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38 | ****************************************************************************/ |
39 | |
40 | #include "graphicshelperes3_1_p.h" |
41 | #include <qgraphicsutils_p.h> |
42 | #include <QOpenGLExtraFunctions> |
43 | |
44 | QT_BEGIN_NAMESPACE |
45 | |
46 | // ES 3.1+ |
47 | #ifndef GL_SAMPLER_2D_MULTISAMPLE |
48 | #define GL_SAMPLER_2D_MULTISAMPLE 0x9108 |
49 | #endif |
50 | #ifndef GL_INT_SAMPLER_2D_MULTISAMPLE |
51 | #define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 |
52 | #endif |
53 | #ifndef GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE |
54 | #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A |
55 | #endif |
56 | #ifndef GL_ACTIVE_RESOURCES |
57 | #define GL_ACTIVE_RESOURCES 0x92F5 |
58 | #endif |
59 | #ifndef GL_BUFFER_BINDING |
60 | #define GL_BUFFER_BINDING 0x9302 |
61 | #endif |
62 | #ifndef GL_BUFFER_DATA_SIZE |
63 | #define GL_BUFFER_DATA_SIZE 0x9303 |
64 | #endif |
65 | #ifndef GL_NUM_ACTIVE_VARIABLES |
66 | #define GL_NUM_ACTIVE_VARIABLES 0x9304 |
67 | #endif |
68 | #ifndef GL_SHADER_STORAGE_BLOCK |
69 | #define GL_SHADER_STORAGE_BLOCK 0x92E6 |
70 | #endif |
71 | #ifndef GL_ALL_BARRIER_BITS |
72 | #define GL_ALL_BARRIER_BITS 0xFFFFFFFF |
73 | #endif |
74 | #ifndef GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT |
75 | #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 |
76 | #endif |
77 | #ifndef GL_ELEMENT_ARRAY_BARRIER_BIT |
78 | #define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 |
79 | #endif |
80 | #ifndef GL_UNIFORM_BARRIER_BIT |
81 | #define GL_UNIFORM_BARRIER_BIT 0x00000004 |
82 | #endif |
83 | #ifndef GL_TEXTURE_FETCH_BARRIER_BIT |
84 | #define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 |
85 | #endif |
86 | #ifndef GL_SHADER_IMAGE_ACCESS_BARRIER_BIT |
87 | #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 |
88 | #endif |
89 | #ifndef GL_COMMAND_BARRIER_BIT |
90 | #define GL_COMMAND_BARRIER_BIT 0x00000040 |
91 | #endif |
92 | #ifndef GL_PIXEL_BUFFER_BARRIER_BIT |
93 | #define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 |
94 | #endif |
95 | #ifndef GL_TEXTURE_UPDATE_BARRIER_BIT |
96 | #define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 |
97 | #endif |
98 | #ifndef GL_BUFFER_UPDATE_BARRIER_BIT |
99 | #define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 |
100 | #endif |
101 | #ifndef GL_FRAMEBUFFER_BARRIER_BIT |
102 | #define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 |
103 | #endif |
104 | #ifndef GL_TRANSFORM_FEEDBACK_BARRIER_BIT |
105 | #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 |
106 | #endif |
107 | #ifndef GL_ATOMIC_COUNTER_BARRIER_BIT |
108 | #define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 |
109 | #endif |
110 | #ifndef GL_SHADER_STORAGE_BARRIER_BIT |
111 | #define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 |
112 | #endif |
113 | #ifndef GL_IMAGE_2D |
114 | #define GL_IMAGE_2D 0x904D |
115 | #endif |
116 | #ifndef GL_IMAGE_3D |
117 | #define GL_IMAGE_3D 0x904E |
118 | #endif |
119 | #ifndef GL_IMAGE_CUBE |
120 | #define GL_IMAGE_CUBE 0x9050 |
121 | #endif |
122 | #ifndef GL_IMAGE_2D_ARRAY |
123 | #define GL_IMAGE_2D_ARRAY 0x9053 |
124 | #endif |
125 | #ifndef GL_INT_IMAGE_2D |
126 | #define GL_INT_IMAGE_2D 0x9058 |
127 | #endif |
128 | #ifndef GL_INT_IMAGE_3D |
129 | #define GL_INT_IMAGE_3D 0x9059 |
130 | #endif |
131 | #ifndef GL_INT_IMAGE_CUBE |
132 | #define GL_INT_IMAGE_CUBE 0x905B |
133 | #endif |
134 | #ifndef GL_INT_IMAGE_2D_ARRAY |
135 | #define GL_INT_IMAGE_2D_ARRAY 0x905E |
136 | #endif |
137 | #ifndef GL_UNSIGNED_INT_IMAGE_2D |
138 | #define GL_UNSIGNED_INT_IMAGE_2D 0x9063 |
139 | #endif |
140 | #ifndef GL_UNSIGNED_INT_IMAGE_3D |
141 | #define GL_UNSIGNED_INT_IMAGE_3D 0x9064 |
142 | #endif |
143 | #ifndef GL_UNSIGNED_INT_IMAGE_CUBE |
144 | #define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 |
145 | #endif |
146 | #ifndef GL_UNSIGNED_INT_IMAGE_2D_ARRAY |
147 | #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 |
148 | #endif |
149 | |
150 | |
151 | namespace Qt3DRender { |
152 | namespace Render { |
153 | namespace OpenGL { |
154 | |
155 | namespace { |
156 | |
157 | GLbitfield memoryBarrierGLBitfield(QMemoryBarrier::Operations barriers) |
158 | { |
159 | GLbitfield bits = 0; |
160 | |
161 | if (barriers.testFlag(flag: QMemoryBarrier::All)) { |
162 | bits |= GL_ALL_BARRIER_BITS; |
163 | return bits; |
164 | } |
165 | |
166 | if (barriers.testFlag(flag: QMemoryBarrier::VertexAttributeArray)) |
167 | bits |= GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT; |
168 | if (barriers.testFlag(flag: QMemoryBarrier::ElementArray)) |
169 | bits |= GL_ELEMENT_ARRAY_BARRIER_BIT; |
170 | if (barriers.testFlag(flag: QMemoryBarrier::Uniform)) |
171 | bits |= GL_UNIFORM_BARRIER_BIT; |
172 | if (barriers.testFlag(flag: QMemoryBarrier::TextureFetch)) |
173 | bits |= GL_TEXTURE_FETCH_BARRIER_BIT; |
174 | if (barriers.testFlag(flag: QMemoryBarrier::ShaderImageAccess)) |
175 | bits |= GL_SHADER_IMAGE_ACCESS_BARRIER_BIT; |
176 | if (barriers.testFlag(flag: QMemoryBarrier::Command)) |
177 | bits |= GL_COMMAND_BARRIER_BIT; |
178 | if (barriers.testFlag(flag: QMemoryBarrier::PixelBuffer)) |
179 | bits |= GL_PIXEL_BUFFER_BARRIER_BIT; |
180 | if (barriers.testFlag(flag: QMemoryBarrier::TextureUpdate)) |
181 | bits |= GL_TEXTURE_UPDATE_BARRIER_BIT; |
182 | if (barriers.testFlag(flag: QMemoryBarrier::BufferUpdate)) |
183 | bits |= GL_BUFFER_UPDATE_BARRIER_BIT; |
184 | if (barriers.testFlag(flag: QMemoryBarrier::FrameBuffer)) |
185 | bits |= GL_FRAMEBUFFER_BARRIER_BIT; |
186 | if (barriers.testFlag(flag: QMemoryBarrier::TransformFeedback)) |
187 | bits |= GL_TRANSFORM_FEEDBACK_BARRIER_BIT; |
188 | if (barriers.testFlag(flag: QMemoryBarrier::AtomicCounter)) |
189 | bits |= GL_ATOMIC_COUNTER_BARRIER_BIT; |
190 | if (barriers.testFlag(flag: QMemoryBarrier::ShaderStorage)) |
191 | bits |= GL_SHADER_STORAGE_BARRIER_BIT; |
192 | if (barriers.testFlag(flag: QMemoryBarrier::QueryBuffer)) |
193 | qWarning() << "QueryBuffer barrier not supported by ES 3.1" ; |
194 | |
195 | return bits; |
196 | } |
197 | |
198 | } // anonymous |
199 | |
200 | |
201 | GraphicsHelperES3_1::GraphicsHelperES3_1() |
202 | { |
203 | } |
204 | |
205 | GraphicsHelperES3_1::~GraphicsHelperES3_1() |
206 | { |
207 | } |
208 | |
209 | bool GraphicsHelperES3_1::supportsFeature(GraphicsHelperInterface::Feature feature) const |
210 | { |
211 | switch (feature) { |
212 | case GraphicsHelperInterface::Compute: |
213 | case GraphicsHelperInterface::ShaderStorageObject: |
214 | case GraphicsHelperInterface::IndirectDrawing: |
215 | case GraphicsHelperInterface::ShaderImage: |
216 | return true; |
217 | default: |
218 | break; |
219 | } |
220 | return GraphicsHelperES3::supportsFeature(feature); |
221 | } |
222 | |
223 | void GraphicsHelperES3_1::bindImageTexture(GLuint imageUnit, GLuint texture, |
224 | GLint mipLevel, GLboolean layered, |
225 | GLint layer, GLenum access, GLenum format) |
226 | { |
227 | m_extraFuncs->glBindImageTexture(unit: imageUnit, |
228 | texture, |
229 | level: mipLevel, |
230 | layered, |
231 | layer, |
232 | access, |
233 | format); |
234 | } |
235 | |
236 | void GraphicsHelperES3_1::dispatchCompute(GLuint wx, GLuint wy, GLuint wz) |
237 | { |
238 | m_extraFuncs->glDispatchCompute(num_groups_x: wx, num_groups_y: wy, num_groups_z: wz); |
239 | } |
240 | |
241 | void GraphicsHelperES3_1::memoryBarrier(QMemoryBarrier::Operations barriers) |
242 | { |
243 | m_extraFuncs->glMemoryBarrier(barriers: memoryBarrierGLBitfield(barriers)); |
244 | } |
245 | |
246 | void GraphicsHelperES3_1::drawArraysIndirect(GLenum mode, void *indirect) |
247 | { |
248 | m_extraFuncs->glDrawArraysIndirect(mode, indirect); |
249 | } |
250 | |
251 | void GraphicsHelperES3_1::drawElementsIndirect(GLenum mode, GLenum type, void *indirect) |
252 | { |
253 | m_extraFuncs->glDrawElementsIndirect(mode, type, indirect); |
254 | } |
255 | |
256 | void GraphicsHelperES3_1::bindShaderStorageBlock(GLuint , GLuint , GLuint ) |
257 | { |
258 | // ES 3.1 has no API for that, bindings have to be specified directly in the shader |
259 | // with layout(std430, binding = 3) |
260 | qWarning() << "ES 3.1 has no bindShaderStorageBlock API, it uses binding declaration from the shader storage block" ; |
261 | } |
262 | |
263 | QVector<ShaderStorageBlock> GraphicsHelperES3_1::programShaderStorageBlocks(GLuint programId) |
264 | { |
265 | QVector<ShaderStorageBlock> blocks; |
266 | GLint nbrActiveShaderStorageBlocks = 0; |
267 | m_extraFuncs->glGetProgramInterfaceiv(program: programId, GL_SHADER_STORAGE_BLOCK, GL_ACTIVE_RESOURCES, params: &nbrActiveShaderStorageBlocks); |
268 | blocks.reserve(asize: nbrActiveShaderStorageBlocks); |
269 | for (GLint i = 0; i < nbrActiveShaderStorageBlocks; ++i) { |
270 | QByteArray storageBlockName(256, '\0'); |
271 | GLsizei length = 0; |
272 | ShaderStorageBlock storageBlock; |
273 | m_extraFuncs->glGetProgramResourceName(program: programId, GL_SHADER_STORAGE_BLOCK, index: i, bufSize: 256, length: &length, name: storageBlockName.data()); |
274 | storageBlock.m_index = i; |
275 | storageBlock.m_name = QString::fromUtf8(str: storageBlockName.left(len: length)); |
276 | GLenum prop = GL_BUFFER_BINDING; |
277 | m_extraFuncs->glGetProgramResourceiv(program: programId, GL_SHADER_STORAGE_BLOCK, index: i, propCount: 1, props: &prop, bufSize: 4, NULL, params: &storageBlock.m_binding); |
278 | prop = GL_BUFFER_DATA_SIZE; |
279 | m_extraFuncs->glGetProgramResourceiv(program: programId, GL_SHADER_STORAGE_BLOCK, index: i, propCount: 1, props: &prop, bufSize: 4, NULL, params: &storageBlock.m_size); |
280 | prop = GL_NUM_ACTIVE_VARIABLES; |
281 | m_extraFuncs->glGetProgramResourceiv(program: programId, GL_SHADER_STORAGE_BLOCK, index: i, propCount: 1, props: &prop, bufSize: 4, NULL, params: &storageBlock.m_activeVariablesCount); |
282 | blocks.push_back(t: storageBlock); |
283 | } |
284 | return blocks; |
285 | } |
286 | |
287 | UniformType GraphicsHelperES3_1::uniformTypeFromGLType(GLenum glType) |
288 | { |
289 | switch (glType) { |
290 | case GL_SAMPLER_2D_MULTISAMPLE: |
291 | case GL_INT_SAMPLER_2D_MULTISAMPLE: |
292 | case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE: |
293 | return UniformType::Sampler; |
294 | case GL_IMAGE_2D: |
295 | case GL_IMAGE_3D: |
296 | case GL_IMAGE_CUBE: |
297 | case GL_IMAGE_2D_ARRAY: |
298 | case GL_INT_IMAGE_2D: |
299 | case GL_INT_IMAGE_3D: |
300 | case GL_INT_IMAGE_CUBE: |
301 | case GL_INT_IMAGE_2D_ARRAY: |
302 | case GL_UNSIGNED_INT_IMAGE_2D: |
303 | case GL_UNSIGNED_INT_IMAGE_3D: |
304 | case GL_UNSIGNED_INT_IMAGE_CUBE: |
305 | case GL_UNSIGNED_INT_IMAGE_2D_ARRAY: |
306 | return UniformType::Image; |
307 | |
308 | default: |
309 | return GraphicsHelperES3::uniformTypeFromGLType(glType); |
310 | } |
311 | } |
312 | |
313 | uint GraphicsHelperES3_1::uniformByteSize(const ShaderUniform &description) |
314 | { |
315 | uint rawByteSize = 0; |
316 | |
317 | switch (description.m_type) { |
318 | case GL_SAMPLER_2D_MULTISAMPLE: |
319 | case GL_INT_SAMPLER_2D_MULTISAMPLE: |
320 | case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE: |
321 | case GL_IMAGE_2D: |
322 | case GL_IMAGE_3D: |
323 | case GL_IMAGE_CUBE: |
324 | case GL_IMAGE_2D_ARRAY: |
325 | case GL_INT_IMAGE_2D: |
326 | case GL_INT_IMAGE_3D: |
327 | case GL_INT_IMAGE_CUBE: |
328 | case GL_INT_IMAGE_2D_ARRAY: |
329 | case GL_UNSIGNED_INT_IMAGE_2D: |
330 | case GL_UNSIGNED_INT_IMAGE_3D: |
331 | case GL_UNSIGNED_INT_IMAGE_CUBE: |
332 | case GL_UNSIGNED_INT_IMAGE_2D_ARRAY: |
333 | rawByteSize = 4; |
334 | break; |
335 | |
336 | default: |
337 | rawByteSize = GraphicsHelperES3::uniformByteSize(description); |
338 | break; |
339 | } |
340 | |
341 | return rawByteSize; |
342 | } |
343 | |
344 | void GraphicsHelperES3_1::buildUniformBuffer(const QVariant &v, const ShaderUniform &description, QByteArray &buffer) |
345 | { |
346 | char *bufferData = buffer.data(); |
347 | |
348 | switch (description.m_type) { |
349 | case GL_SAMPLER_2D_MULTISAMPLE: |
350 | case GL_INT_SAMPLER_2D_MULTISAMPLE: |
351 | case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE: |
352 | { |
353 | Q_ASSERT(description.m_size == 1); |
354 | int value = v.toInt(); |
355 | QGraphicsUtils::fillDataArray<GLint>(buffer: bufferData, data: &value, description, tupleSize: 1); |
356 | break; |
357 | } |
358 | |
359 | default: |
360 | GraphicsHelperES3::buildUniformBuffer(v, description, buffer); |
361 | break; |
362 | } |
363 | } |
364 | |
365 | } // namespace OpenGL |
366 | } // namespace Render |
367 | } // namespace Qt3DRender |
368 | |
369 | QT_END_NAMESPACE |
370 | |