| 1 | // Copyright 2009-2021 Intel Corporation | 
| 2 | // SPDX-License-Identifier: Apache-2.0 | 
| 3 |  | 
| 4 | #pragma once | 
| 5 |  | 
| 6 | #include "subgrid_intersector.h" | 
| 7 |  | 
| 8 | namespace embree | 
| 9 | { | 
| 10 |   namespace isa | 
| 11 |   { | 
| 12 |     template<int N, bool filter> | 
| 13 |     struct SubGridMBIntersector1Pluecker | 
| 14 |     { | 
| 15 |       typedef SubGridMBQBVHN<N> Primitive; | 
| 16 |       typedef SubGridQuadMIntersector1Pluecker<4,filter> Precalculations; | 
| 17 |  | 
| 18 |       static __forceinline void intersect(const Precalculations& pre, RayHit& ray, IntersectContext* context, const SubGrid& subgrid) | 
| 19 |       { | 
| 20 |         STAT3(normal.trav_prims,1,1,1); | 
| 21 |         const GridMesh* mesh    = context->scene->get<GridMesh>(i: subgrid.geomID()); | 
| 22 |         const GridMesh::Grid &g = mesh->grid(i: subgrid.primID()); | 
| 23 |  | 
| 24 |         float ftime; | 
| 25 |         const int itime = mesh->timeSegment(time: ray.time(), ftime); | 
| 26 |         Vec3vf4 v0,v1,v2,v3; subgrid.gatherMB(p0&: v0,p1&: v1,p2&: v2,p3&: v3,scene: context->scene,itime,ftime); | 
| 27 |         pre.intersect(ray,context,v0,v1,v2,v3,g,subgrid); | 
| 28 |       } | 
| 29 |  | 
| 30 |       static __forceinline bool occluded(const Precalculations& pre, Ray& ray, IntersectContext* context, const SubGrid& subgrid) | 
| 31 |       { | 
| 32 |         STAT3(shadow.trav_prims,1,1,1); | 
| 33 |         const GridMesh* mesh    = context->scene->get<GridMesh>(i: subgrid.geomID()); | 
| 34 |         const GridMesh::Grid &g = mesh->grid(i: subgrid.primID()); | 
| 35 |  | 
| 36 |         float ftime; | 
| 37 |         const int itime = mesh->timeSegment(time: ray.time(), ftime); | 
| 38 |  | 
| 39 |         Vec3vf4 v0,v1,v2,v3; subgrid.gatherMB(p0&: v0,p1&: v1,p2&: v2,p3&: v3,scene: context->scene,itime,ftime); | 
| 40 |         return pre.occluded(ray,context,v0,v1,v2,v3,g,subgrid); | 
| 41 |       } | 
| 42 |        | 
| 43 |       static __forceinline bool pointQuery(PointQuery* query, PointQueryContext* context, const SubGrid& subgrid) | 
| 44 |       { | 
| 45 |         return PrimitivePointQuery1<Primitive>::pointQuery(query, context, subgrid); | 
| 46 |       } | 
| 47 |  | 
| 48 |       template<bool robust> | 
| 49 |         static __forceinline void intersect(const Accel::Intersectors* This, Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive* prim, size_t num, const TravRay<N,robust> &tray, size_t& lazy_node) | 
| 50 |       { | 
| 51 |         BVHNQuantizedBaseNodeIntersector1<N,robust> isec1; | 
| 52 |         for (size_t i=0;i<num;i++) | 
| 53 |         { | 
| 54 |           vfloat<N> dist; | 
| 55 |           const float time = prim[i].adjustTime(ray.time()); | 
| 56 |  | 
| 57 |           assert(time <= 1.0f); | 
| 58 |           size_t mask = isec1.intersect(&prim[i].qnode,tray,time,dist);  | 
| 59 | #if defined(__AVX__) | 
| 60 |           STAT3(normal.trav_hit_boxes[popcnt(mask)],1,1,1); | 
| 61 | #endif | 
| 62 |           while(mask != 0) | 
| 63 |           { | 
| 64 |             const size_t ID = bscf(v&: mask);  | 
| 65 |             if (unlikely(dist[ID] > ray.tfar)) continue; | 
| 66 |             intersect(pre,ray,context,prim[i].subgrid(ID)); | 
| 67 |           } | 
| 68 |         } | 
| 69 |       } | 
| 70 |  | 
| 71 |       template<bool robust>         | 
| 72 |         static __forceinline bool occluded(const Accel::Intersectors* This, Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive* prim, size_t num, const TravRay<N,robust> &tray, size_t& lazy_node) | 
| 73 |       { | 
| 74 |         BVHNQuantizedBaseNodeIntersector1<N,robust> isec1; | 
| 75 |         for (size_t i=0;i<num;i++) | 
| 76 |         { | 
| 77 |           const float time = prim[i].adjustTime(ray.time()); | 
| 78 |           assert(time <= 1.0f); | 
| 79 |           vfloat<N> dist; | 
| 80 |           size_t mask = isec1.intersect(&prim[i].qnode,tray,time,dist);  | 
| 81 |           while(mask != 0) | 
| 82 |           { | 
| 83 |             const size_t ID = bscf(v&: mask);  | 
| 84 |             if (occluded(pre,ray,context,prim[i].subgrid(ID))) | 
| 85 |               return true; | 
| 86 |           } | 
| 87 |         } | 
| 88 |         return false; | 
| 89 |       } | 
| 90 |        | 
| 91 |       static __forceinline bool pointQuery(const Accel::Intersectors* This, PointQuery* query, PointQueryContext* context, const Primitive* prim, size_t num, const TravPointQuery<N> &tquery, size_t& lazy_node) | 
| 92 |       { | 
| 93 |         assert(false && "not implemented" ); | 
| 94 |         return false; | 
| 95 |       } | 
| 96 |     }; | 
| 97 |  | 
| 98 |  | 
| 99 |     template<int N, int K, bool filter> | 
| 100 |     struct SubGridMBIntersectorKPluecker | 
| 101 |     { | 
| 102 |       typedef SubGridMBQBVHN<N> Primitive; | 
| 103 |       typedef SubGridQuadMIntersectorKPluecker<4,K,filter> Precalculations; | 
| 104 |  | 
| 105 |       static __forceinline void intersect(const vbool<K>& valid_i, Precalculations& pre, RayHitK<K>& ray, IntersectContext* context, const SubGrid& subgrid) | 
| 106 |       { | 
| 107 |         size_t m_valid = movemask(valid_i); | 
| 108 |         while(m_valid) | 
| 109 |         { | 
| 110 |           size_t ID = bscf(v&: m_valid); | 
| 111 |           intersect(pre,ray,ID,context,subgrid); | 
| 112 |         } | 
| 113 |       } | 
| 114 |  | 
| 115 |       static __forceinline vbool<K> occluded(const vbool<K>& valid_i, Precalculations& pre, RayK<K>& ray, IntersectContext* context, const SubGrid& subgrid) | 
| 116 |       { | 
| 117 |         vbool<K> valid0 = valid_i; | 
| 118 |         size_t m_valid = movemask(valid_i); | 
| 119 |         while(m_valid) | 
| 120 |         { | 
| 121 |           size_t ID = bscf(v&: m_valid); | 
| 122 |           if (occluded(pre,ray,ID,context,subgrid)) | 
| 123 |             clear(valid0,ID); | 
| 124 |         } | 
| 125 |         return !valid0; | 
| 126 |       } | 
| 127 |        | 
| 128 |       static __forceinline void intersect(Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const SubGrid& subgrid) | 
| 129 |       { | 
| 130 |         STAT3(normal.trav_prims,1,1,1); | 
| 131 |         const GridMesh* mesh    = context->scene->get<GridMesh>(i: subgrid.geomID()); | 
| 132 |         const GridMesh::Grid &g = mesh->grid(i: subgrid.primID()); | 
| 133 |   | 
| 134 |         vfloat<K> ftime; | 
| 135 |         const vint<K> itime = mesh->timeSegment<K>(ray.time(), ftime); | 
| 136 |         Vec3vf4 v0,v1,v2,v3; subgrid.gatherMB(v0,v1,v2,v3,context->scene,itime[k],ftime[k]); | 
| 137 |         pre.intersect1(ray,k,context,v0,v1,v2,v3,g,subgrid); | 
| 138 |       } | 
| 139 |  | 
| 140 |       static __forceinline bool occluded(Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const SubGrid& subgrid) | 
| 141 |       { | 
| 142 |         STAT3(shadow.trav_prims,1,1,1); | 
| 143 |         const GridMesh* mesh    = context->scene->get<GridMesh>(i: subgrid.geomID()); | 
| 144 |         const GridMesh::Grid &g = mesh->grid(i: subgrid.primID()); | 
| 145 |  | 
| 146 |         vfloat<K> ftime; | 
| 147 |         const vint<K> itime = mesh->timeSegment<K>(ray.time(), ftime); | 
| 148 |         Vec3vf4 v0,v1,v2,v3; subgrid.gatherMB(v0,v1,v2,v3,context->scene,itime[k],ftime[k]); | 
| 149 |         return pre.occluded1(ray,k,context,v0,v1,v2,v3,g,subgrid); | 
| 150 |       } | 
| 151 |  | 
| 152 |         template<bool robust> | 
| 153 |           static __forceinline void intersect(const vbool<K>& valid, const Accel::Intersectors* This, Precalculations& pre, RayHitK<K>& ray, IntersectContext* context, const Primitive* prim, size_t num, const TravRayK<K, robust> &tray, size_t& lazy_node) | 
| 154 |         { | 
| 155 |           BVHNQuantizedBaseNodeIntersectorK<N,K,robust> isecK; | 
| 156 |           for (size_t j=0;j<num;j++) | 
| 157 |           { | 
| 158 |             size_t m_valid = movemask(prim[j].qnode.validMask()); | 
| 159 |             const vfloat<K> time = prim[j].template adjustTime<K>(ray.time()); | 
| 160 |  | 
| 161 |             vfloat<K> dist; | 
| 162 |             while(m_valid) | 
| 163 |             { | 
| 164 |               const size_t i = bscf(v&: m_valid); | 
| 165 |               if (none(valid & isecK.intersectK(&prim[j].qnode,i,tray,time,dist))) continue; | 
| 166 |               intersect(valid,pre,ray,context,prim[j].subgrid(i)); | 
| 167 |             } | 
| 168 |           } | 
| 169 |         } | 
| 170 |  | 
| 171 |         template<bool robust>         | 
| 172 |         static __forceinline vbool<K> occluded(const vbool<K>& valid, const Accel::Intersectors* This, Precalculations& pre, RayK<K>& ray, IntersectContext* context, const Primitive* prim, size_t num, const TravRayK<K, robust> &tray, size_t& lazy_node) | 
| 173 |         { | 
| 174 |           BVHNQuantizedBaseNodeIntersectorK<N,K,robust> isecK; | 
| 175 |  | 
| 176 |           vbool<K> valid0 = valid; | 
| 177 |           for (size_t j=0;j<num;j++) | 
| 178 |           { | 
| 179 |             size_t m_valid = movemask(prim[j].qnode.validMask()); | 
| 180 |             const vfloat<K> time = prim[j].template adjustTime<K>(ray.time()); | 
| 181 |             vfloat<K> dist; | 
| 182 |             while(m_valid) | 
| 183 |             { | 
| 184 |               const size_t i = bscf(v&: m_valid); | 
| 185 |               if (none(valid0 & isecK.intersectK(&prim[j].qnode,i,tray,time,dist))) continue; | 
| 186 |               valid0 &= !occluded(valid0,pre,ray,context,prim[j].subgrid(i)); | 
| 187 |               if (none(valid0)) break; | 
| 188 |             } | 
| 189 |           } | 
| 190 |           return !valid0; | 
| 191 |         } | 
| 192 |          | 
| 193 |         template<bool robust>         | 
| 194 |           static __forceinline void intersect(const Accel::Intersectors* This, Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const Primitive* prim, size_t num, const TravRay<N,robust> &tray, size_t& lazy_node) | 
| 195 |         { | 
| 196 |           BVHNQuantizedBaseNodeIntersector1<N,robust> isec1; | 
| 197 |           for (size_t i=0;i<num;i++) | 
| 198 |           { | 
| 199 |             vfloat<N> dist; | 
| 200 |             const float time = prim[i].adjustTime(ray.time()[k]); | 
| 201 |             assert(time <= 1.0f); | 
| 202 |  | 
| 203 |             size_t mask = isec1.intersect(&prim[i].qnode,tray,time,dist);  | 
| 204 |             while(mask != 0) | 
| 205 |             { | 
| 206 |               const size_t ID = bscf(v&: mask);  | 
| 207 |               if (unlikely(dist[ID] > ray.tfar[k])) continue; | 
| 208 |               intersect(pre,ray,k,context,prim[i].subgrid(ID)); | 
| 209 |             } | 
| 210 |           } | 
| 211 |         } | 
| 212 |          | 
| 213 |         template<bool robust> | 
| 214 |         static __forceinline bool occluded(const Accel::Intersectors* This, Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive* prim, size_t num, const TravRay<N,robust> &tray, size_t& lazy_node) | 
| 215 |         { | 
| 216 |           BVHNQuantizedBaseNodeIntersector1<N,robust> isec1; | 
| 217 |            | 
| 218 |           for (size_t i=0;i<num;i++) | 
| 219 |           { | 
| 220 |             vfloat<N> dist; | 
| 221 |             const float time = prim[i].adjustTime(ray.time()[k]); | 
| 222 |             assert(time <= 1.0f); | 
| 223 |  | 
| 224 |             size_t mask = isec1.intersect(&prim[i].qnode,tray,time,dist);  | 
| 225 |             while(mask != 0) | 
| 226 |             { | 
| 227 |               const size_t ID = bscf(v&: mask);  | 
| 228 |               if (occluded(pre,ray,k,context,prim[i].subgrid(ID))) | 
| 229 |                 return true; | 
| 230 |             } | 
| 231 |           } | 
| 232 |           return false; | 
| 233 |         } | 
| 234 |     }; | 
| 235 |   } | 
| 236 | } | 
| 237 |  |