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39 | |
40 | #include "updateworldtransformjob_p.h" |
41 | |
42 | #include <Qt3DCore/qtransform.h> |
43 | #include <Qt3DCore/private/qtransform_p.h> |
44 | #include <Qt3DCore/private/qaspectmanager_p.h> |
45 | #include <Qt3DRender/private/entity_p.h> |
46 | #include <Qt3DRender/private/transform_p.h> |
47 | #include <Qt3DRender/private/renderlogging_p.h> |
48 | #include <Qt3DRender/private/job_common_p.h> |
49 | #include <Qt3DRender/private/managers_p.h> |
50 | #include <Qt3DRender/private/nodemanagers_p.h> |
51 | |
52 | #include <QThread> |
53 | |
54 | QT_BEGIN_NAMESPACE |
55 | |
56 | namespace Qt3DRender { |
57 | namespace Render { |
58 | |
59 | namespace { |
60 | |
61 | struct TransformUpdate |
62 | { |
63 | Qt3DCore::QNodeId peerId; |
64 | QMatrix4x4 worldTransformMatrix; |
65 | }; |
66 | |
67 | void updateWorldTransformAndBounds(NodeManagers *manager, Entity *node, const Matrix4x4 &parentTransform, QVector<TransformUpdate> &updatedTransforms) |
68 | { |
69 | if (!node->isEnabled()) |
70 | return; |
71 | |
72 | Matrix4x4 worldTransform(parentTransform); |
73 | Transform *nodeTransform = node->renderComponent<Transform>(); |
74 | |
75 | const bool hasTransformComponent = nodeTransform != nullptr && nodeTransform->isEnabled(); |
76 | if (hasTransformComponent) |
77 | worldTransform = worldTransform * nodeTransform->transformMatrix(); |
78 | |
79 | if (*(node->worldTransform()) != worldTransform) { |
80 | *(node->worldTransform()) = worldTransform; |
81 | if (hasTransformComponent) |
82 | updatedTransforms.push_back(t: {.peerId: nodeTransform->peerId(), .worldTransformMatrix: convertToQMatrix4x4(v: worldTransform)}); |
83 | } |
84 | |
85 | const auto childrenHandles = node->childrenHandles(); |
86 | for (const HEntity &handle : childrenHandles) { |
87 | Entity *child = manager->renderNodesManager()->data(handle); |
88 | if (child) |
89 | updateWorldTransformAndBounds(manager, node: child, parentTransform: worldTransform, updatedTransforms); |
90 | } |
91 | } |
92 | |
93 | } |
94 | |
95 | class Q_3DRENDERSHARED_PRIVATE_EXPORT UpdateWorldTransformJobPrivate : public Qt3DCore::QAspectJobPrivate |
96 | { |
97 | public: |
98 | UpdateWorldTransformJobPrivate() {} |
99 | ~UpdateWorldTransformJobPrivate() override {} |
100 | |
101 | void postFrame(Qt3DCore::QAspectManager *manager) override; |
102 | |
103 | QVector<TransformUpdate> m_updatedTransforms; |
104 | }; |
105 | |
106 | UpdateWorldTransformJob::UpdateWorldTransformJob() |
107 | : Qt3DCore::QAspectJob(*new UpdateWorldTransformJobPrivate()) |
108 | , m_node(nullptr) |
109 | , m_manager(nullptr) |
110 | { |
111 | SET_JOB_RUN_STAT_TYPE(this, JobTypes::UpdateTransform, 0) |
112 | } |
113 | |
114 | void UpdateWorldTransformJob::setRoot(Entity *root) |
115 | { |
116 | m_node = root; |
117 | } |
118 | |
119 | void UpdateWorldTransformJob::setManagers(NodeManagers *manager) |
120 | { |
121 | m_manager = manager; |
122 | } |
123 | |
124 | void UpdateWorldTransformJob::run() |
125 | { |
126 | // Iterate over each level of hierarchy in our scene |
127 | // and update each node's world transform from its |
128 | // local transform and its parent's world transform |
129 | |
130 | // TODO: Parallelise this on each level using a parallel_for |
131 | // implementation. |
132 | |
133 | Q_D(UpdateWorldTransformJob); |
134 | qCDebug(Jobs) << "Entering" << Q_FUNC_INFO << QThread::currentThread(); |
135 | |
136 | Matrix4x4 parentTransform; |
137 | Entity *parent = m_node->parent(); |
138 | if (parent != nullptr) |
139 | parentTransform = *(parent->worldTransform()); |
140 | updateWorldTransformAndBounds(manager: m_manager, node: m_node, parentTransform, updatedTransforms&: d->m_updatedTransforms); |
141 | |
142 | qCDebug(Jobs) << "Exiting" << Q_FUNC_INFO << QThread::currentThread(); |
143 | } |
144 | |
145 | void UpdateWorldTransformJobPrivate::postFrame(Qt3DCore::QAspectManager *manager) |
146 | { |
147 | const QVector<TransformUpdate> updatedTransforms = std::move(m_updatedTransforms); |
148 | for (const TransformUpdate &t : updatedTransforms) { |
149 | Qt3DCore::QTransform *node = |
150 | qobject_cast<Qt3DCore::QTransform *>(object: manager->lookupNode(id: t.peerId)); |
151 | if (!node) |
152 | continue; |
153 | Qt3DCore::QTransformPrivate *dNode = |
154 | static_cast<Qt3DCore::QTransformPrivate *>(Qt3DCore::QNodePrivate::get(q: node)); |
155 | dNode->setWorldMatrix(t.worldTransformMatrix); |
156 | } |
157 | } |
158 | |
159 | } // namespace Render |
160 | } // namespace Qt3DRender |
161 | |
162 | QT_END_NAMESPACE |
163 | |