1 | // Copyright (C) 2019 The Qt Company Ltd. |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
3 | |
4 | #include "qquick3dmaterial_p.h" |
5 | #include "qquick3dobject_p.h" |
6 | #include "qquick3dscenemanager_p.h" |
7 | |
8 | #include <QtQuick3DRuntimeRender/private/qssgrenderdefaultmaterial_p.h> |
9 | #include <QtQuick3DRuntimeRender/private/qssgrendercustommaterial_p.h> |
10 | #include <QtQuick3DUtils/private/qssgutils_p.h> |
11 | |
12 | QT_BEGIN_NAMESPACE |
13 | |
14 | /*! |
15 | \qmltype Material |
16 | \inherits Object3D |
17 | \inqmlmodule QtQuick3D |
18 | \brief Abstract base type providing functionality common to materials. |
19 | */ |
20 | |
21 | /*! |
22 | \qmlproperty Texture Material::lightProbe |
23 | |
24 | This property defines a Texture for overriding or setting an image based |
25 | lighting Texture for use with this material only. |
26 | |
27 | \note Setting a light probe on the material will override the |
28 | \l {SceneEnvironment::lightProbe} {scene's light probe} for models using this material. |
29 | |
30 | \note This property is ignored when Reflection Probe is used to show |
31 | reflections on the Model using this material because Reflection Probe uses |
32 | the \l {SceneEnvironment::lightProbe} {scene's light probe}. |
33 | |
34 | \sa SceneEnvironment::lightProbe |
35 | */ |
36 | |
37 | /*! |
38 | \qmlproperty enumeration Material::cullMode |
39 | |
40 | This property defines whether primitive culling is enabled, and, when |
41 | enabled, which primitives are discarded. |
42 | |
43 | The default value is Material.BackFaceCulling. |
44 | |
45 | A triangle is considered front-facing if it has a counter-clockwise |
46 | winding, meaning its vertices in framebuffer coordinates are in |
47 | counter-clockwise order. |
48 | |
49 | \value Material.BackFaceCulling Back-facing triangles are discarded. |
50 | \value Material.FrontFaceCulling Front-facing triangles are discarded. |
51 | \value Material.NoCulling No triangles are discarded. |
52 | */ |
53 | |
54 | /*! |
55 | \qmlproperty enumeration Material::depthDrawMode |
56 | |
57 | This property determines if and when depth rendering takes place for this |
58 | material. The default behavior when \l {SceneEnvironment::depthTestEnabled} |
59 | is set to \c true is that during the main render pass only opaque materials |
60 | will write to the depth buffer. This property makes it possible to change |
61 | this behavior to fine tune the rendering of a material. |
62 | |
63 | The default value is Material.OqaqueOnlyDepthDraw |
64 | |
65 | \value Material.OpaqueOnlyDepthDraw Depth rendering is only performed if |
66 | the material is opaque. |
67 | \value Material.AlwaysDepthDraw Depth rendering is always performed |
68 | regardless of the material type. |
69 | \value Material.NeverDepthDraw Depth rendering is never performed. |
70 | \value Material.OpaquePrePassDepthDraw Depth rendering is performed in a |
71 | separate depth pass, but only opaque values are written. This mode also |
72 | enables transparent materials to be used in combination with shadows. |
73 | |
74 | \note If \l {SceneEnvironment::depthPrePassEnabled} is set to \c true then all |
75 | depth writes will take place as a result of the depth prepass, but it is |
76 | still necessary to explicitly set \c Material.OpaquePrePassDepthDraw to only |
77 | write the opaque fragments in the depth and shadow passes. |
78 | |
79 | */ |
80 | |
81 | |
82 | QQuick3DMaterial::QQuick3DMaterial(QQuick3DObjectPrivate &dd, QQuick3DObject *parent) |
83 | : QQuick3DObject(dd, parent) {} |
84 | |
85 | QQuick3DMaterial::~QQuick3DMaterial() |
86 | { |
87 | } |
88 | |
89 | QQuick3DTexture *QQuick3DMaterial::lightProbe() const |
90 | { |
91 | return m_iblProbe; |
92 | } |
93 | |
94 | QQuick3DMaterial::CullMode QQuick3DMaterial::cullMode() const |
95 | { |
96 | return m_cullMode; |
97 | } |
98 | |
99 | QQuick3DMaterial::DepthDrawMode QQuick3DMaterial::depthDrawMode() const |
100 | { |
101 | return m_depthDrawMode; |
102 | } |
103 | |
104 | void QQuick3DMaterial::setLightProbe(QQuick3DTexture *iblProbe) |
105 | { |
106 | if (m_iblProbe == iblProbe) |
107 | return; |
108 | |
109 | QQuick3DObjectPrivate::attachWatcher(context: this, setter: &QQuick3DMaterial::setLightProbe, newO: iblProbe, oldO: m_iblProbe); |
110 | |
111 | m_iblProbe = iblProbe; |
112 | emit lightProbeChanged(lightProbe: m_iblProbe); |
113 | update(); |
114 | } |
115 | |
116 | void QQuick3DMaterial::setCullMode(QQuick3DMaterial::CullMode cullMode) |
117 | { |
118 | if (m_cullMode == cullMode) |
119 | return; |
120 | |
121 | m_cullMode = cullMode; |
122 | emit cullModeChanged(cullMode: m_cullMode); |
123 | update(); |
124 | } |
125 | |
126 | void QQuick3DMaterial::setDepthDrawMode(QQuick3DMaterial::DepthDrawMode depthDrawMode) |
127 | { |
128 | if (m_depthDrawMode == depthDrawMode) |
129 | return; |
130 | |
131 | m_depthDrawMode = depthDrawMode; |
132 | emit depthDrawModeChanged(depthDrawMode: m_depthDrawMode); |
133 | update(); |
134 | } |
135 | |
136 | QSSGRenderGraphObject *QQuick3DMaterial::updateSpatialNode(QSSGRenderGraphObject *node) |
137 | { |
138 | if (!node) |
139 | return nullptr; |
140 | |
141 | QQuick3DObject::updateSpatialNode(node); |
142 | |
143 | // Set the common properties |
144 | if (node->type == QSSGRenderGraphObject::Type::DefaultMaterial || |
145 | node->type == QSSGRenderGraphObject::Type::PrincipledMaterial || |
146 | node->type == QSSGRenderGraphObject::Type::SpecularGlossyMaterial) { |
147 | auto defaultMaterial = static_cast<QSSGRenderDefaultMaterial *>(node); |
148 | |
149 | if (!m_iblProbe) |
150 | defaultMaterial->iblProbe = nullptr; |
151 | else |
152 | defaultMaterial->iblProbe = m_iblProbe->getRenderImage(); |
153 | |
154 | defaultMaterial->cullMode = QSSGCullFaceMode(m_cullMode); |
155 | defaultMaterial->depthDrawMode = QSSGDepthDrawMode(m_depthDrawMode); |
156 | |
157 | DebugViewHelpers::ensureDebugObjectName(node: defaultMaterial, src: this); |
158 | |
159 | node = defaultMaterial; |
160 | } else if (node->type == QSSGRenderGraphObject::Type::CustomMaterial) { |
161 | auto customMaterial = static_cast<QSSGRenderCustomMaterial *>(node); |
162 | |
163 | if (!m_iblProbe) |
164 | customMaterial->m_iblProbe = nullptr; |
165 | else |
166 | customMaterial->m_iblProbe = m_iblProbe->getRenderImage(); |
167 | |
168 | customMaterial->m_cullMode = QSSGCullFaceMode(m_cullMode); |
169 | customMaterial->m_depthDrawMode = QSSGDepthDrawMode(m_depthDrawMode); |
170 | |
171 | DebugViewHelpers::ensureDebugObjectName(node: customMaterial, src: this); |
172 | |
173 | node = customMaterial; |
174 | } |
175 | |
176 | return node; |
177 | } |
178 | |
179 | void QQuick3DMaterial::itemChange(QQuick3DObject::ItemChange change, const QQuick3DObject::ItemChangeData &value) |
180 | { |
181 | if (change == QQuick3DObject::ItemSceneChange) |
182 | updateSceneManager(sceneManager: value.sceneManager); |
183 | } |
184 | |
185 | void QQuick3DMaterial::updateSceneManager(QQuick3DSceneManager *sceneManager) |
186 | { |
187 | if (sceneManager) { |
188 | QQuick3DObjectPrivate::refSceneManager(obj: m_iblProbe, mgr&: *sceneManager); |
189 | } else { |
190 | QQuick3DObjectPrivate::derefSceneManager(obj: m_iblProbe); |
191 | } |
192 | } |
193 | |
194 | QT_END_NAMESPACE |
195 | |