| 1 | /**************************************************************************** |
|---|---|
| 2 | ** |
| 3 | ** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ |
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| 16 | ** |
| 17 | ** GNU Lesser General Public License Usage |
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
| 19 | ** General Public License version 3 as published by the Free Software |
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| 21 | ** packaging of this file. Please review the following information to |
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements |
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
| 24 | ** |
| 25 | ** GNU General Public License Usage |
| 26 | ** Alternatively, this file may be used under the terms of the GNU |
| 27 | ** General Public License version 2.0 or (at your option) the GNU General |
| 28 | ** Public license version 3 or any later version approved by the KDE Free |
| 29 | ** Qt Foundation. The licenses are as published by the Free Software |
| 30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
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| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
| 35 | ** |
| 36 | ** $QT_END_LICENSE$ |
| 37 | ** |
| 38 | ****************************************************************************/ |
| 39 | |
| 40 | #include "openglvertexarrayobject_p.h" |
| 41 | #include <submissioncontext_p.h> |
| 42 | #include <renderer_p.h> |
| 43 | #include <glresourcemanagers_p.h> |
| 44 | #include <Qt3DRender/private/managers_p.h> |
| 45 | |
| 46 | QT_BEGIN_NAMESPACE |
| 47 | |
| 48 | namespace Qt3DRender { |
| 49 | namespace Render { |
| 50 | namespace OpenGL { |
| 51 | |
| 52 | OpenGLVertexArrayObject::OpenGLVertexArrayObject() |
| 53 | : m_ctx(nullptr) |
| 54 | , m_specified(false) |
| 55 | , m_supportsVao(false) |
| 56 | {} |
| 57 | |
| 58 | void OpenGLVertexArrayObject::bind() |
| 59 | { |
| 60 | Q_ASSERT(m_ctx); |
| 61 | if (m_supportsVao) { |
| 62 | Q_ASSERT(!m_vao.isNull()); |
| 63 | Q_ASSERT(m_vao->isCreated()); |
| 64 | m_vao->bind(); |
| 65 | } else { |
| 66 | // Unbind any other VAO that may have been bound and not released correctly |
| 67 | if (m_ctx->m_currentVAO != nullptr && m_ctx->m_currentVAO != this) |
| 68 | m_ctx->m_currentVAO->release(); |
| 69 | |
| 70 | m_ctx->m_currentVAO = this; |
| 71 | // We need to specify array and vertex attributes |
| 72 | for (const SubmissionContext::VAOVertexAttribute &attr : qAsConst(t&: m_vertexAttributes)) |
| 73 | m_ctx->enableAttribute(attr); |
| 74 | if (!m_indexAttribute.isNull()) |
| 75 | m_ctx->bindGLBuffer(buffer: m_ctx->m_renderer->glResourceManagers()->glBufferManager()->data(handle: m_indexAttribute), |
| 76 | type: GLBuffer::IndexBuffer); |
| 77 | } |
| 78 | } |
| 79 | |
| 80 | void OpenGLVertexArrayObject::release() |
| 81 | { |
| 82 | Q_ASSERT(m_ctx); |
| 83 | if (m_supportsVao) { |
| 84 | Q_ASSERT(!m_vao.isNull()); |
| 85 | Q_ASSERT(m_vao->isCreated()); |
| 86 | m_vao->release(); |
| 87 | } else { |
| 88 | if (m_ctx->m_currentVAO == this) { |
| 89 | for (const SubmissionContext::VAOVertexAttribute &attr : qAsConst(t&: m_vertexAttributes)) |
| 90 | m_ctx->disableAttribute(attr); |
| 91 | m_ctx->m_currentVAO = nullptr; |
| 92 | } |
| 93 | } |
| 94 | } |
| 95 | |
| 96 | // called from Render thread |
| 97 | void OpenGLVertexArrayObject::create(SubmissionContext *ctx, const VAOIdentifier &key) |
| 98 | { |
| 99 | QMutexLocker lock(&m_mutex); |
| 100 | |
| 101 | Q_ASSERT(!m_ctx && !m_vao); |
| 102 | |
| 103 | m_ctx = ctx; |
| 104 | m_supportsVao = m_ctx->supportsVAO(); |
| 105 | if (m_supportsVao) { |
| 106 | m_vao.reset(other: new QOpenGLVertexArrayObject()); |
| 107 | m_vao->create(); |
| 108 | } |
| 109 | m_owners = key; |
| 110 | } |
| 111 | |
| 112 | VAOIdentifier OpenGLVertexArrayObject::key() const |
| 113 | { |
| 114 | return m_owners; |
| 115 | } |
| 116 | |
| 117 | // called from Render thread |
| 118 | void OpenGLVertexArrayObject::destroy() |
| 119 | { |
| 120 | QMutexLocker locker(&m_mutex); |
| 121 | |
| 122 | Q_ASSERT(m_ctx); |
| 123 | cleanup(); |
| 124 | } |
| 125 | |
| 126 | void OpenGLVertexArrayObject::cleanup() |
| 127 | { |
| 128 | m_vao.reset(); |
| 129 | m_ctx = nullptr; |
| 130 | m_specified = false; |
| 131 | m_supportsVao = false; |
| 132 | m_indexAttribute = SubmissionContext::VAOIndexAttribute(); |
| 133 | m_vertexAttributes.clear(); |
| 134 | } |
| 135 | |
| 136 | // called from job |
| 137 | bool OpenGLVertexArrayObject::isAbandoned(GeometryManager *geomMgr, GLShaderManager *shaderMgr) |
| 138 | { |
| 139 | QMutexLocker lock(&m_mutex); |
| 140 | |
| 141 | if (!m_ctx) |
| 142 | return false; |
| 143 | |
| 144 | const bool geometryExists = (geomMgr->data(handle: m_owners.first) != nullptr); |
| 145 | const bool shaderExists = (shaderMgr->lookupResource(shaderId: m_owners.second) != nullptr); |
| 146 | |
| 147 | return !geometryExists || !shaderExists; |
| 148 | } |
| 149 | |
| 150 | void OpenGLVertexArrayObject::saveVertexAttribute(const SubmissionContext::VAOVertexAttribute &attr) |
| 151 | { |
| 152 | // Remove any vertexAttribute already at location |
| 153 | for (auto i = m_vertexAttributes.size() - 1; i >= 0; --i) { |
| 154 | if (m_vertexAttributes.at(i).location == attr.location) { |
| 155 | m_vertexAttributes.removeAt(i); |
| 156 | break; |
| 157 | } |
| 158 | } |
| 159 | m_vertexAttributes.push_back(t: attr); |
| 160 | } |
| 161 | |
| 162 | |
| 163 | } // namespace OpenGL |
| 164 | } // namespace Render |
| 165 | } // namespace Qt3DRender |
| 166 | |
| 167 | QT_END_NAMESPACE |
| 168 |
