| 1 | // |
| 2 | // Redistribution and use in source and binary forms, with or without |
| 3 | // modification, are permitted provided that the following conditions |
| 4 | // are met: |
| 5 | // * Redistributions of source code must retain the above copyright |
| 6 | // notice, this list of conditions and the following disclaimer. |
| 7 | // * Redistributions in binary form must reproduce the above copyright |
| 8 | // notice, this list of conditions and the following disclaimer in the |
| 9 | // documentation and/or other materials provided with the distribution. |
| 10 | // * Neither the name of NVIDIA CORPORATION nor the names of its |
| 11 | // contributors may be used to endorse or promote products derived |
| 12 | // from this software without specific prior written permission. |
| 13 | // |
| 14 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY |
| 15 | // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 16 | // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 17 | // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
| 18 | // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| 19 | // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| 20 | // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| 21 | // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| 22 | // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 23 | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 24 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 25 | // |
| 26 | // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. |
| 27 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
| 28 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
| 29 | |
| 30 | #ifndef GU_DISTANCE_POINT_SEGMENT_H |
| 31 | #define GU_DISTANCE_POINT_SEGMENT_H |
| 32 | |
| 33 | #include "common/PxPhysXCommonConfig.h" |
| 34 | #include "GuSegment.h" |
| 35 | |
| 36 | namespace physx |
| 37 | { |
| 38 | namespace Gu |
| 39 | { |
| 40 | // dir = p1 - p0 |
| 41 | PX_FORCE_INLINE PxReal distancePointSegmentSquaredInternal(const PxVec3& p0, const PxVec3& dir, const PxVec3& point, PxReal* param=NULL) |
| 42 | { |
| 43 | PxVec3 diff = point - p0; |
| 44 | PxReal fT = diff.dot(v: dir); |
| 45 | |
| 46 | if(fT<=0.0f) |
| 47 | { |
| 48 | fT = 0.0f; |
| 49 | } |
| 50 | else |
| 51 | { |
| 52 | const PxReal sqrLen = dir.magnitudeSquared(); |
| 53 | if(fT>=sqrLen) |
| 54 | { |
| 55 | fT = 1.0f; |
| 56 | diff -= dir; |
| 57 | } |
| 58 | else |
| 59 | { |
| 60 | fT /= sqrLen; |
| 61 | diff -= fT*dir; |
| 62 | } |
| 63 | } |
| 64 | |
| 65 | if(param) |
| 66 | *param = fT; |
| 67 | |
| 68 | return diff.magnitudeSquared(); |
| 69 | } |
| 70 | |
| 71 | /** |
| 72 | A segment is defined by S(t) = mP0 * (1 - t) + mP1 * t, with 0 <= t <= 1 |
| 73 | Alternatively, a segment is S(t) = Origin + t * Direction for 0 <= t <= 1. |
| 74 | Direction is not necessarily unit length. The end points are Origin = mP0 and Origin + Direction = mP1. |
| 75 | */ |
| 76 | PX_FORCE_INLINE PxReal distancePointSegmentSquared(const PxVec3& p0, const PxVec3& p1, const PxVec3& point, PxReal* param=NULL) |
| 77 | { |
| 78 | return distancePointSegmentSquaredInternal(p0, dir: p1 - p0, point, param); |
| 79 | } |
| 80 | |
| 81 | PX_INLINE PxReal distancePointSegmentSquared(const Gu::Segment& segment, const PxVec3& point, PxReal* param=NULL) |
| 82 | { |
| 83 | return distancePointSegmentSquared(p0: segment.p0, p1: segment.p1, point, param); |
| 84 | } |
| 85 | |
| 86 | } // namespace Gu |
| 87 | |
| 88 | } |
| 89 | |
| 90 | #endif |
| 91 | |