1 | // Copyright (C) 2022 The Qt Company Ltd. |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
3 | |
4 | #include "graphobjects/qssgrendermodel_p.h" |
5 | #include "qssgdebugdrawsystem_p.h" |
6 | |
7 | #include "qssgrendermesh_p.h" |
8 | #include "resourcemanager/qssgrenderbuffermanager_p.h" |
9 | #include "rendererimpl/qssgrenderableobjects_p.h" |
10 | |
11 | QT_BEGIN_NAMESPACE |
12 | |
13 | QSSGDebugDrawSystem::QSSGDebugDrawSystem() |
14 | { |
15 | |
16 | } |
17 | |
18 | QSSGDebugDrawSystem::~QSSGDebugDrawSystem() |
19 | { |
20 | |
21 | } |
22 | |
23 | bool QSSGDebugDrawSystem::hasContent() const |
24 | { |
25 | return !m_lines.isEmpty() || !m_persistentLines.isEmpty() || !m_bounds.isEmpty() || !m_persistentBounds.isEmpty() || !m_persistentPoints.isEmpty() || !m_points.isEmpty(); |
26 | } |
27 | |
28 | void QSSGDebugDrawSystem::drawLine(const QVector3D &startPoint, |
29 | const QVector3D &endPoint, |
30 | const QColor &color, |
31 | bool isPersistent) |
32 | { |
33 | LineData line = {.startPoint: startPoint, .endPoint: endPoint, .color: color}; |
34 | if (isPersistent) |
35 | m_persistentLines.append(t: line); |
36 | else |
37 | m_lines.append(t: line); |
38 | } |
39 | |
40 | void QSSGDebugDrawSystem::drawBounds(const QSSGBounds3 &bounds, |
41 | const QColor &color, |
42 | bool isPersistent) |
43 | { |
44 | BoundsData bound = {.bounds: bounds, .color: color}; |
45 | if (isPersistent) |
46 | m_persistentBounds.append(t: bound); |
47 | else |
48 | m_bounds.append(t: bound); |
49 | } |
50 | |
51 | void QSSGDebugDrawSystem::drawPoint(const QVector3D &vertex, const QColor &color, bool isPersistent) |
52 | { |
53 | VertexData point = {.position: vertex, .color: {color.redF(), color.greenF(), color.blueF()}}; |
54 | if (isPersistent) |
55 | m_persistentPoints.append(t: point); |
56 | else |
57 | m_points.append(t: point); |
58 | } |
59 | |
60 | |
61 | void QSSGDebugDrawSystem::prepareGeometry(QSSGRhiContext *rhiCtx, QRhiResourceUpdateBatch *rub) |
62 | { |
63 | |
64 | QVector<VertexData> vertexData; |
65 | QVector<quint32> indexData; |
66 | QVector<VertexData> pointsData; |
67 | for (const auto &line : m_persistentLines) |
68 | generateLine(line, vertexArray&: vertexData, indexArray&: indexData); |
69 | for (const auto &line : m_lines) |
70 | generateLine(line, vertexArray&: vertexData, indexArray&: indexData); |
71 | for (const auto &bounds : m_persistentBounds) |
72 | generateBox(bounds, vertexArray&: vertexData, indexArray&: indexData); |
73 | for (const auto &bounds : m_bounds) |
74 | generateBox(bounds, vertexArray&: vertexData, indexArray&: indexData); |
75 | pointsData = m_persistentPoints + m_points; |
76 | |
77 | if (!vertexData.isEmpty()) { |
78 | // Lines |
79 | QByteArray vertexBufferData(reinterpret_cast<const char*>(vertexData.constData()), qsizetype(vertexData.count() * 6 * sizeof(float))); |
80 | QByteArray indexBufferData(reinterpret_cast<const char*>(indexData.constData()), qsizetype(indexData.count() * sizeof(quint32))); |
81 | |
82 | if (m_lineVertexBuffer) |
83 | m_lineVertexBuffer.reset(); |
84 | if (m_lineIndexBuffer) |
85 | m_lineIndexBuffer.reset(); |
86 | |
87 | m_lineVertexBuffer = std::make_shared<QSSGRhiBuffer>(args&: *rhiCtx, |
88 | args: QRhiBuffer::Immutable, |
89 | args: QRhiBuffer::VertexBuffer, |
90 | args: quint32(6 * sizeof(float)), |
91 | args: 6 * sizeof(float) * vertexData.count()); |
92 | m_lineVertexBuffer->buffer()->setName(QByteArrayLiteral("debug lines vertex buffer" )); |
93 | rub->uploadStaticBuffer(buf: m_lineVertexBuffer->buffer(), data: vertexBufferData.constData()); |
94 | |
95 | m_lineIndexBuffer = std::make_shared<QSSGRhiBuffer>(args&: *rhiCtx, |
96 | args: QRhiBuffer::Immutable, |
97 | args: QRhiBuffer::IndexBuffer, |
98 | args: 0, |
99 | args: indexBufferData.size(), |
100 | args: QRhiCommandBuffer::IndexUInt32); |
101 | m_lineIndexBuffer->buffer()->setName(QByteArrayLiteral("debug lines index buffer" )); |
102 | rub->uploadStaticBuffer(buf: m_lineIndexBuffer->buffer(), data: indexBufferData.constData()); |
103 | |
104 | m_indexSize = indexData.count(); |
105 | } |
106 | |
107 | if (!pointsData.isEmpty()) { |
108 | // Points |
109 | QByteArray vertexBufferData(reinterpret_cast<const char*>(pointsData.constData()), qsizetype(pointsData.count() * 6 * sizeof(float))); |
110 | |
111 | if (m_pointVertexBuffer) |
112 | m_pointVertexBuffer.reset(); |
113 | |
114 | m_pointVertexBuffer = std::make_shared<QSSGRhiBuffer>(args&: *rhiCtx, |
115 | args: QRhiBuffer::Immutable, |
116 | args: QRhiBuffer::VertexBuffer, |
117 | args: quint32(6 * sizeof(float)), |
118 | args: vertexBufferData.size()); |
119 | m_pointVertexBuffer->buffer()->setName(QByteArrayLiteral("debug points vertex buffer" )); |
120 | rub->uploadStaticBuffer(buf: m_pointVertexBuffer->buffer(), data: vertexBufferData.constData()); |
121 | m_pointsSize = pointsData.count(); |
122 | } |
123 | } |
124 | |
125 | void QSSGDebugDrawSystem::recordRenderDebugObjects(QSSGRhiContext *rhiCtx, |
126 | QSSGRhiGraphicsPipelineState *ps, |
127 | QRhiShaderResourceBindings *srb, |
128 | QRhiRenderPassDescriptor *rpDesc) |
129 | { |
130 | auto &ia = QSSGRhiInputAssemblerStatePrivate::get(ps&: *ps); |
131 | ia.inputLayout.setAttributes({ |
132 | { 0, 0, QRhiVertexInputAttribute::Float3, 0 }, |
133 | { 0, 1, QRhiVertexInputAttribute::Float3, 3 * sizeof(float) } |
134 | }); |
135 | ia.inputs << QSSGRhiInputAssemblerState::PositionSemantic |
136 | << QSSGRhiInputAssemblerState::ColorSemantic; |
137 | ia.inputLayout.setBindings({6 * sizeof(float)}); |
138 | ia.topology = QRhiGraphicsPipeline::Lines; |
139 | ps->flags |= QSSGRhiGraphicsPipelineState::Flag::DepthWriteEnabled; |
140 | ps->flags |= QSSGRhiGraphicsPipelineState::Flag::DepthTestEnabled; |
141 | ps->cullMode = QRhiGraphicsPipeline::None; |
142 | |
143 | QSSGRhiContextPrivate *rhiCtxD = QSSGRhiContextPrivate::get(q: rhiCtx); |
144 | QRhiCommandBuffer *cb = rhiCtx->commandBuffer(); |
145 | if (m_indexSize > 0) { |
146 | auto graphicsPipeline = rhiCtxD->pipeline(ps: *ps, rpDesc, srb); |
147 | cb->setGraphicsPipeline(graphicsPipeline); |
148 | cb->setShaderResources(srb); |
149 | cb->setViewport(ps->viewport); |
150 | |
151 | // Lines |
152 | QRhiCommandBuffer::VertexInput vb(m_lineVertexBuffer->buffer(), 0); |
153 | cb->setVertexInput(startBinding: 0, bindingCount: 1, bindings: &vb, indexBuf: m_lineIndexBuffer->buffer(), indexOffset: 0, indexFormat: m_lineIndexBuffer->indexFormat()); |
154 | cb->drawIndexed(indexCount: m_indexSize); |
155 | } |
156 | |
157 | // Points |
158 | if (m_pointsSize > 0) { |
159 | ia.topology = QRhiGraphicsPipeline::Points; |
160 | auto graphicsPipeline = rhiCtxD->pipeline(ps: *ps, rpDesc, srb); |
161 | cb->setGraphicsPipeline(graphicsPipeline); |
162 | cb->setShaderResources(srb); |
163 | cb->setViewport(ps->viewport); |
164 | |
165 | QRhiCommandBuffer::VertexInput vb(m_pointVertexBuffer->buffer(), 0); |
166 | cb->setVertexInput(startBinding: 0, bindingCount: 1, bindings: &vb); |
167 | cb->draw(vertexCount: m_pointsSize); |
168 | } |
169 | |
170 | m_lines.clear(); |
171 | m_bounds.clear(); |
172 | m_points.clear(); |
173 | m_indexSize = 0; |
174 | m_pointsSize = 0; |
175 | } |
176 | |
177 | void QSSGDebugDrawSystem::setEnabled(bool v) |
178 | { |
179 | modes = v ? (modes | ModeFlagT(Mode::Other)) : (modes & ~ModeFlagT(Mode::Other)); |
180 | } |
181 | |
182 | void QSSGDebugDrawSystem::generateLine(const LineData &line, QVector<VertexData> &vertexArray, QVector<quint32> &indexArray) |
183 | { |
184 | const QVector3D color = {line.color.redF(), line.color.greenF(), line.color.blueF()}; |
185 | indexArray.append(t: vertexArray.count()); |
186 | vertexArray.append(t: {.position: line.startPoint, .color: color}); |
187 | indexArray.append(t: vertexArray.count()); |
188 | vertexArray.append(t: {.position: line.endPoint, .color: color}); |
189 | } |
190 | |
191 | void QSSGDebugDrawSystem::generateBox(const BoundsData &bounds, QVector<VertexData> &vertexArray, QVector<quint32> &indexArray) |
192 | { |
193 | const QVector3D color = {bounds.color.redF(), bounds.color.greenF(), bounds.color.blueF()}; |
194 | |
195 | quint32 offset = vertexArray.count(); |
196 | for (const QVector3D point : bounds.bounds.toQSSGBoxPoints()) |
197 | vertexArray.append(t: {.position: point, .color: color}); |
198 | |
199 | indexArray.append(t: offset + 0); |
200 | indexArray.append(t: offset + 3); |
201 | |
202 | indexArray.append(t: offset + 3); |
203 | indexArray.append(t: offset + 6); |
204 | |
205 | indexArray.append(t: offset + 6); |
206 | indexArray.append(t: offset + 1); |
207 | |
208 | indexArray.append(t: offset + 1); |
209 | indexArray.append(t: offset + 0); |
210 | |
211 | indexArray.append(t: offset + 2); |
212 | indexArray.append(t: offset + 5); |
213 | |
214 | indexArray.append(t: offset + 5); |
215 | indexArray.append(t: offset + 4); |
216 | |
217 | indexArray.append(t: offset + 4); |
218 | indexArray.append(t: offset + 7); |
219 | |
220 | indexArray.append(t: offset + 7); |
221 | indexArray.append(t: offset + 2); |
222 | |
223 | indexArray.append(t: offset + 0); |
224 | indexArray.append(t: offset + 2); |
225 | |
226 | indexArray.append(t: offset + 3); |
227 | indexArray.append(t: offset + 5); |
228 | |
229 | indexArray.append(t: offset + 6); |
230 | indexArray.append(t: offset + 4); |
231 | |
232 | indexArray.append(t: offset + 1); |
233 | indexArray.append(t: offset + 7); |
234 | |
235 | } |
236 | |
237 | QColor QSSGDebugDrawSystem::levelOfDetailColor(quint32 lod) |
238 | { |
239 | static const QColor colors[] { |
240 | QColor(Qt::white), |
241 | QColor(Qt::red), |
242 | QColor(Qt::green), |
243 | QColor(Qt::blue), |
244 | QColor(Qt::yellow), |
245 | QColor(Qt::cyan), |
246 | QColor(Qt::magenta), |
247 | QColor(Qt::darkRed), |
248 | QColor(Qt::darkGreen), |
249 | QColor(Qt::darkBlue), |
250 | QColor(Qt::darkCyan), |
251 | QColor(Qt::darkMagenta), |
252 | QColor(Qt::darkYellow), |
253 | QColor(Qt::darkGray) |
254 | }; |
255 | |
256 | const size_t idx = qBound<size_t>(min: 0, val: lod, max: std::size(colors) - 1); |
257 | return colors[idx]; |
258 | } |
259 | |
260 | void QSSGDebugDrawSystem::debugNormals(QSSGBufferManager &bufferManager, const QSSGModelContext &theModelContext, const QSSGRenderSubset &theSubset, quint32 subsetLevelOfDetail, float lineLength) |
261 | { |
262 | const auto &model = theModelContext.model; |
263 | |
264 | QSSGMesh::Mesh mesh; |
265 | if (model.geometry) |
266 | mesh = bufferManager.loadMeshData(geometry: model.geometry); |
267 | else |
268 | mesh = bufferManager.loadMeshData(inSourcePath: model.meshPath); |
269 | |
270 | if (!mesh.isValid()) |
271 | return; // invalid mesh |
272 | |
273 | QByteArray vertexData = mesh.vertexBuffer().data; |
274 | if (vertexData.isEmpty()) |
275 | return; // no vertex dat |
276 | quint32 vertexStride = mesh.vertexBuffer().stride; |
277 | QByteArray indexData = mesh.indexBuffer().data; |
278 | if (indexData.isEmpty()) |
279 | return; // no index data, not what we're after |
280 | if (mesh.indexBuffer().componentType != QSSGMesh::Mesh::ComponentType::UnsignedInt32) |
281 | return; // not uint3d, not what we're after either |
282 | |
283 | quint32 positionOffset = UINT_MAX; |
284 | quint32 normalOffset = UINT_MAX; |
285 | |
286 | for (const QSSGMesh::Mesh::VertexBufferEntry &vbe : mesh.vertexBuffer().entries) { |
287 | if (vbe.name == QSSGMesh::MeshInternal::getPositionAttrName()) { |
288 | positionOffset = vbe.offset; |
289 | if (vbe.componentType != QSSGMesh::Mesh::ComponentType::Float32 && |
290 | vbe.componentCount != 3) |
291 | return; // not a vec3, some weird stuff |
292 | } else if (vbe.name == QSSGMesh::MeshInternal::getNormalAttrName()) { |
293 | normalOffset = vbe.offset; |
294 | if (vbe.componentType != QSSGMesh::Mesh::ComponentType::Float32 && |
295 | vbe.componentCount != 3) |
296 | return; // not a vec3, really weird normals I guess |
297 | } |
298 | } |
299 | |
300 | const auto globalTransform = model.globalTransform; |
301 | // Draw original vertex normals as blue lines |
302 | { |
303 | // Get Indexes |
304 | const quint32 *p = reinterpret_cast<const quint32 *>(indexData.constData()); |
305 | const char *vp = vertexData.constData(); |
306 | p += theSubset.offset; |
307 | for (uint i = 0; i < theSubset.count; ++i) { |
308 | const quint32 index = *(p + i); |
309 | const char * posPtr = vp + (index * vertexStride) + positionOffset; |
310 | const float *fPosPtr = reinterpret_cast<const float *>(posPtr); |
311 | QVector3D position(fPosPtr[0], fPosPtr[1], fPosPtr[2]); |
312 | const char * normalPtr = vp + (index * vertexStride) + normalOffset; |
313 | const float *fNormalPtr = reinterpret_cast<const float *>(normalPtr); |
314 | QVector3D normal(fNormalPtr[0], fNormalPtr[1], fNormalPtr[2]); |
315 | position = globalTransform.map(point: position); |
316 | normal = QSSGUtils::mat33::transform(m: theModelContext.normalMatrix, v: normal); |
317 | normal = normal.normalized(); |
318 | drawLine(startPoint: position, endPoint: position + (normal * lineLength), color: QColor(Qt::blue)); |
319 | } |
320 | } |
321 | |
322 | // Draw lod vertex normals as red lines |
323 | if (subsetLevelOfDetail != 0) { |
324 | // Get Indexes |
325 | const quint32 *p = reinterpret_cast<const quint32 *>(indexData.constData()); |
326 | const char *vp = vertexData.constData(); |
327 | p += theSubset.lodOffset(lodLevel: subsetLevelOfDetail); |
328 | const quint32 indexCount = theSubset.lodCount(lodLevel: subsetLevelOfDetail); |
329 | for (uint i = 0; i < indexCount; ++i) { |
330 | const quint32 index = *(p + i); |
331 | const char * posPtr = vp + (index * vertexStride) + positionOffset; |
332 | const float *fPosPtr = reinterpret_cast<const float *>(posPtr); |
333 | QVector3D position(fPosPtr[0], fPosPtr[1], fPosPtr[2]); |
334 | const char * normalPtr = vp + (index * vertexStride) + normalOffset; |
335 | const float *fNormalPtr = reinterpret_cast<const float *>(normalPtr); |
336 | QVector3D normal(fNormalPtr[0], fNormalPtr[1], fNormalPtr[2]); |
337 | position = globalTransform.map(point: position); |
338 | normal = QSSGUtils::mat33::transform(m: theModelContext.normalMatrix, v: normal); |
339 | normal = normal.normalized(); |
340 | drawLine(startPoint: position, endPoint: position + (normal * lineLength), color: QColor(Qt::red)); |
341 | } |
342 | } |
343 | } |
344 | |
345 | QT_END_NAMESPACE |
346 | |