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| 2 | ** |
| 3 | ** Copyright (C) 2017 The Qt Company Ltd. |
| 4 | ** Contact: http://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. |
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| 17 | ** GNU Lesser General Public License Usage |
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| 26 | ** Alternatively, this file may be used under the terms of the GNU |
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| 35 | ****************************************************************************/ |
| 36 | |
| 37 | #include <Qt3DCore/qpropertyupdatedchange.h> |
| 38 | #include <Qt3DCore/qpropertynodeaddedchange.h> |
| 39 | #include <Qt3DCore/qpropertynoderemovedchange.h> |
| 40 | #include <Qt3DCore/private/qscene_p.h> |
| 41 | #include <Qt3DQuickScene2D/qscene2d.h> |
| 42 | #include <Qt3DRender/qpicktriangleevent.h> |
| 43 | #include <Qt3DRender/qobjectpicker.h> |
| 44 | |
| 45 | #include <QtCore/qthread.h> |
| 46 | #include <QtCore/qatomic.h> |
| 47 | #include <QtGui/qevent.h> |
| 48 | #include <QtGui/QOpenGLFunctions> |
| 49 | |
| 50 | #include <private/qscene2d_p.h> |
| 51 | #include <private/scene2d_p.h> |
| 52 | #include <private/scene2dmanager_p.h> |
| 53 | #include <private/scene2devent_p.h> |
| 54 | #include <private/texture_p.h> |
| 55 | #include <private/nodemanagers_p.h> |
| 56 | #include <private/resourceaccessor_p.h> |
| 57 | #include <private/attachmentpack_p.h> |
| 58 | #include <private/qt3dquickscene2d_logging_p.h> |
| 59 | #include <private/qbackendnode_p.h> |
| 60 | #include <private/qobjectpicker_p.h> |
| 61 | #include <private/qpickevent_p.h> |
| 62 | #include <private/qpicktriangleevent_p.h> |
| 63 | #include <private/entity_p.h> |
| 64 | #include <private/platformsurfacefilter_p.h> |
| 65 | #include <private/trianglesvisitor_p.h> |
| 66 | |
| 67 | |
| 68 | QT_BEGIN_NAMESPACE |
| 69 | |
| 70 | #ifndef GL_DEPTH24_STENCIL8 |
| 71 | #define GL_DEPTH24_STENCIL8 0x88F0 |
| 72 | #endif |
| 73 | |
| 74 | using namespace Qt3DRender::Quick; |
| 75 | |
| 76 | namespace Qt3DRender { |
| 77 | |
| 78 | namespace Render { |
| 79 | |
| 80 | namespace Quick { |
| 81 | |
| 82 | Q_GLOBAL_STATIC(QThread, renderThread) |
| 83 | Q_GLOBAL_STATIC(QAtomicInt, renderThreadClientCount) |
| 84 | |
| 85 | RenderQmlEventHandler::RenderQmlEventHandler(Scene2D *node) |
| 86 | : QObject() |
| 87 | , m_node(node) |
| 88 | { |
| 89 | } |
| 90 | |
| 91 | // Event handler for the RenderQmlToTexture::renderThread |
| 92 | bool RenderQmlEventHandler::event(QEvent *e) |
| 93 | { |
| 94 | switch (static_cast<Scene2DEvent::Type>(e->type())) { |
| 95 | |
| 96 | case Scene2DEvent::Render: { |
| 97 | m_node->render(); |
| 98 | return true; |
| 99 | } |
| 100 | |
| 101 | case Scene2DEvent::Initialize: { |
| 102 | m_node->initializeRender(); |
| 103 | return true; |
| 104 | } |
| 105 | |
| 106 | case Scene2DEvent::Quit: { |
| 107 | m_node->cleanup(); |
| 108 | return true; |
| 109 | } |
| 110 | |
| 111 | default: |
| 112 | break; |
| 113 | } |
| 114 | return QObject::event(event: e); |
| 115 | } |
| 116 | |
| 117 | Scene2D::Scene2D() |
| 118 | : Qt3DRender::Render::BackendNode(Qt3DCore::QBackendNode::ReadWrite) |
| 119 | , m_context(nullptr) |
| 120 | , m_shareContext(nullptr) |
| 121 | , m_renderThread(nullptr) |
| 122 | , m_sharedObject(nullptr) |
| 123 | , m_fbo(0) |
| 124 | , m_rbo(0) |
| 125 | , m_initialized(false) |
| 126 | , m_renderInitialized(false) |
| 127 | , m_mouseEnabled(true) |
| 128 | , m_renderPolicy(Qt3DRender::Quick::QScene2D::Continuous) |
| 129 | { |
| 130 | |
| 131 | } |
| 132 | |
| 133 | Scene2D::~Scene2D() |
| 134 | { |
| 135 | for (auto connection: qAsConst(t&: m_connections)) |
| 136 | QObject::disconnect(connection); |
| 137 | m_connections.clear(); |
| 138 | } |
| 139 | |
| 140 | void Scene2D::setOutput(Qt3DCore::QNodeId outputId) |
| 141 | { |
| 142 | m_outputId = outputId; |
| 143 | } |
| 144 | |
| 145 | void Scene2D::initializeSharedObject() |
| 146 | { |
| 147 | if (!m_initialized) { |
| 148 | // bail out if we're running autotests |
| 149 | if (!qgetenv(varName: "QT3D_SCENE2D_DISABLE_RENDERING" ).isEmpty()) |
| 150 | return; |
| 151 | |
| 152 | renderThreadClientCount->fetchAndAddAcquire(valueToAdd: 1); |
| 153 | |
| 154 | renderThread->setObjectName(QStringLiteral("Scene2D::renderThread" )); |
| 155 | m_renderThread = renderThread; |
| 156 | m_sharedObject->m_renderThread = m_renderThread; |
| 157 | |
| 158 | // Create event handler for the render thread |
| 159 | m_sharedObject->m_renderObject = new RenderQmlEventHandler(this); |
| 160 | m_sharedObject->m_renderObject->moveToThread(thread: m_sharedObject->m_renderThread); |
| 161 | if (!m_sharedObject->m_renderThread->isRunning()) |
| 162 | m_sharedObject->m_renderThread->start(); |
| 163 | |
| 164 | // Notify main thread we have been initialized |
| 165 | QCoreApplication::postEvent(receiver: m_sharedObject->m_renderManager, |
| 166 | event: new Scene2DEvent(Scene2DEvent::Initialized)); |
| 167 | // Initialize render thread |
| 168 | QCoreApplication::postEvent(receiver: m_sharedObject->m_renderObject, |
| 169 | event: new Scene2DEvent(Scene2DEvent::Initialize)); |
| 170 | |
| 171 | m_initialized = true; |
| 172 | } |
| 173 | } |
| 174 | |
| 175 | void Scene2D::syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime) |
| 176 | { |
| 177 | Qt3DRender::Render::BackendNode::syncFromFrontEnd(frontEnd, firstTime); |
| 178 | const QScene2D *node = qobject_cast<const QScene2D *>(object: frontEnd); |
| 179 | if (!node) |
| 180 | return; |
| 181 | const QScene2DPrivate *dnode = static_cast<const QScene2DPrivate *>(QScene2DPrivate::get(q: node)); |
| 182 | |
| 183 | if (m_mouseEnabled != node->isMouseEnabled()) { |
| 184 | m_mouseEnabled = node->isMouseEnabled(); |
| 185 | if (!firstTime && m_mouseEnabled && m_cachedPickEvent) { |
| 186 | handlePickEvent(type: QEvent::MouseButtonPress, ev: m_cachedPickEvent.data()); |
| 187 | m_cachedPickEvent.clear(); |
| 188 | } |
| 189 | } |
| 190 | |
| 191 | m_renderPolicy = node->renderPolicy(); |
| 192 | auto id = Qt3DCore::qIdForNode(node: node->output()); |
| 193 | if (id != m_outputId) |
| 194 | setOutput(id); |
| 195 | |
| 196 | auto ids = Qt3DCore::qIdsForNodes(nodes: node->entities()); |
| 197 | std::sort(first: std::begin(cont&: ids), last: std::end(cont&: ids)); |
| 198 | Qt3DCore::QNodeIdVector addedEntities; |
| 199 | Qt3DCore::QNodeIdVector removedEntities; |
| 200 | std::set_difference(first1: std::begin(cont&: ids), last1: std::end(cont&: ids), |
| 201 | first2: std::begin(cont&: m_entities), last2: std::end(cont&: m_entities), |
| 202 | result: std::inserter(x&: addedEntities, i: addedEntities.end())); |
| 203 | std::set_difference(first1: std::begin(cont&: m_entities), last1: std::end(cont&: m_entities), |
| 204 | first2: std::begin(cont&: ids), last2: std::end(cont&: ids), |
| 205 | result: std::inserter(x&: removedEntities, i: removedEntities.end())); |
| 206 | for (const auto &id: addedEntities) { |
| 207 | Qt3DCore::QEntity *entity = qobject_cast<Qt3DCore::QEntity *>(object: dnode->m_scene->lookupNode(id)); |
| 208 | if (!entity) |
| 209 | return; |
| 210 | |
| 211 | if (registerObjectPickerEvents(qentity: entity)) |
| 212 | m_entities.push_back(t: id); |
| 213 | else |
| 214 | Qt3DCore::QNodePrivate::get(q: const_cast<Qt3DCore::QNode *>(frontEnd))->update(); |
| 215 | } |
| 216 | for (const auto &id: removedEntities) { |
| 217 | m_entities.removeOne(t: id); |
| 218 | unregisterObjectPickerEvents(entityId: id); |
| 219 | } |
| 220 | std::sort(first: std::begin(cont&: m_entities), last: std::end(cont&: m_entities)); |
| 221 | |
| 222 | if (firstTime) |
| 223 | setSharedObject(dnode->m_renderManager->m_sharedObject); |
| 224 | } |
| 225 | |
| 226 | void Scene2D::setSharedObject(Qt3DRender::Quick::Scene2DSharedObjectPtr sharedObject) |
| 227 | { |
| 228 | m_sharedObject = sharedObject; |
| 229 | if (!m_initialized) |
| 230 | initializeSharedObject(); |
| 231 | } |
| 232 | |
| 233 | void Scene2D::initializeRender() |
| 234 | { |
| 235 | if (!m_renderInitialized && m_sharedObject.data() != nullptr) { |
| 236 | m_shareContext = renderer()->shareContext(); |
| 237 | if (!m_shareContext){ |
| 238 | qCDebug(Qt3DRender::Quick::Scene2D) << Q_FUNC_INFO << "Renderer not initialized." ; |
| 239 | QCoreApplication::postEvent(receiver: m_sharedObject->m_renderObject, |
| 240 | event: new Scene2DEvent(Scene2DEvent::Initialize)); |
| 241 | return; |
| 242 | } |
| 243 | m_context = new QOpenGLContext(); |
| 244 | m_context->setFormat(m_shareContext->format()); |
| 245 | m_context->setShareContext(m_shareContext); |
| 246 | m_context->create(); |
| 247 | |
| 248 | m_context->makeCurrent(surface: m_sharedObject->m_surface); |
| 249 | m_sharedObject->m_renderControl->initialize(gl: m_context); |
| 250 | #ifdef QT_OPENGL_ES_2_ANGLE |
| 251 | m_usingAngle = false; |
| 252 | if (m_context->isOpenGLES()) { |
| 253 | const char *versionStr = reinterpret_cast<const char *>( |
| 254 | m_context->functions()->glGetString(GL_VERSION)); |
| 255 | if (strstr(versionStr, "ANGLE" )) |
| 256 | m_usingAngle = true; |
| 257 | } |
| 258 | #endif |
| 259 | m_context->doneCurrent(); |
| 260 | |
| 261 | QCoreApplication::postEvent(receiver: m_sharedObject->m_renderManager, |
| 262 | event: new Scene2DEvent(Scene2DEvent::Prepare)); |
| 263 | m_renderInitialized = true; |
| 264 | } |
| 265 | } |
| 266 | |
| 267 | bool Scene2D::updateFbo(QOpenGLTexture *texture) |
| 268 | { |
| 269 | QOpenGLFunctions *gl = m_context->functions(); |
| 270 | if (m_fbo == 0) { |
| 271 | gl->glGenFramebuffers(n: 1, framebuffers: &m_fbo); |
| 272 | gl->glGenRenderbuffers(n: 1, renderbuffers: &m_rbo); |
| 273 | } |
| 274 | // TODO: Add another codepath when GL_DEPTH24_STENCIL8 is not supported |
| 275 | gl->glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer: m_rbo); |
| 276 | gl->glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, |
| 277 | width: m_textureSize.width(), height: m_textureSize.height()); |
| 278 | gl->glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer: 0); |
| 279 | |
| 280 | gl->glBindFramebuffer(GL_FRAMEBUFFER, framebuffer: m_fbo); |
| 281 | gl->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 282 | GL_TEXTURE_2D, texture: texture->textureId(), level: 0); |
| 283 | gl->glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, renderbuffer: m_rbo); |
| 284 | GLenum status = gl->glCheckFramebufferStatus(GL_FRAMEBUFFER); |
| 285 | gl->glBindFramebuffer(GL_FRAMEBUFFER, framebuffer: 0); |
| 286 | |
| 287 | if (status != GL_FRAMEBUFFER_COMPLETE) |
| 288 | return false; |
| 289 | return true; |
| 290 | } |
| 291 | |
| 292 | void Scene2D::syncRenderControl() |
| 293 | { |
| 294 | if (m_sharedObject->isSyncRequested()) { |
| 295 | |
| 296 | m_sharedObject->clearSyncRequest(); |
| 297 | |
| 298 | m_sharedObject->m_renderControl->sync(); |
| 299 | |
| 300 | // gui thread can now continue |
| 301 | m_sharedObject->wake(); |
| 302 | } |
| 303 | } |
| 304 | |
| 305 | void Scene2D::render() |
| 306 | { |
| 307 | if (m_initialized && m_renderInitialized && m_sharedObject.data() != nullptr) { |
| 308 | |
| 309 | QMutexLocker lock(&m_sharedObject->m_mutex); |
| 310 | |
| 311 | QOpenGLTexture *texture = nullptr; |
| 312 | const Qt3DRender::Render::Attachment *attachmentData = nullptr; |
| 313 | QMutex *textureLock = nullptr; |
| 314 | |
| 315 | #ifdef QT_OPENGL_ES_2_ANGLE |
| 316 | QScopedPointer<SurfaceLocker> surfaceLocker; |
| 317 | if (m_usingAngle) |
| 318 | surfaceLocker.reset(new SurfaceLocker(m_sharedObject->m_surface)); |
| 319 | #endif |
| 320 | m_context->makeCurrent(surface: m_sharedObject->m_surface); |
| 321 | |
| 322 | if (resourceAccessor()->accessResource(type: RenderBackendResourceAccessor::OutputAttachment, |
| 323 | nodeId: m_outputId, handle: (void**)&attachmentData, lock: nullptr)) { |
| 324 | if (!resourceAccessor()->accessResource(type: RenderBackendResourceAccessor::OGLTextureWrite, |
| 325 | nodeId: attachmentData->m_textureUuid, |
| 326 | handle: (void**)&texture, lock: &textureLock)) { |
| 327 | // Need to call sync even if the texture is not in use |
| 328 | syncRenderControl(); |
| 329 | m_context->doneCurrent(); |
| 330 | qCDebug(Qt3DRender::Quick::Scene2D) << Q_FUNC_INFO << "Texture not in use." ; |
| 331 | QCoreApplication::postEvent(receiver: m_sharedObject->m_renderObject, |
| 332 | event: new Scene2DEvent(Scene2DEvent::Render)); |
| 333 | return; |
| 334 | } |
| 335 | #ifdef QT_OPENGL_ES_2_ANGLE |
| 336 | if (m_usingAngle == false) |
| 337 | textureLock->lock(); |
| 338 | #else |
| 339 | textureLock->lock(); |
| 340 | #endif |
| 341 | const QSize textureSize = QSize(texture->width(), texture->height()); |
| 342 | if (m_attachmentData.m_textureUuid != attachmentData->m_textureUuid |
| 343 | || m_attachmentData.m_point != attachmentData->m_point |
| 344 | || m_attachmentData.m_face != attachmentData->m_face |
| 345 | || m_attachmentData.m_layer != attachmentData->m_layer |
| 346 | || m_attachmentData.m_mipLevel != attachmentData->m_mipLevel |
| 347 | || m_textureSize != textureSize) { |
| 348 | m_textureSize = textureSize; |
| 349 | m_attachmentData = *attachmentData; |
| 350 | if (!updateFbo(texture)) { |
| 351 | // Need to call sync even if the fbo is not usable |
| 352 | syncRenderControl(); |
| 353 | textureLock->unlock(); |
| 354 | m_context->doneCurrent(); |
| 355 | qCWarning(Qt3DRender::Quick::Scene2D) << Q_FUNC_INFO << "Fbo not initialized." ; |
| 356 | return; |
| 357 | } |
| 358 | } |
| 359 | } |
| 360 | |
| 361 | if (m_fbo != m_sharedObject->m_quickWindow->renderTargetId()) |
| 362 | m_sharedObject->m_quickWindow->setRenderTarget(fboId: m_fbo, size: m_textureSize); |
| 363 | |
| 364 | // Call disallow rendering while mutex is locked |
| 365 | if (m_renderPolicy == QScene2D::SingleShot) |
| 366 | m_sharedObject->disallowRender(); |
| 367 | |
| 368 | // Sync |
| 369 | if (m_sharedObject->isSyncRequested()) { |
| 370 | |
| 371 | m_sharedObject->clearSyncRequest(); |
| 372 | |
| 373 | m_sharedObject->m_renderControl->sync(); |
| 374 | } |
| 375 | |
| 376 | // Render |
| 377 | m_sharedObject->m_renderControl->render(); |
| 378 | |
| 379 | // Tell main thread we are done so it can begin cleanup if this is final frame |
| 380 | if (m_renderPolicy == QScene2D::SingleShot) |
| 381 | QCoreApplication::postEvent(receiver: m_sharedObject->m_renderManager, |
| 382 | event: new Scene2DEvent(Scene2DEvent::Rendered)); |
| 383 | |
| 384 | m_sharedObject->m_quickWindow->resetOpenGLState(); |
| 385 | m_context->functions()->glFlush(); |
| 386 | if (texture->isAutoMipMapGenerationEnabled()) |
| 387 | texture->generateMipMaps(); |
| 388 | #ifdef QT_OPENGL_ES_2_ANGLE |
| 389 | if (m_usingAngle == false) |
| 390 | textureLock->unlock(); |
| 391 | #else |
| 392 | textureLock->unlock(); |
| 393 | #endif |
| 394 | m_context->doneCurrent(); |
| 395 | |
| 396 | // gui thread can now continue |
| 397 | m_sharedObject->wake(); |
| 398 | } |
| 399 | } |
| 400 | |
| 401 | // this function gets called while the main thread is waiting |
| 402 | void Scene2D::cleanup() |
| 403 | { |
| 404 | if (m_renderInitialized && m_initialized) { |
| 405 | m_context->makeCurrent(surface: m_sharedObject->m_surface); |
| 406 | m_sharedObject->m_renderControl->invalidate(); |
| 407 | m_context->functions()->glDeleteFramebuffers(n: 1, framebuffers: &m_fbo); |
| 408 | m_context->functions()->glDeleteRenderbuffers(n: 1, renderbuffers: &m_rbo); |
| 409 | m_context->doneCurrent(); |
| 410 | m_renderInitialized = false; |
| 411 | } |
| 412 | if (m_initialized) { |
| 413 | delete m_sharedObject->m_renderObject; |
| 414 | m_sharedObject->m_renderObject = nullptr; |
| 415 | delete m_context; |
| 416 | m_context = nullptr; |
| 417 | m_initialized = false; |
| 418 | } |
| 419 | if (m_sharedObject) { |
| 420 | // wake up the main thread |
| 421 | m_sharedObject->wake(); |
| 422 | m_sharedObject = nullptr; |
| 423 | } |
| 424 | if (m_renderThread) { |
| 425 | renderThreadClientCount->fetchAndSubAcquire(valueToAdd: 1); |
| 426 | if (renderThreadClientCount->loadRelaxed() == 0) |
| 427 | renderThread->quit(); |
| 428 | } |
| 429 | } |
| 430 | |
| 431 | |
| 432 | bool Scene2D::registerObjectPickerEvents(Qt3DCore::QEntity *qentity) |
| 433 | { |
| 434 | Entity *entity = nullptr; |
| 435 | if (!resourceAccessor()->accessResource(type: RenderBackendResourceAccessor::EntityHandle, |
| 436 | nodeId: qentity->id(), handle: (void**)&entity, lock: nullptr)) { |
| 437 | qCWarning(Qt3DRender::Quick::Scene2D) << Q_FUNC_INFO |
| 438 | << "Entity not yet available in backend" ; |
| 439 | return false; |
| 440 | } |
| 441 | |
| 442 | if (!entity->containsComponentsOfType<ObjectPicker>() || |
| 443 | !entity->containsComponentsOfType<GeometryRenderer>()) { |
| 444 | qCWarning(Qt3DRender::Quick::Scene2D) << Q_FUNC_INFO |
| 445 | << "Entity does not contain required components: ObjectPicker and GeometryRenderer" ; |
| 446 | return false; |
| 447 | } |
| 448 | |
| 449 | QObjectPicker *picker = qentity->componentsOfType<QObjectPicker>().front(); |
| 450 | m_connections << QObject::connect(sender: picker, signal: &QObjectPicker::pressed, context: qentity, slot: [this](Qt3DRender::QPickEvent *pick) { |
| 451 | handlePickEvent(type: QEvent::MouseButtonPress, ev: pick); |
| 452 | }); |
| 453 | m_connections << QObject::connect(sender: picker, signal: &QObjectPicker::released, context: qentity, slot: [this](Qt3DRender::QPickEvent *pick) { |
| 454 | handlePickEvent(type: QEvent::MouseButtonRelease, ev: pick); |
| 455 | }); |
| 456 | m_connections << QObject::connect(sender: picker, signal: &QObjectPicker::moved, context: qentity, slot: [this](Qt3DRender::QPickEvent *pick) { |
| 457 | handlePickEvent(type: QEvent::MouseMove, ev: pick); |
| 458 | }); |
| 459 | |
| 460 | Qt3DCore::QBackendNodePrivate *priv = Qt3DCore::QBackendNodePrivate::get(n: this); |
| 461 | Qt3DCore::QChangeArbiter *arbiter = static_cast<Qt3DCore::QChangeArbiter*>(priv->m_arbiter); |
| 462 | arbiter->registerObserver(observer: d_ptr, nodeId: entity->componentUuid<ObjectPicker>()); |
| 463 | return true; |
| 464 | } |
| 465 | |
| 466 | void Scene2D::unregisterObjectPickerEvents(Qt3DCore::QNodeId entityId) |
| 467 | { |
| 468 | Entity *entity = nullptr; |
| 469 | if (!resourceAccessor()->accessResource(type: RenderBackendResourceAccessor::EntityHandle, |
| 470 | nodeId: entityId, handle: (void**)&entity, lock: nullptr)) |
| 471 | return; |
| 472 | |
| 473 | Qt3DCore::QBackendNodePrivate *priv = Qt3DCore::QBackendNodePrivate::get(n: this); |
| 474 | Qt3DCore::QChangeArbiter *arbiter = static_cast<Qt3DCore::QChangeArbiter*>(priv->m_arbiter); |
| 475 | arbiter->unregisterObserver(observer: d_ptr, nodeId: entity->componentUuid<ObjectPicker>()); |
| 476 | } |
| 477 | |
| 478 | void Scene2D::handlePickEvent(int type, const Qt3DRender::QPickEvent *ev) |
| 479 | { |
| 480 | if (!isEnabled()) |
| 481 | return; |
| 482 | if (m_mouseEnabled) { |
| 483 | const QPickTriangleEvent *pickTriangle = static_cast<const QPickTriangleEvent *>(ev); |
| 484 | Q_ASSERT(pickTriangle->entity()); |
| 485 | Entity *entity = nullptr; |
| 486 | if (!resourceAccessor()->accessResource(type: RenderBackendResourceAccessor::EntityHandle, |
| 487 | nodeId: Qt3DCore::qIdForNode(node: pickTriangle->entity()), |
| 488 | handle: (void**)&entity, lock: nullptr)) |
| 489 | return; |
| 490 | |
| 491 | CoordinateReader reader(renderer()->nodeManagers()); |
| 492 | if (reader.setGeometry(renderer: entity->renderComponent<GeometryRenderer>(), |
| 493 | attributeName: QAttribute::defaultTextureCoordinateAttributeName())) { |
| 494 | Vector4D c0 = reader.getCoordinate(vertexIndex: pickTriangle->vertex1Index()); |
| 495 | Vector4D c1 = reader.getCoordinate(vertexIndex: pickTriangle->vertex2Index()); |
| 496 | Vector4D c2 = reader.getCoordinate(vertexIndex: pickTriangle->vertex3Index()); |
| 497 | Vector4D ci = c0 * pickTriangle->uvw().x() |
| 498 | + c1 * pickTriangle->uvw().y() + c2 * pickTriangle->uvw().z(); |
| 499 | ci.setW(1.0f); |
| 500 | |
| 501 | const QSize size = m_sharedObject->m_quickWindow->size(); |
| 502 | QPointF pos = QPointF(ci.x() * size.width(), (1.0f - ci.y()) * size.height()); |
| 503 | QMouseEvent *mouseEvent |
| 504 | = new QMouseEvent(static_cast<QEvent::Type>(type), |
| 505 | pos, pos, pos, |
| 506 | static_cast<Qt::MouseButton>(pickTriangle->button()), |
| 507 | static_cast<Qt::MouseButtons>(pickTriangle->buttons()), |
| 508 | static_cast<Qt::KeyboardModifiers>(pickTriangle->modifiers()), |
| 509 | Qt::MouseEventSynthesizedByApplication); |
| 510 | |
| 511 | QCoreApplication::postEvent(receiver: m_sharedObject->m_quickWindow, event: mouseEvent); |
| 512 | } |
| 513 | } else if (type == QEvent::MouseButtonPress) { |
| 514 | const QPickTriangleEvent *pickTriangle = static_cast<const QPickTriangleEvent *>(ev); |
| 515 | const QPickTriangleEventPrivate *dpick = QPickTriangleEventPrivate::get(ev: pickTriangle); |
| 516 | m_cachedPickEvent = QPickEventPtr(dpick->clone()); |
| 517 | } else { |
| 518 | m_cachedPickEvent.clear(); |
| 519 | } |
| 520 | } |
| 521 | |
| 522 | } // namespace Quick |
| 523 | } // namespace Render |
| 524 | } // namespace Qt3DRender |
| 525 | |
| 526 | QT_END_NAMESPACE |
| 527 | |