| 1 | // Copyright (C) 2021 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
| 3 | |
| 4 | #include "qquick3dparticleaffector_p.h" |
| 5 | #include "qquick3dparticleutils_p.h" |
| 6 | |
| 7 | QT_BEGIN_NAMESPACE |
| 8 | |
| 9 | /*! |
| 10 | \qmltype Affector3D |
| 11 | \inherits Node |
| 12 | \inqmlmodule QtQuick3D.Particles3D |
| 13 | \brief Affectors modify the attributes of particles during their lifetime. |
| 14 | \since 6.2 |
| 15 | |
| 16 | The Affector3D is an abstract base class of affectors like \l Gravity3D, \l Wander3D, and \l PointRotator3D. |
| 17 | |
| 18 | By default affectors affect all particles in the system, but this can be limited by defining |
| 19 | the \l particles list. If the system has multiple affectors, the order of affectors may |
| 20 | result in different outcome, as affectors are applied one after another. |
| 21 | */ |
| 22 | |
| 23 | QQuick3DParticleAffector::QQuick3DParticleAffector(QQuick3DNode *parent) |
| 24 | : QQuick3DNode(parent) |
| 25 | { |
| 26 | } |
| 27 | |
| 28 | QQuick3DParticleAffector::~QQuick3DParticleAffector() |
| 29 | { |
| 30 | for (const auto &connection : std::as_const(t&: m_connections)) |
| 31 | QObject::disconnect(connection); |
| 32 | if (m_system) |
| 33 | m_system->unRegisterParticleAffector(a: this); |
| 34 | } |
| 35 | |
| 36 | /*! |
| 37 | \qmlproperty ParticleSystem3D Affector3D::system |
| 38 | |
| 39 | This property defines the \l ParticleSystem3D for the affector. If system is direct parent of the affector, |
| 40 | this property does not need to be defined. |
| 41 | */ |
| 42 | QQuick3DParticleSystem *QQuick3DParticleAffector::system() const |
| 43 | { |
| 44 | return m_system; |
| 45 | } |
| 46 | |
| 47 | void QQuick3DParticleAffector::setSystem(QQuick3DParticleSystem *system) |
| 48 | { |
| 49 | if (m_system == system) |
| 50 | return; |
| 51 | |
| 52 | if (m_system) |
| 53 | m_system->unRegisterParticleAffector(a: this); |
| 54 | |
| 55 | m_system = system; |
| 56 | if (m_system) |
| 57 | m_system->registerParticleAffector(a: this); |
| 58 | |
| 59 | m_systemSharedParent = getSharedParentNode(node: this, system: m_system); |
| 60 | |
| 61 | Q_EMIT systemChanged(); |
| 62 | Q_EMIT update(); |
| 63 | } |
| 64 | |
| 65 | /*! |
| 66 | \qmlproperty bool Affector3D::enabled |
| 67 | |
| 68 | If enabled is set to \c false, this affector will not alter any particles. |
| 69 | Usually this is used to conditionally turn an affector on or off. |
| 70 | |
| 71 | The default value is \c true. |
| 72 | */ |
| 73 | bool QQuick3DParticleAffector::enabled() const |
| 74 | { |
| 75 | return m_enabled; |
| 76 | } |
| 77 | |
| 78 | void QQuick3DParticleAffector::setEnabled(bool enabled) |
| 79 | { |
| 80 | if (m_enabled == enabled) |
| 81 | return; |
| 82 | |
| 83 | m_enabled = enabled; |
| 84 | Q_EMIT enabledChanged(); |
| 85 | Q_EMIT update(); |
| 86 | } |
| 87 | |
| 88 | void QQuick3DParticleAffector::componentComplete() |
| 89 | { |
| 90 | if (!m_system && qobject_cast<QQuick3DParticleSystem*>(object: parent())) |
| 91 | setSystem(qobject_cast<QQuick3DParticleSystem*>(object: parent())); |
| 92 | } |
| 93 | |
| 94 | void QQuick3DParticleAffector::prepareToAffect() |
| 95 | { |
| 96 | } |
| 97 | |
| 98 | // Particles |
| 99 | |
| 100 | /*! |
| 101 | \qmlproperty List<Particle3D> Affector3D::particles |
| 102 | |
| 103 | This list controls which logical particles will be affected. |
| 104 | When empty, all particles in the system are affected. |
| 105 | */ |
| 106 | QQmlListProperty<QQuick3DParticle> QQuick3DParticleAffector::particles() |
| 107 | { |
| 108 | return {this, this, |
| 109 | &QQuick3DParticleAffector::appendParticle, |
| 110 | &QQuick3DParticleAffector::particleCount, |
| 111 | &QQuick3DParticleAffector::particle, |
| 112 | &QQuick3DParticleAffector::clearParticles, |
| 113 | &QQuick3DParticleAffector::replaceParticle, |
| 114 | &QQuick3DParticleAffector::removeLastParticle}; |
| 115 | } |
| 116 | |
| 117 | void QQuick3DParticleAffector::appendParticle(QQuick3DParticle *n) { |
| 118 | m_particles.append(t: n); |
| 119 | m_connections.insert(key: n, value: QObject::connect(sender: n, signal: &QObject::destroyed, context: this, slot: [this](QObject *obj) { |
| 120 | QQuick3DParticle *particle = qobject_cast<QQuick3DParticle *>(object: obj); |
| 121 | m_particles.removeAll(t: particle); |
| 122 | QObject::disconnect(m_connections[particle]); |
| 123 | m_connections.remove(key: particle); |
| 124 | })); |
| 125 | } |
| 126 | |
| 127 | qsizetype QQuick3DParticleAffector::particleCount() const |
| 128 | { |
| 129 | return m_particles.size(); |
| 130 | } |
| 131 | |
| 132 | QQuick3DParticle *QQuick3DParticleAffector::particle(qsizetype index) const |
| 133 | { |
| 134 | return m_particles.at(i: index); |
| 135 | } |
| 136 | |
| 137 | void QQuick3DParticleAffector::clearParticles() { |
| 138 | m_particles.clear(); |
| 139 | } |
| 140 | |
| 141 | void QQuick3DParticleAffector::replaceParticle(qsizetype index, QQuick3DParticle *n) |
| 142 | { |
| 143 | QQuick3DParticle *remove = m_particles[index]; |
| 144 | QObject::disconnect(m_connections[remove]); |
| 145 | m_connections.remove(key: remove); |
| 146 | m_particles[index] = n; |
| 147 | m_connections.insert(key: n, value: QObject::connect(sender: n, signal: &QObject::destroyed, context: this, slot: [this](QObject *obj) { |
| 148 | QQuick3DParticle *particle = qobject_cast<QQuick3DParticle *>(object: obj); |
| 149 | m_particles.removeAll(t: particle); |
| 150 | QObject::disconnect(m_connections[particle]); |
| 151 | m_connections.remove(key: particle); |
| 152 | })); |
| 153 | } |
| 154 | |
| 155 | void QQuick3DParticleAffector::removeLastParticle() |
| 156 | { |
| 157 | QQuick3DParticle *last = m_particles.last(); |
| 158 | QObject::disconnect(m_connections[last]); |
| 159 | m_connections.remove(key: last); |
| 160 | m_particles.removeLast(); |
| 161 | } |
| 162 | |
| 163 | // Particles - static |
| 164 | void QQuick3DParticleAffector::appendParticle(QQmlListProperty<QQuick3DParticle> *list, QQuick3DParticle *p) { |
| 165 | reinterpret_cast<QQuick3DParticleAffector *>(list->data)->appendParticle(n: p); |
| 166 | } |
| 167 | |
| 168 | void QQuick3DParticleAffector::clearParticles(QQmlListProperty<QQuick3DParticle> *list) { |
| 169 | reinterpret_cast<QQuick3DParticleAffector *>(list->data)->clearParticles(); |
| 170 | } |
| 171 | |
| 172 | void QQuick3DParticleAffector::replaceParticle(QQmlListProperty<QQuick3DParticle> *list, qsizetype i, QQuick3DParticle *p) |
| 173 | { |
| 174 | reinterpret_cast<QQuick3DParticleAffector *>(list->data)->replaceParticle(index: i, n: p); |
| 175 | } |
| 176 | |
| 177 | void QQuick3DParticleAffector::removeLastParticle(QQmlListProperty<QQuick3DParticle> *list) |
| 178 | { |
| 179 | reinterpret_cast<QQuick3DParticleAffector *>(list->data)->removeLastParticle(); |
| 180 | } |
| 181 | |
| 182 | QQuick3DParticle *QQuick3DParticleAffector::particle(QQmlListProperty<QQuick3DParticle> *list, qsizetype i) { |
| 183 | return reinterpret_cast<QQuick3DParticleAffector *>(list->data)->particle(index: i); |
| 184 | } |
| 185 | |
| 186 | qsizetype QQuick3DParticleAffector::particleCount(QQmlListProperty<QQuick3DParticle> *list) { |
| 187 | return reinterpret_cast<QQuick3DParticleAffector *>(list->data)->particleCount(); |
| 188 | } |
| 189 | |
| 190 | QT_END_NAMESPACE |
| 191 | |