| 1 | // Copyright (C) 2019 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
| 3 | |
| 4 | #include "qquick3dprincipledmaterial_p.h" |
| 5 | #include "qquick3dobject_p.h" |
| 6 | |
| 7 | #include <QtQuick3DRuntimeRender/private/qssgrenderdefaultmaterial_p.h> |
| 8 | #include <QtQuick3DUtils/private/qssgutils_p.h> |
| 9 | |
| 10 | QT_BEGIN_NAMESPACE |
| 11 | |
| 12 | /*! |
| 13 | \qmltype PrincipledMaterial |
| 14 | \inherits Material |
| 15 | \inqmlmodule QtQuick3D |
| 16 | \brief Lets you define a material for 3D items using the metal/roughness workflow. |
| 17 | |
| 18 | Before a Model can be rendered in a scene, it must have at least one material attached |
| 19 | to it that describes how the mesh should be shaded. The PrincipledMaterial is a PBR |
| 20 | metal/roughness material that aims at being an easy to use material with a minimal |
| 21 | set of parameters. |
| 22 | In addition to having few parameters, all input values are strictly normalized |
| 23 | between 0 and 1 and have sensible defaults, meaning even without changing any values, |
| 24 | the material can be used to shader a model. For an introduction on how the |
| 25 | different properties of the principled material affects how a model is shaded, |
| 26 | see the \l{Qt Quick 3D - Principled Material Example}{Principled Material example}. |
| 27 | |
| 28 | \section1 Metal/Roughness workflow |
| 29 | |
| 30 | The Principled material is what's known as a metal/roughness material, in essence |
| 31 | that means the main characteristics of the material is controlled through |
| 32 | the \l {PrincipledMaterial::metalnessMap} {metallness}, \l {PrincipledMaterial::roughnessMap} {roughness}, |
| 33 | and the \l {PrincipledMaterial::baseColorMap} {base color} property. |
| 34 | |
| 35 | \section2 Metalness |
| 36 | |
| 37 | Real world materials are put into two main categories, metals and dielectrics (non-metals). |
| 38 | In the Principled material, the category a material belongs to is decided by the |
| 39 | \c metalness value. Setting the \c metalness value to 0, means the material is a dialectric, |
| 40 | while everything above 0 is a considered to be a metal. In reality metals will have |
| 41 | a \c metalness value of 1, but values between 0 and 1 are possible, and usually used |
| 42 | for metals with reduced reflectance. For example, to render corrosion, or similar, |
| 43 | on a material, the \c metalness of the material should be reduced to give the output |
| 44 | properties more similar to a dielectric material. |
| 45 | Since the \c metalness value affects the reflectance of the material it might be tempting to |
| 46 | use the metalness to adjust glossiness, but consider what type of material you want |
| 47 | to describe first. Increasing the \c metalness value to give a dielectric material |
| 48 | a more polished look, will introduce properties that are not accurate for a dielectric |
| 49 | material, so consider if it would be more appropriate to adjust, for example, |
| 50 | the \c roughness value instead. |
| 51 | |
| 52 | \section2 Roughness |
| 53 | |
| 54 | The \c roughness of a material describes the condition of an object's surface. |
| 55 | A low \c roughness value means the object has a smooth surface and therefore be more |
| 56 | reflective then a material with a higher \c roughness value. |
| 57 | |
| 58 | \section2 Base color |
| 59 | |
| 60 | The \l {PrincipledMaterial::baseColorMap} {base color} of a metal/roughness material |
| 61 | contains both the diffuse and the specular data, how much the base color is interpreted |
| 62 | as one or the other is primarily dictated by the \c metalness value. For example, |
| 63 | a material with a metalness value of 1, will have most of its base color interpreted |
| 64 | as specular color, while the diffuse color would be a black tint. The opposite would |
| 65 | happen for a material with a metalness value of 0. This is of course a bit simplified, |
| 66 | but gives a rough idea how the \l {PrincipledMaterial::baseColor} {base color} and |
| 67 | \c metalness value interacts. For those more familiar with a Specular/Glossiness workflow, |
| 68 | there's a clear difference here which is worth noting, namely that the color data of the |
| 69 | two materials are not directly compatible, since in a Specular/Glossiness |
| 70 | \l {DefaultMaterial} {material}, the diffuse and specular color comes from separate inputs. |
| 71 | */ |
| 72 | |
| 73 | /*! |
| 74 | \qmlproperty enumeration PrincipledMaterial::lighting |
| 75 | |
| 76 | This property defines which lighting method is used when generating this |
| 77 | material. |
| 78 | |
| 79 | The default value is \c PrincipledMaterial.FragmentLighting |
| 80 | |
| 81 | When using \c PrincipledMaterial.FragmentLighting, diffuse and specular lighting is |
| 82 | calculated for each rendered pixel. Certain effects (such as a Fresnel or normal map) require |
| 83 | \c PrincipledMaterial.FragmentLighting to work. |
| 84 | |
| 85 | When using \c PrincipledMaterial.NoLighting no lighting is calculated. This |
| 86 | mode is (predictably) very fast, and is quite effective when image maps are |
| 87 | used that you do not need to be shaded by lighting. All other shading |
| 88 | properties except baseColor values, alpha values, and vertex colors will be |
| 89 | ignored. |
| 90 | |
| 91 | \value PrincipledMaterial.NoLighting |
| 92 | \value PrincipledMaterial.FragmentLighting |
| 93 | */ |
| 94 | |
| 95 | /*! |
| 96 | \qmlproperty enumeration PrincipledMaterial::blendMode |
| 97 | |
| 98 | This property determines how the colors of the model rendered blends with |
| 99 | those behind it. |
| 100 | |
| 101 | \value PrincipledMaterial.SourceOver Default blend mode. Opaque objects |
| 102 | occlude objects behind them. This default mode does not guarantee alpha |
| 103 | blending in the rendering pipeline on its own for models that use this |
| 104 | material, but rather makes the decision dependent on a number of factors: |
| 105 | if the object's and material's total opacity is \c{1.0}, there is no |
| 106 | opacity map in the material, and \l alphaMode is not set to a value that |
| 107 | enforces alpha blending, then the model is treated as opaque, meaning it is |
| 108 | rendered with depth testing and depth write enabled, together with other |
| 109 | opaque objects, with blending disabled. Otherwise the model is treated as |
| 110 | semi-transparent, and is rendered after the opaque objects, together with |
| 111 | other semi-transparent objects in a back-to-front order based on their |
| 112 | center's distance from the camera, with alpha blending enabled. |
| 113 | |
| 114 | \value PrincipledMaterial.Screen Colors are blended using an inverted |
| 115 | multiply, producing a lighter result. This blend mode is order-independent; |
| 116 | if you are using semi-opaque objects and experiencing 'popping' as faces or |
| 117 | models sort differently, using Screen blending is one way to produce |
| 118 | results without popping. |
| 119 | |
| 120 | \value PrincipledMaterial.Multiply Colors are blended using a multiply, |
| 121 | producing a darker result. This blend mode is also order-independent. |
| 122 | |
| 123 | \sa alphaMode, {Qt Quick 3D Architecture} |
| 124 | */ |
| 125 | |
| 126 | /*! |
| 127 | \qmlproperty color PrincipledMaterial::baseColor |
| 128 | |
| 129 | This property sets the base color for the material. Depending on the type |
| 130 | of material specified (metal or dielectric) the diffuse and specular channels will be |
| 131 | set appropriately. For example, a dielectric material will have a diffuse color equal to |
| 132 | the base color, while it's specular color, depending on the specular amount, will have a |
| 133 | bright specular color. For metals the diffuse and specular channels will be mixed from |
| 134 | the base color and have a dark diffuse channel and a specular channel close to the base color. |
| 135 | |
| 136 | \sa baseColorMap, alphaMode |
| 137 | */ |
| 138 | |
| 139 | /*! |
| 140 | \qmlproperty Texture PrincipledMaterial::baseColorMap |
| 141 | |
| 142 | This property defines the texture used to set the base color of the material. |
| 143 | |
| 144 | \sa baseColor, alphaMode |
| 145 | */ |
| 146 | |
| 147 | /*! |
| 148 | \qmlproperty bool PrincipledMaterial::baseColorSingleChannelEnabled |
| 149 | \since 6.8 |
| 150 | |
| 151 | When this property is enabled, the material will use the single value of the baseColorChannel from |
| 152 | the baseColorMap as RGB value and use 1.0 as alpha value. |
| 153 | The default value is false. |
| 154 | */ |
| 155 | |
| 156 | /*! |
| 157 | \qmlproperty enumeration PrincipledMaterial::baseColorChannel |
| 158 | \since 6.8 |
| 159 | |
| 160 | This property defines the texture channel used to read the baseColor value from baseColorMap. |
| 161 | In order to use a single texture channel as color you have to enable the baseColorSingleChannelEnabled |
| 162 | The default value is \c Material.R. |
| 163 | |
| 164 | \value Material.R Read value from texture R channel. |
| 165 | \value Material.G Read value from texture G channel. |
| 166 | \value Material.B Read value from texture B channel. |
| 167 | \value Material.A Read value from texture A channel. |
| 168 | */ |
| 169 | |
| 170 | /*! |
| 171 | \qmlproperty real PrincipledMaterial::metalness |
| 172 | |
| 173 | The metalness property defines the \e metalness of the the material. The value |
| 174 | is normalized, where 0.0 means the material is a \e dielectric (non-metallic) material and |
| 175 | a value of 1.0 means the material is a metal. |
| 176 | |
| 177 | \note In principle, materials are either dielectrics with a metalness of 0, or metals with a |
| 178 | metalness of 1. Metalness values between 0 and 1 are still allowed and will give a material that |
| 179 | is a blend between the different models. |
| 180 | |
| 181 | The range is [0.0, 1.0]. The default value is 0. |
| 182 | */ |
| 183 | |
| 184 | /*! |
| 185 | \qmlproperty Texture PrincipledMaterial::metalnessMap |
| 186 | |
| 187 | This property sets a Texture to be used to set the metalness amount for the |
| 188 | different parts of the material. |
| 189 | */ |
| 190 | |
| 191 | /*! |
| 192 | \qmlproperty enumeration PrincipledMaterial::metalnessChannel |
| 193 | |
| 194 | This property defines the texture channel used to read the metalness value from metalnessMap. |
| 195 | The default value is \c Material.B. |
| 196 | |
| 197 | \value Material.R Read value from texture R channel. |
| 198 | \value Material.G Read value from texture G channel. |
| 199 | \value Material.B Read value from texture B channel. |
| 200 | \value Material.A Read value from texture A channel. |
| 201 | */ |
| 202 | |
| 203 | /*! |
| 204 | \qmlproperty bool PrincipledMaterial::emissiveSingleChannelEnabled |
| 205 | \since 6.8 |
| 206 | |
| 207 | When this property is enabled, the material will use the single value of the emissiveChannel from |
| 208 | the emissiveMap as RGB value. |
| 209 | The default value is false. |
| 210 | */ |
| 211 | |
| 212 | /*! |
| 213 | \qmlproperty enumeration PrincipledMaterial::emissiveChannel |
| 214 | \since 6.8 |
| 215 | |
| 216 | This property defines the texture channel used to read the emissive value from emissiveMap. |
| 217 | In order to use a single texture channel as color you have to enable the emissiveSingleChannelEnabled |
| 218 | The default value is \c Material.R. |
| 219 | |
| 220 | \value Material.R Read value from texture R channel. |
| 221 | \value Material.G Read value from texture G channel. |
| 222 | \value Material.B Read value from texture B channel. |
| 223 | \value Material.A Read value from texture A channel. |
| 224 | */ |
| 225 | |
| 226 | /*! |
| 227 | \qmlproperty Texture PrincipledMaterial::emissiveMap |
| 228 | |
| 229 | This property sets a RGB Texture to be used to specify the intensity of the |
| 230 | emissive color. |
| 231 | */ |
| 232 | |
| 233 | /*! |
| 234 | \qmlproperty vector3d PrincipledMaterial::emissiveFactor |
| 235 | |
| 236 | This property determines the color of self-illumination for this material. |
| 237 | If an emissive map is set, the x, y, and z components are used as factors |
| 238 | (multipliers) for the R, G and B channels of the texture, respectively. |
| 239 | The default value is (0, 0, 0) and it means no emissive contribution at all. |
| 240 | |
| 241 | \note Setting the lightingMode to DefaultMaterial.NoLighting means emissive |
| 242 | Factor does not have an effect on the scene. |
| 243 | */ |
| 244 | |
| 245 | /*! |
| 246 | \qmlproperty Texture PrincipledMaterial::specularReflectionMap |
| 247 | |
| 248 | This property sets a Texture used for specular highlights on the material. |
| 249 | |
| 250 | This is typically used to perform environment mapping: as the model is |
| 251 | rotated, the map will appear as though it is reflecting from the |
| 252 | environment. For this to work as expected, the Texture's |
| 253 | \l{Texture::mappingMode}{mappingMode} needs to be set to |
| 254 | Texture.Environment. Specular reflection maps are an easy way to add a |
| 255 | high-quality look with a relatively low cost. |
| 256 | |
| 257 | \note Associating a \l{SceneEnvironment::lightProbe}{light probe} with the |
| 258 | \l SceneEnvironment, and thus relying on image-based lighting, can achieve |
| 259 | similar environmental reflection effects. Light probes are however a |
| 260 | conceptually different, and when it comes to performance, potentially more |
| 261 | expensive solution. Each approaches have their own specific uses, and the |
| 262 | one to use needs to be decided on a case by case basis. When it comes to |
| 263 | the Texture set to the property, specularReflectionMap has an advantage, |
| 264 | because it presents no limitations and supports all types of textures, |
| 265 | including ones that source their data from a Qt Quick sub-scene via |
| 266 | \l{Texture::sourceItem}{sourceItem}. |
| 267 | |
| 268 | \note Crisp images cause your material to look very glossy; the more you |
| 269 | blur your image the softer your material will appear. |
| 270 | |
| 271 | \sa Texture::mappingMode |
| 272 | */ |
| 273 | |
| 274 | /*! |
| 275 | \qmlproperty Texture PrincipledMaterial::specularMap |
| 276 | |
| 277 | The property defines a RGB Texture to modulate the amount and the color of |
| 278 | specularity across the surface of the material. These values are multiplied |
| 279 | by the specularAmount. |
| 280 | |
| 281 | \note The specular map will be ignored unless the material is dielectric. |
| 282 | */ |
| 283 | |
| 284 | /*! |
| 285 | \qmlproperty bool PrincipledMaterial::specularSingleChannelEnabled |
| 286 | \since 6.8 |
| 287 | |
| 288 | When this property is enabled, the material will use the single value of the specularChannel from |
| 289 | the specularMap as RGB value. |
| 290 | The default value is false. |
| 291 | */ |
| 292 | |
| 293 | /*! |
| 294 | \qmlproperty enumeration PrincipledMaterial::specularChannel |
| 295 | \since 6.8 |
| 296 | |
| 297 | This property defines the texture channel used to read the specular color value from specularMap. |
| 298 | In order to use a single texture channel as color you have to enable the specularSingleChannelEnabled |
| 299 | The default value is \c Material.R. |
| 300 | |
| 301 | \value Material.R Read value from texture R channel. |
| 302 | \value Material.G Read value from texture G channel. |
| 303 | \value Material.B Read value from texture B channel. |
| 304 | \value Material.A Read value from texture A channel. |
| 305 | */ |
| 306 | |
| 307 | /*! |
| 308 | \qmlproperty real PrincipledMaterial::specularTint |
| 309 | |
| 310 | This property defines how much of the base color contributes to the specular reflections. |
| 311 | |
| 312 | \note This property does only apply to dielectric materials. |
| 313 | */ |
| 314 | |
| 315 | /*! |
| 316 | \qmlproperty real PrincipledMaterial::specularAmount |
| 317 | |
| 318 | This property controls the strength of specularity (highlights and |
| 319 | reflections). |
| 320 | |
| 321 | The range is [0.0, 1.0]. The default value is \c 1.0. |
| 322 | |
| 323 | \note For non-dielectrics (metals) this property has no effect. |
| 324 | |
| 325 | \note This property does not affect the specularReflectionMap, but does affect the amount of |
| 326 | reflections from a scenes SceneEnvironment::lightProbe. |
| 327 | */ |
| 328 | |
| 329 | /*! |
| 330 | \qmlproperty real PrincipledMaterial::roughness |
| 331 | |
| 332 | This property controls the size of the specular highlight generated from |
| 333 | lights, and the clarity of reflections in general. Larger values increase |
| 334 | the roughness, softening specular highlights and blurring reflections. |
| 335 | The range is [0.0, 1.0]. The default value is 0. |
| 336 | */ |
| 337 | |
| 338 | /*! |
| 339 | \qmlproperty Texture PrincipledMaterial::roughnessMap |
| 340 | |
| 341 | This property defines a Texture to control the specular roughness of the |
| 342 | material. |
| 343 | */ |
| 344 | |
| 345 | /*! |
| 346 | \qmlproperty enumeration PrincipledMaterial::roughnessChannel |
| 347 | |
| 348 | This property defines the texture channel used to read the roughness value from roughnessMap. |
| 349 | The default value is \c Material.G. |
| 350 | |
| 351 | \value Material.R Read value from texture R channel. |
| 352 | \value Material.G Read value from texture G channel. |
| 353 | \value Material.B Read value from texture B channel. |
| 354 | \value Material.A Read value from texture A channel. |
| 355 | */ |
| 356 | |
| 357 | /*! |
| 358 | \qmlproperty real PrincipledMaterial::opacity |
| 359 | |
| 360 | This property drops the opacity of just this material, separate from the |
| 361 | model. |
| 362 | */ |
| 363 | |
| 364 | /*! |
| 365 | \qmlproperty Texture PrincipledMaterial::opacityMap |
| 366 | |
| 367 | This property defines a Texture used to control the opacity differently for |
| 368 | different parts of the material. |
| 369 | */ |
| 370 | |
| 371 | /*! |
| 372 | \qmlproperty real PrincipledMaterial::invertOpacityMapValue |
| 373 | \since 6.8 |
| 374 | |
| 375 | This property inverts the opacity value of the opacityMap. |
| 376 | The default value is \c false. |
| 377 | */ |
| 378 | |
| 379 | /*! |
| 380 | \qmlproperty enumeration PrincipledMaterial::opacityChannel |
| 381 | |
| 382 | This property defines the texture channel used to read the opacity value from opacityMap. |
| 383 | The default value is \c Material.A. |
| 384 | |
| 385 | \value Material.R Read value from texture R channel. |
| 386 | \value Material.G Read value from texture G channel. |
| 387 | \value Material.B Read value from texture B channel. |
| 388 | \value Material.A Read value from texture A channel. |
| 389 | */ |
| 390 | |
| 391 | /*! |
| 392 | \qmlproperty Texture PrincipledMaterial::normalMap |
| 393 | |
| 394 | This property defines an RGB image used to simulate fine geometry |
| 395 | displacement across the surface of the material. The RGB channels indicate |
| 396 | XYZ normal deviations. |
| 397 | |
| 398 | \note Normal maps will not affect the silhouette of a model. |
| 399 | */ |
| 400 | |
| 401 | /*! |
| 402 | \qmlproperty real PrincipledMaterial::normalStrength |
| 403 | |
| 404 | This property controls the amount of simulated displacement for the normalMap. |
| 405 | */ |
| 406 | |
| 407 | /*! |
| 408 | \qmlproperty real PrincipledMaterial::occlusionAmount |
| 409 | |
| 410 | This property contains the factor used to modify the values from the \l occlusionMap texture. |
| 411 | The value should be between 0.0 to 1.0. The default is 1.0 |
| 412 | */ |
| 413 | |
| 414 | /*! |
| 415 | \qmlproperty Texture PrincipledMaterial::occlusionMap |
| 416 | |
| 417 | This property defines a texture used to determine how much light the |
| 418 | different areas of the material should receive. Values are expected to be |
| 419 | linear from 0.0 to 1.0, where 0.0 means no lighting and 1.0 means the |
| 420 | effect of the lighting is left unchanged. |
| 421 | |
| 422 | \sa occlusionAmount |
| 423 | */ |
| 424 | |
| 425 | /*! |
| 426 | \qmlproperty enumeration PrincipledMaterial::occlusionChannel |
| 427 | |
| 428 | This property defines the texture channel used to read the occlusion value from occlusionMap. |
| 429 | The default value is \c Material.R. |
| 430 | |
| 431 | \value Material.R Read value from texture R channel. |
| 432 | \value Material.G Read value from texture G channel. |
| 433 | \value Material.B Read value from texture B channel. |
| 434 | \value Material.A Read value from texture A channel. |
| 435 | */ |
| 436 | |
| 437 | /*! |
| 438 | \qmlproperty enumeration PrincipledMaterial::alphaMode |
| 439 | |
| 440 | This property specifies how the alpha color value from \l baseColor and the |
| 441 | alpha channel of a \l{baseColorMap}{base color map} are used. |
| 442 | |
| 443 | \note The alpha cutoff test only considers the base color alpha. \l opacity |
| 444 | and \l [QtQuick3D] {Node::opacity} are not taken into account there. |
| 445 | |
| 446 | \note When sampling a base color map, the effective alpha value is the |
| 447 | sampled alpha multiplied by the \l baseColor alpha. |
| 448 | |
| 449 | \value PrincipledMaterial.Default No test is applied, the effective alpha |
| 450 | value is passed on as-is. Note that a \l baseColor or \l baseColorMap alpha |
| 451 | less than \c 1.0 does not automatically imply alpha blending, the object |
| 452 | with the material may still be treated as opaque, if no other relevant |
| 453 | properties (such as, an opacity less than 1, the presence of an opacity |
| 454 | map, or a non-default \l blendMode value) trigger treating the object as |
| 455 | semi-transparent. To ensure alpha blending happens regardless of any other |
| 456 | object or material property, set \c Blend instead. |
| 457 | |
| 458 | \value PrincipledMaterial.Blend No cutoff test is applied, but guarantees |
| 459 | that alpha blending happens. The object with this material will therefore |
| 460 | never be treated as opaque by the renderer. |
| 461 | |
| 462 | \value PrincipledMaterial.Opaque No cutoff test is applied and the rendered |
| 463 | object is assumed to be fully opaque, meaning the alpha values in the |
| 464 | vertex color, base color, and base color map are ignored and a value of 1.0 |
| 465 | is substituted instead. This mode does not guarantee alpha blending does |
| 466 | not happen. If relevant properties (such as, an opacity less than 1, an |
| 467 | opacity map, or a non-default \l blendMode) say so, then the object will |
| 468 | still be treated as semi-transparent by the rendering pipeline, just like |
| 469 | with the \c Default alphaMode. |
| 470 | |
| 471 | \value PrincipledMaterial.Mask A test based on \l alphaCutoff is applied. |
| 472 | If the effective alpha value falls below \l alphaCutoff, the fragment is |
| 473 | changed to fully transparent and is discarded (with all implications of |
| 474 | discarding: the depth buffer is not written for that fragment). Otherwise |
| 475 | the alpha is changed to 1.0, so that the fragment will become fully opaque. |
| 476 | When it comes to alpha blending, the behavior of this mode is identical to |
| 477 | \c Opaque, regardless of the cutoff test's result. This means that the |
| 478 | \l{https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#alpha-coverage}{glTF |
| 479 | 2 spec's alpha coverage} Implementation Notes are fulfilled. Objects with |
| 480 | alpha cutoff tests can also cast shadows since they behave like opaque |
| 481 | objects by default, unless the relevant properties (such as, an opacity |
| 482 | less than 1, an opacity map, or a non-default \l blendMode) imply otherwise |
| 483 | (in which case casting shadows will not be possible). |
| 484 | |
| 485 | \sa alphaCutoff, blendMode |
| 486 | */ |
| 487 | |
| 488 | /*! |
| 489 | \qmlproperty real PrincipledMaterial::alphaCutoff |
| 490 | |
| 491 | The alphaCutoff property can be used to specify the cutoff value when using |
| 492 | the \l{alphaMode}{Mask alphaMode}. Fragments where the alpha value falls |
| 493 | below the threshold will be rendered fully transparent (\c{0.0} for all |
| 494 | color channels). When the alpha value is equal or greater than the cutoff |
| 495 | value, the color will not be affected in any way. |
| 496 | |
| 497 | The default value is 0.5. |
| 498 | |
| 499 | \sa alphaMode |
| 500 | */ |
| 501 | |
| 502 | /*! |
| 503 | \qmlproperty real PrincipledMaterial::pointSize |
| 504 | |
| 505 | This property determines the size of the points rendered, when the geometry |
| 506 | is using a primitive type of points. The default value is 1.0. This |
| 507 | property is not relevant when rendering other types of geometry, such as, |
| 508 | triangle meshes. |
| 509 | |
| 510 | \warning Point sizes other than 1 may not be supported at run time, |
| 511 | depending on the underyling graphics API. For example, setting a size other |
| 512 | than 1 has no effect with Direct 3D. |
| 513 | */ |
| 514 | |
| 515 | /*! |
| 516 | \qmlproperty real PrincipledMaterial::lineWidth |
| 517 | |
| 518 | This property determines the width of the lines rendered, when the geometry |
| 519 | is using a primitive type of lines or line strips. The default value is |
| 520 | 1.0. This property is not relevant when rendering other types of geometry, |
| 521 | such as, triangle meshes. |
| 522 | |
| 523 | \warning Line widths other than 1 may not be suported at run time, |
| 524 | depending on the underlying graphics API. When that is the case, the |
| 525 | request to change the width is ignored. For example, none of the following |
| 526 | can be expected to support wide lines: Direct3D, Metal, OpenGL with core |
| 527 | profile contexts. |
| 528 | */ |
| 529 | |
| 530 | /*! |
| 531 | \qmlproperty Texture PrincipledMaterial::heightMap |
| 532 | |
| 533 | This property defines a texture used to determine the height the texture |
| 534 | will be displaced when rendered through the use of Parallax Mapping. Values |
| 535 | are expected to be linear from 0.0 to 1.0, where 0.0 means no displacement |
| 536 | and 1.0 means means maximum displacement. |
| 537 | |
| 538 | */ |
| 539 | |
| 540 | /*! |
| 541 | \qmlproperty enumeration PrincipledMaterial::heightChannel |
| 542 | |
| 543 | This property defines the texture channel used to read the height value |
| 544 | from heightMap. The default value is \c Material.R. |
| 545 | |
| 546 | \value Material.R Read value from texture R channel. |
| 547 | \value Material.G Read value from texture G channel. |
| 548 | \value Material.B Read value from texture B channel. |
| 549 | \value Material.A Read value from texture A channel. |
| 550 | |
| 551 | */ |
| 552 | |
| 553 | /*! |
| 554 | \qmlproperty real PrincipledMaterial::heightAmount |
| 555 | |
| 556 | This property contains the factor used to modify the values from the |
| 557 | \l heightMap texture. The value should be between 0.0 to 1.0. The default |
| 558 | value is 0.0 which means that height displacement will be disabled, even |
| 559 | if a height map set. |
| 560 | */ |
| 561 | |
| 562 | /*! |
| 563 | \qmlproperty int PrincipledMaterial::minHeightMapSamples |
| 564 | |
| 565 | This property defines the minimum number of samples used for performing |
| 566 | Parallex Occlusion Mapping using the \l heightMap. The minHeightMapSamples |
| 567 | value is the number of samples of the heightMap are used when looking directly |
| 568 | at a surface (when the camera view is perpendicular to the fragment). |
| 569 | The default value is 8. |
| 570 | |
| 571 | The actual number of samples used for each fragment will be between |
| 572 | \l minHeightMapSamples and \l maxHeightMapSamples depending on the angle of |
| 573 | the camera relative to the surface being rendered. |
| 574 | |
| 575 | \note This value should only be adjusted to fine tune materials using a |
| 576 | \l heightMap in the case undesired artifacts are present. |
| 577 | */ |
| 578 | |
| 579 | /*! |
| 580 | \qmlproperty int PrincipledMaterial::maxHeightMapSamples |
| 581 | |
| 582 | This property defines the maximum number of samples used for performing |
| 583 | Parallex Occlusion Mapping using the \l heightMap. The maxHeightMapSamples |
| 584 | value is the number of samples of the heightMap are used when looking |
| 585 | parallel to a surface. |
| 586 | The default value is 32. |
| 587 | |
| 588 | The actual number of samples used for each fragment will be between |
| 589 | \l minHeightMapSamples and \l maxHeightMapSamples depending on the angle of |
| 590 | the camera relative to the surface being rendered. |
| 591 | |
| 592 | \note This value should only be adjusted to fine tune materials using a |
| 593 | \l heightMap in the case undesired artifacts are present. |
| 594 | */ |
| 595 | |
| 596 | /*! |
| 597 | \qmlproperty real PrincipledMaterial::clearcoatAmount |
| 598 | |
| 599 | This property defines the intensity of the clearcoat layer. |
| 600 | |
| 601 | The default value is \c 0.0 |
| 602 | */ |
| 603 | |
| 604 | /*! |
| 605 | \qmlproperty Texture PrincipledMaterial::clearcoatMap |
| 606 | |
| 607 | This property defines a texture used to determine the intensity of the |
| 608 | clearcoat layer. The value of\l clearcoatAmount will be multiplied by |
| 609 | the value read from this texture. |
| 610 | |
| 611 | */ |
| 612 | |
| 613 | /*! |
| 614 | \qmlproperty enumeration PrincipledMaterial::clearcoatChannel |
| 615 | |
| 616 | This property defines the texture channel used to read the clearcoat amount |
| 617 | value from \l clearcoatMap. The default value is \c Material.R. |
| 618 | |
| 619 | \value Material.R Read value from texture R channel. |
| 620 | \value Material.G Read value from texture G channel. |
| 621 | \value Material.B Read value from texture B channel. |
| 622 | \value Material.A Read value from texture A channel. |
| 623 | |
| 624 | */ |
| 625 | |
| 626 | /*! |
| 627 | \qmlproperty real PrincipledMaterial::clearcoatRoughnessAmount |
| 628 | |
| 629 | This property defines the roughness of the clearcoat layer. |
| 630 | The default value is \c 0.0 |
| 631 | */ |
| 632 | |
| 633 | /*! |
| 634 | \qmlproperty Texture PrincipledMaterial::clearcoatRoughnessMap |
| 635 | |
| 636 | This property defines a texture used to determine the roughness of the |
| 637 | clearcoat layer. The value of\l clearcoatRoughnessAmount will be |
| 638 | multiplied by the value read from this texture. |
| 639 | |
| 640 | */ |
| 641 | |
| 642 | /*! |
| 643 | \qmlproperty enumeration PrincipledMaterial::clearcoatRoughnessChannel |
| 644 | |
| 645 | This property defines the texture channel used to read the clearcoat |
| 646 | roughness amount from \l clearcoatRoughnessMap. |
| 647 | The default value is \c Material.G. |
| 648 | |
| 649 | \value Material.R Read value from texture R channel. |
| 650 | \value Material.G Read value from texture G channel. |
| 651 | \value Material.B Read value from texture B channel. |
| 652 | \value Material.A Read value from texture A channel. |
| 653 | |
| 654 | */ |
| 655 | |
| 656 | /*! |
| 657 | \qmlproperty Texture PrincipledMaterial::clearcoatNormalMap |
| 658 | |
| 659 | This property defines a texture used to determine the normal mapping |
| 660 | applied to the clearcoat layer. |
| 661 | |
| 662 | */ |
| 663 | |
| 664 | |
| 665 | /*! |
| 666 | \qmlproperty real PrincipledMaterial::clearcoatNormalStrength |
| 667 | |
| 668 | This property controls the amount of simulated displacement for the clearcoatNormalMap. |
| 669 | */ |
| 670 | |
| 671 | /*! |
| 672 | \qmlproperty real PrincipledMaterial::transmissionFactor |
| 673 | |
| 674 | This property defines the percentage of light that is transmitted through |
| 675 | the material's surface. |
| 676 | The default value is \c 0.0 |
| 677 | */ |
| 678 | |
| 679 | /*! |
| 680 | \qmlproperty Texture PrincipledMaterial::transmissionMap |
| 681 | |
| 682 | This property defines a texture used to determine percentage of light that |
| 683 | is transmitted through the surface.. The value of |
| 684 | \l transmissionFactor will be multiplied by the value read from this |
| 685 | texture. |
| 686 | |
| 687 | */ |
| 688 | |
| 689 | /*! |
| 690 | \qmlproperty enumeration PrincipledMaterial::transmissionChannel |
| 691 | |
| 692 | This property defines the texture channel used to read the transmission |
| 693 | percentage from \l transmissionMap. |
| 694 | The default value is \c Material.R. |
| 695 | |
| 696 | \value Material.R Read value from texture R channel. |
| 697 | \value Material.G Read value from texture G channel. |
| 698 | \value Material.B Read value from texture B channel. |
| 699 | \value Material.A Read value from texture A channel. |
| 700 | |
| 701 | */ |
| 702 | |
| 703 | /*! |
| 704 | \qmlproperty real PrincipledMaterial::thicknessFactor |
| 705 | |
| 706 | This property defines the thickness of the volume beneath the surface. |
| 707 | Unlike many other properties of PrincipledMaterial, the value in defined |
| 708 | in thicknessFactor is a value from 0.0 to +infinity for thickness in the |
| 709 | models coordinate space. A value of 0.0 means that the material is |
| 710 | thin-walled. |
| 711 | The default value is \c 0.0 |
| 712 | */ |
| 713 | |
| 714 | /*! |
| 715 | \qmlproperty Texture PrincipledMaterial::thicknessMap |
| 716 | |
| 717 | This property defines a texture used to define the thickness of a |
| 718 | material volume. The value of \l thicknessFactor will be multiplied by the |
| 719 | value read from this texture. |
| 720 | |
| 721 | */ |
| 722 | |
| 723 | /*! |
| 724 | \qmlproperty enumeration PrincipledMaterial::thicknessChannel |
| 725 | |
| 726 | This property defines the texture channel used to read the thickness |
| 727 | amount from \l transmissionMap. |
| 728 | The default value is \c Material.G. |
| 729 | |
| 730 | \value Material.R Read value from texture R channel. |
| 731 | \value Material.G Read value from texture G channel. |
| 732 | \value Material.B Read value from texture B channel. |
| 733 | \value Material.A Read value from texture A channel. |
| 734 | |
| 735 | */ |
| 736 | |
| 737 | /*! |
| 738 | \qmlproperty real PrincipledMaterial::attenuationDistance |
| 739 | |
| 740 | This property defines the Density of the medium given as the average |
| 741 | distance that light travels in the medium before interacting with a |
| 742 | particle. The value is given in world space. |
| 743 | The default value is \c +infinity. |
| 744 | */ |
| 745 | |
| 746 | /*! |
| 747 | \qmlproperty color PrincipledMaterial::attenuationColor |
| 748 | |
| 749 | This property defines the color that white lights turns into due to |
| 750 | absorption when reaching the attenuation distance. |
| 751 | The default value is \c Qt.White |
| 752 | |
| 753 | */ |
| 754 | |
| 755 | /*! |
| 756 | \qmlproperty real PrincipledMaterial::indexOfRefraction |
| 757 | |
| 758 | This property defines the index of refraction of the material. The default |
| 759 | value of \c 1.5 will be the ideal value for materials like plastics or glass |
| 760 | but other materials like water, asphalt, sapphire, or diamond would require |
| 761 | and adjusted value to look more realistic. For realistic materials the |
| 762 | indexOfRefraction should usually be between \c 1.0 and \c 3.0 |
| 763 | |
| 764 | Some examples of common materials' index of refractions are: |
| 765 | |
| 766 | \table |
| 767 | \header |
| 768 | \li Material |
| 769 | \li Index of Refraction |
| 770 | \row |
| 771 | \li Air |
| 772 | \li 1.0 |
| 773 | \row |
| 774 | \li Water |
| 775 | \li 1.33 |
| 776 | \row |
| 777 | \li Glass |
| 778 | \li 1.55 |
| 779 | \row |
| 780 | \li Sapphire |
| 781 | \li 1.76 |
| 782 | \row |
| 783 | \li Diamond |
| 784 | \li 2.42 |
| 785 | \endtable |
| 786 | |
| 787 | \note No known material in the world have ior much greater than \c 3.0. |
| 788 | */ |
| 789 | |
| 790 | /*! |
| 791 | \qmlproperty real PrincipledMaterial::fresnelScaleBiasEnabled |
| 792 | |
| 793 | By Setting the value to true the material will take Fresnel Scale and Fresnel Bias into account. |
| 794 | The default value is \c false. |
| 795 | */ |
| 796 | |
| 797 | /*! |
| 798 | \qmlproperty real PrincipledMaterial::fresnelScale |
| 799 | |
| 800 | This property scale head-on reflections (looking directly at the |
| 801 | surface) while maintaining reflections seen at grazing angles. |
| 802 | In order to affect changes to the material you have to enable fresnelScaleBiasEnabled. |
| 803 | The default value is \c 1.0. |
| 804 | */ |
| 805 | |
| 806 | /*! |
| 807 | \qmlproperty real PrincipledMaterial::fresnelBias |
| 808 | |
| 809 | This property push forward head-on reflections (looking directly at the |
| 810 | surface) while maintaining reflections seen at grazing angles. |
| 811 | In order to affect changes to the material you have to enable fresnelScaleBiasEnabled. |
| 812 | The default value is \c 0.0. |
| 813 | */ |
| 814 | |
| 815 | /*! |
| 816 | \qmlproperty real PrincipledMaterial::fresnelPower |
| 817 | |
| 818 | This property decreases head-on reflections (looking directly at the |
| 819 | surface) while maintaining reflections seen at grazing angles. |
| 820 | The default value is \c 5.0. |
| 821 | */ |
| 822 | |
| 823 | /*! |
| 824 | \qmlproperty real PrincipledMaterial::clearcoatFresnelScaleBiasEnabled |
| 825 | |
| 826 | By Setting the value to true the material will take Clearcoat Fresnel Scale and Clearcoat Fresnel Bias into account. |
| 827 | The default value is \c false. |
| 828 | */ |
| 829 | |
| 830 | /*! |
| 831 | \qmlproperty real PrincipledMaterial::clearcoatFresnelScale |
| 832 | |
| 833 | This property scale head-on reflections (looking directly at the |
| 834 | surface) while maintaining reflections seen at grazing angles. |
| 835 | In order to affect changes to the material you have to enable clearcoatFresnelScaleBiasEnabled. |
| 836 | The default value is \c 1.0. |
| 837 | */ |
| 838 | |
| 839 | /*! |
| 840 | \qmlproperty real PrincipledMaterial::clearcoatFresnelBias |
| 841 | |
| 842 | This property push forward head-on reflections (looking directly at the |
| 843 | surface) while maintaining reflections seen at grazing angles. |
| 844 | In order to affect changes to the material you have to enable clearcoatFresnelScaleBiasEnabled. |
| 845 | The default value is \c 0.0. |
| 846 | */ |
| 847 | |
| 848 | /*! |
| 849 | \qmlproperty real PrincipledMaterial::clearcoatFresnelPower |
| 850 | |
| 851 | This property decreases head-on reflections (looking directly at the |
| 852 | surface) while maintaining reflections seen at grazing angles. |
| 853 | The default value is \c 5.0. |
| 854 | */ |
| 855 | |
| 856 | /*! |
| 857 | \qmlproperty bool PrincipledMaterial::vertexColorsEnabled |
| 858 | \since 6.5 |
| 859 | |
| 860 | When this property is enabled, the material will use vertex colors from the |
| 861 | mesh. These will be multiplied by any other colors specified for the |
| 862 | material. The default value is true. |
| 863 | */ |
| 864 | |
| 865 | /*! |
| 866 | \qmlproperty bool PrincipledMaterial::vertexColorsMaskEnabled |
| 867 | \since 6.8 |
| 868 | |
| 869 | When this property is enabled, the material will use vertex colors from the |
| 870 | mesh as mask of various properties e.g RoughnessAmount, SpecularAmount, ... . |
| 871 | The default value is false. |
| 872 | */ |
| 873 | |
| 874 | /*! |
| 875 | \qmlproperty enumeration PrincipledMaterial::vertexColorRedMask |
| 876 | \since 6.8 |
| 877 | |
| 878 | This property defines the vertex color red channel used as the specifies mask. |
| 879 | The value is a bit-wise combination of flags. |
| 880 | The default value is \c PrincipledMaterial.NoMask. |
| 881 | |
| 882 | \value PrincipledMaterial.NoMask. |
| 883 | \value PrincipledMaterial.ClearcoatAmountMask. |
| 884 | \value PrincipledMaterial.ClearcoatRoughnessAmountMask. |
| 885 | \value PrincipledMaterial.ClearcoatNormalStrengthMask. |
| 886 | \value PrincipledMaterial.HeightAmountMask. |
| 887 | \value PrincipledMaterial.MetalnessMask. |
| 888 | \value PrincipledMaterial.RoughnessMask. |
| 889 | \value PrincipledMaterial.NormalStrengthMask. |
| 890 | \value PrincipledMaterial.OcclusionAmountMask. |
| 891 | \value PrincipledMaterial.SpecularAmountMask. |
| 892 | \value PrincipledMaterial.ThicknessFactorMask. |
| 893 | \value PrincipledMaterial.TransmissionFactorMask. |
| 894 | */ |
| 895 | |
| 896 | /*! |
| 897 | \qmlproperty enumeration PrincipledMaterial::vertexColorGreenMask |
| 898 | \since 6.8 |
| 899 | |
| 900 | This property defines the vertex color green channel used as the specifies mask. |
| 901 | The value is a bit-wise combination of flags. |
| 902 | The default value is \c PrincipledMaterial.NoMask. |
| 903 | |
| 904 | \value PrincipledMaterial.NoMask. |
| 905 | \value PrincipledMaterial.ClearcoatAmountMask. |
| 906 | \value PrincipledMaterial.ClearcoatRoughnessAmountMask. |
| 907 | \value PrincipledMaterial.ClearcoatNormalStrengthMask. |
| 908 | \value PrincipledMaterial.HeightAmountMask. |
| 909 | \value PrincipledMaterial.MetalnessMask. |
| 910 | \value PrincipledMaterial.RoughnessMask. |
| 911 | \value PrincipledMaterial.NormalStrengthMask. |
| 912 | \value PrincipledMaterial.OcclusionAmountMask. |
| 913 | \value PrincipledMaterial.SpecularAmountMask. |
| 914 | \value PrincipledMaterial.ThicknessFactorMask. |
| 915 | \value PrincipledMaterial.TransmissionFactorMask. |
| 916 | */ |
| 917 | |
| 918 | /*! |
| 919 | \qmlproperty enumeration PrincipledMaterial::vertexColorBlueMask |
| 920 | \since 6.8 |
| 921 | |
| 922 | This property defines the vertex color blue channel used as the specifies mask. |
| 923 | The value is a bit-wise combination of flags. |
| 924 | The default value is \c PrincipledMaterial.NoMask. |
| 925 | |
| 926 | \value PrincipledMaterial.NoMask. |
| 927 | \value PrincipledMaterial.ClearcoatAmountMask. |
| 928 | \value PrincipledMaterial.ClearcoatRoughnessAmountMask. |
| 929 | \value PrincipledMaterial.ClearcoatNormalStrengthMask. |
| 930 | \value PrincipledMaterial.HeightAmountMask. |
| 931 | \value PrincipledMaterial.MetalnessMask. |
| 932 | \value PrincipledMaterial.RoughnessMask. |
| 933 | \value PrincipledMaterial.NormalStrengthMask. |
| 934 | \value PrincipledMaterial.OcclusionAmountMask. |
| 935 | \value PrincipledMaterial.SpecularAmountMask. |
| 936 | \value PrincipledMaterial.ThicknessFactorMask. |
| 937 | \value PrincipledMaterial.TransmissionFactorMask. |
| 938 | */ |
| 939 | |
| 940 | /*! |
| 941 | \qmlproperty enumeration PrincipledMaterial::vertexColorAlphaMask |
| 942 | \since 6.8 |
| 943 | |
| 944 | This property defines the vertex color alpha channel used as the specifies mask. |
| 945 | The value is a bit-wise combination of flags. |
| 946 | The default value is \c PrincipledMaterial.NoMask. |
| 947 | |
| 948 | \value PrincipledMaterial.NoMask. |
| 949 | \value PrincipledMaterial.ClearcoatAmountMask. |
| 950 | \value PrincipledMaterial.ClearcoatRoughnessAmountMask. |
| 951 | \value PrincipledMaterial.ClearcoatNormalStrengthMask. |
| 952 | \value PrincipledMaterial.HeightAmountMask. |
| 953 | \value PrincipledMaterial.MetalnessMask. |
| 954 | \value PrincipledMaterial.RoughnessMask. |
| 955 | \value PrincipledMaterial.NormalStrengthMask. |
| 956 | \value PrincipledMaterial.OcclusionAmountMask. |
| 957 | \value PrincipledMaterial.SpecularAmountMask. |
| 958 | \value PrincipledMaterial.ThicknessFactorMask. |
| 959 | \value PrincipledMaterial.TransmissionFactorMask. |
| 960 | */ |
| 961 | |
| 962 | QQuick3DPrincipledMaterial::QQuick3DPrincipledMaterial(QQuick3DObject *parent) |
| 963 | : QQuick3DMaterial(*(new QQuick3DObjectPrivate(QQuick3DObjectPrivate::Type::PrincipledMaterial)), parent) |
| 964 | {} |
| 965 | |
| 966 | QQuick3DPrincipledMaterial::~QQuick3DPrincipledMaterial() |
| 967 | { |
| 968 | } |
| 969 | |
| 970 | QQuick3DPrincipledMaterial::Lighting QQuick3DPrincipledMaterial::lighting() const |
| 971 | { |
| 972 | return m_lighting; |
| 973 | } |
| 974 | |
| 975 | QQuick3DPrincipledMaterial::BlendMode QQuick3DPrincipledMaterial::blendMode() const |
| 976 | { |
| 977 | return m_blendMode; |
| 978 | } |
| 979 | |
| 980 | QColor QQuick3DPrincipledMaterial::baseColor() const |
| 981 | { |
| 982 | return m_baseColor; |
| 983 | } |
| 984 | |
| 985 | QQuick3DTexture *QQuick3DPrincipledMaterial::baseColorMap() const |
| 986 | { |
| 987 | return m_baseColorMap; |
| 988 | } |
| 989 | |
| 990 | bool QQuick3DPrincipledMaterial::baseColorSingleChannelEnabled() const |
| 991 | { |
| 992 | return m_baseColorSingleChannelEnabled; |
| 993 | } |
| 994 | |
| 995 | QQuick3DMaterial::TextureChannelMapping QQuick3DPrincipledMaterial::baseColorChannel() const |
| 996 | { |
| 997 | return m_baseColorChannel; |
| 998 | } |
| 999 | |
| 1000 | bool QQuick3DPrincipledMaterial::specularSingleChannelEnabled() const |
| 1001 | { |
| 1002 | return m_specularSingleChannelEnabled; |
| 1003 | } |
| 1004 | |
| 1005 | QQuick3DMaterial::TextureChannelMapping QQuick3DPrincipledMaterial::specularChannel() const |
| 1006 | { |
| 1007 | return m_specularChannel; |
| 1008 | } |
| 1009 | |
| 1010 | bool QQuick3DPrincipledMaterial::emissiveSingleChannelEnabled() const |
| 1011 | { |
| 1012 | return m_emissiveSingleChannelEnabled; |
| 1013 | } |
| 1014 | |
| 1015 | QQuick3DMaterial::TextureChannelMapping QQuick3DPrincipledMaterial::emissiveChannel() const |
| 1016 | { |
| 1017 | return m_emissiveChannel; |
| 1018 | } |
| 1019 | |
| 1020 | QQuick3DTexture *QQuick3DPrincipledMaterial::emissiveMap() const |
| 1021 | { |
| 1022 | return m_emissiveMap; |
| 1023 | } |
| 1024 | |
| 1025 | QVector3D QQuick3DPrincipledMaterial::emissiveFactor() const |
| 1026 | { |
| 1027 | return m_emissiveFactor; |
| 1028 | } |
| 1029 | |
| 1030 | QQuick3DTexture *QQuick3DPrincipledMaterial::specularReflectionMap() const |
| 1031 | { |
| 1032 | return m_specularReflectionMap; |
| 1033 | } |
| 1034 | |
| 1035 | QQuick3DTexture *QQuick3DPrincipledMaterial::specularMap() const |
| 1036 | { |
| 1037 | return m_specularMap; |
| 1038 | } |
| 1039 | |
| 1040 | float QQuick3DPrincipledMaterial::specularTint() const |
| 1041 | { |
| 1042 | return m_specularTint; |
| 1043 | } |
| 1044 | |
| 1045 | float QQuick3DPrincipledMaterial::specularAmount() const |
| 1046 | { |
| 1047 | return m_specularAmount; |
| 1048 | } |
| 1049 | |
| 1050 | float QQuick3DPrincipledMaterial::roughness() const |
| 1051 | { |
| 1052 | return m_roughness; |
| 1053 | } |
| 1054 | |
| 1055 | QQuick3DTexture *QQuick3DPrincipledMaterial::roughnessMap() const |
| 1056 | { |
| 1057 | return m_roughnessMap; |
| 1058 | } |
| 1059 | |
| 1060 | bool QQuick3DPrincipledMaterial::invertOpacityMapValue() const |
| 1061 | { |
| 1062 | return m_invertOpacityMapValue; |
| 1063 | } |
| 1064 | |
| 1065 | float QQuick3DPrincipledMaterial::opacity() const |
| 1066 | { |
| 1067 | return m_opacity; |
| 1068 | } |
| 1069 | |
| 1070 | QQuick3DTexture *QQuick3DPrincipledMaterial::opacityMap() const |
| 1071 | { |
| 1072 | return m_opacityMap; |
| 1073 | } |
| 1074 | |
| 1075 | QQuick3DTexture *QQuick3DPrincipledMaterial::normalMap() const |
| 1076 | { |
| 1077 | return m_normalMap; |
| 1078 | } |
| 1079 | |
| 1080 | float QQuick3DPrincipledMaterial::metalness() const |
| 1081 | { |
| 1082 | return m_metalnessAmount; |
| 1083 | } |
| 1084 | |
| 1085 | QQuick3DTexture *QQuick3DPrincipledMaterial::metalnessMap() const |
| 1086 | { |
| 1087 | return m_metalnessMap; |
| 1088 | } |
| 1089 | |
| 1090 | float QQuick3DPrincipledMaterial::normalStrength() const |
| 1091 | { |
| 1092 | return m_normalStrength; |
| 1093 | } |
| 1094 | |
| 1095 | QQuick3DTexture *QQuick3DPrincipledMaterial::occlusionMap() const |
| 1096 | { |
| 1097 | return m_occlusionMap; |
| 1098 | } |
| 1099 | |
| 1100 | float QQuick3DPrincipledMaterial::occlusionAmount() const |
| 1101 | { |
| 1102 | return m_occlusionAmount; |
| 1103 | } |
| 1104 | |
| 1105 | QQuick3DPrincipledMaterial::AlphaMode QQuick3DPrincipledMaterial::alphaMode() const |
| 1106 | { |
| 1107 | return m_alphaMode; |
| 1108 | } |
| 1109 | |
| 1110 | float QQuick3DPrincipledMaterial::alphaCutoff() const |
| 1111 | { |
| 1112 | return m_alphaCutoff; |
| 1113 | } |
| 1114 | |
| 1115 | QQuick3DMaterial::TextureChannelMapping QQuick3DPrincipledMaterial::roughnessChannel() const |
| 1116 | { |
| 1117 | return m_roughnessChannel; |
| 1118 | } |
| 1119 | |
| 1120 | QQuick3DMaterial::TextureChannelMapping QQuick3DPrincipledMaterial::opacityChannel() const |
| 1121 | { |
| 1122 | return m_opacityChannel; |
| 1123 | } |
| 1124 | |
| 1125 | QQuick3DMaterial::TextureChannelMapping QQuick3DPrincipledMaterial::metalnessChannel() const |
| 1126 | { |
| 1127 | return m_metalnessChannel; |
| 1128 | } |
| 1129 | |
| 1130 | QQuick3DMaterial::TextureChannelMapping QQuick3DPrincipledMaterial::occlusionChannel() const |
| 1131 | { |
| 1132 | return m_occlusionChannel; |
| 1133 | } |
| 1134 | |
| 1135 | float QQuick3DPrincipledMaterial::pointSize() const |
| 1136 | { |
| 1137 | return m_pointSize; |
| 1138 | } |
| 1139 | |
| 1140 | float QQuick3DPrincipledMaterial::lineWidth() const |
| 1141 | { |
| 1142 | return m_lineWidth; |
| 1143 | } |
| 1144 | |
| 1145 | QQuick3DTexture *QQuick3DPrincipledMaterial::heightMap() const |
| 1146 | { |
| 1147 | return m_heightMap; |
| 1148 | } |
| 1149 | |
| 1150 | QQuick3DMaterial::TextureChannelMapping QQuick3DPrincipledMaterial::heightChannel() const |
| 1151 | { |
| 1152 | return m_heightChannel; |
| 1153 | } |
| 1154 | |
| 1155 | float QQuick3DPrincipledMaterial::heightAmount() const |
| 1156 | { |
| 1157 | return m_heightAmount; |
| 1158 | } |
| 1159 | |
| 1160 | int QQuick3DPrincipledMaterial::minHeightMapSamples() const |
| 1161 | { |
| 1162 | return m_minHeightMapSamples; |
| 1163 | } |
| 1164 | |
| 1165 | int QQuick3DPrincipledMaterial::maxHeightMapSamples() const |
| 1166 | { |
| 1167 | return m_maxHeightMapSamples; |
| 1168 | } |
| 1169 | |
| 1170 | void QQuick3DPrincipledMaterial::markAllDirty() |
| 1171 | { |
| 1172 | m_dirtyAttributes = 0xffffffff; |
| 1173 | QQuick3DMaterial::markAllDirty(); |
| 1174 | } |
| 1175 | |
| 1176 | void QQuick3DPrincipledMaterial::setLighting(QQuick3DPrincipledMaterial::Lighting lighting) |
| 1177 | { |
| 1178 | if (m_lighting == lighting) |
| 1179 | return; |
| 1180 | |
| 1181 | m_lighting = lighting; |
| 1182 | emit lightingChanged(lighting: m_lighting); |
| 1183 | markDirty(type: LightingModeDirty); |
| 1184 | } |
| 1185 | |
| 1186 | void QQuick3DPrincipledMaterial::setBlendMode(QQuick3DPrincipledMaterial::BlendMode blendMode) |
| 1187 | { |
| 1188 | if (m_blendMode == blendMode) |
| 1189 | return; |
| 1190 | |
| 1191 | m_blendMode = blendMode; |
| 1192 | emit blendModeChanged(blendMode: m_blendMode); |
| 1193 | markDirty(type: BlendModeDirty); |
| 1194 | } |
| 1195 | |
| 1196 | void QQuick3DPrincipledMaterial::setBaseColor(QColor diffuseColor) |
| 1197 | { |
| 1198 | if (m_baseColor == diffuseColor) |
| 1199 | return; |
| 1200 | |
| 1201 | m_baseColor = diffuseColor; |
| 1202 | emit baseColorChanged(baseColor: m_baseColor); |
| 1203 | markDirty(type: BaseColorDirty); |
| 1204 | } |
| 1205 | |
| 1206 | void QQuick3DPrincipledMaterial::setBaseColorMap(QQuick3DTexture *baseColorMap) |
| 1207 | { |
| 1208 | if (m_baseColorMap == baseColorMap) |
| 1209 | return; |
| 1210 | |
| 1211 | QQuick3DObjectPrivate::attachWatcher(context: this, setter: &QQuick3DPrincipledMaterial::setBaseColorMap, newO: baseColorMap, oldO: m_baseColorMap); |
| 1212 | |
| 1213 | m_baseColorMap = baseColorMap; |
| 1214 | emit baseColorMapChanged(baseColorMap: m_baseColorMap); |
| 1215 | markDirty(type: BaseColorDirty); |
| 1216 | } |
| 1217 | |
| 1218 | void QQuick3DPrincipledMaterial::setBaseColorSingleChannelEnabled(bool baseColorSingleChannelEnabled) |
| 1219 | { |
| 1220 | if (m_baseColorSingleChannelEnabled == baseColorSingleChannelEnabled) |
| 1221 | return; |
| 1222 | |
| 1223 | m_baseColorSingleChannelEnabled = baseColorSingleChannelEnabled; |
| 1224 | emit baseColorSingleChannelEnabledChanged(baseColorSingleChannelEnabled); |
| 1225 | markDirty(type: BaseColorDirty); |
| 1226 | } |
| 1227 | |
| 1228 | void QQuick3DPrincipledMaterial::setBaseColorChannel(TextureChannelMapping channel) |
| 1229 | { |
| 1230 | if (m_baseColorChannel == channel) |
| 1231 | return; |
| 1232 | |
| 1233 | m_baseColorChannel = channel; |
| 1234 | emit baseColorChannelChanged(channel); |
| 1235 | markDirty(type: BaseColorDirty); |
| 1236 | } |
| 1237 | |
| 1238 | void QQuick3DPrincipledMaterial::setSpecularSingleChannelEnabled(bool specularSingleChannelEnabled) |
| 1239 | { |
| 1240 | if (m_specularSingleChannelEnabled == specularSingleChannelEnabled) |
| 1241 | return; |
| 1242 | |
| 1243 | m_specularSingleChannelEnabled = specularSingleChannelEnabled; |
| 1244 | emit specularSingleChannelEnabledChanged(specularColorSingleChannelEnabled: specularSingleChannelEnabled); |
| 1245 | markDirty(type: SpecularDirty); |
| 1246 | } |
| 1247 | |
| 1248 | void QQuick3DPrincipledMaterial::setSpecularChannel(TextureChannelMapping channel) |
| 1249 | { |
| 1250 | if (m_specularChannel == channel) |
| 1251 | return; |
| 1252 | |
| 1253 | m_specularChannel = channel; |
| 1254 | emit specularChannelChanged(channel); |
| 1255 | markDirty(type: SpecularDirty); |
| 1256 | } |
| 1257 | |
| 1258 | void QQuick3DPrincipledMaterial::setEmissiveSingleChannelEnabled(bool emissiveSingleChannelEnabled) |
| 1259 | { |
| 1260 | if (m_emissiveSingleChannelEnabled == emissiveSingleChannelEnabled) |
| 1261 | return; |
| 1262 | |
| 1263 | m_emissiveSingleChannelEnabled = emissiveSingleChannelEnabled; |
| 1264 | emit emissiveSingleChannelEnabledChanged(emissiveColorSingleChannelEnabled: emissiveSingleChannelEnabled); |
| 1265 | markDirty(type: EmissiveDirty); |
| 1266 | } |
| 1267 | |
| 1268 | void QQuick3DPrincipledMaterial::setEmissiveChannel(TextureChannelMapping channel) |
| 1269 | { |
| 1270 | if (m_emissiveChannel == channel) |
| 1271 | return; |
| 1272 | |
| 1273 | m_emissiveChannel = channel; |
| 1274 | emit emissiveChannelChanged(channel); |
| 1275 | markDirty(type: EmissiveDirty); |
| 1276 | } |
| 1277 | |
| 1278 | void QQuick3DPrincipledMaterial::setEmissiveMap(QQuick3DTexture *emissiveMap) |
| 1279 | { |
| 1280 | if (m_emissiveMap == emissiveMap) |
| 1281 | return; |
| 1282 | |
| 1283 | QQuick3DObjectPrivate::attachWatcher(context: this, setter: &QQuick3DPrincipledMaterial::setEmissiveMap, newO: emissiveMap, oldO: m_emissiveMap); |
| 1284 | |
| 1285 | m_emissiveMap = emissiveMap; |
| 1286 | emit emissiveMapChanged(emissiveMap: m_emissiveMap); |
| 1287 | markDirty(type: EmissiveDirty); |
| 1288 | } |
| 1289 | |
| 1290 | void QQuick3DPrincipledMaterial::setEmissiveFactor(QVector3D emissiveFactor) |
| 1291 | { |
| 1292 | if (m_emissiveFactor == emissiveFactor) |
| 1293 | return; |
| 1294 | |
| 1295 | m_emissiveFactor = emissiveFactor; |
| 1296 | emit emissiveFactorChanged(emissiveFactor: m_emissiveFactor); |
| 1297 | markDirty(type: EmissiveDirty); |
| 1298 | } |
| 1299 | |
| 1300 | void QQuick3DPrincipledMaterial::setSpecularReflectionMap(QQuick3DTexture *specularReflectionMap) |
| 1301 | { |
| 1302 | if (m_specularReflectionMap == specularReflectionMap) |
| 1303 | return; |
| 1304 | |
| 1305 | QQuick3DObjectPrivate::attachWatcher(context: this, setter: &QQuick3DPrincipledMaterial::setSpecularReflectionMap, newO: specularReflectionMap, oldO: m_specularReflectionMap); |
| 1306 | |
| 1307 | m_specularReflectionMap = specularReflectionMap; |
| 1308 | emit specularReflectionMapChanged(specularReflectionMap: m_specularReflectionMap); |
| 1309 | markDirty(type: SpecularDirty); |
| 1310 | } |
| 1311 | |
| 1312 | void QQuick3DPrincipledMaterial::setSpecularMap(QQuick3DTexture *specularMap) |
| 1313 | { |
| 1314 | if (m_specularMap == specularMap) |
| 1315 | return; |
| 1316 | |
| 1317 | QQuick3DObjectPrivate::attachWatcher(context: this, setter: &QQuick3DPrincipledMaterial::setSpecularMap, newO: specularMap, oldO: m_specularMap); |
| 1318 | |
| 1319 | m_specularMap = specularMap; |
| 1320 | emit specularMapChanged(specularMap: m_specularMap); |
| 1321 | markDirty(type: SpecularDirty); |
| 1322 | } |
| 1323 | |
| 1324 | void QQuick3DPrincipledMaterial::setSpecularTint(float specularTint) |
| 1325 | { |
| 1326 | specularTint = ensureNormalized(val: specularTint); |
| 1327 | if (qFuzzyCompare(p1: m_specularTint, p2: specularTint)) |
| 1328 | return; |
| 1329 | |
| 1330 | m_specularTint = specularTint; |
| 1331 | emit specularTintChanged(specularTint: m_specularTint); |
| 1332 | markDirty(type: SpecularDirty); |
| 1333 | } |
| 1334 | |
| 1335 | void QQuick3DPrincipledMaterial::setSpecularAmount(float specularAmount) |
| 1336 | { |
| 1337 | specularAmount = ensureNormalized(val: specularAmount); |
| 1338 | if (qFuzzyCompare(p1: m_specularAmount, p2: specularAmount)) |
| 1339 | return; |
| 1340 | |
| 1341 | m_specularAmount = specularAmount; |
| 1342 | emit specularAmountChanged(specularAmount: m_specularAmount); |
| 1343 | markDirty(type: SpecularDirty); |
| 1344 | } |
| 1345 | |
| 1346 | void QQuick3DPrincipledMaterial::setRoughness(float roughness) |
| 1347 | { |
| 1348 | roughness = ensureNormalized(val: roughness); |
| 1349 | if (qFuzzyCompare(p1: m_roughness, p2: roughness)) |
| 1350 | return; |
| 1351 | |
| 1352 | m_roughness = roughness; |
| 1353 | emit roughnessChanged(roughness: m_roughness); |
| 1354 | markDirty(type: RoughnessDirty); |
| 1355 | } |
| 1356 | |
| 1357 | void QQuick3DPrincipledMaterial::setRoughnessMap(QQuick3DTexture *roughnessMap) |
| 1358 | { |
| 1359 | if (m_roughnessMap == roughnessMap) |
| 1360 | return; |
| 1361 | |
| 1362 | QQuick3DObjectPrivate::attachWatcher(context: this, setter: &QQuick3DPrincipledMaterial::setRoughnessMap, newO: roughnessMap, oldO: m_roughnessMap); |
| 1363 | |
| 1364 | m_roughnessMap = roughnessMap; |
| 1365 | emit roughnessMapChanged(roughnessMap: m_roughnessMap); |
| 1366 | markDirty(type: RoughnessDirty); |
| 1367 | } |
| 1368 | |
| 1369 | void QQuick3DPrincipledMaterial::setInvertOpacityMapValue(bool invertOpacityMapValue) |
| 1370 | { |
| 1371 | if (invertOpacityMapValue == m_invertOpacityMapValue) |
| 1372 | return; |
| 1373 | |
| 1374 | m_invertOpacityMapValue = invertOpacityMapValue; |
| 1375 | emit invertOpacityMapValueChanged(invertOpacityMapValue: m_invertOpacityMapValue); |
| 1376 | markDirty(type: OpacityDirty); |
| 1377 | } |
| 1378 | |
| 1379 | void QQuick3DPrincipledMaterial::setOpacity(float opacity) |
| 1380 | { |
| 1381 | opacity = ensureNormalized(val: opacity); |
| 1382 | if (qFuzzyCompare(p1: m_opacity, p2: opacity)) |
| 1383 | return; |
| 1384 | |
| 1385 | m_opacity = opacity; |
| 1386 | emit opacityChanged(opacity: m_opacity); |
| 1387 | markDirty(type: OpacityDirty); |
| 1388 | } |
| 1389 | |
| 1390 | void QQuick3DPrincipledMaterial::setOpacityMap(QQuick3DTexture *opacityMap) |
| 1391 | { |
| 1392 | if (m_opacityMap == opacityMap) |
| 1393 | return; |
| 1394 | |
| 1395 | QQuick3DObjectPrivate::attachWatcher(context: this, setter: &::QQuick3DPrincipledMaterial::setOpacityMap, newO: opacityMap, oldO: m_opacityMap); |
| 1396 | |
| 1397 | m_opacityMap = opacityMap; |
| 1398 | emit opacityMapChanged(opacityMap: m_opacityMap); |
| 1399 | markDirty(type: OpacityDirty); |
| 1400 | } |
| 1401 | |
| 1402 | void QQuick3DPrincipledMaterial::setNormalMap(QQuick3DTexture *normalMap) |
| 1403 | { |
| 1404 | if (m_normalMap == normalMap) |
| 1405 | return; |
| 1406 | |
| 1407 | QQuick3DObjectPrivate::attachWatcher(context: this, setter: &QQuick3DPrincipledMaterial::setNormalMap, newO: normalMap, oldO: m_normalMap); |
| 1408 | |
| 1409 | m_normalMap = normalMap; |
| 1410 | emit normalMapChanged(normalMap: m_normalMap); |
| 1411 | markDirty(type: NormalDirty); |
| 1412 | } |
| 1413 | |
| 1414 | void QQuick3DPrincipledMaterial::setMetalness(float metalnessAmount) |
| 1415 | { |
| 1416 | metalnessAmount = ensureNormalized(val: metalnessAmount); |
| 1417 | if (qFuzzyCompare(p1: m_metalnessAmount, p2: metalnessAmount)) |
| 1418 | return; |
| 1419 | |
| 1420 | m_metalnessAmount = metalnessAmount; |
| 1421 | emit metalnessChanged(metalness: m_metalnessAmount); |
| 1422 | markDirty(type: MetalnessDirty); |
| 1423 | } |
| 1424 | |
| 1425 | void QQuick3DPrincipledMaterial::setMetalnessMap(QQuick3DTexture *metallicMap) |
| 1426 | { |
| 1427 | if (m_metalnessMap == metallicMap) |
| 1428 | return; |
| 1429 | |
| 1430 | QQuick3DObjectPrivate::attachWatcher(context: this, setter: &QQuick3DPrincipledMaterial::setMetalnessMap, newO: metallicMap, oldO: m_metalnessMap); |
| 1431 | |
| 1432 | m_metalnessMap = metallicMap; |
| 1433 | emit metalnessMapChanged(metalnessMap: m_metalnessMap); |
| 1434 | markDirty(type: MetalnessDirty); |
| 1435 | } |
| 1436 | |
| 1437 | void QQuick3DPrincipledMaterial::setNormalStrength(float factor) |
| 1438 | { |
| 1439 | factor = ensureNormalized(val: factor); |
| 1440 | if (qFuzzyCompare(p1: m_normalStrength, p2: factor)) |
| 1441 | return; |
| 1442 | |
| 1443 | m_normalStrength = factor; |
| 1444 | emit normalStrengthChanged(normalStrength: m_normalStrength); |
| 1445 | markDirty(type: NormalDirty); |
| 1446 | } |
| 1447 | |
| 1448 | void QQuick3DPrincipledMaterial::setOcclusionMap(QQuick3DTexture *occlusionMap) |
| 1449 | { |
| 1450 | if (m_occlusionMap == occlusionMap) |
| 1451 | return; |
| 1452 | |
| 1453 | QQuick3DObjectPrivate::attachWatcher(context: this, setter: &QQuick3DPrincipledMaterial::setOcclusionMap, newO: occlusionMap, oldO: m_occlusionMap); |
| 1454 | |
| 1455 | m_occlusionMap = occlusionMap; |
| 1456 | emit occlusionMapChanged(occlusionMap: m_occlusionMap); |
| 1457 | markDirty(type: OcclusionDirty); |
| 1458 | } |
| 1459 | |
| 1460 | void QQuick3DPrincipledMaterial::setOcclusionAmount(float occlusionAmount) |
| 1461 | { |
| 1462 | if (qFuzzyCompare(p1: m_occlusionAmount, p2: occlusionAmount)) |
| 1463 | return; |
| 1464 | |
| 1465 | m_occlusionAmount = occlusionAmount; |
| 1466 | emit occlusionAmountChanged(occlusionAmount: m_occlusionAmount); |
| 1467 | markDirty(type: OcclusionDirty); |
| 1468 | } |
| 1469 | |
| 1470 | void QQuick3DPrincipledMaterial::setAlphaMode(QQuick3DPrincipledMaterial::AlphaMode alphaMode) |
| 1471 | { |
| 1472 | if (m_alphaMode == alphaMode) |
| 1473 | return; |
| 1474 | |
| 1475 | m_alphaMode = alphaMode; |
| 1476 | emit alphaModeChanged(alphaMode: m_alphaMode); |
| 1477 | markDirty(type: AlphaModeDirty); |
| 1478 | } |
| 1479 | |
| 1480 | void QQuick3DPrincipledMaterial::setAlphaCutoff(float alphaCutoff) |
| 1481 | { |
| 1482 | if (qFuzzyCompare(p1: m_alphaCutoff, p2: alphaCutoff)) |
| 1483 | return; |
| 1484 | |
| 1485 | m_alphaCutoff = alphaCutoff; |
| 1486 | emit alphaCutoffChanged(alphaCutoff: m_alphaCutoff); |
| 1487 | markDirty(type: AlphaModeDirty); |
| 1488 | } |
| 1489 | |
| 1490 | void QQuick3DPrincipledMaterial::setMetalnessChannel(TextureChannelMapping channel) |
| 1491 | { |
| 1492 | if (m_metalnessChannel == channel) |
| 1493 | return; |
| 1494 | |
| 1495 | m_metalnessChannel = channel; |
| 1496 | emit metalnessChannelChanged(channel); |
| 1497 | markDirty(type: MetalnessDirty); |
| 1498 | } |
| 1499 | |
| 1500 | void QQuick3DPrincipledMaterial::setRoughnessChannel(TextureChannelMapping channel) |
| 1501 | { |
| 1502 | if (m_roughnessChannel == channel) |
| 1503 | return; |
| 1504 | |
| 1505 | m_roughnessChannel = channel; |
| 1506 | emit roughnessChannelChanged(channel); |
| 1507 | markDirty(type: RoughnessDirty); |
| 1508 | } |
| 1509 | |
| 1510 | void QQuick3DPrincipledMaterial::setOpacityChannel(TextureChannelMapping channel) |
| 1511 | { |
| 1512 | if (m_opacityChannel == channel) |
| 1513 | return; |
| 1514 | |
| 1515 | m_opacityChannel = channel; |
| 1516 | emit opacityChannelChanged(channel); |
| 1517 | markDirty(type: OpacityDirty); |
| 1518 | } |
| 1519 | |
| 1520 | void QQuick3DPrincipledMaterial::setOcclusionChannel(TextureChannelMapping channel) |
| 1521 | { |
| 1522 | if (m_occlusionChannel == channel) |
| 1523 | return; |
| 1524 | |
| 1525 | m_occlusionChannel = channel; |
| 1526 | emit occlusionChannelChanged(channel); |
| 1527 | markDirty(type: OcclusionDirty); |
| 1528 | } |
| 1529 | |
| 1530 | void QQuick3DPrincipledMaterial::setPointSize(float size) |
| 1531 | { |
| 1532 | if (qFuzzyCompare(p1: m_pointSize, p2: size)) |
| 1533 | return; |
| 1534 | m_pointSize = size; |
| 1535 | emit pointSizeChanged(); |
| 1536 | markDirty(type: PointSizeDirty); |
| 1537 | } |
| 1538 | |
| 1539 | void QQuick3DPrincipledMaterial::setLineWidth(float width) |
| 1540 | { |
| 1541 | if (qFuzzyCompare(p1: m_lineWidth, p2: width)) |
| 1542 | return; |
| 1543 | m_lineWidth = width; |
| 1544 | emit lineWidthChanged(); |
| 1545 | markDirty(type: LineWidthDirty); |
| 1546 | } |
| 1547 | |
| 1548 | void QQuick3DPrincipledMaterial::setHeightMap(QQuick3DTexture *heightMap) |
| 1549 | { |
| 1550 | if (m_heightMap == heightMap) |
| 1551 | return; |
| 1552 | |
| 1553 | QQuick3DObjectPrivate::attachWatcher(context: this, setter: &QQuick3DPrincipledMaterial::setHeightMap, newO: heightMap, oldO: m_heightMap); |
| 1554 | |
| 1555 | m_heightMap = heightMap; |
| 1556 | emit heightMapChanged(heightMap: m_heightMap); |
| 1557 | markDirty(type: HeightDirty); |
| 1558 | } |
| 1559 | |
| 1560 | void QQuick3DPrincipledMaterial::setHeightChannel(QQuick3DMaterial::TextureChannelMapping channel) |
| 1561 | { |
| 1562 | if (m_heightChannel == channel) |
| 1563 | return; |
| 1564 | |
| 1565 | m_heightChannel = channel; |
| 1566 | emit heightChannelChanged(channel: m_heightChannel); |
| 1567 | markDirty(type: HeightDirty); |
| 1568 | } |
| 1569 | |
| 1570 | void QQuick3DPrincipledMaterial::setHeightAmount(float heightAmount) |
| 1571 | { |
| 1572 | if (m_heightAmount == heightAmount) |
| 1573 | return; |
| 1574 | |
| 1575 | m_heightAmount = heightAmount; |
| 1576 | emit heightAmountChanged(heightAmount: m_heightAmount); |
| 1577 | markDirty(type: HeightDirty); |
| 1578 | } |
| 1579 | |
| 1580 | void QQuick3DPrincipledMaterial::setMinHeightMapSamples(int samples) |
| 1581 | { |
| 1582 | if (m_minHeightMapSamples == samples) |
| 1583 | return; |
| 1584 | |
| 1585 | m_minHeightMapSamples = samples; |
| 1586 | emit minHeightMapSamplesChanged(samples); |
| 1587 | markDirty(type: HeightDirty); |
| 1588 | } |
| 1589 | |
| 1590 | void QQuick3DPrincipledMaterial::setMaxHeightMapSamples(int samples) |
| 1591 | { |
| 1592 | if (m_maxHeightMapSamples == samples) |
| 1593 | return; |
| 1594 | |
| 1595 | m_maxHeightMapSamples = samples; |
| 1596 | emit maxHeightMapSamplesChanged(samples); |
| 1597 | markDirty(type: HeightDirty); |
| 1598 | } |
| 1599 | |
| 1600 | QSSGRenderGraphObject *QQuick3DPrincipledMaterial::updateSpatialNode(QSSGRenderGraphObject *node) |
| 1601 | { |
| 1602 | static const auto channelMapping = [](TextureChannelMapping mapping) { |
| 1603 | return QSSGRenderDefaultMaterial::TextureChannelMapping(mapping); |
| 1604 | }; |
| 1605 | |
| 1606 | if (!node) { |
| 1607 | markAllDirty(); |
| 1608 | node = new QSSGRenderDefaultMaterial(QSSGRenderGraphObject::Type::PrincipledMaterial); |
| 1609 | } |
| 1610 | |
| 1611 | // Set common material properties |
| 1612 | QQuick3DMaterial::updateSpatialNode(node); |
| 1613 | |
| 1614 | QSSGRenderDefaultMaterial *material = static_cast<QSSGRenderDefaultMaterial *>(node); |
| 1615 | |
| 1616 | material->specularModel = QSSGRenderDefaultMaterial::MaterialSpecularModel::KGGX; |
| 1617 | |
| 1618 | if (m_dirtyAttributes & LightingModeDirty) |
| 1619 | material->lighting = QSSGRenderDefaultMaterial::MaterialLighting(m_lighting); |
| 1620 | |
| 1621 | if (m_dirtyAttributes & BlendModeDirty) |
| 1622 | material->blendMode = QSSGRenderDefaultMaterial::MaterialBlendMode(m_blendMode); |
| 1623 | |
| 1624 | if (m_dirtyAttributes & BaseColorDirty) { |
| 1625 | if (!m_baseColorMap) |
| 1626 | material->colorMap = nullptr; |
| 1627 | else |
| 1628 | material->colorMap = m_baseColorMap->getRenderImage(); |
| 1629 | |
| 1630 | material->color = QSSGUtils::color::sRGBToLinear(color: m_baseColor); |
| 1631 | material->baseColorSingleChannelEnabled = m_baseColorSingleChannelEnabled; |
| 1632 | material->baseColorChannel = channelMapping(m_baseColorChannel); |
| 1633 | } |
| 1634 | |
| 1635 | if (m_dirtyAttributes & EmissiveDirty) { |
| 1636 | if (!m_emissiveMap) |
| 1637 | material->emissiveMap = nullptr; |
| 1638 | else |
| 1639 | material->emissiveMap = m_emissiveMap->getRenderImage(); |
| 1640 | |
| 1641 | material->emissiveColor = m_emissiveFactor; |
| 1642 | material->emissiveSingleChannelEnabled = m_emissiveSingleChannelEnabled; |
| 1643 | material->emissiveChannel = channelMapping(m_emissiveChannel); |
| 1644 | } |
| 1645 | |
| 1646 | if (m_dirtyAttributes & RoughnessDirty) { |
| 1647 | if (!m_roughnessMap) |
| 1648 | material->roughnessMap = nullptr; |
| 1649 | else |
| 1650 | material->roughnessMap = m_roughnessMap->getRenderImage(); |
| 1651 | |
| 1652 | material->specularRoughness = m_roughness; |
| 1653 | material->roughnessChannel = channelMapping(m_roughnessChannel); |
| 1654 | } |
| 1655 | |
| 1656 | if (m_dirtyAttributes & MetalnessDirty) { |
| 1657 | if (!m_metalnessMap) |
| 1658 | material->metalnessMap = nullptr; |
| 1659 | else |
| 1660 | material->metalnessMap = m_metalnessMap->getRenderImage(); |
| 1661 | |
| 1662 | material->metalnessAmount = m_metalnessAmount; |
| 1663 | material->metalnessChannel = channelMapping(m_metalnessChannel); |
| 1664 | |
| 1665 | } |
| 1666 | |
| 1667 | if (m_dirtyAttributes & SpecularDirty) { |
| 1668 | if (!m_specularReflectionMap) |
| 1669 | material->specularReflection = nullptr; |
| 1670 | else |
| 1671 | material->specularReflection = m_specularReflectionMap->getRenderImage(); |
| 1672 | |
| 1673 | if (!m_specularMap) { |
| 1674 | material->specularMap = nullptr; |
| 1675 | } else { |
| 1676 | material->specularMap = m_specularMap->getRenderImage(); |
| 1677 | } |
| 1678 | |
| 1679 | material->specularAmount = m_specularAmount; |
| 1680 | material->specularTint = QVector3D(m_specularTint, m_specularTint, m_specularTint); |
| 1681 | material->ior = m_indexOfRefraction; |
| 1682 | material->fresnelScaleBiasEnabled = m_fresnelScaleBiasEnabled; |
| 1683 | material->fresnelScale = m_fresnelScale; |
| 1684 | material->fresnelBias = m_fresnelBias; |
| 1685 | material->fresnelPower = m_fresnelPower; |
| 1686 | material->specularAmountSingleChannelEnabled = m_specularSingleChannelEnabled; |
| 1687 | material->specularAmountChannel = channelMapping(m_specularChannel); |
| 1688 | } |
| 1689 | |
| 1690 | if (m_dirtyAttributes & OpacityDirty) { |
| 1691 | material->opacity = m_opacity; |
| 1692 | if (!m_opacityMap) |
| 1693 | material->opacityMap = nullptr; |
| 1694 | else |
| 1695 | material->opacityMap = m_opacityMap->getRenderImage(); |
| 1696 | |
| 1697 | material->invertOpacityMapValue = m_invertOpacityMapValue; |
| 1698 | material->opacity = m_opacity; |
| 1699 | material->opacityChannel = channelMapping(m_opacityChannel); |
| 1700 | } |
| 1701 | |
| 1702 | if (m_dirtyAttributes & NormalDirty) { |
| 1703 | if (!m_normalMap) |
| 1704 | material->normalMap = nullptr; |
| 1705 | else |
| 1706 | material->normalMap = m_normalMap->getRenderImage(); |
| 1707 | |
| 1708 | material->bumpAmount = m_normalStrength; |
| 1709 | } |
| 1710 | |
| 1711 | if (m_dirtyAttributes & OcclusionDirty) { |
| 1712 | if (!m_occlusionMap) |
| 1713 | material->occlusionMap = nullptr; |
| 1714 | else |
| 1715 | material->occlusionMap = m_occlusionMap->getRenderImage(); |
| 1716 | material->occlusionAmount = m_occlusionAmount; |
| 1717 | material->occlusionChannel = channelMapping(m_occlusionChannel); |
| 1718 | } |
| 1719 | |
| 1720 | if (m_dirtyAttributes & AlphaModeDirty) { |
| 1721 | material->alphaMode = QSSGRenderDefaultMaterial::MaterialAlphaMode(m_alphaMode); |
| 1722 | material->alphaCutoff = m_alphaCutoff; |
| 1723 | } |
| 1724 | |
| 1725 | if (m_dirtyAttributes & PointSizeDirty) |
| 1726 | material->pointSize = m_pointSize; |
| 1727 | |
| 1728 | if (m_dirtyAttributes & LineWidthDirty) |
| 1729 | material->lineWidth = m_lineWidth; |
| 1730 | |
| 1731 | if (m_dirtyAttributes & HeightDirty) { |
| 1732 | if (!m_heightMap) |
| 1733 | material->heightMap = nullptr; |
| 1734 | else |
| 1735 | material->heightMap = m_heightMap->getRenderImage(); |
| 1736 | material->heightAmount = m_heightAmount; |
| 1737 | material->minHeightSamples = m_minHeightMapSamples; |
| 1738 | material->maxHeightSamples = m_maxHeightMapSamples; |
| 1739 | material->heightChannel = channelMapping(m_heightChannel); |
| 1740 | } |
| 1741 | |
| 1742 | if (m_dirtyAttributes & ClearcoatDirty) { |
| 1743 | material->clearcoatAmount = m_clearcoatAmount; |
| 1744 | if (!m_clearcoatMap) |
| 1745 | material->clearcoatMap = nullptr; |
| 1746 | else |
| 1747 | material->clearcoatMap = m_clearcoatMap->getRenderImage(); |
| 1748 | material->clearcoatChannel = channelMapping(m_clearcoatChannel); |
| 1749 | material->clearcoatRoughnessAmount = m_clearcoatRoughnessAmount; |
| 1750 | if (!m_clearcoatRoughnessMap) |
| 1751 | material->clearcoatRoughnessMap = nullptr; |
| 1752 | else |
| 1753 | material->clearcoatRoughnessMap = m_clearcoatRoughnessMap->getRenderImage(); |
| 1754 | material->clearcoatRoughnessChannel = channelMapping(m_clearcoatRoughnessChannel); |
| 1755 | if (!m_clearcoatNormalMap) |
| 1756 | material->clearcoatNormalMap = nullptr; |
| 1757 | else |
| 1758 | material->clearcoatNormalMap = m_clearcoatNormalMap->getRenderImage(); |
| 1759 | material->clearcoatNormalStrength = m_clearcoatNormalStrength; |
| 1760 | material->clearcoatFresnelScaleBiasEnabled = m_clearcoatFresnelScaleBiasEnabled; |
| 1761 | material->clearcoatFresnelScale = m_clearcoatFresnelScale; |
| 1762 | material->clearcoatFresnelBias = m_clearcoatFresnelBias; |
| 1763 | material->clearcoatFresnelPower = m_clearcoatFresnelPower; |
| 1764 | } |
| 1765 | |
| 1766 | if (m_dirtyAttributes & TransmissionDirty) { |
| 1767 | material->transmissionFactor = m_transmissionFactor; |
| 1768 | if (!m_transmissionMap) |
| 1769 | material->transmissionMap = nullptr; |
| 1770 | else |
| 1771 | material->transmissionMap = m_transmissionMap->getRenderImage(); |
| 1772 | material->transmissionChannel = channelMapping(m_transmissionChannel); |
| 1773 | } |
| 1774 | |
| 1775 | if (m_dirtyAttributes & VolumeDirty) { |
| 1776 | material->thicknessFactor = m_thicknessFactor; |
| 1777 | if (!m_thicknessMap) |
| 1778 | material->thicknessMap = nullptr; |
| 1779 | else |
| 1780 | material->thicknessMap = m_thicknessMap->getRenderImage(); |
| 1781 | material->thicknessChannel = channelMapping(m_thicknessChannel); |
| 1782 | |
| 1783 | material->attenuationDistance = m_attenuationDistance; |
| 1784 | material->attenuationColor = QSSGUtils::color::sRGBToLinear(color: m_attenuationColor).toVector3D(); |
| 1785 | } |
| 1786 | |
| 1787 | if (m_dirtyAttributes & VertexColorsDirty) { |
| 1788 | material->vertexColorsEnabled = m_vertexColorsEnabled; |
| 1789 | material->vertexColorsMaskEnabled = m_vertexColorsMaskEnabled; |
| 1790 | material->vertexColorRedMask = QSSGRenderDefaultMaterial::VertexColorMaskFlags::fromInt(i: m_vertexColorRedMask); |
| 1791 | material->vertexColorGreenMask = QSSGRenderDefaultMaterial::VertexColorMaskFlags::fromInt(i: m_vertexColorGreenMask); |
| 1792 | material->vertexColorBlueMask = QSSGRenderDefaultMaterial::VertexColorMaskFlags::fromInt(i: m_vertexColorBlueMask); |
| 1793 | material->vertexColorAlphaMask = QSSGRenderDefaultMaterial::VertexColorMaskFlags::fromInt(i: m_vertexColorAlphaMask); |
| 1794 | } |
| 1795 | |
| 1796 | m_dirtyAttributes = 0; |
| 1797 | |
| 1798 | return node; |
| 1799 | } |
| 1800 | |
| 1801 | void QQuick3DPrincipledMaterial::itemChange(QQuick3DObject::ItemChange change, const QQuick3DObject::ItemChangeData &value) |
| 1802 | { |
| 1803 | if (change == QQuick3DObject::ItemSceneChange) |
| 1804 | updateSceneManager(window: value.sceneManager); |
| 1805 | } |
| 1806 | |
| 1807 | void QQuick3DPrincipledMaterial::updateSceneManager(QQuick3DSceneManager *sceneManager) |
| 1808 | { |
| 1809 | // Check all the resource value's scene manager, and update as necessary. |
| 1810 | if (sceneManager) { |
| 1811 | QQuick3DObjectPrivate::refSceneManager(obj: m_baseColorMap, mgr&: *sceneManager); |
| 1812 | QQuick3DObjectPrivate::refSceneManager(obj: m_emissiveMap, mgr&: *sceneManager); |
| 1813 | QQuick3DObjectPrivate::refSceneManager(obj: m_specularReflectionMap, mgr&: *sceneManager); |
| 1814 | QQuick3DObjectPrivate::refSceneManager(obj: m_specularMap, mgr&: *sceneManager); |
| 1815 | QQuick3DObjectPrivate::refSceneManager(obj: m_roughnessMap, mgr&: *sceneManager); |
| 1816 | QQuick3DObjectPrivate::refSceneManager(obj: m_opacityMap, mgr&: *sceneManager); |
| 1817 | QQuick3DObjectPrivate::refSceneManager(obj: m_normalMap, mgr&: *sceneManager); |
| 1818 | QQuick3DObjectPrivate::refSceneManager(obj: m_metalnessMap, mgr&: *sceneManager); |
| 1819 | QQuick3DObjectPrivate::refSceneManager(obj: m_occlusionMap, mgr&: *sceneManager); |
| 1820 | QQuick3DObjectPrivate::refSceneManager(obj: m_heightMap, mgr&: *sceneManager); |
| 1821 | QQuick3DObjectPrivate::refSceneManager(obj: m_clearcoatMap, mgr&: *sceneManager); |
| 1822 | QQuick3DObjectPrivate::refSceneManager(obj: m_clearcoatRoughnessMap, mgr&: *sceneManager); |
| 1823 | QQuick3DObjectPrivate::refSceneManager(obj: m_clearcoatNormalMap, mgr&: *sceneManager); |
| 1824 | QQuick3DObjectPrivate::refSceneManager(obj: m_transmissionMap, mgr&: *sceneManager); |
| 1825 | QQuick3DObjectPrivate::refSceneManager(obj: m_thicknessMap, mgr&: *sceneManager); |
| 1826 | } else { |
| 1827 | QQuick3DObjectPrivate::derefSceneManager(obj: m_baseColorMap); |
| 1828 | QQuick3DObjectPrivate::derefSceneManager(obj: m_emissiveMap); |
| 1829 | QQuick3DObjectPrivate::derefSceneManager(obj: m_specularReflectionMap); |
| 1830 | QQuick3DObjectPrivate::derefSceneManager(obj: m_specularMap); |
| 1831 | QQuick3DObjectPrivate::derefSceneManager(obj: m_roughnessMap); |
| 1832 | QQuick3DObjectPrivate::derefSceneManager(obj: m_opacityMap); |
| 1833 | QQuick3DObjectPrivate::derefSceneManager(obj: m_normalMap); |
| 1834 | QQuick3DObjectPrivate::derefSceneManager(obj: m_metalnessMap); |
| 1835 | QQuick3DObjectPrivate::derefSceneManager(obj: m_occlusionMap); |
| 1836 | QQuick3DObjectPrivate::derefSceneManager(obj: m_heightMap); |
| 1837 | QQuick3DObjectPrivate::derefSceneManager(obj: m_clearcoatMap); |
| 1838 | QQuick3DObjectPrivate::derefSceneManager(obj: m_clearcoatRoughnessMap); |
| 1839 | QQuick3DObjectPrivate::derefSceneManager(obj: m_clearcoatNormalMap); |
| 1840 | QQuick3DObjectPrivate::derefSceneManager(obj: m_transmissionMap); |
| 1841 | QQuick3DObjectPrivate::derefSceneManager(obj: m_thicknessMap); |
| 1842 | } |
| 1843 | } |
| 1844 | |
| 1845 | void QQuick3DPrincipledMaterial::markDirty(QQuick3DPrincipledMaterial::DirtyType type) |
| 1846 | { |
| 1847 | if (!(m_dirtyAttributes & quint32(type))) { |
| 1848 | m_dirtyAttributes |= quint32(type); |
| 1849 | update(); |
| 1850 | } |
| 1851 | } |
| 1852 | |
| 1853 | float QQuick3DPrincipledMaterial::clearcoatAmount() const |
| 1854 | { |
| 1855 | return m_clearcoatAmount; |
| 1856 | } |
| 1857 | |
| 1858 | void QQuick3DPrincipledMaterial::setClearcoatAmount(float newClearcoatAmount) |
| 1859 | { |
| 1860 | if (qFuzzyCompare(p1: m_clearcoatAmount, p2: newClearcoatAmount)) |
| 1861 | return; |
| 1862 | m_clearcoatAmount = newClearcoatAmount; |
| 1863 | emit clearcoatAmountChanged(amount: m_clearcoatAmount); |
| 1864 | markDirty(type: ClearcoatDirty); |
| 1865 | } |
| 1866 | |
| 1867 | QQuick3DTexture *QQuick3DPrincipledMaterial::clearcoatMap() const |
| 1868 | { |
| 1869 | return m_clearcoatMap; |
| 1870 | } |
| 1871 | |
| 1872 | void QQuick3DPrincipledMaterial::setClearcoatMap(QQuick3DTexture *newClearcoatMap) |
| 1873 | { |
| 1874 | if (m_clearcoatMap == newClearcoatMap) |
| 1875 | return; |
| 1876 | |
| 1877 | QQuick3DObjectPrivate::attachWatcher(context: this, setter: &QQuick3DPrincipledMaterial::setClearcoatMap, newO: newClearcoatMap, oldO: m_clearcoatMap); |
| 1878 | |
| 1879 | m_clearcoatMap = newClearcoatMap; |
| 1880 | emit clearcoatMapChanged(texture: m_clearcoatMap); |
| 1881 | markDirty(type: ClearcoatDirty); |
| 1882 | } |
| 1883 | |
| 1884 | QQuick3DMaterial::TextureChannelMapping QQuick3DPrincipledMaterial::clearcoatChannel() const |
| 1885 | { |
| 1886 | return m_clearcoatChannel; |
| 1887 | } |
| 1888 | |
| 1889 | void QQuick3DPrincipledMaterial::setClearcoatChannel(QQuick3DMaterial::TextureChannelMapping newClearcoatChannel) |
| 1890 | { |
| 1891 | if (m_clearcoatChannel == newClearcoatChannel) |
| 1892 | return; |
| 1893 | m_clearcoatChannel = newClearcoatChannel; |
| 1894 | emit clearcoatChannelChanged(channel: m_clearcoatChannel); |
| 1895 | markDirty(type: ClearcoatDirty); |
| 1896 | } |
| 1897 | |
| 1898 | float QQuick3DPrincipledMaterial::clearcoatRoughnessAmount() const |
| 1899 | { |
| 1900 | return m_clearcoatRoughnessAmount; |
| 1901 | } |
| 1902 | |
| 1903 | void QQuick3DPrincipledMaterial::setClearcoatRoughnessAmount(float newClearcoatRoughnessAmount) |
| 1904 | { |
| 1905 | if (qFuzzyCompare(p1: m_clearcoatRoughnessAmount, p2: newClearcoatRoughnessAmount)) |
| 1906 | return; |
| 1907 | m_clearcoatRoughnessAmount = newClearcoatRoughnessAmount; |
| 1908 | emit clearcoatRoughnessAmountChanged(amount: m_clearcoatRoughnessAmount); |
| 1909 | markDirty(type: ClearcoatDirty); |
| 1910 | } |
| 1911 | |
| 1912 | QQuick3DMaterial::TextureChannelMapping QQuick3DPrincipledMaterial::clearcoatRoughnessChannel() const |
| 1913 | { |
| 1914 | return m_clearcoatRoughnessChannel; |
| 1915 | } |
| 1916 | |
| 1917 | void QQuick3DPrincipledMaterial::setClearcoatRoughnessChannel(QQuick3DMaterial::TextureChannelMapping newClearcoatRoughnessChannel) |
| 1918 | { |
| 1919 | if (m_clearcoatRoughnessChannel == newClearcoatRoughnessChannel) |
| 1920 | return; |
| 1921 | m_clearcoatRoughnessChannel = newClearcoatRoughnessChannel; |
| 1922 | emit clearcoatRoughnessChannelChanged(channel: m_clearcoatRoughnessChannel); |
| 1923 | markDirty(type: ClearcoatDirty); |
| 1924 | } |
| 1925 | |
| 1926 | QQuick3DTexture *QQuick3DPrincipledMaterial::clearcoatRoughnessMap() const |
| 1927 | { |
| 1928 | return m_clearcoatRoughnessMap; |
| 1929 | } |
| 1930 | |
| 1931 | void QQuick3DPrincipledMaterial::setClearcoatRoughnessMap(QQuick3DTexture *newClearcoatRoughnessMap) |
| 1932 | { |
| 1933 | if (m_clearcoatRoughnessMap == newClearcoatRoughnessMap) |
| 1934 | return; |
| 1935 | |
| 1936 | QQuick3DObjectPrivate::attachWatcher(context: this, setter: &QQuick3DPrincipledMaterial::setClearcoatRoughnessMap, newO: newClearcoatRoughnessMap, oldO: m_clearcoatRoughnessMap); |
| 1937 | |
| 1938 | m_clearcoatRoughnessMap = newClearcoatRoughnessMap; |
| 1939 | emit clearcoatRoughnessMapChanged(texture: m_clearcoatRoughnessMap); |
| 1940 | markDirty(type: ClearcoatDirty); |
| 1941 | } |
| 1942 | |
| 1943 | QQuick3DTexture *QQuick3DPrincipledMaterial::clearcoatNormalMap() const |
| 1944 | { |
| 1945 | return m_clearcoatNormalMap; |
| 1946 | } |
| 1947 | |
| 1948 | void QQuick3DPrincipledMaterial::setClearcoatNormalMap(QQuick3DTexture *newClearcoatNormalMap) |
| 1949 | { |
| 1950 | if (m_clearcoatNormalMap == newClearcoatNormalMap) |
| 1951 | return; |
| 1952 | |
| 1953 | QQuick3DObjectPrivate::attachWatcher(context: this, setter: &QQuick3DPrincipledMaterial::setClearcoatNormalMap, newO: newClearcoatNormalMap, oldO: m_clearcoatNormalMap); |
| 1954 | |
| 1955 | m_clearcoatNormalMap = newClearcoatNormalMap; |
| 1956 | emit clearcoatNormalMapChanged(texture: m_clearcoatNormalMap); |
| 1957 | markDirty(type: ClearcoatDirty); |
| 1958 | } |
| 1959 | |
| 1960 | |
| 1961 | float QQuick3DPrincipledMaterial::clearcoatNormalStrength() const |
| 1962 | { |
| 1963 | return m_clearcoatNormalStrength; |
| 1964 | } |
| 1965 | |
| 1966 | void QQuick3DPrincipledMaterial::setClearcoatNormalStrength(float newClearcoatNormalStrength) |
| 1967 | { |
| 1968 | if (qFuzzyCompare(p1: m_clearcoatNormalStrength, p2: newClearcoatNormalStrength)) |
| 1969 | return; |
| 1970 | |
| 1971 | m_clearcoatNormalStrength = newClearcoatNormalStrength; |
| 1972 | emit clearcoatNormalStrengthChanged(clearcoatNormalStrength: m_clearcoatNormalStrength); |
| 1973 | markDirty(type: ClearcoatDirty); |
| 1974 | } |
| 1975 | |
| 1976 | float QQuick3DPrincipledMaterial::transmissionFactor() const |
| 1977 | { |
| 1978 | return m_transmissionFactor; |
| 1979 | } |
| 1980 | |
| 1981 | void QQuick3DPrincipledMaterial::setTransmissionFactor(float newTransmissionFactor) |
| 1982 | { |
| 1983 | if (qFuzzyCompare(p1: m_transmissionFactor, p2: newTransmissionFactor)) |
| 1984 | return; |
| 1985 | m_transmissionFactor = newTransmissionFactor; |
| 1986 | emit transmissionFactorChanged(amount: m_transmissionFactor); |
| 1987 | markDirty(type: TransmissionDirty); |
| 1988 | } |
| 1989 | |
| 1990 | QQuick3DTexture *QQuick3DPrincipledMaterial::transmissionMap() const |
| 1991 | { |
| 1992 | return m_transmissionMap; |
| 1993 | } |
| 1994 | |
| 1995 | void QQuick3DPrincipledMaterial::setTransmissionMap(QQuick3DTexture *newTransmissionMap) |
| 1996 | { |
| 1997 | if (m_transmissionMap == newTransmissionMap) |
| 1998 | return; |
| 1999 | |
| 2000 | QQuick3DObjectPrivate::attachWatcher(context: this, setter: &QQuick3DPrincipledMaterial::setTransmissionMap, newO: newTransmissionMap, oldO: m_transmissionMap); |
| 2001 | |
| 2002 | m_transmissionMap = newTransmissionMap; |
| 2003 | emit transmissionMapChanged(texture: m_transmissionMap); |
| 2004 | markDirty(type: TransmissionDirty); |
| 2005 | } |
| 2006 | |
| 2007 | QQuick3DMaterial::TextureChannelMapping QQuick3DPrincipledMaterial::transmissionChannel() const |
| 2008 | { |
| 2009 | return m_transmissionChannel; |
| 2010 | } |
| 2011 | |
| 2012 | float QQuick3DPrincipledMaterial::indexOfRefraction() const |
| 2013 | { |
| 2014 | return m_indexOfRefraction; |
| 2015 | } |
| 2016 | |
| 2017 | bool QQuick3DPrincipledMaterial::fresnelScaleBiasEnabled() const |
| 2018 | { |
| 2019 | return m_fresnelScaleBiasEnabled; |
| 2020 | } |
| 2021 | |
| 2022 | float QQuick3DPrincipledMaterial::fresnelScale() const |
| 2023 | { |
| 2024 | return m_fresnelScale; |
| 2025 | } |
| 2026 | |
| 2027 | float QQuick3DPrincipledMaterial::fresnelBias() const |
| 2028 | { |
| 2029 | return m_fresnelBias; |
| 2030 | } |
| 2031 | |
| 2032 | float QQuick3DPrincipledMaterial::fresnelPower() const |
| 2033 | { |
| 2034 | return m_fresnelPower; |
| 2035 | } |
| 2036 | |
| 2037 | bool QQuick3DPrincipledMaterial::clearcoatFresnelScaleBiasEnabled() const |
| 2038 | { |
| 2039 | return m_clearcoatFresnelScaleBiasEnabled; |
| 2040 | } |
| 2041 | |
| 2042 | float QQuick3DPrincipledMaterial::clearcoatFresnelScale() const |
| 2043 | { |
| 2044 | return m_clearcoatFresnelScale; |
| 2045 | } |
| 2046 | |
| 2047 | float QQuick3DPrincipledMaterial::clearcoatFresnelBias() const |
| 2048 | { |
| 2049 | return m_clearcoatFresnelBias; |
| 2050 | } |
| 2051 | |
| 2052 | float QQuick3DPrincipledMaterial::clearcoatFresnelPower() const |
| 2053 | { |
| 2054 | return m_clearcoatFresnelPower; |
| 2055 | } |
| 2056 | |
| 2057 | bool QQuick3DPrincipledMaterial::vertexColorsEnabled() const |
| 2058 | { |
| 2059 | return m_vertexColorsEnabled; |
| 2060 | } |
| 2061 | |
| 2062 | void QQuick3DPrincipledMaterial::setTransmissionChannel(QQuick3DMaterial::TextureChannelMapping newTransmissionChannel) |
| 2063 | { |
| 2064 | if (m_transmissionChannel == newTransmissionChannel) |
| 2065 | return; |
| 2066 | m_transmissionChannel = newTransmissionChannel; |
| 2067 | emit transmissionChannelChanged(channel: m_transmissionChannel); |
| 2068 | markDirty(type: TransmissionDirty); |
| 2069 | } |
| 2070 | |
| 2071 | float QQuick3DPrincipledMaterial::thicknessFactor() const |
| 2072 | { |
| 2073 | return m_thicknessFactor; |
| 2074 | } |
| 2075 | |
| 2076 | void QQuick3DPrincipledMaterial::setThicknessFactor(float newThicknessFactor) |
| 2077 | { |
| 2078 | if (qFuzzyCompare(p1: m_thicknessFactor, p2: newThicknessFactor)) |
| 2079 | return; |
| 2080 | m_thicknessFactor = newThicknessFactor; |
| 2081 | emit thicknessFactorChanged(amount: m_thicknessFactor); |
| 2082 | markDirty(type: VolumeDirty); |
| 2083 | } |
| 2084 | |
| 2085 | QQuick3DTexture *QQuick3DPrincipledMaterial::thicknessMap() const |
| 2086 | { |
| 2087 | return m_thicknessMap; |
| 2088 | } |
| 2089 | |
| 2090 | void QQuick3DPrincipledMaterial::setThicknessMap(QQuick3DTexture *newThicknessMap) |
| 2091 | { |
| 2092 | if (m_thicknessMap == newThicknessMap) |
| 2093 | return; |
| 2094 | |
| 2095 | QQuick3DObjectPrivate::attachWatcher(context: this, setter: &QQuick3DPrincipledMaterial::setThicknessMap, newO: newThicknessMap, oldO: m_thicknessMap); |
| 2096 | |
| 2097 | m_thicknessMap = newThicknessMap; |
| 2098 | emit thicknessMapChanged(texture: m_thicknessMap); |
| 2099 | markDirty(type: VolumeDirty); |
| 2100 | } |
| 2101 | |
| 2102 | const QQuick3DMaterial::TextureChannelMapping &QQuick3DPrincipledMaterial::thicknessChannel() const |
| 2103 | { |
| 2104 | return m_thicknessChannel; |
| 2105 | } |
| 2106 | |
| 2107 | void QQuick3DPrincipledMaterial::setThicknessChannel(const QQuick3DMaterial::TextureChannelMapping &newThicknessChannel) |
| 2108 | { |
| 2109 | if (m_thicknessChannel == newThicknessChannel) |
| 2110 | return; |
| 2111 | m_thicknessChannel = newThicknessChannel; |
| 2112 | emit thicknessChannelChanged(channel: m_thicknessChannel); |
| 2113 | markDirty(type: VolumeDirty); |
| 2114 | } |
| 2115 | |
| 2116 | float QQuick3DPrincipledMaterial::attenuationDistance() const |
| 2117 | { |
| 2118 | return m_attenuationDistance; |
| 2119 | } |
| 2120 | |
| 2121 | void QQuick3DPrincipledMaterial::setAttenuationDistance(float newAttenuationDistance) |
| 2122 | { |
| 2123 | if (qFuzzyCompare(p1: m_attenuationDistance, p2: newAttenuationDistance)) |
| 2124 | return; |
| 2125 | m_attenuationDistance = newAttenuationDistance; |
| 2126 | emit attenuationDistanceChanged(distance: m_attenuationDistance); |
| 2127 | markDirty(type: VolumeDirty); |
| 2128 | } |
| 2129 | |
| 2130 | const QColor &QQuick3DPrincipledMaterial::attenuationColor() const |
| 2131 | { |
| 2132 | return m_attenuationColor; |
| 2133 | } |
| 2134 | |
| 2135 | void QQuick3DPrincipledMaterial::setAttenuationColor(const QColor &newAttenuationColor) |
| 2136 | { |
| 2137 | if (m_attenuationColor == newAttenuationColor) |
| 2138 | return; |
| 2139 | m_attenuationColor = newAttenuationColor; |
| 2140 | emit attenuationColorChanged(color: m_attenuationColor); |
| 2141 | markDirty(type: VolumeDirty); |
| 2142 | } |
| 2143 | |
| 2144 | void QQuick3DPrincipledMaterial::setIndexOfRefraction(float indexOfRefraction) |
| 2145 | { |
| 2146 | if (qFuzzyCompare(p1: m_indexOfRefraction, p2: indexOfRefraction)) |
| 2147 | return; |
| 2148 | |
| 2149 | m_indexOfRefraction = indexOfRefraction; |
| 2150 | emit indexOfRefractionChanged(indexOfRefraction: m_indexOfRefraction); |
| 2151 | markDirty(type: SpecularDirty); |
| 2152 | } |
| 2153 | |
| 2154 | void QQuick3DPrincipledMaterial::setFresnelScaleBiasEnabled(bool fresnelScaleBiasEnabled) |
| 2155 | { |
| 2156 | if (m_fresnelScaleBiasEnabled == fresnelScaleBiasEnabled) |
| 2157 | return; |
| 2158 | |
| 2159 | m_fresnelScaleBiasEnabled = fresnelScaleBiasEnabled; |
| 2160 | emit fresnelScaleBiasEnabledChanged(fresnelScaleBiasEnabled: m_fresnelScaleBiasEnabled); |
| 2161 | markDirty(type: SpecularDirty); |
| 2162 | } |
| 2163 | |
| 2164 | void QQuick3DPrincipledMaterial::setFresnelScale(float fresnelScale) |
| 2165 | { |
| 2166 | if (qFuzzyCompare(p1: m_fresnelScale, p2: fresnelScale)) |
| 2167 | return; |
| 2168 | |
| 2169 | m_fresnelScale = fresnelScale; |
| 2170 | emit fresnelScaleChanged(fresnelScale: m_fresnelScale); |
| 2171 | markDirty(type: SpecularDirty); |
| 2172 | } |
| 2173 | |
| 2174 | void QQuick3DPrincipledMaterial::setFresnelBias(float fresnelBias) |
| 2175 | { |
| 2176 | if (qFuzzyCompare(p1: m_fresnelBias, p2: fresnelBias)) |
| 2177 | return; |
| 2178 | |
| 2179 | m_fresnelBias = fresnelBias; |
| 2180 | emit fresnelBiasChanged(fresnelBias: m_fresnelBias); |
| 2181 | markDirty(type: SpecularDirty); |
| 2182 | } |
| 2183 | |
| 2184 | void QQuick3DPrincipledMaterial::setFresnelPower(float fresnelPower) |
| 2185 | { |
| 2186 | if (qFuzzyCompare(p1: m_fresnelPower, p2: fresnelPower)) |
| 2187 | return; |
| 2188 | |
| 2189 | m_fresnelPower = fresnelPower; |
| 2190 | emit fresnelPowerChanged(fresnelPower: m_fresnelPower); |
| 2191 | markDirty(type: SpecularDirty); |
| 2192 | } |
| 2193 | |
| 2194 | void QQuick3DPrincipledMaterial::setClearcoatFresnelScaleBiasEnabled(bool clearcoatFresnelScaleBiasEnabled) |
| 2195 | { |
| 2196 | if (m_clearcoatFresnelScaleBiasEnabled == clearcoatFresnelScaleBiasEnabled) |
| 2197 | return; |
| 2198 | |
| 2199 | m_clearcoatFresnelScaleBiasEnabled = clearcoatFresnelScaleBiasEnabled; |
| 2200 | emit clearcoatFresnelScaleBiasEnabledChanged(clearcoatFresnelScaleBiasEnabled: m_clearcoatFresnelScaleBiasEnabled); |
| 2201 | markDirty(type: ClearcoatDirty); |
| 2202 | } |
| 2203 | |
| 2204 | void QQuick3DPrincipledMaterial::setClearcoatFresnelScale(float clearcoatFresnelScale) |
| 2205 | { |
| 2206 | if (qFuzzyCompare(p1: m_clearcoatFresnelScale, p2: clearcoatFresnelScale)) |
| 2207 | return; |
| 2208 | |
| 2209 | m_clearcoatFresnelScale = clearcoatFresnelScale; |
| 2210 | emit clearcoatFresnelScaleChanged(clearcoatFresnelScale: m_clearcoatFresnelScale); |
| 2211 | markDirty(type: ClearcoatDirty); |
| 2212 | } |
| 2213 | |
| 2214 | void QQuick3DPrincipledMaterial::setClearcoatFresnelBias(float clearcoatFresnelBias) |
| 2215 | { |
| 2216 | if (qFuzzyCompare(p1: m_clearcoatFresnelBias, p2: clearcoatFresnelBias)) |
| 2217 | return; |
| 2218 | |
| 2219 | m_clearcoatFresnelBias = clearcoatFresnelBias; |
| 2220 | emit clearcoatFresnelBiasChanged(clearcoatFresnelBias: m_clearcoatFresnelBias); |
| 2221 | markDirty(type: ClearcoatDirty); |
| 2222 | } |
| 2223 | |
| 2224 | void QQuick3DPrincipledMaterial::setClearcoatFresnelPower(float clearcoatFresnelPower) |
| 2225 | { |
| 2226 | if (qFuzzyCompare(p1: m_clearcoatFresnelPower, p2: clearcoatFresnelPower)) |
| 2227 | return; |
| 2228 | |
| 2229 | m_clearcoatFresnelPower = clearcoatFresnelPower; |
| 2230 | emit clearcoatFresnelPowerChanged(clearcoatFresnelPower: m_clearcoatFresnelPower); |
| 2231 | markDirty(type: ClearcoatDirty); |
| 2232 | } |
| 2233 | |
| 2234 | void QQuick3DPrincipledMaterial::setVertexColorsEnabled(bool vertexColors) |
| 2235 | { |
| 2236 | if (m_vertexColorsEnabled == vertexColors) |
| 2237 | return; |
| 2238 | |
| 2239 | m_vertexColorsEnabled = vertexColors; |
| 2240 | emit vertexColorsEnabledChanged(vertexColorsEnabled: m_vertexColorsEnabled); |
| 2241 | markDirty(type: VertexColorsDirty); |
| 2242 | } |
| 2243 | |
| 2244 | bool QQuick3DPrincipledMaterial::vertexColorsMaskEnabled() const |
| 2245 | { |
| 2246 | return m_vertexColorsMaskEnabled; |
| 2247 | } |
| 2248 | |
| 2249 | void QQuick3DPrincipledMaterial::setVertexColorsMaskEnabled(bool vertexColorsMaskEnabled) |
| 2250 | { |
| 2251 | if (m_vertexColorsMaskEnabled == vertexColorsMaskEnabled) |
| 2252 | return; |
| 2253 | m_vertexColorsMaskEnabled = vertexColorsMaskEnabled; |
| 2254 | emit vertexColorsMaskEnabledChanged(); |
| 2255 | markDirty(type: VertexColorsDirty); |
| 2256 | } |
| 2257 | |
| 2258 | QQuick3DPrincipledMaterial::VertexColorMaskFlags QQuick3DPrincipledMaterial::vertexColorRedMask() const |
| 2259 | { |
| 2260 | return m_vertexColorRedMask; |
| 2261 | } |
| 2262 | |
| 2263 | void QQuick3DPrincipledMaterial::setVertexColorRedMask(QQuick3DPrincipledMaterial::VertexColorMaskFlags vertexColorRedMask) |
| 2264 | { |
| 2265 | if (m_vertexColorRedMask == vertexColorRedMask) |
| 2266 | return; |
| 2267 | m_vertexColorRedMask = vertexColorRedMask; |
| 2268 | emit vertexColorRedMaskChanged(); |
| 2269 | markDirty(type: VertexColorsDirty); |
| 2270 | } |
| 2271 | |
| 2272 | QQuick3DPrincipledMaterial::VertexColorMaskFlags QQuick3DPrincipledMaterial::vertexColorGreenMask() const |
| 2273 | { |
| 2274 | return m_vertexColorGreenMask; |
| 2275 | } |
| 2276 | |
| 2277 | void QQuick3DPrincipledMaterial::setVertexColorGreenMask(QQuick3DPrincipledMaterial::VertexColorMaskFlags vertexColorGreenMask) |
| 2278 | { |
| 2279 | if (m_vertexColorGreenMask == vertexColorGreenMask) |
| 2280 | return; |
| 2281 | m_vertexColorGreenMask = vertexColorGreenMask; |
| 2282 | emit vertexColorGreenMaskChanged(); |
| 2283 | markDirty(type: VertexColorsDirty); |
| 2284 | } |
| 2285 | |
| 2286 | QQuick3DPrincipledMaterial::VertexColorMaskFlags QQuick3DPrincipledMaterial::vertexColorBlueMask() const |
| 2287 | { |
| 2288 | return m_vertexColorBlueMask; |
| 2289 | } |
| 2290 | |
| 2291 | void QQuick3DPrincipledMaterial::setVertexColorBlueMask(QQuick3DPrincipledMaterial::VertexColorMaskFlags vertexColorBlueMask) |
| 2292 | { |
| 2293 | if (m_vertexColorBlueMask == vertexColorBlueMask) |
| 2294 | return; |
| 2295 | m_vertexColorBlueMask = vertexColorBlueMask; |
| 2296 | emit vertexColorBlueMaskChanged(); |
| 2297 | markDirty(type: VertexColorsDirty); |
| 2298 | } |
| 2299 | |
| 2300 | QQuick3DPrincipledMaterial::VertexColorMaskFlags QQuick3DPrincipledMaterial::vertexColorAlphaMask() const |
| 2301 | { |
| 2302 | return m_vertexColorAlphaMask; |
| 2303 | } |
| 2304 | |
| 2305 | void QQuick3DPrincipledMaterial::setVertexColorAlphaMask(QQuick3DPrincipledMaterial::VertexColorMaskFlags vertexColorAlphaMask) |
| 2306 | { |
| 2307 | if (m_vertexColorAlphaMask == vertexColorAlphaMask) |
| 2308 | return; |
| 2309 | m_vertexColorAlphaMask = vertexColorAlphaMask; |
| 2310 | emit vertexColorAlphaMaskChanged(); |
| 2311 | markDirty(type: VertexColorsDirty); |
| 2312 | } |
| 2313 | |
| 2314 | QT_END_NAMESPACE |
| 2315 | |
| 2316 | |