| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ |
| 9 | ** Commercial License Usage |
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| 12 | ** Software or, alternatively, in accordance with the terms contained in |
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| 15 | ** information use the contact form at https://www.qt.io/contact-us. |
| 16 | ** |
| 17 | ** GNU General Public License Usage |
| 18 | ** Alternatively, this file may be used under the terms of the GNU |
| 19 | ** General Public License version 3 as published by the Free Software |
| 20 | ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT |
| 21 | ** included in the packaging of this file. Please review the following |
| 22 | ** information to ensure the GNU General Public License requirements will |
| 23 | ** be met: https://www.gnu.org/licenses/gpl-3.0.html. |
| 24 | ** |
| 25 | ** $QT_END_LICENSE$ |
| 26 | ** |
| 27 | ****************************************************************************/ |
| 28 | |
| 29 | #include <QtTest/QTest> |
| 30 | #include <Qt3DRender/private/shader_p.h> |
| 31 | #include <Qt3DRender/qshaderprogram.h> |
| 32 | #include <Qt3DRender/private/nodemanagers_p.h> |
| 33 | #include <Qt3DRender/private/qrenderaspect_p.h> |
| 34 | #include <Qt3DRender/qrenderaspect.h> |
| 35 | #include <Qt3DRender/private/geometryrenderermanager_p.h> |
| 36 | #include <Qt3DRender/private/buffermanager_p.h> |
| 37 | #include <Qt3DRender/private/geometryrenderer_p.h> |
| 38 | #include <Qt3DRender/private/geometry_p.h> |
| 39 | #include <Qt3DRender/private/buffer_p.h> |
| 40 | #include <Qt3DRender/private/attribute_p.h> |
| 41 | #include <Qt3DRender/private/triangleboundingvolume_p.h> |
| 42 | #include <Qt3DRender/private/trianglesextractor_p.h> |
| 43 | #include <Qt3DRender/qattribute.h> |
| 44 | #include <Qt3DRender/qbuffer.h> |
| 45 | #include <Qt3DRender/qgeometry.h> |
| 46 | #include <Qt3DRender/qgeometryrenderer.h> |
| 47 | #include <Qt3DCore/private/qnodevisitor_p.h> |
| 48 | #include <Qt3DCore/private/qnode_p.h> |
| 49 | |
| 50 | Qt3DRender::QGeometryRenderer *customIndexedGeometryRenderer() |
| 51 | { |
| 52 | Qt3DRender::QGeometryRenderer *customMeshRenderer = new Qt3DRender::QGeometryRenderer; |
| 53 | Qt3DRender::QGeometry *customGeometry = new Qt3DRender::QGeometry(customMeshRenderer); |
| 54 | |
| 55 | auto vertexDataBuffer = new Qt3DRender::QBuffer(customGeometry); |
| 56 | auto indexDataBuffer = new Qt3DRender::QBuffer(customGeometry); |
| 57 | |
| 58 | // vec3 for position |
| 59 | // vec3 for colors |
| 60 | // vec3 for normals |
| 61 | |
| 62 | /* 2 |
| 63 | /|\ |
| 64 | / | \ |
| 65 | / /3\ \ |
| 66 | 0/___\ 1 |
| 67 | */ |
| 68 | |
| 69 | // 4 distinct vertices |
| 70 | QByteArray vertexBufferData; |
| 71 | vertexBufferData.resize(size: 4 * (3 + 3 + 3) * sizeof(float)); |
| 72 | |
| 73 | // Vertices |
| 74 | QVector3D v0(-1.0f, 0.0f, -1.0f); |
| 75 | QVector3D v1(1.0f, 0.0f, -1.0f); |
| 76 | QVector3D v2(0.0f, 1.0f, 0.0f); |
| 77 | QVector3D v3(0.0f, 0.0f, 1.0f); |
| 78 | |
| 79 | // Faces Normals |
| 80 | QVector3D n023 = QVector3D::normal(v1: v0, v2, v3); |
| 81 | QVector3D n012 = QVector3D::normal(v1: v0, v2: v1, v3: v2); |
| 82 | QVector3D n310 = QVector3D::normal(v1: v3, v2: v1, v3: v0); |
| 83 | QVector3D n132 = QVector3D::normal(v1, v2: v3, v3: v2); |
| 84 | |
| 85 | // Vector Normals |
| 86 | QVector3D n0 = QVector3D(n023 + n012 + n310).normalized(); |
| 87 | QVector3D n1 = QVector3D(n132 + n012 + n310).normalized(); |
| 88 | QVector3D n2 = QVector3D(n132 + n012 + n023).normalized(); |
| 89 | QVector3D n3 = QVector3D(n132 + n310 + n023).normalized(); |
| 90 | |
| 91 | // Colors |
| 92 | QVector3D red(1.0f, 0.0f, 0.0f); |
| 93 | QVector3D green(0.0f, 1.0f, 0.0f); |
| 94 | QVector3D blue(0.0f, 0.0f, 1.0f); |
| 95 | QVector3D white(1.0f, 1.0f, 1.0f); |
| 96 | |
| 97 | const QVector<QVector3D> vertices = QVector<QVector3D>() |
| 98 | << v0 << n0 << red |
| 99 | << v1 << n1 << blue |
| 100 | << v2 << n2 << green |
| 101 | << v3 << n3 << white; |
| 102 | |
| 103 | float *rawVertexArray = reinterpret_cast<float *>(vertexBufferData.data()); |
| 104 | int idx = 0; |
| 105 | |
| 106 | for (const QVector3D &v : vertices) { |
| 107 | rawVertexArray[idx++] = v.x(); |
| 108 | rawVertexArray[idx++] = v.y(); |
| 109 | rawVertexArray[idx++] = v.z(); |
| 110 | } |
| 111 | |
| 112 | // Indices (12) |
| 113 | QByteArray indexBufferData; |
| 114 | indexBufferData.resize(size: 4 * 3 * sizeof(ushort)); |
| 115 | ushort *rawIndexArray = reinterpret_cast<ushort *>(indexBufferData.data()); |
| 116 | |
| 117 | // Front |
| 118 | rawIndexArray[0] = 0; |
| 119 | rawIndexArray[1] = 1; |
| 120 | rawIndexArray[2] = 2; |
| 121 | // Bottom |
| 122 | rawIndexArray[3] = 3; |
| 123 | rawIndexArray[4] = 1; |
| 124 | rawIndexArray[5] = 0; |
| 125 | // Left |
| 126 | rawIndexArray[6] = 0; |
| 127 | rawIndexArray[7] = 2; |
| 128 | rawIndexArray[8] = 3; |
| 129 | // Right |
| 130 | rawIndexArray[9] = 1; |
| 131 | rawIndexArray[10] = 3; |
| 132 | rawIndexArray[11] = 2; |
| 133 | |
| 134 | vertexDataBuffer->setData(vertexBufferData); |
| 135 | indexDataBuffer->setData(indexBufferData); |
| 136 | |
| 137 | // Attributes |
| 138 | Qt3DRender::QAttribute *positionAttribute = new Qt3DRender::QAttribute(); |
| 139 | positionAttribute->setAttributeType(Qt3DRender::QAttribute::VertexAttribute); |
| 140 | positionAttribute->setBuffer(vertexDataBuffer); |
| 141 | positionAttribute->setVertexBaseType(Qt3DRender::QAttribute::Float); |
| 142 | positionAttribute->setVertexSize(3); |
| 143 | positionAttribute->setByteOffset(0); |
| 144 | positionAttribute->setByteStride(9 * sizeof(float)); |
| 145 | positionAttribute->setCount(4); |
| 146 | positionAttribute->setName(Qt3DRender::QAttribute::defaultPositionAttributeName()); |
| 147 | |
| 148 | Qt3DRender::QAttribute *normalAttribute = new Qt3DRender::QAttribute(); |
| 149 | normalAttribute->setAttributeType(Qt3DRender::QAttribute::VertexAttribute); |
| 150 | normalAttribute->setBuffer(vertexDataBuffer); |
| 151 | normalAttribute->setVertexBaseType(Qt3DRender::QAttribute::Float); |
| 152 | normalAttribute->setVertexSize(3); |
| 153 | normalAttribute->setByteOffset(3 * sizeof(float)); |
| 154 | normalAttribute->setByteStride(9 * sizeof(float)); |
| 155 | normalAttribute->setCount(4); |
| 156 | normalAttribute->setName(Qt3DRender::QAttribute::defaultNormalAttributeName()); |
| 157 | |
| 158 | Qt3DRender::QAttribute *colorAttribute = new Qt3DRender::QAttribute(); |
| 159 | colorAttribute->setAttributeType(Qt3DRender::QAttribute::VertexAttribute); |
| 160 | colorAttribute->setBuffer(vertexDataBuffer); |
| 161 | colorAttribute->setVertexBaseType(Qt3DRender::QAttribute::Float); |
| 162 | colorAttribute->setVertexSize(3); |
| 163 | colorAttribute->setByteOffset(6 * sizeof(float)); |
| 164 | colorAttribute->setByteStride(9 * sizeof(float)); |
| 165 | colorAttribute->setCount(4); |
| 166 | colorAttribute->setName(Qt3DRender::QAttribute::defaultColorAttributeName()); |
| 167 | |
| 168 | Qt3DRender::QAttribute *indexAttribute = new Qt3DRender::QAttribute(); |
| 169 | indexAttribute->setAttributeType(Qt3DRender::QAttribute::IndexAttribute); |
| 170 | indexAttribute->setBuffer(indexDataBuffer); |
| 171 | indexAttribute->setVertexBaseType(Qt3DRender::QAttribute::UnsignedShort); |
| 172 | indexAttribute->setVertexSize(1); |
| 173 | indexAttribute->setByteOffset(0); |
| 174 | indexAttribute->setByteStride(0); |
| 175 | indexAttribute->setCount(12); |
| 176 | |
| 177 | customGeometry->addAttribute(attribute: positionAttribute); |
| 178 | customGeometry->addAttribute(attribute: normalAttribute); |
| 179 | customGeometry->addAttribute(attribute: colorAttribute); |
| 180 | customGeometry->addAttribute(attribute: indexAttribute); |
| 181 | |
| 182 | customMeshRenderer->setInstanceCount(1); |
| 183 | customMeshRenderer->setIndexOffset(0); |
| 184 | customMeshRenderer->setFirstInstance(0); |
| 185 | customMeshRenderer->setPrimitiveType(Qt3DRender::QGeometryRenderer::Triangles); |
| 186 | customMeshRenderer->setGeometry(customGeometry); |
| 187 | // 4 faces of 3 points |
| 188 | customMeshRenderer->setVertexCount(12); |
| 189 | |
| 190 | return customMeshRenderer; |
| 191 | } |
| 192 | |
| 193 | Qt3DRender::QGeometryRenderer *customNonIndexedGeometryRenderer() |
| 194 | { |
| 195 | Qt3DRender::QGeometryRenderer *customMeshRenderer = new Qt3DRender::QGeometryRenderer; |
| 196 | Qt3DRender::QGeometry *customGeometry = new Qt3DRender::QGeometry(customMeshRenderer); |
| 197 | |
| 198 | auto vertexDataBuffer = new Qt3DRender::QBuffer(customGeometry); |
| 199 | |
| 200 | // vec3 for position |
| 201 | // vec3 for colors |
| 202 | // vec3 for normals |
| 203 | |
| 204 | /* 2 |
| 205 | /|\ |
| 206 | / | \ |
| 207 | / /3\ \ |
| 208 | 0/___\ 1 |
| 209 | */ |
| 210 | |
| 211 | // 12 distinct vertices formaing 4 triangles |
| 212 | QByteArray vertexBufferData; |
| 213 | vertexBufferData.resize(size: 4 * 3 * (3 + 3 + 3) * sizeof(float)); |
| 214 | |
| 215 | // Vertices |
| 216 | QVector3D v0(-1.0f, 0.0f, -1.0f); |
| 217 | QVector3D v1(1.0f, 0.0f, -1.0f); |
| 218 | QVector3D v2(0.0f, 1.0f, 0.0f); |
| 219 | QVector3D v3(0.0f, 0.0f, 1.0f); |
| 220 | |
| 221 | // Faces Normals |
| 222 | QVector3D n023 = QVector3D::normal(v1: v0, v2, v3); |
| 223 | QVector3D n012 = QVector3D::normal(v1: v0, v2: v1, v3: v2); |
| 224 | QVector3D n310 = QVector3D::normal(v1: v3, v2: v1, v3: v0); |
| 225 | QVector3D n132 = QVector3D::normal(v1, v2: v3, v3: v2); |
| 226 | |
| 227 | // Vector Normals |
| 228 | QVector3D n0 = QVector3D(n023 + n012 + n310).normalized(); |
| 229 | QVector3D n1 = QVector3D(n132 + n012 + n310).normalized(); |
| 230 | QVector3D n2 = QVector3D(n132 + n012 + n023).normalized(); |
| 231 | QVector3D n3 = QVector3D(n132 + n310 + n023).normalized(); |
| 232 | |
| 233 | // Colors |
| 234 | QVector3D red(1.0f, 0.0f, 0.0f); |
| 235 | QVector3D green(0.0f, 1.0f, 0.0f); |
| 236 | QVector3D blue(0.0f, 0.0f, 1.0f); |
| 237 | QVector3D white(1.0f, 1.0f, 1.0f); |
| 238 | |
| 239 | const QVector<QVector3D> vertices = QVector<QVector3D>() |
| 240 | << v0 << n0 << red |
| 241 | << v1 << n1 << blue |
| 242 | << v2 << n2 << green |
| 243 | |
| 244 | << v3 << n3 << white |
| 245 | << v1 << n1 << blue |
| 246 | << v0 << n0 << red |
| 247 | |
| 248 | << v0 << n0 << red |
| 249 | << v2 << n2 << green |
| 250 | << v3 << n3 << white |
| 251 | |
| 252 | << v1 << n1 << blue |
| 253 | << v3 << n3 << white |
| 254 | << v2 << n2 << green; |
| 255 | |
| 256 | |
| 257 | float *rawVertexArray = reinterpret_cast<float *>(vertexBufferData.data()); |
| 258 | int idx = 0; |
| 259 | |
| 260 | for (const QVector3D &v : vertices) { |
| 261 | rawVertexArray[idx++] = v.x(); |
| 262 | rawVertexArray[idx++] = v.y(); |
| 263 | rawVertexArray[idx++] = v.z(); |
| 264 | } |
| 265 | |
| 266 | vertexDataBuffer->setData(vertexBufferData); |
| 267 | |
| 268 | // Attributes |
| 269 | Qt3DRender::QAttribute *positionAttribute = new Qt3DRender::QAttribute(); |
| 270 | positionAttribute->setAttributeType(Qt3DRender::QAttribute::VertexAttribute); |
| 271 | positionAttribute->setBuffer(vertexDataBuffer); |
| 272 | positionAttribute->setVertexBaseType(Qt3DRender::QAttribute::Float); |
| 273 | positionAttribute->setVertexSize(3); |
| 274 | positionAttribute->setByteOffset(0); |
| 275 | positionAttribute->setByteStride(9 * sizeof(float)); |
| 276 | positionAttribute->setCount(12); |
| 277 | positionAttribute->setName(Qt3DRender::QAttribute::defaultPositionAttributeName()); |
| 278 | |
| 279 | Qt3DRender::QAttribute *normalAttribute = new Qt3DRender::QAttribute(); |
| 280 | normalAttribute->setAttributeType(Qt3DRender::QAttribute::VertexAttribute); |
| 281 | normalAttribute->setBuffer(vertexDataBuffer); |
| 282 | normalAttribute->setVertexBaseType(Qt3DRender::QAttribute::Float); |
| 283 | normalAttribute->setVertexSize(3); |
| 284 | normalAttribute->setByteOffset(3 * sizeof(float)); |
| 285 | normalAttribute->setByteStride(9 * sizeof(float)); |
| 286 | normalAttribute->setCount(12); |
| 287 | normalAttribute->setName(Qt3DRender::QAttribute::defaultNormalAttributeName()); |
| 288 | |
| 289 | Qt3DRender::QAttribute *colorAttribute = new Qt3DRender::QAttribute(); |
| 290 | colorAttribute->setAttributeType(Qt3DRender::QAttribute::VertexAttribute); |
| 291 | colorAttribute->setBuffer(vertexDataBuffer); |
| 292 | colorAttribute->setVertexBaseType(Qt3DRender::QAttribute::Float); |
| 293 | colorAttribute->setVertexSize(3); |
| 294 | colorAttribute->setByteOffset(6 * sizeof(float)); |
| 295 | colorAttribute->setByteStride(9 * sizeof(float)); |
| 296 | colorAttribute->setCount(12); |
| 297 | colorAttribute->setName(Qt3DRender::QAttribute::defaultColorAttributeName()); |
| 298 | |
| 299 | customGeometry->addAttribute(attribute: positionAttribute); |
| 300 | customGeometry->addAttribute(attribute: normalAttribute); |
| 301 | customGeometry->addAttribute(attribute: colorAttribute); |
| 302 | |
| 303 | customMeshRenderer->setInstanceCount(1); |
| 304 | customMeshRenderer->setIndexOffset(0); |
| 305 | customMeshRenderer->setFirstInstance(0); |
| 306 | customMeshRenderer->setPrimitiveType(Qt3DRender::QGeometryRenderer::Triangles); |
| 307 | customMeshRenderer->setGeometry(customGeometry); |
| 308 | // 4 faces of 3 points |
| 309 | customMeshRenderer->setVertexCount(12); |
| 310 | |
| 311 | return customMeshRenderer; |
| 312 | } |
| 313 | |
| 314 | QT_BEGIN_NAMESPACE |
| 315 | |
| 316 | class TestAspect : public Qt3DRender::QRenderAspect |
| 317 | { |
| 318 | public: |
| 319 | TestAspect(Qt3DCore::QNode *root) |
| 320 | : Qt3DRender::QRenderAspect() |
| 321 | { |
| 322 | QVector<Qt3DCore::NodeTreeChange> nodes; |
| 323 | Qt3DCore::QNodeVisitor v; |
| 324 | v.traverse(rootNode_: root, fN: [&nodes](Qt3DCore::QNode *node) { |
| 325 | Qt3DCore::QNodePrivate *d = Qt3DCore::QNodePrivate::get(q: node); |
| 326 | d->m_typeInfo = const_cast<QMetaObject*>(Qt3DCore::QNodePrivate::findStaticMetaObject(metaObject: node->metaObject())); |
| 327 | d->m_hasBackendNode = true; |
| 328 | nodes.push_back(t: { |
| 329 | .id: node->id(), |
| 330 | .metaObj: Qt3DCore::QNodePrivate::get(q: node)->m_typeInfo, |
| 331 | .type: Qt3DCore::NodeTreeChange::Added, |
| 332 | .node: node |
| 333 | }); |
| 334 | }); |
| 335 | |
| 336 | for (const auto &node: nodes) |
| 337 | d_func()->createBackendNode(change: node); |
| 338 | } |
| 339 | |
| 340 | ~TestAspect(); |
| 341 | |
| 342 | Qt3DRender::Render::NodeManagers *nodeManagers() const |
| 343 | { |
| 344 | return d_func()->m_renderer->nodeManagers(); |
| 345 | } |
| 346 | }; |
| 347 | |
| 348 | TestAspect::~TestAspect() |
| 349 | { |
| 350 | |
| 351 | } |
| 352 | |
| 353 | QT_END_NAMESPACE |
| 354 | |
| 355 | class : public QObject |
| 356 | { |
| 357 | Q_OBJECT |
| 358 | public: |
| 359 | () |
| 360 | { |
| 361 | qRegisterMetaType<Qt3DCore::QNode*>(); |
| 362 | } |
| 363 | |
| 364 | private Q_SLOTS: |
| 365 | |
| 366 | void () |
| 367 | { |
| 368 | QTest::addColumn<Qt3DRender::QGeometryRenderer *>(name: "geomRenderer" ); |
| 369 | QTest::addColumn<QVector<Qt3DRender::Render::TriangleBoundingVolume *> >(name: "expectedVolumes" ); |
| 370 | |
| 371 | QVector<Qt3DRender::Render::TriangleBoundingVolume *> v = |
| 372 | QVector<Qt3DRender::Render::TriangleBoundingVolume *>() |
| 373 | << new Qt3DRender::Render::TriangleBoundingVolume(Qt3DCore::QNodeId(), Vector3D(0, 1, 0), Vector3D(1, 0, -1), Vector3D(-1, 0, -1)) |
| 374 | << new Qt3DRender::Render::TriangleBoundingVolume(Qt3DCore::QNodeId(), Vector3D(-1, 0, -1), Vector3D(1, 0, -1), Vector3D(0, 0, 1)) |
| 375 | << new Qt3DRender::Render::TriangleBoundingVolume(Qt3DCore::QNodeId(), Vector3D(0, 0, 1), Vector3D(0, 1, 0), Vector3D(-1, 0, -1)) |
| 376 | << new Qt3DRender::Render::TriangleBoundingVolume(Qt3DCore::QNodeId(), Vector3D(0, 1, 0), Vector3D(0, 0, 1), Vector3D(1, 0, -1)); |
| 377 | |
| 378 | QTest::newRow(dataTag: "indexedMesh" ) << customIndexedGeometryRenderer() << v; |
| 379 | QTest::newRow(dataTag: "nonIndexedMesh" ) << customNonIndexedGeometryRenderer() << v; |
| 380 | } |
| 381 | |
| 382 | void () |
| 383 | { |
| 384 | QSKIP("Deadlocks in QRenderAspect, should be fixed" ); |
| 385 | // GIVEN |
| 386 | QFETCH(Qt3DRender::QGeometryRenderer *, geomRenderer); |
| 387 | QFETCH(QVector<Qt3DRender::Render::TriangleBoundingVolume *>, expectedVolumes); |
| 388 | TestAspect *aspect = new TestAspect(geomRenderer); |
| 389 | Qt3DRender::Render::NodeManagers *manager = aspect->nodeManagers(); |
| 390 | |
| 391 | // WHEN |
| 392 | Qt3DRender::Render::GeometryRenderer *bGeomRenderer = |
| 393 | manager->lookupResource |
| 394 | <Qt3DRender::Render::GeometryRenderer, |
| 395 | Qt3DRender::Render::GeometryRendererManager> |
| 396 | (id: geomRenderer->id()); |
| 397 | // THEN |
| 398 | QVERIFY(bGeomRenderer); |
| 399 | |
| 400 | // WHEN |
| 401 | Qt3DRender::Render::TrianglesExtractor (bGeomRenderer, manager); |
| 402 | QVector<Qt3DRender::RayCasting::QBoundingVolume *> volumes = extractor.extract(id: Qt3DCore::QNodeId()); |
| 403 | |
| 404 | // THEN |
| 405 | QVERIFY(!volumes.empty()); |
| 406 | QCOMPARE(volumes.size(), expectedVolumes.size()); |
| 407 | for (int i = 0, m = volumes.size(); i < m; ++i) { |
| 408 | const auto *expectedVolume = expectedVolumes.at(i); |
| 409 | const auto *actualVolume = static_cast<Qt3DRender::Render::TriangleBoundingVolume *>(volumes.at(i)); |
| 410 | |
| 411 | QCOMPARE(expectedVolume->id(), actualVolume->id()); |
| 412 | QCOMPARE(expectedVolume->a(), actualVolume->a()); |
| 413 | QCOMPARE(expectedVolume->b(), actualVolume->b()); |
| 414 | QCOMPARE(expectedVolume->c(), actualVolume->c()); |
| 415 | } |
| 416 | } |
| 417 | }; |
| 418 | |
| 419 | QTEST_MAIN(tst_TrianglesExtractor) |
| 420 | |
| 421 | #include "tst_trianglesextractor.moc" |
| 422 | |