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28 | |
29 | #include <QtTest/QTest> |
30 | #include <Qt3DRender/qrendertargetoutput.h> |
31 | #include <Qt3DRender/private/uniform_p.h> |
32 | #include <graphicshelpergl3_2_p.h> |
33 | #include <Qt3DRender/private/attachmentpack_p.h> |
34 | #include <QOpenGLBuffer> |
35 | #include <QOpenGLFunctions_3_2_Core> |
36 | #include <QOpenGLShaderProgram> |
37 | #include <QOpenGLVertexArrayObject> |
38 | #include <QSurfaceFormat> |
39 | |
40 | #if !defined(QT_OPENGL_ES_2) && defined(QT_OPENGL_3_2) |
41 | |
42 | #define TEST_SHOULD_BE_PERFORMED 1 |
43 | |
44 | using namespace Qt3DRender; |
45 | using namespace Qt3DRender::Render; |
46 | using namespace Qt3DRender::Render::OpenGL; |
47 | |
48 | namespace { |
49 | |
50 | const QByteArray vertCode = QByteArrayLiteral( |
51 | "#version 150 core\n" \ |
52 | "in vec3 vertexPosition;\n" \ |
53 | "in vec2 vertexTexCoord;\n" \ |
54 | "out vec2 texCoord;\n" \ |
55 | "void main()\n" \ |
56 | "{\n" \ |
57 | " texCoord = vertexTexCoord;\n" \ |
58 | " gl_Position = vec4(vertexPosition, 1.0);\n" \ |
59 | "}\n" ); |
60 | |
61 | const QByteArray vertCodeUniformBuffer = QByteArrayLiteral( |
62 | "#version 150 core\n" \ |
63 | "in vec3 vertexPosition;\n" \ |
64 | "in vec2 vertexTexCoord;\n" \ |
65 | "in int vertexColorIndex;\n" \ |
66 | "out vec2 texCoord;\n" \ |
67 | "flat out int colorIndex;\n" \ |
68 | "void main()\n" \ |
69 | "{\n" \ |
70 | " texCoord = vertexTexCoord;\n" \ |
71 | " colorIndex = vertexColorIndex;\n" \ |
72 | " gl_Position = vec4(vertexPosition, 1.0);\n" \ |
73 | "}\n" ); |
74 | |
75 | const QByteArray fragCodeFragOutputs = QByteArrayLiteral( |
76 | "#version 150 core\n" \ |
77 | "out vec4 color;\n" \ |
78 | "out vec2 temp;\n" \ |
79 | "void main()\n" \ |
80 | "{\n" \ |
81 | " color = vec4(1.0, 0.0, 0.0, 1.0);\n" \ |
82 | " temp = vec2(1.0, 0.3);\n" \ |
83 | "}\n" ); |
84 | |
85 | const QByteArray fragCodeUniformsFloat = QByteArrayLiteral( |
86 | "#version 150 core\n" \ |
87 | "out vec4 color;\n" \ |
88 | "uniform float multiplier;\n" \ |
89 | "uniform vec2 multiplierVec2;\n" \ |
90 | "uniform vec3 multiplierVec3;\n" \ |
91 | "uniform vec4 multiplierVec4;\n" \ |
92 | "void main()\n" \ |
93 | "{\n" \ |
94 | " vec4 randomMult = multiplierVec4 + vec4(multiplierVec3, 0.0) + vec4(multiplierVec2, 0.0, 0.0);\n" \ |
95 | " color = vec4(1.0, 0.0, 0.0, 1.0) * randomMult * multiplier;\n" \ |
96 | "}\n" ); |
97 | |
98 | const QByteArray fragCodeUniformsInt = QByteArrayLiteral( |
99 | "#version 150 core\n" \ |
100 | "out vec4 color;\n" \ |
101 | "uniform int multiplier;\n" \ |
102 | "uniform ivec2 multiplierVec2;\n" \ |
103 | "uniform ivec3 multiplierVec3;\n" \ |
104 | "uniform ivec4 multiplierVec4;\n" \ |
105 | "void main()\n" \ |
106 | "{\n" \ |
107 | " ivec4 randomMult = multiplierVec4 + ivec4(multiplierVec3, 0) + ivec4(multiplierVec2, 0, 0);\n" \ |
108 | " color = ivec4(1, 0, 0, 1) * randomMult * multiplier;\n" \ |
109 | "}\n" ); |
110 | |
111 | const QByteArray fragCodeUniformsUInt = QByteArrayLiteral( |
112 | "#version 150 core\n" \ |
113 | "out vec4 color;\n" \ |
114 | "uniform uint multiplier;\n" \ |
115 | "uniform uvec2 multiplierVec2;\n" \ |
116 | "uniform uvec3 multiplierVec3;\n" \ |
117 | "uniform uvec4 multiplierVec4;\n" \ |
118 | "void main()\n" \ |
119 | "{\n" \ |
120 | " uvec4 randomMult = multiplierVec4 + uvec4(multiplierVec3, 0) + uvec4(multiplierVec2, 0, 0);\n" \ |
121 | " color = uvec4(1, 0, 0, 1) * randomMult * multiplier;\n" \ |
122 | "}\n" ); |
123 | |
124 | const QByteArray fragCodeUniformsFloatMatrices = QByteArrayLiteral( |
125 | "#version 150 core\n" \ |
126 | "out vec4 color;\n" \ |
127 | "uniform mat2 m2;\n" \ |
128 | "uniform mat2x3 m23;\n" \ |
129 | "uniform mat3x2 m32;\n" \ |
130 | "uniform mat2x4 m24;\n" \ |
131 | "uniform mat4x2 m42;\n" \ |
132 | "uniform mat3 m3;\n" \ |
133 | "uniform mat3x4 m34;\n" \ |
134 | "uniform mat4x3 m43;\n" \ |
135 | "uniform mat4 m4;\n" \ |
136 | "void main()\n" \ |
137 | "{\n" \ |
138 | " float lengthSum = m2[0][0] + m23[0][0] + m32[0][0] + m24[0][0] + m42[0][0] + m3[0][0] + m34[0][0] + m43[0][0] + m4[0][0];\n" \ |
139 | " color = vec4(1, 0, 0, 1) * lengthSum;\n" \ |
140 | "}\n" ); |
141 | |
142 | const QByteArray fragCodeUniformBuffer = QByteArrayLiteral( |
143 | "#version 150 core\n" \ |
144 | "out vec4 color;\n" \ |
145 | "in vec2 texCoord;\n" \ |
146 | "flat in int colorIndex;\n" \ |
147 | "uniform ColorArray\n" \ |
148 | "{\n" \ |
149 | " vec4 colors[256];\n" \ |
150 | "};\n" \ |
151 | "void main()\n" \ |
152 | "{\n" \ |
153 | " color = colors[colorIndex] + vec4(texCoord.s, texCoord.t, 0.0, 1.0);\n" \ |
154 | "}\n" ); |
155 | |
156 | const QByteArray fragCodeSamplers = QByteArrayLiteral( |
157 | "#version 150 core\n" \ |
158 | "in vec2 texCoord;\n" \ |
159 | "out vec4 color;\n" \ |
160 | "uniform sampler1D s1;\n" \ |
161 | "uniform sampler2D s2;\n" \ |
162 | "uniform sampler2DArray s2a;\n" \ |
163 | "uniform sampler3D s3;\n" \ |
164 | "uniform samplerCube scube;\n" \ |
165 | "uniform sampler2DRect srect;\n" \ |
166 | "void main()\n" \ |
167 | "{\n" \ |
168 | " color = vec4(1, 0, 0, 1) *" \ |
169 | " texture(s1, texCoord.x) *" \ |
170 | " texture(s2, texCoord) *" \ |
171 | " texture(s2a, vec3(texCoord, 0.0)) *" \ |
172 | " texture(s3, vec3(texCoord, 0.0)) *" \ |
173 | " texture(scube, vec3(texCoord, 0)) *" \ |
174 | " texture(srect, texCoord);\n" \ |
175 | "}\n" ); |
176 | |
177 | } // anonymous |
178 | |
179 | class tst_GraphicsHelperGL3_2 : public QObject |
180 | { |
181 | Q_OBJECT |
182 | private Q_SLOTS: |
183 | |
184 | void init() |
185 | { |
186 | m_window.reset(other: new QWindow); |
187 | m_window->setSurfaceType(QWindow::OpenGLSurface); |
188 | m_window->setGeometry(posx: 0, posy: 0, w: 10, h: 10); |
189 | m_window->create(); |
190 | |
191 | QSurfaceFormat format; |
192 | format.setVersion(major: 3, minor: 2); |
193 | format.setProfile(QSurfaceFormat::CoreProfile); |
194 | format.setDepthBufferSize(24); |
195 | format.setSamples(4); |
196 | format.setStencilBufferSize(8); |
197 | m_window->setFormat(format); |
198 | m_glContext.setFormat(format); |
199 | |
200 | if (!m_glContext.create()) { |
201 | qWarning() << "Failed to create OpenGL context" ; |
202 | return; |
203 | } |
204 | |
205 | if (!m_glContext.makeCurrent(surface: m_window.data())) { |
206 | qWarning() << "Failed to make OpenGL context current" ; |
207 | return; |
208 | } |
209 | |
210 | if ((m_func = m_glContext.versionFunctions<QOpenGLFunctions_3_2_Core>()) != nullptr) { |
211 | m_glHelper.initializeHelper(context: &m_glContext, functions: m_func); |
212 | m_initializationSuccessful = true; |
213 | } |
214 | } |
215 | |
216 | void cleanup() |
217 | { |
218 | m_glContext.doneCurrent(); |
219 | } |
220 | |
221 | void alphaTest() |
222 | { |
223 | if (!m_initializationSuccessful) |
224 | QSKIP("Initialization failed, OpenGL 3.2 Core functions not supported" ); |
225 | // Deprecated |
226 | } |
227 | |
228 | void bindBufferBase() |
229 | { |
230 | if (!m_initializationSuccessful) |
231 | QSKIP("Initialization failed, OpenGL 3.2 Core functions not supported" ); |
232 | |
233 | // GIVEN |
234 | GLuint bufferId = 0; |
235 | // WHEN |
236 | m_func->glGenBuffers(n: 1, buffers: &bufferId); |
237 | // THEN |
238 | QVERIFY(bufferId != 0); |
239 | |
240 | |
241 | // WHEN |
242 | m_func->glBindBuffer(GL_UNIFORM_BUFFER, buffer: bufferId); |
243 | m_glHelper.bindBufferBase(GL_UNIFORM_BUFFER, index: 2, buffer: bufferId); |
244 | // THEN |
245 | const GLint error = m_func->glGetError(); |
246 | QVERIFY(error == 0); |
247 | GLint boundToPointBufferId = 0; |
248 | m_func->glGetIntegeri_v(GL_UNIFORM_BUFFER_BINDING, index: 2, data: &boundToPointBufferId); |
249 | QVERIFY(boundToPointBufferId == GLint(bufferId)); |
250 | |
251 | // Restore to sane state |
252 | m_func->glBindBuffer(GL_UNIFORM_BUFFER, buffer: 0); |
253 | m_func->glDeleteBuffers(n: 1, buffers: &bufferId); |
254 | } |
255 | |
256 | void bindFragDataLocation() |
257 | { |
258 | if (!m_initializationSuccessful) |
259 | QSKIP("Initialization failed, OpenGL 3.2 Core functions not supported" ); |
260 | |
261 | // GIVEN |
262 | QOpenGLShaderProgram shaderProgram; |
263 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); |
264 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeFragOutputs); |
265 | |
266 | // WHEN |
267 | QHash<QString, int> fragLocations; |
268 | fragLocations.insert(QStringLiteral("temp" ), avalue: 2); |
269 | fragLocations.insert(QStringLiteral("color" ), avalue: 1); |
270 | m_glHelper.bindFragDataLocation(shader: shaderProgram.programId(), outputs: fragLocations); |
271 | |
272 | // THEN |
273 | QVERIFY(shaderProgram.link()); |
274 | const GLint error = m_func->glGetError(); |
275 | QVERIFY(error == 0); |
276 | const GLint tempLocation = m_func->glGetFragDataLocation(program: shaderProgram.programId(), name: "temp" ); |
277 | const GLint colorLocation = m_func->glGetFragDataLocation(program: shaderProgram.programId(), name: "color" ); |
278 | QCOMPARE(tempLocation, 2); |
279 | QCOMPARE(colorLocation, 1); |
280 | } |
281 | |
282 | void bindFrameBufferAttachment() |
283 | { |
284 | if (!m_initializationSuccessful) |
285 | QSKIP("Initialization failed, OpenGL 3.2 Core functions not supported" ); |
286 | |
287 | // GIVEN |
288 | GLuint fboId; |
289 | m_func->glGenFramebuffers(n: 1, framebuffers: &fboId); |
290 | |
291 | Attachment attachment; |
292 | attachment.m_point = QRenderTargetOutput::Color0; |
293 | |
294 | // THEN |
295 | QVERIFY(fboId != 0); |
296 | |
297 | // WHEN |
298 | m_func->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer: fboId); |
299 | |
300 | QOpenGLTexture texture(QOpenGLTexture::Target2D); |
301 | texture.setSize(width: 512, height: 512); |
302 | texture.setFormat(QOpenGLTexture::RGBA32F); |
303 | texture.setMinificationFilter(QOpenGLTexture::Linear); |
304 | texture.setMagnificationFilter(QOpenGLTexture::Linear); |
305 | texture.setWrapMode(QOpenGLTexture::ClampToEdge); |
306 | if (!texture.create()) |
307 | qWarning() << "Texture creation failed" ; |
308 | texture.allocateStorage(); |
309 | QVERIFY(texture.isStorageAllocated()); |
310 | GLint error = m_func->glGetError(); |
311 | QVERIFY(error == 0); |
312 | m_glHelper.bindFrameBufferAttachment(texture: &texture, attachment); |
313 | |
314 | // THEN |
315 | GLenum status = m_func->glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER); |
316 | QVERIFY(status == GL_FRAMEBUFFER_COMPLETE); |
317 | |
318 | error = m_func->glGetError(); |
319 | QVERIFY(error == 0); |
320 | GLint textureAttachmentId = 0; |
321 | m_func->glGetFramebufferAttachmentParameteriv(GL_DRAW_FRAMEBUFFER, |
322 | GL_COLOR_ATTACHMENT0, |
323 | GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, |
324 | params: &textureAttachmentId); |
325 | QCOMPARE(GLuint(textureAttachmentId), texture.textureId()); |
326 | |
327 | // Restore state |
328 | m_func->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer: 0); |
329 | m_func->glDeleteFramebuffers(n: 1, framebuffers: &fboId); |
330 | } |
331 | |
332 | void bindFrameBufferObject() |
333 | { |
334 | if (!m_initializationSuccessful) |
335 | QSKIP("Initialization failed, OpenGL 3.2 Core functions not supported" ); |
336 | |
337 | // GIVEN |
338 | GLuint fboId; |
339 | m_func->glGenFramebuffers(n: 1, framebuffers: &fboId); |
340 | |
341 | // THEN |
342 | QVERIFY(fboId != 0); |
343 | |
344 | // WHEN |
345 | m_glHelper.bindFrameBufferObject(frameBufferId: fboId, mode: GraphicsHelperInterface::FBODraw); |
346 | |
347 | // THEN |
348 | GLint error = m_func->glGetError(); |
349 | QVERIFY(error == 0); |
350 | GLint boundindFBOId = 0; |
351 | m_func->glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, params: &boundindFBOId); |
352 | QVERIFY(GLuint(boundindFBOId) == fboId); |
353 | |
354 | // WHEN |
355 | m_glHelper.bindFrameBufferObject(frameBufferId: fboId, mode: GraphicsHelperInterface::FBORead); |
356 | |
357 | // THEN |
358 | error = m_func->glGetError(); |
359 | QVERIFY(error == 0); |
360 | boundindFBOId = 0; |
361 | m_func->glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, params: &boundindFBOId); |
362 | QVERIFY(GLuint(boundindFBOId) == fboId); |
363 | |
364 | // WHEN |
365 | m_glHelper.bindFrameBufferObject(frameBufferId: fboId, mode: GraphicsHelperInterface::FBOReadAndDraw); |
366 | |
367 | // THEN |
368 | error = m_func->glGetError(); |
369 | QVERIFY(error == 0); |
370 | boundindFBOId = 0; |
371 | m_func->glGetIntegerv(GL_FRAMEBUFFER_BINDING, params: &boundindFBOId); |
372 | QVERIFY(GLuint(boundindFBOId) == fboId); |
373 | |
374 | // Cleanup |
375 | m_func->glDeleteFramebuffers(n: 1, framebuffers: &fboId); |
376 | } |
377 | |
378 | void bindShaderStorageBlock() |
379 | { |
380 | if (!m_initializationSuccessful) |
381 | QSKIP("Initialization failed, OpenGL 3.2 Core functions not supported" ); |
382 | // Not supported in OpenGL 3.2 |
383 | } |
384 | |
385 | void bindUniformBlock() |
386 | { |
387 | if (!m_initializationSuccessful) |
388 | QSKIP("Initialization failed, OpenGL 3.2 Core functions not supported" ); |
389 | |
390 | // GIVEN |
391 | QOpenGLShaderProgram shaderProgram; |
392 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCodeUniformBuffer); |
393 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeUniformBuffer); |
394 | QVERIFY(shaderProgram.link()); |
395 | |
396 | // WHEN |
397 | GLint index = m_func->glGetUniformBlockIndex(program: shaderProgram.programId(), uniformBlockName: "ColorArray" ); |
398 | m_glHelper.bindUniformBlock(programId: shaderProgram.programId(), uniformBlockIndex: index, uniformBlockBinding: 1); |
399 | |
400 | // THEN |
401 | const GLint error = m_func->glGetError(); |
402 | QVERIFY(error == 0); |
403 | } |
404 | |
405 | void blendEquation() |
406 | { |
407 | if (!m_initializationSuccessful) |
408 | QSKIP("Initialization failed, OpenGL 3.2 Core functions not supported" ); |
409 | |
410 | // GIVEN |
411 | GLint equation = 0; |
412 | m_func->glGetIntegerv(GL_BLEND_EQUATION_RGB, params: &equation); |
413 | QCOMPARE(equation, GL_FUNC_ADD); |
414 | |
415 | // WHEN |
416 | m_glHelper.blendEquation(GL_FUNC_REVERSE_SUBTRACT); |
417 | |
418 | // THEN |
419 | m_func->glGetIntegerv(GL_BLEND_EQUATION_RGB, params: &equation); |
420 | QCOMPARE(equation, GL_FUNC_REVERSE_SUBTRACT); |
421 | } |
422 | |
423 | void blendFunci() |
424 | { |
425 | if (!m_initializationSuccessful) |
426 | QSKIP("Initialization failed, OpenGL 3.2 Core functions not supported" ); |
427 | // Not supported by OpenGL 3.2 |
428 | } |
429 | |
430 | void blendFuncSeparatei() |
431 | { |
432 | if (!m_initializationSuccessful) |
433 | QSKIP("Initialization failed, OpenGL 3.2 Core functions not supported" ); |
434 | |
435 | // Not supported by OpenGL 3.2 |
436 | } |
437 | |
438 | void boundFrameBufferObject() |
439 | { |
440 | if (!m_initializationSuccessful) |
441 | QSKIP("Initialization failed, OpenGL 3.2 Core functions not supported" ); |
442 | |
443 | // GIVEN |
444 | GLuint fboId; |
445 | m_func->glGenFramebuffers(n: 1, framebuffers: &fboId); |
446 | |
447 | // WHEN |
448 | m_func->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer: fboId); |
449 | |
450 | // THEN |
451 | GLint boundBuffer = 0; |
452 | m_func->glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, params: &boundBuffer); |
453 | QCOMPARE(GLuint(boundBuffer), fboId); |
454 | |
455 | // THEN |
456 | QCOMPARE(m_glHelper.boundFrameBufferObject(), fboId); |
457 | |
458 | // Reset state |
459 | m_func->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer: 0); |
460 | m_func->glDeleteFramebuffers(n: 1, framebuffers: &fboId); |
461 | } |
462 | |
463 | void checkFrameBufferComplete() |
464 | { |
465 | if (!m_initializationSuccessful) |
466 | QSKIP("Initialization failed, OpenGL 3.2 Core functions not supported" ); |
467 | // GIVEN |
468 | GLuint fboId; |
469 | m_func->glGenFramebuffers(n: 1, framebuffers: &fboId); |
470 | |
471 | Attachment attachment; |
472 | attachment.m_point = QRenderTargetOutput::Color0; |
473 | |
474 | m_func->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer: fboId); |
475 | |
476 | QOpenGLTexture texture(QOpenGLTexture::Target2D); |
477 | texture.setSize(width: 512, height: 512); |
478 | texture.setFormat(QOpenGLTexture::RGBA8U); |
479 | texture.setMinificationFilter(QOpenGLTexture::Linear); |
480 | texture.setMagnificationFilter(QOpenGLTexture::Linear); |
481 | texture.create(); |
482 | texture.allocateStorage(); |
483 | m_glHelper.bindFrameBufferAttachment(texture: &texture, attachment); |
484 | |
485 | // THEN |
486 | GLenum status = m_func->glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER); |
487 | QVERIFY(status == GL_FRAMEBUFFER_COMPLETE); |
488 | |
489 | QVERIFY(m_glHelper.checkFrameBufferComplete()); |
490 | |
491 | // Restore |
492 | m_func->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer: 0); |
493 | m_func->glDeleteFramebuffers(n: 1, framebuffers: &fboId); |
494 | } |
495 | |
496 | void clearBufferf() |
497 | { |
498 | if (!m_initializationSuccessful) |
499 | QSKIP("Initialization failed, OpenGL 3.2 Core functions not supported" ); |
500 | |
501 | // GIVEN |
502 | // GIVEN |
503 | GLuint fboId; |
504 | m_func->glGenFramebuffers(n: 1, framebuffers: &fboId); |
505 | |
506 | // THEN |
507 | QVERIFY(fboId != 0); |
508 | |
509 | // WHEN |
510 | m_func->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer: fboId); |
511 | // Create 4 attachments |
512 | QOpenGLTexture *textures[4]; |
513 | for (int i = 0; i < 4; ++i) { |
514 | Attachment attachment; |
515 | attachment.m_point = static_cast<QRenderTargetOutput::AttachmentPoint>(i); |
516 | |
517 | QOpenGLTexture *texture = new QOpenGLTexture(QOpenGLTexture::Target2D); |
518 | textures[i] = texture; |
519 | texture->setSize(width: 512, height: 512); |
520 | texture->setFormat(QOpenGLTexture::RGBA32F); |
521 | texture->setMinificationFilter(QOpenGLTexture::Linear); |
522 | texture->setMagnificationFilter(QOpenGLTexture::Linear); |
523 | texture->setWrapMode(QOpenGLTexture::ClampToEdge); |
524 | if (!texture->create()) |
525 | qWarning() << "Texture creation failed" ; |
526 | texture->allocateStorage(); |
527 | QVERIFY(texture->isStorageAllocated()); |
528 | GLint error = m_func->glGetError(); |
529 | QVERIFY(error == 0); |
530 | m_glHelper.bindFrameBufferAttachment(texture, attachment); |
531 | } |
532 | |
533 | GLenum status = m_func->glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER); |
534 | QVERIFY(status == GL_FRAMEBUFFER_COMPLETE); |
535 | |
536 | // Set Draw buffers |
537 | GLenum clearBufferEnum = GL_COLOR_ATTACHMENT3; |
538 | m_func->glDrawBuffers(n: 1, bufs: &clearBufferEnum); |
539 | |
540 | const GLint bufferIndex = 0; // index of the element in the draw buffers |
541 | GLint error = m_func->glGetError(); |
542 | QVERIFY(error == 0); |
543 | |
544 | // WHEN |
545 | const QVector4D clearValue1 = QVector4D(0.5f, 0.2f, 0.4f, 0.8f); |
546 | m_func->glClearBufferfv(GL_COLOR, drawbuffer: bufferIndex, value: reinterpret_cast<const float *>(&clearValue1)); |
547 | error = m_func->glGetError(); |
548 | QVERIFY(error == 0); |
549 | |
550 | // THEN |
551 | QVector<QVector4D> colors(512 * 512); |
552 | textures[3]->bind(); |
553 | m_func->glGetTexImage(GL_TEXTURE_2D, level: 0, GL_RGBA, GL_FLOAT, pixels: colors.data()); |
554 | textures[3]->release(); |
555 | for (const QVector4D c : colors) { |
556 | QVERIFY(c == clearValue1); |
557 | } |
558 | |
559 | // WHEN |
560 | const QVector4D clearValue2 = QVector4D(0.4f, 0.5f, 0.4f, 1.0f); |
561 | m_glHelper.clearBufferf(drawbuffer: bufferIndex, values: clearValue2); |
562 | |
563 | // THEN |
564 | textures[3]->bind(); |
565 | m_func->glGetTexImage(GL_TEXTURE_2D, level: 0, GL_RGBA, GL_FLOAT, pixels: colors.data()); |
566 | textures[3]->release(); |
567 | for (const QVector4D c : colors) { |
568 | QVERIFY(c == clearValue2); |
569 | } |
570 | // Restore |
571 | m_func->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer: 0); |
572 | m_func->glDeleteFramebuffers(n: 1, framebuffers: &fboId); |
573 | for (int i = 0; i < 4; ++i) |
574 | delete textures[i]; |
575 | } |
576 | |
577 | void createFrameBufferObject() |
578 | { |
579 | if (!m_initializationSuccessful) |
580 | QSKIP("Initialization failed, OpenGL 3.2 Core functions not supported" ); |
581 | |
582 | // WHEN |
583 | const GLuint fboId = m_glHelper.createFrameBufferObject(); |
584 | |
585 | // THEN |
586 | QVERIFY(fboId != 0); |
587 | |
588 | // Restore |
589 | m_func->glDeleteFramebuffers(n: 1, framebuffers: &fboId); |
590 | } |
591 | |
592 | void depthMask() |
593 | { |
594 | if (!m_initializationSuccessful) |
595 | QSKIP("Initialization failed, OpenGL 3.2 Core functions not supported" ); |
596 | |
597 | // GIVEN |
598 | GLboolean depthWritingEnabled = false; |
599 | m_func->glGetBooleanv(GL_DEPTH_WRITEMASK, params: &depthWritingEnabled); |
600 | |
601 | // THEN |
602 | QVERIFY(depthWritingEnabled); |
603 | |
604 | // WHEN |
605 | m_glHelper.depthMask(GL_FALSE); |
606 | |
607 | // THEN |
608 | m_func->glGetBooleanv(GL_DEPTH_WRITEMASK, params: &depthWritingEnabled); |
609 | QVERIFY(!depthWritingEnabled); |
610 | |
611 | // WHEN |
612 | m_glHelper.depthMask(GL_TRUE); |
613 | |
614 | // THEN |
615 | m_func->glGetBooleanv(GL_DEPTH_WRITEMASK, params: &depthWritingEnabled); |
616 | QVERIFY(depthWritingEnabled); |
617 | } |
618 | |
619 | void depthTest() |
620 | { |
621 | if (!m_initializationSuccessful) |
622 | QSKIP("Initialization failed, OpenGL 3.2 Core functions not supported" ); |
623 | |
624 | // GIVEN |
625 | m_func->glDisable(GL_DEPTH_TEST); |
626 | m_func->glDepthFunc(GL_LESS); |
627 | |
628 | // WHEN |
629 | m_glHelper.depthTest(GL_LEQUAL); |
630 | |
631 | // THEN |
632 | QVERIFY(m_func->glIsEnabled(GL_DEPTH_TEST)); |
633 | GLint depthMode = 0; |
634 | m_func->glGetIntegerv(GL_DEPTH_FUNC, params: &depthMode); |
635 | QCOMPARE(depthMode, GL_LEQUAL); |
636 | |
637 | // WHEN |
638 | m_glHelper.depthTest(GL_LESS); |
639 | QVERIFY(m_func->glIsEnabled(GL_DEPTH_TEST)); |
640 | m_func->glGetIntegerv(GL_DEPTH_FUNC, params: &depthMode); |
641 | QCOMPARE(depthMode, GL_LESS); |
642 | } |
643 | |
644 | void disableClipPlane() |
645 | { |
646 | if (!m_initializationSuccessful) |
647 | QSKIP("Initialization failed, OpenGL 3.2 Core functions not supported" ); |
648 | |
649 | // GIVEN |
650 | m_func->glEnable(GL_CLIP_DISTANCE0 + 5); |
651 | |
652 | // THEN |
653 | QVERIFY(m_func->glIsEnabled(GL_CLIP_DISTANCE0 + 5)); |
654 | |
655 | // WHEN |
656 | m_glHelper.disableClipPlane(clipPlane: 5); |
657 | |
658 | // THEN |
659 | QVERIFY(!m_func->glIsEnabled(GL_CLIP_DISTANCE0 + 5)); |
660 | } |
661 | |
662 | void disablei() |
663 | { |
664 | if (!m_initializationSuccessful) |
665 | QSKIP("Initialization failed, OpenGL 3.2 Core functions not supported" ); |
666 | |
667 | // GIVEN |
668 | m_func->glEnablei(GL_BLEND, index: 2); |
669 | |
670 | // THEN |
671 | QVERIFY(m_func->glIsEnabledi(GL_BLEND, 2)); |
672 | |
673 | // WHEN |
674 | m_glHelper.disablei(GL_BLEND, index: 2); |
675 | |
676 | // THEN |
677 | QVERIFY(!m_func->glIsEnabledi(GL_BLEND, 2)); |
678 | } |
679 | |
680 | void disablePrimitiveRestart() |
681 | { |
682 | if (!m_initializationSuccessful) |
683 | QSKIP("Initialization failed, OpenGL 3.2 Core functions not supported" ); |
684 | |
685 | // GIVEN |
686 | m_func->glEnable(GL_PRIMITIVE_RESTART); |
687 | |
688 | // THEN |
689 | QVERIFY(m_func->glIsEnabled(GL_PRIMITIVE_RESTART)); |
690 | |
691 | // WHEN |
692 | m_glHelper.disablePrimitiveRestart(); |
693 | |
694 | // THEN |
695 | QVERIFY(!m_func->glIsEnabled(GL_PRIMITIVE_RESTART)); |
696 | } |
697 | |
698 | void drawBuffers() |
699 | { |
700 | if (!m_initializationSuccessful) |
701 | QSKIP("Initialization failed, OpenGL 3.2 Core functions not supported" ); |
702 | |
703 | // GIVEN |
704 | GLuint fboId; |
705 | m_func->glGenFramebuffers(n: 1, framebuffers: &fboId); |
706 | |
707 | // THEN |
708 | QVERIFY(fboId != 0); |
709 | |
710 | // WHEN |
711 | m_func->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer: fboId); |
712 | QOpenGLTexture *textures[4]; |
713 | |
714 | // Create 4 attachments |
715 | for (int i = 0; i < 4; ++i) { |
716 | Attachment attachment; |
717 | attachment.m_point = static_cast<QRenderTargetOutput::AttachmentPoint>(i); |
718 | |
719 | QOpenGLTexture *texture = new QOpenGLTexture(QOpenGLTexture::Target2D); |
720 | textures[i] = texture; |
721 | texture->setSize(width: 512, height: 512); |
722 | texture->setFormat(QOpenGLTexture::RGBA32F); |
723 | texture->setMinificationFilter(QOpenGLTexture::Linear); |
724 | texture->setMagnificationFilter(QOpenGLTexture::Linear); |
725 | texture->setWrapMode(QOpenGLTexture::ClampToEdge); |
726 | if (!texture->create()) |
727 | qWarning() << "Texture creation failed" ; |
728 | texture->allocateStorage(); |
729 | QVERIFY(texture->isStorageAllocated()); |
730 | GLint error = m_func->glGetError(); |
731 | QVERIFY(error == 0); |
732 | m_glHelper.bindFrameBufferAttachment(texture, attachment); |
733 | } |
734 | // THEN |
735 | GLenum status = m_func->glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER); |
736 | QVERIFY(status == GL_FRAMEBUFFER_COMPLETE); |
737 | |
738 | // WHEN |
739 | GLenum bufferEnum = GL_COLOR_ATTACHMENT4; |
740 | m_func->glDrawBuffers(n: 1, bufs: &bufferEnum); |
741 | |
742 | // THEN |
743 | GLint enumValue = -1; |
744 | m_func->glGetIntegerv(GL_DRAW_BUFFER0, params: &enumValue); |
745 | QCOMPARE(enumValue, GL_COLOR_ATTACHMENT4); |
746 | |
747 | // WHEN |
748 | GLint newBufferEnum = 2; |
749 | m_glHelper.drawBuffers(n: 1, bufs: &newBufferEnum); |
750 | |
751 | // THEN |
752 | m_func->glGetIntegerv(GL_DRAW_BUFFER0, params: &enumValue); |
753 | QCOMPARE(enumValue, GL_COLOR_ATTACHMENT0 + newBufferEnum); |
754 | |
755 | // WHEN |
756 | newBufferEnum = 0; |
757 | m_glHelper.drawBuffers(n: 1, bufs: &newBufferEnum); |
758 | |
759 | // THEN |
760 | m_func->glGetIntegerv(GL_DRAW_BUFFER0, params: &enumValue); |
761 | QCOMPARE(enumValue, GL_COLOR_ATTACHMENT0 + newBufferEnum); |
762 | |
763 | // Restore |
764 | m_func->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer: 0); |
765 | m_func->glDeleteFramebuffers(n: 1, framebuffers: &fboId); |
766 | for (int i = 0; i < 4; ++i) |
767 | delete textures[i]; |
768 | } |
769 | |
770 | void enableClipPlane() |
771 | { |
772 | if (!m_initializationSuccessful) |
773 | QSKIP("Initialization failed, OpenGL 3.2 Core functions not supported" ); |
774 | |
775 | // GIVEN |
776 | m_func->glDisable(GL_CLIP_DISTANCE0 + 4); |
777 | |
778 | // THEN |
779 | QVERIFY(!m_func->glIsEnabled(GL_CLIP_DISTANCE0 + 4)); |
780 | |
781 | // WHEN |
782 | m_glHelper.enableClipPlane(clipPlane: 4); |
783 | |
784 | // THEN |
785 | QVERIFY(m_func->glIsEnabled(GL_CLIP_DISTANCE0 + 4)); |
786 | } |
787 | |
788 | void enablei() |
789 | { |
790 | if (!m_initializationSuccessful) |
791 | QSKIP("Initialization failed, OpenGL 3.2 Core functions not supported" ); |
792 | |
793 | // GIVEN |
794 | m_func->glDisablei(GL_BLEND, index: 4); |
795 | |
796 | // THEN |
797 | QVERIFY(!m_func->glIsEnabledi(GL_BLEND, 4)); |
798 | |
799 | // WHEN |
800 | m_glHelper.enablei(GL_BLEND, index: 4); |
801 | |
802 | // THEN |
803 | QVERIFY(m_func->glIsEnabledi(GL_BLEND, 4)); |
804 | } |
805 | |
806 | void enablePrimitiveRestart() |
807 | { |
808 | if (!m_initializationSuccessful) |
809 | QSKIP("Initialization failed, OpenGL 3.2 Core functions not supported" ); |
810 | |
811 | // GIVEN |
812 | m_func->glDisable(GL_PRIMITIVE_RESTART); |
813 | |
814 | // THEN |
815 | QVERIFY(!m_func->glIsEnabled(GL_PRIMITIVE_RESTART)); |
816 | |
817 | // WHEN |
818 | m_glHelper.enablePrimitiveRestart(primitiveRestartIndex: 883); |
819 | |
820 | // THEN |
821 | QVERIFY(m_func->glIsEnabled(GL_PRIMITIVE_RESTART)); |
822 | GLint restartIndex = 0; |
823 | m_func->glGetIntegerv(GL_PRIMITIVE_RESTART_INDEX, params: &restartIndex); |
824 | QCOMPARE(restartIndex, 883); |
825 | |
826 | // Restore |
827 | m_func->glDisable(GL_PRIMITIVE_RESTART); |
828 | } |
829 | |
830 | void enableVertexAttribute() |
831 | { |
832 | if (!m_initializationSuccessful) |
833 | QSKIP("Initialization failed, OpenGL 3.2 Core functions not supported" ); |
834 | |
835 | // GIVEN |
836 | QOpenGLVertexArrayObject vao; |
837 | vao.create(); |
838 | QOpenGLVertexArrayObject::Binder binder(&vao); |
839 | |
840 | QOpenGLShaderProgram shaderProgram; |
841 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCodeUniformBuffer); |
842 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeUniformBuffer); |
843 | QVERIFY(shaderProgram.link()); |
844 | shaderProgram.bind(); |
845 | |
846 | // WHEN |
847 | GLint positionLocation = m_func->glGetAttribLocation(program: shaderProgram.programId(), name: "vertexPosition" ); |
848 | GLint texCoordLocation = m_func->glGetAttribLocation(program: shaderProgram.programId(), name: "vertexTexCoord" ); |
849 | GLint colorIndexLocation = m_func->glGetAttribLocation(program: shaderProgram.programId(), name: "vertexColorIndex" ); |
850 | m_glHelper.enableVertexAttributeArray(location: positionLocation); |
851 | m_glHelper.enableVertexAttributeArray(location: texCoordLocation); |
852 | m_glHelper.enableVertexAttributeArray(location: colorIndexLocation); |
853 | |
854 | // THEN |
855 | const GLint error = m_func->glGetError(); |
856 | QVERIFY(error == 0); |
857 | } |
858 | |
859 | void frontFace() |
860 | { |
861 | if (!m_initializationSuccessful) |
862 | QSKIP("Initialization failed, OpenGL 3.2 Core functions not supported" ); |
863 | |
864 | // GIVEN |
865 | m_func->glFrontFace(GL_CW); |
866 | |
867 | // THEN |
868 | GLint face = 0; |
869 | m_func->glGetIntegerv(GL_FRONT_FACE, params: &face); |
870 | QCOMPARE(face, GL_CW); |
871 | |
872 | // WHEN |
873 | m_glHelper.frontFace(GL_CCW); |
874 | |
875 | // THEN |
876 | m_func->glGetIntegerv(GL_FRONT_FACE, params: &face); |
877 | QCOMPARE(face, GL_CCW); |
878 | } |
879 | |
880 | void getRenderBufferDimensions() |
881 | { |
882 | if (!m_initializationSuccessful) |
883 | QSKIP("Initialization failed, OpenGL 3.2 Core functions not supported" ); |
884 | |
885 | // GIVEN |
886 | GLuint renderBufferId = 0; |
887 | m_func->glGenRenderbuffers(n: 1, renderbuffers: &renderBufferId); |
888 | QVERIFY(renderBufferId != 0); |
889 | |
890 | // WHEN |
891 | m_func->glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer: renderBufferId); |
892 | m_func->glRenderbufferStorage(GL_RENDERBUFFER, GL_SRGB8_ALPHA8, width: 512, height: 512); |
893 | m_func->glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer: 0); |
894 | const QSize dimensions = m_glHelper.getRenderBufferDimensions(renderBufferId); |
895 | |
896 | // THEN |
897 | QCOMPARE(dimensions, QSize(512, 512)); |
898 | |
899 | // Restore |
900 | m_func->glDeleteRenderbuffers(n: 1, renderbuffers: &renderBufferId); |
901 | } |
902 | |
903 | void getTextureDimensions() |
904 | { |
905 | if (!m_initializationSuccessful) |
906 | QSKIP("Initialization failed, OpenGL 3.2 Core functions not supported" ); |
907 | |
908 | // GIVEN |
909 | QOpenGLTexture texture(QOpenGLTexture::Target2D); |
910 | texture.setSize(width: 512, height: 512); |
911 | texture.setFormat(QOpenGLTexture::RGBA8U); |
912 | texture.setMinificationFilter(QOpenGLTexture::Linear); |
913 | texture.setMagnificationFilter(QOpenGLTexture::Linear); |
914 | texture.create(); |
915 | texture.allocateStorage(); |
916 | |
917 | // WHEN |
918 | const QSize dimensions = m_glHelper.getTextureDimensions(textureId: texture.textureId(), GL_TEXTURE_2D); |
919 | |
920 | // THEN |
921 | QCOMPARE(dimensions, QSize(512, 512)); |
922 | } |
923 | |
924 | void pointSize() |
925 | { |
926 | if (!m_initializationSuccessful) |
927 | QSKIP("Initialization failed, OpenGL 3.2 Core functions not supported" ); |
928 | |
929 | // GIVEN |
930 | m_func->glEnable(GL_PROGRAM_POINT_SIZE); |
931 | |
932 | // THEN |
933 | QVERIFY(m_func->glIsEnabled(GL_PROGRAM_POINT_SIZE)); |
934 | GLfloat size = 0; |
935 | m_func->glGetFloatv(GL_POINT_SIZE, params: &size); |
936 | QCOMPARE(size, 1.0f); |
937 | |
938 | // WHEN |
939 | m_glHelper.pointSize(programmable: false, value: 0.5f); |
940 | |
941 | // THEN |
942 | QVERIFY(!m_func->glIsEnabled(GL_PROGRAM_POINT_SIZE)); |
943 | m_func->glGetFloatv(GL_POINT_SIZE, params: &size); |
944 | QCOMPARE(size, 0.5f); |
945 | } |
946 | |
947 | void maxClipPlaneCount() |
948 | { |
949 | if (!m_initializationSuccessful) |
950 | QSKIP("Initialization failed, OpenGL 3.2 Core functions not supported" ); |
951 | |
952 | // GIVEN |
953 | GLint maxCount = -1; |
954 | m_func->glGetIntegerv(GL_MAX_CLIP_PLANES, params: &maxCount); |
955 | |
956 | // THEN |
957 | QCOMPARE(maxCount, m_glHelper.maxClipPlaneCount()); |
958 | } |
959 | |
960 | void programUniformBlock() |
961 | { |
962 | if (!m_initializationSuccessful) |
963 | QSKIP("Initialization failed, OpenGL 3.2 Core functions not supported" ); |
964 | |
965 | // GIVEN |
966 | QOpenGLShaderProgram shaderProgram; |
967 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCodeUniformBuffer); |
968 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeUniformBuffer); |
969 | QVERIFY(shaderProgram.link()); |
970 | |
971 | // WHEN |
972 | const QVector<ShaderUniformBlock> activeUniformBlocks = m_glHelper.programUniformBlocks(programId: shaderProgram.programId()); |
973 | |
974 | // THEN |
975 | QCOMPARE(activeUniformBlocks.size(), 1); |
976 | const ShaderUniformBlock uniformBlock = activeUniformBlocks.first(); |
977 | |
978 | QCOMPARE(uniformBlock.m_activeUniformsCount, 1); |
979 | QCOMPARE(uniformBlock.m_name, QStringLiteral("ColorArray" )); |
980 | |
981 | GLint blockIndex = m_func->glGetUniformBlockIndex(program: shaderProgram.programId(), uniformBlockName: "ColorArray" ); |
982 | GLint blockBinding = -1; |
983 | m_func->glGetActiveUniformBlockiv(program: shaderProgram.programId(), uniformBlockIndex: blockIndex, GL_UNIFORM_BLOCK_BINDING, params: &blockBinding); |
984 | QCOMPARE(blockIndex, uniformBlock.m_index); |
985 | QCOMPARE(blockBinding, uniformBlock.m_binding); |
986 | } |
987 | |
988 | void programAttributesAndLocations() |
989 | { |
990 | if (!m_initializationSuccessful) |
991 | QSKIP("Initialization failed, OpenGL 3.2 Core functions not supported" ); |
992 | |
993 | // GIVEN |
994 | QOpenGLShaderProgram shaderProgram; |
995 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); |
996 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeSamplers); |
997 | QVERIFY(shaderProgram.link()); |
998 | |
999 | // WHEN |
1000 | QVector<ShaderAttribute> activeAttributes = m_glHelper.programAttributesAndLocations(programId: shaderProgram.programId()); |
1001 | |
1002 | // THEN |
1003 | QCOMPARE(activeAttributes.size(), 2); |
1004 | std::sort(first: activeAttributes.begin(), last: activeAttributes.end(), comp: [] (const ShaderAttribute &a, const ShaderAttribute &b) { return a.m_name < b.m_name; }); |
1005 | |
1006 | const ShaderAttribute attribute1 = activeAttributes.at(i: 0); |
1007 | QCOMPARE(attribute1.m_name, QStringLiteral("vertexPosition" )); |
1008 | QCOMPARE(attribute1.m_size, 1); |
1009 | QCOMPARE(attribute1.m_location, shaderProgram.attributeLocation("vertexPosition" )); |
1010 | QCOMPARE(attribute1.m_type, GLenum(GL_FLOAT_VEC3)); |
1011 | |
1012 | const ShaderAttribute attribute2 = activeAttributes.at(i: 1); |
1013 | QCOMPARE(attribute2.m_name, QStringLiteral("vertexTexCoord" )); |
1014 | QCOMPARE(attribute2.m_size, 1); |
1015 | QCOMPARE(attribute2.m_location, shaderProgram.attributeLocation("vertexTexCoord" )); |
1016 | QCOMPARE(attribute2.m_type, GLenum(GL_FLOAT_VEC2)); |
1017 | } |
1018 | |
1019 | void programUniformsAndLocations() |
1020 | { |
1021 | if (!m_initializationSuccessful) |
1022 | QSKIP("Initialization failed, OpenGL 3.2 Core functions not supported" ); |
1023 | |
1024 | // GIVEN |
1025 | QOpenGLShaderProgram shaderProgram; |
1026 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); |
1027 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeUniformsFloat); |
1028 | QVERIFY(shaderProgram.link()); |
1029 | |
1030 | // WHEN |
1031 | QVector<ShaderUniform> activeUniforms = m_glHelper.programUniformsAndLocations(programId: shaderProgram.programId()); |
1032 | |
1033 | // THEN |
1034 | QCOMPARE(activeUniforms.size(), 4); |
1035 | std::sort(first: activeUniforms.begin(), last: activeUniforms.end(), comp: [] (const ShaderUniform &a, const ShaderUniform &b) { return a.m_name < b.m_name; }); |
1036 | |
1037 | const ShaderUniform uniform1 = activeUniforms.at(i: 0); |
1038 | QCOMPARE(uniform1.m_location, shaderProgram.uniformLocation("multiplier" )); |
1039 | QCOMPARE(uniform1.m_offset, -1); |
1040 | QCOMPARE(uniform1.m_blockIndex, -1); |
1041 | QCOMPARE(uniform1.m_arrayStride, -1); |
1042 | QCOMPARE(uniform1.m_matrixStride, -1); |
1043 | QCOMPARE(uniform1.m_size, 1); |
1044 | QCOMPARE(uniform1.m_type, GLenum(GL_FLOAT)); |
1045 | QCOMPARE(uniform1.m_name, QStringLiteral("multiplier" )); |
1046 | |
1047 | const ShaderUniform uniform2 = activeUniforms.at(i: 1); |
1048 | QCOMPARE(uniform2.m_location, shaderProgram.uniformLocation("multiplierVec2" )); |
1049 | QCOMPARE(uniform2.m_offset, -1); |
1050 | QCOMPARE(uniform2.m_blockIndex, -1); |
1051 | QCOMPARE(uniform2.m_arrayStride, -1); |
1052 | QCOMPARE(uniform2.m_matrixStride, -1); |
1053 | QCOMPARE(uniform2.m_size, 1); |
1054 | QCOMPARE(uniform2.m_type, GLenum(GL_FLOAT_VEC2)); |
1055 | QCOMPARE(uniform2.m_name, QStringLiteral("multiplierVec2" )); |
1056 | |
1057 | const ShaderUniform uniform3 = activeUniforms.at(i: 2); |
1058 | QCOMPARE(uniform3.m_location, shaderProgram.uniformLocation("multiplierVec3" )); |
1059 | QCOMPARE(uniform3.m_offset, -1); |
1060 | QCOMPARE(uniform3.m_blockIndex, -1); |
1061 | QCOMPARE(uniform3.m_arrayStride, -1); |
1062 | QCOMPARE(uniform3.m_matrixStride, -1); |
1063 | QCOMPARE(uniform3.m_size, 1); |
1064 | QCOMPARE(uniform3.m_type, GLenum(GL_FLOAT_VEC3)); |
1065 | QCOMPARE(uniform3.m_name, QStringLiteral("multiplierVec3" )); |
1066 | |
1067 | const ShaderUniform uniform4 = activeUniforms.at(i: 3); |
1068 | QCOMPARE(uniform4.m_location, shaderProgram.uniformLocation("multiplierVec4" )); |
1069 | QCOMPARE(uniform4.m_offset, -1); |
1070 | QCOMPARE(uniform4.m_blockIndex, -1); |
1071 | QCOMPARE(uniform4.m_arrayStride, -1); |
1072 | QCOMPARE(uniform4.m_matrixStride, -1); |
1073 | QCOMPARE(uniform4.m_size, 1); |
1074 | QCOMPARE(uniform4.m_type, GLenum(GL_FLOAT_VEC4)); |
1075 | QCOMPARE(uniform4.m_name, QStringLiteral("multiplierVec4" )); |
1076 | } |
1077 | |
1078 | void programShaderStorageBlock() |
1079 | { |
1080 | if (!m_initializationSuccessful) |
1081 | QSKIP("Initialization failed, OpenGL 3.2 Core functions not supported" ); |
1082 | |
1083 | // Not supported in 3.2 |
1084 | } |
1085 | |
1086 | void releaseFrameBufferObject() |
1087 | { |
1088 | if (!m_initializationSuccessful) |
1089 | QSKIP("Initialization failed, OpenGL 3.2 Core functions not supported" ); |
1090 | |
1091 | // GIVEN |
1092 | GLuint fboId; |
1093 | m_func->glGenFramebuffers(n: 1, framebuffers: &fboId); |
1094 | |
1095 | // THEN |
1096 | QVERIFY(fboId != 0); |
1097 | |
1098 | // WHEN |
1099 | m_glHelper.releaseFrameBufferObject(frameBufferId: fboId); |
1100 | |
1101 | // THEN |
1102 | QVERIFY(!m_func->glIsFramebuffer(fboId)); |
1103 | } |
1104 | |
1105 | void setMSAAEnabled() |
1106 | { |
1107 | if (!m_initializationSuccessful) |
1108 | QSKIP("Initialization failed, OpenGL 3.2 Core functions not supported" ); |
1109 | |
1110 | // GIVEN |
1111 | m_func->glDisable(GL_MULTISAMPLE); |
1112 | |
1113 | // THEN |
1114 | QVERIFY(!m_func->glIsEnabled(GL_MULTISAMPLE)); |
1115 | |
1116 | // WHEN |
1117 | m_glHelper.setMSAAEnabled(true); |
1118 | |
1119 | // THEN |
1120 | QVERIFY(m_func->glIsEnabled(GL_MULTISAMPLE)); |
1121 | |
1122 | // WHEN |
1123 | m_glHelper.setMSAAEnabled(false); |
1124 | |
1125 | // THEN |
1126 | QVERIFY(!m_func->glIsEnabled(GL_MULTISAMPLE)); |
1127 | } |
1128 | |
1129 | void setAlphaCoverageEnabled() |
1130 | { |
1131 | if (!m_initializationSuccessful) |
1132 | QSKIP("Initialization failed, OpenGL 3.2 Core functions not supported" ); |
1133 | |
1134 | // GIVEN |
1135 | m_func->glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE); |
1136 | |
1137 | // THEN |
1138 | QVERIFY(!m_func->glIsEnabled(GL_SAMPLE_ALPHA_TO_COVERAGE)); |
1139 | |
1140 | // WHEN |
1141 | m_glHelper.setAlphaCoverageEnabled(true); |
1142 | |
1143 | // THEN |
1144 | QVERIFY(m_func->glIsEnabled(GL_SAMPLE_ALPHA_TO_COVERAGE)); |
1145 | |
1146 | // WHEN |
1147 | m_glHelper.setAlphaCoverageEnabled(false); |
1148 | |
1149 | // THEN |
1150 | QVERIFY(!m_func->glIsEnabled(GL_SAMPLE_ALPHA_TO_COVERAGE)); |
1151 | } |
1152 | |
1153 | void setClipPlane() |
1154 | { |
1155 | if (!m_initializationSuccessful) |
1156 | QSKIP("Initialization failed, OpenGL 3.2 Core functions not supported" ); |
1157 | |
1158 | // Deprecated in 3.3 core |
1159 | } |
1160 | |
1161 | void setSeamlessCubemap() |
1162 | { |
1163 | if (!m_initializationSuccessful) |
1164 | QSKIP("Initialization failed, OpenGL 3.2 Core functions not supported" ); |
1165 | |
1166 | // GIVEN |
1167 | m_func->glDisable(GL_TEXTURE_CUBE_MAP_SEAMLESS); |
1168 | QVERIFY(!m_func->glIsEnabled(GL_TEXTURE_CUBE_MAP_SEAMLESS)); |
1169 | |
1170 | // WHEN |
1171 | m_glHelper.setSeamlessCubemap(true); |
1172 | |
1173 | // THEN |
1174 | QVERIFY(m_func->glIsEnabled(GL_TEXTURE_CUBE_MAP_SEAMLESS)); |
1175 | |
1176 | // WHEN |
1177 | m_glHelper.setSeamlessCubemap(false); |
1178 | |
1179 | // THEN |
1180 | QVERIFY(!m_func->glIsEnabled(GL_TEXTURE_CUBE_MAP_SEAMLESS)); |
1181 | } |
1182 | |
1183 | void setVerticesPerPatch() |
1184 | { |
1185 | if (!m_initializationSuccessful) |
1186 | QSKIP("Initialization failed, OpenGL 3.2 Core functions not supported" ); |
1187 | |
1188 | // GIVEN |
1189 | m_func->glDisable(GL_TEXTURE_CUBE_MAP_SEAMLESS); |
1190 | |
1191 | // THEN |
1192 | QVERIFY(!m_func->glIsEnabled(GL_TEXTURE_CUBE_MAP_SEAMLESS)); |
1193 | |
1194 | // WHEN |
1195 | m_glHelper.setSeamlessCubemap(true); |
1196 | |
1197 | // THEN |
1198 | QVERIFY(m_func->glIsEnabled(GL_TEXTURE_CUBE_MAP_SEAMLESS)); |
1199 | |
1200 | // WHEN |
1201 | m_glHelper.setSeamlessCubemap(false); |
1202 | |
1203 | // THEN |
1204 | QVERIFY(!m_func->glIsEnabled(GL_TEXTURE_CUBE_MAP_SEAMLESS)); |
1205 | } |
1206 | |
1207 | #define SUPPORTS_FEATURE(Feature, IsSupported) \ |
1208 | QVERIFY(m_glHelper.supportsFeature(Feature) == IsSupported); |
1209 | |
1210 | void supportsFeature() |
1211 | { |
1212 | SUPPORTS_FEATURE(GraphicsHelperInterface::MRT, true); |
1213 | SUPPORTS_FEATURE(GraphicsHelperInterface::UniformBufferObject, true); |
1214 | SUPPORTS_FEATURE(GraphicsHelperInterface::BindableFragmentOutputs, true); |
1215 | SUPPORTS_FEATURE(GraphicsHelperInterface::PrimitiveRestart, true); |
1216 | SUPPORTS_FEATURE(GraphicsHelperInterface::RenderBufferDimensionRetrieval, true); |
1217 | SUPPORTS_FEATURE(GraphicsHelperInterface::TextureDimensionRetrieval, true); |
1218 | SUPPORTS_FEATURE(GraphicsHelperInterface::UniformBufferObject, true); |
1219 | SUPPORTS_FEATURE(GraphicsHelperInterface::ShaderStorageObject, false); |
1220 | SUPPORTS_FEATURE(GraphicsHelperInterface::Compute, false); |
1221 | SUPPORTS_FEATURE(GraphicsHelperInterface::DrawBuffersBlend, false); |
1222 | // Tesselation could be true or false depending on extensions so not tested |
1223 | SUPPORTS_FEATURE(GraphicsHelperInterface::BlitFramebuffer, true); |
1224 | } |
1225 | |
1226 | |
1227 | #define ADD_UNIFORM_ENTRY(FragShader, Name, Type, ComponentSize, ExpectedRawSize) \ |
1228 | QTest::newRow(#FragShader"_"#Type) << FragShader << QStringLiteral(Name) << Type << ComponentSize << ExpectedRawSize; |
1229 | |
1230 | void uniformsByteSize_data() |
1231 | { |
1232 | QTest::addColumn<QByteArray>(name: "fragShader" ); |
1233 | QTest::addColumn<QString>(name: "name" ); |
1234 | QTest::addColumn<int>(name: "type" ); |
1235 | QTest::addColumn<int>(name: "componentSize" ); |
1236 | QTest::addColumn<int>(name: "expectedByteSize" ); |
1237 | |
1238 | ADD_UNIFORM_ENTRY(fragCodeUniformsFloat, "multiplier" , GL_FLOAT, 1, 4); |
1239 | ADD_UNIFORM_ENTRY(fragCodeUniformsFloat, "multiplierVec2" , GL_FLOAT_VEC2, 1, 4 * 2); |
1240 | ADD_UNIFORM_ENTRY(fragCodeUniformsFloat, "multiplierVec3" ,GL_FLOAT_VEC3, 1, 4 * 3); |
1241 | ADD_UNIFORM_ENTRY(fragCodeUniformsFloat, "multiplierVec4" , GL_FLOAT_VEC4, 1, 4 * 4); |
1242 | |
1243 | ADD_UNIFORM_ENTRY(fragCodeUniformsInt, "multiplier" , GL_INT, 1, 4); |
1244 | ADD_UNIFORM_ENTRY(fragCodeUniformsInt, "multiplierVec2" , GL_INT_VEC2, 1, 4 * 2); |
1245 | ADD_UNIFORM_ENTRY(fragCodeUniformsInt, "multiplierVec3" , GL_INT_VEC3, 1, 4 * 3); |
1246 | ADD_UNIFORM_ENTRY(fragCodeUniformsInt, "multiplierVec4" , GL_INT_VEC4, 1, 4 * 4); |
1247 | |
1248 | ADD_UNIFORM_ENTRY(fragCodeUniformsUInt, "multiplier" , GL_UNSIGNED_INT, 1, 4); |
1249 | ADD_UNIFORM_ENTRY(fragCodeUniformsUInt, "multiplierVec2" , GL_UNSIGNED_INT_VEC2, 1, 4 * 2); |
1250 | ADD_UNIFORM_ENTRY(fragCodeUniformsUInt, "multiplierVec3" , GL_UNSIGNED_INT_VEC3, 1, 4 * 3); |
1251 | ADD_UNIFORM_ENTRY(fragCodeUniformsUInt, "multiplierVec4" , GL_UNSIGNED_INT_VEC4, 1, 4 * 4); |
1252 | |
1253 | ADD_UNIFORM_ENTRY(fragCodeUniformsFloatMatrices, "m2" , GL_FLOAT_MAT2, 1, 4 * 2 * 2); |
1254 | ADD_UNIFORM_ENTRY(fragCodeUniformsFloatMatrices, "m23" , GL_FLOAT_MAT2x3, 1, 4 * 2 * 3); |
1255 | ADD_UNIFORM_ENTRY(fragCodeUniformsFloatMatrices, "m32" , GL_FLOAT_MAT3x2, 1, 4 * 3 * 2); |
1256 | ADD_UNIFORM_ENTRY(fragCodeUniformsFloatMatrices, "m24" , GL_FLOAT_MAT2x4, 1, 4 * 2 * 4); |
1257 | ADD_UNIFORM_ENTRY(fragCodeUniformsFloatMatrices, "m42" , GL_FLOAT_MAT4x2, 1, 4 * 4 * 2); |
1258 | ADD_UNIFORM_ENTRY(fragCodeUniformsFloatMatrices, "m3" , GL_FLOAT_MAT3, 1, 4 * 3 * 3); |
1259 | ADD_UNIFORM_ENTRY(fragCodeUniformsFloatMatrices, "m34" , GL_FLOAT_MAT3x4, 1, 4 * 3 * 4); |
1260 | ADD_UNIFORM_ENTRY(fragCodeUniformsFloatMatrices, "m43" , GL_FLOAT_MAT4x3, 1, 4 * 4 * 3); |
1261 | ADD_UNIFORM_ENTRY(fragCodeUniformsFloatMatrices, "m4" , GL_FLOAT_MAT4, 1, 4 * 4 * 4); |
1262 | |
1263 | ADD_UNIFORM_ENTRY(fragCodeSamplers, "s1" , GL_SAMPLER_1D, 1, 4); |
1264 | ADD_UNIFORM_ENTRY(fragCodeSamplers, "s2" , GL_SAMPLER_2D, 1, 4); |
1265 | ADD_UNIFORM_ENTRY(fragCodeSamplers, "s2a" , GL_SAMPLER_2D_ARRAY, 1, 4); |
1266 | ADD_UNIFORM_ENTRY(fragCodeSamplers, "s3" , GL_SAMPLER_3D, 1, 4); |
1267 | ADD_UNIFORM_ENTRY(fragCodeSamplers, "scube" , GL_SAMPLER_CUBE, 1, 4); |
1268 | ADD_UNIFORM_ENTRY(fragCodeSamplers, "srect" , GL_SAMPLER_2D_RECT, 1, 4); |
1269 | } |
1270 | |
1271 | void uniformsByteSize() |
1272 | { |
1273 | if (!m_initializationSuccessful) |
1274 | QSKIP("Initialization failed, OpenGL 3.2 Core functions not supported" ); |
1275 | |
1276 | // GIVEN |
1277 | QFETCH(QByteArray, fragShader); |
1278 | QFETCH(QString, name); |
1279 | QFETCH(int, type); |
1280 | QFETCH(int, componentSize); |
1281 | QFETCH(int, expectedByteSize); |
1282 | |
1283 | QOpenGLShaderProgram shaderProgram; |
1284 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); |
1285 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragShader); |
1286 | QVERIFY(shaderProgram.link()); |
1287 | |
1288 | GLint location = shaderProgram.uniformLocation(name); |
1289 | // WHEN |
1290 | const QVector<ShaderUniform> activeUniforms = m_glHelper.programUniformsAndLocations(programId: shaderProgram.programId()); |
1291 | ShaderUniform matchingUniform; |
1292 | for (const ShaderUniform &u : activeUniforms) { |
1293 | if (u.m_location == location) { |
1294 | matchingUniform = u; |
1295 | break; |
1296 | } |
1297 | } |
1298 | |
1299 | |
1300 | // THEN |
1301 | QCOMPARE(matchingUniform.m_location, location); |
1302 | QCOMPARE(matchingUniform.m_type, GLuint(type)); |
1303 | QCOMPARE(matchingUniform.m_size, componentSize); |
1304 | |
1305 | // WHEN |
1306 | const int computedRawByteSize = m_glHelper.uniformByteSize(description: matchingUniform); |
1307 | |
1308 | // THEN |
1309 | QCOMPARE(expectedByteSize, computedRawByteSize); |
1310 | |
1311 | // Restore |
1312 | m_func->glUseProgram(program: 0); |
1313 | } |
1314 | |
1315 | void useProgram() |
1316 | { |
1317 | if (!m_initializationSuccessful) |
1318 | QSKIP("Initialization failed, OpenGL 3.2 Core functions not supported" ); |
1319 | |
1320 | // GIVEN |
1321 | QOpenGLShaderProgram shaderProgram; |
1322 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); |
1323 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeFragOutputs); |
1324 | |
1325 | // THEN |
1326 | QVERIFY(shaderProgram.link()); |
1327 | |
1328 | GLint currentProg = 0; |
1329 | m_func->glGetIntegerv(GL_CURRENT_PROGRAM, params: ¤tProg); |
1330 | QVERIFY(currentProg == 0); |
1331 | |
1332 | // WHEN |
1333 | m_glHelper.useProgram(programId: shaderProgram.programId()); |
1334 | |
1335 | // THEN |
1336 | m_func->glGetIntegerv(GL_CURRENT_PROGRAM, params: ¤tProg); |
1337 | QCOMPARE(GLuint(currentProg), shaderProgram.programId()); |
1338 | |
1339 | // WHEN |
1340 | m_glHelper.useProgram(programId: 0); |
1341 | |
1342 | // THEN |
1343 | m_func->glGetIntegerv(GL_CURRENT_PROGRAM, params: ¤tProg); |
1344 | QVERIFY(currentProg == 0); |
1345 | } |
1346 | |
1347 | void vertexAttribDivisor() |
1348 | { |
1349 | if (!m_initializationSuccessful) |
1350 | QSKIP("Initialization failed, OpenGL 3.2 Core functions not supported" ); |
1351 | // Not available in 3.2 |
1352 | } |
1353 | |
1354 | void vertexAttributePointer() |
1355 | { |
1356 | if (!m_initializationSuccessful) |
1357 | QSKIP("Initialization failed, OpenGL 4.3 Core functions not supported" ); |
1358 | |
1359 | // GIVEN |
1360 | QOpenGLVertexArrayObject vao; |
1361 | vao.create(); |
1362 | QOpenGLVertexArrayObject::Binder binder(&vao); |
1363 | |
1364 | QOpenGLShaderProgram shaderProgram; |
1365 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCodeUniformBuffer); |
1366 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeUniformBuffer); |
1367 | QVERIFY(shaderProgram.link()); |
1368 | |
1369 | GLint positionLocation = m_func->glGetAttribLocation(program: shaderProgram.programId(), name: "vertexPosition" ); |
1370 | GLint texCoordLocation = m_func->glGetAttribLocation(program: shaderProgram.programId(), name: "vertexTexCoord" ); |
1371 | GLint colorIndexLocation = m_func->glGetAttribLocation(program: shaderProgram.programId(), name: "vertexColorIndex" ); |
1372 | |
1373 | const int vertexCount = 99; |
1374 | QOpenGLBuffer positionBuffer(QOpenGLBuffer::VertexBuffer); |
1375 | positionBuffer.setUsagePattern(QOpenGLBuffer::StaticDraw); |
1376 | positionBuffer.create(); |
1377 | positionBuffer.bind(); |
1378 | positionBuffer.allocate(count: vertexCount * sizeof(QVector3D)); |
1379 | |
1380 | QOpenGLBuffer texCoordBuffer(QOpenGLBuffer::VertexBuffer); |
1381 | texCoordBuffer.setUsagePattern(QOpenGLBuffer::StaticDraw); |
1382 | texCoordBuffer.create(); |
1383 | texCoordBuffer.allocate(count: vertexCount * sizeof(QVector2D)); |
1384 | |
1385 | QOpenGLBuffer colorIndexBuffer(QOpenGLBuffer::VertexBuffer); |
1386 | colorIndexBuffer.setUsagePattern(QOpenGLBuffer::StaticDraw); |
1387 | colorIndexBuffer.create(); |
1388 | colorIndexBuffer.allocate(count: vertexCount * sizeof(int)); |
1389 | |
1390 | // WHEN |
1391 | shaderProgram.bind(); |
1392 | positionBuffer.bind(); |
1393 | m_glHelper.enableVertexAttributeArray(location: positionLocation); |
1394 | m_glHelper.vertexAttributePointer(GL_FLOAT_VEC3, index: positionLocation, size: 3, GL_FLOAT, GL_TRUE, stride: 0, pointer: 0); |
1395 | |
1396 | texCoordBuffer.bind(); |
1397 | m_glHelper.enableVertexAttributeArray(location: texCoordLocation); |
1398 | m_glHelper.vertexAttributePointer(GL_FLOAT_VEC2, index: texCoordLocation, size: 2, GL_FLOAT, GL_TRUE, stride: 0, pointer: 0); |
1399 | |
1400 | colorIndexBuffer.bind(); |
1401 | m_glHelper.enableVertexAttributeArray(location: colorIndexLocation); |
1402 | m_glHelper.vertexAttributePointer(GL_INT, index: colorIndexLocation, size: 1, GL_INT, GL_TRUE, stride: 0, pointer: 0); |
1403 | |
1404 | // THEN |
1405 | const GLint error = m_func->glGetError(); |
1406 | QVERIFY(error == 0); |
1407 | } |
1408 | |
1409 | void glUniform1fv() |
1410 | { |
1411 | if (!m_initializationSuccessful) |
1412 | QSKIP("Initialization failed, OpenGL 3.2 Core functions not supported" ); |
1413 | |
1414 | // GIVEN |
1415 | QOpenGLShaderProgram shaderProgram; |
1416 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); |
1417 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeUniformsFloat); |
1418 | QVERIFY(shaderProgram.link()); |
1419 | |
1420 | // WHEN |
1421 | m_func->glUseProgram(program: shaderProgram.programId()); |
1422 | GLfloat value = 883.0f; |
1423 | const GLint location = shaderProgram.uniformLocation(name: "multiplier" ); |
1424 | m_glHelper.glUniform1fv(location, count: 1, value: &value); |
1425 | |
1426 | // THEN |
1427 | GLfloat setValue = 0.0f; |
1428 | m_func->glGetUniformfv(program: shaderProgram.programId(), location, params: &setValue); |
1429 | QCOMPARE(value, setValue); |
1430 | |
1431 | // Restore |
1432 | m_func->glUseProgram(program: 0); |
1433 | } |
1434 | |
1435 | void glUniform2fv() |
1436 | { |
1437 | if (!m_initializationSuccessful) |
1438 | QSKIP("Initialization failed, OpenGL 3.2 Core functions not supported" ); |
1439 | |
1440 | // GIVEN |
1441 | QOpenGLShaderProgram shaderProgram; |
1442 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); |
1443 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeUniformsFloat); |
1444 | QVERIFY(shaderProgram.link()); |
1445 | |
1446 | // WHEN |
1447 | m_func->glUseProgram(program: shaderProgram.programId()); |
1448 | GLfloat values[2] = { 383.0f, 427.0f }; |
1449 | const GLint location = shaderProgram.uniformLocation(name: "multiplierVec2" ); |
1450 | m_glHelper.glUniform2fv(location, count: 1, value: values); |
1451 | |
1452 | // THEN |
1453 | GLfloat setValues[2] = { 0.0f, 0.0f }; |
1454 | m_func->glGetUniformfv(program: shaderProgram.programId(), location, params: setValues); |
1455 | for (int i = 0; i < 2; ++i) |
1456 | QCOMPARE(setValues[i], values[i]); |
1457 | |
1458 | // Restore |
1459 | m_func->glUseProgram(program: 0); |
1460 | } |
1461 | |
1462 | void glUniform3fv() |
1463 | { |
1464 | if (!m_initializationSuccessful) |
1465 | QSKIP("Initialization failed, OpenGL 3.2 Core functions not supported" ); |
1466 | |
1467 | // GIVEN |
1468 | QOpenGLShaderProgram shaderProgram; |
1469 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); |
1470 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeUniformsFloat); |
1471 | QVERIFY(shaderProgram.link()); |
1472 | |
1473 | // WHEN |
1474 | m_func->glUseProgram(program: shaderProgram.programId()); |
1475 | GLfloat values[3] = { 572.0f, 1340.0f, 1584.0f }; |
1476 | const GLint location = shaderProgram.uniformLocation(name: "multiplierVec3" ); |
1477 | m_glHelper.glUniform3fv(location, count: 1, value: values); |
1478 | |
1479 | // THEN |
1480 | GLfloat setValues[3] = { 0.0f, 0.0f, 0.0f }; |
1481 | m_func->glGetUniformfv(program: shaderProgram.programId(), location, params: setValues); |
1482 | for (int i = 0; i < 3; ++i) |
1483 | QCOMPARE(setValues[i], values[i]); |
1484 | |
1485 | // Restore |
1486 | m_func->glUseProgram(program: 0); |
1487 | } |
1488 | |
1489 | void glUniform4fv() |
1490 | { |
1491 | if (!m_initializationSuccessful) |
1492 | QSKIP("Initialization failed, OpenGL 3.2 Core functions not supported" ); |
1493 | |
1494 | // GIVEN |
1495 | QOpenGLShaderProgram shaderProgram; |
1496 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); |
1497 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeUniformsFloat); |
1498 | QVERIFY(shaderProgram.link()); |
1499 | |
1500 | // WHEN |
1501 | m_func->glUseProgram(program: shaderProgram.programId()); |
1502 | GLfloat values[4] = { 454.0f, 350.0f, 883.0f, 355.0f }; |
1503 | const GLint location = shaderProgram.uniformLocation(name: "multiplierVec4" ); |
1504 | m_glHelper.glUniform4fv(location, count: 1, value: values); |
1505 | |
1506 | // THEN |
1507 | GLfloat setValues[4] = { 0.0f, 0.0f, 0.0f, 0.0f }; |
1508 | m_func->glGetUniformfv(program: shaderProgram.programId(), location, params: setValues); |
1509 | for (int i = 0; i < 4; ++i) |
1510 | QCOMPARE(setValues[i], values[i]); |
1511 | |
1512 | // Restore |
1513 | m_func->glUseProgram(program: 0); |
1514 | } |
1515 | |
1516 | void glUniform1iv() |
1517 | { |
1518 | if (!m_initializationSuccessful) |
1519 | QSKIP("Initialization failed, OpenGL 3.2 Core functions not supported" ); |
1520 | |
1521 | // GIVEN |
1522 | QOpenGLShaderProgram shaderProgram; |
1523 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); |
1524 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeUniformsInt); |
1525 | QVERIFY(shaderProgram.link()); |
1526 | |
1527 | // WHEN |
1528 | m_func->glUseProgram(program: shaderProgram.programId()); |
1529 | GLint value = 883; |
1530 | const GLint location = shaderProgram.uniformLocation(name: "multiplier" ); |
1531 | m_glHelper.glUniform1iv(location, count: 1, value: &value); |
1532 | |
1533 | // THEN |
1534 | GLint setValue = 0; |
1535 | m_func->glGetUniformiv(program: shaderProgram.programId(), location, params: &setValue); |
1536 | QCOMPARE(value, setValue); |
1537 | |
1538 | // Restore |
1539 | m_func->glUseProgram(program: 0); |
1540 | } |
1541 | |
1542 | void glUniform2iv() |
1543 | { |
1544 | if (!m_initializationSuccessful) |
1545 | QSKIP("Initialization failed, OpenGL 3.2 Core functions not supported" ); |
1546 | |
1547 | // GIVEN |
1548 | QOpenGLShaderProgram shaderProgram; |
1549 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); |
1550 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeUniformsInt); |
1551 | QVERIFY(shaderProgram.link()); |
1552 | |
1553 | // WHEN |
1554 | m_func->glUseProgram(program: shaderProgram.programId()); |
1555 | GLint values[2] = { 383, 427 }; |
1556 | const GLint location = shaderProgram.uniformLocation(name: "multiplierVec2" ); |
1557 | m_glHelper.glUniform2iv(location, count: 1, value: values); |
1558 | |
1559 | // THEN |
1560 | GLint setValues[2] = { 0, 0 }; |
1561 | m_func->glGetUniformiv(program: shaderProgram.programId(), location, params: setValues); |
1562 | for (int i = 0; i < 2; ++i) |
1563 | QCOMPARE(values[i], setValues[i]); |
1564 | |
1565 | // Restore |
1566 | m_func->glUseProgram(program: 0); |
1567 | } |
1568 | |
1569 | void glUniform3iv() |
1570 | { |
1571 | if (!m_initializationSuccessful) |
1572 | QSKIP("Initialization failed, OpenGL 3.2 Core functions not supported" ); |
1573 | |
1574 | // GIVEN |
1575 | QOpenGLShaderProgram shaderProgram; |
1576 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); |
1577 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeUniformsInt); |
1578 | QVERIFY(shaderProgram.link()); |
1579 | |
1580 | // WHEN |
1581 | m_func->glUseProgram(program: shaderProgram.programId()); |
1582 | GLint values[3] = { 572, 1340, 1584 }; |
1583 | const GLint location = shaderProgram.uniformLocation(name: "multiplierVec3" ); |
1584 | m_glHelper.glUniform3iv(location, count: 1, value: values); |
1585 | |
1586 | // THEN |
1587 | GLint setValues[3] = { 0, 0, 0 }; |
1588 | m_func->glGetUniformiv(program: shaderProgram.programId(), location, params: setValues); |
1589 | for (int i = 0; i < 3; ++i) |
1590 | QCOMPARE(values[i], setValues[i]); |
1591 | |
1592 | // Restore |
1593 | m_func->glUseProgram(program: 0); |
1594 | } |
1595 | |
1596 | void glUniform4iv() |
1597 | { |
1598 | if (!m_initializationSuccessful) |
1599 | QSKIP("Initialization failed, OpenGL 3.2 Core functions not supported" ); |
1600 | |
1601 | // GIVEN |
1602 | QOpenGLShaderProgram shaderProgram; |
1603 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); |
1604 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeUniformsInt); |
1605 | QVERIFY(shaderProgram.link()); |
1606 | |
1607 | // WHEN |
1608 | m_func->glUseProgram(program: shaderProgram.programId()); |
1609 | GLint values[4] = { 454, 350, 883, 355 }; |
1610 | const GLint location = shaderProgram.uniformLocation(name: "multiplierVec4" ); |
1611 | m_glHelper.glUniform4iv(location, count: 1, value: values); |
1612 | |
1613 | // THEN |
1614 | GLint setValues[4] = { 0, 0, 0, 0 }; |
1615 | m_func->glGetUniformiv(program: shaderProgram.programId(), location, params: setValues); |
1616 | for (int i = 0; i < 4; ++i) |
1617 | QCOMPARE(values[i], setValues[i]); |
1618 | |
1619 | // Restore |
1620 | m_func->glUseProgram(program: 0); |
1621 | } |
1622 | |
1623 | void glUniform1uiv() |
1624 | { |
1625 | if (!m_initializationSuccessful) |
1626 | QSKIP("Initialization failed, OpenGL 3.2 Core functions not supported" ); |
1627 | |
1628 | // GIVEN |
1629 | QOpenGLShaderProgram shaderProgram; |
1630 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); |
1631 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeUniformsUInt); |
1632 | QVERIFY(shaderProgram.link()); |
1633 | |
1634 | // WHEN |
1635 | m_func->glUseProgram(program: shaderProgram.programId()); |
1636 | GLuint value = 883U; |
1637 | const GLint location = shaderProgram.uniformLocation(name: "multiplier" ); |
1638 | m_glHelper.glUniform1uiv(location, count: 1, value: &value); |
1639 | |
1640 | // THEN |
1641 | GLuint setValue = 0U; |
1642 | m_func->glGetUniformuiv(program: shaderProgram.programId(), location, params: &setValue); |
1643 | QCOMPARE(value, setValue); |
1644 | |
1645 | // Restore |
1646 | m_func->glUseProgram(program: 0); |
1647 | } |
1648 | |
1649 | void glUniform2uiv() |
1650 | { |
1651 | if (!m_initializationSuccessful) |
1652 | QSKIP("Initialization failed, OpenGL 3.2 Core functions not supported" ); |
1653 | |
1654 | // GIVEN |
1655 | QOpenGLShaderProgram shaderProgram; |
1656 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); |
1657 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeUniformsUInt); |
1658 | QVERIFY(shaderProgram.link()); |
1659 | |
1660 | // WHEN |
1661 | m_func->glUseProgram(program: shaderProgram.programId()); |
1662 | GLuint values[2] = { 383U, 427U }; |
1663 | const GLint location = shaderProgram.uniformLocation(name: "multiplierVec2" ); |
1664 | m_glHelper.glUniform2uiv(location, count: 1, value: values); |
1665 | |
1666 | // THEN |
1667 | GLuint setValues[2] = { 0U, 0U }; |
1668 | m_func->glGetUniformuiv(program: shaderProgram.programId(), location, params: setValues); |
1669 | for (int i = 0; i < 2; ++i) |
1670 | QCOMPARE(values[i], setValues[i]); |
1671 | |
1672 | // Restore |
1673 | m_func->glUseProgram(program: 0); |
1674 | } |
1675 | |
1676 | void glUniform3uiv() |
1677 | { |
1678 | if (!m_initializationSuccessful) |
1679 | QSKIP("Initialization failed, OpenGL 3.2 Core functions not supported" ); |
1680 | |
1681 | // GIVEN |
1682 | QOpenGLShaderProgram shaderProgram; |
1683 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); |
1684 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeUniformsUInt); |
1685 | QVERIFY(shaderProgram.link()); |
1686 | |
1687 | // WHEN |
1688 | m_func->glUseProgram(program: shaderProgram.programId()); |
1689 | GLuint values[3] = { 572U, 1340U, 1584U }; |
1690 | const GLint location = shaderProgram.uniformLocation(name: "multiplierVec3" ); |
1691 | m_glHelper.glUniform3uiv(location, count: 1, value: values); |
1692 | |
1693 | // THEN |
1694 | GLuint setValues[3] = { 0U, 0U, 0U }; |
1695 | m_func->glGetUniformuiv(program: shaderProgram.programId(), location, params: setValues); |
1696 | for (int i = 0; i < 3; ++i) |
1697 | QCOMPARE(values[i], setValues[i]); |
1698 | |
1699 | // Restore |
1700 | m_func->glUseProgram(program: 0); |
1701 | } |
1702 | |
1703 | void glUniform4uiv() |
1704 | { |
1705 | if (!m_initializationSuccessful) |
1706 | QSKIP("Initialization failed, OpenGL 3.2 Core functions not supported" ); |
1707 | |
1708 | // GIVEN |
1709 | QOpenGLShaderProgram shaderProgram; |
1710 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); |
1711 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeUniformsUInt); |
1712 | QVERIFY(shaderProgram.link()); |
1713 | |
1714 | // WHEN |
1715 | m_func->glUseProgram(program: shaderProgram.programId()); |
1716 | GLuint values[4] = { 454U, 350U, 883U, 355U }; |
1717 | const GLint location = shaderProgram.uniformLocation(name: "multiplierVec4" ); |
1718 | m_glHelper.glUniform4uiv(location, count: 1, value: values); |
1719 | |
1720 | // THEN |
1721 | GLuint setValues[4] = { 0U, 0U, 0U, 0U }; |
1722 | m_func->glGetUniformuiv(program: shaderProgram.programId(), location, params: setValues); |
1723 | for (int i = 0; i < 4; ++i) |
1724 | QCOMPARE(values[i], setValues[i]); |
1725 | |
1726 | // Restore |
1727 | m_func->glUseProgram(program: 0); |
1728 | } |
1729 | |
1730 | void glUniformMatrix2fv() |
1731 | { |
1732 | if (!m_initializationSuccessful) |
1733 | QSKIP("Initialization failed, OpenGL 3.2 Core functions not supported" ); |
1734 | |
1735 | // GIVEN |
1736 | QOpenGLShaderProgram shaderProgram; |
1737 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); |
1738 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeUniformsFloatMatrices); |
1739 | QVERIFY(shaderProgram.link()); |
1740 | |
1741 | // WHEN |
1742 | m_func->glUseProgram(program: shaderProgram.programId()); |
1743 | GLfloat values[4] = { 454.0f, 350.0f, 883.0f, 355.0f }; |
1744 | const GLint location = shaderProgram.uniformLocation(name: "m2" ); |
1745 | m_glHelper.glUniformMatrix2fv(location, count: 1, value: values); |
1746 | |
1747 | // THEN |
1748 | GLfloat setValues[4] = { 0.0f, 0.0f, 0.0f, 0.0f }; |
1749 | m_func->glGetUniformfv(program: shaderProgram.programId(), location, params: setValues); |
1750 | for (int i = 0; i < 4; ++i) |
1751 | QCOMPARE(values[i], setValues[i]); |
1752 | |
1753 | // Restore |
1754 | m_func->glUseProgram(program: 0); |
1755 | } |
1756 | |
1757 | void glUniformMatrix3fv() |
1758 | { |
1759 | if (!m_initializationSuccessful) |
1760 | QSKIP("Initialization failed, OpenGL 3.2 Core functions not supported" ); |
1761 | |
1762 | // GIVEN |
1763 | QOpenGLShaderProgram shaderProgram; |
1764 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); |
1765 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeUniformsFloatMatrices); |
1766 | QVERIFY(shaderProgram.link()); |
1767 | |
1768 | // WHEN |
1769 | m_func->glUseProgram(program: shaderProgram.programId()); |
1770 | GLfloat values[9] = { 454.0f, 350.0f, 883.0f, 355.0f, 1340.0f, 1584.0f, 1200.0f, 427.0f, 396.0f }; |
1771 | const GLint location = shaderProgram.uniformLocation(name: "m3" ); |
1772 | m_glHelper.glUniformMatrix3fv(location, count: 1, value: values); |
1773 | |
1774 | // THEN |
1775 | GLfloat setValues[9] = { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f }; |
1776 | m_func->glGetUniformfv(program: shaderProgram.programId(), location, params: setValues); |
1777 | for (int i = 0; i < 9; ++i) |
1778 | QCOMPARE(values[i], setValues[i]); |
1779 | |
1780 | // Restore |
1781 | m_func->glUseProgram(program: 0); |
1782 | } |
1783 | |
1784 | void glUniformMatrix4fv() |
1785 | { |
1786 | if (!m_initializationSuccessful) |
1787 | QSKIP("Initialization failed, OpenGL 3.2 Core functions not supported" ); |
1788 | |
1789 | // GIVEN |
1790 | QOpenGLShaderProgram shaderProgram; |
1791 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); |
1792 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeUniformsFloatMatrices); |
1793 | QVERIFY(shaderProgram.link()); |
1794 | |
1795 | // WHEN |
1796 | m_func->glUseProgram(program: shaderProgram.programId()); |
1797 | GLfloat values[16] = { 454.0f, 350.0f, 883.0f, 355.0f, 1340.0f, 1584.0f, 1200.0f, 427.0f, 396.0f, 1603.0f, 55.0f, 5.7f, 383.0f, 6.2f, 5.3f, 327.0f }; |
1798 | const GLint location = shaderProgram.uniformLocation(name: "m4" ); |
1799 | m_glHelper.glUniformMatrix4fv(location, count: 1, value: values); |
1800 | |
1801 | // THEN |
1802 | GLfloat setValues[16] = { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f }; |
1803 | m_func->glGetUniformfv(program: shaderProgram.programId(), location, params: setValues); |
1804 | for (int i = 0; i < 16; ++i) |
1805 | QCOMPARE(values[i], setValues[i]); |
1806 | |
1807 | // Restore |
1808 | m_func->glUseProgram(program: 0); |
1809 | } |
1810 | |
1811 | void glUniformMatrix2x3fv() |
1812 | { |
1813 | if (!m_initializationSuccessful) |
1814 | QSKIP("Initialization failed, OpenGL 3.2 Core functions not supported" ); |
1815 | |
1816 | // GIVEN |
1817 | QOpenGLShaderProgram shaderProgram; |
1818 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); |
1819 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeUniformsFloatMatrices); |
1820 | QVERIFY(shaderProgram.link()); |
1821 | |
1822 | // WHEN |
1823 | m_func->glUseProgram(program: shaderProgram.programId()); |
1824 | GLfloat values[6] = { 454.0f, 350.0f, 883.0f, 355.0f, 1340.0f, 1584.0f}; |
1825 | const GLint location = shaderProgram.uniformLocation(name: "m23" ); |
1826 | m_glHelper.glUniformMatrix2x3fv(location, count: 1, value: values); |
1827 | |
1828 | // THEN |
1829 | GLfloat setValues[6] = { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f }; |
1830 | m_func->glGetUniformfv(program: shaderProgram.programId(), location, params: setValues); |
1831 | for (int i = 0; i < 6; ++i) |
1832 | QCOMPARE(values[i], setValues[i]); |
1833 | |
1834 | // Restore |
1835 | m_func->glUseProgram(program: 0); |
1836 | } |
1837 | |
1838 | void glUniformMatrix3x2fv() |
1839 | { |
1840 | if (!m_initializationSuccessful) |
1841 | QSKIP("Initialization failed, OpenGL 3.2 Core functions not supported" ); |
1842 | |
1843 | // GIVEN |
1844 | QOpenGLShaderProgram shaderProgram; |
1845 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); |
1846 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeUniformsFloatMatrices); |
1847 | QVERIFY(shaderProgram.link()); |
1848 | |
1849 | // WHEN |
1850 | m_func->glUseProgram(program: shaderProgram.programId()); |
1851 | GLfloat values[6] = { 454.0f, 350.0f, 883.0f, 355.0f, 1340.0f, 1584.0f}; |
1852 | const GLint location = shaderProgram.uniformLocation(name: "m32" ); |
1853 | m_glHelper.glUniformMatrix3x2fv(location, count: 1, value: values); |
1854 | |
1855 | // THEN |
1856 | GLfloat setValues[6] = { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f }; |
1857 | m_func->glGetUniformfv(program: shaderProgram.programId(), location, params: setValues); |
1858 | for (int i = 0; i < 6; ++i) |
1859 | QCOMPARE(values[i], setValues[i]); |
1860 | |
1861 | // Restore |
1862 | m_func->glUseProgram(program: 0); |
1863 | } |
1864 | |
1865 | void glUniformMatrix2x4fv() |
1866 | { |
1867 | if (!m_initializationSuccessful) |
1868 | QSKIP("Initialization failed, OpenGL 3.2 Core functions not supported" ); |
1869 | |
1870 | // GIVEN |
1871 | QOpenGLShaderProgram shaderProgram; |
1872 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); |
1873 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeUniformsFloatMatrices); |
1874 | QVERIFY(shaderProgram.link()); |
1875 | |
1876 | // WHEN |
1877 | m_func->glUseProgram(program: shaderProgram.programId()); |
1878 | GLfloat values[8] = { 383.0f, 427.0f, 454.0f, 350.0f, 883.0f, 355.0f, 1340.0f, 1584.0f}; |
1879 | const GLint location = shaderProgram.uniformLocation(name: "m24" ); |
1880 | m_glHelper.glUniformMatrix2x4fv(location, count: 1, value: values); |
1881 | |
1882 | // THEN |
1883 | GLfloat setValues[8] = { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f }; |
1884 | m_func->glGetUniformfv(program: shaderProgram.programId(), location, params: setValues); |
1885 | for (int i = 0; i < 8; ++i) |
1886 | QCOMPARE(values[i], setValues[i]); |
1887 | |
1888 | // Restore |
1889 | m_func->glUseProgram(program: 0); |
1890 | } |
1891 | |
1892 | void glUniformMatrix4x2fv() |
1893 | { |
1894 | if (!m_initializationSuccessful) |
1895 | QSKIP("Initialization failed, OpenGL 3.2 Core functions not supported" ); |
1896 | |
1897 | // GIVEN |
1898 | QOpenGLShaderProgram shaderProgram; |
1899 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); |
1900 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeUniformsFloatMatrices); |
1901 | QVERIFY(shaderProgram.link()); |
1902 | |
1903 | // WHEN |
1904 | m_func->glUseProgram(program: shaderProgram.programId()); |
1905 | GLfloat values[8] = { 383.0f, 427.0f, 454.0f, 350.0f, 883.0f, 355.0f, 1340.0f, 1584.0f}; |
1906 | const GLint location = shaderProgram.uniformLocation(name: "m42" ); |
1907 | m_glHelper.glUniformMatrix4x2fv(location, count: 1, value: values); |
1908 | |
1909 | // THEN |
1910 | GLfloat setValues[8] = { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f }; |
1911 | m_func->glGetUniformfv(program: shaderProgram.programId(), location, params: setValues); |
1912 | for (int i = 0; i < 8; ++i) |
1913 | QCOMPARE(values[i], setValues[i]); |
1914 | |
1915 | // Restore |
1916 | m_func->glUseProgram(program: 0); |
1917 | } |
1918 | |
1919 | void glUniformMatrix3x4fv() |
1920 | { |
1921 | if (!m_initializationSuccessful) |
1922 | QSKIP("Initialization failed, OpenGL 3.2 Core functions not supported" ); |
1923 | |
1924 | // GIVEN |
1925 | QOpenGLShaderProgram shaderProgram; |
1926 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); |
1927 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeUniformsFloatMatrices); |
1928 | QVERIFY(shaderProgram.link()); |
1929 | |
1930 | // WHEN |
1931 | m_func->glUseProgram(program: shaderProgram.programId()); |
1932 | GLfloat values[12] = { 55.0f, 5.7f, 383.0f, 6.2f, 5.3f, 383.0f, 427.0f, 454.0f, 350.0f, 883.0f, 355.0f, 1340.0f}; |
1933 | const GLint location = shaderProgram.uniformLocation(name: "m34" ); |
1934 | m_glHelper.glUniformMatrix3x4fv(location, count: 1, value: values); |
1935 | |
1936 | // THEN |
1937 | GLfloat setValues[12] = { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f }; |
1938 | m_func->glGetUniformfv(program: shaderProgram.programId(), location, params: setValues); |
1939 | for (int i = 0; i < 12; ++i) |
1940 | QCOMPARE(values[i], setValues[i]); |
1941 | |
1942 | // Restore |
1943 | m_func->glUseProgram(program: 0); |
1944 | } |
1945 | |
1946 | void glUniformMatrix4x3fv() |
1947 | { |
1948 | if (!m_initializationSuccessful) |
1949 | QSKIP("Initialization failed, OpenGL 3.2 Core functions not supported" ); |
1950 | |
1951 | // GIVEN |
1952 | QOpenGLShaderProgram shaderProgram; |
1953 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertCode); |
1954 | shaderProgram.addShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragCodeUniformsFloatMatrices); |
1955 | QVERIFY(shaderProgram.link()); |
1956 | |
1957 | // WHEN |
1958 | m_func->glUseProgram(program: shaderProgram.programId()); |
1959 | GLfloat values[12] = { 55.0f, 5.7f, 383.0f, 6.2f, 383.0f, 427.0f, 454.0f, 350.0f, 883.0f, 355.0f, 1340.0f, 1584.0f}; |
1960 | const GLint location = shaderProgram.uniformLocation(name: "m43" ); |
1961 | m_glHelper.glUniformMatrix4x3fv(location, count: 1, value: values); |
1962 | |
1963 | // THEN |
1964 | GLfloat setValues[12] = { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f }; |
1965 | m_func->glGetUniformfv(program: shaderProgram.programId(), location, params: setValues); |
1966 | for (int i = 0; i < 12; ++i) |
1967 | QCOMPARE(values[i], setValues[i]); |
1968 | |
1969 | // Restore |
1970 | m_func->glUseProgram(program: 0); |
1971 | } |
1972 | |
1973 | void blitFramebuffer() |
1974 | { |
1975 | if (!m_initializationSuccessful) |
1976 | QSKIP("Initialization failed, OpenGL 3.2 Core functions not supported" ); |
1977 | |
1978 | GLint maxSamples; |
1979 | m_func->glGetIntegerv(GL_MAX_SAMPLES, params: &maxSamples); |
1980 | if (maxSamples < 1) |
1981 | QSKIP("This test requires an implementation that supports multisampled textures" ); |
1982 | |
1983 | // GIVEN |
1984 | GLuint fbos[2]; |
1985 | GLuint fboTextures[2]; |
1986 | |
1987 | m_func->glGenFramebuffers(n: 2, framebuffers: fbos); |
1988 | m_func->glGenTextures(n: 2, textures: fboTextures); |
1989 | |
1990 | m_func->glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, texture: fboTextures[0]); |
1991 | m_func->glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, samples: maxSamples, GL_RGBA8, width: 10, height: 10, fixedsamplelocations: true); |
1992 | m_func->glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, texture: 0); |
1993 | |
1994 | m_func->glBindTexture(GL_TEXTURE_2D, texture: fboTextures[1]); |
1995 | m_func->glTexImage2D(GL_TEXTURE_2D, level: 0, GL_RGBA8, width: 10, height: 10, border: 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels: nullptr); |
1996 | m_func->glBindTexture(GL_TEXTURE_2D, texture: 0); |
1997 | |
1998 | m_func->glBindFramebuffer(GL_FRAMEBUFFER, framebuffer: fbos[1]); |
1999 | m_func->glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture: fboTextures[1], level: 0); |
2000 | |
2001 | GLenum status = m_func->glCheckFramebufferStatus(GL_FRAMEBUFFER); |
2002 | QVERIFY(status == GL_FRAMEBUFFER_COMPLETE); |
2003 | |
2004 | m_func->glBindFramebuffer(GL_FRAMEBUFFER, framebuffer: fbos[0]); |
2005 | m_func->glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture: fboTextures[0], level: 0); |
2006 | |
2007 | status = m_func->glCheckFramebufferStatus(GL_FRAMEBUFFER); |
2008 | QVERIFY(status == GL_FRAMEBUFFER_COMPLETE); |
2009 | |
2010 | m_func->glEnable(GL_MULTISAMPLE); |
2011 | m_func->glClearColor(red: 0.2f, green: 0.2f, blue: 0.2f, alpha: 0.2f); |
2012 | m_func->glClear(GL_COLOR_BUFFER_BIT); |
2013 | m_func->glDisable(GL_MULTISAMPLE); |
2014 | |
2015 | m_func->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer: fbos[1]); |
2016 | |
2017 | // WHEN |
2018 | m_glHelper.blitFramebuffer(srcX0: 0,srcY0: 0,srcX1: 10,srcY1: 10,dstX0: 0,dstY0: 0,dstX1: 10,dstY1: 10, GL_COLOR_BUFFER_BIT, GL_NEAREST); |
2019 | |
2020 | m_func->glBindFramebuffer(GL_READ_FRAMEBUFFER, framebuffer: fbos[1]); |
2021 | |
2022 | GLuint result[10*10]; |
2023 | m_func->glReadPixels(x: 0,y: 0,width: 10,height: 10,GL_RGBA, GL_UNSIGNED_BYTE, pixels: result); |
2024 | |
2025 | // THEN |
2026 | GLuint v = (0.2f) * 255; |
2027 | v = v | (v<<8) | (v<<16) | (v<<24); |
2028 | for (GLuint value : result) { |
2029 | QCOMPARE(value, v); |
2030 | } |
2031 | m_func->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer: 0); |
2032 | m_func->glBindFramebuffer(GL_READ_FRAMEBUFFER, framebuffer: 0); |
2033 | |
2034 | m_func->glDeleteFramebuffers(n: 2, framebuffers: fbos); |
2035 | m_func->glDeleteTextures(n: 2, textures: fboTextures); |
2036 | } |
2037 | |
2038 | #define ADD_GL_TYPE_ENTRY(Type, Expected) \ |
2039 | QTest::newRow(#Type) << Type << Expected; |
2040 | |
2041 | void uniformTypeFromGLType_data() |
2042 | { |
2043 | QTest::addColumn<int>(name: "glType" ); |
2044 | QTest::addColumn<UniformType>(name: "expected" ); |
2045 | |
2046 | ADD_GL_TYPE_ENTRY(GL_FLOAT, UniformType::Float); |
2047 | ADD_GL_TYPE_ENTRY(GL_FLOAT_VEC2, UniformType::Vec2); |
2048 | ADD_GL_TYPE_ENTRY(GL_FLOAT_VEC3, UniformType::Vec3); |
2049 | ADD_GL_TYPE_ENTRY(GL_FLOAT_VEC3, UniformType::Vec3); |
2050 | ADD_GL_TYPE_ENTRY(GL_FLOAT_VEC2, UniformType::Vec2); |
2051 | ADD_GL_TYPE_ENTRY(GL_FLOAT_VEC3, UniformType::Vec3); |
2052 | ADD_GL_TYPE_ENTRY(GL_FLOAT_VEC3, UniformType::Vec3); |
2053 | ADD_GL_TYPE_ENTRY(GL_INT, UniformType::Int); |
2054 | ADD_GL_TYPE_ENTRY(GL_INT_VEC2, UniformType::IVec2); |
2055 | ADD_GL_TYPE_ENTRY(GL_INT_VEC3, UniformType::IVec3); |
2056 | ADD_GL_TYPE_ENTRY(GL_INT_VEC4, UniformType::IVec4); |
2057 | ADD_GL_TYPE_ENTRY(GL_UNSIGNED_INT, UniformType::UInt); |
2058 | ADD_GL_TYPE_ENTRY(GL_UNSIGNED_INT_VEC2, UniformType::UIVec2); |
2059 | ADD_GL_TYPE_ENTRY(GL_UNSIGNED_INT_VEC3, UniformType::UIVec3); |
2060 | ADD_GL_TYPE_ENTRY(GL_UNSIGNED_INT_VEC4, UniformType::UIVec4); |
2061 | ADD_GL_TYPE_ENTRY(GL_BOOL, UniformType::Bool); |
2062 | ADD_GL_TYPE_ENTRY(GL_BOOL_VEC2, UniformType::BVec2); |
2063 | ADD_GL_TYPE_ENTRY(GL_BOOL_VEC3, UniformType::BVec3); |
2064 | ADD_GL_TYPE_ENTRY(GL_BOOL_VEC4, UniformType::BVec4); |
2065 | ADD_GL_TYPE_ENTRY(GL_FLOAT_MAT2, UniformType::Mat2); |
2066 | ADD_GL_TYPE_ENTRY(GL_FLOAT_MAT3, UniformType::Mat3); |
2067 | ADD_GL_TYPE_ENTRY(GL_FLOAT_MAT4, UniformType::Mat4); |
2068 | ADD_GL_TYPE_ENTRY(GL_FLOAT_MAT2x3, UniformType::Mat2x3); |
2069 | ADD_GL_TYPE_ENTRY(GL_FLOAT_MAT2x4, UniformType::Mat2x4); |
2070 | ADD_GL_TYPE_ENTRY(GL_FLOAT_MAT3x2, UniformType::Mat3x2); |
2071 | ADD_GL_TYPE_ENTRY(GL_FLOAT_MAT4x2, UniformType::Mat4x2); |
2072 | ADD_GL_TYPE_ENTRY(GL_FLOAT_MAT4x3, UniformType::Mat4x3); |
2073 | ADD_GL_TYPE_ENTRY(GL_FLOAT_MAT3x4, UniformType::Mat3x4); |
2074 | ADD_GL_TYPE_ENTRY(GL_SAMPLER_1D, UniformType::Sampler); |
2075 | ADD_GL_TYPE_ENTRY(GL_SAMPLER_1D_ARRAY, UniformType::Sampler); |
2076 | ADD_GL_TYPE_ENTRY(GL_SAMPLER_1D_SHADOW, UniformType::Sampler); |
2077 | ADD_GL_TYPE_ENTRY(GL_SAMPLER_2D, UniformType::Sampler); |
2078 | ADD_GL_TYPE_ENTRY(GL_SAMPLER_2D_ARRAY, UniformType::Sampler); |
2079 | ADD_GL_TYPE_ENTRY(GL_SAMPLER_2D_RECT, UniformType::Sampler); |
2080 | ADD_GL_TYPE_ENTRY(GL_SAMPLER_2D_MULTISAMPLE, UniformType::Sampler); |
2081 | ADD_GL_TYPE_ENTRY(GL_SAMPLER_2D_MULTISAMPLE_ARRAY, UniformType::Sampler); |
2082 | ADD_GL_TYPE_ENTRY(GL_SAMPLER_2D_SHADOW, UniformType::Sampler); |
2083 | ADD_GL_TYPE_ENTRY(GL_SAMPLER_2D_ARRAY_SHADOW, UniformType::Sampler); |
2084 | ADD_GL_TYPE_ENTRY(GL_SAMPLER_3D, UniformType::Sampler); |
2085 | ADD_GL_TYPE_ENTRY(GL_SAMPLER_CUBE, UniformType::Sampler); |
2086 | ADD_GL_TYPE_ENTRY(GL_SAMPLER_CUBE_SHADOW, UniformType::Sampler); |
2087 | ADD_GL_TYPE_ENTRY(GL_SAMPLER_BUFFER, UniformType::Sampler); |
2088 | ADD_GL_TYPE_ENTRY(GL_INT_SAMPLER_1D, UniformType::Sampler); |
2089 | ADD_GL_TYPE_ENTRY(GL_INT_SAMPLER_2D, UniformType::Sampler); |
2090 | ADD_GL_TYPE_ENTRY(GL_INT_SAMPLER_3D, UniformType::Sampler); |
2091 | ADD_GL_TYPE_ENTRY(GL_INT_SAMPLER_BUFFER, UniformType::Sampler); |
2092 | ADD_GL_TYPE_ENTRY(GL_INT_SAMPLER_2D_ARRAY, UniformType::Sampler); |
2093 | ADD_GL_TYPE_ENTRY(GL_INT_SAMPLER_2D_MULTISAMPLE, UniformType::Sampler); |
2094 | ADD_GL_TYPE_ENTRY(GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, UniformType::Sampler); |
2095 | ADD_GL_TYPE_ENTRY(GL_INT_SAMPLER_CUBE, UniformType::Sampler); |
2096 | ADD_GL_TYPE_ENTRY(GL_UNSIGNED_INT_SAMPLER_1D, UniformType::Sampler); |
2097 | ADD_GL_TYPE_ENTRY(GL_UNSIGNED_INT_SAMPLER_2D, UniformType::Sampler); |
2098 | ADD_GL_TYPE_ENTRY(GL_UNSIGNED_INT_SAMPLER_3D, UniformType::Sampler); |
2099 | ADD_GL_TYPE_ENTRY(GL_UNSIGNED_INT_SAMPLER_BUFFER, UniformType::Sampler); |
2100 | ADD_GL_TYPE_ENTRY(GL_UNSIGNED_INT_SAMPLER_2D_ARRAY, UniformType::Sampler); |
2101 | ADD_GL_TYPE_ENTRY(GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE, UniformType::Sampler); |
2102 | ADD_GL_TYPE_ENTRY(GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, UniformType::Sampler); |
2103 | ADD_GL_TYPE_ENTRY(GL_UNSIGNED_INT_SAMPLER_CUBE, UniformType::Sampler); |
2104 | } |
2105 | |
2106 | void uniformTypeFromGLType() |
2107 | { |
2108 | // GIVEN |
2109 | QFETCH(int, glType); |
2110 | QFETCH(UniformType, expected); |
2111 | |
2112 | // WHEN |
2113 | UniformType computed = m_glHelper.uniformTypeFromGLType(glType); |
2114 | |
2115 | // THEN |
2116 | QCOMPARE(computed, expected); |
2117 | } |
2118 | |
2119 | void drawBuffer() |
2120 | { |
2121 | if (!m_initializationSuccessful) |
2122 | QSKIP("Initialization failed, OpenGL 3.2 Core functions not supported" ); |
2123 | |
2124 | m_func->glGetError(); |
2125 | |
2126 | // WHEN |
2127 | m_glHelper.drawBuffer(GL_FRONT); |
2128 | const GLint error = m_func->glGetError(); |
2129 | QVERIFY(error == 0); |
2130 | |
2131 | // THEN |
2132 | GLint p; |
2133 | m_func->glGetIntegerv(GL_DRAW_BUFFER, params: &p); |
2134 | QCOMPARE(p, GL_FRONT); |
2135 | } |
2136 | |
2137 | void readBuffer() |
2138 | { |
2139 | if (!m_initializationSuccessful) |
2140 | QSKIP("Initialization failed, OpenGL 3.2 Core functions not supported" ); |
2141 | |
2142 | m_func->glGetError(); |
2143 | |
2144 | // WHEN |
2145 | m_glHelper.readBuffer(GL_FRONT); |
2146 | |
2147 | // THEN |
2148 | const GLint error = m_func->glGetError(); |
2149 | QVERIFY(error == 0); |
2150 | GLint p; |
2151 | m_func->glGetIntegerv(GL_READ_BUFFER, params: &p); |
2152 | QCOMPARE(p, GL_FRONT); |
2153 | } |
2154 | |
2155 | void fenceSync() |
2156 | { |
2157 | if (!m_initializationSuccessful) |
2158 | QSKIP("Initialization failed, OpenGL 4.3 Core functions not supported" ); |
2159 | |
2160 | m_func->glGetError(); |
2161 | |
2162 | // WHEN |
2163 | GLsync sync = reinterpret_cast<GLsync>(m_glHelper.fenceSync()); |
2164 | |
2165 | // THEN |
2166 | QVERIFY(sync != nullptr); |
2167 | QCOMPARE(m_func->glIsSync(sync), GL_TRUE); |
2168 | const GLint error = m_func->glGetError(); |
2169 | QVERIFY(error == 0); |
2170 | } |
2171 | |
2172 | void clientWaitSync() |
2173 | { |
2174 | if (!m_initializationSuccessful) |
2175 | QSKIP("Initialization failed, OpenGL 4.3 Core functions not supported" ); |
2176 | |
2177 | m_func->glGetError(); |
2178 | |
2179 | // WHEN |
2180 | QElapsedTimer t; |
2181 | t.start(); |
2182 | |
2183 | GLsync sync = reinterpret_cast<GLsync>(m_glHelper.fenceSync()); |
2184 | |
2185 | m_glHelper.clientWaitSync(sync, nanoSecTimeout: 1000000); |
2186 | |
2187 | // THEN |
2188 | const GLint error = m_func->glGetError(); |
2189 | QVERIFY(error == 0); |
2190 | qDebug() << t.nsecsElapsed(); |
2191 | } |
2192 | |
2193 | void waitSync() |
2194 | { |
2195 | if (!m_initializationSuccessful) |
2196 | QSKIP("Initialization failed, OpenGL 4.3 Core functions not supported" ); |
2197 | |
2198 | m_func->glGetError(); |
2199 | |
2200 | // WHEN |
2201 | GLsync sync = reinterpret_cast<GLsync>(m_glHelper.fenceSync()); |
2202 | m_func->glFlush(); |
2203 | m_glHelper.waitSync(sync); |
2204 | |
2205 | // THEN |
2206 | const GLint error = m_func->glGetError(); |
2207 | QVERIFY(error == 0); |
2208 | } |
2209 | |
2210 | void wasSyncSignaled() |
2211 | { |
2212 | if (!m_initializationSuccessful) |
2213 | QSKIP("Initialization failed, OpenGL 4.3 Core functions not supported" ); |
2214 | |
2215 | m_func->glGetError(); |
2216 | |
2217 | // WHEN |
2218 | GLsync sync = reinterpret_cast<GLsync>(m_glHelper.fenceSync()); |
2219 | m_func->glFlush(); |
2220 | m_glHelper.waitSync(sync); |
2221 | |
2222 | // THEN |
2223 | const GLint error = m_func->glGetError(); |
2224 | QVERIFY(error == 0); |
2225 | |
2226 | // Shouldn't loop forever |
2227 | while (!m_glHelper.wasSyncSignaled(sync)) |
2228 | ; |
2229 | } |
2230 | |
2231 | void deleteSync() |
2232 | { |
2233 | if (!m_initializationSuccessful) |
2234 | QSKIP("Initialization failed, OpenGL 4.3 Core functions not supported" ); |
2235 | |
2236 | m_func->glGetError(); |
2237 | |
2238 | // WHEN |
2239 | GLsync sync = reinterpret_cast<GLsync>(m_glHelper.fenceSync()); |
2240 | m_glHelper.clientWaitSync(sync, nanoSecTimeout: GLuint64(-1)); |
2241 | |
2242 | // THEN |
2243 | const GLint error = m_func->glGetError(); |
2244 | QVERIFY(error == 0); |
2245 | QVERIFY(m_glHelper.wasSyncSignaled(sync) == true); |
2246 | |
2247 | // WHEN |
2248 | m_glHelper.deleteSync(sync); |
2249 | |
2250 | // THEN |
2251 | QCOMPARE(m_func->glIsSync(sync), GL_FALSE); |
2252 | } |
2253 | |
2254 | void rasterMode() |
2255 | { |
2256 | if (!m_initializationSuccessful) |
2257 | QSKIP("Initialization failed, OpenGL 3.2 functions not supported" ); |
2258 | |
2259 | m_func->glGetError(); |
2260 | |
2261 | m_glHelper.rasterMode(GL_FRONT_AND_BACK, GL_LINE); |
2262 | |
2263 | // THEN |
2264 | const GLint error = m_func->glGetError(); |
2265 | QVERIFY(error == 0); |
2266 | GLint p; |
2267 | m_func->glGetIntegerv(GL_POLYGON_MODE, params: &p); |
2268 | QCOMPARE(p, GL_LINE); |
2269 | } |
2270 | |
2271 | private: |
2272 | QScopedPointer<QWindow> m_window; |
2273 | QOpenGLContext m_glContext; |
2274 | GraphicsHelperGL3_2 m_glHelper; |
2275 | QOpenGLFunctions_3_2_Core *m_func = nullptr; |
2276 | bool m_initializationSuccessful = false; |
2277 | }; |
2278 | |
2279 | #endif |
2280 | |
2281 | int main(int argc, char *argv[]) |
2282 | { |
2283 | #ifdef TEST_SHOULD_BE_PERFORMED |
2284 | QGuiApplication app(argc, argv); |
2285 | app.setAttribute(attribute: Qt::AA_Use96Dpi, on: true); |
2286 | tst_GraphicsHelperGL3_2 tc; |
2287 | QTEST_SET_MAIN_SOURCE_PATH |
2288 | return QTest::qExec(testObject: &tc, argc, argv); |
2289 | #endif |
2290 | return 0; |
2291 | } |
2292 | |
2293 | #ifdef TEST_SHOULD_BE_PERFORMED |
2294 | #include "tst_graphicshelpergl3_2.moc" |
2295 | #endif |
2296 | |