| 1 | // |
| 2 | // Redistribution and use in source and binary forms, with or without |
| 3 | // modification, are permitted provided that the following conditions |
| 4 | // are met: |
| 5 | // * Redistributions of source code must retain the above copyright |
| 6 | // notice, this list of conditions and the following disclaimer. |
| 7 | // * Redistributions in binary form must reproduce the above copyright |
| 8 | // notice, this list of conditions and the following disclaimer in the |
| 9 | // documentation and/or other materials provided with the distribution. |
| 10 | // * Neither the name of NVIDIA CORPORATION nor the names of its |
| 11 | // contributors may be used to endorse or promote products derived |
| 12 | // from this software without specific prior written permission. |
| 13 | // |
| 14 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY |
| 15 | // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 16 | // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 17 | // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
| 18 | // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| 19 | // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| 20 | // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| 21 | // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| 22 | // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 23 | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 24 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 25 | // |
| 26 | // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. |
| 27 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
| 28 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
| 29 | |
| 30 | #include "extensions/PxSceneQueryExt.h" |
| 31 | |
| 32 | using namespace physx; |
| 33 | |
| 34 | bool PxSceneQueryExt::raycastAny( const PxScene& scene, |
| 35 | const PxVec3& origin, const PxVec3& unitDir, const PxReal distance, |
| 36 | PxSceneQueryHit& hit, const PxSceneQueryFilterData& filterData, |
| 37 | PxSceneQueryFilterCallback* filterCall, const PxSceneQueryCache* cache) |
| 38 | { |
| 39 | PxSceneQueryFilterData fdAny = filterData; |
| 40 | fdAny.flags |= PxQueryFlag::eANY_HIT; |
| 41 | PxRaycastBuffer buf; |
| 42 | scene.raycast(origin, unitDir, distance, hitCall&: buf, hitFlags: PxHitFlag::eMESH_ANY, filterData: fdAny, filterCall, cache); |
| 43 | hit = buf.block; |
| 44 | return buf.hasBlock; |
| 45 | } |
| 46 | |
| 47 | bool PxSceneQueryExt::raycastSingle(const PxScene& scene, |
| 48 | const PxVec3& origin, const PxVec3& unitDir, const PxReal distance, |
| 49 | PxSceneQueryFlags outputFlags, PxRaycastHit& hit, |
| 50 | const PxSceneQueryFilterData& filterData, |
| 51 | PxSceneQueryFilterCallback* filterCall, const PxSceneQueryCache* cache) |
| 52 | { |
| 53 | PxRaycastBuffer buf; |
| 54 | PxQueryFilterData fd1 = filterData; |
| 55 | scene.raycast(origin, unitDir, distance, hitCall&: buf, hitFlags: outputFlags, filterData: fd1, filterCall, cache); |
| 56 | hit = buf.block; |
| 57 | return buf.hasBlock; |
| 58 | } |
| 59 | |
| 60 | PxI32 PxSceneQueryExt::raycastMultiple( const PxScene& scene, |
| 61 | const PxVec3& origin, const PxVec3& unitDir, const PxReal distance, |
| 62 | PxSceneQueryFlags outputFlags, |
| 63 | PxRaycastHit* hitBuffer, PxU32 hitBufferSize, bool& blockingHit, |
| 64 | const PxSceneQueryFilterData& filterData, |
| 65 | PxSceneQueryFilterCallback* filterCall, const PxSceneQueryCache* cache) |
| 66 | { |
| 67 | PxRaycastBuffer buf(hitBuffer, hitBufferSize); |
| 68 | PxQueryFilterData fd1 = filterData; |
| 69 | scene.raycast(origin, unitDir, distance, hitCall&: buf, hitFlags: outputFlags, filterData: fd1, filterCall, cache); |
| 70 | blockingHit = buf.hasBlock; |
| 71 | if(blockingHit) |
| 72 | { |
| 73 | if(buf.nbTouches < hitBufferSize) |
| 74 | { |
| 75 | hitBuffer[buf.nbTouches] = buf.block; |
| 76 | return PxI32(buf.nbTouches+1); |
| 77 | } |
| 78 | else // overflow, drop the last touch |
| 79 | { |
| 80 | hitBuffer[hitBufferSize-1] = buf.block; |
| 81 | return -1; |
| 82 | } |
| 83 | } else |
| 84 | // no block |
| 85 | return PxI32(buf.nbTouches); |
| 86 | } |
| 87 | |
| 88 | bool PxSceneQueryExt::sweepAny( const PxScene& scene, |
| 89 | const PxGeometry& geometry, const PxTransform& pose, const PxVec3& unitDir, const PxReal distance, |
| 90 | PxSceneQueryFlags queryFlags, |
| 91 | PxSceneQueryHit& hit, |
| 92 | const PxSceneQueryFilterData& filterData, |
| 93 | PxSceneQueryFilterCallback* filterCall, |
| 94 | const PxSceneQueryCache* cache, |
| 95 | PxReal inflation) |
| 96 | { |
| 97 | PxSceneQueryFilterData fdAny = filterData; |
| 98 | fdAny.flags |= PxQueryFlag::eANY_HIT; |
| 99 | PxSweepBuffer buf; |
| 100 | scene.sweep(geometry, pose, unitDir, distance, hitCall&: buf, hitFlags: queryFlags, filterData: fdAny, filterCall, cache, inflation); |
| 101 | hit = buf.block; |
| 102 | return buf.hasBlock; |
| 103 | } |
| 104 | |
| 105 | bool PxSceneQueryExt::sweepSingle( const PxScene& scene, |
| 106 | const PxGeometry& geometry, const PxTransform& pose, const PxVec3& unitDir, const PxReal distance, |
| 107 | PxSceneQueryFlags outputFlags, |
| 108 | PxSweepHit& hit, |
| 109 | const PxSceneQueryFilterData& filterData, |
| 110 | PxSceneQueryFilterCallback* filterCall, |
| 111 | const PxSceneQueryCache* cache, |
| 112 | PxReal inflation) |
| 113 | { |
| 114 | PxSweepBuffer buf; |
| 115 | PxQueryFilterData fd1 = filterData; |
| 116 | scene.sweep(geometry, pose, unitDir, distance, hitCall&: buf, hitFlags: outputFlags, filterData: fd1, filterCall, cache, inflation); |
| 117 | hit = buf.block; |
| 118 | return buf.hasBlock; |
| 119 | } |
| 120 | |
| 121 | PxI32 PxSceneQueryExt::sweepMultiple( const PxScene& scene, |
| 122 | const PxGeometry& geometry, const PxTransform& pose, const PxVec3& unitDir, const PxReal distance, |
| 123 | PxSceneQueryFlags outputFlags, PxSweepHit* hitBuffer, PxU32 hitBufferSize, bool& blockingHit, |
| 124 | const PxSceneQueryFilterData& filterData, |
| 125 | PxSceneQueryFilterCallback* filterCall, const PxSceneQueryCache* cache, |
| 126 | PxReal inflation) |
| 127 | { |
| 128 | PxQueryFilterData fd1 = filterData; |
| 129 | PxSweepBuffer buf(hitBuffer, hitBufferSize); |
| 130 | scene.sweep(geometry, pose, unitDir, distance, hitCall&: buf, hitFlags: outputFlags, filterData: fd1, filterCall, cache, inflation); |
| 131 | blockingHit = buf.hasBlock; |
| 132 | if(blockingHit) |
| 133 | { |
| 134 | if(buf.nbTouches < hitBufferSize) |
| 135 | { |
| 136 | hitBuffer[buf.nbTouches] = buf.block; |
| 137 | return PxI32(buf.nbTouches+1); |
| 138 | } |
| 139 | else // overflow, drop the last touch |
| 140 | { |
| 141 | hitBuffer[hitBufferSize-1] = buf.block; |
| 142 | return -1; |
| 143 | } |
| 144 | } else |
| 145 | // no block |
| 146 | return PxI32(buf.nbTouches); |
| 147 | } |
| 148 | |
| 149 | PxI32 PxSceneQueryExt::overlapMultiple( const PxScene& scene, |
| 150 | const PxGeometry& geometry, const PxTransform& pose, |
| 151 | PxOverlapHit* hitBuffer, PxU32 hitBufferSize, |
| 152 | const PxSceneQueryFilterData& filterData, |
| 153 | PxSceneQueryFilterCallback* filterCall) |
| 154 | { |
| 155 | PxQueryFilterData fd1 = filterData; |
| 156 | fd1.flags |= PxQueryFlag::eNO_BLOCK; |
| 157 | PxOverlapBuffer buf(hitBuffer, hitBufferSize); |
| 158 | scene.overlap(geometry, pose, hitCall&: buf, filterData: fd1, filterCall); |
| 159 | if(buf.hasBlock) |
| 160 | { |
| 161 | if(buf.nbTouches < hitBufferSize) |
| 162 | { |
| 163 | hitBuffer[buf.nbTouches] = buf.block; |
| 164 | return PxI32(buf.nbTouches+1); |
| 165 | } |
| 166 | else // overflow, drop the last touch |
| 167 | { |
| 168 | hitBuffer[hitBufferSize-1] = buf.block; |
| 169 | return -1; |
| 170 | } |
| 171 | } else |
| 172 | // no block |
| 173 | return PxI32(buf.nbTouches); |
| 174 | } |
| 175 | |
| 176 | bool PxSceneQueryExt::overlapAny( const PxScene& scene, |
| 177 | const PxGeometry& geometry, const PxTransform& pose, |
| 178 | PxOverlapHit& hit, |
| 179 | const PxSceneQueryFilterData& filterData, |
| 180 | PxSceneQueryFilterCallback* filterCall) |
| 181 | { |
| 182 | PxSceneQueryFilterData fdAny = filterData; |
| 183 | fdAny.flags |= (PxQueryFlag::eANY_HIT | PxQueryFlag::eNO_BLOCK); |
| 184 | PxOverlapBuffer buf; |
| 185 | scene.overlap(geometry, pose, hitCall&: buf, filterData: fdAny, filterCall); |
| 186 | hit = buf.block; |
| 187 | return buf.hasBlock; |
| 188 | } |
| 189 | |