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39 | |
40 | #include <QtCore/qhash.h> |
41 | #include "gltexture_p.h" |
42 | |
43 | #include <private/qdebug_p.h> |
44 | #include <private/qopengltexture_p.h> |
45 | #include <private/qopengltexturehelper_p.h> |
46 | #include <QDebug> |
47 | #include <QOpenGLFunctions> |
48 | #include <QOpenGLTexture> |
49 | #include <QOpenGLPixelTransferOptions> |
50 | #include <Qt3DRender/qtexture.h> |
51 | #include <Qt3DRender/qtexturedata.h> |
52 | #include <Qt3DRender/qtextureimagedata.h> |
53 | #include <Qt3DRender/private/managers_p.h> |
54 | #include <Qt3DRender/private/qabstracttexture_p.h> |
55 | #include <Qt3DRender/private/qtextureimagedata_p.h> |
56 | #include <renderbuffer_p.h> |
57 | |
58 | #if !defined(QT_OPENGL_ES_2) |
59 | #include <QOpenGLFunctions_3_1> |
60 | #include <QOpenGLFunctions_4_5_Core> |
61 | #endif |
62 | |
63 | QT_BEGIN_NAMESPACE |
64 | |
65 | using namespace Qt3DCore; |
66 | |
67 | namespace Qt3DRender { |
68 | namespace Render { |
69 | namespace OpenGL { |
70 | |
71 | namespace { |
72 | |
73 | // This uploadGLData where the data is a fullsize subimage |
74 | // as QOpenGLTexture doesn't allow partial subimage uploads |
75 | void uploadGLData(QOpenGLTexture *glTex, |
76 | int level, int layer, QOpenGLTexture::CubeMapFace face, |
77 | const QByteArray &bytes, const QTextureImageDataPtr &data) |
78 | { |
79 | const auto alignment = QTextureImageDataPrivate::get(imageData: data.get())->m_alignment; |
80 | QOpenGLPixelTransferOptions uploadOptions; |
81 | uploadOptions.setAlignment(alignment); |
82 | if (data->isCompressed()) |
83 | glTex->setCompressedData(mipLevel: level, layer, cubeFace: face, dataSize: bytes.size(), data: bytes.constData(), options: &uploadOptions); |
84 | else |
85 | glTex->setData(mipLevel: level, layer, cubeFace: face, sourceFormat: data->pixelFormat(), sourceType: data->pixelType(), data: bytes.constData(), options: &uploadOptions); |
86 | } |
87 | |
88 | // For partial sub image uploads |
89 | void uploadGLData(QOpenGLTexture *glTex, |
90 | int mipLevel, int layer, QOpenGLTexture::CubeMapFace cubeFace, |
91 | int xOffset, int yOffset, int zOffset, |
92 | const QByteArray &bytes, const QTextureImageDataPtr &data) |
93 | { |
94 | if (data->isCompressed()) { |
95 | Q_UNREACHABLE(); |
96 | } else { |
97 | const auto alignment = QTextureImageDataPrivate::get(imageData: data.get())->m_alignment; |
98 | QOpenGLPixelTransferOptions uploadOptions; |
99 | uploadOptions.setAlignment(alignment); |
100 | glTex->setData(xOffset, yOffset, zOffset, |
101 | width: data->width(), height: data->height(), depth: data->depth(), |
102 | mipLevel, layer, cubeFace, layerCount: data->layers(), |
103 | sourceFormat: data->pixelFormat(), sourceType: data->pixelType(), |
104 | data: bytes.constData(), options: &uploadOptions); |
105 | } |
106 | } |
107 | |
108 | } // anonymous |
109 | |
110 | |
111 | GLTexture::GLTexture() |
112 | : m_dirtyFlags(None) |
113 | , m_gl(nullptr) |
114 | , m_renderBuffer(nullptr) |
115 | , m_dataFunctor() |
116 | , m_pendingDataFunctor(nullptr) |
117 | , m_sharedTextureId(-1) |
118 | , m_externalRendering(false) |
119 | , m_wasTextureRecreated(false) |
120 | { |
121 | } |
122 | |
123 | GLTexture::~GLTexture() |
124 | { |
125 | } |
126 | |
127 | // Must be called from RenderThread with active GL context |
128 | void GLTexture::destroy() |
129 | { |
130 | delete m_gl; |
131 | m_gl = nullptr; |
132 | delete m_renderBuffer; |
133 | m_renderBuffer = nullptr; |
134 | |
135 | m_dirtyFlags = None; |
136 | m_sharedTextureId = -1; |
137 | m_externalRendering = false; |
138 | m_wasTextureRecreated = false; |
139 | m_dataFunctor.reset(); |
140 | m_pendingDataFunctor = nullptr; |
141 | |
142 | m_properties = {}; |
143 | m_parameters = {}; |
144 | m_textureData.reset(); |
145 | m_images.clear(); |
146 | m_imageData.clear(); |
147 | m_pendingTextureDataUpdates.clear(); |
148 | } |
149 | |
150 | bool GLTexture::loadTextureDataFromGenerator() |
151 | { |
152 | m_textureData = m_dataFunctor->operator()(); |
153 | // if there is a texture generator, most properties will be defined by it |
154 | if (m_textureData) { |
155 | const QAbstractTexture::Target target = m_textureData->target(); |
156 | |
157 | // If both target and functor return Automatic we are still |
158 | // probably loading the texture, return false |
159 | if (m_properties.target == QAbstractTexture::TargetAutomatic && |
160 | target == QAbstractTexture::TargetAutomatic) { |
161 | m_textureData.reset(); |
162 | return false; |
163 | } |
164 | |
165 | if (m_properties.target != QAbstractTexture::TargetAutomatic && |
166 | target != QAbstractTexture::TargetAutomatic && |
167 | m_properties.target != target) { |
168 | qWarning() << Q_FUNC_INFO << "Generator and Properties not requesting the same texture target" ; |
169 | m_textureData.reset(); |
170 | return false; |
171 | } |
172 | |
173 | // We take target type from generator if it wasn't explicitly set by the user |
174 | if (m_properties.target == QAbstractTexture::TargetAutomatic) |
175 | m_properties.target = target; |
176 | m_properties.width = m_textureData->width(); |
177 | m_properties.height = m_textureData->height(); |
178 | m_properties.depth = m_textureData->depth(); |
179 | m_properties.layers = m_textureData->layers(); |
180 | m_properties.format = m_textureData->format(); |
181 | |
182 | const QVector<QTextureImageDataPtr> imageData = m_textureData->imageData(); |
183 | |
184 | if (imageData.size() > 0) { |
185 | // Set the mips level based on the first image if autoMipMapGeneration is disabled |
186 | if (!m_properties.generateMipMaps) |
187 | m_properties.mipLevels = imageData.first()->mipLevels(); |
188 | } |
189 | } |
190 | return !m_textureData.isNull(); |
191 | } |
192 | |
193 | void GLTexture::loadTextureDataFromImages() |
194 | { |
195 | int maxMipLevel = 0; |
196 | for (const Image &img : qAsConst(t&: m_images)) { |
197 | const QTextureImageDataPtr imgData = img.generator->operator()(); |
198 | // imgData may be null in the following cases: |
199 | // - Texture is created with TextureImages which have yet to be |
200 | // loaded (skybox where you don't yet know the path, source set by |
201 | // a property binding, queued connection ...) |
202 | // - TextureImage whose generator failed to return a valid data |
203 | // (invalid url, error opening file...) |
204 | if (imgData.isNull()) |
205 | continue; |
206 | |
207 | m_imageData.push_back(t: imgData); |
208 | maxMipLevel = qMax(a: maxMipLevel, b: img.mipLevel); |
209 | |
210 | // If the texture doesn't have a texture generator, we will |
211 | // derive some properties from the first TextureImage (layer=0, miplvl=0, face=0) |
212 | if (!m_textureData && img.layer == 0 && img.mipLevel == 0 && img.face == QAbstractTexture::CubeMapPositiveX) { |
213 | if (imgData->width() != -1 && imgData->height() != -1 && imgData->depth() != -1) { |
214 | m_properties.width = imgData->width(); |
215 | m_properties.height = imgData->height(); |
216 | m_properties.depth = imgData->depth(); |
217 | } |
218 | // Set the format of the texture if the texture format is set to Automatic |
219 | if (m_properties.format == QAbstractTexture::Automatic) { |
220 | m_properties.format = static_cast<QAbstractTexture::TextureFormat>(imgData->format()); |
221 | } |
222 | setDirtyFlag(flag: Properties, value: true); |
223 | } |
224 | } |
225 | |
226 | // make sure the number of mip levels is set when there is no texture data generator |
227 | if (!m_dataFunctor) { |
228 | m_properties.mipLevels = maxMipLevel + 1; |
229 | setDirtyFlag(flag: Properties, value: true); |
230 | } |
231 | } |
232 | |
233 | // Called from RenderThread |
234 | GLTexture::TextureUpdateInfo GLTexture::createOrUpdateGLTexture() |
235 | { |
236 | TextureUpdateInfo textureInfo; |
237 | m_wasTextureRecreated = false; |
238 | |
239 | const bool hasSharedTextureId = m_sharedTextureId > 0; |
240 | // Only load texture data if we are not using a sharedTextureId |
241 | // Check if dataFunctor or images have changed |
242 | if (!hasSharedTextureId) { |
243 | // If dataFunctor exists and we have no data and it hasn´t run yet |
244 | if (m_dataFunctor && !m_textureData && m_dataFunctor.get() != m_pendingDataFunctor ) { |
245 | const bool successfullyLoadedTextureData = loadTextureDataFromGenerator(); |
246 | // If successful, m_textureData has content |
247 | if (successfullyLoadedTextureData) { |
248 | setDirtyFlag(flag: Properties, value: true); |
249 | setDirtyFlag(flag: TextureData, value: true); |
250 | } else { |
251 | if (m_pendingDataFunctor != m_dataFunctor.get()) { |
252 | qWarning() << "[Qt3DRender::GLTexture] No QTextureData generated from Texture Generator yet. Texture will be invalid for this frame" ; |
253 | m_pendingDataFunctor = m_dataFunctor.get(); |
254 | } |
255 | textureInfo.properties.status = QAbstractTexture::Loading; |
256 | return textureInfo; |
257 | } |
258 | } |
259 | |
260 | // If images have changed, clear previous images data |
261 | // and regenerate m_imageData for the images |
262 | if (testDirtyFlag(flag: TextureImageData)) { |
263 | m_imageData.clear(); |
264 | loadTextureDataFromImages(); |
265 | // Mark for upload if we actually have something to upload |
266 | if (!m_imageData.empty()) { |
267 | setDirtyFlag(flag: TextureData, value: true); |
268 | } |
269 | // Reset image flag |
270 | setDirtyFlag(flag: TextureImageData, value: false); |
271 | } |
272 | |
273 | // Don't try to create the texture if the target or format was still not set |
274 | // Format should either be set by user or if Automatic |
275 | // by either the dataGenerator of the texture or the first Image |
276 | // Target should explicitly be set by the user or the dataGenerator |
277 | if (m_properties.target == QAbstractTexture::TargetAutomatic || |
278 | m_properties.format == QAbstractTexture::Automatic || |
279 | m_properties.format == QAbstractTexture::NoFormat) { |
280 | textureInfo.properties.status = QAbstractTexture::Error; |
281 | return textureInfo; |
282 | } |
283 | } |
284 | |
285 | // If the properties changed or texture has become a shared texture from a |
286 | // 3rd party engine, we need to destroy and maybe re-allocate the texture |
287 | if (testDirtyFlag(flag: Properties) || testDirtyFlag(flag: SharedTextureId)) { |
288 | delete m_gl; |
289 | m_gl = nullptr; |
290 | textureInfo.wasUpdated = true; |
291 | // If we are destroyed because of some property change but still have (some) of |
292 | // our content data make sure we are marked for upload |
293 | // TO DO: We should actually check if the textureData is still correct |
294 | // in regard to the size, target and format of the texture though. |
295 | if (!testDirtyFlag(flag: SharedTextureId) && |
296 | (m_textureData || !m_imageData.empty() || !m_pendingTextureDataUpdates.empty())) |
297 | setDirtyFlag(flag: TextureData, value: true); |
298 | } |
299 | |
300 | m_properties.status = QAbstractTexture::Ready; |
301 | |
302 | if (testDirtyFlag(flag: SharedTextureId) || hasSharedTextureId) { |
303 | // Update m_properties by doing introspection on the texture |
304 | if (hasSharedTextureId) |
305 | introspectPropertiesFromSharedTextureId(); |
306 | setDirtyFlag(flag: SharedTextureId, value: false); |
307 | } else { |
308 | // We only build a QOpenGLTexture if we have no shared textureId set |
309 | if (!m_gl) { |
310 | m_gl = buildGLTexture(); |
311 | if (!m_gl) { |
312 | qWarning() << "[Qt3DRender::GLTexture] failed to create texture" ; |
313 | textureInfo.properties.status = QAbstractTexture::Error; |
314 | return textureInfo; |
315 | } |
316 | |
317 | m_gl->allocateStorage(); |
318 | if (!m_gl->isStorageAllocated()) { |
319 | qWarning() << "[Qt3DRender::GLTexture] failed to allocate texture" ; |
320 | textureInfo.properties.status = QAbstractTexture::Error; |
321 | return textureInfo; |
322 | } |
323 | m_wasTextureRecreated = true; |
324 | } |
325 | |
326 | textureInfo.texture = m_gl; |
327 | |
328 | // need to (re-)upload texture data? |
329 | const bool needsUpload = testDirtyFlag(flag: TextureData); |
330 | if (needsUpload) { |
331 | uploadGLTextureData(); |
332 | setDirtyFlag(flag: TextureData, value: false); |
333 | } |
334 | |
335 | // need to set texture parameters? |
336 | if (testDirtyFlag(flag: Properties) || testDirtyFlag(flag: Parameters)) { |
337 | updateGLTextureParameters(); |
338 | setDirtyFlag(flag: Properties, value: false); |
339 | setDirtyFlag(flag: Parameters, value: false); |
340 | } |
341 | } |
342 | |
343 | textureInfo.properties = m_properties; |
344 | |
345 | return textureInfo; |
346 | } |
347 | |
348 | RenderBuffer *GLTexture::getOrCreateRenderBuffer() |
349 | { |
350 | if (m_dataFunctor && !m_textureData) { |
351 | m_textureData = m_dataFunctor->operator()(); |
352 | if (m_textureData) { |
353 | if (m_properties.target != QAbstractTexture::TargetAutomatic) |
354 | qWarning() << "[Qt3DRender::GLTexture] [renderbuffer] When a texture provides a generator, it's target is expected to be TargetAutomatic" ; |
355 | |
356 | m_properties.width = m_textureData->width(); |
357 | m_properties.height = m_textureData->height(); |
358 | m_properties.format = m_textureData->format(); |
359 | |
360 | setDirtyFlag(flag: Properties); |
361 | } else { |
362 | if (m_pendingDataFunctor != m_dataFunctor.get()) { |
363 | qWarning() << "[Qt3DRender::GLTexture] [renderbuffer] No QTextureData generated from Texture Generator yet. Texture will be invalid for this frame" ; |
364 | m_pendingDataFunctor = m_dataFunctor.get(); |
365 | } |
366 | return nullptr; |
367 | } |
368 | } |
369 | |
370 | if (testDirtyFlag(flag: Properties)) { |
371 | delete m_renderBuffer; |
372 | m_renderBuffer = nullptr; |
373 | } |
374 | |
375 | if (!m_renderBuffer) |
376 | m_renderBuffer = new RenderBuffer(m_properties.width, m_properties.height, m_properties.format); |
377 | |
378 | setDirtyFlag(flag: Properties, value: false); |
379 | setDirtyFlag(flag: Parameters, value: false); |
380 | |
381 | return m_renderBuffer; |
382 | } |
383 | |
384 | // This must be called from the RenderThread |
385 | // So GLTexture release from the manager can only be done from that thread |
386 | void GLTexture::cleanup() |
387 | { |
388 | destroy(); |
389 | } |
390 | |
391 | void GLTexture::setParameters(const TextureParameters ¶ms) |
392 | { |
393 | if (m_parameters != params) { |
394 | m_parameters = params; |
395 | setDirtyFlag(flag: Parameters); |
396 | } |
397 | } |
398 | |
399 | void GLTexture::setProperties(const TextureProperties &props) |
400 | { |
401 | if (m_properties != props) { |
402 | m_properties = props; |
403 | setDirtyFlag(flag: Properties); |
404 | } |
405 | } |
406 | |
407 | void GLTexture::setImages(const QVector<Image> &images) |
408 | { |
409 | // check if something has changed at all |
410 | bool same = (images.size() == m_images.size()); |
411 | if (same) { |
412 | for (int i = 0; i < images.size(); i++) { |
413 | if (images[i] != m_images[i]) { |
414 | same = false; |
415 | break; |
416 | } |
417 | } |
418 | } |
419 | |
420 | |
421 | if (!same) { |
422 | m_images = images; |
423 | requestImageUpload(); |
424 | } |
425 | } |
426 | |
427 | void GLTexture::setGenerator(const QTextureGeneratorPtr &generator) |
428 | { |
429 | m_textureData.reset(); |
430 | m_dataFunctor = generator; |
431 | m_pendingDataFunctor = nullptr; |
432 | requestUpload(); |
433 | } |
434 | |
435 | void GLTexture::setSharedTextureId(int textureId) |
436 | { |
437 | if (m_sharedTextureId != textureId) { |
438 | m_sharedTextureId = textureId; |
439 | setDirtyFlag(flag: SharedTextureId); |
440 | } |
441 | } |
442 | |
443 | void GLTexture::addTextureDataUpdates(const QVector<QTextureDataUpdate> &updates) |
444 | { |
445 | m_pendingTextureDataUpdates += updates; |
446 | requestUpload(); |
447 | } |
448 | |
449 | // Return nullptr if |
450 | // - context cannot be obtained |
451 | // - texture hasn't yet been loaded |
452 | QOpenGLTexture *GLTexture::buildGLTexture() |
453 | { |
454 | QOpenGLContext *ctx = QOpenGLContext::currentContext(); |
455 | if (!ctx) { |
456 | qWarning() << Q_FUNC_INFO << "requires an OpenGL context" ; |
457 | return nullptr; |
458 | } |
459 | |
460 | const QAbstractTexture::Target actualTarget = m_properties.target; |
461 | if (actualTarget == QAbstractTexture::TargetAutomatic) { |
462 | // If the target is automatic at this point, it means that the texture |
463 | // hasn't been loaded yet (case of remote urls) and that loading failed |
464 | // and that target format couldn't be deduced |
465 | return nullptr; |
466 | } |
467 | |
468 | QOpenGLTexture* glTex = new QOpenGLTexture(static_cast<QOpenGLTexture::Target>(actualTarget)); |
469 | |
470 | // m_format may not be ES2 compatible. Now it's time to convert it, if necessary. |
471 | QAbstractTexture::TextureFormat format = m_properties.format; |
472 | if (ctx->isOpenGLES() && ctx->format().majorVersion() < 3) { |
473 | switch (m_properties.format) { |
474 | case QAbstractTexture::RGBA8_UNorm: |
475 | case QAbstractTexture::RGBAFormat: |
476 | format = QAbstractTexture::RGBAFormat; |
477 | break; |
478 | case QAbstractTexture::RGB8_UNorm: |
479 | case QAbstractTexture::RGBFormat: |
480 | format = QAbstractTexture::RGBFormat; |
481 | break; |
482 | case QAbstractTexture::DepthFormat: |
483 | format = QAbstractTexture::DepthFormat; |
484 | break; |
485 | default: |
486 | auto warning = qWarning(); |
487 | warning << "Could not find a matching OpenGL ES 2.0 texture format:" ; |
488 | QtDebugUtils::formatQEnum(debug&: warning, value: m_properties.format); |
489 | break; |
490 | } |
491 | } |
492 | |
493 | // Map ETC1 to ETC2 when supported. This allows using features like |
494 | // immutable storage as ETC2 is standard in GLES 3.0, while the ETC1 extension |
495 | // is written against GLES 1.0. |
496 | if (m_properties.format == QAbstractTexture::RGB8_ETC1) { |
497 | if ((ctx->isOpenGLES() && ctx->format().majorVersion() >= 3) |
498 | || ctx->hasExtension(QByteArrayLiteral("GL_OES_compressed_ETC2_RGB8_texture" )) |
499 | || ctx->hasExtension(QByteArrayLiteral("GL_ARB_ES3_compatibility" ))) |
500 | format = m_properties.format = QAbstractTexture::RGB8_ETC2; |
501 | } |
502 | |
503 | glTex->setFormat(m_properties.format == QAbstractTexture::Automatic ? |
504 | QOpenGLTexture::NoFormat : |
505 | static_cast<QOpenGLTexture::TextureFormat>(format)); |
506 | glTex->setSize(width: m_properties.width, height: m_properties.height, depth: m_properties.depth); |
507 | // Set layers count if texture array |
508 | if (actualTarget == QAbstractTexture::Target1DArray || |
509 | actualTarget == QAbstractTexture::Target2DArray || |
510 | actualTarget == QAbstractTexture::Target2DMultisampleArray || |
511 | actualTarget == QAbstractTexture::TargetCubeMapArray) { |
512 | glTex->setLayers(m_properties.layers); |
513 | } |
514 | |
515 | if (actualTarget == QAbstractTexture::Target2DMultisample || |
516 | actualTarget == QAbstractTexture::Target2DMultisampleArray) { |
517 | // Set samples count if multisampled texture |
518 | // (multisampled textures don't have mipmaps) |
519 | glTex->setSamples(m_properties.samples); |
520 | } else if (m_properties.generateMipMaps) { |
521 | glTex->setMipLevels(glTex->maximumMipLevels()); |
522 | } else { |
523 | glTex->setAutoMipMapGenerationEnabled(false); |
524 | if (glTex->hasFeature(feature: QOpenGLTexture::TextureMipMapLevel)) { |
525 | glTex->setMipBaseLevel(0); |
526 | glTex->setMipMaxLevel(m_properties.mipLevels - 1); |
527 | } |
528 | glTex->setMipLevels(m_properties.mipLevels); |
529 | } |
530 | |
531 | if (!glTex->create()) { |
532 | qWarning() << Q_FUNC_INFO << "creating QOpenGLTexture failed" ; |
533 | return nullptr; |
534 | } |
535 | |
536 | return glTex; |
537 | } |
538 | |
539 | void GLTexture::uploadGLTextureData() |
540 | { |
541 | // Upload all QTexImageData set by the QTextureGenerator |
542 | if (m_textureData) { |
543 | const QVector<QTextureImageDataPtr> imgData = m_textureData->imageData(); |
544 | |
545 | for (const QTextureImageDataPtr &data : imgData) { |
546 | const int mipLevels = m_properties.generateMipMaps ? 1 : data->mipLevels(); |
547 | |
548 | for (int layer = 0; layer < data->layers(); layer++) { |
549 | for (int face = 0; face < data->faces(); face++) { |
550 | for (int level = 0; level < mipLevels; level++) { |
551 | // ensure we don't accidentally cause a detach / copy of the raw bytes |
552 | const QByteArray bytes(data->data(layer, face, mipmapLevel: level)); |
553 | uploadGLData(glTex: m_gl, level, layer, |
554 | face: static_cast<QOpenGLTexture::CubeMapFace>(QOpenGLTexture::CubeMapPositiveX + face), |
555 | bytes, data); |
556 | } |
557 | } |
558 | } |
559 | } |
560 | } |
561 | |
562 | // Upload all QTexImageData references by the TextureImages |
563 | for (int i = 0; i < std::min(a: m_images.size(), b: m_imageData.size()); i++) { |
564 | const QTextureImageDataPtr &imgData = m_imageData.at(i); |
565 | // Here the bytes in the QTextureImageData contain data for a single |
566 | // layer, face or mip level, unlike the QTextureGenerator case where |
567 | // they are in a single blob. Hence QTextureImageData::data() is not suitable. |
568 | const QByteArray bytes(QTextureImageDataPrivate::get(imageData: imgData.get())->m_data); |
569 | uploadGLData(glTex: m_gl, level: m_images[i].mipLevel, layer: m_images[i].layer, |
570 | face: static_cast<QOpenGLTexture::CubeMapFace>(m_images[i].face), |
571 | bytes, data: imgData); |
572 | } |
573 | // Free up image data once content has been uploaded |
574 | // Note: if data functor stores the data, this won't really free anything though |
575 | m_imageData.clear(); |
576 | |
577 | // Update data from TextureUpdates |
578 | const QVector<QTextureDataUpdate> textureDataUpdates = std::move(m_pendingTextureDataUpdates); |
579 | for (const QTextureDataUpdate &update : textureDataUpdates) { |
580 | const QTextureImageDataPtr imgData = update.data(); |
581 | |
582 | if (!imgData) { |
583 | qWarning() << Q_FUNC_INFO << "QTextureDataUpdate no QTextureImageData set" ; |
584 | continue; |
585 | } |
586 | |
587 | const int xOffset = update.x(); |
588 | const int yOffset = update.y(); |
589 | const int zOffset = update.z(); |
590 | const int xExtent = xOffset + imgData->width(); |
591 | const int yExtent = yOffset + imgData->height(); |
592 | const int zExtent = zOffset + imgData->depth(); |
593 | |
594 | // Check update is compatible with our texture |
595 | if (xOffset >= m_gl->width() || |
596 | yOffset >= m_gl->height() || |
597 | zOffset >= m_gl->depth() || |
598 | xExtent > m_gl->width() || |
599 | yExtent > m_gl->height() || |
600 | zExtent > m_gl->depth() || |
601 | update.mipLevel() >= m_gl->mipLevels() || |
602 | update.layer() >= m_gl->layers()) { |
603 | qWarning() << Q_FUNC_INFO << "QTextureDataUpdate incompatible with texture" ; |
604 | continue; |
605 | } |
606 | |
607 | const QByteArray bytes = (QTextureImageDataPrivate::get(imageData: imgData.get())->m_data); |
608 | // Here the bytes in the QTextureImageData contain data for a single |
609 | // layer, face or mip level, unlike the QTextureGenerator case where |
610 | // they are in a single blob. Hence QTextureImageData::data() is not suitable. |
611 | |
612 | // Check if this is a full sized update |
613 | if (xOffset == 0 && |
614 | yOffset == 0 && |
615 | zOffset == 0 && |
616 | xExtent == m_gl->width() && |
617 | yExtent == m_gl->height() && |
618 | zExtent == m_gl->depth()) { |
619 | uploadGLData(glTex: m_gl, level: update.mipLevel(), layer: update.layer(), |
620 | face: static_cast<QOpenGLTexture::CubeMapFace>(update.face()), |
621 | bytes, data: imgData); |
622 | } else { |
623 | if (imgData->isCompressed()) { |
624 | qWarning() << Q_FUNC_INFO << "Uploading non full sized Compressed Data not supported yet" ; |
625 | } else { |
626 | |
627 | uploadGLData(glTex: m_gl, |
628 | mipLevel: update.mipLevel(), layer: update.layer(), |
629 | cubeFace: static_cast<QOpenGLTexture::CubeMapFace>(update.face()), |
630 | xOffset, yOffset, zOffset, |
631 | bytes, data: imgData); |
632 | } |
633 | } |
634 | } |
635 | } |
636 | |
637 | void GLTexture::updateGLTextureParameters() |
638 | { |
639 | const QAbstractTexture::Target actualTarget = m_properties.target; |
640 | const bool isMultisampledTexture = (actualTarget == QAbstractTexture::Target2DMultisample || |
641 | actualTarget == QAbstractTexture::Target2DMultisampleArray); |
642 | // Multisampled textures can only be accessed by texelFetch in shaders |
643 | // and don't support wrap modes and mig/mag filtes |
644 | if (isMultisampledTexture) |
645 | return; |
646 | |
647 | m_gl->setWrapMode(direction: QOpenGLTexture::DirectionS, mode: static_cast<QOpenGLTexture::WrapMode>(m_parameters.wrapModeX)); |
648 | if (actualTarget != QAbstractTexture::Target1D && |
649 | actualTarget != QAbstractTexture::Target1DArray && |
650 | actualTarget != QAbstractTexture::TargetBuffer) |
651 | m_gl->setWrapMode(direction: QOpenGLTexture::DirectionT, mode: static_cast<QOpenGLTexture::WrapMode>(m_parameters.wrapModeY)); |
652 | if (actualTarget == QAbstractTexture::Target3D) |
653 | m_gl->setWrapMode(direction: QOpenGLTexture::DirectionR, mode: static_cast<QOpenGLTexture::WrapMode>(m_parameters.wrapModeZ)); |
654 | m_gl->setMinMagFilters(minificationFilter: static_cast<QOpenGLTexture::Filter>(m_parameters.minificationFilter), |
655 | magnificationFilter: static_cast<QOpenGLTexture::Filter>(m_parameters.magnificationFilter)); |
656 | if (m_gl->hasFeature(feature: QOpenGLTexture::AnisotropicFiltering)) |
657 | m_gl->setMaximumAnisotropy(m_parameters.maximumAnisotropy); |
658 | if (m_gl->hasFeature(feature: QOpenGLTexture::TextureComparisonOperators)) { |
659 | m_gl->setComparisonFunction(static_cast<QOpenGLTexture::ComparisonFunction>(m_parameters.comparisonFunction)); |
660 | m_gl->setComparisonMode(static_cast<QOpenGLTexture::ComparisonMode>(m_parameters.comparisonMode)); |
661 | } |
662 | } |
663 | |
664 | void GLTexture::introspectPropertiesFromSharedTextureId() |
665 | { |
666 | // We know that the context is active when this function is called |
667 | QOpenGLContext *ctx = QOpenGLContext::currentContext(); |
668 | if (!ctx) { |
669 | qWarning() << Q_FUNC_INFO << "requires an OpenGL context" ; |
670 | return; |
671 | } |
672 | QOpenGLFunctions *gl = ctx->functions(); |
673 | |
674 | // If the user has set the target format himself, we won't try to deduce it |
675 | if (m_properties.target != QAbstractTexture::TargetAutomatic) |
676 | return; |
677 | |
678 | const QAbstractTexture::Target targets[] = { |
679 | QAbstractTexture::Target2D, |
680 | QAbstractTexture::TargetCubeMap, |
681 | #ifndef QT_OPENGL_ES_2 |
682 | QAbstractTexture::Target1D, |
683 | QAbstractTexture::Target1DArray, |
684 | QAbstractTexture::Target3D, |
685 | QAbstractTexture::Target2DArray, |
686 | QAbstractTexture::TargetCubeMapArray, |
687 | QAbstractTexture::Target2DMultisample, |
688 | QAbstractTexture::Target2DMultisampleArray, |
689 | QAbstractTexture::TargetRectangle, |
690 | QAbstractTexture::TargetBuffer, |
691 | #endif |
692 | }; |
693 | |
694 | #ifndef QT_OPENGL_ES_2 |
695 | // Try to find texture target with GL 4.5 functions |
696 | const QPair<int, int> ctxGLVersion = ctx->format().version(); |
697 | if (ctxGLVersion.first > 4 || (ctxGLVersion.first == 4 && ctxGLVersion.second >= 5)) { |
698 | // Only for GL 4.5+ |
699 | #ifdef GL_TEXTURE_TARGET |
700 | QOpenGLFunctions_4_5_Core *gl5 = ctx->versionFunctions<QOpenGLFunctions_4_5_Core>(); |
701 | if (gl5 != nullptr) |
702 | gl5->glGetTextureParameteriv(texture: m_sharedTextureId, GL_TEXTURE_TARGET, params: reinterpret_cast<int *>(&m_properties.target)); |
703 | #endif |
704 | } |
705 | #endif |
706 | |
707 | // If GL 4.5 function unavailable or not working, try a slower way |
708 | if (m_properties.target == QAbstractTexture::TargetAutomatic) { |
709 | // // OpenGL offers no proper way of querying for the target of a texture given its id |
710 | gl->glActiveTexture(GL_TEXTURE0); |
711 | |
712 | const GLenum targetBindings[] = { |
713 | GL_TEXTURE_BINDING_2D, |
714 | GL_TEXTURE_BINDING_CUBE_MAP, |
715 | #ifndef QT_OPENGL_ES_2 |
716 | GL_TEXTURE_BINDING_1D, |
717 | GL_TEXTURE_BINDING_1D_ARRAY, |
718 | GL_TEXTURE_BINDING_3D, |
719 | GL_TEXTURE_BINDING_2D_ARRAY, |
720 | GL_TEXTURE_BINDING_CUBE_MAP_ARRAY, |
721 | GL_TEXTURE_BINDING_2D_MULTISAMPLE, |
722 | GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY, |
723 | GL_TEXTURE_BINDING_RECTANGLE, |
724 | GL_TEXTURE_BINDING_BUFFER |
725 | #endif |
726 | }; |
727 | |
728 | Q_STATIC_ASSERT(sizeof(targetBindings) / sizeof(targetBindings[0]) == sizeof(targets) / sizeof(targets[0])); |
729 | |
730 | for (uint i = 0; i < sizeof(targetBindings) / sizeof(targetBindings[0]); ++i) { |
731 | const int target = targets[i]; |
732 | gl->glBindTexture(target, texture: m_sharedTextureId); |
733 | int boundId = 0; |
734 | gl->glGetIntegerv(pname: targetBindings[i], params: &boundId); |
735 | gl->glBindTexture(target, texture: 0); |
736 | if (boundId == m_sharedTextureId) { |
737 | m_properties.target = static_cast<QAbstractTexture::Target>(target); |
738 | break; |
739 | } |
740 | } |
741 | } |
742 | |
743 | // Return early if we weren't able to find texture target |
744 | if (std::find(first: std::begin(arr: targets), last: std::end(arr: targets), val: m_properties.target) == std::end(arr: targets)) { |
745 | qWarning() << "Unable to determine texture target for shared GL texture" ; |
746 | return; |
747 | } |
748 | |
749 | // Bind texture once we know its target |
750 | gl->glBindTexture(target: m_properties.target, texture: m_sharedTextureId); |
751 | |
752 | // TO DO: Improve by using glGetTextureParameters when available which |
753 | // support direct state access |
754 | #ifndef GL_TEXTURE_MAX_LEVEL |
755 | #define GL_TEXTURE_MAX_LEVEL 0x813D |
756 | #endif |
757 | |
758 | #ifndef GL_TEXTURE_WRAP_R |
759 | #define GL_TEXTURE_WRAP_R 0x8072 |
760 | #endif |
761 | |
762 | gl->glGetTexParameteriv(target: int(m_properties.target), GL_TEXTURE_MAX_LEVEL, params: reinterpret_cast<int *>(&m_properties.mipLevels)); |
763 | gl->glGetTexParameteriv(target: int(m_properties.target), GL_TEXTURE_MIN_FILTER, params: reinterpret_cast<int *>(&m_parameters.minificationFilter)); |
764 | gl->glGetTexParameteriv(target: int(m_properties.target), GL_TEXTURE_MAG_FILTER, params: reinterpret_cast<int *>(&m_parameters.magnificationFilter)); |
765 | gl->glGetTexParameteriv(target: int(m_properties.target), GL_TEXTURE_WRAP_R, params: reinterpret_cast<int *>(&m_parameters.wrapModeX)); |
766 | gl->glGetTexParameteriv(target: int(m_properties.target), GL_TEXTURE_WRAP_S, params: reinterpret_cast<int *>(&m_parameters.wrapModeY)); |
767 | gl->glGetTexParameteriv(target: int(m_properties.target), GL_TEXTURE_WRAP_T, params: reinterpret_cast<int *>(&m_parameters.wrapModeZ)); |
768 | |
769 | #ifndef QT_OPENGL_ES_2 |
770 | // Try to retrieve dimensions (not available on ES 2.0) |
771 | if (!ctx->isOpenGLES()) { |
772 | QOpenGLFunctions_3_1 *gl3 = ctx->versionFunctions<QOpenGLFunctions_3_1>(); |
773 | if (!gl3) { |
774 | qWarning() << "Failed to retrieve shared texture dimensions" ; |
775 | return; |
776 | } |
777 | |
778 | gl3->glGetTexLevelParameteriv(target: int(m_properties.target), level: 0, GL_TEXTURE_WIDTH, params: reinterpret_cast<int *>(&m_properties.width)); |
779 | gl3->glGetTexLevelParameteriv(target: int(m_properties.target), level: 0, GL_TEXTURE_HEIGHT, params: reinterpret_cast<int *>(&m_properties.height)); |
780 | gl3->glGetTexLevelParameteriv(target: int(m_properties.target), level: 0, GL_TEXTURE_DEPTH, params: reinterpret_cast<int *>(&m_properties.depth)); |
781 | gl3->glGetTexLevelParameteriv(target: int(m_properties.target), level: 0, GL_TEXTURE_INTERNAL_FORMAT, params: reinterpret_cast<int *>(&m_properties.format)); |
782 | } |
783 | #endif |
784 | |
785 | gl->glBindTexture(target: m_properties.target, texture: 0); |
786 | } |
787 | |
788 | } // namespace OpenGL |
789 | } // namespace Render |
790 | } // namespace Qt3DRender |
791 | |
792 | QT_END_NAMESPACE |
793 | |