowData.insert(key: datum->groupId, value: data); |
| 1186 | } |
| 1187 | //### If dynamic resize is added, remember to potentially resize the shadow data on out-of-bounds access request |
| 1188 | |
| 1189 | return m_shadowData[datum->groupId][datum->index]; |
| 1190 | } |
| 1191 | |
| 1192 | void QQuickImageParticle::checkPerfLevel(PerformanceLevel level) |
| 1193 | { |
| 1194 | if (m_targetPerfLevel < level) { |
| 1195 | m_targetPerfLevel = level; |
| 1196 | reset(); |
| 1197 | } |
| 1198 | } |
| 1199 | |
| 1200 | bool QQuickImageParticle::loadingSomething() |
| 1201 | { |
| 1202 | return (m_image && m_image->pix.isLoading()) |
| 1203 | || (m_colorTable && m_colorTable->pix.isLoading()) |
| 1204 | || (m_sizeTable && m_sizeTable->pix.isLoading()) |
| 1205 | || (m_opacityTable && m_opacityTable->pix.isLoading()) |
| 1206 | || (m_spriteEngine && m_spriteEngine->isLoading()); |
| 1207 | } |
| 1208 | |
| 1209 | void QQuickImageParticle::mainThreadFetchImageData() |
| 1210 | { |
| 1211 | const QQmlContext *context = nullptr; |
| 1212 | QQmlEngine *engine = nullptr; |
| 1213 | const auto loadPix = [&](ImageData *image) { |
| 1214 | if (!engine) { |
| 1215 | context = qmlContext(this); |
| 1216 | engine = context->engine(); |
| 1217 | } |
| 1218 | image->pix.load(engine, context->resolvedUrl(image->source)); |
| 1219 | }; |
| 1220 | |
| 1221 | |
| 1222 | if (m_image) {//ImageData created on setSource |
| 1223 | m_image->pix.clear(this); |
| 1224 | loadPix(m_image.get()); |
| 1225 | } |
| 1226 | |
| 1227 | if (m_spriteEngine) |
| 1228 | m_spriteEngine->startAssemblingImage(); |
| 1229 | |
| 1230 | if (m_colorTable) |
| 1231 | loadPix(m_colorTable.get()); |
| 1232 | |
| 1233 | if (m_sizeTable) |
| 1234 | loadPix(m_sizeTable.get()); |
| 1235 | |
| 1236 | if (m_opacityTable) |
| 1237 | loadPix(m_opacityTable.get()); |
| 1238 | |
| 1239 | m_startedImageLoading = 2; |
| 1240 | } |
| 1241 | |
| 1242 | void QQuickImageParticle::buildParticleNodes(QSGNode** passThrough) |
| 1243 | { |
| 1244 | // Starts async parts, like loading images, on gui thread |
| 1245 | // Not on individual properties, because we delay until system is running |
| 1246 | if (*passThrough || loadingSomething()) |
| 1247 | return; |
| 1248 | |
| 1249 | if (m_startedImageLoading == 0) { |
| 1250 | m_startedImageLoading = 1; |
| 1251 | //stage 1 is in gui thread |
| 1252 | QQuickImageParticle::staticMetaObject.invokeMethod(obj: this, member: "mainThreadFetchImageData" , c: Qt::QueuedConnection); |
| 1253 | } else if (m_startedImageLoading == 2) { |
| 1254 | finishBuildParticleNodes(n: passThrough); //rest happens in render thread |
| 1255 | } |
| 1256 | |
| 1257 | //No mutex, because it's slow and a compare that fails due to a race condition means just a dropped frame |
| 1258 | } |
| 1259 | |
| 1260 | void QQuickImageParticle::finishBuildParticleNodes(QSGNode** node) |
| 1261 | { |
| 1262 | if (!m_rhi) |
| 1263 | return; |
| 1264 | |
| 1265 | if (m_count * 4 > 0xffff) { |
| 1266 | // Index data is ushort. |
| 1267 | qmlInfo(me: this) << "ImageParticle: Too many particles - maximum 16383 per ImageParticle" ; |
| 1268 | return; |
| 1269 | } |
| 1270 | |
| 1271 | if (m_count <= 0) |
| 1272 | return; |
| 1273 | |
| 1274 | m_debugMode = m_system->m_debugMode; |
| 1275 | |
| 1276 | if (m_sprites.size() || m_bypassOptimizations) { |
| 1277 | perfLevel = Sprites; |
| 1278 | } else if (m_colorTable || m_sizeTable || m_opacityTable) { |
| 1279 | perfLevel = Tabled; |
| 1280 | } else if (m_autoRotation || m_rotation || m_rotationVariation |
| 1281 | || m_rotationVelocity || m_rotationVelocityVariation |
| 1282 | || m_xVector || m_yVector) { |
| 1283 | perfLevel = Deformable; |
| 1284 | } else if (m_alphaVariation || m_alpha != 1.0 || m_color.isValid() || m_color_variation |
| 1285 | || m_redVariation || m_blueVariation || m_greenVariation) { |
| 1286 | perfLevel = ColoredPoint; |
| 1287 | } else { |
| 1288 | perfLevel = SimplePoint; |
| 1289 | } |
| 1290 | |
| 1291 | for (auto groupId : groupIds()) { |
| 1292 | //For sharing higher levels, need to have highest used so it renders |
| 1293 | for (QQuickParticlePainter* p : std::as_const(t&: m_system->groupData[groupId]->painters)) { |
| 1294 | QQuickImageParticle* other = qobject_cast<QQuickImageParticle*>(object: p); |
| 1295 | if (other){ |
| 1296 | if (other->perfLevel > perfLevel) { |
| 1297 | if (other->perfLevel >= Tabled){//Deformable is the highest level needed for this, anything higher isn't shared (or requires your own sprite) |
| 1298 | if (perfLevel < Deformable) |
| 1299 | perfLevel = Deformable; |
| 1300 | } else { |
| 1301 | perfLevel = other->perfLevel; |
| 1302 | } |
| 1303 | } else if (other->perfLevel < perfLevel) { |
| 1304 | other->reset(); |
| 1305 | } |
| 1306 | } |
| 1307 | } |
| 1308 | } |
| 1309 | |
| 1310 | // Points with a size other than 1 are an optional feature with QRhi |
| 1311 | // because some of the underlying APIs have no support for this. |
| 1312 | // Therefore, avoid the point sprite path with APIs like Direct3D. |
| 1313 | if (perfLevel < Colored && !m_rhi->isFeatureSupported(feature: QRhi::VertexShaderPointSize)) |
| 1314 | perfLevel = Colored; |
| 1315 | |
| 1316 | if (perfLevel >= ColoredPoint && !m_color.isValid()) |
| 1317 | m_color = QColor(Qt::white);//Hidden default, but different from unset |
| 1318 | |
| 1319 | m_targetPerfLevel = perfLevel; |
| 1320 | |
| 1321 | clearShadows(); |
| 1322 | if (m_material) |
| 1323 | m_material = nullptr; |
| 1324 | |
| 1325 | //Setup material |
| 1326 | QImage colortable; |
| 1327 | QImage sizetable; |
| 1328 | QImage opacitytable; |
| 1329 | QImage image; |
| 1330 | bool imageLoaded = false; |
| 1331 | switch (perfLevel) {//Fallthrough intended |
| 1332 | case Sprites: |
| 1333 | { |
| 1334 | if (!m_spriteEngine) { |
| 1335 | qWarning() << "ImageParticle: No sprite engine..." ; |
| 1336 | //Sprite performance mode with static image is supported, but not advised |
| 1337 | //Note that in this case it always uses shadow data |
| 1338 | } else { |
| 1339 | image = m_spriteEngine->assembledImage(); |
| 1340 | if (image.isNull())//Warning is printed in engine |
| 1341 | return; |
| 1342 | imageLoaded = true; |
| 1343 | } |
| 1344 | m_material = new SpriteMaterial; |
| 1345 | ImageMaterialData *state = getState(m: m_material); |
| 1346 | if (imageLoaded) |
| 1347 | state->texture = QSGPlainTexture::fromImage(image); |
| 1348 | state->animSheetSize = QSizeF(image.size() / image.devicePixelRatio()); |
| 1349 | if (m_spriteEngine) |
| 1350 | m_spriteEngine->setCount(m_count); |
| 1351 | } |
| 1352 | Q_FALLTHROUGH(); |
| 1353 | case Tabled: |
| 1354 | { |
| 1355 | if (!m_material) |
| 1356 | m_material = new TabledMaterial; |
| 1357 | |
| 1358 | if (m_colorTable) { |
| 1359 | if (m_colorTable->pix.isReady()) |
| 1360 | colortable = m_colorTable->pix.image(); |
| 1361 | else |
| 1362 | qmlWarning(me: this) << "Error loading color table: " << m_colorTable->pix.error(); |
| 1363 | } |
| 1364 | |
| 1365 | if (m_sizeTable) { |
| 1366 | if (m_sizeTable->pix.isReady()) |
| 1367 | sizetable = m_sizeTable->pix.image(); |
| 1368 | else |
| 1369 | qmlWarning(me: this) << "Error loading size table: " << m_sizeTable->pix.error(); |
| 1370 | } |
| 1371 | |
| 1372 | if (m_opacityTable) { |
| 1373 | if (m_opacityTable->pix.isReady()) |
| 1374 | opacitytable = m_opacityTable->pix.image(); |
| 1375 | else |
| 1376 | qmlWarning(me: this) << "Error loading opacity table: " << m_opacityTable->pix.error(); |
| 1377 | } |
| 1378 | |
| 1379 | if (colortable.isNull()){//###Goes through image just for this |
| 1380 | colortable = QImage(1,1,QImage::Format_ARGB32_Premultiplied); |
| 1381 | colortable.fill(color: Qt::white); |
| 1382 | } |
| 1383 | ImageMaterialData *state = getState(m: m_material); |
| 1384 | state->colorTable = QSGPlainTexture::fromImage(image: colortable); |
| 1385 | fillUniformArrayFromImage(array: state->sizeTable, img: sizetable, UNIFORM_ARRAY_SIZE); |
| 1386 | fillUniformArrayFromImage(array: state->opacityTable, img: opacitytable, UNIFORM_ARRAY_SIZE); |
| 1387 | } |
| 1388 | Q_FALLTHROUGH(); |
| 1389 | case Deformable: |
| 1390 | { |
| 1391 | if (!m_material) |
| 1392 | m_material = new DeformableMaterial; |
| 1393 | } |
| 1394 | Q_FALLTHROUGH(); |
| 1395 | case Colored: |
| 1396 | { |
| 1397 | if (!m_material) |
| 1398 | m_material = new ColoredMaterial; |
| 1399 | } |
| 1400 | Q_FALLTHROUGH(); |
| 1401 | case ColoredPoint: |
| 1402 | { |
| 1403 | if (!m_material) |
| 1404 | m_material = new ColoredPointMaterial; |
| 1405 | } |
| 1406 | Q_FALLTHROUGH(); |
| 1407 | default://Also Simple |
| 1408 | { |
| 1409 | if (!m_material) |
| 1410 | m_material = new SimplePointMaterial; |
| 1411 | ImageMaterialData *state = getState(m: m_material); |
| 1412 | if (!imageLoaded) { |
| 1413 | if (!m_image || !m_image->pix.isReady()) { |
| 1414 | if (m_image) |
| 1415 | qmlWarning(me: this) << m_image->pix.error(); |
| 1416 | delete m_material; |
| 1417 | return; |
| 1418 | } |
| 1419 | //state->texture //TODO: Shouldn't this be better? But not crash? |
| 1420 | // = QQuickItemPrivate::get(this)->sceneGraphContext()->textureForFactory(m_imagePix.textureFactory()); |
| 1421 | state->texture = QSGPlainTexture::fromImage(image: m_image->pix.image()); |
| 1422 | } |
| 1423 | state->texture->setFiltering(QSGTexture::Linear); |
| 1424 | state->entry = (qreal) m_entryEffect; |
| 1425 | state->dpr = m_dpr; |
| 1426 | |
| 1427 | m_material->setFlag(flags: QSGMaterial::Blending | QSGMaterial::RequiresFullMatrix); |
| 1428 | } |
| 1429 | } |
| 1430 | |
| 1431 | m_nodes.clear(); |
| 1432 | for (auto groupId : groupIds()) { |
| 1433 | int count = m_system->groupData[groupId]->size(); |
| 1434 | QSGGeometryNode* node = new QSGGeometryNode(); |
| 1435 | node->setMaterial(m_material); |
| 1436 | node->markDirty(bits: QSGNode::DirtyMaterial); |
| 1437 | |
| 1438 | m_nodes.insert(key: groupId, value: node); |
| 1439 | m_idxStarts.insert(key: groupId, value: m_lastIdxStart); |
| 1440 | m_startsIdx.append(t: qMakePair(value1&: m_lastIdxStart, value2&: groupId)); |
| 1441 | m_lastIdxStart += count; |
| 1442 | |
| 1443 | //Create Particle Geometry |
| 1444 | int vCount = count * 4; |
| 1445 | int iCount = count * 6; |
| 1446 | |
| 1447 | QSGGeometry *g; |
| 1448 | if (perfLevel == Sprites) |
| 1449 | g = new QSGGeometry(SpriteParticle_AttributeSet, vCount, iCount); |
| 1450 | else if (perfLevel == Tabled) |
| 1451 | g = new QSGGeometry(DeformableParticle_AttributeSet, vCount, iCount); |
| 1452 | else if (perfLevel == Deformable) |
| 1453 | g = new QSGGeometry(DeformableParticle_AttributeSet, vCount, iCount); |
| 1454 | else if (perfLevel == Colored) |
| 1455 | g = new QSGGeometry(ColoredParticle_AttributeSet, vCount, iCount); |
| 1456 | else if (perfLevel == ColoredPoint) |
| 1457 | g = new QSGGeometry(ColoredPointParticle_AttributeSet, count, 0); |
| 1458 | else //Simple |
| 1459 | g = new QSGGeometry(SimplePointParticle_AttributeSet, count, 0); |
| 1460 | |
| 1461 | node->setFlag(QSGNode::OwnsGeometry); |
| 1462 | node->setGeometry(g); |
| 1463 | if (perfLevel <= ColoredPoint){ |
| 1464 | g->setDrawingMode(QSGGeometry::DrawPoints); |
| 1465 | if (m_debugMode) |
| 1466 | qDebug(msg: "Using point sprites" ); |
| 1467 | } else { |
| 1468 | g->setDrawingMode(QSGGeometry::DrawTriangles); |
| 1469 | } |
| 1470 | |
| 1471 | for (int p=0; p < count; ++p) |
| 1472 | commit(gIdx: groupId, pIdx: p);//commit sets geometry for the node, has its own perfLevel switch |
| 1473 | |
| 1474 | if (perfLevel == Sprites) |
| 1475 | initTexCoords<SpriteVertex>(v: (SpriteVertex*)g->vertexData(), count: vCount); |
| 1476 | else if (perfLevel == Tabled) |
| 1477 | initTexCoords<DeformableVertex>(v: (DeformableVertex*)g->vertexData(), count: vCount); |
| 1478 | else if (perfLevel == Deformable) |
| 1479 | initTexCoords<DeformableVertex>(v: (DeformableVertex*)g->vertexData(), count: vCount); |
| 1480 | else if (perfLevel == Colored) |
| 1481 | initTexCoords<ColoredVertex>(v: (ColoredVertex*)g->vertexData(), count: vCount); |
| 1482 | |
| 1483 | if (perfLevel > ColoredPoint){ |
| 1484 | quint16 *indices = g->indexDataAsUShort(); |
| 1485 | for (int i=0; i < count; ++i) { |
| 1486 | int o = i * 4; |
| 1487 | indices[0] = o; |
| 1488 | indices[1] = o + 1; |
| 1489 | indices[2] = o + 2; |
| 1490 | indices[3] = o + 1; |
| 1491 | indices[4] = o + 3; |
| 1492 | indices[5] = o + 2; |
| 1493 | indices += 6; |
| 1494 | } |
| 1495 | } |
| 1496 | } |
| 1497 | |
| 1498 | if (perfLevel == Sprites) |
| 1499 | spritesUpdate();//Gives all vertexes the initial sprite data, then maintained per frame |
| 1500 | |
| 1501 | foreach (QSGGeometryNode* node, m_nodes){ |
| 1502 | if (node == *(m_nodes.begin())) |
| 1503 | node->setFlag(QSGGeometryNode::OwnsMaterial);//Root node owns the material for memory management purposes |
| 1504 | else |
| 1505 | (*(m_nodes.begin()))->appendChildNode(node); |
| 1506 | } |
| 1507 | |
| 1508 | *node = *(m_nodes.begin()); |
| 1509 | update(); |
| 1510 | } |
| 1511 | |
| 1512 | QSGNode *QQuickImageParticle::updatePaintNode(QSGNode *node, UpdatePaintNodeData *) |
| 1513 | { |
| 1514 | if (!m_apiChecked || m_windowChanged) { |
| 1515 | m_apiChecked = true; |
| 1516 | m_windowChanged = false; |
| 1517 | |
| 1518 | QSGRenderContext *rc = QQuickItemPrivate::get(item: this)->sceneGraphRenderContext(); |
| 1519 | QSGRendererInterface *rif = rc->sceneGraphContext()->rendererInterface(renderContext: rc); |
| 1520 | if (!rif) |
| 1521 | return nullptr; |
| 1522 | |
| 1523 | QSGRendererInterface::GraphicsApi api = rif->graphicsApi(); |
| 1524 | const bool isRhi = QSGRendererInterface::isApiRhiBased(api); |
| 1525 | |
| 1526 | if (!node && !isRhi) |
| 1527 | return nullptr; |
| 1528 | |
| 1529 | if (isRhi) |
| 1530 | m_rhi = static_cast<QRhi *>(rif->getResource(window: m_window, resource: QSGRendererInterface::RhiResource)); |
| 1531 | else |
| 1532 | m_rhi = nullptr; |
| 1533 | |
| 1534 | if (isRhi && !m_rhi) { |
| 1535 | qWarning(msg: "Failed to query QRhi, particles disabled" ); |
| 1536 | return nullptr; |
| 1537 | } |
| 1538 | // Get the pixel ratio of the window, used for pointsize scaling |
| 1539 | m_dpr = m_window ? m_window->devicePixelRatio() : 1.0; |
| 1540 | } |
| 1541 | |
| 1542 | if (m_pleaseReset){ |
| 1543 | // Cannot just destroy the node and then return null (in case image |
| 1544 | // loading is still in progress). Rather, keep track of the old node |
| 1545 | // until we have a new one. |
| 1546 | delete m_outgoingNode; |
| 1547 | m_outgoingNode = node; |
| 1548 | node = nullptr; |
| 1549 | |
| 1550 | m_nodes.clear(); |
| 1551 | |
| 1552 | m_idxStarts.clear(); |
| 1553 | m_startsIdx.clear(); |
| 1554 | m_lastIdxStart = 0; |
| 1555 | |
| 1556 | m_material = nullptr; |
| 1557 | |
| 1558 | m_pleaseReset = false; |
| 1559 | m_startedImageLoading = 0;//Cancel a part-way build (may still have a pending load) |
| 1560 | } else if (!m_material) { |
| 1561 | delete node; |
| 1562 | node = nullptr; |
| 1563 | } |
| 1564 | |
| 1565 | if (m_system && m_system->isRunning() && !m_system->isPaused()){ |
| 1566 | bool dirty = prepareNextFrame(&node); |
| 1567 | if (node) { |
| 1568 | update(); |
| 1569 | if (dirty) { |
| 1570 | foreach (QSGGeometryNode* n, m_nodes) |
| 1571 | n->markDirty(bits: QSGNode::DirtyGeometry); |
| 1572 | } |
| 1573 | } else if (m_startedImageLoading < 2) { |
| 1574 | update();//To call prepareNextFrame() again from the renderThread |
| 1575 | } |
| 1576 | } |
| 1577 | |
| 1578 | if (!node) { |
| 1579 | node = m_outgoingNode; |
| 1580 | m_outgoingNode = nullptr; |
| 1581 | } |
| 1582 | |
| 1583 | return node; |
| 1584 | } |
| 1585 | |
| 1586 | bool QQuickImageParticle::prepareNextFrame(QSGNode **node) |
| 1587 | { |
| 1588 | if (*node == nullptr){//TODO: Staggered loading (as emitted) |
| 1589 | buildParticleNodes(passThrough: node); |
| 1590 | if (m_debugMode) { |
| 1591 | qDebug() << "QQuickImageParticle Feature level: " << perfLevel; |
| 1592 | qDebug() << "QQuickImageParticle Nodes: " ; |
| 1593 | int count = 0; |
| 1594 | for (auto it = m_nodes.keyBegin(), end = m_nodes.keyEnd(); it != end; ++it) { |
| 1595 | qDebug() << "Group " << *it << " (" << m_system->groupData[*it]->size() |
| 1596 | << " particles)" ; |
| 1597 | count += m_system->groupData[*it]->size(); |
| 1598 | } |
| 1599 | qDebug() << "Total count: " << count; |
| 1600 | } |
| 1601 | if (*node == nullptr) |
| 1602 | return false; |
| 1603 | } |
| 1604 | qint64 timeStamp = m_system->systemSync(p: this); |
| 1605 | |
| 1606 | qreal time = timeStamp / 1000.; |
| 1607 | |
| 1608 | switch (perfLevel){//Fall-through intended |
| 1609 | case Sprites: |
| 1610 | //Advance State |
| 1611 | if (m_spriteEngine) |
| 1612 | m_spriteEngine->updateSprites(time: timeStamp);//fires signals if anim changed |
| 1613 | spritesUpdate(time); |
| 1614 | Q_FALLTHROUGH(); |
| 1615 | case Tabled: |
| 1616 | case Deformable: |
| 1617 | case Colored: |
| 1618 | case ColoredPoint: |
| 1619 | case SimplePoint: |
| 1620 | default: //Also Simple |
| 1621 | getState(m: m_material)->timestamp = time; |
| 1622 | break; |
| 1623 | } |
| 1624 | |
| 1625 | bool active = false; |
| 1626 | for (auto groupId : groupIds()) { |
| 1627 | if (m_system->groupData[groupId]->isActive()) { |
| 1628 | active = true; |
| 1629 | break; |
| 1630 | } |
| 1631 | } |
| 1632 | |
| 1633 | const bool dirty = active || m_previousActive; |
| 1634 | if (dirty) { |
| 1635 | foreach (QSGGeometryNode* node, m_nodes) |
| 1636 | node->markDirty(bits: QSGNode::DirtyMaterial); |
| 1637 | } |
| 1638 | |
| 1639 | m_previousActive = active; |
| 1640 | return dirty; |
| 1641 | } |
| 1642 | |
| 1643 | void QQuickImageParticle::spritesUpdate(qreal time) |
| 1644 | { |
| 1645 | ImageMaterialData *state = getState(m: m_material); |
| 1646 | // Sprite progression handled CPU side, so as to have per-frame control. |
| 1647 | for (auto groupId : groupIds()) { |
| 1648 | for (QQuickParticleData* mainDatum : std::as_const(t&: m_system->groupData[groupId]->data)) { |
| 1649 | QSGGeometryNode *node = m_nodes[groupId]; |
| 1650 | if (!node) |
| 1651 | continue; |
| 1652 | //TODO: Interpolate between two different animations if it's going to transition next frame |
| 1653 | // This is particularly important for cut-up sprites. |
| 1654 | QQuickParticleData* datum = (mainDatum->animationOwner == this ? mainDatum : getShadowDatum(datum: mainDatum)); |
| 1655 | int spriteIdx = 0; |
| 1656 | for (int i = 0; i<m_startsIdx.size(); i++) { |
| 1657 | if (m_startsIdx[i].second == groupId){ |
| 1658 | spriteIdx = m_startsIdx[i].first + datum->index; |
| 1659 | break; |
| 1660 | } |
| 1661 | } |
| 1662 | |
| 1663 | double frameAt; |
| 1664 | qreal progress = 0; |
| 1665 | |
| 1666 | if (datum->frameDuration > 0) { |
| 1667 | qreal frame = (time - datum->animT)/(datum->frameDuration / 1000.0); |
| 1668 | frame = qBound(min: (qreal)0.0, val: frame, max: (qreal)((qreal)datum->frameCount - 1.0));//Stop at count-1 frames until we have between anim interpolation |
| 1669 | if (m_spritesInterpolate) |
| 1670 | progress = std::modf(x: frame,iptr: &frameAt); |
| 1671 | else |
| 1672 | std::modf(x: frame,iptr: &frameAt); |
| 1673 | } else { |
| 1674 | datum->frameAt++; |
| 1675 | if (datum->frameAt >= datum->frameCount){ |
| 1676 | datum->frameAt = 0; |
| 1677 | m_spriteEngine->advance(index: spriteIdx); |
| 1678 | } |
| 1679 | frameAt = datum->frameAt; |
| 1680 | } |
| 1681 | if (m_spriteEngine->sprite(sprite: spriteIdx)->reverse())//### Store this in datum too? |
| 1682 | frameAt = (datum->frameCount - 1) - frameAt; |
| 1683 | QSizeF sheetSize = state->animSheetSize; |
| 1684 | qreal y = datum->animY / sheetSize.height(); |
| 1685 | qreal w = datum->animWidth / sheetSize.width(); |
| 1686 | qreal h = datum->animHeight / sheetSize.height(); |
| 1687 | qreal x1 = datum->animX / sheetSize.width(); |
| 1688 | x1 += frameAt * w; |
| 1689 | qreal x2 = x1; |
| 1690 | if (frameAt < (datum->frameCount-1)) |
| 1691 | x2 += w; |
| 1692 | |
| 1693 | SpriteVertex *spriteVertices = (SpriteVertex *) node->geometry()->vertexData(); |
| 1694 | spriteVertices += datum->index*4; |
| 1695 | for (int i=0; i<4; i++) { |
| 1696 | spriteVertices[i].animX1 = x1; |
| 1697 | spriteVertices[i].animY1 = y; |
| 1698 | spriteVertices[i].animX2 = x2; |
| 1699 | spriteVertices[i].animW = w; |
| 1700 | spriteVertices[i].animH = h; |
| 1701 | spriteVertices[i].animProgress = progress; |
| 1702 | } |
| 1703 | } |
| 1704 | } |
| 1705 | } |
| 1706 | |
| 1707 | void QQuickImageParticle::spriteAdvance(int spriteIdx) |
| 1708 | { |
| 1709 | if (!m_startsIdx.size())//Probably overly defensive |
| 1710 | return; |
| 1711 | |
| 1712 | int gIdx = -1; |
| 1713 | int i; |
| 1714 | for (i = 0; i<m_startsIdx.size(); i++) { |
| 1715 | if (spriteIdx < m_startsIdx[i].first) { |
| 1716 | gIdx = m_startsIdx[i-1].second; |
| 1717 | break; |
| 1718 | } |
| 1719 | } |
| 1720 | if (gIdx == -1) |
| 1721 | gIdx = m_startsIdx[i-1].second; |
| 1722 | int pIdx = spriteIdx - m_startsIdx[i-1].first; |
| 1723 | |
| 1724 | QQuickParticleData* mainDatum = m_system->groupData[gIdx]->data[pIdx]; |
| 1725 | QQuickParticleData* datum = (mainDatum->animationOwner == this ? mainDatum : getShadowDatum(datum: mainDatum)); |
| 1726 | |
| 1727 | datum->animIdx = m_spriteEngine->spriteState(sprite: spriteIdx); |
| 1728 | datum->animT = m_spriteEngine->spriteStart(sprite: spriteIdx)/1000.0; |
| 1729 | datum->frameCount = m_spriteEngine->spriteFrames(sprite: spriteIdx); |
| 1730 | datum->frameDuration = m_spriteEngine->spriteDuration(sprite: spriteIdx) / datum->frameCount; |
| 1731 | datum->animX = m_spriteEngine->spriteX(sprite: spriteIdx); |
| 1732 | datum->animY = m_spriteEngine->spriteY(sprite: spriteIdx); |
| 1733 | datum->animWidth = m_spriteEngine->spriteWidth(sprite: spriteIdx); |
| 1734 | datum->animHeight = m_spriteEngine->spriteHeight(sprite: spriteIdx); |
| 1735 | } |
| 1736 | |
| 1737 | void QQuickImageParticle::initialize(int gIdx, int pIdx) |
| 1738 | { |
| 1739 | Color4ub color; |
| 1740 | QQuickParticleData* datum = m_system->groupData[gIdx]->data[pIdx]; |
| 1741 | qreal redVariation = m_color_variation + m_redVariation; |
| 1742 | qreal greenVariation = m_color_variation + m_greenVariation; |
| 1743 | qreal blueVariation = m_color_variation + m_blueVariation; |
| 1744 | int spriteIdx = 0; |
| 1745 | if (m_spriteEngine) { |
| 1746 | spriteIdx = m_idxStarts[gIdx] + datum->index; |
| 1747 | if (spriteIdx >= m_spriteEngine->count()) |
| 1748 | m_spriteEngine->setCount(spriteIdx+1); |
| 1749 | } |
| 1750 | |
| 1751 | float rotation; |
| 1752 | float rotationVelocity; |
| 1753 | uchar autoRotate; |
| 1754 | switch (perfLevel){//Fall-through is intended on all of them |
| 1755 | case Sprites: |
| 1756 | // Initial Sprite State |
| 1757 | if (m_explicitAnimation && m_spriteEngine){ |
| 1758 | if (!datum->animationOwner) |
| 1759 | datum->animationOwner = this; |
| 1760 | QQuickParticleData* writeTo = (datum->animationOwner == this ? datum : getShadowDatum(datum)); |
| 1761 | writeTo->animT = writeTo->t; |
| 1762 | //writeTo->animInterpolate = m_spritesInterpolate; |
| 1763 | if (m_spriteEngine){ |
| 1764 | m_spriteEngine->start(index: spriteIdx); |
| 1765 | writeTo->frameCount = m_spriteEngine->spriteFrames(sprite: spriteIdx); |
| 1766 | writeTo->frameDuration = m_spriteEngine->spriteDuration(sprite: spriteIdx) / writeTo->frameCount; |
| 1767 | writeTo->animIdx = 0;//Always starts at 0 |
| 1768 | writeTo->frameAt = -1; |
| 1769 | writeTo->animX = m_spriteEngine->spriteX(sprite: spriteIdx); |
| 1770 | writeTo->animY = m_spriteEngine->spriteY(sprite: spriteIdx); |
| 1771 | writeTo->animWidth = m_spriteEngine->spriteWidth(sprite: spriteIdx); |
| 1772 | writeTo->animHeight = m_spriteEngine->spriteHeight(sprite: spriteIdx); |
| 1773 | } |
| 1774 | } else { |
| 1775 | ImageMaterialData *state = getState(m: m_material); |
| 1776 | QQuickParticleData* writeTo = getShadowDatum(datum); |
| 1777 | writeTo->animT = datum->t; |
| 1778 | writeTo->frameCount = 1; |
| 1779 | writeTo->frameDuration = 60000000.0; |
| 1780 | writeTo->frameAt = -1; |
| 1781 | writeTo->animIdx = 0; |
| 1782 | writeTo->animT = 0; |
| 1783 | writeTo->animX = writeTo->animY = 0; |
| 1784 | writeTo->animWidth = state->animSheetSize.width(); |
| 1785 | writeTo->animHeight = state->animSheetSize.height(); |
| 1786 | } |
| 1787 | Q_FALLTHROUGH(); |
| 1788 | case Tabled: |
| 1789 | case Deformable: |
| 1790 | //Initial Rotation |
| 1791 | if (m_explicitDeformation){ |
| 1792 | if (!datum->deformationOwner) |
| 1793 | datum->deformationOwner = this; |
| 1794 | if (m_xVector){ |
| 1795 | const QPointF &ret = m_xVector->sample(from: QPointF(datum->x, datum->y)); |
| 1796 | if (datum->deformationOwner == this) { |
| 1797 | datum->xx = ret.x(); |
| 1798 | datum->xy = ret.y(); |
| 1799 | } else { |
| 1800 | QQuickParticleData* shadow = getShadowDatum(datum); |
| 1801 | shadow->xx = ret.x(); |
| 1802 | shadow->xy = ret.y(); |
| 1803 | } |
| 1804 | } |
| 1805 | if (m_yVector){ |
| 1806 | const QPointF &ret = m_yVector->sample(from: QPointF(datum->x, datum->y)); |
| 1807 | if (datum->deformationOwner == this) { |
| 1808 | datum->yx = ret.x(); |
| 1809 | datum->yy = ret.y(); |
| 1810 | } else { |
| 1811 | QQuickParticleData* shadow = getShadowDatum(datum); |
| 1812 | shadow->yx = ret.x(); |
| 1813 | shadow->yy = ret.y(); |
| 1814 | } |
| 1815 | } |
| 1816 | } |
| 1817 | |
| 1818 | if (m_explicitRotation){ |
| 1819 | if (!datum->rotationOwner) |
| 1820 | datum->rotationOwner = this; |
| 1821 | rotation = qDegreesToRadians( |
| 1822 | degrees: m_rotation + (m_rotationVariation |
| 1823 | - 2 * QRandomGenerator::global()->bounded(highest: m_rotationVariation))); |
| 1824 | rotationVelocity = qDegreesToRadians( |
| 1825 | degrees: m_rotationVelocity |
| 1826 | + (m_rotationVelocityVariation |
| 1827 | - 2 * QRandomGenerator::global()->bounded(highest: m_rotationVelocityVariation))); |
| 1828 | autoRotate = m_autoRotation ? 1 : 0; |
| 1829 | if (datum->rotationOwner == this) { |
| 1830 | datum->rotation = rotation; |
| 1831 | datum->rotationVelocity = rotationVelocity; |
| 1832 | datum->autoRotate = autoRotate; |
| 1833 | } else { |
| 1834 | QQuickParticleData* shadow = getShadowDatum(datum); |
| 1835 | shadow->rotation = rotation; |
| 1836 | shadow->rotationVelocity = rotationVelocity; |
| 1837 | shadow->autoRotate = autoRotate; |
| 1838 | } |
| 1839 | } |
| 1840 | Q_FALLTHROUGH(); |
| 1841 | case Colored: |
| 1842 | Q_FALLTHROUGH(); |
| 1843 | case ColoredPoint: |
| 1844 | //Color initialization |
| 1845 | // Particle color |
| 1846 | if (m_explicitColor) { |
| 1847 | if (!datum->colorOwner) |
| 1848 | datum->colorOwner = this; |
| 1849 | const auto rgbColor = m_color.toRgb(); |
| 1850 | color.r = rgbColor.red() * (1 - redVariation) + QRandomGenerator::global()->bounded(highest: 256) * redVariation; |
| 1851 | color.g = rgbColor.green() * (1 - greenVariation) + QRandomGenerator::global()->bounded(highest: 256) * greenVariation; |
| 1852 | color.b = rgbColor.blue() * (1 - blueVariation) + QRandomGenerator::global()->bounded(highest: 256) * blueVariation; |
| 1853 | color.a = m_alpha * rgbColor.alpha() * (1 - m_alphaVariation) + QRandomGenerator::global()->bounded(highest: 256) * m_alphaVariation; |
| 1854 | if (datum->colorOwner == this) |
| 1855 | datum->color = color; |
| 1856 | else |
| 1857 | getShadowDatum(datum)->color = color; |
| 1858 | } |
| 1859 | break; |
| 1860 | default: |
| 1861 | break; |
| 1862 | } |
| 1863 | } |
| 1864 | |
| 1865 | void QQuickImageParticle::commit(int gIdx, int pIdx) |
| 1866 | { |
| 1867 | if (m_pleaseReset) |
| 1868 | return; |
| 1869 | QSGGeometryNode *node = m_nodes[gIdx]; |
| 1870 | if (!node) |
| 1871 | return; |
| 1872 | QQuickParticleData* datum = m_system->groupData[gIdx]->data[pIdx]; |
| 1873 | SpriteVertex *spriteVertices = (SpriteVertex *) node->geometry()->vertexData(); |
| 1874 | DeformableVertex *deformableVertices = (DeformableVertex *) node->geometry()->vertexData(); |
| 1875 | ColoredVertex *coloredVertices = (ColoredVertex *) node->geometry()->vertexData(); |
| 1876 | ColoredPointVertex *coloredPointVertices = (ColoredPointVertex *) node->geometry()->vertexData(); |
| 1877 | SimplePointVertex *simplePointVertices = (SimplePointVertex *) node->geometry()->vertexData(); |
| 1878 | switch (perfLevel){//No automatic fall through intended on this one |
| 1879 | case Sprites: |
| 1880 | spriteVertices += pIdx*4; |
| 1881 | for (int i=0; i<4; i++){ |
| 1882 | spriteVertices[i].x = datum->x - m_systemOffset.x(); |
| 1883 | spriteVertices[i].y = datum->y - m_systemOffset.y(); |
| 1884 | spriteVertices[i].t = datum->t; |
| 1885 | spriteVertices[i].lifeSpan = datum->lifeSpan; |
| 1886 | spriteVertices[i].size = datum->size; |
| 1887 | spriteVertices[i].endSize = datum->endSize; |
| 1888 | spriteVertices[i].vx = datum->vx; |
| 1889 | spriteVertices[i].vy = datum->vy; |
| 1890 | spriteVertices[i].ax = datum->ax; |
| 1891 | spriteVertices[i].ay = datum->ay; |
| 1892 | if (m_explicitDeformation && datum->deformationOwner != this) { |
| 1893 | QQuickParticleData* shadow = getShadowDatum(datum); |
| 1894 | spriteVertices[i].xx = shadow->xx; |
| 1895 | spriteVertices[i].xy = shadow->xy; |
| 1896 | spriteVertices[i].yx = shadow->yx; |
| 1897 | spriteVertices[i].yy = shadow->yy; |
| 1898 | } else { |
| 1899 | spriteVertices[i].xx = datum->xx; |
| 1900 | spriteVertices[i].xy = datum->xy; |
| 1901 | spriteVertices[i].yx = datum->yx; |
| 1902 | spriteVertices[i].yy = datum->yy; |
| 1903 | } |
| 1904 | if (m_explicitRotation && datum->rotationOwner != this) { |
| 1905 | QQuickParticleData* shadow = getShadowDatum(datum); |
| 1906 | spriteVertices[i].rotation = shadow->rotation; |
| 1907 | spriteVertices[i].rotationVelocity = shadow->rotationVelocity; |
| 1908 | spriteVertices[i].autoRotate = shadow->autoRotate; |
| 1909 | } else { |
| 1910 | spriteVertices[i].rotation = datum->rotation; |
| 1911 | spriteVertices[i].rotationVelocity = datum->rotationVelocity; |
| 1912 | spriteVertices[i].autoRotate = datum->autoRotate; |
| 1913 | } |
| 1914 | //Sprite-related vertices updated per-frame in spritesUpdate(), not on demand |
| 1915 | if (m_explicitColor && datum->colorOwner != this) { |
| 1916 | QQuickParticleData* shadow = getShadowDatum(datum); |
| 1917 | spriteVertices[i].color = shadow->color; |
| 1918 | } else { |
| 1919 | spriteVertices[i].color = datum->color; |
| 1920 | } |
| 1921 | } |
| 1922 | break; |
| 1923 | case Tabled: //Fall through until it has its own vertex class |
| 1924 | case Deformable: |
| 1925 | deformableVertices += pIdx*4; |
| 1926 | for (int i=0; i<4; i++){ |
| 1927 | deformableVertices[i].x = datum->x - m_systemOffset.x(); |
| 1928 | deformableVertices[i].y = datum->y - m_systemOffset.y(); |
| 1929 | deformableVertices[i].t = datum->t; |
| 1930 | deformableVertices[i].lifeSpan = datum->lifeSpan; |
| 1931 | deformableVertices[i].size = datum->size; |
| 1932 | deformableVertices[i].endSize = datum->endSize; |
| 1933 | deformableVertices[i].vx = datum->vx; |
| 1934 | deformableVertices[i].vy = datum->vy; |
| 1935 | deformableVertices[i].ax = datum->ax; |
| 1936 | deformableVertices[i].ay = datum->ay; |
| 1937 | if (m_explicitDeformation && datum->deformationOwner != this) { |
| 1938 | QQuickParticleData* shadow = getShadowDatum(datum); |
| 1939 | deformableVertices[i].xx = shadow->xx; |
| 1940 | deformableVertices[i].xy = shadow->xy; |
| 1941 | deformableVertices[i].yx = shadow->yx; |
| 1942 | deformableVertices[i].yy = shadow->yy; |
| 1943 | } else { |
| 1944 | deformableVertices[i].xx = datum->xx; |
| 1945 | deformableVertices[i].xy = datum->xy; |
| 1946 | deformableVertices[i].yx = datum->yx; |
| 1947 | deformableVertices[i].yy = datum->yy; |
| 1948 | } |
| 1949 | if (m_explicitRotation && datum->rotationOwner != this) { |
| 1950 | QQuickParticleData* shadow = getShadowDatum(datum); |
| 1951 | deformableVertices[i].rotation = shadow->rotation; |
| 1952 | deformableVertices[i].rotationVelocity = shadow->rotationVelocity; |
| 1953 | deformableVertices[i].autoRotate = shadow->autoRotate; |
| 1954 | } else { |
| 1955 | deformableVertices[i].rotation = datum->rotation; |
| 1956 | deformableVertices[i].rotationVelocity = datum->rotationVelocity; |
| 1957 | deformableVertices[i].autoRotate = datum->autoRotate; |
| 1958 | } |
| 1959 | if (m_explicitColor && datum->colorOwner != this) { |
| 1960 | QQuickParticleData* shadow = getShadowDatum(datum); |
| 1961 | deformableVertices[i].color = shadow->color; |
| 1962 | } else { |
| 1963 | deformableVertices[i].color = datum->color; |
| 1964 | } |
| 1965 | } |
| 1966 | break; |
| 1967 | case Colored: |
| 1968 | coloredVertices += pIdx*4; |
| 1969 | for (int i=0; i<4; i++){ |
| 1970 | coloredVertices[i].x = datum->x - m_systemOffset.x(); |
| 1971 | coloredVertices[i].y = datum->y - m_systemOffset.y(); |
| 1972 | coloredVertices[i].t = datum->t; |
| 1973 | coloredVertices[i].lifeSpan = datum->lifeSpan; |
| 1974 | coloredVertices[i].size = datum->size; |
| 1975 | coloredVertices[i].endSize = datum->endSize; |
| 1976 | coloredVertices[i].vx = datum->vx; |
| 1977 | coloredVertices[i].vy = datum->vy; |
| 1978 | coloredVertices[i].ax = datum->ax; |
| 1979 | coloredVertices[i].ay = datum->ay; |
| 1980 | if (m_explicitColor && datum->colorOwner != this) { |
| 1981 | QQuickParticleData* shadow = getShadowDatum(datum); |
| 1982 | coloredVertices[i].color = shadow->color; |
| 1983 | } else { |
| 1984 | coloredVertices[i].color = datum->color; |
| 1985 | } |
| 1986 | } |
| 1987 | break; |
| 1988 | case ColoredPoint: |
| 1989 | coloredPointVertices += pIdx*1; |
| 1990 | for (int i=0; i<1; i++){ |
| 1991 | coloredPointVertices[i].x = datum->x - m_systemOffset.x(); |
| 1992 | coloredPointVertices[i].y = datum->y - m_systemOffset.y(); |
| 1993 | coloredPointVertices[i].t = datum->t; |
| 1994 | coloredPointVertices[i].lifeSpan = datum->lifeSpan; |
| 1995 | coloredPointVertices[i].size = datum->size; |
| 1996 | coloredPointVertices[i].endSize = datum->endSize; |
| 1997 | coloredPointVertices[i].vx = datum->vx; |
| 1998 | coloredPointVertices[i].vy = datum->vy; |
| 1999 | coloredPointVertices[i].ax = datum->ax; |
| 2000 | coloredPointVertices[i].ay = datum->ay; |
| 2001 | if (m_explicitColor && datum->colorOwner != this) { |
| 2002 | QQuickParticleData* shadow = getShadowDatum(datum); |
| 2003 | coloredPointVertices[i].color = shadow->color; |
| 2004 | } else { |
| 2005 | coloredPointVertices[i].color = datum->color; |
| 2006 | } |
| 2007 | } |
| 2008 | break; |
| 2009 | case SimplePoint: |
| 2010 | simplePointVertices += pIdx*1; |
| 2011 | for (int i=0; i<1; i++){ |
| 2012 | simplePointVertices[i].x = datum->x - m_systemOffset.x(); |
| 2013 | simplePointVertices[i].y = datum->y - m_systemOffset.y(); |
| 2014 | simplePointVertices[i].t = datum->t; |
| 2015 | simplePointVertices[i].lifeSpan = datum->lifeSpan; |
| 2016 | simplePointVertices[i].size = datum->size; |
| 2017 | simplePointVertices[i].endSize = datum->endSize; |
| 2018 | simplePointVertices[i].vx = datum->vx; |
| 2019 | simplePointVertices[i].vy = datum->vy; |
| 2020 | simplePointVertices[i].ax = datum->ax; |
| 2021 | simplePointVertices[i].ay = datum->ay; |
| 2022 | } |
| 2023 | break; |
| 2024 | default: |
| 2025 | break; |
| 2026 | } |
| 2027 | } |
| 2028 | |
| 2029 | |
| 2030 | |
| 2031 | QT_END_NAMESPACE |
| 2032 | |
| 2033 | #include "moc_qquickimageparticle_p.cpp" |
| 2034 | |