1 | // Copyright (C) 2021 The Qt Company Ltd. |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
3 | |
4 | #include "qquick3dparticleaffector_p.h" |
5 | #include "qquick3dparticleutils_p.h" |
6 | |
7 | QT_BEGIN_NAMESPACE |
8 | |
9 | /*! |
10 | \qmltype Affector3D |
11 | \inherits Node |
12 | \inqmlmodule QtQuick3D.Particles3D |
13 | \brief Affectors modify the attributes of particles during their lifetime. |
14 | \since 6.2 |
15 | |
16 | The Affector3D is an abstract base class of affectors like \l Gravity3D, \l Wander3D, and \l PointRotator3D. |
17 | |
18 | By default affectors affect all particles in the system, but this can be limited by defining |
19 | the \l particles list. If the system has multiple affectors, the order of affectors may |
20 | result in different outcome, as affectors are applied one after another. |
21 | */ |
22 | |
23 | QQuick3DParticleAffector::QQuick3DParticleAffector(QQuick3DNode *parent) |
24 | : QQuick3DNode(parent) |
25 | { |
26 | } |
27 | |
28 | QQuick3DParticleAffector::~QQuick3DParticleAffector() |
29 | { |
30 | for (const auto &connection : std::as_const(t&: m_connections)) |
31 | QObject::disconnect(connection); |
32 | if (m_system) |
33 | m_system->unRegisterParticleAffector(a: this); |
34 | } |
35 | |
36 | /*! |
37 | \qmlproperty ParticleSystem3D Affector3D::system |
38 | |
39 | This property defines the \l ParticleSystem3D for the affector. If system is direct parent of the affector, |
40 | this property does not need to be defined. |
41 | */ |
42 | QQuick3DParticleSystem *QQuick3DParticleAffector::system() const |
43 | { |
44 | return m_system; |
45 | } |
46 | |
47 | void QQuick3DParticleAffector::setSystem(QQuick3DParticleSystem *system) |
48 | { |
49 | if (m_system == system) |
50 | return; |
51 | |
52 | if (m_system) |
53 | m_system->unRegisterParticleAffector(a: this); |
54 | |
55 | m_system = system; |
56 | if (m_system) |
57 | m_system->registerParticleAffector(a: this); |
58 | |
59 | m_systemSharedParent = getSharedParentNode(node: this, system: m_system); |
60 | |
61 | Q_EMIT systemChanged(); |
62 | Q_EMIT update(); |
63 | } |
64 | |
65 | /*! |
66 | \qmlproperty bool Affector3D::enabled |
67 | |
68 | If enabled is set to \c false, this affector will not alter any particles. |
69 | Usually this is used to conditionally turn an affector on or off. |
70 | |
71 | The default value is \c true. |
72 | */ |
73 | bool QQuick3DParticleAffector::enabled() const |
74 | { |
75 | return m_enabled; |
76 | } |
77 | |
78 | void QQuick3DParticleAffector::setEnabled(bool enabled) |
79 | { |
80 | if (m_enabled == enabled) |
81 | return; |
82 | |
83 | m_enabled = enabled; |
84 | Q_EMIT enabledChanged(); |
85 | Q_EMIT update(); |
86 | } |
87 | |
88 | void QQuick3DParticleAffector::componentComplete() |
89 | { |
90 | if (!m_system && qobject_cast<QQuick3DParticleSystem*>(object: parent())) |
91 | setSystem(qobject_cast<QQuick3DParticleSystem*>(object: parent())); |
92 | } |
93 | |
94 | void QQuick3DParticleAffector::prepareToAffect() |
95 | { |
96 | } |
97 | |
98 | // Particles |
99 | |
100 | /*! |
101 | \qmlproperty List<Particle3D> Affector3D::particles |
102 | |
103 | This list controls which logical particles will be affected. |
104 | When empty, all particles in the system are affected. |
105 | */ |
106 | QQmlListProperty<QQuick3DParticle> QQuick3DParticleAffector::particles() |
107 | { |
108 | return {this, this, |
109 | &QQuick3DParticleAffector::appendParticle, |
110 | &QQuick3DParticleAffector::particleCount, |
111 | &QQuick3DParticleAffector::particle, |
112 | &QQuick3DParticleAffector::clearParticles, |
113 | &QQuick3DParticleAffector::replaceParticle, |
114 | &QQuick3DParticleAffector::removeLastParticle}; |
115 | } |
116 | |
117 | void QQuick3DParticleAffector::appendParticle(QQuick3DParticle *n) { |
118 | m_particles.append(t: n); |
119 | m_connections.insert(key: n, value: QObject::connect(sender: n, signal: &QObject::destroyed, slot: [this](QObject *obj) { |
120 | QQuick3DParticle *particle = qobject_cast<QQuick3DParticle *>(object: obj); |
121 | m_particles.removeAll(t: particle); |
122 | QObject::disconnect(m_connections[particle]); |
123 | m_connections.remove(key: particle); |
124 | })); |
125 | } |
126 | |
127 | qsizetype QQuick3DParticleAffector::particleCount() const |
128 | { |
129 | return m_particles.size(); |
130 | } |
131 | |
132 | QQuick3DParticle *QQuick3DParticleAffector::particle(qsizetype index) const |
133 | { |
134 | return m_particles.at(i: index); |
135 | } |
136 | |
137 | void QQuick3DParticleAffector::clearParticles() { |
138 | m_particles.clear(); |
139 | } |
140 | |
141 | void QQuick3DParticleAffector::replaceParticle(qsizetype index, QQuick3DParticle *n) |
142 | { |
143 | QQuick3DParticle *remove = m_particles[index]; |
144 | QObject::disconnect(m_connections[remove]); |
145 | m_connections.remove(key: remove); |
146 | m_particles[index] = n; |
147 | m_connections.insert(key: n, value: QObject::connect(sender: n, signal: &QObject::destroyed, slot: [this](QObject *obj) { |
148 | QQuick3DParticle *particle = qobject_cast<QQuick3DParticle *>(object: obj); |
149 | m_particles.removeAll(t: particle); |
150 | QObject::disconnect(m_connections[particle]); |
151 | m_connections.remove(key: particle); |
152 | })); |
153 | } |
154 | |
155 | void QQuick3DParticleAffector::removeLastParticle() |
156 | { |
157 | QQuick3DParticle *last = m_particles.last(); |
158 | QObject::disconnect(m_connections[last]); |
159 | m_connections.remove(key: last); |
160 | m_particles.removeLast(); |
161 | } |
162 | |
163 | // Particles - static |
164 | void QQuick3DParticleAffector::appendParticle(QQmlListProperty<QQuick3DParticle> *list, QQuick3DParticle *p) { |
165 | reinterpret_cast<QQuick3DParticleAffector *>(list->data)->appendParticle(n: p); |
166 | } |
167 | |
168 | void QQuick3DParticleAffector::clearParticles(QQmlListProperty<QQuick3DParticle> *list) { |
169 | reinterpret_cast<QQuick3DParticleAffector *>(list->data)->clearParticles(); |
170 | } |
171 | |
172 | void QQuick3DParticleAffector::replaceParticle(QQmlListProperty<QQuick3DParticle> *list, qsizetype i, QQuick3DParticle *p) |
173 | { |
174 | reinterpret_cast<QQuick3DParticleAffector *>(list->data)->replaceParticle(index: i, n: p); |
175 | } |
176 | |
177 | void QQuick3DParticleAffector::removeLastParticle(QQmlListProperty<QQuick3DParticle> *list) |
178 | { |
179 | reinterpret_cast<QQuick3DParticleAffector *>(list->data)->removeLastParticle(); |
180 | } |
181 | |
182 | QQuick3DParticle *QQuick3DParticleAffector::particle(QQmlListProperty<QQuick3DParticle> *list, qsizetype i) { |
183 | return reinterpret_cast<QQuick3DParticleAffector *>(list->data)->particle(index: i); |
184 | } |
185 | |
186 | qsizetype QQuick3DParticleAffector::particleCount(QQmlListProperty<QQuick3DParticle> *list) { |
187 | return reinterpret_cast<QQuick3DParticleAffector *>(list->data)->particleCount(); |
188 | } |
189 | |
190 | QT_END_NAMESPACE |
191 | |