1 | /* |
2 | Copyright 2018 Google Inc. All Rights Reserved. |
3 | |
4 | Licensed under the Apache License, Version 2.0 (the "License"); |
5 | you may not use this file except in compliance with the License. |
6 | You may obtain a copy of the License at |
7 | |
8 | http://www.apache.org/licenses/LICENSE-2.0 |
9 | |
10 | Unless required by applicable law or agreed to in writing, software |
11 | distributed under the License is distributed on an "AS-IS" BASIS, |
12 | WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
13 | See the License for the specific language governing permissions and |
14 | limitations under the License. |
15 | */ |
16 | |
17 | #include "graph/hoa_rotator_node.h" |
18 | |
19 | #include "ambisonics/utils.h" |
20 | #include "base/logging.h" |
21 | |
22 | |
23 | namespace vraudio { |
24 | |
25 | HoaRotatorNode::HoaRotatorNode(SourceId source_id, |
26 | const SystemSettings& system_settings, |
27 | int ambisonic_order) |
28 | : system_settings_(system_settings), |
29 | hoa_rotator_(ambisonic_order), |
30 | output_buffer_(GetNumPeriphonicComponents(ambisonic_order), |
31 | system_settings.GetFramesPerBuffer()) { |
32 | output_buffer_.Clear(); |
33 | output_buffer_.set_source_id(source_id); |
34 | } |
35 | |
36 | const AudioBuffer* HoaRotatorNode::AudioProcess(const NodeInput& input) { |
37 | |
38 | |
39 | const AudioBuffer* input_buffer = input.GetSingleInput(); |
40 | DCHECK(input_buffer); |
41 | DCHECK_GT(input_buffer->num_frames(), 0U); |
42 | DCHECK_GE(input_buffer->num_channels(), 4U); |
43 | DCHECK_EQ(input_buffer->source_id(), output_buffer_.source_id()); |
44 | |
45 | // Rotate soundfield buffer by the inverse head orientation. |
46 | const auto source_parameters = |
47 | system_settings_.GetSourceParameters(source_id: input_buffer->source_id()); |
48 | if (source_parameters == nullptr) { |
49 | LOG(WARNING) << "Could not find source parameters" ; |
50 | return nullptr; |
51 | } |
52 | |
53 | const WorldRotation& source_rotation = |
54 | source_parameters->object_transform.rotation; |
55 | const WorldRotation inverse_head_rotation = |
56 | system_settings_.GetHeadRotation().conjugate(); |
57 | const WorldRotation rotation = inverse_head_rotation * source_rotation; |
58 | const bool rotation_applied = |
59 | hoa_rotator_.Process(target_rotation: rotation, input: *input_buffer, output: &output_buffer_); |
60 | |
61 | if (!rotation_applied) { |
62 | return input_buffer; |
63 | } |
64 | |
65 | // Copy buffer parameters. |
66 | return &output_buffer_; |
67 | } |
68 | |
69 | } // namespace vraudio |
70 | |