1/*
2Copyright 2018 Google Inc. All Rights Reserved.
3
4Licensed under the Apache License, Version 2.0 (the "License");
5you may not use this file except in compliance with the License.
6You may obtain a copy of the License at
7
8 http://www.apache.org/licenses/LICENSE-2.0
9
10Unless required by applicable law or agreed to in writing, software
11distributed under the License is distributed on an "AS-IS" BASIS,
12WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13See the License for the specific language governing permissions and
14limitations under the License.
15*/
16
17#include "graph/hoa_rotator_node.h"
18
19#include "ambisonics/utils.h"
20#include "base/logging.h"
21
22
23namespace vraudio {
24
25HoaRotatorNode::HoaRotatorNode(SourceId source_id,
26 const SystemSettings& system_settings,
27 int ambisonic_order)
28 : system_settings_(system_settings),
29 hoa_rotator_(ambisonic_order),
30 output_buffer_(GetNumPeriphonicComponents(ambisonic_order),
31 system_settings.GetFramesPerBuffer()) {
32 output_buffer_.Clear();
33 output_buffer_.set_source_id(source_id);
34}
35
36const AudioBuffer* HoaRotatorNode::AudioProcess(const NodeInput& input) {
37
38
39 const AudioBuffer* input_buffer = input.GetSingleInput();
40 DCHECK(input_buffer);
41 DCHECK_GT(input_buffer->num_frames(), 0U);
42 DCHECK_GE(input_buffer->num_channels(), 4U);
43 DCHECK_EQ(input_buffer->source_id(), output_buffer_.source_id());
44
45 // Rotate soundfield buffer by the inverse head orientation.
46 const auto source_parameters =
47 system_settings_.GetSourceParameters(source_id: input_buffer->source_id());
48 if (source_parameters == nullptr) {
49 LOG(WARNING) << "Could not find source parameters";
50 return nullptr;
51 }
52
53 const WorldRotation& source_rotation =
54 source_parameters->object_transform.rotation;
55 const WorldRotation inverse_head_rotation =
56 system_settings_.GetHeadRotation().conjugate();
57 const WorldRotation rotation = inverse_head_rotation * source_rotation;
58 const bool rotation_applied =
59 hoa_rotator_.Process(target_rotation: rotation, input: *input_buffer, output: &output_buffer_);
60
61 if (!rotation_applied) {
62 return input_buffer;
63 }
64
65 // Copy buffer parameters.
66 return &output_buffer_;
67}
68
69} // namespace vraudio
70

source code of qtmultimedia/src/3rdparty/resonance-audio/resonance_audio/graph/hoa_rotator_node.cc