| 1 | /* | 
| 2 | Copyright 2018 Google Inc. All Rights Reserved. | 
| 3 |  | 
| 4 | Licensed under the Apache License, Version 2.0 (the "License"); | 
| 5 | you may not use this file except in compliance with the License. | 
| 6 | You may obtain a copy of the License at | 
| 7 |  | 
| 8 |     http://www.apache.org/licenses/LICENSE-2.0 | 
| 9 |  | 
| 10 | Unless required by applicable law or agreed to in writing, software | 
| 11 | distributed under the License is distributed on an "AS-IS" BASIS, | 
| 12 | WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
| 13 | See the License for the specific language governing permissions and | 
| 14 | limitations under the License. | 
| 15 | */ | 
| 16 |  | 
| 17 | #include "graph/foa_rotator_node.h" | 
| 18 |  | 
| 19 | #include "base/logging.h" | 
| 20 |  | 
| 21 |  | 
| 22 | namespace vraudio { | 
| 23 |  | 
| 24 | FoaRotatorNode::FoaRotatorNode(SourceId source_id, | 
| 25 |                                const SystemSettings& system_settings) | 
| 26 |     : system_settings_(system_settings), | 
| 27 |       output_buffer_(kNumFirstOrderAmbisonicChannels, | 
| 28 |                      system_settings.GetFramesPerBuffer()) { | 
| 29 |   output_buffer_.Clear(); | 
| 30 |   output_buffer_.set_source_id(source_id); | 
| 31 | } | 
| 32 |  | 
| 33 | const AudioBuffer* FoaRotatorNode::AudioProcess(const NodeInput& input) { | 
| 34 |  | 
| 35 |  | 
| 36 |   // Get the soundfield input buffer. | 
| 37 |   const AudioBuffer* input_buffer = input.GetSingleInput(); | 
| 38 |   DCHECK(input_buffer); | 
| 39 |   DCHECK_GT(input_buffer->num_frames(), 0U); | 
| 40 |   DCHECK_EQ(input_buffer->num_channels(), 4U); | 
| 41 |   DCHECK_EQ(input_buffer->source_id(), output_buffer_.source_id()); | 
| 42 |  | 
| 43 |   // Rotate soundfield buffer by the inverse head orientation. | 
| 44 |   const auto source_parameters = | 
| 45 |       system_settings_.GetSourceParameters(source_id: input_buffer->source_id()); | 
| 46 |   if (source_parameters == nullptr) { | 
| 47 |     LOG(WARNING) << "Could not find source parameters" ; | 
| 48 |     return nullptr; | 
| 49 |   } | 
| 50 |  | 
| 51 |   const WorldRotation& source_rotation = | 
| 52 |       source_parameters->object_transform.rotation; | 
| 53 |   const WorldRotation inverse_head_rotation = | 
| 54 |       system_settings_.GetHeadRotation().conjugate(); | 
| 55 |   const WorldRotation rotation = inverse_head_rotation * source_rotation; | 
| 56 |   const bool rotation_applied = | 
| 57 |       foa_rotator_.Process(target_rotation: rotation, input: *input_buffer, output: &output_buffer_); | 
| 58 |  | 
| 59 |   if (!rotation_applied) { | 
| 60 |     return input_buffer; | 
| 61 |   } | 
| 62 |  | 
| 63 |   // Copy buffer parameters. | 
| 64 |   return &output_buffer_; | 
| 65 | } | 
| 66 |  | 
| 67 | }  // namespace vraudio | 
| 68 |  |