| 1 | /**************************************************************************** | 
| 2 | ** | 
| 3 | ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). | 
| 4 | ** Contact: https://www.qt.io/licensing/ | 
| 5 | ** | 
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. | 
| 7 | ** | 
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ | 
| 9 | ** Commercial License Usage | 
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| 16 | ** | 
| 17 | ** GNU Lesser General Public License Usage | 
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser | 
| 19 | ** General Public License version 3 as published by the Free Software | 
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| 22 | ** ensure the GNU Lesser General Public License version 3 requirements | 
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| 24 | ** | 
| 25 | ** GNU General Public License Usage | 
| 26 | ** Alternatively, this file may be used under the terms of the GNU | 
| 27 | ** General Public License version 2.0 or (at your option) the GNU General | 
| 28 | ** Public license version 3 or any later version approved by the KDE Free | 
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| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. | 
| 35 | ** | 
| 36 | ** $QT_END_LICENSE$ | 
| 37 | ** | 
| 38 | ****************************************************************************/ | 
| 39 |  | 
| 40 | #include "updateworldtransformjob_p.h" | 
| 41 |  | 
| 42 | #include <Qt3DCore/qtransform.h> | 
| 43 | #include <Qt3DCore/private/qtransform_p.h> | 
| 44 | #include <Qt3DCore/private/qaspectmanager_p.h> | 
| 45 | #include <Qt3DRender/private/entity_p.h> | 
| 46 | #include <Qt3DRender/private/transform_p.h> | 
| 47 | #include <Qt3DRender/private/renderlogging_p.h> | 
| 48 | #include <Qt3DRender/private/job_common_p.h> | 
| 49 | #include <Qt3DRender/private/managers_p.h> | 
| 50 | #include <Qt3DRender/private/nodemanagers_p.h> | 
| 51 |  | 
| 52 | #include <QThread> | 
| 53 |  | 
| 54 | QT_BEGIN_NAMESPACE | 
| 55 |  | 
| 56 | namespace Qt3DRender { | 
| 57 | namespace Render { | 
| 58 |  | 
| 59 | namespace { | 
| 60 |  | 
| 61 | struct TransformUpdate | 
| 62 | { | 
| 63 |     Qt3DCore::QNodeId peerId; | 
| 64 |     QMatrix4x4 worldTransformMatrix; | 
| 65 | }; | 
| 66 |  | 
| 67 | void updateWorldTransformAndBounds(NodeManagers *manager, Entity *node, const Matrix4x4 &parentTransform, QVector<TransformUpdate> &updatedTransforms) | 
| 68 | { | 
| 69 |     if (!node->isEnabled()) | 
| 70 |         return; | 
| 71 |  | 
| 72 |     Matrix4x4 worldTransform(parentTransform); | 
| 73 |     Transform *nodeTransform = node->renderComponent<Transform>(); | 
| 74 |  | 
| 75 |     const bool hasTransformComponent = nodeTransform != nullptr && nodeTransform->isEnabled(); | 
| 76 |     if (hasTransformComponent) | 
| 77 |         worldTransform = worldTransform * nodeTransform->transformMatrix(); | 
| 78 |  | 
| 79 |     if (*(node->worldTransform()) != worldTransform) { | 
| 80 |         *(node->worldTransform()) = worldTransform; | 
| 81 |         if (hasTransformComponent) | 
| 82 |             updatedTransforms.push_back(t: {.peerId: nodeTransform->peerId(), .worldTransformMatrix: convertToQMatrix4x4(v: worldTransform)}); | 
| 83 |     } | 
| 84 |  | 
| 85 |     const auto childrenHandles = node->childrenHandles(); | 
| 86 |     for (const HEntity &handle : childrenHandles) { | 
| 87 |         Entity *child = manager->renderNodesManager()->data(handle); | 
| 88 |         if (child) | 
| 89 |             updateWorldTransformAndBounds(manager, node: child, parentTransform: worldTransform, updatedTransforms); | 
| 90 |     } | 
| 91 | } | 
| 92 |  | 
| 93 | } | 
| 94 |  | 
| 95 | class Q_3DRENDERSHARED_PRIVATE_EXPORT UpdateWorldTransformJobPrivate : public Qt3DCore::QAspectJobPrivate | 
| 96 | { | 
| 97 | public: | 
| 98 |     UpdateWorldTransformJobPrivate() {} | 
| 99 |     ~UpdateWorldTransformJobPrivate() override {} | 
| 100 |  | 
| 101 |     void postFrame(Qt3DCore::QAspectManager *manager) override; | 
| 102 |  | 
| 103 |     QVector<TransformUpdate> m_updatedTransforms; | 
| 104 | }; | 
| 105 |  | 
| 106 | UpdateWorldTransformJob::UpdateWorldTransformJob() | 
| 107 |     : Qt3DCore::QAspectJob(*new UpdateWorldTransformJobPrivate()) | 
| 108 |     , m_node(nullptr) | 
| 109 |     , m_manager(nullptr) | 
| 110 | { | 
| 111 |     SET_JOB_RUN_STAT_TYPE(this, JobTypes::UpdateTransform, 0) | 
| 112 | } | 
| 113 |  | 
| 114 | void UpdateWorldTransformJob::setRoot(Entity *root) | 
| 115 | { | 
| 116 |     m_node = root; | 
| 117 | } | 
| 118 |  | 
| 119 | void UpdateWorldTransformJob::setManagers(NodeManagers *manager) | 
| 120 | { | 
| 121 |     m_manager = manager; | 
| 122 | } | 
| 123 |  | 
| 124 | void UpdateWorldTransformJob::run() | 
| 125 | { | 
| 126 |     // Iterate over each level of hierarchy in our scene | 
| 127 |     // and update each node's world transform from its | 
| 128 |     // local transform and its parent's world transform | 
| 129 |  | 
| 130 |     // TODO: Parallelise this on each level using a parallel_for | 
| 131 |     // implementation. | 
| 132 |  | 
| 133 |     Q_D(UpdateWorldTransformJob); | 
| 134 |     qCDebug(Jobs) << "Entering"  << Q_FUNC_INFO << QThread::currentThread(); | 
| 135 |  | 
| 136 |     Matrix4x4 parentTransform; | 
| 137 |     Entity *parent = m_node->parent(); | 
| 138 |     if (parent != nullptr) | 
| 139 |         parentTransform = *(parent->worldTransform()); | 
| 140 |     updateWorldTransformAndBounds(manager: m_manager, node: m_node, parentTransform, updatedTransforms&: d->m_updatedTransforms); | 
| 141 |  | 
| 142 |     qCDebug(Jobs) << "Exiting"  << Q_FUNC_INFO << QThread::currentThread(); | 
| 143 | } | 
| 144 |  | 
| 145 | void UpdateWorldTransformJobPrivate::postFrame(Qt3DCore::QAspectManager *manager) | 
| 146 | { | 
| 147 |     const QVector<TransformUpdate> updatedTransforms = std::move(m_updatedTransforms); | 
| 148 |     for (const TransformUpdate &t : updatedTransforms) { | 
| 149 |         Qt3DCore::QTransform *node = | 
| 150 |                 qobject_cast<Qt3DCore::QTransform *>(object: manager->lookupNode(id: t.peerId)); | 
| 151 |         if (!node) | 
| 152 |             continue; | 
| 153 |         Qt3DCore::QTransformPrivate *dNode = | 
| 154 |                 static_cast<Qt3DCore::QTransformPrivate *>(Qt3DCore::QNodePrivate::get(q: node)); | 
| 155 |         dNode->setWorldMatrix(t.worldTransformMatrix); | 
| 156 |     } | 
| 157 | } | 
| 158 |  | 
| 159 | } // namespace Render | 
| 160 | } // namespace Qt3DRender | 
| 161 |  | 
| 162 | QT_END_NAMESPACE | 
| 163 |  |