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29
30#ifndef GU_DISTANCE_SEGMENT_SEGMENT_H
31#define GU_DISTANCE_SEGMENT_SEGMENT_H
32
33#include "common/PxPhysXCommonConfig.h"
34#include "GuSegment.h"
35
36namespace physx
37{
38namespace Gu
39{
40 // This version fixes accuracy issues (e.g. TTP 4617), but needs to do 2 square roots in order
41 // to find the normalized direction and length of the segments, and then
42 // a division in order to renormalize the output
43
44 PX_PHYSX_COMMON_API PxReal distanceSegmentSegmentSquared( const PxVec3& origin0, const PxVec3& dir0, PxReal extent0,
45 const PxVec3& origin1, const PxVec3& dir1, PxReal extent1,
46 PxReal* s=NULL, PxReal* t=NULL);
47
48 PX_PHYSX_COMMON_API PxReal distanceSegmentSegmentSquared( const PxVec3& origin0, const PxVec3& extent0,
49 const PxVec3& origin1, const PxVec3& extent1,
50 PxReal* s=NULL, PxReal* t=NULL);
51
52 PX_FORCE_INLINE PxReal distanceSegmentSegmentSquared( const Gu::Segment& segment0,
53 const Gu::Segment& segment1,
54 PxReal* s=NULL, PxReal* t=NULL)
55 {
56 return distanceSegmentSegmentSquared( origin0: segment0.p0, extent0: segment0.computeDirection(),
57 origin1: segment1.p0, extent1: segment1.computeDirection(),
58 s, t);
59 }
60
61} // namespace Gu
62
63}
64
65#endif
66

source code of qtquick3dphysics/src/3rdparty/PhysX/source/geomutils/include/GuDistanceSegmentSegment.h