1/*
2Copyright 2018 Google Inc. All Rights Reserved.
3
4Licensed under the Apache License, Version 2.0 (the "License");
5you may not use this file except in compliance with the License.
6You may obtain a copy of the License at
7
8 http://www.apache.org/licenses/LICENSE-2.0
9
10Unless required by applicable law or agreed to in writing, software
11distributed under the License is distributed on an "AS-IS" BASIS,
12WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13See the License for the specific language governing permissions and
14limitations under the License.
15*/
16
17#ifndef RESONANCE_AUDIO_GRAPH_HOA_ROTATOR_NODE_H_
18#define RESONANCE_AUDIO_GRAPH_HOA_ROTATOR_NODE_H_
19
20#include <memory>
21
22#include "ambisonics/hoa_rotator.h"
23#include "base/audio_buffer.h"
24#include "base/constants_and_types.h"
25#include "graph/system_settings.h"
26#include "node/processing_node.h"
27
28namespace vraudio {
29
30// Node that accepts a single PeriphonicSoundfieldBuffer as input and outputs a
31// rotated PeriphonicSoundfieldBuffer of the corresponding soundfield input
32// using head rotation information from the system settings.
33class HoaRotatorNode : public ProcessingNode {
34 public:
35 HoaRotatorNode(SourceId source_id, const SystemSettings& system_settings,
36 int ambisonic_order);
37
38 protected:
39 // Implements ProcessingNode. Returns a null pointer if we are in stereo
40 // loudspeaker or stereo pan mode.
41 const AudioBuffer* AudioProcess(const NodeInput& input) override;
42
43 private:
44 const SystemSettings& system_settings_;
45
46 // Soundfield rotator used to rotate higher order soundfields.
47 HoaRotator hoa_rotator_;
48
49 // Output buffer.
50 AudioBuffer output_buffer_;
51};
52
53} // namespace vraudio
54
55#endif // RESONANCE_AUDIO_GRAPH_HOA_ROTATOR_NODE_H_
56

source code of qtmultimedia/src/3rdparty/resonance-audio/resonance_audio/graph/hoa_rotator_node.h