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25 | // |
26 | // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. |
27 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
28 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
29 | |
30 | #ifndef GU_SWEEP_CAPSULE_TRIANGLE_H |
31 | #define GU_SWEEP_CAPSULE_TRIANGLE_H |
32 | |
33 | #include "foundation/PxVec3.h" |
34 | #include "CmPhysXCommon.h" |
35 | #include "PxQueryReport.h" |
36 | |
37 | namespace physx |
38 | { |
39 | class PxTriangle; |
40 | |
41 | namespace Gu |
42 | { |
43 | class BoxPadded; |
44 | class Capsule; |
45 | |
46 | /** |
47 | Sweeps a capsule against a set of triangles. |
48 | |
49 | \param nbTris [in] number of triangles in input array |
50 | \param triangles [in] array of input triangles |
51 | \param capsule [in] the capsule |
52 | \param unitDir [in] sweep's unit direcion |
53 | \param distance [in] sweep's length |
54 | \param cachedIndex [in] cached triangle index, or NULL. Cached triangle will be tested first. |
55 | \param hit [out] results |
56 | \param triNormalOut [out] triangle normal |
57 | \param hitFlags [in] query modifiers |
58 | \param isDoubleSided [in] true if input triangles are double-sided |
59 | \param cullBox [in] additional/optional culling box. Triangles not intersecting the box are quickly discarded. |
60 | \warning if using a cullbox, make sure all triangles can be safely V4Loaded (i.e. allocate 4 more bytes after last triangle) |
61 | \return true if an impact has been found |
62 | */ |
63 | bool sweepCapsuleTriangles_Precise( PxU32 nbTris, const PxTriangle* PX_RESTRICT triangles, // Triangle data |
64 | const Capsule& capsule, // Capsule data |
65 | const PxVec3& unitDir, const PxReal distance, // Ray data |
66 | const PxU32* PX_RESTRICT cachedIndex, // Cache data |
67 | PxSweepHit& hit, PxVec3& triNormalOut, // Results |
68 | PxHitFlags hitFlags, bool isDoubleSided, // Query modifiers |
69 | const BoxPadded* cullBox=NULL); // Cull data |
70 | |
71 | } // namespace Gu |
72 | |
73 | } |
74 | |
75 | #endif |
76 | |