1/*
2Copyright 2018 Google Inc. All Rights Reserved.
3
4Licensed under the Apache License, Version 2.0 (the "License");
5you may not use this file except in compliance with the License.
6You may obtain a copy of the License at
7
8 http://www.apache.org/licenses/LICENSE-2.0
9
10Unless required by applicable law or agreed to in writing, software
11distributed under the License is distributed on an "AS-IS" BASIS,
12WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13See the License for the specific language governing permissions and
14limitations under the License.
15*/
16
17#include "graph/foa_rotator_node.h"
18
19#include "base/logging.h"
20
21
22namespace vraudio {
23
24FoaRotatorNode::FoaRotatorNode(SourceId source_id,
25 const SystemSettings& system_settings)
26 : system_settings_(system_settings),
27 output_buffer_(kNumFirstOrderAmbisonicChannels,
28 system_settings.GetFramesPerBuffer()) {
29 output_buffer_.Clear();
30 output_buffer_.set_source_id(source_id);
31}
32
33const AudioBuffer* FoaRotatorNode::AudioProcess(const NodeInput& input) {
34
35
36 // Get the soundfield input buffer.
37 const AudioBuffer* input_buffer = input.GetSingleInput();
38 DCHECK(input_buffer);
39 DCHECK_GT(input_buffer->num_frames(), 0U);
40 DCHECK_EQ(input_buffer->num_channels(), 4U);
41 DCHECK_EQ(input_buffer->source_id(), output_buffer_.source_id());
42
43 // Rotate soundfield buffer by the inverse head orientation.
44 const auto source_parameters =
45 system_settings_.GetSourceParameters(source_id: input_buffer->source_id());
46 if (source_parameters == nullptr) {
47 LOG(WARNING) << "Could not find source parameters";
48 return nullptr;
49 }
50
51 const WorldRotation& source_rotation =
52 source_parameters->object_transform.rotation;
53 const WorldRotation inverse_head_rotation =
54 system_settings_.GetHeadRotation().conjugate();
55 const WorldRotation rotation = inverse_head_rotation * source_rotation;
56 const bool rotation_applied =
57 foa_rotator_.Process(target_rotation: rotation, input: *input_buffer, output: &output_buffer_);
58
59 if (!rotation_applied) {
60 return input_buffer;
61 }
62
63 // Copy buffer parameters.
64 return &output_buffer_;
65}
66
67} // namespace vraudio
68

source code of qtmultimedia/src/3rdparty/resonance-audio/resonance_audio/graph/foa_rotator_node.cc