| 1 | // Copyright (C) 2016 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #include "qsgdefaultcontext_p.h" |
| 5 | |
| 6 | #include <QtQuick/private/qsgdefaultinternalrectanglenode_p.h> |
| 7 | #include <QtQuick/private/qsgdefaultinternalimagenode_p.h> |
| 8 | #include <QtQuick/private/qsgdefaultpainternode_p.h> |
| 9 | #include <QtQuick/private/qsgdefaultglyphnode_p.h> |
| 10 | #include <QtQuick/private/qsgcurveglyphnode_p.h> |
| 11 | #include <QtQuick/private/qsgdistancefieldglyphnode_p.h> |
| 12 | #include <QtQuick/private/qsgdistancefieldglyphnode_p_p.h> |
| 13 | #include <QtQuick/private/qsgrhisupport_p.h> |
| 14 | #include <QtQuick/private/qsgrhilayer_p.h> |
| 15 | #include <QtQuick/private/qsgdefaultrendercontext_p.h> |
| 16 | #include <QtQuick/private/qsgdefaultrectanglenode_p.h> |
| 17 | #include <QtQuick/private/qsgdefaultimagenode_p.h> |
| 18 | #include <QtQuick/private/qsgdefaultninepatchnode_p.h> |
| 19 | #if QT_CONFIG(quick_sprite) |
| 20 | #include <QtQuick/private/qsgdefaultspritenode_p.h> |
| 21 | #endif |
| 22 | #include <QtQuick/private/qsgrhishadereffectnode_p.h> |
| 23 | #include <QtQuick/private/qsginternaltextnode_p.h> |
| 24 | #include <QtQuick/private/qsgrhiinternaltextnode_p.h> |
| 25 | |
| 26 | #include <QOpenGLContext> |
| 27 | |
| 28 | #include <QtQuick/private/qquickwindow_p.h> |
| 29 | #include <QtQuick/private/qquickitem_p.h> |
| 30 | |
| 31 | #include <private/qqmlglobal_p.h> |
| 32 | |
| 33 | #include <algorithm> |
| 34 | |
| 35 | #include <rhi/qrhi.h> |
| 36 | |
| 37 | QT_BEGIN_NAMESPACE |
| 38 | |
| 39 | namespace QSGMultisampleAntialiasing { |
| 40 | class ImageNode : public QSGDefaultInternalImageNode { |
| 41 | public: |
| 42 | ImageNode(QSGDefaultRenderContext *rc) : QSGDefaultInternalImageNode(rc) { } |
| 43 | void setAntialiasing(bool) override { } |
| 44 | }; |
| 45 | |
| 46 | class RectangleNode : public QSGDefaultInternalRectangleNode { |
| 47 | public: |
| 48 | void setAntialiasing(bool) override { } |
| 49 | }; |
| 50 | } |
| 51 | |
| 52 | DEFINE_BOOL_CONFIG_OPTION(qmlDisableDistanceField, QML_DISABLE_DISTANCEFIELD) |
| 53 | |
| 54 | QSGDefaultContext::QSGDefaultContext(QObject *parent) |
| 55 | : QSGContext (parent) |
| 56 | , m_antialiasingMethod(QSGContext::UndecidedAntialiasing) |
| 57 | , m_distanceFieldDisabled(qmlDisableDistanceField()) |
| 58 | , m_distanceFieldAntialiasing(QSGGlyphNode::HighQualitySubPixelAntialiasing) |
| 59 | , m_distanceFieldAntialiasingDecided(false) |
| 60 | { |
| 61 | if (Q_UNLIKELY(!qEnvironmentVariableIsEmpty("QSG_DISTANCEFIELD_ANTIALIASING" ))) { |
| 62 | const QByteArray mode = qgetenv(varName: "QSG_DISTANCEFIELD_ANTIALIASING" ); |
| 63 | m_distanceFieldAntialiasingDecided = true; |
| 64 | if (mode == "subpixel" ) |
| 65 | m_distanceFieldAntialiasing = QSGGlyphNode::HighQualitySubPixelAntialiasing; |
| 66 | else if (mode == "subpixel-lowq" ) |
| 67 | m_distanceFieldAntialiasing = QSGGlyphNode::LowQualitySubPixelAntialiasing; |
| 68 | else if (mode == "gray" ) |
| 69 | m_distanceFieldAntialiasing = QSGGlyphNode::GrayAntialiasing; |
| 70 | } |
| 71 | |
| 72 | // Adds compatibility with Qt 5.3 and earlier's QSG_RENDER_TIMING |
| 73 | if (qEnvironmentVariableIsSet(varName: "QSG_RENDER_TIMING" )) { |
| 74 | const_cast<QLoggingCategory &>(QSG_LOG_TIME_GLYPH()).setEnabled(type: QtDebugMsg, enable: true); |
| 75 | const_cast<QLoggingCategory &>(QSG_LOG_TIME_TEXTURE()).setEnabled(type: QtDebugMsg, enable: true); |
| 76 | const_cast<QLoggingCategory &>(QSG_LOG_TIME_RENDERER()).setEnabled(type: QtDebugMsg, enable: true); |
| 77 | const_cast<QLoggingCategory &>(QSG_LOG_TIME_RENDERLOOP()).setEnabled(type: QtDebugMsg, enable: true); |
| 78 | const_cast<QLoggingCategory &>(QSG_LOG_TIME_COMPILATION()).setEnabled(type: QtDebugMsg, enable: true); |
| 79 | } |
| 80 | } |
| 81 | |
| 82 | QSGDefaultContext::~QSGDefaultContext() |
| 83 | { |
| 84 | |
| 85 | } |
| 86 | |
| 87 | void QSGDefaultContext::renderContextInitialized(QSGRenderContext *renderContext) |
| 88 | { |
| 89 | m_mutex.lock(); |
| 90 | |
| 91 | auto rc = static_cast<const QSGDefaultRenderContext *>(renderContext); |
| 92 | if (m_antialiasingMethod == UndecidedAntialiasing) { |
| 93 | if (Q_UNLIKELY(qEnvironmentVariableIsSet("QSG_ANTIALIASING_METHOD" ))) { |
| 94 | const QByteArray aaType = qgetenv(varName: "QSG_ANTIALIASING_METHOD" ); |
| 95 | if (aaType == "msaa" ) |
| 96 | m_antialiasingMethod = MsaaAntialiasing; |
| 97 | else if (aaType == "vertex" ) |
| 98 | m_antialiasingMethod = VertexAntialiasing; |
| 99 | } |
| 100 | if (m_antialiasingMethod == UndecidedAntialiasing) |
| 101 | m_antialiasingMethod = rc->msaaSampleCount() > 1 ? MsaaAntialiasing : VertexAntialiasing; |
| 102 | } |
| 103 | |
| 104 | #if QT_CONFIG(opengl) |
| 105 | // With OpenGL ES, use GrayAntialiasing, unless |
| 106 | // some value had been requested explicitly. This could not be decided |
| 107 | // before without a context. Now the context is ready. |
| 108 | if (!m_distanceFieldAntialiasingDecided) { |
| 109 | m_distanceFieldAntialiasingDecided = true; |
| 110 | Q_ASSERT(rc->rhi()); |
| 111 | if (rc->rhi()->backend() == QRhi::OpenGLES2 |
| 112 | && static_cast<const QRhiGles2NativeHandles *>(rc->rhi()->nativeHandles())->context->isOpenGLES()) |
| 113 | { |
| 114 | m_distanceFieldAntialiasing = QSGGlyphNode::GrayAntialiasing; |
| 115 | } |
| 116 | } |
| 117 | #endif |
| 118 | |
| 119 | m_mutex.unlock(); |
| 120 | } |
| 121 | |
| 122 | void QSGDefaultContext::renderContextInvalidated(QSGRenderContext *) |
| 123 | { |
| 124 | } |
| 125 | |
| 126 | QSGRenderContext *QSGDefaultContext::createRenderContext() |
| 127 | { |
| 128 | return new QSGDefaultRenderContext(this); |
| 129 | } |
| 130 | |
| 131 | QSGInternalRectangleNode *QSGDefaultContext::createInternalRectangleNode() |
| 132 | { |
| 133 | return m_antialiasingMethod == MsaaAntialiasing |
| 134 | ? new QSGMultisampleAntialiasing::RectangleNode |
| 135 | : new QSGDefaultInternalRectangleNode; |
| 136 | } |
| 137 | |
| 138 | QSGInternalImageNode *QSGDefaultContext::createInternalImageNode(QSGRenderContext *renderContext) |
| 139 | { |
| 140 | return m_antialiasingMethod == MsaaAntialiasing |
| 141 | ? new QSGMultisampleAntialiasing::ImageNode(static_cast<QSGDefaultRenderContext *>(renderContext)) |
| 142 | : new QSGDefaultInternalImageNode(static_cast<QSGDefaultRenderContext *>(renderContext)); |
| 143 | } |
| 144 | |
| 145 | QSGPainterNode *QSGDefaultContext::createPainterNode(QQuickPaintedItem *item) |
| 146 | { |
| 147 | return new QSGDefaultPainterNode(item); |
| 148 | } |
| 149 | |
| 150 | QSGInternalTextNode *QSGDefaultContext::createInternalTextNode(QSGRenderContext *renderContext) |
| 151 | { |
| 152 | return new QSGRhiInternalTextNode(renderContext); |
| 153 | } |
| 154 | |
| 155 | QSGGlyphNode *QSGDefaultContext::createGlyphNode(QSGRenderContext *rc, |
| 156 | QSGTextNode::RenderType renderType, |
| 157 | int renderTypeQuality) |
| 158 | { |
| 159 | if (renderType == QSGTextNode::CurveRendering) { |
| 160 | return new QSGCurveGlyphNode(rc); |
| 161 | } else if (m_distanceFieldDisabled || renderType == QSGTextNode::NativeRendering) { |
| 162 | return new QSGDefaultGlyphNode(rc); |
| 163 | } else { |
| 164 | QSGDistanceFieldGlyphNode *node = new QSGDistanceFieldGlyphNode(rc); |
| 165 | node->setPreferredAntialiasingMode(m_distanceFieldAntialiasing); |
| 166 | node->setRenderTypeQuality(renderTypeQuality); |
| 167 | return node; |
| 168 | } |
| 169 | } |
| 170 | |
| 171 | QSGLayer *QSGDefaultContext::createLayer(QSGRenderContext *renderContext) |
| 172 | { |
| 173 | return new QSGRhiLayer(renderContext); |
| 174 | } |
| 175 | |
| 176 | QSurfaceFormat QSGDefaultContext::defaultSurfaceFormat() const |
| 177 | { |
| 178 | QSurfaceFormat format = QSurfaceFormat::defaultFormat(); |
| 179 | // These depend solely on the env.vars., not QQuickGraphicsConfiguration |
| 180 | // since that does not have a flag that maps 100% to QSG_NO_xx_BUFFER. |
| 181 | static bool useDepth = qEnvironmentVariableIsEmpty(varName: "QSG_NO_DEPTH_BUFFER" ); |
| 182 | static bool useStencil = qEnvironmentVariableIsEmpty(varName: "QSG_NO_STENCIL_BUFFER" ); |
| 183 | static bool enableDebug = qEnvironmentVariableIsSet(varName: "QSG_OPENGL_DEBUG" ); |
| 184 | static bool disableVSync = qEnvironmentVariableIsSet(varName: "QSG_NO_VSYNC" ); |
| 185 | if (useDepth && format.depthBufferSize() == -1) |
| 186 | format.setDepthBufferSize(24); |
| 187 | else if (!useDepth) |
| 188 | format.setDepthBufferSize(0); |
| 189 | if (useStencil && format.stencilBufferSize() == -1) |
| 190 | format.setStencilBufferSize(8); |
| 191 | else if (!useStencil) |
| 192 | format.setStencilBufferSize(0); |
| 193 | if (enableDebug) |
| 194 | format.setOption(option: QSurfaceFormat::DebugContext); |
| 195 | if (QQuickWindow::hasDefaultAlphaBuffer()) |
| 196 | format.setAlphaBufferSize(8); |
| 197 | format.setSwapBehavior(QSurfaceFormat::DoubleBuffer); |
| 198 | if (disableVSync) // swapInterval defaults to 1, it has no -1 special value |
| 199 | format.setSwapInterval(0); |
| 200 | return format; |
| 201 | } |
| 202 | |
| 203 | void QSGDefaultContext::setDistanceFieldEnabled(bool enabled) |
| 204 | { |
| 205 | m_distanceFieldDisabled = !enabled; |
| 206 | } |
| 207 | |
| 208 | bool QSGDefaultContext::isDistanceFieldEnabled() const |
| 209 | { |
| 210 | return !m_distanceFieldDisabled; |
| 211 | } |
| 212 | |
| 213 | QSGRendererInterface *QSGDefaultContext::rendererInterface(QSGRenderContext *renderContext) |
| 214 | { |
| 215 | Q_UNUSED(renderContext); |
| 216 | return this; |
| 217 | } |
| 218 | |
| 219 | QSGRectangleNode *QSGDefaultContext::createRectangleNode() |
| 220 | { |
| 221 | return new QSGDefaultRectangleNode; |
| 222 | } |
| 223 | |
| 224 | QSGImageNode *QSGDefaultContext::createImageNode() |
| 225 | { |
| 226 | return new QSGDefaultImageNode; |
| 227 | } |
| 228 | |
| 229 | QSGNinePatchNode *QSGDefaultContext::createNinePatchNode() |
| 230 | { |
| 231 | return new QSGDefaultNinePatchNode; |
| 232 | } |
| 233 | |
| 234 | #if QT_CONFIG(quick_sprite) |
| 235 | QSGSpriteNode *QSGDefaultContext::createSpriteNode() |
| 236 | { |
| 237 | return new QSGDefaultSpriteNode; |
| 238 | } |
| 239 | #endif |
| 240 | |
| 241 | QSGGuiThreadShaderEffectManager *QSGDefaultContext::createGuiThreadShaderEffectManager() |
| 242 | { |
| 243 | return new QSGRhiGuiThreadShaderEffectManager; |
| 244 | } |
| 245 | |
| 246 | QSGShaderEffectNode *QSGDefaultContext::createShaderEffectNode(QSGRenderContext *renderContext) |
| 247 | { |
| 248 | return new QSGRhiShaderEffectNode(static_cast<QSGDefaultRenderContext *>(renderContext)); |
| 249 | } |
| 250 | |
| 251 | QSGRendererInterface::GraphicsApi QSGDefaultContext::graphicsApi() const |
| 252 | { |
| 253 | return QSGRhiSupport::instance()->graphicsApi(); |
| 254 | } |
| 255 | |
| 256 | void *QSGDefaultContext::getResource(QQuickWindow *window, Resource resource) const |
| 257 | { |
| 258 | if (!window) |
| 259 | return nullptr; |
| 260 | |
| 261 | // Unlike the graphicsApi and shaderType and similar queries, getting a |
| 262 | // native resource is only possible when there is an initialized |
| 263 | // rendercontext, or rather, only within rendering a frame, as per |
| 264 | // QSGRendererInterface docs. This is good since getting some things is |
| 265 | // only possible within a beginFrame - endFrame with the RHI. |
| 266 | |
| 267 | const QSGDefaultRenderContext *rc = static_cast<const QSGDefaultRenderContext *>( |
| 268 | QQuickWindowPrivate::get(c: window)->context); |
| 269 | QSGRhiSupport *rhiSupport = QSGRhiSupport::instance(); |
| 270 | |
| 271 | #if QT_CONFIG(vulkan) |
| 272 | if (resource == VulkanInstanceResource) |
| 273 | return window->vulkanInstance(); |
| 274 | #endif |
| 275 | return const_cast<void *>(rhiSupport->rifResource(res: resource, rc, w: window)); |
| 276 | } |
| 277 | |
| 278 | QSGRendererInterface::ShaderType QSGDefaultContext::shaderType() const |
| 279 | { |
| 280 | return RhiShader; |
| 281 | } |
| 282 | |
| 283 | QSGRendererInterface::ShaderCompilationTypes QSGDefaultContext::shaderCompilationType() const |
| 284 | { |
| 285 | return OfflineCompilation; |
| 286 | } |
| 287 | |
| 288 | QSGRendererInterface::ShaderSourceTypes QSGDefaultContext::shaderSourceType() const |
| 289 | { |
| 290 | return ShaderSourceFile; |
| 291 | } |
| 292 | |
| 293 | QT_END_NAMESPACE |
| 294 | |
| 295 | static void initResources() |
| 296 | { |
| 297 | Q_INIT_RESOURCE(scenegraph_shaders); |
| 298 | } |
| 299 | |
| 300 | Q_CONSTRUCTOR_FUNCTION(initResources) |
| 301 | |