| 1 | // |
| 2 | // Redistribution and use in source and binary forms, with or without |
| 3 | // modification, are permitted provided that the following conditions |
| 4 | // are met: |
| 5 | // * Redistributions of source code must retain the above copyright |
| 6 | // notice, this list of conditions and the following disclaimer. |
| 7 | // * Redistributions in binary form must reproduce the above copyright |
| 8 | // notice, this list of conditions and the following disclaimer in the |
| 9 | // documentation and/or other materials provided with the distribution. |
| 10 | // * Neither the name of NVIDIA CORPORATION nor the names of its |
| 11 | // contributors may be used to endorse or promote products derived |
| 12 | // from this software without specific prior written permission. |
| 13 | // |
| 14 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY |
| 15 | // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 16 | // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 17 | // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
| 18 | // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| 19 | // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| 20 | // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| 21 | // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| 22 | // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 23 | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 24 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 25 | // |
| 26 | // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. |
| 27 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
| 28 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
| 29 | |
| 30 | #ifndef PX_REPX_META_DATA_PROPERTY_VISITOR_H |
| 31 | #define PX_REPX_META_DATA_PROPERTY_VISITOR_H |
| 32 | #include "PvdMetaDataPropertyVisitor.h" |
| 33 | |
| 34 | namespace physx { |
| 35 | |
| 36 | template<PxU32 TKey, typename TObjectType,typename TSetPropType, typename TPropertyType> |
| 37 | struct PxRepXPropertyAccessor : public Vd::ValueStructOffsetRecord |
| 38 | { |
| 39 | typedef PxPropertyInfo<TKey,TObjectType,TSetPropType,TPropertyType> TPropertyInfoType; |
| 40 | typedef TPropertyType prop_type; |
| 41 | |
| 42 | const TPropertyInfoType mProperty; |
| 43 | PxRepXPropertyAccessor( const TPropertyInfoType& inProp ) |
| 44 | : mProperty( inProp ) |
| 45 | { |
| 46 | } |
| 47 | prop_type get( const TObjectType* inObj ) const { return mProperty.get( inObj ); } |
| 48 | void set( TObjectType* inObj, prop_type val ) const { return mProperty.set( inObj, val ); } |
| 49 | |
| 50 | private: |
| 51 | PxRepXPropertyAccessor& operator=(const PxRepXPropertyAccessor&); |
| 52 | }; |
| 53 | |
| 54 | template<typename TSetPropType, typename TPropertyType> |
| 55 | struct PxRepXPropertyAccessor<PxPropertyInfoName::PxRigidDynamic_WakeCounter, PxRigidDynamic, TSetPropType, TPropertyType> : public Vd::ValueStructOffsetRecord |
| 56 | { |
| 57 | typedef PxPropertyInfo<PxPropertyInfoName::PxRigidDynamic_WakeCounter,PxRigidDynamic,TSetPropType,TPropertyType> TPropertyInfoType; |
| 58 | typedef TPropertyType prop_type; |
| 59 | |
| 60 | const TPropertyInfoType mProperty; |
| 61 | PxRepXPropertyAccessor( const TPropertyInfoType& inProp ) |
| 62 | : mProperty( inProp ) |
| 63 | { |
| 64 | } |
| 65 | prop_type get( const PxRigidDynamic* inObj ) const { return mProperty.get( inObj ); } |
| 66 | void set( PxRigidDynamic* inObj, prop_type val ) const |
| 67 | { |
| 68 | PX_UNUSED(val); |
| 69 | PxRigidBodyFlags flags = inObj->getRigidBodyFlags(); |
| 70 | if( !(flags & PxRigidBodyFlag::eKINEMATIC) ) |
| 71 | return mProperty.set( inObj, val ); |
| 72 | } |
| 73 | private: |
| 74 | PxRepXPropertyAccessor& operator=(const PxRepXPropertyAccessor&); |
| 75 | }; |
| 76 | |
| 77 | typedef PxReadOnlyPropertyInfo<PxPropertyInfoName::PxArticulationLink_InboundJoint, PxArticulationLink, PxArticulationJointBase *> TIncomingJointPropType; |
| 78 | |
| 79 | |
| 80 | //RepX cares about fewer property types than PVD does, |
| 81 | //but I want to reuse the accessor architecture as it |
| 82 | //greatly simplifies clients dealing with complex datatypes |
| 83 | template<typename TOperatorType> |
| 84 | struct RepXPropertyFilter |
| 85 | { |
| 86 | RepXPropertyFilter<TOperatorType> &operator=(const RepXPropertyFilter<TOperatorType> &); |
| 87 | |
| 88 | Vd::PvdPropertyFilter<TOperatorType> mFilter; |
| 89 | RepXPropertyFilter( TOperatorType op ) : mFilter( op ) {} |
| 90 | RepXPropertyFilter( const RepXPropertyFilter<TOperatorType>& other ) : mFilter( other.mFilter ) {} |
| 91 | |
| 92 | template<PxU32 TKey, typename TObjType, typename TPropertyType> |
| 93 | void operator()( const PxReadOnlyPropertyInfo<TKey,TObjType,TPropertyType>&, PxU32 ) {} //repx ignores read only and write only properties |
| 94 | template<PxU32 TKey, typename TObjType, typename TPropertyType> |
| 95 | void operator()( const PxWriteOnlyPropertyInfo<TKey,TObjType,TPropertyType>&, PxU32 ) {} |
| 96 | template<PxU32 TKey, typename TObjType, typename TCollectionType> |
| 97 | void operator()( const PxReadOnlyCollectionPropertyInfo<TKey, TObjType, TCollectionType>&, PxU32 ) {} |
| 98 | |
| 99 | template<PxU32 TKey, typename TObjType, typename TCollectionType, typename TFilterType> |
| 100 | void operator()( const PxReadOnlyFilteredCollectionPropertyInfo<TKey, TObjType, TCollectionType, TFilterType >&, PxU32 ) {} |
| 101 | //forward these properties verbatim. |
| 102 | template<PxU32 TKey, typename TObjType, typename TIndexType, typename TPropertyType> |
| 103 | void operator()( const PxIndexedPropertyInfo<TKey, TObjType, TIndexType, TPropertyType >& inProp, PxU32 idx ) |
| 104 | { |
| 105 | mFilter( inProp, idx ); |
| 106 | } |
| 107 | |
| 108 | template<PxU32 TKey, typename TObjType, typename TIndexType, typename TPropertyType> |
| 109 | void operator()( const PxFixedSizeLookupTablePropertyInfo<TKey, TObjType, TIndexType,TPropertyType >& inProp, PxU32 idx ) |
| 110 | { |
| 111 | mFilter( inProp, idx ); |
| 112 | } |
| 113 | |
| 114 | template<PxU32 TKey, typename TObjType, typename TIndexType, typename TPropertyType> |
| 115 | void operator()( const PxExtendedIndexedPropertyInfo<TKey, TObjType, TIndexType, TPropertyType >& inProp, PxU32 idx) |
| 116 | { |
| 117 | mFilter( inProp, idx); |
| 118 | } |
| 119 | |
| 120 | template<PxU32 TKey, typename TObjType, typename TIndexType, typename TIndex2Type, typename TPropertyType> |
| 121 | void operator()( const PxDualIndexedPropertyInfo<TKey, TObjType, TIndexType, TIndex2Type, TPropertyType >& inProp, PxU32 idx ) |
| 122 | { |
| 123 | mFilter( inProp, idx ); |
| 124 | } |
| 125 | |
| 126 | template<PxU32 TKey, typename TObjType, typename TIndexType, typename TIndex2Type, typename TPropertyType> |
| 127 | void operator()( const PxExtendedDualIndexedPropertyInfo<TKey, TObjType, TIndexType, TIndex2Type, TPropertyType >& inProp, PxU32 idx ) |
| 128 | { |
| 129 | mFilter( inProp, idx ); |
| 130 | } |
| 131 | |
| 132 | template<PxU32 TKey, typename TObjType, typename TPropertyType> |
| 133 | void operator()( const PxRangePropertyInfo<TKey, TObjType, TPropertyType>& inProp, PxU32 idx ) |
| 134 | { |
| 135 | mFilter( inProp, idx ); |
| 136 | } |
| 137 | |
| 138 | template<PxU32 TKey, typename TObjType, typename TPropertyType> |
| 139 | void operator()( const PxBufferCollectionPropertyInfo<TKey, TObjType, TPropertyType>& inProp, PxU32 count ) |
| 140 | { |
| 141 | mFilter( inProp, count ); |
| 142 | } |
| 143 | |
| 144 | template<PxU32 TKey, typename TObjType, typename TSetPropType, typename TPropertyType> |
| 145 | void operator()( const PxPropertyInfo<TKey,TObjType,TSetPropType,TPropertyType>& prop, PxU32 ) |
| 146 | { |
| 147 | PxRepXPropertyAccessor< TKey, TObjType, TSetPropType, TPropertyType > theAccessor( prop ); |
| 148 | mFilter.mOperator.pushName( prop.mName ); |
| 149 | mFilter.template handleAccessor<TKey>( theAccessor ); |
| 150 | mFilter.mOperator.popName(); |
| 151 | } |
| 152 | |
| 153 | void operator()( const PxRigidActorGlobalPosePropertyInfo& inProp, PxU32 ) |
| 154 | { |
| 155 | mFilter.mOperator.pushName( inProp.mName ); |
| 156 | mFilter.mOperator.handleRigidActorGlobalPose( inProp ); |
| 157 | mFilter.mOperator.popName(); |
| 158 | } |
| 159 | |
| 160 | void operator()( const PxRigidActorShapeCollection& inProp, PxU32 ) |
| 161 | { |
| 162 | mFilter.mOperator.pushName( "Shapes" ); |
| 163 | mFilter.mOperator.handleShapes( inProp ); |
| 164 | mFilter.mOperator.popName(); |
| 165 | } |
| 166 | |
| 167 | void operator()( const PxArticulationLinkCollectionProp& inProp, PxU32 ) |
| 168 | { |
| 169 | mFilter.mOperator.pushName( "Links" ); |
| 170 | mFilter.mOperator.handleArticulationLinks( inProp ); |
| 171 | mFilter.mOperator.popName(); |
| 172 | } |
| 173 | |
| 174 | void operator()( const PxShapeMaterialsProperty& inProp, PxU32 ) |
| 175 | { |
| 176 | mFilter.mOperator.pushName( "Materials" ); |
| 177 | mFilter.mOperator.handleShapeMaterials( inProp ); |
| 178 | mFilter.mOperator.popName(); |
| 179 | } |
| 180 | |
| 181 | void operator()( const TIncomingJointPropType& inProp, PxU32 ) |
| 182 | { |
| 183 | mFilter.mOperator.handleIncomingJoint( inProp ); |
| 184 | } |
| 185 | |
| 186 | void operator()( const PxShapeGeometryProperty& inProp, PxU32 ) |
| 187 | { |
| 188 | mFilter.mOperator.handleGeometryProperty( inProp ); |
| 189 | } |
| 190 | |
| 191 | #define DEFINE_REPX_PROPERTY_NOP(datatype) \ |
| 192 | template<PxU32 TKey, typename TObjType, typename TSetPropType> \ |
| 193 | void operator()( const PxPropertyInfo<TKey,TObjType,TSetPropType,datatype>&, PxU32 ){} |
| 194 | |
| 195 | DEFINE_REPX_PROPERTY_NOP( const void* ) |
| 196 | DEFINE_REPX_PROPERTY_NOP( void* ) |
| 197 | DEFINE_REPX_PROPERTY_NOP( PxSimulationFilterCallback * ) |
| 198 | DEFINE_REPX_PROPERTY_NOP( physx::PxTaskManager * ) |
| 199 | DEFINE_REPX_PROPERTY_NOP( PxSimulationFilterShader * ) |
| 200 | DEFINE_REPX_PROPERTY_NOP( PxSimulationFilterShader) |
| 201 | DEFINE_REPX_PROPERTY_NOP( PxContactModifyCallback * ) |
| 202 | DEFINE_REPX_PROPERTY_NOP( PxCCDContactModifyCallback * ) |
| 203 | DEFINE_REPX_PROPERTY_NOP( PxSimulationEventCallback * ) |
| 204 | DEFINE_REPX_PROPERTY_NOP( physx::PxCudaContextManager* ) |
| 205 | DEFINE_REPX_PROPERTY_NOP( physx::PxCpuDispatcher * ) |
| 206 | DEFINE_REPX_PROPERTY_NOP( PxRigidActor ) |
| 207 | DEFINE_REPX_PROPERTY_NOP( const PxRigidActor ) |
| 208 | DEFINE_REPX_PROPERTY_NOP( PxRigidActor& ) |
| 209 | DEFINE_REPX_PROPERTY_NOP( const PxRigidActor& ) |
| 210 | DEFINE_REPX_PROPERTY_NOP( PxScene* ) |
| 211 | DEFINE_REPX_PROPERTY_NOP( PxAggregate * ) |
| 212 | DEFINE_REPX_PROPERTY_NOP( PxArticulation& ) |
| 213 | DEFINE_REPX_PROPERTY_NOP( PxArticulationReducedCoordinate& ) |
| 214 | DEFINE_REPX_PROPERTY_NOP( const PxArticulationLink * ) |
| 215 | DEFINE_REPX_PROPERTY_NOP( const PxRigidDynamic * ) |
| 216 | DEFINE_REPX_PROPERTY_NOP( const PxRigidStatic * ) |
| 217 | DEFINE_REPX_PROPERTY_NOP( PxStridedData ) //These are handled in a custom fasion. |
| 218 | }; |
| 219 | } |
| 220 | |
| 221 | #endif |
| 222 | |