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39 | |
40 | #include "qnormaldiffusespecularmapmaterial.h" |
41 | #include "qnormaldiffusespecularmapmaterial_p.h" |
42 | |
43 | #include <Qt3DRender/qfilterkey.h> |
44 | #include <Qt3DRender/qmaterial.h> |
45 | #include <Qt3DRender/qeffect.h> |
46 | #include <Qt3DRender/qtexture.h> |
47 | #include <Qt3DRender/qtechnique.h> |
48 | #include <Qt3DRender/qshaderprogram.h> |
49 | #include <Qt3DRender/qshaderprogrambuilder.h> |
50 | #include <Qt3DRender/qparameter.h> |
51 | #include <Qt3DRender/qrenderpass.h> |
52 | #include <Qt3DRender/qgraphicsapifilter.h> |
53 | #include <QtCore/QUrl> |
54 | #include <QtGui/QVector3D> |
55 | #include <QtGui/QVector4D> |
56 | |
57 | QT_BEGIN_NAMESPACE |
58 | |
59 | using namespace Qt3DRender; |
60 | |
61 | namespace Qt3DExtras { |
62 | |
63 | QNormalDiffuseSpecularMapMaterialPrivate::() |
64 | : QMaterialPrivate() |
65 | , m_normalDiffuseSpecularEffect(new QEffect()) |
66 | , m_diffuseTexture(new QTexture2D()) |
67 | , m_normalTexture(new QTexture2D()) |
68 | , m_specularTexture(new QTexture2D()) |
69 | , m_ambientParameter(new QParameter(QStringLiteral("ka" ), QColor::fromRgbF(r: 0.05f, g: 0.05f, b: 0.05f, a: 1.0f))) |
70 | , m_diffuseParameter(new QParameter(QStringLiteral("diffuseTexture" ), m_diffuseTexture)) |
71 | , m_normalParameter(new QParameter(QStringLiteral("normalTexture" ), m_normalTexture)) |
72 | , m_specularParameter(new QParameter(QStringLiteral("specularTexture" ), m_specularTexture)) |
73 | , m_shininessParameter(new QParameter(QStringLiteral("shininess" ), 150.0f)) |
74 | , m_textureScaleParameter(new QParameter(QStringLiteral("texCoordScale" ), 1.0f)) |
75 | , m_normalDiffuseSpecularGL3Technique(new QTechnique()) |
76 | , m_normalDiffuseSpecularGL2Technique(new QTechnique()) |
77 | , m_normalDiffuseSpecularES2Technique(new QTechnique()) |
78 | , m_normalDiffuseSpecularRHITechnique(new QTechnique()) |
79 | , m_normalDiffuseSpecularGL3RenderPass(new QRenderPass()) |
80 | , m_normalDiffuseSpecularGL2RenderPass(new QRenderPass()) |
81 | , m_normalDiffuseSpecularES2RenderPass(new QRenderPass()) |
82 | , m_normalDiffuseSpecularRHIRenderPass(new QRenderPass()) |
83 | , m_normalDiffuseSpecularGL3Shader(new QShaderProgram()) |
84 | , m_normalDiffuseSpecularGL3ShaderBuilder(new QShaderProgramBuilder()) |
85 | , m_normalDiffuseSpecularGL2ES2Shader(new QShaderProgram()) |
86 | , m_normalDiffuseSpecularGL2ES2ShaderBuilder(new QShaderProgramBuilder()) |
87 | , m_normalDiffuseSpecularRHIShader(new QShaderProgram()) |
88 | , m_normalDiffuseSpecularRHIShaderBuilder(new QShaderProgramBuilder()) |
89 | , m_filterKey(new QFilterKey) |
90 | { |
91 | m_diffuseTexture->setMagnificationFilter(QAbstractTexture::Linear); |
92 | m_diffuseTexture->setMinificationFilter(QAbstractTexture::LinearMipMapLinear); |
93 | m_diffuseTexture->setWrapMode(QTextureWrapMode(QTextureWrapMode::Repeat)); |
94 | m_diffuseTexture->setGenerateMipMaps(true); |
95 | m_diffuseTexture->setMaximumAnisotropy(16.0f); |
96 | |
97 | m_normalTexture->setMagnificationFilter(QAbstractTexture::Linear); |
98 | m_normalTexture->setMinificationFilter(QAbstractTexture::LinearMipMapLinear); |
99 | m_normalTexture->setWrapMode(QTextureWrapMode(QTextureWrapMode::Repeat)); |
100 | m_normalTexture->setGenerateMipMaps(true); |
101 | m_normalTexture->setMaximumAnisotropy(16.0f); |
102 | |
103 | m_specularTexture->setMagnificationFilter(QAbstractTexture::Linear); |
104 | m_specularTexture->setMinificationFilter(QAbstractTexture::LinearMipMapLinear); |
105 | m_specularTexture->setWrapMode(QTextureWrapMode(QTextureWrapMode::Repeat)); |
106 | m_specularTexture->setGenerateMipMaps(true); |
107 | m_specularTexture->setMaximumAnisotropy(16.0f); |
108 | } |
109 | |
110 | void QNormalDiffuseSpecularMapMaterialPrivate::() |
111 | { |
112 | Q_Q(QNormalDiffuseSpecularMapMaterial); |
113 | |
114 | connect(sender: m_ambientParameter, signal: &Qt3DRender::QParameter::valueChanged, |
115 | receiverPrivate: this, slot: &QNormalDiffuseSpecularMapMaterialPrivate::handleAmbientChanged); |
116 | connect(sender: m_diffuseParameter, signal: &Qt3DRender::QParameter::valueChanged, |
117 | receiverPrivate: this, slot: &QNormalDiffuseSpecularMapMaterialPrivate::handleDiffuseChanged); |
118 | connect(sender: m_normalParameter, signal: &Qt3DRender::QParameter::valueChanged, |
119 | receiverPrivate: this, slot: &QNormalDiffuseSpecularMapMaterialPrivate::handleNormalChanged); |
120 | connect(sender: m_specularParameter, signal: &Qt3DRender::QParameter::valueChanged, |
121 | receiverPrivate: this, slot: &QNormalDiffuseSpecularMapMaterialPrivate::handleSpecularChanged); |
122 | connect(sender: m_shininessParameter, signal: &Qt3DRender::QParameter::valueChanged, |
123 | receiverPrivate: this, slot: &QNormalDiffuseSpecularMapMaterialPrivate::handleShininessChanged); |
124 | connect(sender: m_textureScaleParameter, signal: &Qt3DRender::QParameter::valueChanged, |
125 | receiverPrivate: this, slot: &QNormalDiffuseSpecularMapMaterialPrivate::handleTextureScaleChanged); |
126 | |
127 | m_normalDiffuseSpecularGL3Shader->setVertexShaderCode(QShaderProgram::loadSource(sourceUrl: QUrl(QStringLiteral("qrc:/shaders/gl3/default.vert" )))); |
128 | m_normalDiffuseSpecularGL3ShaderBuilder->setParent(q); |
129 | m_normalDiffuseSpecularGL3ShaderBuilder->setShaderProgram(m_normalDiffuseSpecularGL3Shader); |
130 | m_normalDiffuseSpecularGL3ShaderBuilder->setFragmentShaderGraph(QUrl(QStringLiteral("qrc:/shaders/graphs/phong.frag.json" ))); |
131 | m_normalDiffuseSpecularGL3ShaderBuilder->setEnabledLayers({QStringLiteral("diffuseTexture" ), |
132 | QStringLiteral("specularTexture" ), |
133 | QStringLiteral("normalTexture" )}); |
134 | |
135 | m_normalDiffuseSpecularGL2ES2Shader->setVertexShaderCode(QShaderProgram::loadSource(sourceUrl: QUrl(QStringLiteral("qrc:/shaders/es2/default.vert" )))); |
136 | m_normalDiffuseSpecularGL2ES2ShaderBuilder->setParent(q); |
137 | m_normalDiffuseSpecularGL2ES2ShaderBuilder->setShaderProgram(m_normalDiffuseSpecularGL2ES2Shader); |
138 | m_normalDiffuseSpecularGL2ES2ShaderBuilder->setFragmentShaderGraph(QUrl(QStringLiteral("qrc:/shaders/graphs/phong.frag.json" ))); |
139 | m_normalDiffuseSpecularGL2ES2ShaderBuilder->setEnabledLayers({QStringLiteral("diffuseTexture" ), |
140 | QStringLiteral("specularTexture" ), |
141 | QStringLiteral("normalTexture" )}); |
142 | |
143 | m_normalDiffuseSpecularRHIShader->setVertexShaderCode(QShaderProgram::loadSource(sourceUrl: QUrl(QStringLiteral("qrc:/shaders/rhi/default.vert" )))); |
144 | m_normalDiffuseSpecularRHIShaderBuilder->setParent(q); |
145 | m_normalDiffuseSpecularRHIShaderBuilder->setShaderProgram(m_normalDiffuseSpecularRHIShader); |
146 | m_normalDiffuseSpecularRHIShaderBuilder->setFragmentShaderGraph(QUrl(QStringLiteral("qrc:/shaders/graphs/phong.frag.json" ))); |
147 | m_normalDiffuseSpecularRHIShaderBuilder->setEnabledLayers({QStringLiteral("diffuseTexture" ), |
148 | QStringLiteral("specularTexture" ), |
149 | QStringLiteral("normalTexture" )}); |
150 | |
151 | m_normalDiffuseSpecularGL3Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGL); |
152 | m_normalDiffuseSpecularGL3Technique->graphicsApiFilter()->setMajorVersion(3); |
153 | m_normalDiffuseSpecularGL3Technique->graphicsApiFilter()->setMinorVersion(1); |
154 | m_normalDiffuseSpecularGL3Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::CoreProfile); |
155 | |
156 | m_normalDiffuseSpecularGL2Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGL); |
157 | m_normalDiffuseSpecularGL2Technique->graphicsApiFilter()->setMajorVersion(2); |
158 | m_normalDiffuseSpecularGL2Technique->graphicsApiFilter()->setMinorVersion(0); |
159 | m_normalDiffuseSpecularGL2Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::NoProfile); |
160 | |
161 | m_normalDiffuseSpecularES2Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGLES); |
162 | m_normalDiffuseSpecularES2Technique->graphicsApiFilter()->setMajorVersion(2); |
163 | m_normalDiffuseSpecularES2Technique->graphicsApiFilter()->setMinorVersion(0); |
164 | m_normalDiffuseSpecularES2Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::NoProfile); |
165 | |
166 | m_normalDiffuseSpecularRHITechnique->graphicsApiFilter()->setApi(QGraphicsApiFilter::RHI); |
167 | m_normalDiffuseSpecularRHITechnique->graphicsApiFilter()->setMajorVersion(1); |
168 | m_normalDiffuseSpecularRHITechnique->graphicsApiFilter()->setMinorVersion(0); |
169 | |
170 | m_filterKey->setParent(q); |
171 | m_filterKey->setName(QStringLiteral("renderingStyle" )); |
172 | m_filterKey->setValue(QStringLiteral("forward" )); |
173 | |
174 | m_normalDiffuseSpecularGL3Technique->addFilterKey(filterKey: m_filterKey); |
175 | m_normalDiffuseSpecularGL2Technique->addFilterKey(filterKey: m_filterKey); |
176 | m_normalDiffuseSpecularES2Technique->addFilterKey(filterKey: m_filterKey); |
177 | m_normalDiffuseSpecularRHITechnique->addFilterKey(filterKey: m_filterKey); |
178 | |
179 | m_normalDiffuseSpecularGL3RenderPass->setShaderProgram(m_normalDiffuseSpecularGL3Shader); |
180 | m_normalDiffuseSpecularGL2RenderPass->setShaderProgram(m_normalDiffuseSpecularGL2ES2Shader); |
181 | m_normalDiffuseSpecularES2RenderPass->setShaderProgram(m_normalDiffuseSpecularGL2ES2Shader); |
182 | m_normalDiffuseSpecularRHIRenderPass->setShaderProgram(m_normalDiffuseSpecularRHIShader); |
183 | |
184 | m_normalDiffuseSpecularGL3Technique->addRenderPass(pass: m_normalDiffuseSpecularGL3RenderPass); |
185 | m_normalDiffuseSpecularGL2Technique->addRenderPass(pass: m_normalDiffuseSpecularGL2RenderPass); |
186 | m_normalDiffuseSpecularES2Technique->addRenderPass(pass: m_normalDiffuseSpecularES2RenderPass); |
187 | m_normalDiffuseSpecularRHITechnique->addRenderPass(pass: m_normalDiffuseSpecularRHIRenderPass); |
188 | |
189 | m_normalDiffuseSpecularEffect->addTechnique(t: m_normalDiffuseSpecularGL3Technique); |
190 | m_normalDiffuseSpecularEffect->addTechnique(t: m_normalDiffuseSpecularGL2Technique); |
191 | m_normalDiffuseSpecularEffect->addTechnique(t: m_normalDiffuseSpecularES2Technique); |
192 | m_normalDiffuseSpecularEffect->addTechnique(t: m_normalDiffuseSpecularRHITechnique); |
193 | |
194 | m_normalDiffuseSpecularEffect->addParameter(parameter: m_ambientParameter); |
195 | m_normalDiffuseSpecularEffect->addParameter(parameter: m_diffuseParameter); |
196 | m_normalDiffuseSpecularEffect->addParameter(parameter: m_normalParameter); |
197 | m_normalDiffuseSpecularEffect->addParameter(parameter: m_specularParameter); |
198 | m_normalDiffuseSpecularEffect->addParameter(parameter: m_shininessParameter); |
199 | m_normalDiffuseSpecularEffect->addParameter(parameter: m_textureScaleParameter); |
200 | |
201 | q->setEffect(m_normalDiffuseSpecularEffect); |
202 | } |
203 | |
204 | void QNormalDiffuseSpecularMapMaterialPrivate::handleAmbientChanged(const QVariant &var) |
205 | { |
206 | Q_Q(QNormalDiffuseSpecularMapMaterial); |
207 | emit q->ambientChanged(ambient: var.value<QColor>()); |
208 | } |
209 | |
210 | void QNormalDiffuseSpecularMapMaterialPrivate::handleDiffuseChanged(const QVariant &var) |
211 | { |
212 | Q_Q(QNormalDiffuseSpecularMapMaterial); |
213 | emit q->diffuseChanged(diffuse: var.value<QAbstractTexture *>()); |
214 | } |
215 | |
216 | void QNormalDiffuseSpecularMapMaterialPrivate::handleNormalChanged(const QVariant &var) |
217 | { |
218 | Q_Q(QNormalDiffuseSpecularMapMaterial); |
219 | emit q->normalChanged(normal: var.value<QAbstractTexture *>()); |
220 | } |
221 | |
222 | void QNormalDiffuseSpecularMapMaterialPrivate::handleSpecularChanged(const QVariant &var) |
223 | { |
224 | Q_Q(QNormalDiffuseSpecularMapMaterial); |
225 | emit q->specularChanged(specular: var.value<QAbstractTexture *>()); |
226 | } |
227 | |
228 | void QNormalDiffuseSpecularMapMaterialPrivate::handleShininessChanged(const QVariant &var) |
229 | { |
230 | Q_Q(QNormalDiffuseSpecularMapMaterial); |
231 | emit q->shininessChanged(shininess: var.toFloat()); |
232 | } |
233 | |
234 | void QNormalDiffuseSpecularMapMaterialPrivate::handleTextureScaleChanged(const QVariant &var) |
235 | { |
236 | Q_Q(QNormalDiffuseSpecularMapMaterial); |
237 | emit q->textureScaleChanged(textureScale: var.toFloat()); |
238 | } |
239 | |
240 | /*! |
241 | \class Qt3DExtras::QNormalDiffuseSpecularMapMaterial |
242 | \brief The QNormalDiffuseSpecularMapMaterial provides a default implementation of the phong |
243 | lighting and bump effect where the diffuse and specular light components are read from texture |
244 | maps and the normals of the mesh being rendered from a normal texture map. |
245 | \inmodule Qt3DExtras |
246 | \since 5.7 |
247 | \inherits Qt3DRender::QMaterial |
248 | |
249 | \deprecated |
250 | This class is deprecated; use QDiffuseSpecularMaterial instead. |
251 | |
252 | The specular lighting effect is based on the combination of 3 lighting components ambient, |
253 | diffuse and specular. The relative strengths of these components are controlled by means of |
254 | their reflectivity coefficients which are modelled as RGB triplets: |
255 | |
256 | \list |
257 | \li Ambient is the color that is emitted by an object without any other light source. |
258 | \li Diffuse is the color that is emitted for rought surface reflections with the lights. |
259 | \li Specular is the color emitted for shiny surface reflections with the lights. |
260 | \li The shininess of a surface is controlled by a float property. |
261 | \endlist |
262 | |
263 | This material uses an effect with a single render pass approach and performs per fragment |
264 | lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2. |
265 | */ |
266 | |
267 | /*! |
268 | Constructs a new QNormalDiffuseSpecularMapMaterial instance with parent object \a parent. |
269 | */ |
270 | QNormalDiffuseSpecularMapMaterial::(QNode *parent) |
271 | : QMaterial(*new QNormalDiffuseSpecularMapMaterialPrivate, parent) |
272 | { |
273 | Q_D(QNormalDiffuseSpecularMapMaterial); |
274 | d->init(); |
275 | } |
276 | |
277 | /*! \internal */ |
278 | QNormalDiffuseSpecularMapMaterial::(QNormalDiffuseSpecularMapMaterialPrivate &dd, QNode *parent) |
279 | : QMaterial(dd, parent) |
280 | { |
281 | Q_D(QNormalDiffuseSpecularMapMaterial); |
282 | d->init(); |
283 | } |
284 | |
285 | /*! |
286 | Destroys the QNormalDiffuseSpecularMapMaterial instance. |
287 | */ |
288 | QNormalDiffuseSpecularMapMaterial::() |
289 | { |
290 | } |
291 | |
292 | /*! |
293 | \property QNormalDiffuseSpecularMapMaterial::ambient |
294 | |
295 | Holds the current ambient color. |
296 | */ |
297 | QColor QNormalDiffuseSpecularMapMaterial::() const |
298 | { |
299 | Q_D(const QNormalDiffuseSpecularMapMaterial); |
300 | return d->m_ambientParameter->value().value<QColor>(); |
301 | } |
302 | |
303 | /*! |
304 | \property QNormalDiffuseSpecularMapMaterial::diffuse |
305 | |
306 | Holds the current diffuse map texture. |
307 | |
308 | By default, the diffuse texture has the following properties: |
309 | |
310 | \list |
311 | \li Linear minification and magnification filters |
312 | \li Linear mipmap with mipmapping enabled |
313 | \li Repeat wrap mode |
314 | \li Maximum anisotropy of 16.0 |
315 | \endlist |
316 | */ |
317 | QAbstractTexture *QNormalDiffuseSpecularMapMaterial::() const |
318 | { |
319 | Q_D(const QNormalDiffuseSpecularMapMaterial); |
320 | return d->m_diffuseParameter->value().value<QAbstractTexture *>(); |
321 | } |
322 | |
323 | /*! |
324 | \property QNormalDiffuseSpecularMapMaterial::normal |
325 | |
326 | Holds the current normal map texture. |
327 | |
328 | By default, the normal texture has the following properties: |
329 | |
330 | \list |
331 | \li Linear minification and magnification filters |
332 | \li Repeat wrap mode |
333 | \li Maximum anisotropy of 16.0 |
334 | \endlist |
335 | */ |
336 | QAbstractTexture *QNormalDiffuseSpecularMapMaterial::() const |
337 | { |
338 | Q_D(const QNormalDiffuseSpecularMapMaterial); |
339 | return d->m_normalParameter->value().value<QAbstractTexture *>(); |
340 | } |
341 | |
342 | /*! |
343 | \property QNormalDiffuseSpecularMapMaterial::specular |
344 | |
345 | Holds the current specular map texture. |
346 | |
347 | By default, the specular texture has the following properties: |
348 | |
349 | \list |
350 | \li Linear minification and magnification filters |
351 | \li Linear mipmap with mipmapping enabled |
352 | \li Repeat wrap mode |
353 | \li Maximum anisotropy of 16.0 |
354 | \endlist |
355 | */ |
356 | QAbstractTexture *QNormalDiffuseSpecularMapMaterial::() const |
357 | { |
358 | Q_D(const QNormalDiffuseSpecularMapMaterial); |
359 | return d->m_specularParameter->value().value<QAbstractTexture *>(); |
360 | } |
361 | |
362 | /*! |
363 | \property QNormalDiffuseSpecularMapMaterial::shininess |
364 | |
365 | Holds the current shininess as a float value. |
366 | */ |
367 | float QNormalDiffuseSpecularMapMaterial::() const |
368 | { |
369 | Q_D(const QNormalDiffuseSpecularMapMaterial); |
370 | return d->m_shininessParameter->value().toFloat(); |
371 | } |
372 | |
373 | /*! |
374 | \property QNormalDiffuseSpecularMapMaterial::textureScale |
375 | |
376 | Holds the current texture scale. It is applied as a multiplier to texture |
377 | coordinates at render time. Defaults to 1.0. |
378 | |
379 | When used in conjunction with QTextureWrapMode::Repeat, textureScale provides a simple |
380 | way to tile a texture across a surface. For example, a texture scale of \c 4.0 |
381 | would result in 16 (4x4) tiles. |
382 | */ |
383 | float QNormalDiffuseSpecularMapMaterial::() const |
384 | { |
385 | Q_D(const QNormalDiffuseSpecularMapMaterial); |
386 | return d->m_textureScaleParameter->value().toFloat(); |
387 | } |
388 | |
389 | void QNormalDiffuseSpecularMapMaterial::(const QColor &ambient) |
390 | { |
391 | Q_D(QNormalDiffuseSpecularMapMaterial); |
392 | d->m_ambientParameter->setValue(ambient); |
393 | } |
394 | |
395 | void QNormalDiffuseSpecularMapMaterial::(QAbstractTexture *diffuse) |
396 | { |
397 | Q_D(QNormalDiffuseSpecularMapMaterial); |
398 | d->m_diffuseParameter->setValue(QVariant::fromValue(value: diffuse)); |
399 | } |
400 | |
401 | void QNormalDiffuseSpecularMapMaterial::(QAbstractTexture *normal) |
402 | { |
403 | Q_D(QNormalDiffuseSpecularMapMaterial); |
404 | d->m_normalParameter->setValue(QVariant::fromValue(value: normal)); |
405 | } |
406 | |
407 | void QNormalDiffuseSpecularMapMaterial::(QAbstractTexture *specular) |
408 | { |
409 | Q_D(QNormalDiffuseSpecularMapMaterial); |
410 | d->m_specularParameter->setValue(QVariant::fromValue(value: specular)); |
411 | } |
412 | |
413 | void QNormalDiffuseSpecularMapMaterial::(float shininess) |
414 | { |
415 | Q_D(QNormalDiffuseSpecularMapMaterial); |
416 | d->m_shininessParameter->setValue(shininess); |
417 | } |
418 | |
419 | void QNormalDiffuseSpecularMapMaterial::(float textureScale) |
420 | { |
421 | Q_D(QNormalDiffuseSpecularMapMaterial); |
422 | d->m_textureScaleParameter->setValue(textureScale); |
423 | } |
424 | |
425 | } // namespace Qt3DExtras |
426 | |
427 | QT_END_NAMESPACE |
428 | |