| 1 | /* |
| 2 | Copyright 2018 Google Inc. All Rights Reserved. |
| 3 | |
| 4 | Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | you may not use this file except in compliance with the License. |
| 6 | You may obtain a copy of the License at |
| 7 | |
| 8 | http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | |
| 10 | Unless required by applicable law or agreed to in writing, software |
| 11 | distributed under the License is distributed on an "AS-IS" BASIS, |
| 12 | WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | See the License for the specific language governing permissions and |
| 14 | limitations under the License. |
| 15 | */ |
| 16 | |
| 17 | #include "graph/gain_mixer_node.h" |
| 18 | |
| 19 | #include <vector> |
| 20 | |
| 21 | #include "base/constants_and_types.h" |
| 22 | |
| 23 | |
| 24 | namespace vraudio { |
| 25 | |
| 26 | GainMixerNode::GainMixerNode(const AttenuationType& attenuation_type, |
| 27 | const SystemSettings& system_settings, |
| 28 | size_t num_channels) |
| 29 | : mute_enabled_(false), |
| 30 | attenuation_type_(attenuation_type), |
| 31 | gain_mixer_(num_channels, system_settings.GetFramesPerBuffer()), |
| 32 | system_settings_(system_settings) {} |
| 33 | |
| 34 | void GainMixerNode::SetMute(bool mute_enabled) { mute_enabled_ = mute_enabled; } |
| 35 | |
| 36 | bool GainMixerNode::CleanUp() { |
| 37 | CallCleanUpOnInputNodes(); |
| 38 | // Prevent node from being disconnected when all sources are removed. |
| 39 | return false; |
| 40 | } |
| 41 | |
| 42 | const AudioBuffer* GainMixerNode::AudioProcess(const NodeInput& input) { |
| 43 | |
| 44 | |
| 45 | if (mute_enabled_) { |
| 46 | // Skip processing and output nullptr audio buffer. |
| 47 | return nullptr; |
| 48 | } |
| 49 | |
| 50 | // Apply the gain to each input buffer channel. |
| 51 | gain_mixer_.Reset(); |
| 52 | for (auto input_buffer : input.GetInputBuffers()) { |
| 53 | const auto source_parameters = |
| 54 | system_settings_.GetSourceParameters(source_id: input_buffer->source_id()); |
| 55 | if (source_parameters != nullptr) { |
| 56 | const float target_gain = |
| 57 | source_parameters->attenuations[attenuation_type_]; |
| 58 | const size_t num_channels = input_buffer->num_channels(); |
| 59 | gain_mixer_.AddInput(input: *input_buffer, |
| 60 | gains: std::vector<float>(num_channels, target_gain)); |
| 61 | } |
| 62 | } |
| 63 | return gain_mixer_.GetOutput(); |
| 64 | } |
| 65 | |
| 66 | } // namespace vraudio |
| 67 | |