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29
30
31#ifndef PX_PHYSICS_SCP_STATIC_CORE
32#define PX_PHYSICS_SCP_STATIC_CORE
33
34#include "ScRigidCore.h"
35#include "PxvDynamics.h"
36
37namespace physx
38{
39namespace Sc
40{
41
42 class StaticSim;
43
44 class StaticCore: public RigidCore
45 {
46 //= ATTENTION! =====================================================================================
47 // Changing the data layout of this class breaks the binary serialization format. See comments for
48 // PX_BINARY_SERIAL_VERSION. If a modification is required, please adjust the getBinaryMetaData
49 // function. If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION
50 // accordingly.
51 //==================================================================================================
52 public:
53 StaticCore(const PxTransform& actor2World): RigidCore(PxActorType::eRIGID_STATIC)
54 {
55 mCore.body2World = actor2World;
56 mCore.mFlags = PxRigidBodyFlags();
57 }
58
59 PX_FORCE_INLINE const PxTransform& getActor2World() const { return mCore.body2World; }
60 void setActor2World(const PxTransform& actor2World);
61
62 PX_FORCE_INLINE PxsRigidCore& getCore() { return mCore; }
63 static PX_FORCE_INLINE size_t getCoreOffset() { return PX_OFFSET_OF_RT(StaticCore, mCore); }
64
65 StaticCore(const PxEMPTY) : RigidCore(PxEmpty), mCore(PxEmpty) {}
66 static void getBinaryMetaData(PxOutputStream& stream);
67
68 StaticSim* getSim() const;
69
70 PX_FORCE_INLINE void onOriginShift(const PxVec3& shift) { mCore.body2World.p -= shift; }
71 private:
72 PxsRigidCore mCore;
73 };
74
75} // namespace Sc
76
77}
78
79#endif
80

source code of qtquick3dphysics/src/3rdparty/PhysX/source/simulationcontroller/include/ScStaticCore.h