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| 2 | ** |
| 3 | ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ |
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| 16 | ** |
| 17 | ** GNU Lesser General Public License Usage |
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
| 19 | ** General Public License version 3 as published by the Free Software |
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| 21 | ** packaging of this file. Please review the following information to |
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements |
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| 24 | ** |
| 25 | ** GNU General Public License Usage |
| 26 | ** Alternatively, this file may be used under the terms of the GNU |
| 27 | ** General Public License version 2.0 or (at your option) the GNU General |
| 28 | ** Public license version 3 or any later version approved by the KDE Free |
| 29 | ** Qt Foundation. The licenses are as published by the Free Software |
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| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
| 35 | ** |
| 36 | ** $QT_END_LICENSE$ |
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| 38 | ****************************************************************************/ |
| 39 | |
| 40 | #include "updateworldtransformjob_p.h" |
| 41 | |
| 42 | #include <Qt3DCore/qtransform.h> |
| 43 | #include <Qt3DCore/private/qtransform_p.h> |
| 44 | #include <Qt3DCore/private/qaspectmanager_p.h> |
| 45 | #include <Qt3DRender/private/entity_p.h> |
| 46 | #include <Qt3DRender/private/transform_p.h> |
| 47 | #include <Qt3DRender/private/renderlogging_p.h> |
| 48 | #include <Qt3DRender/private/job_common_p.h> |
| 49 | #include <Qt3DRender/private/managers_p.h> |
| 50 | #include <Qt3DRender/private/nodemanagers_p.h> |
| 51 | |
| 52 | #include <QThread> |
| 53 | |
| 54 | QT_BEGIN_NAMESPACE |
| 55 | |
| 56 | namespace Qt3DRender { |
| 57 | namespace Render { |
| 58 | |
| 59 | namespace { |
| 60 | |
| 61 | struct TransformUpdate |
| 62 | { |
| 63 | Qt3DCore::QNodeId peerId; |
| 64 | QMatrix4x4 worldTransformMatrix; |
| 65 | }; |
| 66 | |
| 67 | void updateWorldTransformAndBounds(NodeManagers *manager, Entity *node, const Matrix4x4 &parentTransform, QVector<TransformUpdate> &updatedTransforms) |
| 68 | { |
| 69 | if (!node->isEnabled()) |
| 70 | return; |
| 71 | |
| 72 | Matrix4x4 worldTransform(parentTransform); |
| 73 | Transform *nodeTransform = node->renderComponent<Transform>(); |
| 74 | |
| 75 | const bool hasTransformComponent = nodeTransform != nullptr && nodeTransform->isEnabled(); |
| 76 | if (hasTransformComponent) |
| 77 | worldTransform = worldTransform * nodeTransform->transformMatrix(); |
| 78 | |
| 79 | if (*(node->worldTransform()) != worldTransform) { |
| 80 | *(node->worldTransform()) = worldTransform; |
| 81 | if (hasTransformComponent) |
| 82 | updatedTransforms.push_back(t: {.peerId: nodeTransform->peerId(), .worldTransformMatrix: convertToQMatrix4x4(v: worldTransform)}); |
| 83 | } |
| 84 | |
| 85 | const auto childrenHandles = node->childrenHandles(); |
| 86 | for (const HEntity &handle : childrenHandles) { |
| 87 | Entity *child = manager->renderNodesManager()->data(handle); |
| 88 | if (child) |
| 89 | updateWorldTransformAndBounds(manager, node: child, parentTransform: worldTransform, updatedTransforms); |
| 90 | } |
| 91 | } |
| 92 | |
| 93 | } |
| 94 | |
| 95 | class Q_3DRENDERSHARED_PRIVATE_EXPORT UpdateWorldTransformJobPrivate : public Qt3DCore::QAspectJobPrivate |
| 96 | { |
| 97 | public: |
| 98 | UpdateWorldTransformJobPrivate() {} |
| 99 | ~UpdateWorldTransformJobPrivate() override {} |
| 100 | |
| 101 | void postFrame(Qt3DCore::QAspectManager *manager) override; |
| 102 | |
| 103 | QVector<TransformUpdate> m_updatedTransforms; |
| 104 | }; |
| 105 | |
| 106 | UpdateWorldTransformJob::UpdateWorldTransformJob() |
| 107 | : Qt3DCore::QAspectJob(*new UpdateWorldTransformJobPrivate()) |
| 108 | , m_node(nullptr) |
| 109 | , m_manager(nullptr) |
| 110 | { |
| 111 | SET_JOB_RUN_STAT_TYPE(this, JobTypes::UpdateTransform, 0) |
| 112 | } |
| 113 | |
| 114 | void UpdateWorldTransformJob::setRoot(Entity *root) |
| 115 | { |
| 116 | m_node = root; |
| 117 | } |
| 118 | |
| 119 | void UpdateWorldTransformJob::setManagers(NodeManagers *manager) |
| 120 | { |
| 121 | m_manager = manager; |
| 122 | } |
| 123 | |
| 124 | void UpdateWorldTransformJob::run() |
| 125 | { |
| 126 | // Iterate over each level of hierarchy in our scene |
| 127 | // and update each node's world transform from its |
| 128 | // local transform and its parent's world transform |
| 129 | |
| 130 | // TODO: Parallelise this on each level using a parallel_for |
| 131 | // implementation. |
| 132 | |
| 133 | Q_D(UpdateWorldTransformJob); |
| 134 | qCDebug(Jobs) << "Entering" << Q_FUNC_INFO << QThread::currentThread(); |
| 135 | |
| 136 | Matrix4x4 parentTransform; |
| 137 | Entity *parent = m_node->parent(); |
| 138 | if (parent != nullptr) |
| 139 | parentTransform = *(parent->worldTransform()); |
| 140 | updateWorldTransformAndBounds(manager: m_manager, node: m_node, parentTransform, updatedTransforms&: d->m_updatedTransforms); |
| 141 | |
| 142 | qCDebug(Jobs) << "Exiting" << Q_FUNC_INFO << QThread::currentThread(); |
| 143 | } |
| 144 | |
| 145 | void UpdateWorldTransformJobPrivate::postFrame(Qt3DCore::QAspectManager *manager) |
| 146 | { |
| 147 | const QVector<TransformUpdate> updatedTransforms = std::move(m_updatedTransforms); |
| 148 | for (const TransformUpdate &t : updatedTransforms) { |
| 149 | Qt3DCore::QTransform *node = |
| 150 | qobject_cast<Qt3DCore::QTransform *>(object: manager->lookupNode(id: t.peerId)); |
| 151 | if (!node) |
| 152 | continue; |
| 153 | Qt3DCore::QTransformPrivate *dNode = |
| 154 | static_cast<Qt3DCore::QTransformPrivate *>(Qt3DCore::QNodePrivate::get(q: node)); |
| 155 | dNode->setWorldMatrix(t.worldTransformMatrix); |
| 156 | } |
| 157 | } |
| 158 | |
| 159 | } // namespace Render |
| 160 | } // namespace Qt3DRender |
| 161 | |
| 162 | QT_END_NAMESPACE |
| 163 | |