| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ |
| 9 | ** Commercial License Usage |
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| 15 | ** information use the contact form at https://www.qt.io/contact-us. |
| 16 | ** |
| 17 | ** GNU Lesser General Public License Usage |
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
| 19 | ** General Public License version 3 as published by the Free Software |
| 20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
| 21 | ** packaging of this file. Please review the following information to |
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements |
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
| 24 | ** |
| 25 | ** GNU General Public License Usage |
| 26 | ** Alternatively, this file may be used under the terms of the GNU |
| 27 | ** General Public License version 2.0 or (at your option) the GNU General |
| 28 | ** Public license version 3 or any later version approved by the KDE Free |
| 29 | ** Qt Foundation. The licenses are as published by the Free Software |
| 30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
| 31 | ** included in the packaging of this file. Please review the following |
| 32 | ** information to ensure the GNU General Public License requirements will |
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| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
| 35 | ** |
| 36 | ** $QT_END_LICENSE$ |
| 37 | ** |
| 38 | ****************************************************************************/ |
| 39 | |
| 40 | #include "graphicshelpergl2_p.h" |
| 41 | #ifndef QT_OPENGL_ES_2 |
| 42 | #include <QOpenGLFunctions_2_0> |
| 43 | #include <private/attachmentpack_p.h> |
| 44 | #include <QtOpenGLExtensions/QOpenGLExtensions> |
| 45 | #include <qgraphicsutils_p.h> |
| 46 | #include <logging_p.h> |
| 47 | |
| 48 | QT_BEGIN_NAMESPACE |
| 49 | |
| 50 | namespace Qt3DRender { |
| 51 | namespace Render { |
| 52 | namespace OpenGL { |
| 53 | |
| 54 | GraphicsHelperGL2::GraphicsHelperGL2() |
| 55 | : m_funcs(nullptr) |
| 56 | , m_fboFuncs(nullptr) |
| 57 | { |
| 58 | |
| 59 | } |
| 60 | |
| 61 | void GraphicsHelperGL2::initializeHelper(QOpenGLContext *context, |
| 62 | QAbstractOpenGLFunctions *functions) |
| 63 | { |
| 64 | Q_UNUSED(context); |
| 65 | m_funcs = static_cast<QOpenGLFunctions_2_0*>(functions); |
| 66 | const bool ok = m_funcs->initializeOpenGLFunctions(); |
| 67 | Q_ASSERT(ok); |
| 68 | Q_UNUSED(ok); |
| 69 | if (context->hasExtension(QByteArrayLiteral("GL_ARB_framebuffer_object" ))) { |
| 70 | m_fboFuncs = new QOpenGLExtension_ARB_framebuffer_object(); |
| 71 | const bool extensionOk = m_fboFuncs->initializeOpenGLFunctions(); |
| 72 | Q_ASSERT(extensionOk); |
| 73 | Q_UNUSED(extensionOk); |
| 74 | } |
| 75 | } |
| 76 | |
| 77 | void GraphicsHelperGL2::drawElementsInstancedBaseVertexBaseInstance(GLenum primitiveType, |
| 78 | GLsizei primitiveCount, |
| 79 | GLint indexType, |
| 80 | void *indices, |
| 81 | GLsizei instances, |
| 82 | GLint baseVertex, |
| 83 | GLint baseInstance) |
| 84 | { |
| 85 | if (baseInstance != 0) |
| 86 | qWarning() << "glDrawElementsInstancedBaseVertexBaseInstance is not supported with OpenGL ES 2" ; |
| 87 | |
| 88 | if (baseVertex != 0) |
| 89 | qWarning() << "glDrawElementsInstancedBaseVertex is not supported with OpenGL ES 2" ; |
| 90 | |
| 91 | for (GLint i = 0; i < instances; i++) |
| 92 | drawElements(primitiveType, |
| 93 | primitiveCount, |
| 94 | indexType, |
| 95 | indices); |
| 96 | } |
| 97 | |
| 98 | void GraphicsHelperGL2::drawArraysInstanced(GLenum primitiveType, |
| 99 | GLint first, |
| 100 | GLsizei count, |
| 101 | GLsizei instances) |
| 102 | { |
| 103 | for (GLint i = 0; i < instances; i++) |
| 104 | drawArrays(primitiveType, |
| 105 | first, |
| 106 | count); |
| 107 | } |
| 108 | |
| 109 | void GraphicsHelperGL2::drawArraysInstancedBaseInstance(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances, GLsizei baseInstance) |
| 110 | { |
| 111 | if (baseInstance != 0) |
| 112 | qWarning() << "glDrawArraysInstancedBaseInstance is not supported with OpenGL 2" ; |
| 113 | for (GLint i = 0; i < instances; i++) |
| 114 | drawArrays(primitiveType, |
| 115 | first, |
| 116 | count); |
| 117 | } |
| 118 | |
| 119 | void GraphicsHelperGL2::drawElements(GLenum primitiveType, |
| 120 | GLsizei primitiveCount, |
| 121 | GLint indexType, |
| 122 | void *indices, |
| 123 | GLint baseVertex) |
| 124 | { |
| 125 | if (baseVertex != 0) |
| 126 | qWarning() << "glDrawElementsBaseVertex is not supported with OpenGL 2" ; |
| 127 | |
| 128 | m_funcs->glDrawElements(mode: primitiveType, |
| 129 | count: primitiveCount, |
| 130 | type: indexType, |
| 131 | indices); |
| 132 | } |
| 133 | |
| 134 | void GraphicsHelperGL2::drawArrays(GLenum primitiveType, |
| 135 | GLint first, |
| 136 | GLsizei count) |
| 137 | { |
| 138 | m_funcs->glDrawArrays(mode: primitiveType, |
| 139 | first, |
| 140 | count); |
| 141 | } |
| 142 | |
| 143 | void GraphicsHelperGL2::drawElementsIndirect(GLenum, GLenum, void *) |
| 144 | { |
| 145 | qWarning() << "Indirect Drawing is not supported with OpenGL 2" ; |
| 146 | } |
| 147 | |
| 148 | void GraphicsHelperGL2::drawArraysIndirect(GLenum , void *) |
| 149 | { |
| 150 | qWarning() << "Indirect Drawing is not supported with OpenGL 2" ; |
| 151 | } |
| 152 | |
| 153 | void GraphicsHelperGL2::setVerticesPerPatch(GLint verticesPerPatch) |
| 154 | { |
| 155 | Q_UNUSED(verticesPerPatch); |
| 156 | qWarning() << "Tessellation not supported with OpenGL 2" ; |
| 157 | } |
| 158 | |
| 159 | void GraphicsHelperGL2::useProgram(GLuint programId) |
| 160 | { |
| 161 | m_funcs->glUseProgram(program: programId); |
| 162 | } |
| 163 | |
| 164 | QVector<ShaderUniform> GraphicsHelperGL2::programUniformsAndLocations(GLuint programId) |
| 165 | { |
| 166 | QVector<ShaderUniform> uniforms; |
| 167 | |
| 168 | GLint nbrActiveUniforms = 0; |
| 169 | m_funcs->glGetProgramiv(program: programId, GL_ACTIVE_UNIFORMS, params: &nbrActiveUniforms); |
| 170 | uniforms.reserve(asize: nbrActiveUniforms); |
| 171 | char uniformName[256]; |
| 172 | for (GLint i = 0; i < nbrActiveUniforms; i++) { |
| 173 | ShaderUniform uniform; |
| 174 | GLsizei uniformNameLength = 0; |
| 175 | // Size is 1 for scalar and more for struct or arrays |
| 176 | // Type is the GL Type |
| 177 | m_funcs->glGetActiveUniform(program: programId, index: i, bufSize: sizeof(uniformName) - 1, length: &uniformNameLength, |
| 178 | size: &uniform.m_size, type: &uniform.m_type, name: uniformName); |
| 179 | uniformName[sizeof(uniformName) - 1] = '\0'; |
| 180 | uniform.m_location = m_funcs->glGetUniformLocation(program: programId, name: uniformName); |
| 181 | uniform.m_name = QString::fromUtf8(str: uniformName, size: uniformNameLength); |
| 182 | // Work around for uniform array names that aren't returned with [0] by some drivers |
| 183 | if (uniform.m_size > 1 && !uniform.m_name.endsWith(s: QLatin1String("[0]" ))) |
| 184 | uniform.m_name.append(s: QLatin1String("[0]" )); |
| 185 | uniform.m_rawByteSize = uniformByteSize(description: uniform); |
| 186 | uniforms.append(t: uniform); |
| 187 | } |
| 188 | return uniforms; |
| 189 | } |
| 190 | |
| 191 | QVector<ShaderAttribute> GraphicsHelperGL2::programAttributesAndLocations(GLuint programId) |
| 192 | { |
| 193 | QVector<ShaderAttribute> attributes; |
| 194 | GLint nbrActiveAttributes = 0; |
| 195 | m_funcs->glGetProgramiv(program: programId, GL_ACTIVE_ATTRIBUTES, params: &nbrActiveAttributes); |
| 196 | attributes.reserve(asize: nbrActiveAttributes); |
| 197 | char attributeName[256]; |
| 198 | for (GLint i = 0; i < nbrActiveAttributes; i++) { |
| 199 | ShaderAttribute attribute; |
| 200 | GLsizei attributeNameLength = 0; |
| 201 | // Size is 1 for scalar and more for struct or arrays |
| 202 | // Type is the GL Type |
| 203 | m_funcs->glGetActiveAttrib(program: programId, index: i, bufSize: sizeof(attributeName) - 1, length: &attributeNameLength, |
| 204 | size: &attribute.m_size, type: &attribute.m_type, name: attributeName); |
| 205 | attributeName[sizeof(attributeName) - 1] = '\0'; |
| 206 | attribute.m_location = m_funcs->glGetAttribLocation(program: programId, name: attributeName); |
| 207 | attribute.m_name = QString::fromUtf8(str: attributeName, size: attributeNameLength); |
| 208 | attributes.append(t: attribute); |
| 209 | } |
| 210 | return attributes; |
| 211 | } |
| 212 | |
| 213 | QVector<ShaderUniformBlock> GraphicsHelperGL2::programUniformBlocks(GLuint programId) |
| 214 | { |
| 215 | Q_UNUSED(programId); |
| 216 | QVector<ShaderUniformBlock> blocks; |
| 217 | qWarning() << "UBO are not supported by OpenGL 2.0 (since OpenGL 3.1)" ; |
| 218 | return blocks; |
| 219 | } |
| 220 | |
| 221 | QVector<ShaderStorageBlock> GraphicsHelperGL2::programShaderStorageBlocks(GLuint programId) |
| 222 | { |
| 223 | Q_UNUSED(programId); |
| 224 | qWarning() << "SSBO are not supported by OpenGL 2.0 (since OpenGL 4.3)" ; |
| 225 | return QVector<ShaderStorageBlock>(); |
| 226 | } |
| 227 | |
| 228 | void GraphicsHelperGL2::vertexAttribDivisor(GLuint index, |
| 229 | GLuint divisor) |
| 230 | { |
| 231 | Q_UNUSED(index); |
| 232 | Q_UNUSED(divisor); |
| 233 | } |
| 234 | |
| 235 | void GraphicsHelperGL2::vertexAttributePointer(GLenum shaderDataType, |
| 236 | GLuint index, |
| 237 | GLint size, |
| 238 | GLenum type, |
| 239 | GLboolean normalized, |
| 240 | GLsizei stride, |
| 241 | const GLvoid *pointer) |
| 242 | { |
| 243 | switch (shaderDataType) { |
| 244 | case GL_FLOAT: |
| 245 | case GL_FLOAT_VEC2: |
| 246 | case GL_FLOAT_VEC3: |
| 247 | case GL_FLOAT_VEC4: |
| 248 | case GL_FLOAT_MAT2: |
| 249 | case GL_FLOAT_MAT2x3: |
| 250 | case GL_FLOAT_MAT2x4: |
| 251 | case GL_FLOAT_MAT3: |
| 252 | case GL_FLOAT_MAT3x2: |
| 253 | case GL_FLOAT_MAT3x4: |
| 254 | case GL_FLOAT_MAT4x2: |
| 255 | case GL_FLOAT_MAT4x3: |
| 256 | case GL_FLOAT_MAT4: |
| 257 | m_funcs->glVertexAttribPointer(index, size, type, normalized, stride, pointer); |
| 258 | break; |
| 259 | |
| 260 | default: |
| 261 | qCWarning(Rendering) << "vertexAttribPointer: Unhandled type" ; |
| 262 | Q_UNREACHABLE(); |
| 263 | } |
| 264 | } |
| 265 | |
| 266 | void GraphicsHelperGL2::readBuffer(GLenum mode) |
| 267 | { |
| 268 | m_funcs->glReadBuffer(mode); |
| 269 | } |
| 270 | |
| 271 | void GraphicsHelperGL2::drawBuffer(GLenum mode) |
| 272 | { |
| 273 | m_funcs->glDrawBuffer(mode); |
| 274 | } |
| 275 | |
| 276 | void *GraphicsHelperGL2::fenceSync() |
| 277 | { |
| 278 | qWarning() << "Fences are not supported by OpenGL 2.0 (since OpenGL 3.2)" ; |
| 279 | return nullptr; |
| 280 | } |
| 281 | |
| 282 | void GraphicsHelperGL2::clientWaitSync(void *, GLuint64 ) |
| 283 | { |
| 284 | qWarning() << "Fences are not supported by OpenGL 2.0 (since OpenGL 3.2)" ; |
| 285 | } |
| 286 | |
| 287 | void GraphicsHelperGL2::waitSync(void *) |
| 288 | { |
| 289 | qWarning() << "Fences are not supported by OpenGL 2.0 (since OpenGL 3.2)" ; |
| 290 | } |
| 291 | |
| 292 | bool GraphicsHelperGL2::wasSyncSignaled(void *) |
| 293 | { |
| 294 | qWarning() << "Fences are not supported by OpenGL 2.0 (since OpenGL 3.2)" ; |
| 295 | return false; |
| 296 | } |
| 297 | |
| 298 | void GraphicsHelperGL2::deleteSync(void *) |
| 299 | { |
| 300 | qWarning() << "Fences are not supported by OpenGL 2.0 (since OpenGL 3.2)" ; |
| 301 | } |
| 302 | |
| 303 | void GraphicsHelperGL2::rasterMode(GLenum faceMode, GLenum rasterMode) |
| 304 | { |
| 305 | m_funcs->glPolygonMode(face: faceMode, mode: rasterMode); |
| 306 | } |
| 307 | |
| 308 | void GraphicsHelperGL2::blendEquation(GLenum mode) |
| 309 | { |
| 310 | m_funcs->glBlendEquation(mode); |
| 311 | } |
| 312 | |
| 313 | void GraphicsHelperGL2::blendFunci(GLuint buf, GLenum sfactor, GLenum dfactor) |
| 314 | { |
| 315 | Q_UNUSED(buf); |
| 316 | Q_UNUSED(sfactor); |
| 317 | Q_UNUSED(dfactor); |
| 318 | |
| 319 | qWarning() << "glBlendFunci() not supported by OpenGL 2.0 (since OpenGL 4.0)" ; |
| 320 | } |
| 321 | |
| 322 | void GraphicsHelperGL2::blendFuncSeparatei(GLuint buf, GLenum sRGB, GLenum dRGB, GLenum sAlpha, GLenum dAlpha) |
| 323 | { |
| 324 | Q_UNUSED(buf); |
| 325 | Q_UNUSED(sRGB); |
| 326 | Q_UNUSED(dRGB); |
| 327 | Q_UNUSED(sAlpha); |
| 328 | Q_UNUSED(dAlpha); |
| 329 | |
| 330 | qWarning() << "glBlendFuncSeparatei() not supported by OpenGL 2.0 (since OpenGL 4.0)" ; |
| 331 | } |
| 332 | |
| 333 | void GraphicsHelperGL2::alphaTest(GLenum mode1, GLenum mode2) |
| 334 | { |
| 335 | m_funcs->glEnable(GL_ALPHA_TEST); |
| 336 | m_funcs->glAlphaFunc(func: mode1, ref: mode2); |
| 337 | } |
| 338 | |
| 339 | void GraphicsHelperGL2::depthTest(GLenum mode) |
| 340 | { |
| 341 | m_funcs->glEnable(GL_DEPTH_TEST); |
| 342 | m_funcs->glDepthFunc(func: mode); |
| 343 | } |
| 344 | |
| 345 | void GraphicsHelperGL2::depthMask(GLenum mode) |
| 346 | { |
| 347 | m_funcs->glDepthMask(flag: mode); |
| 348 | } |
| 349 | |
| 350 | void GraphicsHelperGL2::depthRange(GLdouble nearValue, GLdouble farValue) |
| 351 | { |
| 352 | m_funcs->glDepthRange(nearVal: nearValue, farVal: farValue); |
| 353 | } |
| 354 | |
| 355 | void GraphicsHelperGL2::frontFace(GLenum mode) |
| 356 | { |
| 357 | m_funcs->glFrontFace(mode); |
| 358 | } |
| 359 | |
| 360 | void GraphicsHelperGL2::setMSAAEnabled(bool enabled) |
| 361 | { |
| 362 | enabled ? m_funcs->glEnable(GL_MULTISAMPLE) |
| 363 | : m_funcs->glDisable(GL_MULTISAMPLE); |
| 364 | } |
| 365 | |
| 366 | void GraphicsHelperGL2::setAlphaCoverageEnabled(bool enabled) |
| 367 | { |
| 368 | enabled ? m_funcs->glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE) |
| 369 | : m_funcs->glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE); |
| 370 | } |
| 371 | |
| 372 | GLuint GraphicsHelperGL2::createFrameBufferObject() |
| 373 | { |
| 374 | if (m_fboFuncs != nullptr) { |
| 375 | GLuint id; |
| 376 | m_fboFuncs->glGenFramebuffers(n: 1, framebuffers: &id); |
| 377 | return id; |
| 378 | } |
| 379 | qWarning() << "FBO not supported by your OpenGL hardware" ; |
| 380 | return 0; |
| 381 | } |
| 382 | |
| 383 | void GraphicsHelperGL2::releaseFrameBufferObject(GLuint frameBufferId) |
| 384 | { |
| 385 | if (m_fboFuncs != nullptr) |
| 386 | m_fboFuncs->glDeleteFramebuffers(n: 1, framebuffers: &frameBufferId); |
| 387 | else |
| 388 | qWarning() << "FBO not supported by your OpenGL hardware" ; |
| 389 | } |
| 390 | |
| 391 | bool GraphicsHelperGL2::checkFrameBufferComplete() |
| 392 | { |
| 393 | if (m_fboFuncs != nullptr) |
| 394 | return (m_fboFuncs->glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); |
| 395 | return false; |
| 396 | } |
| 397 | |
| 398 | bool GraphicsHelperGL2::frameBufferNeedsRenderBuffer(const Attachment &attachment) |
| 399 | { |
| 400 | Q_UNUSED(attachment); |
| 401 | return false; |
| 402 | } |
| 403 | |
| 404 | void GraphicsHelperGL2::bindFrameBufferAttachment(QOpenGLTexture *texture, const Attachment &attachment) |
| 405 | { |
| 406 | if (m_fboFuncs != nullptr) { |
| 407 | GLenum attr = GL_DEPTH_STENCIL_ATTACHMENT; |
| 408 | |
| 409 | if (attachment.m_point <= QRenderTargetOutput::Color15) |
| 410 | attr = GL_COLOR_ATTACHMENT0 + attachment.m_point; |
| 411 | else if (attachment.m_point == QRenderTargetOutput::Depth) |
| 412 | attr = GL_DEPTH_ATTACHMENT; |
| 413 | else if (attachment.m_point == QRenderTargetOutput::Stencil) |
| 414 | attr = GL_STENCIL_ATTACHMENT; |
| 415 | else |
| 416 | qCritical() << "DepthStencil Attachment not supported on OpenGL 2.0" ; |
| 417 | |
| 418 | const QOpenGLTexture::Target target = texture->target(); |
| 419 | |
| 420 | if (target == QOpenGLTexture::TargetCubeMap && attachment.m_face == QAbstractTexture::AllFaces) { |
| 421 | qWarning() << "OpenGL 2.0 doesn't handle attaching all the faces of a cube map texture at once to an FBO" ; |
| 422 | return; |
| 423 | } |
| 424 | |
| 425 | texture->bind(); |
| 426 | if (target == QOpenGLTexture::Target3D) |
| 427 | m_fboFuncs->glFramebufferTexture3D(GL_DRAW_FRAMEBUFFER, attachment: attr, textarget: target, texture: texture->textureId(), level: attachment.m_mipLevel, zoffset: attachment.m_layer); |
| 428 | else if (target == QOpenGLTexture::TargetCubeMap) |
| 429 | m_fboFuncs->glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, attachment: attr, textarget: attachment.m_face, texture: texture->textureId(), level: attachment.m_mipLevel); |
| 430 | else if (target == QOpenGLTexture::Target1D) |
| 431 | m_fboFuncs->glFramebufferTexture1D(GL_DRAW_FRAMEBUFFER, attachment: attr, textarget: target, texture: texture->textureId(), level: attachment.m_mipLevel); |
| 432 | else if (target == QOpenGLTexture::Target2D || target == QOpenGLTexture::TargetRectangle) |
| 433 | m_fboFuncs->glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, attachment: attr, textarget: target, texture: texture->textureId(), level: attachment.m_mipLevel); |
| 434 | else |
| 435 | qCritical() << "Texture format not supported for Attachment on OpenGL 2.0" ; |
| 436 | texture->release(); |
| 437 | } |
| 438 | } |
| 439 | |
| 440 | void GraphicsHelperGL2::bindFrameBufferAttachment(RenderBuffer *renderBuffer, const Attachment &attachment) |
| 441 | { |
| 442 | Q_UNUSED(renderBuffer); |
| 443 | Q_UNUSED(attachment); |
| 444 | Q_UNREACHABLE(); |
| 445 | } |
| 446 | |
| 447 | bool GraphicsHelperGL2::supportsFeature(GraphicsHelperInterface::Feature feature) const |
| 448 | { |
| 449 | switch (feature) { |
| 450 | case MRT: |
| 451 | return (m_fboFuncs != nullptr); |
| 452 | case TextureDimensionRetrieval: |
| 453 | case MapBuffer: |
| 454 | return true; |
| 455 | default: |
| 456 | return false; |
| 457 | } |
| 458 | } |
| 459 | |
| 460 | void GraphicsHelperGL2::drawBuffers(GLsizei n, const int *bufs) |
| 461 | { |
| 462 | QVarLengthArray<GLenum, 16> drawBufs(n); |
| 463 | |
| 464 | for (int i = 0; i < n; i++) |
| 465 | drawBufs[i] = GL_COLOR_ATTACHMENT0 + bufs[i]; |
| 466 | m_funcs->glDrawBuffers(n, bufs: drawBufs.constData()); |
| 467 | } |
| 468 | |
| 469 | void GraphicsHelperGL2::bindFragDataLocation(GLuint, const QHash<QString, int> &) |
| 470 | { |
| 471 | qCritical() << "bindFragDataLocation is not supported by GL 2.0" ; |
| 472 | } |
| 473 | |
| 474 | void GraphicsHelperGL2::bindFrameBufferObject(GLuint frameBufferId, FBOBindMode mode) |
| 475 | { |
| 476 | if (m_fboFuncs != nullptr) { |
| 477 | switch (mode) { |
| 478 | case FBODraw: |
| 479 | m_fboFuncs->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer: frameBufferId); |
| 480 | return; |
| 481 | case FBORead: |
| 482 | m_fboFuncs->glBindFramebuffer(GL_READ_FRAMEBUFFER, framebuffer: frameBufferId); |
| 483 | return; |
| 484 | case FBOReadAndDraw: |
| 485 | default: |
| 486 | m_fboFuncs->glBindFramebuffer(GL_FRAMEBUFFER, framebuffer: frameBufferId); |
| 487 | return; |
| 488 | } |
| 489 | } else { |
| 490 | qWarning() << "FBO not supported by your OpenGL hardware" ; |
| 491 | } |
| 492 | } |
| 493 | |
| 494 | void GraphicsHelperGL2::bindImageTexture(GLuint imageUnit, GLuint texture, |
| 495 | GLint mipLevel, GLboolean layered, |
| 496 | GLint layer, GLenum access, GLenum format) |
| 497 | { |
| 498 | Q_UNUSED(imageUnit) |
| 499 | Q_UNUSED(texture) |
| 500 | Q_UNUSED(mipLevel) |
| 501 | Q_UNUSED(layered) |
| 502 | Q_UNUSED(layer) |
| 503 | Q_UNUSED(access) |
| 504 | Q_UNUSED(format) |
| 505 | qWarning() << "Shader Images are not supported by OpenGL 2.0 (since OpenGL 4.2)" ; |
| 506 | |
| 507 | } |
| 508 | |
| 509 | GLuint GraphicsHelperGL2::boundFrameBufferObject() |
| 510 | { |
| 511 | GLint id = 0; |
| 512 | m_funcs->glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, params: &id); |
| 513 | return id; |
| 514 | } |
| 515 | |
| 516 | void GraphicsHelperGL2::bindUniformBlock(GLuint programId, GLuint uniformBlockIndex, GLuint uniformBlockBinding) |
| 517 | { |
| 518 | Q_UNUSED(programId); |
| 519 | Q_UNUSED(uniformBlockIndex); |
| 520 | Q_UNUSED(uniformBlockBinding); |
| 521 | qWarning() << "UBO are not supported by OpenGL 2.0 (since OpenGL 3.1)" ; |
| 522 | } |
| 523 | |
| 524 | void GraphicsHelperGL2::bindShaderStorageBlock(GLuint programId, GLuint shaderStorageBlockIndex, GLuint shaderStorageBlockBinding) |
| 525 | { |
| 526 | Q_UNUSED(programId); |
| 527 | Q_UNUSED(shaderStorageBlockIndex); |
| 528 | Q_UNUSED(shaderStorageBlockBinding); |
| 529 | qWarning() << "SSBO are not supported by OpenGL 2.0 (since OpenGL 4.3)" ; |
| 530 | } |
| 531 | |
| 532 | void GraphicsHelperGL2::bindBufferBase(GLenum target, GLuint index, GLuint buffer) |
| 533 | { |
| 534 | Q_UNUSED(target); |
| 535 | Q_UNUSED(index); |
| 536 | Q_UNUSED(buffer); |
| 537 | qWarning() << "bindBufferBase is not supported by OpenGL 2.0 (since OpenGL 3.0)" ; |
| 538 | } |
| 539 | |
| 540 | void GraphicsHelperGL2::buildUniformBuffer(const QVariant &v, const ShaderUniform &description, QByteArray &buffer) |
| 541 | { |
| 542 | Q_UNUSED(v); |
| 543 | Q_UNUSED(description); |
| 544 | Q_UNUSED(buffer); |
| 545 | qWarning() << "UBO are not supported by OpenGL 2.0 (since OpenGL 3.1)" ; |
| 546 | } |
| 547 | |
| 548 | uint GraphicsHelperGL2::uniformByteSize(const ShaderUniform &description) |
| 549 | { |
| 550 | uint rawByteSize = 0; |
| 551 | int arrayStride = qMax(a: description.m_arrayStride, b: 0); |
| 552 | int matrixStride = qMax(a: description.m_matrixStride, b: 0); |
| 553 | |
| 554 | switch (description.m_type) { |
| 555 | |
| 556 | case GL_FLOAT_VEC2: |
| 557 | case GL_INT_VEC2: |
| 558 | rawByteSize = 8; |
| 559 | break; |
| 560 | |
| 561 | case GL_FLOAT_VEC3: |
| 562 | case GL_INT_VEC3: |
| 563 | rawByteSize = 12; |
| 564 | break; |
| 565 | |
| 566 | case GL_FLOAT_VEC4: |
| 567 | case GL_INT_VEC4: |
| 568 | rawByteSize = 16; |
| 569 | break; |
| 570 | |
| 571 | case GL_FLOAT_MAT2: |
| 572 | rawByteSize = matrixStride ? 2 * matrixStride : 16; |
| 573 | break; |
| 574 | |
| 575 | case GL_FLOAT_MAT2x4: |
| 576 | rawByteSize = matrixStride ? 2 * matrixStride : 32; |
| 577 | break; |
| 578 | |
| 579 | case GL_FLOAT_MAT4x2: |
| 580 | rawByteSize = matrixStride ? 4 * matrixStride : 32; |
| 581 | break; |
| 582 | |
| 583 | case GL_FLOAT_MAT3: |
| 584 | rawByteSize = matrixStride ? 3 * matrixStride : 36; |
| 585 | break; |
| 586 | |
| 587 | case GL_FLOAT_MAT2x3: |
| 588 | rawByteSize = matrixStride ? 2 * matrixStride : 24; |
| 589 | break; |
| 590 | |
| 591 | case GL_FLOAT_MAT3x2: |
| 592 | rawByteSize = matrixStride ? 3 * matrixStride : 24; |
| 593 | break; |
| 594 | |
| 595 | case GL_FLOAT_MAT4: |
| 596 | rawByteSize = matrixStride ? 4 * matrixStride : 64; |
| 597 | break; |
| 598 | |
| 599 | case GL_FLOAT_MAT4x3: |
| 600 | rawByteSize = matrixStride ? 4 * matrixStride : 48; |
| 601 | break; |
| 602 | |
| 603 | case GL_FLOAT_MAT3x4: |
| 604 | rawByteSize = matrixStride ? 3 * matrixStride : 48; |
| 605 | break; |
| 606 | |
| 607 | case GL_BOOL: |
| 608 | rawByteSize = 1; |
| 609 | break; |
| 610 | |
| 611 | case GL_BOOL_VEC2: |
| 612 | rawByteSize = 2; |
| 613 | break; |
| 614 | |
| 615 | case GL_BOOL_VEC3: |
| 616 | rawByteSize = 3; |
| 617 | break; |
| 618 | |
| 619 | case GL_BOOL_VEC4: |
| 620 | rawByteSize = 4; |
| 621 | break; |
| 622 | |
| 623 | case GL_INT: |
| 624 | case GL_FLOAT: |
| 625 | case GL_SAMPLER_1D: |
| 626 | case GL_SAMPLER_1D_SHADOW: |
| 627 | case GL_SAMPLER_2D: |
| 628 | case GL_SAMPLER_2D_SHADOW: |
| 629 | case GL_SAMPLER_3D: |
| 630 | case GL_SAMPLER_CUBE: |
| 631 | rawByteSize = 4; |
| 632 | break; |
| 633 | |
| 634 | default: |
| 635 | Q_UNREACHABLE(); |
| 636 | } |
| 637 | |
| 638 | return arrayStride ? rawByteSize * arrayStride : rawByteSize; |
| 639 | } |
| 640 | |
| 641 | void GraphicsHelperGL2::enableClipPlane(int clipPlane) |
| 642 | { |
| 643 | m_funcs->glEnable(GL_CLIP_DISTANCE0 + clipPlane); |
| 644 | } |
| 645 | |
| 646 | void GraphicsHelperGL2::disableClipPlane(int clipPlane) |
| 647 | { |
| 648 | m_funcs->glDisable(GL_CLIP_DISTANCE0 + clipPlane); |
| 649 | } |
| 650 | |
| 651 | void GraphicsHelperGL2::setClipPlane(int clipPlane, const QVector3D &normal, float distance) |
| 652 | { |
| 653 | double plane[4]; |
| 654 | plane[0] = normal.x(); |
| 655 | plane[1] = normal.y(); |
| 656 | plane[2] = normal.z(); |
| 657 | plane[3] = distance; |
| 658 | |
| 659 | m_funcs->glClipPlane(GL_CLIP_PLANE0 + clipPlane, equation: plane); |
| 660 | } |
| 661 | |
| 662 | GLint GraphicsHelperGL2::maxClipPlaneCount() |
| 663 | { |
| 664 | GLint max = 0; |
| 665 | m_funcs->glGetIntegerv(GL_MAX_CLIP_DISTANCES, params: &max); |
| 666 | return max; |
| 667 | } |
| 668 | |
| 669 | void GraphicsHelperGL2::memoryBarrier(QMemoryBarrier::Operations barriers) |
| 670 | { |
| 671 | Q_UNUSED(barriers); |
| 672 | qWarning() << "memory barrier is not supported by OpenGL 2.0 (since 4.3)" ; |
| 673 | } |
| 674 | |
| 675 | void GraphicsHelperGL2::enablePrimitiveRestart(int) |
| 676 | { |
| 677 | } |
| 678 | |
| 679 | void GraphicsHelperGL2::enableVertexAttributeArray(int location) |
| 680 | { |
| 681 | m_funcs->glEnableVertexAttribArray(index: location); |
| 682 | } |
| 683 | |
| 684 | void GraphicsHelperGL2::disablePrimitiveRestart() |
| 685 | { |
| 686 | } |
| 687 | |
| 688 | void GraphicsHelperGL2::clearBufferf(GLint drawbuffer, const QVector4D &values) |
| 689 | { |
| 690 | Q_UNUSED(drawbuffer); |
| 691 | Q_UNUSED(values); |
| 692 | qWarning() << "glClearBuffer*() not supported by OpenGL 2.0" ; |
| 693 | } |
| 694 | |
| 695 | void GraphicsHelperGL2::pointSize(bool programmable, GLfloat value) |
| 696 | { |
| 697 | m_funcs->glEnable(GL_POINT_SPRITE); |
| 698 | if (programmable) |
| 699 | m_funcs->glEnable(GL_VERTEX_PROGRAM_POINT_SIZE); |
| 700 | else |
| 701 | m_funcs->glPointSize(size: value); |
| 702 | } |
| 703 | |
| 704 | void GraphicsHelperGL2::enablei(GLenum cap, GLuint index) |
| 705 | { |
| 706 | Q_UNUSED(cap); |
| 707 | Q_UNUSED(index); |
| 708 | qWarning() << "glEnablei() not supported by OpenGL 2.0 (since 3.0)" ; |
| 709 | } |
| 710 | |
| 711 | void GraphicsHelperGL2::disablei(GLenum cap, GLuint index) |
| 712 | { |
| 713 | Q_UNUSED(cap); |
| 714 | Q_UNUSED(index); |
| 715 | qWarning() << "glDisablei() not supported by OpenGL 2.0 (since 3.0)" ; |
| 716 | } |
| 717 | |
| 718 | void GraphicsHelperGL2::setSeamlessCubemap(bool enable) |
| 719 | { |
| 720 | Q_UNUSED(enable); |
| 721 | qWarning() << "GL_TEXTURE_CUBE_MAP_SEAMLESS not supported by OpenGL 2.0 (since 3.2)" ; |
| 722 | } |
| 723 | |
| 724 | QSize GraphicsHelperGL2::getRenderBufferDimensions(GLuint renderBufferId) |
| 725 | { |
| 726 | Q_UNUSED(renderBufferId); |
| 727 | qCritical() << "RenderBuffer dimensions retrival not supported on OpenGL 2.0" ; |
| 728 | return QSize(0,0); |
| 729 | } |
| 730 | |
| 731 | QSize GraphicsHelperGL2::getTextureDimensions(GLuint textureId, GLenum target, uint level) |
| 732 | { |
| 733 | GLint width = 0; |
| 734 | GLint height = 0; |
| 735 | |
| 736 | m_funcs->glBindTexture(target, texture: textureId); |
| 737 | m_funcs->glGetTexLevelParameteriv(target, level, GL_TEXTURE_WIDTH, params: &width); |
| 738 | m_funcs->glGetTexLevelParameteriv(target, level, GL_TEXTURE_HEIGHT, params: &height); |
| 739 | m_funcs->glBindTexture(target, texture: 0); |
| 740 | |
| 741 | return QSize(width, height); |
| 742 | } |
| 743 | |
| 744 | void GraphicsHelperGL2::dispatchCompute(GLuint wx, GLuint wy, GLuint wz) |
| 745 | { |
| 746 | Q_UNUSED(wx); |
| 747 | Q_UNUSED(wy); |
| 748 | Q_UNUSED(wz); |
| 749 | qWarning() << "Compute Shaders are not supported by OpenGL 2.0 (since OpenGL 4.3)" ; |
| 750 | } |
| 751 | |
| 752 | char *GraphicsHelperGL2::mapBuffer(GLenum target, GLsizeiptr size) |
| 753 | { |
| 754 | Q_UNUSED(size); |
| 755 | return static_cast<char*>(m_funcs->glMapBuffer(target, GL_READ_WRITE)); |
| 756 | } |
| 757 | |
| 758 | GLboolean GraphicsHelperGL2::unmapBuffer(GLenum target) |
| 759 | { |
| 760 | return m_funcs->glUnmapBuffer(target); |
| 761 | } |
| 762 | |
| 763 | void GraphicsHelperGL2::glUniform1fv(GLint location, GLsizei count, const GLfloat *values) |
| 764 | { |
| 765 | m_funcs->glUniform1fv(location, count, value: values); |
| 766 | } |
| 767 | |
| 768 | void GraphicsHelperGL2::glUniform2fv(GLint location, GLsizei count, const GLfloat *values) |
| 769 | { |
| 770 | m_funcs->glUniform2fv(location, count, value: values); |
| 771 | } |
| 772 | |
| 773 | void GraphicsHelperGL2::glUniform3fv(GLint location, GLsizei count, const GLfloat *values) |
| 774 | { |
| 775 | m_funcs->glUniform3fv(location, count, value: values); |
| 776 | } |
| 777 | |
| 778 | void GraphicsHelperGL2::glUniform4fv(GLint location, GLsizei count, const GLfloat *values) |
| 779 | { |
| 780 | m_funcs->glUniform4fv(location, count, value: values); |
| 781 | } |
| 782 | |
| 783 | void GraphicsHelperGL2::glUniform1iv(GLint location, GLsizei count, const GLint *values) |
| 784 | { |
| 785 | m_funcs->glUniform1iv(location, count, value: values); |
| 786 | } |
| 787 | |
| 788 | void GraphicsHelperGL2::glUniform2iv(GLint location, GLsizei count, const GLint *values) |
| 789 | { |
| 790 | m_funcs->glUniform2iv(location, count, value: values); |
| 791 | } |
| 792 | |
| 793 | void GraphicsHelperGL2::glUniform3iv(GLint location, GLsizei count, const GLint *values) |
| 794 | { |
| 795 | m_funcs->glUniform3iv(location, count, value: values); |
| 796 | } |
| 797 | |
| 798 | void GraphicsHelperGL2::glUniform4iv(GLint location, GLsizei count, const GLint *values) |
| 799 | { |
| 800 | m_funcs->glUniform4iv(location, count, value: values); |
| 801 | } |
| 802 | |
| 803 | void GraphicsHelperGL2::glUniform1uiv(GLint , GLsizei , const GLuint *) |
| 804 | { |
| 805 | qWarning() << "glUniform1uiv not supported by GL 2" ; |
| 806 | } |
| 807 | |
| 808 | void GraphicsHelperGL2::glUniform2uiv(GLint , GLsizei , const GLuint *) |
| 809 | { |
| 810 | qWarning() << "glUniform2uiv not supported by GL 2" ; |
| 811 | } |
| 812 | |
| 813 | void GraphicsHelperGL2::glUniform3uiv(GLint , GLsizei , const GLuint *) |
| 814 | { |
| 815 | qWarning() << "glUniform3uiv not supported by GL 2" ; |
| 816 | } |
| 817 | |
| 818 | void GraphicsHelperGL2::glUniform4uiv(GLint , GLsizei , const GLuint *) |
| 819 | { |
| 820 | qWarning() << "glUniform4uiv not supported by GL 2" ; |
| 821 | } |
| 822 | |
| 823 | void GraphicsHelperGL2::glUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *values) |
| 824 | { |
| 825 | m_funcs->glUniformMatrix2fv(location, count, transpose: false, value: values); |
| 826 | } |
| 827 | |
| 828 | void GraphicsHelperGL2::glUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *values) |
| 829 | { |
| 830 | m_funcs->glUniformMatrix3fv(location, count, transpose: false, value: values); |
| 831 | } |
| 832 | |
| 833 | void GraphicsHelperGL2::glUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *values) |
| 834 | { |
| 835 | m_funcs->glUniformMatrix4fv(location, count, transpose: false, value: values); |
| 836 | } |
| 837 | |
| 838 | void GraphicsHelperGL2::glUniformMatrix2x3fv(GLint , GLsizei , const GLfloat *) |
| 839 | { |
| 840 | qWarning() << "glUniformMatrix2x3fv not supported by GL 2" ; |
| 841 | } |
| 842 | |
| 843 | void GraphicsHelperGL2::glUniformMatrix3x2fv(GLint , GLsizei , const GLfloat *) |
| 844 | { |
| 845 | qWarning() << "glUniformMatrix3x2fv not supported by GL 2" ; |
| 846 | } |
| 847 | |
| 848 | void GraphicsHelperGL2::glUniformMatrix2x4fv(GLint , GLsizei , const GLfloat *) |
| 849 | { |
| 850 | qWarning() << "glUniformMatrix2x4fv not supported by GL 2" ; |
| 851 | } |
| 852 | |
| 853 | void GraphicsHelperGL2::glUniformMatrix4x2fv(GLint , GLsizei , const GLfloat *) |
| 854 | { |
| 855 | qWarning() << "glUniformMatrix4x2fv not supported by GL 2" ; |
| 856 | } |
| 857 | |
| 858 | void GraphicsHelperGL2::glUniformMatrix3x4fv(GLint , GLsizei , const GLfloat *) |
| 859 | { |
| 860 | qWarning() << "glUniformMatrix3x4fv not supported by GL 2" ; |
| 861 | } |
| 862 | |
| 863 | void GraphicsHelperGL2::glUniformMatrix4x3fv(GLint , GLsizei , const GLfloat *) |
| 864 | { |
| 865 | qWarning() << "glUniformMatrix4x3fv not supported by GL 2" ; |
| 866 | } |
| 867 | |
| 868 | UniformType GraphicsHelperGL2::uniformTypeFromGLType(GLenum type) |
| 869 | { |
| 870 | switch (type) { |
| 871 | case GL_FLOAT: |
| 872 | return UniformType::Float; |
| 873 | case GL_FLOAT_VEC2: |
| 874 | return UniformType::Vec2; |
| 875 | case GL_FLOAT_VEC3: |
| 876 | return UniformType::Vec3; |
| 877 | case GL_FLOAT_VEC4: |
| 878 | return UniformType::Vec4; |
| 879 | case GL_FLOAT_MAT2: |
| 880 | return UniformType::Mat2; |
| 881 | case GL_FLOAT_MAT3: |
| 882 | return UniformType::Mat3; |
| 883 | case GL_FLOAT_MAT4: |
| 884 | return UniformType::Mat4; |
| 885 | case GL_INT: |
| 886 | return UniformType::Int; |
| 887 | case GL_INT_VEC2: |
| 888 | return UniformType::IVec2; |
| 889 | case GL_INT_VEC3: |
| 890 | return UniformType::IVec3; |
| 891 | case GL_INT_VEC4: |
| 892 | return UniformType::IVec4; |
| 893 | case GL_BOOL: |
| 894 | return UniformType::Bool; |
| 895 | case GL_BOOL_VEC2: |
| 896 | return UniformType::BVec2; |
| 897 | case GL_BOOL_VEC3: |
| 898 | return UniformType::BVec3; |
| 899 | case GL_BOOL_VEC4: |
| 900 | return UniformType::BVec4; |
| 901 | |
| 902 | case GL_SAMPLER_1D: |
| 903 | case GL_SAMPLER_1D_SHADOW: |
| 904 | case GL_SAMPLER_2D: |
| 905 | case GL_SAMPLER_2D_SHADOW: |
| 906 | case GL_SAMPLER_CUBE: |
| 907 | case GL_SAMPLER_3D: |
| 908 | return UniformType::Sampler; |
| 909 | |
| 910 | default: |
| 911 | Q_UNREACHABLE(); |
| 912 | return UniformType::Float; |
| 913 | } |
| 914 | } |
| 915 | |
| 916 | void GraphicsHelperGL2::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) |
| 917 | { |
| 918 | Q_UNUSED(srcX0); |
| 919 | Q_UNUSED(srcX1); |
| 920 | Q_UNUSED(srcY0); |
| 921 | Q_UNUSED(srcY1); |
| 922 | Q_UNUSED(dstX0); |
| 923 | Q_UNUSED(dstX1); |
| 924 | Q_UNUSED(dstY0); |
| 925 | Q_UNUSED(dstY1); |
| 926 | Q_UNUSED(mask); |
| 927 | Q_UNUSED(filter); |
| 928 | qWarning() << "Framebuffer blits are not supported by ES 2.0 (since ES 3.1)" ; |
| 929 | } |
| 930 | |
| 931 | } // namespace OpenGL |
| 932 | } // namespace Render |
| 933 | } // namespace Qt3DRender |
| 934 | |
| 935 | QT_END_NAMESPACE |
| 936 | |
| 937 | #endif // !QT_OPENGL_ES_2 |
| 938 | |