| 1 | /**************************************************************************** | 
| 2 | ** | 
| 3 | ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). | 
| 4 | ** Contact: https://www.qt.io/licensing/ | 
| 5 | ** | 
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. | 
| 7 | ** | 
| 8 | ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ | 
| 9 | ** Commercial License Usage | 
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| 15 | ** information use the contact form at https://www.qt.io/contact-us. | 
| 16 | ** | 
| 17 | ** GNU General Public License Usage | 
| 18 | ** Alternatively, this file may be used under the terms of the GNU | 
| 19 | ** General Public License version 3 as published by the Free Software | 
| 20 | ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT | 
| 21 | ** included in the packaging of this file. Please review the following | 
| 22 | ** information to ensure the GNU General Public License requirements will | 
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| 24 | ** | 
| 25 | ** $QT_END_LICENSE$ | 
| 26 | ** | 
| 27 | ****************************************************************************/ | 
| 28 |  | 
| 29 | #include <QtTest/QTest> | 
| 30 | #include <Qt3DRender/private/shader_p.h> | 
| 31 | #include <Qt3DRender/qshaderprogram.h> | 
| 32 | #include <Qt3DRender/private/nodemanagers_p.h> | 
| 33 | #include <Qt3DRender/private/qrenderaspect_p.h> | 
| 34 | #include <Qt3DRender/qrenderaspect.h> | 
| 35 | #include <Qt3DRender/private/geometryrenderermanager_p.h> | 
| 36 | #include <Qt3DRender/private/buffermanager_p.h> | 
| 37 | #include <Qt3DRender/private/geometryrenderer_p.h> | 
| 38 | #include <Qt3DRender/private/geometry_p.h> | 
| 39 | #include <Qt3DRender/private/buffer_p.h> | 
| 40 | #include <Qt3DRender/private/attribute_p.h> | 
| 41 | #include <Qt3DRender/private/triangleboundingvolume_p.h> | 
| 42 | #include <Qt3DRender/private/trianglesextractor_p.h> | 
| 43 | #include <Qt3DRender/qattribute.h> | 
| 44 | #include <Qt3DRender/qbuffer.h> | 
| 45 | #include <Qt3DRender/qgeometry.h> | 
| 46 | #include <Qt3DRender/qgeometryrenderer.h> | 
| 47 | #include <Qt3DCore/private/qnodevisitor_p.h> | 
| 48 | #include <Qt3DCore/private/qnode_p.h> | 
| 49 |  | 
| 50 | Qt3DRender::QGeometryRenderer *customIndexedGeometryRenderer() | 
| 51 | { | 
| 52 |     Qt3DRender::QGeometryRenderer *customMeshRenderer = new Qt3DRender::QGeometryRenderer; | 
| 53 |     Qt3DRender::QGeometry *customGeometry = new Qt3DRender::QGeometry(customMeshRenderer); | 
| 54 |  | 
| 55 |     auto vertexDataBuffer = new Qt3DRender::QBuffer(customGeometry); | 
| 56 |     auto indexDataBuffer = new Qt3DRender::QBuffer(customGeometry); | 
| 57 |  | 
| 58 |     // vec3 for position | 
| 59 |     // vec3 for colors | 
| 60 |     // vec3 for normals | 
| 61 |  | 
| 62 |     /*          2 | 
| 63 |                /|\ | 
| 64 |               / | \ | 
| 65 |              / /3\ \ | 
| 66 |              0/___\ 1 | 
| 67 |     */ | 
| 68 |  | 
| 69 |     // 4 distinct vertices | 
| 70 |     QByteArray vertexBufferData; | 
| 71 |     vertexBufferData.resize(size: 4 * (3 + 3 + 3) * sizeof(float)); | 
| 72 |  | 
| 73 |     // Vertices | 
| 74 |     QVector3D v0(-1.0f, 0.0f, -1.0f); | 
| 75 |     QVector3D v1(1.0f, 0.0f, -1.0f); | 
| 76 |     QVector3D v2(0.0f, 1.0f, 0.0f); | 
| 77 |     QVector3D v3(0.0f, 0.0f, 1.0f); | 
| 78 |  | 
| 79 |     // Faces Normals | 
| 80 |     QVector3D n023 = QVector3D::normal(v1: v0, v2, v3); | 
| 81 |     QVector3D n012 = QVector3D::normal(v1: v0, v2: v1, v3: v2); | 
| 82 |     QVector3D n310 = QVector3D::normal(v1: v3, v2: v1, v3: v0); | 
| 83 |     QVector3D n132 = QVector3D::normal(v1, v2: v3, v3: v2); | 
| 84 |  | 
| 85 |     // Vector Normals | 
| 86 |     QVector3D n0 = QVector3D(n023 + n012 + n310).normalized(); | 
| 87 |     QVector3D n1 = QVector3D(n132 + n012 + n310).normalized(); | 
| 88 |     QVector3D n2 = QVector3D(n132 + n012 + n023).normalized(); | 
| 89 |     QVector3D n3 = QVector3D(n132 + n310 + n023).normalized(); | 
| 90 |  | 
| 91 |     // Colors | 
| 92 |     QVector3D red(1.0f, 0.0f, 0.0f); | 
| 93 |     QVector3D green(0.0f, 1.0f, 0.0f); | 
| 94 |     QVector3D blue(0.0f, 0.0f, 1.0f); | 
| 95 |     QVector3D white(1.0f, 1.0f, 1.0f); | 
| 96 |  | 
| 97 |     const QVector<QVector3D> vertices = QVector<QVector3D>() | 
| 98 |             << v0 << n0 << red | 
| 99 |             << v1 << n1 << blue | 
| 100 |             << v2 << n2 << green | 
| 101 |             << v3 << n3 << white; | 
| 102 |  | 
| 103 |     float *rawVertexArray = reinterpret_cast<float *>(vertexBufferData.data()); | 
| 104 |     int idx = 0; | 
| 105 |  | 
| 106 |     for (const QVector3D &v : vertices) { | 
| 107 |         rawVertexArray[idx++] = v.x(); | 
| 108 |         rawVertexArray[idx++] = v.y(); | 
| 109 |         rawVertexArray[idx++] = v.z(); | 
| 110 |     } | 
| 111 |  | 
| 112 |     // Indices (12) | 
| 113 |     QByteArray indexBufferData; | 
| 114 |     indexBufferData.resize(size: 4 * 3 * sizeof(ushort)); | 
| 115 |     ushort *rawIndexArray = reinterpret_cast<ushort *>(indexBufferData.data()); | 
| 116 |  | 
| 117 |     // Front | 
| 118 |     rawIndexArray[0] = 0; | 
| 119 |     rawIndexArray[1] = 1; | 
| 120 |     rawIndexArray[2] = 2; | 
| 121 |     // Bottom | 
| 122 |     rawIndexArray[3] = 3; | 
| 123 |     rawIndexArray[4] = 1; | 
| 124 |     rawIndexArray[5] = 0; | 
| 125 |     // Left | 
| 126 |     rawIndexArray[6] = 0; | 
| 127 |     rawIndexArray[7] = 2; | 
| 128 |     rawIndexArray[8] = 3; | 
| 129 |     // Right | 
| 130 |     rawIndexArray[9] = 1; | 
| 131 |     rawIndexArray[10] = 3; | 
| 132 |     rawIndexArray[11] = 2; | 
| 133 |  | 
| 134 |     vertexDataBuffer->setData(vertexBufferData); | 
| 135 |     indexDataBuffer->setData(indexBufferData); | 
| 136 |  | 
| 137 |     // Attributes | 
| 138 |     Qt3DRender::QAttribute *positionAttribute = new Qt3DRender::QAttribute(); | 
| 139 |     positionAttribute->setAttributeType(Qt3DRender::QAttribute::VertexAttribute); | 
| 140 |     positionAttribute->setBuffer(vertexDataBuffer); | 
| 141 |     positionAttribute->setVertexBaseType(Qt3DRender::QAttribute::Float); | 
| 142 |     positionAttribute->setVertexSize(3); | 
| 143 |     positionAttribute->setByteOffset(0); | 
| 144 |     positionAttribute->setByteStride(9 * sizeof(float)); | 
| 145 |     positionAttribute->setCount(4); | 
| 146 |     positionAttribute->setName(Qt3DRender::QAttribute::defaultPositionAttributeName()); | 
| 147 |  | 
| 148 |     Qt3DRender::QAttribute *normalAttribute = new Qt3DRender::QAttribute(); | 
| 149 |     normalAttribute->setAttributeType(Qt3DRender::QAttribute::VertexAttribute); | 
| 150 |     normalAttribute->setBuffer(vertexDataBuffer); | 
| 151 |     normalAttribute->setVertexBaseType(Qt3DRender::QAttribute::Float); | 
| 152 |     normalAttribute->setVertexSize(3); | 
| 153 |     normalAttribute->setByteOffset(3 * sizeof(float)); | 
| 154 |     normalAttribute->setByteStride(9 * sizeof(float)); | 
| 155 |     normalAttribute->setCount(4); | 
| 156 |     normalAttribute->setName(Qt3DRender::QAttribute::defaultNormalAttributeName()); | 
| 157 |  | 
| 158 |     Qt3DRender::QAttribute *colorAttribute = new Qt3DRender::QAttribute(); | 
| 159 |     colorAttribute->setAttributeType(Qt3DRender::QAttribute::VertexAttribute); | 
| 160 |     colorAttribute->setBuffer(vertexDataBuffer); | 
| 161 |     colorAttribute->setVertexBaseType(Qt3DRender::QAttribute::Float); | 
| 162 |     colorAttribute->setVertexSize(3); | 
| 163 |     colorAttribute->setByteOffset(6 * sizeof(float)); | 
| 164 |     colorAttribute->setByteStride(9 * sizeof(float)); | 
| 165 |     colorAttribute->setCount(4); | 
| 166 |     colorAttribute->setName(Qt3DRender::QAttribute::defaultColorAttributeName()); | 
| 167 |  | 
| 168 |     Qt3DRender::QAttribute *indexAttribute = new Qt3DRender::QAttribute(); | 
| 169 |     indexAttribute->setAttributeType(Qt3DRender::QAttribute::IndexAttribute); | 
| 170 |     indexAttribute->setBuffer(indexDataBuffer); | 
| 171 |     indexAttribute->setVertexBaseType(Qt3DRender::QAttribute::UnsignedShort); | 
| 172 |     indexAttribute->setVertexSize(1); | 
| 173 |     indexAttribute->setByteOffset(0); | 
| 174 |     indexAttribute->setByteStride(0); | 
| 175 |     indexAttribute->setCount(12); | 
| 176 |  | 
| 177 |     customGeometry->addAttribute(attribute: positionAttribute); | 
| 178 |     customGeometry->addAttribute(attribute: normalAttribute); | 
| 179 |     customGeometry->addAttribute(attribute: colorAttribute); | 
| 180 |     customGeometry->addAttribute(attribute: indexAttribute); | 
| 181 |  | 
| 182 |     customMeshRenderer->setInstanceCount(1); | 
| 183 |     customMeshRenderer->setIndexOffset(0); | 
| 184 |     customMeshRenderer->setFirstInstance(0); | 
| 185 |     customMeshRenderer->setPrimitiveType(Qt3DRender::QGeometryRenderer::Triangles); | 
| 186 |     customMeshRenderer->setGeometry(customGeometry); | 
| 187 |     // 4 faces of 3 points | 
| 188 |     customMeshRenderer->setVertexCount(12); | 
| 189 |  | 
| 190 |     return customMeshRenderer; | 
| 191 | } | 
| 192 |  | 
| 193 | Qt3DRender::QGeometryRenderer *customNonIndexedGeometryRenderer() | 
| 194 | { | 
| 195 |     Qt3DRender::QGeometryRenderer *customMeshRenderer = new Qt3DRender::QGeometryRenderer; | 
| 196 |     Qt3DRender::QGeometry *customGeometry = new Qt3DRender::QGeometry(customMeshRenderer); | 
| 197 |  | 
| 198 |     auto vertexDataBuffer = new Qt3DRender::QBuffer(customGeometry); | 
| 199 |  | 
| 200 |     // vec3 for position | 
| 201 |     // vec3 for colors | 
| 202 |     // vec3 for normals | 
| 203 |  | 
| 204 |     /*          2 | 
| 205 |                /|\ | 
| 206 |               / | \ | 
| 207 |              / /3\ \ | 
| 208 |              0/___\ 1 | 
| 209 |     */ | 
| 210 |  | 
| 211 |     // 12 distinct vertices formaing 4 triangles | 
| 212 |     QByteArray vertexBufferData; | 
| 213 |     vertexBufferData.resize(size: 4 * 3 * (3 + 3 + 3) * sizeof(float)); | 
| 214 |  | 
| 215 |     // Vertices | 
| 216 |     QVector3D v0(-1.0f, 0.0f, -1.0f); | 
| 217 |     QVector3D v1(1.0f, 0.0f, -1.0f); | 
| 218 |     QVector3D v2(0.0f, 1.0f, 0.0f); | 
| 219 |     QVector3D v3(0.0f, 0.0f, 1.0f); | 
| 220 |  | 
| 221 |     // Faces Normals | 
| 222 |     QVector3D n023 = QVector3D::normal(v1: v0, v2, v3); | 
| 223 |     QVector3D n012 = QVector3D::normal(v1: v0, v2: v1, v3: v2); | 
| 224 |     QVector3D n310 = QVector3D::normal(v1: v3, v2: v1, v3: v0); | 
| 225 |     QVector3D n132 = QVector3D::normal(v1, v2: v3, v3: v2); | 
| 226 |  | 
| 227 |     // Vector Normals | 
| 228 |     QVector3D n0 = QVector3D(n023 + n012 + n310).normalized(); | 
| 229 |     QVector3D n1 = QVector3D(n132 + n012 + n310).normalized(); | 
| 230 |     QVector3D n2 = QVector3D(n132 + n012 + n023).normalized(); | 
| 231 |     QVector3D n3 = QVector3D(n132 + n310 + n023).normalized(); | 
| 232 |  | 
| 233 |     // Colors | 
| 234 |     QVector3D red(1.0f, 0.0f, 0.0f); | 
| 235 |     QVector3D green(0.0f, 1.0f, 0.0f); | 
| 236 |     QVector3D blue(0.0f, 0.0f, 1.0f); | 
| 237 |     QVector3D white(1.0f, 1.0f, 1.0f); | 
| 238 |  | 
| 239 |     const QVector<QVector3D> vertices = QVector<QVector3D>() | 
| 240 |             << v0 << n0 << red | 
| 241 |             << v1 << n1 << blue | 
| 242 |             << v2 << n2 << green | 
| 243 |  | 
| 244 |             << v3 << n3 << white | 
| 245 |             << v1 << n1 << blue | 
| 246 |             << v0 << n0 << red | 
| 247 |  | 
| 248 |             << v0 << n0 << red | 
| 249 |             << v2 << n2 << green | 
| 250 |             << v3 << n3 << white | 
| 251 |  | 
| 252 |             << v1 << n1 << blue | 
| 253 |             << v3 << n3 << white | 
| 254 |             << v2 << n2 << green; | 
| 255 |  | 
| 256 |  | 
| 257 |     float *rawVertexArray = reinterpret_cast<float *>(vertexBufferData.data()); | 
| 258 |     int idx = 0; | 
| 259 |  | 
| 260 |     for (const QVector3D &v : vertices) { | 
| 261 |         rawVertexArray[idx++] = v.x(); | 
| 262 |         rawVertexArray[idx++] = v.y(); | 
| 263 |         rawVertexArray[idx++] = v.z(); | 
| 264 |     } | 
| 265 |  | 
| 266 |     vertexDataBuffer->setData(vertexBufferData); | 
| 267 |  | 
| 268 |     // Attributes | 
| 269 |     Qt3DRender::QAttribute *positionAttribute = new Qt3DRender::QAttribute(); | 
| 270 |     positionAttribute->setAttributeType(Qt3DRender::QAttribute::VertexAttribute); | 
| 271 |     positionAttribute->setBuffer(vertexDataBuffer); | 
| 272 |     positionAttribute->setVertexBaseType(Qt3DRender::QAttribute::Float); | 
| 273 |     positionAttribute->setVertexSize(3); | 
| 274 |     positionAttribute->setByteOffset(0); | 
| 275 |     positionAttribute->setByteStride(9 * sizeof(float)); | 
| 276 |     positionAttribute->setCount(12); | 
| 277 |     positionAttribute->setName(Qt3DRender::QAttribute::defaultPositionAttributeName()); | 
| 278 |  | 
| 279 |     Qt3DRender::QAttribute *normalAttribute = new Qt3DRender::QAttribute(); | 
| 280 |     normalAttribute->setAttributeType(Qt3DRender::QAttribute::VertexAttribute); | 
| 281 |     normalAttribute->setBuffer(vertexDataBuffer); | 
| 282 |     normalAttribute->setVertexBaseType(Qt3DRender::QAttribute::Float); | 
| 283 |     normalAttribute->setVertexSize(3); | 
| 284 |     normalAttribute->setByteOffset(3 * sizeof(float)); | 
| 285 |     normalAttribute->setByteStride(9 * sizeof(float)); | 
| 286 |     normalAttribute->setCount(12); | 
| 287 |     normalAttribute->setName(Qt3DRender::QAttribute::defaultNormalAttributeName()); | 
| 288 |  | 
| 289 |     Qt3DRender::QAttribute *colorAttribute = new Qt3DRender::QAttribute(); | 
| 290 |     colorAttribute->setAttributeType(Qt3DRender::QAttribute::VertexAttribute); | 
| 291 |     colorAttribute->setBuffer(vertexDataBuffer); | 
| 292 |     colorAttribute->setVertexBaseType(Qt3DRender::QAttribute::Float); | 
| 293 |     colorAttribute->setVertexSize(3); | 
| 294 |     colorAttribute->setByteOffset(6 * sizeof(float)); | 
| 295 |     colorAttribute->setByteStride(9 * sizeof(float)); | 
| 296 |     colorAttribute->setCount(12); | 
| 297 |     colorAttribute->setName(Qt3DRender::QAttribute::defaultColorAttributeName()); | 
| 298 |  | 
| 299 |     customGeometry->addAttribute(attribute: positionAttribute); | 
| 300 |     customGeometry->addAttribute(attribute: normalAttribute); | 
| 301 |     customGeometry->addAttribute(attribute: colorAttribute); | 
| 302 |  | 
| 303 |     customMeshRenderer->setInstanceCount(1); | 
| 304 |     customMeshRenderer->setIndexOffset(0); | 
| 305 |     customMeshRenderer->setFirstInstance(0); | 
| 306 |     customMeshRenderer->setPrimitiveType(Qt3DRender::QGeometryRenderer::Triangles); | 
| 307 |     customMeshRenderer->setGeometry(customGeometry); | 
| 308 |     // 4 faces of 3 points | 
| 309 |     customMeshRenderer->setVertexCount(12); | 
| 310 |  | 
| 311 |     return customMeshRenderer; | 
| 312 | } | 
| 313 |  | 
| 314 | QT_BEGIN_NAMESPACE | 
| 315 |  | 
| 316 | class TestAspect : public Qt3DRender::QRenderAspect | 
| 317 | { | 
| 318 | public: | 
| 319 |     TestAspect(Qt3DCore::QNode *root) | 
| 320 |         : Qt3DRender::QRenderAspect() | 
| 321 |     { | 
| 322 |         QVector<Qt3DCore::NodeTreeChange> nodes; | 
| 323 |         Qt3DCore::QNodeVisitor v; | 
| 324 |         v.traverse(rootNode_: root, fN: [&nodes](Qt3DCore::QNode *node) { | 
| 325 |             Qt3DCore::QNodePrivate *d = Qt3DCore::QNodePrivate::get(q: node); | 
| 326 |             d->m_typeInfo = const_cast<QMetaObject*>(Qt3DCore::QNodePrivate::findStaticMetaObject(metaObject: node->metaObject())); | 
| 327 |             d->m_hasBackendNode = true; | 
| 328 |             nodes.push_back(t: { | 
| 329 |                 .id: node->id(), | 
| 330 |                 .metaObj: Qt3DCore::QNodePrivate::get(q: node)->m_typeInfo, | 
| 331 |                 .type: Qt3DCore::NodeTreeChange::Added, | 
| 332 |                 .node: node | 
| 333 |             }); | 
| 334 |         }); | 
| 335 |  | 
| 336 |         for (const auto &node: nodes) | 
| 337 |             d_func()->createBackendNode(change: node); | 
| 338 |     } | 
| 339 |  | 
| 340 |     ~TestAspect(); | 
| 341 |  | 
| 342 |     Qt3DRender::Render::NodeManagers *nodeManagers() const | 
| 343 |     { | 
| 344 |         return d_func()->m_renderer->nodeManagers(); | 
| 345 |     } | 
| 346 | }; | 
| 347 |  | 
| 348 | TestAspect::~TestAspect() | 
| 349 | { | 
| 350 |  | 
| 351 | } | 
| 352 |  | 
| 353 | QT_END_NAMESPACE | 
| 354 |  | 
| 355 | class  : public QObject | 
| 356 | { | 
| 357 |     Q_OBJECT | 
| 358 | public: | 
| 359 |     () | 
| 360 |     { | 
| 361 |         qRegisterMetaType<Qt3DCore::QNode*>(); | 
| 362 |     } | 
| 363 |  | 
| 364 | private Q_SLOTS: | 
| 365 |  | 
| 366 |     void () | 
| 367 |     { | 
| 368 |         QTest::addColumn<Qt3DRender::QGeometryRenderer *>(name: "geomRenderer" ); | 
| 369 |         QTest::addColumn<QVector<Qt3DRender::Render::TriangleBoundingVolume *> >(name: "expectedVolumes" ); | 
| 370 |  | 
| 371 |         QVector<Qt3DRender::Render::TriangleBoundingVolume *> v = | 
| 372 |                 QVector<Qt3DRender::Render::TriangleBoundingVolume *>() | 
| 373 |                 << new Qt3DRender::Render::TriangleBoundingVolume(Qt3DCore::QNodeId(), Vector3D(0, 1, 0), Vector3D(1, 0, -1), Vector3D(-1, 0, -1)) | 
| 374 |                 << new Qt3DRender::Render::TriangleBoundingVolume(Qt3DCore::QNodeId(), Vector3D(-1, 0, -1), Vector3D(1, 0, -1), Vector3D(0, 0, 1)) | 
| 375 |                 << new Qt3DRender::Render::TriangleBoundingVolume(Qt3DCore::QNodeId(), Vector3D(0, 0, 1), Vector3D(0, 1, 0), Vector3D(-1, 0, -1)) | 
| 376 |                 << new Qt3DRender::Render::TriangleBoundingVolume(Qt3DCore::QNodeId(), Vector3D(0, 1, 0), Vector3D(0, 0, 1), Vector3D(1, 0, -1)); | 
| 377 |  | 
| 378 |         QTest::newRow(dataTag: "indexedMesh" ) << customIndexedGeometryRenderer() << v; | 
| 379 |         QTest::newRow(dataTag: "nonIndexedMesh" ) << customNonIndexedGeometryRenderer() << v; | 
| 380 |     } | 
| 381 |  | 
| 382 |     void () | 
| 383 |     { | 
| 384 |         QSKIP("Deadlocks in QRenderAspect, should be fixed" ); | 
| 385 |         // GIVEN | 
| 386 |         QFETCH(Qt3DRender::QGeometryRenderer *, geomRenderer); | 
| 387 |         QFETCH(QVector<Qt3DRender::Render::TriangleBoundingVolume *>, expectedVolumes); | 
| 388 |         TestAspect *aspect = new TestAspect(geomRenderer); | 
| 389 |         Qt3DRender::Render::NodeManagers *manager = aspect->nodeManagers(); | 
| 390 |  | 
| 391 |         // WHEN | 
| 392 |         Qt3DRender::Render::GeometryRenderer *bGeomRenderer = | 
| 393 |                 manager->lookupResource | 
| 394 |                 <Qt3DRender::Render::GeometryRenderer, | 
| 395 |                 Qt3DRender::Render::GeometryRendererManager> | 
| 396 |                 (id: geomRenderer->id()); | 
| 397 |         // THEN | 
| 398 |         QVERIFY(bGeomRenderer); | 
| 399 |  | 
| 400 |         // WHEN | 
| 401 |         Qt3DRender::Render::TrianglesExtractor (bGeomRenderer, manager); | 
| 402 |         QVector<Qt3DRender::RayCasting::QBoundingVolume *> volumes = extractor.extract(id: Qt3DCore::QNodeId()); | 
| 403 |  | 
| 404 |         // THEN | 
| 405 |         QVERIFY(!volumes.empty()); | 
| 406 |         QCOMPARE(volumes.size(), expectedVolumes.size()); | 
| 407 |         for (int i = 0, m = volumes.size(); i < m; ++i) { | 
| 408 |             const auto *expectedVolume = expectedVolumes.at(i); | 
| 409 |             const auto *actualVolume = static_cast<Qt3DRender::Render::TriangleBoundingVolume *>(volumes.at(i)); | 
| 410 |  | 
| 411 |             QCOMPARE(expectedVolume->id(), actualVolume->id()); | 
| 412 |             QCOMPARE(expectedVolume->a(), actualVolume->a()); | 
| 413 |             QCOMPARE(expectedVolume->b(), actualVolume->b()); | 
| 414 |             QCOMPARE(expectedVolume->c(), actualVolume->c()); | 
| 415 |         } | 
| 416 |     } | 
| 417 | }; | 
| 418 |  | 
| 419 | QTEST_MAIN(tst_TrianglesExtractor) | 
| 420 |  | 
| 421 | #include "tst_trianglesextractor.moc" | 
| 422 |  |