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| 3 | ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). | 
| 4 | ** Contact: https://www.qt.io/licensing/ | 
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| 38 | ****************************************************************************/ | 
| 39 |  | 
| 40 | #include "qnormaldiffusespecularmapmaterial.h" | 
| 41 | #include "qnormaldiffusespecularmapmaterial_p.h" | 
| 42 |  | 
| 43 | #include <Qt3DRender/qfilterkey.h> | 
| 44 | #include <Qt3DRender/qmaterial.h> | 
| 45 | #include <Qt3DRender/qeffect.h> | 
| 46 | #include <Qt3DRender/qtexture.h> | 
| 47 | #include <Qt3DRender/qtechnique.h> | 
| 48 | #include <Qt3DRender/qshaderprogram.h> | 
| 49 | #include <Qt3DRender/qshaderprogrambuilder.h> | 
| 50 | #include <Qt3DRender/qparameter.h> | 
| 51 | #include <Qt3DRender/qrenderpass.h> | 
| 52 | #include <Qt3DRender/qgraphicsapifilter.h> | 
| 53 | #include <QtCore/QUrl> | 
| 54 | #include <QtGui/QVector3D> | 
| 55 | #include <QtGui/QVector4D> | 
| 56 |  | 
| 57 | QT_BEGIN_NAMESPACE | 
| 58 |  | 
| 59 | using namespace Qt3DRender; | 
| 60 |  | 
| 61 | namespace Qt3DExtras { | 
| 62 |  | 
| 63 | QNormalDiffuseSpecularMapMaterialPrivate::() | 
| 64 |     : QMaterialPrivate() | 
| 65 |     , m_normalDiffuseSpecularEffect(new QEffect()) | 
| 66 |     , m_diffuseTexture(new QTexture2D()) | 
| 67 |     , m_normalTexture(new QTexture2D()) | 
| 68 |     , m_specularTexture(new QTexture2D()) | 
| 69 |     , m_ambientParameter(new QParameter(QStringLiteral("ka" ), QColor::fromRgbF(r: 0.05f, g: 0.05f, b: 0.05f, a: 1.0f))) | 
| 70 |     , m_diffuseParameter(new QParameter(QStringLiteral("diffuseTexture" ), m_diffuseTexture)) | 
| 71 |     , m_normalParameter(new QParameter(QStringLiteral("normalTexture" ), m_normalTexture)) | 
| 72 |     , m_specularParameter(new QParameter(QStringLiteral("specularTexture" ), m_specularTexture)) | 
| 73 |     , m_shininessParameter(new QParameter(QStringLiteral("shininess" ), 150.0f)) | 
| 74 |     , m_textureScaleParameter(new QParameter(QStringLiteral("texCoordScale" ), 1.0f)) | 
| 75 |     , m_normalDiffuseSpecularGL3Technique(new QTechnique()) | 
| 76 |     , m_normalDiffuseSpecularGL2Technique(new QTechnique()) | 
| 77 |     , m_normalDiffuseSpecularES2Technique(new QTechnique()) | 
| 78 |     , m_normalDiffuseSpecularRHITechnique(new QTechnique()) | 
| 79 |     , m_normalDiffuseSpecularGL3RenderPass(new QRenderPass()) | 
| 80 |     , m_normalDiffuseSpecularGL2RenderPass(new QRenderPass()) | 
| 81 |     , m_normalDiffuseSpecularES2RenderPass(new QRenderPass()) | 
| 82 |     , m_normalDiffuseSpecularRHIRenderPass(new QRenderPass()) | 
| 83 |     , m_normalDiffuseSpecularGL3Shader(new QShaderProgram()) | 
| 84 |     , m_normalDiffuseSpecularGL3ShaderBuilder(new QShaderProgramBuilder()) | 
| 85 |     , m_normalDiffuseSpecularGL2ES2Shader(new QShaderProgram()) | 
| 86 |     , m_normalDiffuseSpecularGL2ES2ShaderBuilder(new QShaderProgramBuilder()) | 
| 87 |     , m_normalDiffuseSpecularRHIShader(new QShaderProgram()) | 
| 88 |     , m_normalDiffuseSpecularRHIShaderBuilder(new QShaderProgramBuilder()) | 
| 89 |     , m_filterKey(new QFilterKey) | 
| 90 | { | 
| 91 |     m_diffuseTexture->setMagnificationFilter(QAbstractTexture::Linear); | 
| 92 |     m_diffuseTexture->setMinificationFilter(QAbstractTexture::LinearMipMapLinear); | 
| 93 |     m_diffuseTexture->setWrapMode(QTextureWrapMode(QTextureWrapMode::Repeat)); | 
| 94 |     m_diffuseTexture->setGenerateMipMaps(true); | 
| 95 |     m_diffuseTexture->setMaximumAnisotropy(16.0f); | 
| 96 |  | 
| 97 |     m_normalTexture->setMagnificationFilter(QAbstractTexture::Linear); | 
| 98 |     m_normalTexture->setMinificationFilter(QAbstractTexture::LinearMipMapLinear); | 
| 99 |     m_normalTexture->setWrapMode(QTextureWrapMode(QTextureWrapMode::Repeat)); | 
| 100 |     m_normalTexture->setGenerateMipMaps(true); | 
| 101 |     m_normalTexture->setMaximumAnisotropy(16.0f); | 
| 102 |  | 
| 103 |     m_specularTexture->setMagnificationFilter(QAbstractTexture::Linear); | 
| 104 |     m_specularTexture->setMinificationFilter(QAbstractTexture::LinearMipMapLinear); | 
| 105 |     m_specularTexture->setWrapMode(QTextureWrapMode(QTextureWrapMode::Repeat)); | 
| 106 |     m_specularTexture->setGenerateMipMaps(true); | 
| 107 |     m_specularTexture->setMaximumAnisotropy(16.0f); | 
| 108 | } | 
| 109 |  | 
| 110 | void QNormalDiffuseSpecularMapMaterialPrivate::() | 
| 111 | { | 
| 112 |     Q_Q(QNormalDiffuseSpecularMapMaterial); | 
| 113 |  | 
| 114 |     connect(sender: m_ambientParameter, signal: &Qt3DRender::QParameter::valueChanged, | 
| 115 |             receiverPrivate: this, slot: &QNormalDiffuseSpecularMapMaterialPrivate::handleAmbientChanged); | 
| 116 |     connect(sender: m_diffuseParameter, signal: &Qt3DRender::QParameter::valueChanged, | 
| 117 |             receiverPrivate: this, slot: &QNormalDiffuseSpecularMapMaterialPrivate::handleDiffuseChanged); | 
| 118 |     connect(sender: m_normalParameter, signal: &Qt3DRender::QParameter::valueChanged, | 
| 119 |             receiverPrivate: this, slot: &QNormalDiffuseSpecularMapMaterialPrivate::handleNormalChanged); | 
| 120 |     connect(sender: m_specularParameter, signal: &Qt3DRender::QParameter::valueChanged, | 
| 121 |             receiverPrivate: this, slot: &QNormalDiffuseSpecularMapMaterialPrivate::handleSpecularChanged); | 
| 122 |     connect(sender: m_shininessParameter, signal: &Qt3DRender::QParameter::valueChanged, | 
| 123 |             receiverPrivate: this, slot: &QNormalDiffuseSpecularMapMaterialPrivate::handleShininessChanged); | 
| 124 |     connect(sender: m_textureScaleParameter, signal: &Qt3DRender::QParameter::valueChanged, | 
| 125 |             receiverPrivate: this, slot: &QNormalDiffuseSpecularMapMaterialPrivate::handleTextureScaleChanged); | 
| 126 |  | 
| 127 |     m_normalDiffuseSpecularGL3Shader->setVertexShaderCode(QShaderProgram::loadSource(sourceUrl: QUrl(QStringLiteral("qrc:/shaders/gl3/default.vert" )))); | 
| 128 |     m_normalDiffuseSpecularGL3ShaderBuilder->setParent(q); | 
| 129 |     m_normalDiffuseSpecularGL3ShaderBuilder->setShaderProgram(m_normalDiffuseSpecularGL3Shader); | 
| 130 |     m_normalDiffuseSpecularGL3ShaderBuilder->setFragmentShaderGraph(QUrl(QStringLiteral("qrc:/shaders/graphs/phong.frag.json" ))); | 
| 131 |     m_normalDiffuseSpecularGL3ShaderBuilder->setEnabledLayers({QStringLiteral("diffuseTexture" ), | 
| 132 |                                                                QStringLiteral("specularTexture" ), | 
| 133 |                                                                QStringLiteral("normalTexture" )}); | 
| 134 |  | 
| 135 |     m_normalDiffuseSpecularGL2ES2Shader->setVertexShaderCode(QShaderProgram::loadSource(sourceUrl: QUrl(QStringLiteral("qrc:/shaders/es2/default.vert" )))); | 
| 136 |     m_normalDiffuseSpecularGL2ES2ShaderBuilder->setParent(q); | 
| 137 |     m_normalDiffuseSpecularGL2ES2ShaderBuilder->setShaderProgram(m_normalDiffuseSpecularGL2ES2Shader); | 
| 138 |     m_normalDiffuseSpecularGL2ES2ShaderBuilder->setFragmentShaderGraph(QUrl(QStringLiteral("qrc:/shaders/graphs/phong.frag.json" ))); | 
| 139 |     m_normalDiffuseSpecularGL2ES2ShaderBuilder->setEnabledLayers({QStringLiteral("diffuseTexture" ), | 
| 140 |                                                                   QStringLiteral("specularTexture" ), | 
| 141 |                                                                   QStringLiteral("normalTexture" )}); | 
| 142 |  | 
| 143 |     m_normalDiffuseSpecularRHIShader->setVertexShaderCode(QShaderProgram::loadSource(sourceUrl: QUrl(QStringLiteral("qrc:/shaders/rhi/default.vert" )))); | 
| 144 |     m_normalDiffuseSpecularRHIShaderBuilder->setParent(q); | 
| 145 |     m_normalDiffuseSpecularRHIShaderBuilder->setShaderProgram(m_normalDiffuseSpecularRHIShader); | 
| 146 |     m_normalDiffuseSpecularRHIShaderBuilder->setFragmentShaderGraph(QUrl(QStringLiteral("qrc:/shaders/graphs/phong.frag.json" ))); | 
| 147 |     m_normalDiffuseSpecularRHIShaderBuilder->setEnabledLayers({QStringLiteral("diffuseTexture" ), | 
| 148 |                                                                QStringLiteral("specularTexture" ), | 
| 149 |                                                                QStringLiteral("normalTexture" )}); | 
| 150 |  | 
| 151 |     m_normalDiffuseSpecularGL3Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGL); | 
| 152 |     m_normalDiffuseSpecularGL3Technique->graphicsApiFilter()->setMajorVersion(3); | 
| 153 |     m_normalDiffuseSpecularGL3Technique->graphicsApiFilter()->setMinorVersion(1); | 
| 154 |     m_normalDiffuseSpecularGL3Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::CoreProfile); | 
| 155 |  | 
| 156 |     m_normalDiffuseSpecularGL2Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGL); | 
| 157 |     m_normalDiffuseSpecularGL2Technique->graphicsApiFilter()->setMajorVersion(2); | 
| 158 |     m_normalDiffuseSpecularGL2Technique->graphicsApiFilter()->setMinorVersion(0); | 
| 159 |     m_normalDiffuseSpecularGL2Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::NoProfile); | 
| 160 |  | 
| 161 |     m_normalDiffuseSpecularES2Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGLES); | 
| 162 |     m_normalDiffuseSpecularES2Technique->graphicsApiFilter()->setMajorVersion(2); | 
| 163 |     m_normalDiffuseSpecularES2Technique->graphicsApiFilter()->setMinorVersion(0); | 
| 164 |     m_normalDiffuseSpecularES2Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::NoProfile); | 
| 165 |  | 
| 166 |     m_normalDiffuseSpecularRHITechnique->graphicsApiFilter()->setApi(QGraphicsApiFilter::RHI); | 
| 167 |     m_normalDiffuseSpecularRHITechnique->graphicsApiFilter()->setMajorVersion(1); | 
| 168 |     m_normalDiffuseSpecularRHITechnique->graphicsApiFilter()->setMinorVersion(0); | 
| 169 |  | 
| 170 |     m_filterKey->setParent(q); | 
| 171 |     m_filterKey->setName(QStringLiteral("renderingStyle" )); | 
| 172 |     m_filterKey->setValue(QStringLiteral("forward" )); | 
| 173 |  | 
| 174 |     m_normalDiffuseSpecularGL3Technique->addFilterKey(filterKey: m_filterKey); | 
| 175 |     m_normalDiffuseSpecularGL2Technique->addFilterKey(filterKey: m_filterKey); | 
| 176 |     m_normalDiffuseSpecularES2Technique->addFilterKey(filterKey: m_filterKey); | 
| 177 |     m_normalDiffuseSpecularRHITechnique->addFilterKey(filterKey: m_filterKey); | 
| 178 |  | 
| 179 |     m_normalDiffuseSpecularGL3RenderPass->setShaderProgram(m_normalDiffuseSpecularGL3Shader); | 
| 180 |     m_normalDiffuseSpecularGL2RenderPass->setShaderProgram(m_normalDiffuseSpecularGL2ES2Shader); | 
| 181 |     m_normalDiffuseSpecularES2RenderPass->setShaderProgram(m_normalDiffuseSpecularGL2ES2Shader); | 
| 182 |     m_normalDiffuseSpecularRHIRenderPass->setShaderProgram(m_normalDiffuseSpecularRHIShader); | 
| 183 |  | 
| 184 |     m_normalDiffuseSpecularGL3Technique->addRenderPass(pass: m_normalDiffuseSpecularGL3RenderPass); | 
| 185 |     m_normalDiffuseSpecularGL2Technique->addRenderPass(pass: m_normalDiffuseSpecularGL2RenderPass); | 
| 186 |     m_normalDiffuseSpecularES2Technique->addRenderPass(pass: m_normalDiffuseSpecularES2RenderPass); | 
| 187 |     m_normalDiffuseSpecularRHITechnique->addRenderPass(pass: m_normalDiffuseSpecularRHIRenderPass); | 
| 188 |  | 
| 189 |     m_normalDiffuseSpecularEffect->addTechnique(t: m_normalDiffuseSpecularGL3Technique); | 
| 190 |     m_normalDiffuseSpecularEffect->addTechnique(t: m_normalDiffuseSpecularGL2Technique); | 
| 191 |     m_normalDiffuseSpecularEffect->addTechnique(t: m_normalDiffuseSpecularES2Technique); | 
| 192 |     m_normalDiffuseSpecularEffect->addTechnique(t: m_normalDiffuseSpecularRHITechnique); | 
| 193 |  | 
| 194 |     m_normalDiffuseSpecularEffect->addParameter(parameter: m_ambientParameter); | 
| 195 |     m_normalDiffuseSpecularEffect->addParameter(parameter: m_diffuseParameter); | 
| 196 |     m_normalDiffuseSpecularEffect->addParameter(parameter: m_normalParameter); | 
| 197 |     m_normalDiffuseSpecularEffect->addParameter(parameter: m_specularParameter); | 
| 198 |     m_normalDiffuseSpecularEffect->addParameter(parameter: m_shininessParameter); | 
| 199 |     m_normalDiffuseSpecularEffect->addParameter(parameter: m_textureScaleParameter); | 
| 200 |  | 
| 201 |     q->setEffect(m_normalDiffuseSpecularEffect); | 
| 202 | } | 
| 203 |  | 
| 204 | void QNormalDiffuseSpecularMapMaterialPrivate::handleAmbientChanged(const QVariant &var) | 
| 205 | { | 
| 206 |     Q_Q(QNormalDiffuseSpecularMapMaterial); | 
| 207 |     emit q->ambientChanged(ambient: var.value<QColor>()); | 
| 208 | } | 
| 209 |  | 
| 210 | void QNormalDiffuseSpecularMapMaterialPrivate::handleDiffuseChanged(const QVariant &var) | 
| 211 | { | 
| 212 |     Q_Q(QNormalDiffuseSpecularMapMaterial); | 
| 213 |     emit q->diffuseChanged(diffuse: var.value<QAbstractTexture *>()); | 
| 214 | } | 
| 215 |  | 
| 216 | void QNormalDiffuseSpecularMapMaterialPrivate::handleNormalChanged(const QVariant &var) | 
| 217 | { | 
| 218 |     Q_Q(QNormalDiffuseSpecularMapMaterial); | 
| 219 |     emit q->normalChanged(normal: var.value<QAbstractTexture *>()); | 
| 220 | } | 
| 221 |  | 
| 222 | void QNormalDiffuseSpecularMapMaterialPrivate::handleSpecularChanged(const QVariant &var) | 
| 223 | { | 
| 224 |     Q_Q(QNormalDiffuseSpecularMapMaterial); | 
| 225 |     emit q->specularChanged(specular: var.value<QAbstractTexture *>()); | 
| 226 | } | 
| 227 |  | 
| 228 | void QNormalDiffuseSpecularMapMaterialPrivate::handleShininessChanged(const QVariant &var) | 
| 229 | { | 
| 230 |     Q_Q(QNormalDiffuseSpecularMapMaterial); | 
| 231 |     emit q->shininessChanged(shininess: var.toFloat()); | 
| 232 | } | 
| 233 |  | 
| 234 | void QNormalDiffuseSpecularMapMaterialPrivate::handleTextureScaleChanged(const QVariant &var) | 
| 235 | { | 
| 236 |     Q_Q(QNormalDiffuseSpecularMapMaterial); | 
| 237 |     emit q->textureScaleChanged(textureScale: var.toFloat()); | 
| 238 | } | 
| 239 |  | 
| 240 | /*! | 
| 241 |     \class Qt3DExtras::QNormalDiffuseSpecularMapMaterial | 
| 242 |     \brief The QNormalDiffuseSpecularMapMaterial provides a default implementation of the phong | 
| 243 |     lighting and bump effect where the diffuse and specular light components are read from texture | 
| 244 |     maps and the normals of the mesh being rendered from a normal texture map. | 
| 245 |     \inmodule Qt3DExtras | 
| 246 |     \since 5.7 | 
| 247 |     \inherits Qt3DRender::QMaterial | 
| 248 |  | 
| 249 |     \deprecated | 
| 250 |     This class is deprecated; use QDiffuseSpecularMaterial instead. | 
| 251 |  | 
| 252 |     The specular lighting effect is based on the combination of 3 lighting components ambient, | 
| 253 |     diffuse and specular. The relative strengths of these components are controlled by means of | 
| 254 |     their reflectivity coefficients which are modelled as RGB triplets: | 
| 255 |  | 
| 256 |     \list | 
| 257 |     \li Ambient is the color that is emitted by an object without any other light source. | 
| 258 |     \li Diffuse is the color that is emitted for rought surface reflections with the lights. | 
| 259 |     \li Specular is the color emitted for shiny surface reflections with the lights. | 
| 260 |     \li The shininess of a surface is controlled by a float property. | 
| 261 |     \endlist | 
| 262 |  | 
| 263 |     This material uses an effect with a single render pass approach and performs per fragment | 
| 264 |     lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2. | 
| 265 | */ | 
| 266 |  | 
| 267 | /*! | 
| 268 |     Constructs a new QNormalDiffuseSpecularMapMaterial instance with parent object \a parent. | 
| 269 | */ | 
| 270 | QNormalDiffuseSpecularMapMaterial::(QNode *parent) | 
| 271 |     : QMaterial(*new QNormalDiffuseSpecularMapMaterialPrivate, parent) | 
| 272 | { | 
| 273 |     Q_D(QNormalDiffuseSpecularMapMaterial); | 
| 274 |     d->init(); | 
| 275 | } | 
| 276 |  | 
| 277 | /*! \internal */ | 
| 278 | QNormalDiffuseSpecularMapMaterial::(QNormalDiffuseSpecularMapMaterialPrivate &dd, QNode *parent) | 
| 279 |     : QMaterial(dd, parent) | 
| 280 | { | 
| 281 |     Q_D(QNormalDiffuseSpecularMapMaterial); | 
| 282 |     d->init(); | 
| 283 | } | 
| 284 |  | 
| 285 | /*! | 
| 286 |     Destroys the QNormalDiffuseSpecularMapMaterial instance. | 
| 287 | */ | 
| 288 | QNormalDiffuseSpecularMapMaterial::() | 
| 289 | { | 
| 290 | } | 
| 291 |  | 
| 292 | /*! | 
| 293 |     \property QNormalDiffuseSpecularMapMaterial::ambient | 
| 294 |  | 
| 295 |     Holds the current ambient color. | 
| 296 | */ | 
| 297 | QColor QNormalDiffuseSpecularMapMaterial::() const | 
| 298 | { | 
| 299 |     Q_D(const QNormalDiffuseSpecularMapMaterial); | 
| 300 |     return d->m_ambientParameter->value().value<QColor>(); | 
| 301 | } | 
| 302 |  | 
| 303 | /*! | 
| 304 |     \property QNormalDiffuseSpecularMapMaterial::diffuse | 
| 305 |  | 
| 306 |     Holds the current diffuse map texture. | 
| 307 |  | 
| 308 |     By default, the diffuse texture has the following properties: | 
| 309 |  | 
| 310 |     \list | 
| 311 |         \li Linear minification and magnification filters | 
| 312 |         \li Linear mipmap with mipmapping enabled | 
| 313 |         \li Repeat wrap mode | 
| 314 |         \li Maximum anisotropy of 16.0 | 
| 315 |     \endlist | 
| 316 | */ | 
| 317 | QAbstractTexture *QNormalDiffuseSpecularMapMaterial::() const | 
| 318 | { | 
| 319 |     Q_D(const QNormalDiffuseSpecularMapMaterial); | 
| 320 |     return d->m_diffuseParameter->value().value<QAbstractTexture *>(); | 
| 321 | } | 
| 322 |  | 
| 323 | /*! | 
| 324 |     \property QNormalDiffuseSpecularMapMaterial::normal | 
| 325 |  | 
| 326 |     Holds the current normal map texture. | 
| 327 |  | 
| 328 |     By default, the normal texture has the following properties: | 
| 329 |  | 
| 330 |     \list | 
| 331 |         \li Linear minification and magnification filters | 
| 332 |         \li Repeat wrap mode | 
| 333 |         \li Maximum anisotropy of 16.0 | 
| 334 |     \endlist | 
| 335 | */ | 
| 336 | QAbstractTexture *QNormalDiffuseSpecularMapMaterial::() const | 
| 337 | { | 
| 338 |     Q_D(const QNormalDiffuseSpecularMapMaterial); | 
| 339 |     return d->m_normalParameter->value().value<QAbstractTexture *>(); | 
| 340 | } | 
| 341 |  | 
| 342 | /*! | 
| 343 |     \property QNormalDiffuseSpecularMapMaterial::specular | 
| 344 |  | 
| 345 |     Holds the current specular map texture. | 
| 346 |  | 
| 347 |     By default, the specular texture has the following properties: | 
| 348 |  | 
| 349 |     \list | 
| 350 |         \li Linear minification and magnification filters | 
| 351 |         \li Linear mipmap with mipmapping enabled | 
| 352 |         \li Repeat wrap mode | 
| 353 |         \li Maximum anisotropy of 16.0 | 
| 354 |     \endlist | 
| 355 | */ | 
| 356 | QAbstractTexture *QNormalDiffuseSpecularMapMaterial::() const | 
| 357 | { | 
| 358 |     Q_D(const QNormalDiffuseSpecularMapMaterial); | 
| 359 |     return d->m_specularParameter->value().value<QAbstractTexture *>(); | 
| 360 | } | 
| 361 |  | 
| 362 | /*! | 
| 363 |     \property QNormalDiffuseSpecularMapMaterial::shininess | 
| 364 |  | 
| 365 |     Holds the current shininess as a float value. | 
| 366 | */ | 
| 367 | float QNormalDiffuseSpecularMapMaterial::() const | 
| 368 | { | 
| 369 |     Q_D(const QNormalDiffuseSpecularMapMaterial); | 
| 370 |     return d->m_shininessParameter->value().toFloat(); | 
| 371 | } | 
| 372 |  | 
| 373 | /*! | 
| 374 |     \property QNormalDiffuseSpecularMapMaterial::textureScale | 
| 375 |  | 
| 376 |     Holds the current texture scale. It is applied as a multiplier to texture | 
| 377 |     coordinates at render time. Defaults to 1.0. | 
| 378 |  | 
| 379 |     When used in conjunction with QTextureWrapMode::Repeat, textureScale provides a simple | 
| 380 |     way to tile a texture across a surface. For example, a texture scale of \c 4.0 | 
| 381 |     would result in 16 (4x4) tiles. | 
| 382 | */ | 
| 383 | float QNormalDiffuseSpecularMapMaterial::() const | 
| 384 | { | 
| 385 |     Q_D(const QNormalDiffuseSpecularMapMaterial); | 
| 386 |     return d->m_textureScaleParameter->value().toFloat(); | 
| 387 | } | 
| 388 |  | 
| 389 | void QNormalDiffuseSpecularMapMaterial::(const QColor &ambient) | 
| 390 | { | 
| 391 |     Q_D(QNormalDiffuseSpecularMapMaterial); | 
| 392 |     d->m_ambientParameter->setValue(ambient); | 
| 393 | } | 
| 394 |  | 
| 395 | void QNormalDiffuseSpecularMapMaterial::(QAbstractTexture *diffuse) | 
| 396 | { | 
| 397 |     Q_D(QNormalDiffuseSpecularMapMaterial); | 
| 398 |     d->m_diffuseParameter->setValue(QVariant::fromValue(value: diffuse)); | 
| 399 | } | 
| 400 |  | 
| 401 | void QNormalDiffuseSpecularMapMaterial::(QAbstractTexture *normal) | 
| 402 | { | 
| 403 |     Q_D(QNormalDiffuseSpecularMapMaterial); | 
| 404 |     d->m_normalParameter->setValue(QVariant::fromValue(value: normal)); | 
| 405 | } | 
| 406 |  | 
| 407 | void QNormalDiffuseSpecularMapMaterial::(QAbstractTexture *specular) | 
| 408 | { | 
| 409 |     Q_D(QNormalDiffuseSpecularMapMaterial); | 
| 410 |     d->m_specularParameter->setValue(QVariant::fromValue(value: specular)); | 
| 411 | } | 
| 412 |  | 
| 413 | void QNormalDiffuseSpecularMapMaterial::(float shininess) | 
| 414 | { | 
| 415 |     Q_D(QNormalDiffuseSpecularMapMaterial); | 
| 416 |     d->m_shininessParameter->setValue(shininess); | 
| 417 | } | 
| 418 |  | 
| 419 | void QNormalDiffuseSpecularMapMaterial::(float textureScale) | 
| 420 | { | 
| 421 |     Q_D(QNormalDiffuseSpecularMapMaterial); | 
| 422 |     d->m_textureScaleParameter->setValue(textureScale); | 
| 423 | } | 
| 424 |  | 
| 425 | } // namespace Qt3DExtras | 
| 426 |  | 
| 427 | QT_END_NAMESPACE | 
| 428 |  |