1 | /**************************************************************************** |
2 | ** |
3 | ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). |
4 | ** Contact: https://www.qt.io/licensing/ |
5 | ** |
6 | ** This file is part of the Qt3D module of the Qt Toolkit. |
7 | ** |
8 | ** $QT_BEGIN_LICENSE:LGPL$ |
9 | ** Commercial License Usage |
10 | ** Licensees holding valid commercial Qt licenses may use this file in |
11 | ** accordance with the commercial license agreement provided with the |
12 | ** Software or, alternatively, in accordance with the terms contained in |
13 | ** a written agreement between you and The Qt Company. For licensing terms |
14 | ** and conditions see https://www.qt.io/terms-conditions. For further |
15 | ** information use the contact form at https://www.qt.io/contact-us. |
16 | ** |
17 | ** GNU Lesser General Public License Usage |
18 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
19 | ** General Public License version 3 as published by the Free Software |
20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
21 | ** packaging of this file. Please review the following information to |
22 | ** ensure the GNU Lesser General Public License version 3 requirements |
23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
24 | ** |
25 | ** GNU General Public License Usage |
26 | ** Alternatively, this file may be used under the terms of the GNU |
27 | ** General Public License version 2.0 or (at your option) the GNU General |
28 | ** Public license version 3 or any later version approved by the KDE Free |
29 | ** Qt Foundation. The licenses are as published by the Free Software |
30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
31 | ** included in the packaging of this file. Please review the following |
32 | ** information to ensure the GNU General Public License requirements will |
33 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and |
34 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
35 | ** |
36 | ** $QT_END_LICENSE$ |
37 | ** |
38 | ****************************************************************************/ |
39 | |
40 | #include "graphicshelperes2_p.h" |
41 | #include <private/attachmentpack_p.h> |
42 | #include <qgraphicsutils_p.h> |
43 | #include <renderbuffer_p.h> |
44 | #include <logging_p.h> |
45 | #include <QtGui/private/qopenglextensions_p.h> |
46 | |
47 | |
48 | QT_BEGIN_NAMESPACE |
49 | |
50 | // ES 3.0+ |
51 | #ifndef GL_SAMPLER_3D |
52 | #define GL_SAMPLER_3D 0x8B5F |
53 | #endif |
54 | #ifndef GL_SAMPLER_2D_SHADOW |
55 | #define GL_SAMPLER_2D_SHADOW 0x8B62 |
56 | #endif |
57 | #ifndef GL_SAMPLER_CUBE_SHADOW |
58 | #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 |
59 | #endif |
60 | #ifndef GL_SAMPLER_2D_ARRAY |
61 | #define GL_SAMPLER_2D_ARRAY 0x8DC1 |
62 | #endif |
63 | #ifndef GL_SAMPLER_2D_ARRAY_SHADOW |
64 | #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 |
65 | #endif |
66 | |
67 | namespace Qt3DRender { |
68 | namespace Render { |
69 | namespace OpenGL { |
70 | |
71 | GraphicsHelperES2::GraphicsHelperES2() |
72 | : m_funcs(0) |
73 | , m_supportFramebufferBlit(false) |
74 | { |
75 | } |
76 | |
77 | GraphicsHelperES2::~GraphicsHelperES2() |
78 | { |
79 | } |
80 | |
81 | void GraphicsHelperES2::initializeHelper(QOpenGLContext *context, |
82 | QAbstractOpenGLFunctions *) |
83 | { |
84 | Q_ASSERT(context); |
85 | m_funcs = context->functions(); |
86 | Q_ASSERT(m_funcs); |
87 | m_ext.reset(other: new QOpenGLExtensions(context)); |
88 | if (m_ext->hasOpenGLExtension(extension: QOpenGLExtensions::FramebufferBlit)) |
89 | m_supportFramebufferBlit = true; |
90 | } |
91 | |
92 | void GraphicsHelperES2::drawElementsInstancedBaseVertexBaseInstance(GLenum primitiveType, |
93 | GLsizei primitiveCount, |
94 | GLint indexType, |
95 | void *indices, |
96 | GLsizei instances, |
97 | GLint baseVertex, |
98 | GLint baseInstance) |
99 | { |
100 | if (baseInstance != 0) |
101 | qWarning() << "glDrawElementsInstancedBaseVertexBaseInstance is not supported with OpenGL ES 2" ; |
102 | |
103 | if (baseVertex != 0) |
104 | qWarning() << "glDrawElementsInstancedBaseVertex is not supported with OpenGL ES 2" ; |
105 | |
106 | for (GLint i = 0; i < instances; i++) |
107 | drawElements(primitiveType, |
108 | primitiveCount, |
109 | indexType, |
110 | indices); |
111 | } |
112 | |
113 | void GraphicsHelperES2::drawArraysInstanced(GLenum primitiveType, |
114 | GLint first, |
115 | GLsizei count, |
116 | GLsizei instances) |
117 | { |
118 | for (GLint i = 0; i < instances; i++) |
119 | drawArrays(primitiveType, |
120 | first, |
121 | count); |
122 | } |
123 | |
124 | void GraphicsHelperES2::drawArraysInstancedBaseInstance(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances, GLsizei baseInstance) |
125 | { |
126 | if (baseInstance != 0) |
127 | qWarning() << "glDrawArraysInstancedBaseInstance is not supported with OpenGL ES 2" ; |
128 | for (GLint i = 0; i < instances; i++) |
129 | drawArrays(primitiveType, |
130 | first, |
131 | count); |
132 | } |
133 | |
134 | void GraphicsHelperES2::drawElements(GLenum primitiveType, |
135 | GLsizei primitiveCount, |
136 | GLint indexType, |
137 | void *indices, |
138 | GLint baseVertex) |
139 | { |
140 | if (baseVertex != 0) |
141 | qWarning() << "glDrawElementsBaseVertex is not supported with OpenGL ES 2" ; |
142 | QOpenGLExtensions *xfuncs = static_cast<QOpenGLExtensions *>(m_funcs); |
143 | if (indexType == GL_UNSIGNED_INT && !xfuncs->hasOpenGLExtension(extension: QOpenGLExtensions::ElementIndexUint)) { |
144 | static bool warnShown = false; |
145 | if (!warnShown) { |
146 | warnShown = true; |
147 | qWarning(msg: "GL_UNSIGNED_INT index type not supported on this system, skipping draw call." ); |
148 | } |
149 | return; |
150 | } |
151 | m_funcs->glDrawElements(mode: primitiveType, |
152 | count: primitiveCount, |
153 | type: indexType, |
154 | indices); |
155 | } |
156 | |
157 | void GraphicsHelperES2::drawArrays(GLenum primitiveType, |
158 | GLint first, |
159 | GLsizei count) |
160 | { |
161 | m_funcs->glDrawArrays(mode: primitiveType, |
162 | first, |
163 | count); |
164 | } |
165 | |
166 | void GraphicsHelperES2::drawElementsIndirect(GLenum, GLenum, void *) |
167 | { |
168 | static bool showWarning = true; |
169 | if (!showWarning) |
170 | return; |
171 | showWarning = false; |
172 | qWarning() << "Indirect Drawing is not supported with OpenGL ES 2" ; |
173 | } |
174 | |
175 | void GraphicsHelperES2::drawArraysIndirect(GLenum , void *) |
176 | { |
177 | static bool showWarning = true; |
178 | if (!showWarning) |
179 | return; |
180 | showWarning = false; |
181 | qWarning() << "Indirect Drawing is not supported with OpenGL ES 2" ; |
182 | } |
183 | |
184 | void GraphicsHelperES2::setVerticesPerPatch(GLint verticesPerPatch) |
185 | { |
186 | Q_UNUSED(verticesPerPatch); |
187 | static bool showWarning = true; |
188 | if (!showWarning) |
189 | return; |
190 | showWarning = false; |
191 | qWarning() << "Tessellation not supported with OpenGL ES 2" ; |
192 | } |
193 | |
194 | void GraphicsHelperES2::useProgram(GLuint programId) |
195 | { |
196 | m_funcs->glUseProgram(program: programId); |
197 | } |
198 | |
199 | QVector<ShaderUniform> GraphicsHelperES2::programUniformsAndLocations(GLuint programId) |
200 | { |
201 | QVector<ShaderUniform> uniforms; |
202 | |
203 | GLint nbrActiveUniforms = 0; |
204 | m_funcs->glGetProgramiv(program: programId, GL_ACTIVE_UNIFORMS, params: &nbrActiveUniforms); |
205 | uniforms.reserve(asize: nbrActiveUniforms); |
206 | char uniformName[256]; |
207 | for (GLint i = 0; i < nbrActiveUniforms; i++) { |
208 | ShaderUniform uniform; |
209 | GLsizei uniformNameLength = 0; |
210 | // Size is 1 for scalar and more for struct or arrays |
211 | // Type is the GL Type |
212 | m_funcs->glGetActiveUniform(program: programId, index: i, bufsize: sizeof(uniformName) - 1, length: &uniformNameLength, |
213 | size: &uniform.m_size, type: &uniform.m_type, name: uniformName); |
214 | uniformName[sizeof(uniformName) - 1] = '\0'; |
215 | uniform.m_location = m_funcs->glGetUniformLocation(program: programId, name: uniformName); |
216 | uniform.m_name = QString::fromUtf8(str: uniformName, size: uniformNameLength); |
217 | // Work around for uniform array names that aren't returned with [0] by some drivers |
218 | if (uniform.m_size > 1 && !uniform.m_name.endsWith(s: QLatin1String("[0]" ))) |
219 | uniform.m_name.append(s: QLatin1String("[0]" )); |
220 | uniform.m_rawByteSize = uniformByteSize(description: uniform); |
221 | uniforms.append(t: uniform); |
222 | } |
223 | return uniforms; |
224 | } |
225 | |
226 | QVector<ShaderAttribute> GraphicsHelperES2::programAttributesAndLocations(GLuint programId) |
227 | { |
228 | QVector<ShaderAttribute> attributes; |
229 | GLint nbrActiveAttributes = 0; |
230 | m_funcs->glGetProgramiv(program: programId, GL_ACTIVE_ATTRIBUTES, params: &nbrActiveAttributes); |
231 | attributes.reserve(asize: nbrActiveAttributes); |
232 | char attributeName[256]; |
233 | for (GLint i = 0; i < nbrActiveAttributes; i++) { |
234 | ShaderAttribute attribute; |
235 | GLsizei attributeNameLength = 0; |
236 | // Size is 1 for scalar and more for struct or arrays |
237 | // Type is the GL Type |
238 | m_funcs->glGetActiveAttrib(program: programId, index: i, bufsize: sizeof(attributeName) - 1, length: &attributeNameLength, |
239 | size: &attribute.m_size, type: &attribute.m_type, name: attributeName); |
240 | attributeName[sizeof(attributeName) - 1] = '\0'; |
241 | attribute.m_location = m_funcs->glGetAttribLocation(program: programId, name: attributeName); |
242 | attribute.m_name = QString::fromUtf8(str: attributeName, size: attributeNameLength); |
243 | attributes.append(t: attribute); |
244 | } |
245 | return attributes; |
246 | } |
247 | |
248 | QVector<ShaderUniformBlock> GraphicsHelperES2::programUniformBlocks(GLuint programId) |
249 | { |
250 | Q_UNUSED(programId); |
251 | QVector<ShaderUniformBlock> blocks; |
252 | static bool showWarning = true; |
253 | if (!showWarning) |
254 | return blocks; |
255 | showWarning = false; |
256 | qWarning() << "UBO are not supported by OpenGL ES 2.0 (since OpenGL ES 3.0)" ; |
257 | return blocks; |
258 | } |
259 | |
260 | QVector<ShaderStorageBlock> GraphicsHelperES2::programShaderStorageBlocks(GLuint programId) |
261 | { |
262 | Q_UNUSED(programId); |
263 | QVector<ShaderStorageBlock> blocks; |
264 | static bool showWarning = true; |
265 | if (!showWarning) |
266 | return blocks; |
267 | showWarning = false; |
268 | qWarning() << "SSBO are not supported by OpenGL ES 2.0 (since OpenGL ES 3.1)" ; |
269 | return blocks; |
270 | } |
271 | |
272 | void GraphicsHelperES2::vertexAttribDivisor(GLuint index, GLuint divisor) |
273 | { |
274 | Q_UNUSED(index); |
275 | Q_UNUSED(divisor); |
276 | } |
277 | |
278 | void GraphicsHelperES2::vertexAttributePointer(GLenum shaderDataType, |
279 | GLuint index, |
280 | GLint size, |
281 | GLenum type, |
282 | GLboolean normalized, |
283 | GLsizei stride, |
284 | const GLvoid *pointer) |
285 | { |
286 | switch (shaderDataType) { |
287 | case GL_FLOAT: |
288 | case GL_FLOAT_VEC2: |
289 | case GL_FLOAT_VEC3: |
290 | case GL_FLOAT_VEC4: |
291 | case GL_FLOAT_MAT2: |
292 | case GL_FLOAT_MAT3: |
293 | case GL_FLOAT_MAT4: |
294 | m_funcs->glVertexAttribPointer(indx: index, size, type, normalized, stride, ptr: pointer); |
295 | break; |
296 | |
297 | default: |
298 | qCWarning(Rendering) << "vertexAttribPointer: Unhandled type" ; |
299 | Q_UNREACHABLE(); |
300 | } |
301 | } |
302 | |
303 | void GraphicsHelperES2::readBuffer(GLenum mode) |
304 | { |
305 | Q_UNUSED(mode) |
306 | static bool showWarning = true; |
307 | if (!showWarning) |
308 | return; |
309 | showWarning = false; |
310 | qWarning() << "glReadBuffer not supported by OpenGL ES 2.0 (since OpenGL ES 3.0)" ; |
311 | } |
312 | |
313 | void GraphicsHelperES2::drawBuffer(GLenum mode) |
314 | { |
315 | Q_UNUSED(mode); |
316 | static bool showWarning = true; |
317 | if (!showWarning) |
318 | return; |
319 | showWarning = false; |
320 | qWarning() << "glDrawBuffer is not supported with OpenGL ES 2" ; |
321 | } |
322 | |
323 | void *GraphicsHelperES2::fenceSync() |
324 | { |
325 | qWarning() << "Fences are not supported by OpenGL ES 2.0 (since OpenGL ES 3.0)" ; |
326 | return nullptr; |
327 | } |
328 | |
329 | void GraphicsHelperES2::clientWaitSync(void *, GLuint64 ) |
330 | { |
331 | qWarning() << "Fences are not supported by OpenGL ES 2.0 (since OpenGL ES 3.0)" ; |
332 | } |
333 | |
334 | void GraphicsHelperES2::waitSync(void *) |
335 | { |
336 | qWarning() << "Fences are not supported by OpenGL ES 2.0 (since OpenGL ES 3.0)" ; |
337 | } |
338 | |
339 | bool GraphicsHelperES2::wasSyncSignaled(void *) |
340 | { |
341 | qWarning() << "Fences are not supported by OpenGL ES 2.0 (since OpenGL ES 3.0)" ; |
342 | return false; |
343 | } |
344 | |
345 | void GraphicsHelperES2::deleteSync(void *) |
346 | { |
347 | qWarning() << "Fences are not supported by OpenGL ES 2.0 (since OpenGL ES 3.0)" ; |
348 | } |
349 | |
350 | void GraphicsHelperES2::rasterMode(GLenum faceMode, GLenum rasterMode) |
351 | { |
352 | Q_UNUSED(faceMode); |
353 | Q_UNUSED(rasterMode); |
354 | qWarning() << "glPolyonMode is not supported with OpenGL ES" ; |
355 | } |
356 | |
357 | void GraphicsHelperES2::blendEquation(GLenum mode) |
358 | { |
359 | m_funcs->glBlendEquation(mode); |
360 | } |
361 | |
362 | void GraphicsHelperES2::blendFunci(GLuint buf, GLenum sfactor, GLenum dfactor) |
363 | { |
364 | Q_UNUSED(buf); |
365 | Q_UNUSED(sfactor); |
366 | Q_UNUSED(dfactor); |
367 | |
368 | static bool showWarning = true; |
369 | if (!showWarning) |
370 | return; |
371 | showWarning = false; |
372 | qWarning() << "glBlendFunci() not supported by OpenGL ES 2.0" ; |
373 | } |
374 | |
375 | void GraphicsHelperES2::blendFuncSeparatei(GLuint buf, GLenum sRGB, GLenum dRGB, GLenum sAlpha, GLenum dAlpha) |
376 | { |
377 | Q_UNUSED(buf); |
378 | Q_UNUSED(sRGB); |
379 | Q_UNUSED(dRGB); |
380 | Q_UNUSED(sAlpha); |
381 | Q_UNUSED(dAlpha); |
382 | |
383 | static bool showWarning = true; |
384 | if (!showWarning) |
385 | return; |
386 | showWarning = false; |
387 | qWarning() << "glBlendFuncSeparatei() not supported by OpenGL ES 2.0" ; |
388 | } |
389 | |
390 | void GraphicsHelperES2::alphaTest(GLenum, GLenum) |
391 | { |
392 | qCWarning(Rendering) << Q_FUNC_INFO << "AlphaTest not available with OpenGL ES 2.0" ; |
393 | } |
394 | |
395 | void GraphicsHelperES2::depthTest(GLenum mode) |
396 | { |
397 | m_funcs->glEnable(GL_DEPTH_TEST); |
398 | m_funcs->glDepthFunc(func: mode); |
399 | } |
400 | |
401 | void GraphicsHelperES2::depthMask(GLenum mode) |
402 | { |
403 | m_funcs->glDepthMask(flag: mode); |
404 | } |
405 | |
406 | void GraphicsHelperES2::depthRange(GLdouble nearValue, GLdouble farValue) |
407 | { |
408 | m_funcs->glDepthRangef(zNear: static_cast<float>(nearValue), zFar: static_cast<float>(farValue)); |
409 | } |
410 | |
411 | void GraphicsHelperES2::frontFace(GLenum mode) |
412 | { |
413 | m_funcs->glFrontFace(mode); |
414 | } |
415 | |
416 | void GraphicsHelperES2::setMSAAEnabled(bool enabled) |
417 | { |
418 | Q_UNUSED(enabled); |
419 | static bool showWarning = true; |
420 | if (!showWarning) |
421 | return; |
422 | if (!enabled) { |
423 | showWarning = false; |
424 | qWarning() << "MSAA cannot be disabled with OpenGL ES 2.0" ; |
425 | } |
426 | } |
427 | |
428 | void GraphicsHelperES2::setAlphaCoverageEnabled(bool enabled) |
429 | { |
430 | enabled ? m_funcs->glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE) |
431 | : m_funcs->glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE); |
432 | } |
433 | |
434 | GLuint GraphicsHelperES2::createFrameBufferObject() |
435 | { |
436 | GLuint id; |
437 | m_funcs->glGenFramebuffers(n: 1, framebuffers: &id); |
438 | return id; |
439 | } |
440 | |
441 | void GraphicsHelperES2::releaseFrameBufferObject(GLuint frameBufferId) |
442 | { |
443 | m_funcs->glDeleteFramebuffers(n: 1, framebuffers: &frameBufferId); |
444 | } |
445 | |
446 | void GraphicsHelperES2::bindFrameBufferObject(GLuint frameBufferId, FBOBindMode mode) |
447 | { |
448 | Q_UNUSED(mode) |
449 | // For ES2 the spec states for target: The symbolic constant must be GL_FRAMEBUFFER |
450 | // so mode is ignored and is always set to GL_FRAMEBUFFER |
451 | m_funcs->glBindFramebuffer(GL_FRAMEBUFFER, framebuffer: frameBufferId); |
452 | } |
453 | |
454 | void GraphicsHelperES2::bindImageTexture(GLuint imageUnit, GLuint texture, |
455 | GLint mipLevel, GLboolean layered, |
456 | GLint layer, GLenum access, GLenum format) |
457 | { |
458 | Q_UNUSED(imageUnit) |
459 | Q_UNUSED(texture) |
460 | Q_UNUSED(mipLevel) |
461 | Q_UNUSED(layered) |
462 | Q_UNUSED(layer) |
463 | Q_UNUSED(access) |
464 | Q_UNUSED(format) |
465 | qWarning() << "Shader Images are not supported by ES 2.0 (since ES 3.1)" ; |
466 | |
467 | } |
468 | |
469 | GLuint GraphicsHelperES2::boundFrameBufferObject() |
470 | { |
471 | GLint id = 0; |
472 | m_funcs->glGetIntegerv(GL_FRAMEBUFFER_BINDING, params: &id); |
473 | return id; |
474 | } |
475 | |
476 | bool GraphicsHelperES2::checkFrameBufferComplete() |
477 | { |
478 | return (m_funcs->glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); |
479 | } |
480 | |
481 | bool GraphicsHelperES2::frameBufferNeedsRenderBuffer(const Attachment &attachment) |
482 | { |
483 | // Use a renderbuffer for depth or stencil attachments since this is |
484 | // problematic before GLES 3.2. Keep using textures for everything else. |
485 | // For ES2 individual Depth and Stencil buffers need to be an option because |
486 | // DepthStencil is an extension. |
487 | return attachment.m_point == QRenderTargetOutput::DepthStencil || |
488 | attachment.m_point == QRenderTargetOutput::Depth || |
489 | attachment.m_point == QRenderTargetOutput::Stencil; |
490 | } |
491 | |
492 | void GraphicsHelperES2::bindFrameBufferAttachment(QOpenGLTexture *texture, const Attachment &attachment) |
493 | { |
494 | GLenum attr = GL_COLOR_ATTACHMENT0; |
495 | |
496 | if (attachment.m_point == QRenderTargetOutput::Color0) |
497 | attr = GL_COLOR_ATTACHMENT0; |
498 | else if (attachment.m_point == QRenderTargetOutput::Depth) |
499 | attr = GL_DEPTH_ATTACHMENT; |
500 | else if (attachment.m_point == QRenderTargetOutput::Stencil) |
501 | attr = GL_STENCIL_ATTACHMENT; |
502 | else |
503 | qCritical() << "Unsupported FBO attachment OpenGL ES 2.0" ; |
504 | |
505 | const QOpenGLTexture::Target target = texture->target(); |
506 | |
507 | if (target == QOpenGLTexture::TargetCubeMap && attachment.m_face == QAbstractTexture::AllFaces) { |
508 | qWarning() << "OpenGL ES 2.0 doesn't handle attaching all the faces of a cube map texture at once to an FBO" ; |
509 | return; |
510 | } |
511 | |
512 | texture->bind(); |
513 | if (target == QOpenGLTexture::Target2D) |
514 | m_funcs->glFramebufferTexture2D(GL_FRAMEBUFFER, attachment: attr, textarget: target, texture: texture->textureId(), level: attachment.m_mipLevel); |
515 | else if (target == QOpenGLTexture::TargetCubeMap) |
516 | m_funcs->glFramebufferTexture2D(GL_FRAMEBUFFER, attachment: attr, textarget: attachment.m_face, texture: texture->textureId(), level: attachment.m_mipLevel); |
517 | else |
518 | qCritical() << "Unsupported Texture FBO attachment format" ; |
519 | texture->release(); |
520 | } |
521 | |
522 | void GraphicsHelperES2::bindFrameBufferAttachment(RenderBuffer *renderBuffer, const Attachment &attachment) |
523 | { |
524 | if (attachment.m_point != QRenderTargetOutput::DepthStencil && |
525 | attachment.m_point != QRenderTargetOutput::Depth && |
526 | attachment.m_point != QRenderTargetOutput::Stencil) { |
527 | qCritical() << "Renderbuffers only supported for combined depth-stencil, depth, or stencil, but got attachment point" |
528 | << attachment.m_point; |
529 | return; |
530 | } |
531 | |
532 | renderBuffer->bind(); |
533 | if (attachment.m_point == QRenderTargetOutput::DepthStencil || |
534 | attachment.m_point == QRenderTargetOutput::Depth) |
535 | m_funcs->glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, renderbuffer: renderBuffer->renderBufferId()); |
536 | if (attachment.m_point == QRenderTargetOutput::DepthStencil || |
537 | attachment.m_point == QRenderTargetOutput::Stencil) |
538 | m_funcs->glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, renderbuffer: renderBuffer->renderBufferId()); |
539 | renderBuffer->release(); |
540 | } |
541 | |
542 | bool GraphicsHelperES2::supportsFeature(GraphicsHelperInterface::Feature feature) const |
543 | { |
544 | switch (feature) { |
545 | case RenderBufferDimensionRetrieval: |
546 | return true; |
547 | case BlitFramebuffer: |
548 | return m_supportFramebufferBlit; |
549 | default: |
550 | return false; |
551 | } |
552 | } |
553 | |
554 | void GraphicsHelperES2::drawBuffers(GLsizei, const int *) |
555 | { |
556 | static bool showWarning = true; |
557 | if (!showWarning) |
558 | return; |
559 | showWarning = false; |
560 | qWarning() << "drawBuffers is not supported by ES 2.0" ; |
561 | } |
562 | |
563 | void GraphicsHelperES2::bindFragDataLocation(GLuint , const QHash<QString, int> &) |
564 | { |
565 | qCritical() << "bindFragDataLocation is not supported by ES 2.0" ; |
566 | } |
567 | |
568 | void GraphicsHelperES2::bindUniformBlock(GLuint programId, GLuint uniformBlockIndex, GLuint uniformBlockBinding) |
569 | { |
570 | Q_UNUSED(programId); |
571 | Q_UNUSED(uniformBlockIndex); |
572 | Q_UNUSED(uniformBlockBinding); |
573 | static bool showWarning = true; |
574 | if (!showWarning) |
575 | return; |
576 | showWarning = false; |
577 | qWarning() << "UBO are not supported by ES 2.0 (since ES 3.0)" ; |
578 | } |
579 | |
580 | void GraphicsHelperES2::bindShaderStorageBlock(GLuint programId, GLuint shaderStorageBlockIndex, GLuint shaderStorageBlockBinding) |
581 | { |
582 | Q_UNUSED(programId); |
583 | Q_UNUSED(shaderStorageBlockIndex); |
584 | Q_UNUSED(shaderStorageBlockBinding); |
585 | static bool showWarning = true; |
586 | if (!showWarning) |
587 | return; |
588 | showWarning = false; |
589 | qWarning() << "SSBO are not supported by ES 2.0 (since ES 3.1)" ; |
590 | } |
591 | |
592 | void GraphicsHelperES2::bindBufferBase(GLenum target, GLuint index, GLuint buffer) |
593 | { |
594 | Q_UNUSED(target); |
595 | Q_UNUSED(index); |
596 | Q_UNUSED(buffer); |
597 | static bool showWarning = true; |
598 | if (!showWarning) |
599 | return; |
600 | showWarning = false; |
601 | qWarning() << "bindBufferBase is not supported by ES 2.0 (since ES 3.0)" ; |
602 | } |
603 | |
604 | void GraphicsHelperES2::buildUniformBuffer(const QVariant &v, const ShaderUniform &description, QByteArray &buffer) |
605 | { |
606 | Q_UNUSED(v); |
607 | Q_UNUSED(description); |
608 | Q_UNUSED(buffer); |
609 | static bool showWarning = true; |
610 | if (!showWarning) |
611 | return; |
612 | showWarning = false; |
613 | qWarning() << "UBO are not supported by ES 2.0 (since ES 3.0)" ; |
614 | } |
615 | |
616 | uint GraphicsHelperES2::uniformByteSize(const ShaderUniform &description) |
617 | { |
618 | uint rawByteSize = 0; |
619 | int arrayStride = qMax(a: description.m_arrayStride, b: 0); |
620 | int matrixStride = qMax(a: description.m_matrixStride, b: 0); |
621 | |
622 | switch (description.m_type) { |
623 | |
624 | case GL_FLOAT_VEC2: |
625 | case GL_INT_VEC2: |
626 | rawByteSize = 8; |
627 | break; |
628 | |
629 | case GL_FLOAT_VEC3: |
630 | case GL_INT_VEC3: |
631 | rawByteSize = 12; |
632 | break; |
633 | |
634 | case GL_FLOAT_VEC4: |
635 | case GL_INT_VEC4: |
636 | rawByteSize = 16; |
637 | break; |
638 | |
639 | case GL_FLOAT_MAT2: |
640 | rawByteSize = matrixStride ? 2 * matrixStride : 16; |
641 | break; |
642 | |
643 | case GL_FLOAT_MAT3: |
644 | rawByteSize = matrixStride ? 3 * matrixStride : 36; |
645 | break; |
646 | |
647 | case GL_FLOAT_MAT4: |
648 | rawByteSize = matrixStride ? 4 * matrixStride : 64; |
649 | break; |
650 | |
651 | case GL_BOOL: |
652 | rawByteSize = 1; |
653 | break; |
654 | |
655 | case GL_BOOL_VEC2: |
656 | rawByteSize = 2; |
657 | break; |
658 | |
659 | case GL_BOOL_VEC3: |
660 | rawByteSize = 3; |
661 | break; |
662 | |
663 | case GL_BOOL_VEC4: |
664 | rawByteSize = 4; |
665 | break; |
666 | |
667 | case GL_INT: |
668 | case GL_FLOAT: |
669 | case GL_SAMPLER_2D: |
670 | case GL_SAMPLER_CUBE: |
671 | rawByteSize = 4; |
672 | break; |
673 | } |
674 | |
675 | return arrayStride ? rawByteSize * arrayStride : rawByteSize; |
676 | } |
677 | |
678 | void GraphicsHelperES2::enableClipPlane(int) |
679 | { |
680 | } |
681 | |
682 | void GraphicsHelperES2::disableClipPlane(int) |
683 | { |
684 | } |
685 | |
686 | void GraphicsHelperES2::setClipPlane(int, const QVector3D &, float) |
687 | { |
688 | static bool showWarning = true; |
689 | if (!showWarning) |
690 | return; |
691 | showWarning = false; |
692 | qWarning() << "Clip planes not supported by OpenGL ES 2.0" ; |
693 | } |
694 | |
695 | GLint GraphicsHelperES2::maxClipPlaneCount() |
696 | { |
697 | return 0; |
698 | } |
699 | |
700 | void GraphicsHelperES2::memoryBarrier(QMemoryBarrier::Operations barriers) |
701 | { |
702 | Q_UNUSED(barriers); |
703 | static bool showWarning = true; |
704 | if (!showWarning) |
705 | return; |
706 | showWarning = false; |
707 | qWarning() << "memory barrier is not supported by OpenGL ES 2.0 (since 4.3)" ; |
708 | } |
709 | |
710 | void GraphicsHelperES2::enablePrimitiveRestart(int) |
711 | { |
712 | static bool showWarning = true; |
713 | if (!showWarning) |
714 | return; |
715 | showWarning = false; |
716 | qWarning() << "primitive restart is not supported by OpenGL ES 2.0 (since GL 3.1, ES 3.0)" ; |
717 | } |
718 | |
719 | void GraphicsHelperES2::enableVertexAttributeArray(int location) |
720 | { |
721 | m_funcs->glEnableVertexAttribArray(index: location); |
722 | } |
723 | |
724 | void GraphicsHelperES2::disablePrimitiveRestart() |
725 | { |
726 | } |
727 | |
728 | void GraphicsHelperES2::clearBufferf(GLint drawbuffer, const QVector4D &values) |
729 | { |
730 | Q_UNUSED(drawbuffer); |
731 | Q_UNUSED(values); |
732 | static bool showWarning = true; |
733 | if (!showWarning) |
734 | return; |
735 | showWarning = false; |
736 | qWarning() << "glClearBuffer*() not supported by OpenGL ES 2.0" ; |
737 | } |
738 | |
739 | void GraphicsHelperES2::pointSize(bool programmable, GLfloat value) |
740 | { |
741 | // If this is not a reset to default values, print a warning |
742 | if (programmable || !qFuzzyCompare(p1: value, p2: 1.0f)) { |
743 | static bool warned = false; |
744 | if (!warned) { |
745 | qWarning() << "glPointSize() and GL_PROGRAM_POINT_SIZE are not supported by ES 2.0" ; |
746 | warned = true; |
747 | } |
748 | } |
749 | } |
750 | |
751 | void GraphicsHelperES2::enablei(GLenum cap, GLuint index) |
752 | { |
753 | Q_UNUSED(cap); |
754 | Q_UNUSED(index); |
755 | static bool showWarning = true; |
756 | if (!showWarning) |
757 | return; |
758 | showWarning = false; |
759 | qWarning() << "glEnablei() not supported by OpenGL ES 2.0" ; |
760 | } |
761 | |
762 | void GraphicsHelperES2::disablei(GLenum cap, GLuint index) |
763 | { |
764 | Q_UNUSED(cap); |
765 | Q_UNUSED(index); |
766 | static bool showWarning = true; |
767 | if (!showWarning) |
768 | return; |
769 | showWarning = false; |
770 | qWarning() << "glDisablei() not supported by OpenGL ES 2.0" ; |
771 | } |
772 | |
773 | void GraphicsHelperES2::setSeamlessCubemap(bool enable) |
774 | { |
775 | Q_UNUSED(enable); |
776 | static bool showWarning = true; |
777 | if (!showWarning) |
778 | return; |
779 | showWarning = false; |
780 | qWarning() << "GL_TEXTURE_CUBE_MAP_SEAMLESS not supported by OpenGL ES 2.0" ; |
781 | } |
782 | |
783 | QSize GraphicsHelperES2::getRenderBufferDimensions(GLuint renderBufferId) |
784 | { |
785 | GLint width = 0; |
786 | GLint height = 0; |
787 | |
788 | m_funcs->glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer: renderBufferId); |
789 | m_funcs->glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_WIDTH, params: &width); |
790 | m_funcs->glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, params: &height); |
791 | m_funcs->glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer: 0); |
792 | |
793 | return QSize(width, height); |
794 | } |
795 | |
796 | QSize GraphicsHelperES2::getTextureDimensions(GLuint textureId, GLenum target, uint level) |
797 | { |
798 | Q_UNUSED(textureId); |
799 | Q_UNUSED(target); |
800 | Q_UNUSED(level); |
801 | qCritical() << "getTextureDimensions is not supported by ES 2.0" ; |
802 | return QSize(0, 0); |
803 | } |
804 | |
805 | void GraphicsHelperES2::dispatchCompute(GLuint wx, GLuint wy, GLuint wz) |
806 | { |
807 | Q_UNUSED(wx); |
808 | Q_UNUSED(wy); |
809 | Q_UNUSED(wz); |
810 | static bool showWarning = true; |
811 | if (!showWarning) |
812 | return; |
813 | showWarning = false; |
814 | qWarning() << "Compute Shaders are not supported by ES 2.0 (since ES 3.1)" ; |
815 | } |
816 | |
817 | char *GraphicsHelperES2::mapBuffer(GLenum target, GLsizeiptr size) |
818 | { |
819 | Q_UNUSED(target); |
820 | Q_UNUSED(size); |
821 | static bool showWarning = true; |
822 | if (!showWarning) |
823 | return nullptr; |
824 | showWarning = false; |
825 | qWarning() << "Map buffer is not a core requirement for ES 2.0" ; |
826 | return nullptr; |
827 | } |
828 | |
829 | GLboolean GraphicsHelperES2::unmapBuffer(GLenum target) |
830 | { |
831 | Q_UNUSED(target); |
832 | static bool showWarning = true; |
833 | if (!showWarning) |
834 | return false; |
835 | showWarning = false; |
836 | qWarning() << "unMap buffer is not a core requirement for ES 2.0" ; |
837 | return false; |
838 | } |
839 | |
840 | void GraphicsHelperES2::glUniform1fv(GLint location, GLsizei count, const GLfloat *values) |
841 | { |
842 | m_funcs->glUniform1fv(location, count, v: values); |
843 | } |
844 | |
845 | void GraphicsHelperES2::glUniform2fv(GLint location, GLsizei count, const GLfloat *values) |
846 | { |
847 | m_funcs->glUniform2fv(location, count, v: values); |
848 | } |
849 | |
850 | void GraphicsHelperES2::glUniform3fv(GLint location, GLsizei count, const GLfloat *values) |
851 | { |
852 | m_funcs->glUniform3fv(location, count, v: values); |
853 | } |
854 | |
855 | void GraphicsHelperES2::glUniform4fv(GLint location, GLsizei count, const GLfloat *values) |
856 | { |
857 | m_funcs->glUniform4fv(location, count, v: values); |
858 | } |
859 | |
860 | void GraphicsHelperES2::glUniform1iv(GLint location, GLsizei count, const GLint *values) |
861 | { |
862 | m_funcs->glUniform1iv(location, count, v: values); |
863 | } |
864 | |
865 | void GraphicsHelperES2::glUniform2iv(GLint location, GLsizei count, const GLint *values) |
866 | { |
867 | m_funcs->glUniform2iv(location, count, v: values); |
868 | } |
869 | |
870 | void GraphicsHelperES2::glUniform3iv(GLint location, GLsizei count, const GLint *values) |
871 | { |
872 | m_funcs->glUniform3iv(location, count, v: values); |
873 | } |
874 | |
875 | void GraphicsHelperES2::glUniform4iv(GLint location, GLsizei count, const GLint *values) |
876 | { |
877 | m_funcs->glUniform4iv(location, count, v: values); |
878 | } |
879 | |
880 | void GraphicsHelperES2::glUniform1uiv(GLint , GLsizei , const GLuint *) |
881 | { |
882 | static bool showWarning = true; |
883 | if (!showWarning) |
884 | return; |
885 | showWarning = false; |
886 | qWarning() << "glUniform1uiv not supported by ES 2" ; |
887 | } |
888 | |
889 | void GraphicsHelperES2::glUniform2uiv(GLint , GLsizei , const GLuint *) |
890 | { |
891 | static bool showWarning = true; |
892 | if (!showWarning) |
893 | return; |
894 | showWarning = false; |
895 | qWarning() << "glUniform2uiv not supported by ES 2" ; |
896 | } |
897 | |
898 | void GraphicsHelperES2::glUniform3uiv(GLint , GLsizei , const GLuint *) |
899 | { |
900 | static bool showWarning = true; |
901 | if (!showWarning) |
902 | return; |
903 | showWarning = false; |
904 | qWarning() << "glUniform3uiv not supported by ES 2" ; |
905 | } |
906 | |
907 | void GraphicsHelperES2::glUniform4uiv(GLint , GLsizei , const GLuint *) |
908 | { |
909 | static bool showWarning = true; |
910 | if (!showWarning) |
911 | return; |
912 | showWarning = false; |
913 | qWarning() << "glUniform4uiv not supported by ES 2" ; |
914 | } |
915 | |
916 | void GraphicsHelperES2::glUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *values) |
917 | { |
918 | m_funcs->glUniformMatrix2fv(location, count, transpose: false, value: values); |
919 | } |
920 | |
921 | void GraphicsHelperES2::glUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *values) |
922 | { |
923 | m_funcs->glUniformMatrix3fv(location, count, transpose: false, value: values); |
924 | } |
925 | |
926 | void GraphicsHelperES2::glUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *values) |
927 | { |
928 | m_funcs->glUniformMatrix4fv(location, count, transpose: false, value: values); |
929 | } |
930 | |
931 | void GraphicsHelperES2::glUniformMatrix2x3fv(GLint , GLsizei , const GLfloat *) |
932 | { |
933 | static bool showWarning = true; |
934 | if (!showWarning) |
935 | return; |
936 | showWarning = false; |
937 | qWarning() << "glUniformMatrix2x3fv not supported by ES 2" ; |
938 | } |
939 | |
940 | void GraphicsHelperES2::glUniformMatrix3x2fv(GLint , GLsizei , const GLfloat *) |
941 | { |
942 | static bool showWarning = true; |
943 | if (!showWarning) |
944 | return; |
945 | showWarning = false; |
946 | qWarning() << "glUniformMatrix3x2fv not supported by ES 2" ; |
947 | } |
948 | |
949 | void GraphicsHelperES2::glUniformMatrix2x4fv(GLint , GLsizei , const GLfloat *) |
950 | { |
951 | static bool showWarning = true; |
952 | if (!showWarning) |
953 | return; |
954 | showWarning = false; |
955 | qWarning() << "glUniformMatrix2x4fv not supported by ES 2" ; |
956 | } |
957 | |
958 | void GraphicsHelperES2::glUniformMatrix4x2fv(GLint , GLsizei , const GLfloat *) |
959 | { |
960 | static bool showWarning = true; |
961 | if (!showWarning) |
962 | return; |
963 | showWarning = false; |
964 | qWarning() << "glUniformMatrix4x2fv not supported by ES 2" ; |
965 | } |
966 | |
967 | void GraphicsHelperES2::glUniformMatrix3x4fv(GLint , GLsizei , const GLfloat *) |
968 | { |
969 | static bool showWarning = true; |
970 | if (!showWarning) |
971 | return; |
972 | showWarning = false; |
973 | qWarning() << "glUniformMatrix3x4fv not supported by ES 2" ; |
974 | } |
975 | |
976 | void GraphicsHelperES2::glUniformMatrix4x3fv(GLint , GLsizei , const GLfloat *) |
977 | { |
978 | static bool showWarning = true; |
979 | if (!showWarning) |
980 | return; |
981 | showWarning = false; |
982 | qWarning() << "glUniformMatrix4x3fv not supported by ES 2" ; |
983 | } |
984 | |
985 | UniformType GraphicsHelperES2::uniformTypeFromGLType(GLenum type) |
986 | { |
987 | switch (type) { |
988 | case GL_FLOAT: |
989 | return UniformType::Float; |
990 | case GL_FLOAT_VEC2: |
991 | return UniformType::Vec2; |
992 | case GL_FLOAT_VEC3: |
993 | return UniformType::Vec3; |
994 | case GL_FLOAT_VEC4: |
995 | return UniformType::Vec4; |
996 | case GL_FLOAT_MAT2: |
997 | return UniformType::Mat2; |
998 | case GL_FLOAT_MAT3: |
999 | return UniformType::Mat3; |
1000 | case GL_FLOAT_MAT4: |
1001 | return UniformType::Mat4; |
1002 | case GL_INT: |
1003 | return UniformType::Int; |
1004 | case GL_INT_VEC2: |
1005 | return UniformType::IVec2; |
1006 | case GL_INT_VEC3: |
1007 | return UniformType::IVec3; |
1008 | case GL_INT_VEC4: |
1009 | return UniformType::IVec4; |
1010 | case GL_BOOL: |
1011 | return UniformType::Bool; |
1012 | case GL_BOOL_VEC2: |
1013 | return UniformType::BVec2; |
1014 | case GL_BOOL_VEC3: |
1015 | return UniformType::BVec3; |
1016 | case GL_BOOL_VEC4: |
1017 | return UniformType::BVec4; |
1018 | |
1019 | case GL_SAMPLER_2D: |
1020 | case GL_SAMPLER_CUBE: |
1021 | return UniformType::Sampler; |
1022 | default: |
1023 | Q_UNREACHABLE(); |
1024 | return UniformType::Float; |
1025 | } |
1026 | } |
1027 | |
1028 | void GraphicsHelperES2::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) |
1029 | { |
1030 | if (!m_supportFramebufferBlit) { |
1031 | static bool showWarning = true; |
1032 | if (!showWarning) |
1033 | return; |
1034 | showWarning = false; |
1035 | qWarning() << "Framebuffer blits are not supported by ES 2.0 (since ES 3.1)" ; |
1036 | } else |
1037 | m_ext->glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); |
1038 | } |
1039 | |
1040 | } // namespace OpenGL |
1041 | } // namespace Render |
1042 | } // namespace Qt3DRender |
1043 | |
1044 | QT_END_NAMESPACE |
1045 | |