1/*
2Copyright 2018 Google Inc. All Rights Reserved.
3
4Licensed under the Apache License, Version 2.0 (the "License");
5you may not use this file except in compliance with the License.
6You may obtain a copy of the License at
7
8 http://www.apache.org/licenses/LICENSE-2.0
9
10Unless required by applicable law or agreed to in writing, software
11distributed under the License is distributed on an "AS-IS" BASIS,
12WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13See the License for the specific language governing permissions and
14limitations under the License.
15*/
16
17#ifndef RESONANCE_AUDIO_GRAPH_FOA_ROTATOR_NODE_H_
18#define RESONANCE_AUDIO_GRAPH_FOA_ROTATOR_NODE_H_
19
20#include <memory>
21
22#include "ambisonics/foa_rotator.h"
23#include "base/audio_buffer.h"
24#include "base/constants_and_types.h"
25#include "graph/system_settings.h"
26#include "node/processing_node.h"
27
28namespace vraudio {
29
30// Node that accepts a single first order PeriphonicSoundfieldBuffer as input
31// and outputs a rotated PeriphonicSoundfieldBuffer of the corresponding
32// soundfield input using head rotation information from the system settings.
33class FoaRotatorNode : public ProcessingNode {
34 public:
35 FoaRotatorNode(SourceId source_id, const SystemSettings& system_settings);
36
37 protected:
38 // Implements ProcessingNode. Returns a null pointer if we are in stereo
39 // loudspeaker or stereo pan mode.
40 const AudioBuffer* AudioProcess(const NodeInput& input) override;
41
42 private:
43 const SystemSettings& system_settings_;
44
45 // Soundfield rotator used to rotate first order soundfields.
46 FoaRotator foa_rotator_;
47
48 // Output buffer.
49 AudioBuffer output_buffer_;
50};
51
52} // namespace vraudio
53
54#endif // RESONANCE_AUDIO_GRAPH_FOA_ROTATOR_NODE_H_
55

source code of qtmultimedia/src/3rdparty/resonance-audio/resonance_audio/graph/foa_rotator_node.h