| 1 | // Copyright (C) 2019 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
| 3 | |
| 4 | #include "qquick3dmaterial_p.h" |
| 5 | #include "qquick3dobject_p.h" |
| 6 | #include "qquick3dscenemanager_p.h" |
| 7 | |
| 8 | #include <QtQuick3DRuntimeRender/private/qssgrenderdefaultmaterial_p.h> |
| 9 | #include <QtQuick3DRuntimeRender/private/qssgrendercustommaterial_p.h> |
| 10 | #include <QtQuick3DUtils/private/qssgutils_p.h> |
| 11 | |
| 12 | QT_BEGIN_NAMESPACE |
| 13 | |
| 14 | /*! |
| 15 | \qmltype Material |
| 16 | \inherits Object3D |
| 17 | \inqmlmodule QtQuick3D |
| 18 | \brief Abstract base type providing functionality common to materials. |
| 19 | */ |
| 20 | |
| 21 | /*! |
| 22 | \qmlproperty Texture Material::lightProbe |
| 23 | |
| 24 | This property defines a Texture for overriding or setting an image based |
| 25 | lighting Texture for use with this material only. |
| 26 | |
| 27 | \note Setting a light probe on the material will override the |
| 28 | \l {SceneEnvironment::lightProbe} {scene's light probe} for models using this material. |
| 29 | |
| 30 | \note This property is ignored when Reflection Probe is used to show |
| 31 | reflections on the Model using this material because Reflection Probe uses |
| 32 | the \l {SceneEnvironment::lightProbe} {scene's light probe}. |
| 33 | |
| 34 | \sa SceneEnvironment::lightProbe |
| 35 | */ |
| 36 | |
| 37 | /*! |
| 38 | \qmlproperty enumeration Material::cullMode |
| 39 | |
| 40 | This property defines whether primitive culling is enabled, and, when |
| 41 | enabled, which primitives are discarded. |
| 42 | |
| 43 | The default value is Material.BackFaceCulling. |
| 44 | |
| 45 | A triangle is considered front-facing if it has a counter-clockwise |
| 46 | winding, meaning its vertices in framebuffer coordinates are in |
| 47 | counter-clockwise order. |
| 48 | |
| 49 | \value Material.BackFaceCulling Back-facing triangles are discarded. |
| 50 | \value Material.FrontFaceCulling Front-facing triangles are discarded. |
| 51 | \value Material.NoCulling No triangles are discarded. |
| 52 | */ |
| 53 | |
| 54 | /*! |
| 55 | \qmlproperty enumeration Material::depthDrawMode |
| 56 | |
| 57 | This property determines if and when depth rendering takes place for this |
| 58 | material. The default behavior when \l {SceneEnvironment::depthTestEnabled} |
| 59 | is set to \c true is that during the main render pass only opaque materials |
| 60 | will write to the depth buffer. This property makes it possible to change |
| 61 | this behavior to fine tune the rendering of a material. |
| 62 | |
| 63 | The default value is Material.OqaqueOnlyDepthDraw |
| 64 | |
| 65 | \value Material.OpaqueOnlyDepthDraw Depth rendering is only performed if |
| 66 | the material is opaque. |
| 67 | \value Material.AlwaysDepthDraw Depth rendering is always performed |
| 68 | regardless of the material type. |
| 69 | \value Material.NeverDepthDraw Depth rendering is never performed. |
| 70 | \value Material.OpaquePrePassDepthDraw Depth rendering is performed in a |
| 71 | separate depth pass, but only opaque values are written. This mode also |
| 72 | enables transparent materials to be used in combination with shadows. |
| 73 | |
| 74 | \note If \l {SceneEnvironment::depthPrePassEnabled} is set to \c true then all |
| 75 | depth writes will take place as a result of the depth prepass, but it is |
| 76 | still necessary to explicitly set \c Material.OpaquePrePassDepthDraw to only |
| 77 | write the opaque fragments in the depth and shadow passes. |
| 78 | |
| 79 | */ |
| 80 | |
| 81 | |
| 82 | QQuick3DMaterial::QQuick3DMaterial(QQuick3DObjectPrivate &dd, QQuick3DObject *parent) |
| 83 | : QQuick3DObject(dd, parent) {} |
| 84 | |
| 85 | QQuick3DMaterial::~QQuick3DMaterial() |
| 86 | { |
| 87 | } |
| 88 | |
| 89 | QQuick3DTexture *QQuick3DMaterial::lightProbe() const |
| 90 | { |
| 91 | return m_iblProbe; |
| 92 | } |
| 93 | |
| 94 | QQuick3DMaterial::CullMode QQuick3DMaterial::cullMode() const |
| 95 | { |
| 96 | return m_cullMode; |
| 97 | } |
| 98 | |
| 99 | QQuick3DMaterial::DepthDrawMode QQuick3DMaterial::depthDrawMode() const |
| 100 | { |
| 101 | return m_depthDrawMode; |
| 102 | } |
| 103 | |
| 104 | void QQuick3DMaterial::setLightProbe(QQuick3DTexture *iblProbe) |
| 105 | { |
| 106 | if (m_iblProbe == iblProbe) |
| 107 | return; |
| 108 | |
| 109 | QQuick3DObjectPrivate::attachWatcher(context: this, setter: &QQuick3DMaterial::setLightProbe, newO: iblProbe, oldO: m_iblProbe); |
| 110 | |
| 111 | m_iblProbe = iblProbe; |
| 112 | emit lightProbeChanged(lightProbe: m_iblProbe); |
| 113 | update(); |
| 114 | } |
| 115 | |
| 116 | void QQuick3DMaterial::setCullMode(QQuick3DMaterial::CullMode cullMode) |
| 117 | { |
| 118 | if (m_cullMode == cullMode) |
| 119 | return; |
| 120 | |
| 121 | m_cullMode = cullMode; |
| 122 | emit cullModeChanged(cullMode: m_cullMode); |
| 123 | update(); |
| 124 | } |
| 125 | |
| 126 | void QQuick3DMaterial::setDepthDrawMode(QQuick3DMaterial::DepthDrawMode depthDrawMode) |
| 127 | { |
| 128 | if (m_depthDrawMode == depthDrawMode) |
| 129 | return; |
| 130 | |
| 131 | m_depthDrawMode = depthDrawMode; |
| 132 | emit depthDrawModeChanged(depthDrawMode: m_depthDrawMode); |
| 133 | update(); |
| 134 | } |
| 135 | |
| 136 | QSSGRenderGraphObject *QQuick3DMaterial::updateSpatialNode(QSSGRenderGraphObject *node) |
| 137 | { |
| 138 | if (!node) |
| 139 | return nullptr; |
| 140 | |
| 141 | QQuick3DObject::updateSpatialNode(node); |
| 142 | |
| 143 | // Set the common properties |
| 144 | if (node->type == QSSGRenderGraphObject::Type::DefaultMaterial || |
| 145 | node->type == QSSGRenderGraphObject::Type::PrincipledMaterial || |
| 146 | node->type == QSSGRenderGraphObject::Type::SpecularGlossyMaterial) { |
| 147 | auto defaultMaterial = static_cast<QSSGRenderDefaultMaterial *>(node); |
| 148 | |
| 149 | if (!m_iblProbe) |
| 150 | defaultMaterial->iblProbe = nullptr; |
| 151 | else |
| 152 | defaultMaterial->iblProbe = m_iblProbe->getRenderImage(); |
| 153 | |
| 154 | defaultMaterial->cullMode = QSSGCullFaceMode(m_cullMode); |
| 155 | defaultMaterial->depthDrawMode = QSSGDepthDrawMode(m_depthDrawMode); |
| 156 | |
| 157 | DebugViewHelpers::ensureDebugObjectName(node: defaultMaterial, src: this); |
| 158 | |
| 159 | node = defaultMaterial; |
| 160 | } else if (node->type == QSSGRenderGraphObject::Type::CustomMaterial) { |
| 161 | auto customMaterial = static_cast<QSSGRenderCustomMaterial *>(node); |
| 162 | |
| 163 | if (!m_iblProbe) |
| 164 | customMaterial->m_iblProbe = nullptr; |
| 165 | else |
| 166 | customMaterial->m_iblProbe = m_iblProbe->getRenderImage(); |
| 167 | |
| 168 | customMaterial->m_cullMode = QSSGCullFaceMode(m_cullMode); |
| 169 | customMaterial->m_depthDrawMode = QSSGDepthDrawMode(m_depthDrawMode); |
| 170 | |
| 171 | DebugViewHelpers::ensureDebugObjectName(node: customMaterial, src: this); |
| 172 | |
| 173 | node = customMaterial; |
| 174 | } |
| 175 | |
| 176 | return node; |
| 177 | } |
| 178 | |
| 179 | void QQuick3DMaterial::itemChange(QQuick3DObject::ItemChange change, const QQuick3DObject::ItemChangeData &value) |
| 180 | { |
| 181 | if (change == QQuick3DObject::ItemSceneChange) |
| 182 | updateSceneManager(sceneManager: value.sceneManager); |
| 183 | } |
| 184 | |
| 185 | void QQuick3DMaterial::updateSceneManager(QQuick3DSceneManager *sceneManager) |
| 186 | { |
| 187 | if (sceneManager) { |
| 188 | QQuick3DObjectPrivate::refSceneManager(obj: m_iblProbe, mgr&: *sceneManager); |
| 189 | } else { |
| 190 | QQuick3DObjectPrivate::derefSceneManager(obj: m_iblProbe); |
| 191 | } |
| 192 | } |
| 193 | |
| 194 | QT_END_NAMESPACE |
| 195 | |