| 1 | // |
| 2 | // Redistribution and use in source and binary forms, with or without |
| 3 | // modification, are permitted provided that the following conditions |
| 4 | // are met: |
| 5 | // * Redistributions of source code must retain the above copyright |
| 6 | // notice, this list of conditions and the following disclaimer. |
| 7 | // * Redistributions in binary form must reproduce the above copyright |
| 8 | // notice, this list of conditions and the following disclaimer in the |
| 9 | // documentation and/or other materials provided with the distribution. |
| 10 | // * Neither the name of NVIDIA CORPORATION nor the names of its |
| 11 | // contributors may be used to endorse or promote products derived |
| 12 | // from this software without specific prior written permission. |
| 13 | // |
| 14 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY |
| 15 | // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 16 | // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 17 | // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
| 18 | // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| 19 | // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| 20 | // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| 21 | // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| 22 | // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 23 | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 24 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 25 | // |
| 26 | // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. |
| 27 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
| 28 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
| 29 | |
| 30 | |
| 31 | #ifndef PX_PHYSICS_SCP_STATIC_CORE |
| 32 | #define PX_PHYSICS_SCP_STATIC_CORE |
| 33 | |
| 34 | #include "ScRigidCore.h" |
| 35 | #include "PxvDynamics.h" |
| 36 | |
| 37 | namespace physx |
| 38 | { |
| 39 | namespace Sc |
| 40 | { |
| 41 | |
| 42 | class StaticSim; |
| 43 | |
| 44 | class StaticCore: public RigidCore |
| 45 | { |
| 46 | //= ATTENTION! ===================================================================================== |
| 47 | // Changing the data layout of this class breaks the binary serialization format. See comments for |
| 48 | // PX_BINARY_SERIAL_VERSION. If a modification is required, please adjust the getBinaryMetaData |
| 49 | // function. If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION |
| 50 | // accordingly. |
| 51 | //================================================================================================== |
| 52 | public: |
| 53 | StaticCore(const PxTransform& actor2World): RigidCore(PxActorType::eRIGID_STATIC) |
| 54 | { |
| 55 | mCore.body2World = actor2World; |
| 56 | mCore.mFlags = PxRigidBodyFlags(); |
| 57 | } |
| 58 | |
| 59 | PX_FORCE_INLINE const PxTransform& getActor2World() const { return mCore.body2World; } |
| 60 | void setActor2World(const PxTransform& actor2World); |
| 61 | |
| 62 | PX_FORCE_INLINE PxsRigidCore& getCore() { return mCore; } |
| 63 | static PX_FORCE_INLINE size_t getCoreOffset() { return PX_OFFSET_OF_RT(StaticCore, mCore); } |
| 64 | |
| 65 | StaticCore(const PxEMPTY) : RigidCore(PxEmpty), mCore(PxEmpty) {} |
| 66 | static void getBinaryMetaData(PxOutputStream& stream); |
| 67 | |
| 68 | StaticSim* getSim() const; |
| 69 | |
| 70 | PX_FORCE_INLINE void onOriginShift(const PxVec3& shift) { mCore.body2World.p -= shift; } |
| 71 | private: |
| 72 | PxsRigidCore mCore; |
| 73 | }; |
| 74 | |
| 75 | } // namespace Sc |
| 76 | |
| 77 | } |
| 78 | |
| 79 | #endif |
| 80 | |