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29
30#ifndef GU_SWEEP_CAPSULE_TRIANGLE_H
31#define GU_SWEEP_CAPSULE_TRIANGLE_H
32
33#include "foundation/PxVec3.h"
34#include "CmPhysXCommon.h"
35#include "PxQueryReport.h"
36
37namespace physx
38{
39 class PxTriangle;
40
41namespace Gu
42{
43 class BoxPadded;
44 class Capsule;
45
46 /**
47 Sweeps a capsule against a set of triangles.
48
49 \param nbTris [in] number of triangles in input array
50 \param triangles [in] array of input triangles
51 \param capsule [in] the capsule
52 \param unitDir [in] sweep's unit direcion
53 \param distance [in] sweep's length
54 \param cachedIndex [in] cached triangle index, or NULL. Cached triangle will be tested first.
55 \param hit [out] results
56 \param triNormalOut [out] triangle normal
57 \param hitFlags [in] query modifiers
58 \param isDoubleSided [in] true if input triangles are double-sided
59 \param cullBox [in] additional/optional culling box. Triangles not intersecting the box are quickly discarded.
60 \warning if using a cullbox, make sure all triangles can be safely V4Loaded (i.e. allocate 4 more bytes after last triangle)
61 \return true if an impact has been found
62 */
63 bool sweepCapsuleTriangles_Precise( PxU32 nbTris, const PxTriangle* PX_RESTRICT triangles, // Triangle data
64 const Capsule& capsule, // Capsule data
65 const PxVec3& unitDir, const PxReal distance, // Ray data
66 const PxU32* PX_RESTRICT cachedIndex, // Cache data
67 PxSweepHit& hit, PxVec3& triNormalOut, // Results
68 PxHitFlags hitFlags, bool isDoubleSided, // Query modifiers
69 const BoxPadded* cullBox=NULL); // Cull data
70
71} // namespace Gu
72
73}
74
75#endif
76

source code of qtquick3dphysics/src/3rdparty/PhysX/source/geomutils/src/sweep/GuSweepCapsuleTriangle.h