| 1 | // |
| 2 | // Redistribution and use in source and binary forms, with or without |
| 3 | // modification, are permitted provided that the following conditions |
| 4 | // are met: |
| 5 | // * Redistributions of source code must retain the above copyright |
| 6 | // notice, this list of conditions and the following disclaimer. |
| 7 | // * Redistributions in binary form must reproduce the above copyright |
| 8 | // notice, this list of conditions and the following disclaimer in the |
| 9 | // documentation and/or other materials provided with the distribution. |
| 10 | // * Neither the name of NVIDIA CORPORATION nor the names of its |
| 11 | // contributors may be used to endorse or promote products derived |
| 12 | // from this software without specific prior written permission. |
| 13 | // |
| 14 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY |
| 15 | // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 16 | // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 17 | // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
| 18 | // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| 19 | // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| 20 | // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| 21 | // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| 22 | // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 23 | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 24 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 25 | // |
| 26 | // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. |
| 27 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
| 28 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
| 29 | |
| 30 | #ifndef GU_HEIGHTFIELD_DATA_H |
| 31 | #define GU_HEIGHTFIELD_DATA_H |
| 32 | |
| 33 | #include "foundation/PxSimpleTypes.h" |
| 34 | #include "geometry/PxHeightFieldFlag.h" |
| 35 | #include "geometry/PxHeightFieldSample.h" |
| 36 | #include "GuCenterExtents.h" |
| 37 | |
| 38 | namespace physx |
| 39 | { |
| 40 | |
| 41 | namespace Gu |
| 42 | { |
| 43 | |
| 44 | #if PX_VC |
| 45 | #pragma warning(push) |
| 46 | #pragma warning( disable : 4251 ) // class needs to have dll-interface to be used by clients of class |
| 47 | #endif |
| 48 | struct PX_PHYSX_COMMON_API HeightFieldData |
| 49 | { |
| 50 | // PX_SERIALIZATION |
| 51 | PX_FORCE_INLINE HeightFieldData() {} |
| 52 | PX_FORCE_INLINE HeightFieldData(const PxEMPTY) : flags(PxEmpty) {} |
| 53 | //~PX_SERIALIZATION |
| 54 | |
| 55 | //properties |
| 56 | // PT: WARNING: bounds must be followed by at least 32bits of data for safe SIMD loading |
| 57 | CenterExtents mAABB; |
| 58 | PxU32 rows; // PT: WARNING: don't change this member's name (used in ConvX) |
| 59 | PxU32 columns; // PT: WARNING: don't change this member's name (used in ConvX) |
| 60 | PxReal rowLimit; // PT: to avoid runtime int-to-float conversions on Xbox |
| 61 | PxReal colLimit; // PT: to avoid runtime int-to-float conversions on Xbox |
| 62 | PxReal nbColumns; // PT: to avoid runtime int-to-float conversions on Xbox |
| 63 | PxHeightFieldSample* samples; // PT: WARNING: don't change this member's name (used in ConvX) |
| 64 | PxReal convexEdgeThreshold; |
| 65 | |
| 66 | PxHeightFieldFlags flags; |
| 67 | |
| 68 | PxHeightFieldFormat::Enum format; |
| 69 | |
| 70 | PX_FORCE_INLINE const CenterExtentsPadded& getPaddedBounds() const |
| 71 | { |
| 72 | // PT: see compile-time assert below |
| 73 | return static_cast<const CenterExtentsPadded&>(mAABB); |
| 74 | } |
| 75 | }; |
| 76 | #if PX_VC |
| 77 | #pragma warning(pop) |
| 78 | #endif |
| 79 | |
| 80 | // PT: 'getPaddedBounds()' is only safe if we make sure the bounds member is followed by at least 32bits of data |
| 81 | PX_COMPILE_TIME_ASSERT(PX_OFFSET_OF(Gu::HeightFieldData, rows)>=PX_OFFSET_OF(Gu::HeightFieldData, mAABB)+4); |
| 82 | |
| 83 | } // namespace Gu |
| 84 | |
| 85 | } |
| 86 | |
| 87 | #endif |
| 88 | |