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39 | |
40 | #ifndef QT3DEXTRAS_QNORMALDIFFUSESPECULARMAPMATERIAL_P_H |
41 | #define QT3DEXTRAS_QNORMALDIFFUSESPECULARMAPMATERIAL_P_H |
42 | |
43 | // |
44 | // W A R N I N G |
45 | // ------------- |
46 | // |
47 | // This file is not part of the Qt API. It exists for the convenience |
48 | // of other Qt classes. This header file may change from version to |
49 | // version without notice, or even be removed. |
50 | // |
51 | // We mean it. |
52 | // |
53 | |
54 | #include <Qt3DRender/private/qmaterial_p.h> |
55 | |
56 | QT_BEGIN_NAMESPACE |
57 | |
58 | namespace Qt3DRender { |
59 | |
60 | class QFilterKey; |
61 | class QEffect; |
62 | class QAbstractTexture; |
63 | class QTechnique; |
64 | class QParameter; |
65 | class QShaderProgram; |
66 | class QShaderProgramBuilder; |
67 | class QRenderPass; |
68 | |
69 | } // namespace Qt3DRender |
70 | |
71 | namespace Qt3DExtras { |
72 | |
73 | class QNormalDiffuseSpecularMapMaterial; |
74 | |
75 | class QNormalDiffuseSpecularMapMaterialPrivate : public Qt3DRender::QMaterialPrivate |
76 | { |
77 | public: |
78 | QNormalDiffuseSpecularMapMaterialPrivate(); |
79 | |
80 | void init(); |
81 | |
82 | void handleAmbientChanged(const QVariant &var); |
83 | void handleDiffuseChanged(const QVariant &var); |
84 | void handleNormalChanged(const QVariant &var); |
85 | void handleSpecularChanged(const QVariant &var); |
86 | void handleShininessChanged(const QVariant &var); |
87 | void handleTextureScaleChanged(const QVariant &var); |
88 | |
89 | Qt3DRender::QEffect *m_normalDiffuseSpecularEffect; |
90 | Qt3DRender::QAbstractTexture *m_diffuseTexture; |
91 | Qt3DRender::QAbstractTexture *m_normalTexture; |
92 | Qt3DRender::QAbstractTexture *m_specularTexture; |
93 | Qt3DRender::QParameter *m_ambientParameter; |
94 | Qt3DRender::QParameter *m_diffuseParameter; |
95 | Qt3DRender::QParameter *m_normalParameter; |
96 | Qt3DRender::QParameter *m_specularParameter; |
97 | Qt3DRender::QParameter *m_shininessParameter; |
98 | Qt3DRender::QParameter *m_textureScaleParameter; |
99 | Qt3DRender::QTechnique *m_normalDiffuseSpecularGL3Technique; |
100 | Qt3DRender::QTechnique *m_normalDiffuseSpecularGL2Technique; |
101 | Qt3DRender::QTechnique *m_normalDiffuseSpecularES2Technique; |
102 | Qt3DRender::QTechnique *m_normalDiffuseSpecularRHITechnique; |
103 | Qt3DRender::QRenderPass *m_normalDiffuseSpecularGL3RenderPass; |
104 | Qt3DRender::QRenderPass *m_normalDiffuseSpecularGL2RenderPass; |
105 | Qt3DRender::QRenderPass *m_normalDiffuseSpecularES2RenderPass; |
106 | Qt3DRender::QRenderPass *m_normalDiffuseSpecularRHIRenderPass; |
107 | Qt3DRender::QShaderProgram *m_normalDiffuseSpecularGL3Shader; |
108 | Qt3DRender::QShaderProgramBuilder *m_normalDiffuseSpecularGL3ShaderBuilder; |
109 | Qt3DRender::QShaderProgram *m_normalDiffuseSpecularGL2ES2Shader; |
110 | Qt3DRender::QShaderProgramBuilder *m_normalDiffuseSpecularGL2ES2ShaderBuilder; |
111 | Qt3DRender::QShaderProgram *m_normalDiffuseSpecularRHIShader; |
112 | Qt3DRender::QShaderProgramBuilder *m_normalDiffuseSpecularRHIShaderBuilder; |
113 | Qt3DRender::QFilterKey *m_filterKey; |
114 | |
115 | Q_DECLARE_PUBLIC(QNormalDiffuseSpecularMapMaterial) |
116 | }; |
117 | |
118 | } // Qt3DExtras |
119 | |
120 | QT_END_NAMESPACE |
121 | |
122 | #endif // QT3DEXTRAS_QNORMALDIFFUSESPECULARMAPMATERIAL_P_H |
123 | |
124 |