| 1 | /**************************************************************************** | 
|---|---|
| 2 | ** | 
| 3 | ** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). | 
| 4 | ** Contact: https://www.qt.io/licensing/ | 
| 5 | ** | 
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. | 
| 7 | ** | 
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ | 
| 9 | ** Commercial License Usage | 
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| 12 | ** Software or, alternatively, in accordance with the terms contained in | 
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| 14 | ** and conditions see https://www.qt.io/terms-conditions. For further | 
| 15 | ** information use the contact form at https://www.qt.io/contact-us. | 
| 16 | ** | 
| 17 | ** GNU Lesser General Public License Usage | 
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser | 
| 19 | ** General Public License version 3 as published by the Free Software | 
| 20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the | 
| 21 | ** packaging of this file. Please review the following information to | 
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements | 
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. | 
| 24 | ** | 
| 25 | ** GNU General Public License Usage | 
| 26 | ** Alternatively, this file may be used under the terms of the GNU | 
| 27 | ** General Public License version 2.0 or (at your option) the GNU General | 
| 28 | ** Public license version 3 or any later version approved by the KDE Free | 
| 29 | ** Qt Foundation. The licenses are as published by the Free Software | 
| 30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 | 
| 31 | ** included in the packaging of this file. Please review the following | 
| 32 | ** information to ensure the GNU General Public License requirements will | 
| 33 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and | 
| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. | 
| 35 | ** | 
| 36 | ** $QT_END_LICENSE$ | 
| 37 | ** | 
| 38 | ****************************************************************************/ | 
| 39 | |
| 40 | #include "openglvertexarrayobject_p.h" | 
| 41 | #include <submissioncontext_p.h> | 
| 42 | #include <renderer_p.h> | 
| 43 | #include <glresourcemanagers_p.h> | 
| 44 | #include <Qt3DRender/private/managers_p.h> | 
| 45 | |
| 46 | QT_BEGIN_NAMESPACE | 
| 47 | |
| 48 | namespace Qt3DRender { | 
| 49 | namespace Render { | 
| 50 | namespace OpenGL { | 
| 51 | |
| 52 | OpenGLVertexArrayObject::OpenGLVertexArrayObject() | 
| 53 | : m_ctx(nullptr) | 
| 54 | , m_specified(false) | 
| 55 | , m_supportsVao(false) | 
| 56 | {} | 
| 57 | |
| 58 | void OpenGLVertexArrayObject::bind() | 
| 59 | { | 
| 60 | Q_ASSERT(m_ctx); | 
| 61 | if (m_supportsVao) { | 
| 62 | Q_ASSERT(!m_vao.isNull()); | 
| 63 | Q_ASSERT(m_vao->isCreated()); | 
| 64 | m_vao->bind(); | 
| 65 | } else { | 
| 66 | // Unbind any other VAO that may have been bound and not released correctly | 
| 67 | if (m_ctx->m_currentVAO != nullptr && m_ctx->m_currentVAO != this) | 
| 68 | m_ctx->m_currentVAO->release(); | 
| 69 | |
| 70 | m_ctx->m_currentVAO = this; | 
| 71 | // We need to specify array and vertex attributes | 
| 72 | for (const SubmissionContext::VAOVertexAttribute &attr : qAsConst(t&: m_vertexAttributes)) | 
| 73 | m_ctx->enableAttribute(attr); | 
| 74 | if (!m_indexAttribute.isNull()) | 
| 75 | m_ctx->bindGLBuffer(buffer: m_ctx->m_renderer->glResourceManagers()->glBufferManager()->data(handle: m_indexAttribute), | 
| 76 | type: GLBuffer::IndexBuffer); | 
| 77 | } | 
| 78 | } | 
| 79 | |
| 80 | void OpenGLVertexArrayObject::release() | 
| 81 | { | 
| 82 | Q_ASSERT(m_ctx); | 
| 83 | if (m_supportsVao) { | 
| 84 | Q_ASSERT(!m_vao.isNull()); | 
| 85 | Q_ASSERT(m_vao->isCreated()); | 
| 86 | m_vao->release(); | 
| 87 | } else { | 
| 88 | if (m_ctx->m_currentVAO == this) { | 
| 89 | for (const SubmissionContext::VAOVertexAttribute &attr : qAsConst(t&: m_vertexAttributes)) | 
| 90 | m_ctx->disableAttribute(attr); | 
| 91 | m_ctx->m_currentVAO = nullptr; | 
| 92 | } | 
| 93 | } | 
| 94 | } | 
| 95 | |
| 96 | // called from Render thread | 
| 97 | void OpenGLVertexArrayObject::create(SubmissionContext *ctx, const VAOIdentifier &key) | 
| 98 | { | 
| 99 | QMutexLocker lock(&m_mutex); | 
| 100 | |
| 101 | Q_ASSERT(!m_ctx && !m_vao); | 
| 102 | |
| 103 | m_ctx = ctx; | 
| 104 | m_supportsVao = m_ctx->supportsVAO(); | 
| 105 | if (m_supportsVao) { | 
| 106 | m_vao.reset(other: new QOpenGLVertexArrayObject()); | 
| 107 | m_vao->create(); | 
| 108 | } | 
| 109 | m_owners = key; | 
| 110 | } | 
| 111 | |
| 112 | VAOIdentifier OpenGLVertexArrayObject::key() const | 
| 113 | { | 
| 114 | return m_owners; | 
| 115 | } | 
| 116 | |
| 117 | // called from Render thread | 
| 118 | void OpenGLVertexArrayObject::destroy() | 
| 119 | { | 
| 120 | QMutexLocker locker(&m_mutex); | 
| 121 | |
| 122 | Q_ASSERT(m_ctx); | 
| 123 | cleanup(); | 
| 124 | } | 
| 125 | |
| 126 | void OpenGLVertexArrayObject::cleanup() | 
| 127 | { | 
| 128 | m_vao.reset(); | 
| 129 | m_ctx = nullptr; | 
| 130 | m_specified = false; | 
| 131 | m_supportsVao = false; | 
| 132 | m_indexAttribute = SubmissionContext::VAOIndexAttribute(); | 
| 133 | m_vertexAttributes.clear(); | 
| 134 | } | 
| 135 | |
| 136 | // called from job | 
| 137 | bool OpenGLVertexArrayObject::isAbandoned(GeometryManager *geomMgr, GLShaderManager *shaderMgr) | 
| 138 | { | 
| 139 | QMutexLocker lock(&m_mutex); | 
| 140 | |
| 141 | if (!m_ctx) | 
| 142 | return false; | 
| 143 | |
| 144 | const bool geometryExists = (geomMgr->data(handle: m_owners.first) != nullptr); | 
| 145 | const bool shaderExists = (shaderMgr->lookupResource(shaderId: m_owners.second) != nullptr); | 
| 146 | |
| 147 | return !geometryExists || !shaderExists; | 
| 148 | } | 
| 149 | |
| 150 | void OpenGLVertexArrayObject::saveVertexAttribute(const SubmissionContext::VAOVertexAttribute &attr) | 
| 151 | { | 
| 152 | // Remove any vertexAttribute already at location | 
| 153 | for (auto i = m_vertexAttributes.size() - 1; i >= 0; --i) { | 
| 154 | if (m_vertexAttributes.at(i).location == attr.location) { | 
| 155 | m_vertexAttributes.removeAt(i); | 
| 156 | break; | 
| 157 | } | 
| 158 | } | 
| 159 | m_vertexAttributes.push_back(t: attr); | 
| 160 | } | 
| 161 | |
| 162 | |
| 163 | } // namespace OpenGL | 
| 164 | } // namespace Render | 
| 165 | } // namespace Qt3DRender | 
| 166 | |
| 167 | QT_END_NAMESPACE | 
| 168 | 
