| 1 | // Copyright (C) 2021 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
| 3 | |
| 4 | #include "qquick3dparticlemodelshape_p.h" |
| 5 | #include "qquick3dparticlerandomizer_p.h" |
| 6 | #include "qquick3dparticlesystem_p.h" |
| 7 | #include <QtCore/qdir.h> |
| 8 | #include <QtQml/qqmlfile.h> |
| 9 | #include <QtQuick3D/private/qquick3dmodel_p.h> |
| 10 | #include <QtQuick3DRuntimeRender/private/qssgrenderbuffermanager_p.h> |
| 11 | #include <algorithm> |
| 12 | |
| 13 | QT_BEGIN_NAMESPACE |
| 14 | |
| 15 | /*! |
| 16 | \qmltype ParticleModelShape3D |
| 17 | \inherits ParticleAbstractShape3D |
| 18 | \inqmlmodule QtQuick3D.Particles3D |
| 19 | \brief Offers particle shape from model for emitters and affectors. |
| 20 | \since 6.2 |
| 21 | |
| 22 | The ParticleModelShape3D element can be used to get particle shape from a 3D model. |
| 23 | |
| 24 | For example, to emit particles from outlines of a model shape: |
| 25 | |
| 26 | \qml |
| 27 | Component { |
| 28 | id: suzanneComponent |
| 29 | Model { |
| 30 | source: "meshes/suzanne.mesh" |
| 31 | scale: Qt.vector3d(100, 100, 100) |
| 32 | } |
| 33 | } |
| 34 | |
| 35 | ParticleEmitter3D { |
| 36 | shape: ParticleModelShape3D { |
| 37 | model: suzanneComponent |
| 38 | fill: false |
| 39 | } |
| 40 | ... |
| 41 | } |
| 42 | \endqml |
| 43 | */ |
| 44 | |
| 45 | QQuick3DParticleModelShape::QQuick3DParticleModelShape(QObject *parent) |
| 46 | : QQuick3DParticleAbstractShape(parent) |
| 47 | { |
| 48 | |
| 49 | } |
| 50 | |
| 51 | QQuick3DParticleModelShape::~QQuick3DParticleModelShape() |
| 52 | { |
| 53 | delete m_model; |
| 54 | } |
| 55 | |
| 56 | /*! |
| 57 | \qmlproperty bool ParticleModelShape3D::fill |
| 58 | |
| 59 | This property defines if the shape should be filled or just use the shape outlines. |
| 60 | |
| 61 | The default value is \c true. |
| 62 | */ |
| 63 | bool QQuick3DParticleModelShape::fill() const |
| 64 | { |
| 65 | return m_fill; |
| 66 | } |
| 67 | |
| 68 | /*! |
| 69 | \qmlproperty Component ParticleModelShape3D::delegate |
| 70 | The delegate provides a template defining the model for the ParticleModelShape3D. |
| 71 | For example, using the default sphere model with default material |
| 72 | \qml |
| 73 | Component { |
| 74 | id: modelComponent |
| 75 | Model { |
| 76 | source: "#Sphere" |
| 77 | scale: Qt.vector3d(0.5, 0.5, 0.5) |
| 78 | materials: DefaultMaterial { diffuseColor: "red" } |
| 79 | } |
| 80 | } |
| 81 | ParticleModelShape3D { |
| 82 | delegate: modelComponent |
| 83 | } |
| 84 | \endqml |
| 85 | */ |
| 86 | QQmlComponent *QQuick3DParticleModelShape::delegate() const |
| 87 | { |
| 88 | return m_delegate; |
| 89 | } |
| 90 | |
| 91 | void QQuick3DParticleModelShape::setFill(bool fill) |
| 92 | { |
| 93 | if (m_fill == fill) |
| 94 | return; |
| 95 | |
| 96 | m_fill = fill; |
| 97 | Q_EMIT fillChanged(); |
| 98 | } |
| 99 | |
| 100 | QVector3D QQuick3DParticleModelShape::getPosition(int particleIndex) |
| 101 | { |
| 102 | return randomPositionModel(particleIndex); |
| 103 | } |
| 104 | |
| 105 | static QSSGMesh::Mesh loadModelShapeMesh(const QString &source) |
| 106 | { |
| 107 | QString src = source; |
| 108 | if (source.startsWith(c: QLatin1Char('#'))) { |
| 109 | src = QSSGBufferManager::primitivePath(primitive: source); |
| 110 | src.prepend(s: QLatin1String(":/" )); |
| 111 | } |
| 112 | src = QDir::cleanPath(path: src); |
| 113 | if (src.startsWith(s: QLatin1String("qrc:/" ))) |
| 114 | src = src.mid(position: 3); |
| 115 | QSSGMesh::Mesh mesh; |
| 116 | QFileInfo fileInfo = QFileInfo(src); |
| 117 | if (fileInfo.exists()) { |
| 118 | QFile file(fileInfo.absoluteFilePath()); |
| 119 | if (!file.open(flags: QFile::ReadOnly)) |
| 120 | return {}; |
| 121 | mesh = QSSGMesh::Mesh::loadMesh(device: &file); |
| 122 | } |
| 123 | return mesh; |
| 124 | } |
| 125 | |
| 126 | void QQuick3DParticleModelShape::setDelegate(QQmlComponent *delegate) |
| 127 | { |
| 128 | if (delegate == m_delegate) |
| 129 | return; |
| 130 | m_delegate = delegate; |
| 131 | clearModelVertexPositions(); |
| 132 | createModel(); |
| 133 | Q_EMIT delegateChanged(); |
| 134 | } |
| 135 | |
| 136 | void QQuick3DParticleModelShape::createModel() |
| 137 | { |
| 138 | delete m_model; |
| 139 | m_model = nullptr; |
| 140 | if (!m_delegate) |
| 141 | return; |
| 142 | auto *obj = m_delegate->create(context: m_delegate->creationContext()); |
| 143 | m_model = qobject_cast<QQuick3DModel *>(object: obj); |
| 144 | if (!m_model) |
| 145 | delete obj; |
| 146 | } |
| 147 | |
| 148 | QVector3D QQuick3DParticleModelShape::randomPositionModel(int particleIndex) |
| 149 | { |
| 150 | if (m_model) { |
| 151 | calculateModelVertexPositions(); |
| 152 | |
| 153 | const QVector<QVector3D> &positions = m_vertexPositions; |
| 154 | if (positions.size() > 0) { |
| 155 | auto rand = m_system->rand(); |
| 156 | |
| 157 | // Calculate model triangle areas so that the random triangle selection can be weighted |
| 158 | // by the area. This way particles are uniformly emitted from the whole model. |
| 159 | if (m_modelTriangleAreas.size() == 0) { |
| 160 | m_modelTriangleAreas.reserve(asize: positions.size() / 3); |
| 161 | for (int i = 0; i + 2 < positions.size(); i += 3) { |
| 162 | const QVector3D &v1 = positions[i]; |
| 163 | const QVector3D &v2 = positions[i + 1]; |
| 164 | const QVector3D &v3 = positions[i + 2]; |
| 165 | const float area = QVector3D::crossProduct(v1: v1 - v2, v2: v1 - v3).length() * 0.5f; |
| 166 | m_modelTriangleAreasSum += area; |
| 167 | m_modelTriangleAreas.append(t: m_modelTriangleAreasSum); |
| 168 | m_modelTriangleCenter += v1 + v2 + v3; |
| 169 | } |
| 170 | m_modelTriangleCenter /= positions.size(); |
| 171 | } |
| 172 | |
| 173 | const float rndWeight = rand->get(particleIndex, user: QPRand::Shape1) * m_modelTriangleAreasSum; |
| 174 | |
| 175 | // Use binary search to find the weighted random index |
| 176 | int index = std::lower_bound(first: m_modelTriangleAreas.begin(), last: m_modelTriangleAreas.end(), val: rndWeight) - m_modelTriangleAreas.begin(); |
| 177 | |
| 178 | const QVector3D &v1 = positions[index * 3]; |
| 179 | const QVector3D &v2 = positions[index * 3 + 1]; |
| 180 | const QVector3D &v3 = positions[index * 3 + 2]; |
| 181 | const float a = rand->get(particleIndex, user: QPRand::Shape2); |
| 182 | const float b = rand->get(particleIndex, user: QPRand::Shape3); |
| 183 | const float aSqrt = qSqrt(v: a); |
| 184 | |
| 185 | // Calculate a random point from the selected triangle |
| 186 | QVector3D pos = (1.0 - aSqrt) * v1 + (aSqrt * (1.0 - b)) * v2 + (b * aSqrt) * v3; |
| 187 | |
| 188 | if (m_fill) { |
| 189 | // The model is filled by selecting a random point between a random surface point |
| 190 | // and the center of the model. The random point selection is exponentially weighted |
| 191 | // towards the surface so that particles aren't clustered in the center. |
| 192 | const float uniform = rand->get(particleIndex, user: QPRand::Shape4); |
| 193 | const float lambda = 5.0f; |
| 194 | const float alpha = -qLn(v: 1 - (1 - qExp(v: -lambda)) * uniform) / lambda; |
| 195 | pos += (m_modelTriangleCenter - pos) * alpha; |
| 196 | } |
| 197 | |
| 198 | auto *parent = parentNode(); |
| 199 | if (parent) { |
| 200 | QMatrix4x4 mat; |
| 201 | mat.rotate(quaternion: parent->rotation() * m_model->rotation()); |
| 202 | return mat.mapVector(vector: pos * parent->sceneScale() * m_model->scale()); |
| 203 | } |
| 204 | } |
| 205 | } |
| 206 | return QVector3D(0, 0, 0); |
| 207 | } |
| 208 | |
| 209 | void QQuick3DParticleModelShape::clearModelVertexPositions() |
| 210 | { |
| 211 | m_vertexPositions.clear(); |
| 212 | m_modelTriangleAreas.clear(); |
| 213 | m_modelTriangleAreasSum = 0; |
| 214 | } |
| 215 | |
| 216 | void QQuick3DParticleModelShape::calculateModelVertexPositions() |
| 217 | { |
| 218 | if (m_vertexPositions.empty()) { |
| 219 | QVector<QVector3D> indicedPositions; |
| 220 | QVector<QVector3D> positions; |
| 221 | |
| 222 | if (m_model->geometry()) { |
| 223 | QQuick3DGeometry *geometry = m_model->geometry(); |
| 224 | bool hasIndexBuffer = false; |
| 225 | QQuick3DGeometry::Attribute::ComponentType indexBufferFormat; |
| 226 | int posOffset = 0; |
| 227 | QQuick3DGeometry::Attribute::ComponentType posType = QQuick3DGeometry::Attribute::U16Type; |
| 228 | for (int i = 0; i < geometry->attributeCount(); ++i) { |
| 229 | auto attribute = geometry->attribute(index: i); |
| 230 | if (attribute.semantic == QQuick3DGeometry::Attribute::PositionSemantic) { |
| 231 | posOffset = attribute.offset; |
| 232 | posType = attribute.componentType; |
| 233 | } else if (attribute.semantic == QQuick3DGeometry::Attribute::IndexSemantic) { |
| 234 | hasIndexBuffer = true; |
| 235 | indexBufferFormat = attribute.componentType; |
| 236 | } |
| 237 | } |
| 238 | if (posType == QQuick3DGeometry::Attribute::F32Type) { |
| 239 | const auto &data = geometry->vertexData(); |
| 240 | int stride = geometry->stride(); |
| 241 | for (int i = 0; i < data.size(); i += stride) { |
| 242 | float v[3]; |
| 243 | memcpy(dest: v, src: data + posOffset + i, n: sizeof(v)); |
| 244 | positions.append(t: QVector3D(v[0], v[1], v[2])); |
| 245 | } |
| 246 | if (hasIndexBuffer) { |
| 247 | const auto &data = geometry->vertexData(); |
| 248 | int indexSize = 4; |
| 249 | if (indexBufferFormat == QQuick3DGeometry::Attribute::U16Type) |
| 250 | indexSize = 2; |
| 251 | for (int i = 0; i < data.size(); i += indexSize) { |
| 252 | qsizetype index = 0; |
| 253 | memcpy(dest: &index, src: data + i, n: indexSize); |
| 254 | if (positions.size() > index) |
| 255 | indicedPositions.append(t: positions[index]); |
| 256 | } |
| 257 | } |
| 258 | } |
| 259 | } else { |
| 260 | const QQmlContext *context = qmlContext(this); |
| 261 | QString src = m_model->source().toString(); |
| 262 | if (context && !src.startsWith(c: QLatin1Char('#'))) |
| 263 | src = QQmlFile::urlToLocalFileOrQrc(context->resolvedUrl(m_model->source())); |
| 264 | QSSGMesh::Mesh mesh = loadModelShapeMesh(source: src); |
| 265 | if (!mesh.isValid()) |
| 266 | return; |
| 267 | if (mesh.drawMode() != QSSGMesh::Mesh::DrawMode::Triangles) |
| 268 | return; |
| 269 | |
| 270 | auto entries = mesh.vertexBuffer().entries; |
| 271 | int posOffset = 0; |
| 272 | int posCount = 0; |
| 273 | // Just set 'posType' to something to avoid invalid 'maybe-uninitialized' warning |
| 274 | QSSGMesh::Mesh::ComponentType posType = QSSGMesh::Mesh::ComponentType::UnsignedInt8; |
| 275 | for (int i = 0; i < entries.size(); ++i) { |
| 276 | const char *nameStr = entries[i].name.constData(); |
| 277 | if (!strcmp(s1: nameStr, s2: QSSGMesh::MeshInternal::getPositionAttrName())) { |
| 278 | posOffset = entries[i].offset; |
| 279 | posCount = entries[i].componentCount; |
| 280 | posType = entries[i].componentType; |
| 281 | break; |
| 282 | } |
| 283 | } |
| 284 | if (posCount == 3 && posType == QSSGMesh::Mesh::ComponentType::Float32) { |
| 285 | const auto &data = mesh.vertexBuffer().data; |
| 286 | int stride = mesh.vertexBuffer().stride; |
| 287 | for (int i = 0; i < data.size(); i += stride) { |
| 288 | float v[3]; |
| 289 | memcpy(dest: v, src: data + posOffset + i, n: sizeof(v)); |
| 290 | positions.append(t: QVector3D(v[0], v[1], v[2])); |
| 291 | } |
| 292 | const auto &indexData = mesh.indexBuffer().data; |
| 293 | int indexSize = QSSGMesh::MeshInternal::byteSizeForComponentType(componentType: mesh.indexBuffer().componentType); |
| 294 | for (int i = 0; i < indexData.size(); i += indexSize) { |
| 295 | qsizetype index = 0; |
| 296 | memcpy(dest: &index, src: indexData + i, n: indexSize); |
| 297 | if (positions.size() > index) |
| 298 | indicedPositions.append(t: positions[index]); |
| 299 | } |
| 300 | } |
| 301 | } |
| 302 | if (!indicedPositions.empty()) |
| 303 | m_vertexPositions = indicedPositions; |
| 304 | else |
| 305 | m_vertexPositions = positions; |
| 306 | } |
| 307 | } |
| 308 | |
| 309 | QT_END_NAMESPACE |
| 310 | |