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3 | ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). |
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28 | |
29 | #include <QtTest/QTest> |
30 | #include <Qt3DRender/private/shader_p.h> |
31 | #include <Qt3DRender/qshaderprogram.h> |
32 | #include <Qt3DRender/private/nodemanagers_p.h> |
33 | #include <Qt3DRender/private/qrenderaspect_p.h> |
34 | #include <Qt3DRender/qrenderaspect.h> |
35 | #include <Qt3DRender/private/geometryrenderermanager_p.h> |
36 | #include <Qt3DRender/private/buffermanager_p.h> |
37 | #include <Qt3DRender/private/geometryrenderer_p.h> |
38 | #include <Qt3DRender/private/geometry_p.h> |
39 | #include <Qt3DRender/private/buffer_p.h> |
40 | #include <Qt3DRender/private/attribute_p.h> |
41 | #include <Qt3DRender/private/triangleboundingvolume_p.h> |
42 | #include <Qt3DRender/private/trianglesextractor_p.h> |
43 | #include <Qt3DRender/qattribute.h> |
44 | #include <Qt3DRender/qbuffer.h> |
45 | #include <Qt3DRender/qgeometry.h> |
46 | #include <Qt3DRender/qgeometryrenderer.h> |
47 | #include <Qt3DCore/private/qnodevisitor_p.h> |
48 | #include <Qt3DCore/private/qnode_p.h> |
49 | |
50 | Qt3DRender::QGeometryRenderer *customIndexedGeometryRenderer() |
51 | { |
52 | Qt3DRender::QGeometryRenderer *customMeshRenderer = new Qt3DRender::QGeometryRenderer; |
53 | Qt3DRender::QGeometry *customGeometry = new Qt3DRender::QGeometry(customMeshRenderer); |
54 | |
55 | auto vertexDataBuffer = new Qt3DRender::QBuffer(customGeometry); |
56 | auto indexDataBuffer = new Qt3DRender::QBuffer(customGeometry); |
57 | |
58 | // vec3 for position |
59 | // vec3 for colors |
60 | // vec3 for normals |
61 | |
62 | /* 2 |
63 | /|\ |
64 | / | \ |
65 | / /3\ \ |
66 | 0/___\ 1 |
67 | */ |
68 | |
69 | // 4 distinct vertices |
70 | QByteArray vertexBufferData; |
71 | vertexBufferData.resize(size: 4 * (3 + 3 + 3) * sizeof(float)); |
72 | |
73 | // Vertices |
74 | QVector3D v0(-1.0f, 0.0f, -1.0f); |
75 | QVector3D v1(1.0f, 0.0f, -1.0f); |
76 | QVector3D v2(0.0f, 1.0f, 0.0f); |
77 | QVector3D v3(0.0f, 0.0f, 1.0f); |
78 | |
79 | // Faces Normals |
80 | QVector3D n023 = QVector3D::normal(v1: v0, v2, v3); |
81 | QVector3D n012 = QVector3D::normal(v1: v0, v2: v1, v3: v2); |
82 | QVector3D n310 = QVector3D::normal(v1: v3, v2: v1, v3: v0); |
83 | QVector3D n132 = QVector3D::normal(v1, v2: v3, v3: v2); |
84 | |
85 | // Vector Normals |
86 | QVector3D n0 = QVector3D(n023 + n012 + n310).normalized(); |
87 | QVector3D n1 = QVector3D(n132 + n012 + n310).normalized(); |
88 | QVector3D n2 = QVector3D(n132 + n012 + n023).normalized(); |
89 | QVector3D n3 = QVector3D(n132 + n310 + n023).normalized(); |
90 | |
91 | // Colors |
92 | QVector3D red(1.0f, 0.0f, 0.0f); |
93 | QVector3D green(0.0f, 1.0f, 0.0f); |
94 | QVector3D blue(0.0f, 0.0f, 1.0f); |
95 | QVector3D white(1.0f, 1.0f, 1.0f); |
96 | |
97 | const QVector<QVector3D> vertices = QVector<QVector3D>() |
98 | << v0 << n0 << red |
99 | << v1 << n1 << blue |
100 | << v2 << n2 << green |
101 | << v3 << n3 << white; |
102 | |
103 | float *rawVertexArray = reinterpret_cast<float *>(vertexBufferData.data()); |
104 | int idx = 0; |
105 | |
106 | for (const QVector3D &v : vertices) { |
107 | rawVertexArray[idx++] = v.x(); |
108 | rawVertexArray[idx++] = v.y(); |
109 | rawVertexArray[idx++] = v.z(); |
110 | } |
111 | |
112 | // Indices (12) |
113 | QByteArray indexBufferData; |
114 | indexBufferData.resize(size: 4 * 3 * sizeof(ushort)); |
115 | ushort *rawIndexArray = reinterpret_cast<ushort *>(indexBufferData.data()); |
116 | |
117 | // Front |
118 | rawIndexArray[0] = 0; |
119 | rawIndexArray[1] = 1; |
120 | rawIndexArray[2] = 2; |
121 | // Bottom |
122 | rawIndexArray[3] = 3; |
123 | rawIndexArray[4] = 1; |
124 | rawIndexArray[5] = 0; |
125 | // Left |
126 | rawIndexArray[6] = 0; |
127 | rawIndexArray[7] = 2; |
128 | rawIndexArray[8] = 3; |
129 | // Right |
130 | rawIndexArray[9] = 1; |
131 | rawIndexArray[10] = 3; |
132 | rawIndexArray[11] = 2; |
133 | |
134 | vertexDataBuffer->setData(vertexBufferData); |
135 | indexDataBuffer->setData(indexBufferData); |
136 | |
137 | // Attributes |
138 | Qt3DRender::QAttribute *positionAttribute = new Qt3DRender::QAttribute(); |
139 | positionAttribute->setAttributeType(Qt3DRender::QAttribute::VertexAttribute); |
140 | positionAttribute->setBuffer(vertexDataBuffer); |
141 | positionAttribute->setVertexBaseType(Qt3DRender::QAttribute::Float); |
142 | positionAttribute->setVertexSize(3); |
143 | positionAttribute->setByteOffset(0); |
144 | positionAttribute->setByteStride(9 * sizeof(float)); |
145 | positionAttribute->setCount(4); |
146 | positionAttribute->setName(Qt3DRender::QAttribute::defaultPositionAttributeName()); |
147 | |
148 | Qt3DRender::QAttribute *normalAttribute = new Qt3DRender::QAttribute(); |
149 | normalAttribute->setAttributeType(Qt3DRender::QAttribute::VertexAttribute); |
150 | normalAttribute->setBuffer(vertexDataBuffer); |
151 | normalAttribute->setVertexBaseType(Qt3DRender::QAttribute::Float); |
152 | normalAttribute->setVertexSize(3); |
153 | normalAttribute->setByteOffset(3 * sizeof(float)); |
154 | normalAttribute->setByteStride(9 * sizeof(float)); |
155 | normalAttribute->setCount(4); |
156 | normalAttribute->setName(Qt3DRender::QAttribute::defaultNormalAttributeName()); |
157 | |
158 | Qt3DRender::QAttribute *colorAttribute = new Qt3DRender::QAttribute(); |
159 | colorAttribute->setAttributeType(Qt3DRender::QAttribute::VertexAttribute); |
160 | colorAttribute->setBuffer(vertexDataBuffer); |
161 | colorAttribute->setVertexBaseType(Qt3DRender::QAttribute::Float); |
162 | colorAttribute->setVertexSize(3); |
163 | colorAttribute->setByteOffset(6 * sizeof(float)); |
164 | colorAttribute->setByteStride(9 * sizeof(float)); |
165 | colorAttribute->setCount(4); |
166 | colorAttribute->setName(Qt3DRender::QAttribute::defaultColorAttributeName()); |
167 | |
168 | Qt3DRender::QAttribute *indexAttribute = new Qt3DRender::QAttribute(); |
169 | indexAttribute->setAttributeType(Qt3DRender::QAttribute::IndexAttribute); |
170 | indexAttribute->setBuffer(indexDataBuffer); |
171 | indexAttribute->setVertexBaseType(Qt3DRender::QAttribute::UnsignedShort); |
172 | indexAttribute->setVertexSize(1); |
173 | indexAttribute->setByteOffset(0); |
174 | indexAttribute->setByteStride(0); |
175 | indexAttribute->setCount(12); |
176 | |
177 | customGeometry->addAttribute(attribute: positionAttribute); |
178 | customGeometry->addAttribute(attribute: normalAttribute); |
179 | customGeometry->addAttribute(attribute: colorAttribute); |
180 | customGeometry->addAttribute(attribute: indexAttribute); |
181 | |
182 | customMeshRenderer->setInstanceCount(1); |
183 | customMeshRenderer->setIndexOffset(0); |
184 | customMeshRenderer->setFirstInstance(0); |
185 | customMeshRenderer->setPrimitiveType(Qt3DRender::QGeometryRenderer::Triangles); |
186 | customMeshRenderer->setGeometry(customGeometry); |
187 | // 4 faces of 3 points |
188 | customMeshRenderer->setVertexCount(12); |
189 | |
190 | return customMeshRenderer; |
191 | } |
192 | |
193 | Qt3DRender::QGeometryRenderer *customNonIndexedGeometryRenderer() |
194 | { |
195 | Qt3DRender::QGeometryRenderer *customMeshRenderer = new Qt3DRender::QGeometryRenderer; |
196 | Qt3DRender::QGeometry *customGeometry = new Qt3DRender::QGeometry(customMeshRenderer); |
197 | |
198 | auto vertexDataBuffer = new Qt3DRender::QBuffer(customGeometry); |
199 | |
200 | // vec3 for position |
201 | // vec3 for colors |
202 | // vec3 for normals |
203 | |
204 | /* 2 |
205 | /|\ |
206 | / | \ |
207 | / /3\ \ |
208 | 0/___\ 1 |
209 | */ |
210 | |
211 | // 12 distinct vertices formaing 4 triangles |
212 | QByteArray vertexBufferData; |
213 | vertexBufferData.resize(size: 4 * 3 * (3 + 3 + 3) * sizeof(float)); |
214 | |
215 | // Vertices |
216 | QVector3D v0(-1.0f, 0.0f, -1.0f); |
217 | QVector3D v1(1.0f, 0.0f, -1.0f); |
218 | QVector3D v2(0.0f, 1.0f, 0.0f); |
219 | QVector3D v3(0.0f, 0.0f, 1.0f); |
220 | |
221 | // Faces Normals |
222 | QVector3D n023 = QVector3D::normal(v1: v0, v2, v3); |
223 | QVector3D n012 = QVector3D::normal(v1: v0, v2: v1, v3: v2); |
224 | QVector3D n310 = QVector3D::normal(v1: v3, v2: v1, v3: v0); |
225 | QVector3D n132 = QVector3D::normal(v1, v2: v3, v3: v2); |
226 | |
227 | // Vector Normals |
228 | QVector3D n0 = QVector3D(n023 + n012 + n310).normalized(); |
229 | QVector3D n1 = QVector3D(n132 + n012 + n310).normalized(); |
230 | QVector3D n2 = QVector3D(n132 + n012 + n023).normalized(); |
231 | QVector3D n3 = QVector3D(n132 + n310 + n023).normalized(); |
232 | |
233 | // Colors |
234 | QVector3D red(1.0f, 0.0f, 0.0f); |
235 | QVector3D green(0.0f, 1.0f, 0.0f); |
236 | QVector3D blue(0.0f, 0.0f, 1.0f); |
237 | QVector3D white(1.0f, 1.0f, 1.0f); |
238 | |
239 | const QVector<QVector3D> vertices = QVector<QVector3D>() |
240 | << v0 << n0 << red |
241 | << v1 << n1 << blue |
242 | << v2 << n2 << green |
243 | |
244 | << v3 << n3 << white |
245 | << v1 << n1 << blue |
246 | << v0 << n0 << red |
247 | |
248 | << v0 << n0 << red |
249 | << v2 << n2 << green |
250 | << v3 << n3 << white |
251 | |
252 | << v1 << n1 << blue |
253 | << v3 << n3 << white |
254 | << v2 << n2 << green; |
255 | |
256 | |
257 | float *rawVertexArray = reinterpret_cast<float *>(vertexBufferData.data()); |
258 | int idx = 0; |
259 | |
260 | for (const QVector3D &v : vertices) { |
261 | rawVertexArray[idx++] = v.x(); |
262 | rawVertexArray[idx++] = v.y(); |
263 | rawVertexArray[idx++] = v.z(); |
264 | } |
265 | |
266 | vertexDataBuffer->setData(vertexBufferData); |
267 | |
268 | // Attributes |
269 | Qt3DRender::QAttribute *positionAttribute = new Qt3DRender::QAttribute(); |
270 | positionAttribute->setAttributeType(Qt3DRender::QAttribute::VertexAttribute); |
271 | positionAttribute->setBuffer(vertexDataBuffer); |
272 | positionAttribute->setVertexBaseType(Qt3DRender::QAttribute::Float); |
273 | positionAttribute->setVertexSize(3); |
274 | positionAttribute->setByteOffset(0); |
275 | positionAttribute->setByteStride(9 * sizeof(float)); |
276 | positionAttribute->setCount(12); |
277 | positionAttribute->setName(Qt3DRender::QAttribute::defaultPositionAttributeName()); |
278 | |
279 | Qt3DRender::QAttribute *normalAttribute = new Qt3DRender::QAttribute(); |
280 | normalAttribute->setAttributeType(Qt3DRender::QAttribute::VertexAttribute); |
281 | normalAttribute->setBuffer(vertexDataBuffer); |
282 | normalAttribute->setVertexBaseType(Qt3DRender::QAttribute::Float); |
283 | normalAttribute->setVertexSize(3); |
284 | normalAttribute->setByteOffset(3 * sizeof(float)); |
285 | normalAttribute->setByteStride(9 * sizeof(float)); |
286 | normalAttribute->setCount(12); |
287 | normalAttribute->setName(Qt3DRender::QAttribute::defaultNormalAttributeName()); |
288 | |
289 | Qt3DRender::QAttribute *colorAttribute = new Qt3DRender::QAttribute(); |
290 | colorAttribute->setAttributeType(Qt3DRender::QAttribute::VertexAttribute); |
291 | colorAttribute->setBuffer(vertexDataBuffer); |
292 | colorAttribute->setVertexBaseType(Qt3DRender::QAttribute::Float); |
293 | colorAttribute->setVertexSize(3); |
294 | colorAttribute->setByteOffset(6 * sizeof(float)); |
295 | colorAttribute->setByteStride(9 * sizeof(float)); |
296 | colorAttribute->setCount(12); |
297 | colorAttribute->setName(Qt3DRender::QAttribute::defaultColorAttributeName()); |
298 | |
299 | customGeometry->addAttribute(attribute: positionAttribute); |
300 | customGeometry->addAttribute(attribute: normalAttribute); |
301 | customGeometry->addAttribute(attribute: colorAttribute); |
302 | |
303 | customMeshRenderer->setInstanceCount(1); |
304 | customMeshRenderer->setIndexOffset(0); |
305 | customMeshRenderer->setFirstInstance(0); |
306 | customMeshRenderer->setPrimitiveType(Qt3DRender::QGeometryRenderer::Triangles); |
307 | customMeshRenderer->setGeometry(customGeometry); |
308 | // 4 faces of 3 points |
309 | customMeshRenderer->setVertexCount(12); |
310 | |
311 | return customMeshRenderer; |
312 | } |
313 | |
314 | QT_BEGIN_NAMESPACE |
315 | |
316 | class TestAspect : public Qt3DRender::QRenderAspect |
317 | { |
318 | public: |
319 | TestAspect(Qt3DCore::QNode *root) |
320 | : Qt3DRender::QRenderAspect() |
321 | { |
322 | QVector<Qt3DCore::NodeTreeChange> nodes; |
323 | Qt3DCore::QNodeVisitor v; |
324 | v.traverse(rootNode_: root, fN: [&nodes](Qt3DCore::QNode *node) { |
325 | Qt3DCore::QNodePrivate *d = Qt3DCore::QNodePrivate::get(q: node); |
326 | d->m_typeInfo = const_cast<QMetaObject*>(Qt3DCore::QNodePrivate::findStaticMetaObject(metaObject: node->metaObject())); |
327 | d->m_hasBackendNode = true; |
328 | nodes.push_back(t: { |
329 | .id: node->id(), |
330 | .metaObj: Qt3DCore::QNodePrivate::get(q: node)->m_typeInfo, |
331 | .type: Qt3DCore::NodeTreeChange::Added, |
332 | .node: node |
333 | }); |
334 | }); |
335 | |
336 | for (const auto &node: nodes) |
337 | d_func()->createBackendNode(change: node); |
338 | } |
339 | |
340 | ~TestAspect(); |
341 | |
342 | Qt3DRender::Render::NodeManagers *nodeManagers() const |
343 | { |
344 | return d_func()->m_renderer->nodeManagers(); |
345 | } |
346 | }; |
347 | |
348 | TestAspect::~TestAspect() |
349 | { |
350 | |
351 | } |
352 | |
353 | QT_END_NAMESPACE |
354 | |
355 | class : public QObject |
356 | { |
357 | Q_OBJECT |
358 | public: |
359 | () |
360 | { |
361 | qRegisterMetaType<Qt3DCore::QNode*>(); |
362 | } |
363 | |
364 | private Q_SLOTS: |
365 | |
366 | void () |
367 | { |
368 | QTest::addColumn<Qt3DRender::QGeometryRenderer *>(name: "geomRenderer" ); |
369 | QTest::addColumn<QVector<Qt3DRender::Render::TriangleBoundingVolume *> >(name: "expectedVolumes" ); |
370 | |
371 | QVector<Qt3DRender::Render::TriangleBoundingVolume *> v = |
372 | QVector<Qt3DRender::Render::TriangleBoundingVolume *>() |
373 | << new Qt3DRender::Render::TriangleBoundingVolume(Qt3DCore::QNodeId(), Vector3D(0, 1, 0), Vector3D(1, 0, -1), Vector3D(-1, 0, -1)) |
374 | << new Qt3DRender::Render::TriangleBoundingVolume(Qt3DCore::QNodeId(), Vector3D(-1, 0, -1), Vector3D(1, 0, -1), Vector3D(0, 0, 1)) |
375 | << new Qt3DRender::Render::TriangleBoundingVolume(Qt3DCore::QNodeId(), Vector3D(0, 0, 1), Vector3D(0, 1, 0), Vector3D(-1, 0, -1)) |
376 | << new Qt3DRender::Render::TriangleBoundingVolume(Qt3DCore::QNodeId(), Vector3D(0, 1, 0), Vector3D(0, 0, 1), Vector3D(1, 0, -1)); |
377 | |
378 | QTest::newRow(dataTag: "indexedMesh" ) << customIndexedGeometryRenderer() << v; |
379 | QTest::newRow(dataTag: "nonIndexedMesh" ) << customNonIndexedGeometryRenderer() << v; |
380 | } |
381 | |
382 | void () |
383 | { |
384 | QSKIP("Deadlocks in QRenderAspect, should be fixed" ); |
385 | // GIVEN |
386 | QFETCH(Qt3DRender::QGeometryRenderer *, geomRenderer); |
387 | QFETCH(QVector<Qt3DRender::Render::TriangleBoundingVolume *>, expectedVolumes); |
388 | TestAspect *aspect = new TestAspect(geomRenderer); |
389 | Qt3DRender::Render::NodeManagers *manager = aspect->nodeManagers(); |
390 | |
391 | // WHEN |
392 | Qt3DRender::Render::GeometryRenderer *bGeomRenderer = |
393 | manager->lookupResource |
394 | <Qt3DRender::Render::GeometryRenderer, |
395 | Qt3DRender::Render::GeometryRendererManager> |
396 | (id: geomRenderer->id()); |
397 | // THEN |
398 | QVERIFY(bGeomRenderer); |
399 | |
400 | // WHEN |
401 | Qt3DRender::Render::TrianglesExtractor (bGeomRenderer, manager); |
402 | QVector<Qt3DRender::RayCasting::QBoundingVolume *> volumes = extractor.extract(id: Qt3DCore::QNodeId()); |
403 | |
404 | // THEN |
405 | QVERIFY(!volumes.empty()); |
406 | QCOMPARE(volumes.size(), expectedVolumes.size()); |
407 | for (int i = 0, m = volumes.size(); i < m; ++i) { |
408 | const auto *expectedVolume = expectedVolumes.at(i); |
409 | const auto *actualVolume = static_cast<Qt3DRender::Render::TriangleBoundingVolume *>(volumes.at(i)); |
410 | |
411 | QCOMPARE(expectedVolume->id(), actualVolume->id()); |
412 | QCOMPARE(expectedVolume->a(), actualVolume->a()); |
413 | QCOMPARE(expectedVolume->b(), actualVolume->b()); |
414 | QCOMPARE(expectedVolume->c(), actualVolume->c()); |
415 | } |
416 | } |
417 | }; |
418 | |
419 | QTEST_MAIN(tst_TrianglesExtractor) |
420 | |
421 | #include "tst_trianglesextractor.moc" |
422 | |