| 1 | /**************************************************************************** | 
| 2 | ** | 
| 3 | ** Copyright (C) 2016 Paul Lemire <paul.lemire350@gmail.com> | 
| 4 | ** Contact: https://www.qt.io/licensing/ | 
| 5 | ** | 
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. | 
| 7 | ** | 
| 8 | ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ | 
| 9 | ** Commercial License Usage | 
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in | 
| 11 | ** accordance with the commercial license agreement provided with the | 
| 12 | ** Software or, alternatively, in accordance with the terms contained in | 
| 13 | ** a written agreement between you and The Qt Company. For licensing terms | 
| 14 | ** and conditions see https://www.qt.io/terms-conditions. For further | 
| 15 | ** information use the contact form at https://www.qt.io/contact-us. | 
| 16 | ** | 
| 17 | ** GNU General Public License Usage | 
| 18 | ** Alternatively, this file may be used under the terms of the GNU | 
| 19 | ** General Public License version 3 as published by the Free Software | 
| 20 | ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT | 
| 21 | ** included in the packaging of this file. Please review the following | 
| 22 | ** information to ensure the GNU General Public License requirements will | 
| 23 | ** be met: https://www.gnu.org/licenses/gpl-3.0.html. | 
| 24 | ** | 
| 25 | ** $QT_END_LICENSE$ | 
| 26 | ** | 
| 27 | ****************************************************************************/ | 
| 28 |  | 
| 29 | #include <QtTest/QTest> | 
| 30 | #include <Qt3DRender/private/updateshaderdatatransformjob_p.h> | 
| 31 | #include <Qt3DRender/private/updateworldtransformjob_p.h> | 
| 32 | #include <Qt3DRender/private/nodemanagers_p.h> | 
| 33 | #include <Qt3DRender/private/managers_p.h> | 
| 34 | #include <Qt3DRender/qrenderaspect.h> | 
| 35 | #include <Qt3DCore/qentity.h> | 
| 36 | #include <Qt3DRender/qshaderdata.h> | 
| 37 | #include <Qt3DRender/qcamera.h> | 
| 38 | #include <Qt3DRender/private/shaderdata_p.h> | 
| 39 | #include <Qt3DRender/private/qrenderaspect_p.h> | 
| 40 | #include <Qt3DCore/private/qnodecreatedchangegenerator_p.h> | 
| 41 | #include <Qt3DCore/private/qnodevisitor_p.h> | 
| 42 | #include "qmlscenereader.h" | 
| 43 |  | 
| 44 | QT_BEGIN_NAMESPACE | 
| 45 |  | 
| 46 | namespace Qt3DRender { | 
| 47 |  | 
| 48 | QVector<Qt3DCore::QNode *> getNodesForCreation(Qt3DCore::QNode *root) | 
| 49 | { | 
| 50 |     using namespace Qt3DCore; | 
| 51 |  | 
| 52 |     QVector<QNode *> nodes; | 
| 53 |     Qt3DCore::QNodeVisitor visitor; | 
| 54 |     visitor.traverse(rootNode_: root, fN: [&nodes](QNode *node) { | 
| 55 |         nodes.append(t: node); | 
| 56 |  | 
| 57 |         // Store the metaobject of the node in the QNode so that we have it available | 
| 58 |         // to us during destruction in the QNode destructor. This allows us to send | 
| 59 |         // the QNodeId and the metaobject as typeinfo to the backend aspects so they | 
| 60 |         // in turn can find the correct QBackendNodeMapper object to handle the destruction | 
| 61 |         // of the corresponding backend nodes. | 
| 62 |         QNodePrivate *d = QNodePrivate::get(q: node); | 
| 63 |         d->m_typeInfo = const_cast<QMetaObject*>(QNodePrivate::findStaticMetaObject(metaObject: node->metaObject())); | 
| 64 |  | 
| 65 |         // Mark this node as having been handled for creation so that it is picked up | 
| 66 |         d->m_hasBackendNode = true; | 
| 67 |     }); | 
| 68 |  | 
| 69 |     return nodes; | 
| 70 | } | 
| 71 |  | 
| 72 | QVector<Qt3DCore::NodeTreeChange> nodeTreeChangesForNodes(const QVector<Qt3DCore::QNode *> nodes) | 
| 73 | { | 
| 74 |     QVector<Qt3DCore::NodeTreeChange> nodeTreeChanges; | 
| 75 |     nodeTreeChanges.reserve(size: nodes.size()); | 
| 76 |  | 
| 77 |     for (Qt3DCore::QNode *n : nodes) { | 
| 78 |         nodeTreeChanges.push_back(t: { | 
| 79 |                                       .id: n->id(), | 
| 80 |                                       .metaObj: Qt3DCore::QNodePrivate::get(q: n)->m_typeInfo, | 
| 81 |                                       .type: Qt3DCore::NodeTreeChange::Added, | 
| 82 |                                       .node: n | 
| 83 |                                   }); | 
| 84 |     } | 
| 85 |  | 
| 86 |     return nodeTreeChanges; | 
| 87 | } | 
| 88 |  | 
| 89 | class TestAspect : public Qt3DRender::QRenderAspect | 
| 90 | { | 
| 91 | public: | 
| 92 |     TestAspect(Qt3DCore::QNode *root) | 
| 93 |         : Qt3DRender::QRenderAspect(Qt3DRender::QRenderAspect::Synchronous) | 
| 94 |         , m_sceneRoot(nullptr) | 
| 95 |     { | 
| 96 |         Qt3DRender::QRenderAspect::onRegistered(); | 
| 97 |  | 
| 98 |         const QVector<Qt3DCore::QNode *> nodes = getNodesForCreation(root); | 
| 99 |         d_func()->setRootAndCreateNodes(rootObject: qobject_cast<Qt3DCore::QEntity *>(object: root), nodesTreeChanges: nodeTreeChangesForNodes(nodes)); | 
| 100 |  | 
| 101 |         Qt3DRender::Render::Entity *rootEntity = nodeManagers()->lookupResource<Qt3DRender::Render::Entity, Render::EntityManager>(id: rootEntityId()); | 
| 102 |         Q_ASSERT(rootEntity); | 
| 103 |         m_sceneRoot = rootEntity; | 
| 104 |     } | 
| 105 |  | 
| 106 |     ~TestAspect() | 
| 107 |     { | 
| 108 |         QRenderAspect::onUnregistered(); | 
| 109 |     } | 
| 110 |  | 
| 111 |     void onRegistered() { Qt3DRender::QRenderAspect::onRegistered(); } | 
| 112 |     void onUnregistered() { Qt3DRender::QRenderAspect::onUnregistered(); } | 
| 113 |  | 
| 114 |     Qt3DRender::Render::NodeManagers *nodeManagers() const { return d_func()->m_renderer->nodeManagers(); } | 
| 115 |     Qt3DRender::Render::FrameGraphNode *frameGraphRoot() const { return d_func()->m_renderer->frameGraphRoot(); } | 
| 116 |     Qt3DRender::Render::RenderSettings *renderSettings() const { return d_func()->m_renderer->settings(); } | 
| 117 |     Qt3DRender::Render::Entity *sceneRoot() const { return m_sceneRoot; } | 
| 118 |  | 
| 119 | private: | 
| 120 |     Qt3DRender::Render::Entity *m_sceneRoot; | 
| 121 | }; | 
| 122 |  | 
| 123 | } // Qt3DRender | 
| 124 |  | 
| 125 | QT_END_NAMESPACE | 
| 126 |  | 
| 127 | namespace { | 
| 128 |  | 
| 129 | void runRequiredJobs(Qt3DRender::TestAspect *test) | 
| 130 | { | 
| 131 |     Qt3DRender::Render::UpdateWorldTransformJob updateWorldTransform; | 
| 132 |     updateWorldTransform.setRoot(test->sceneRoot()); | 
| 133 |     updateWorldTransform.setManagers(test->nodeManagers()); | 
| 134 |     updateWorldTransform.run(); | 
| 135 | } | 
| 136 |  | 
| 137 | struct NodeCollection | 
| 138 | { | 
| 139 |     explicit NodeCollection(Qt3DRender::TestAspect *aspect, QObject *frontendRoot) | 
| 140 |         : shaderData(frontendRoot->findChildren<Qt3DRender::QShaderData *>()) | 
| 141 |     { | 
| 142 |         // THEN | 
| 143 |         QCOMPARE(aspect->nodeManagers()->shaderDataManager()->activeHandles().size(), shaderData.size()); | 
| 144 |  | 
| 145 |         for (const Qt3DRender::QShaderData *s : qAsConst(t&: shaderData)) { | 
| 146 |             Qt3DRender::Render::ShaderData *backend = aspect->nodeManagers()->shaderDataManager()->lookupResource(id: s->id()); | 
| 147 |             QVERIFY(backend != nullptr); | 
| 148 |             backendShaderData.push_back(t: backend); | 
| 149 |         } | 
| 150 |     } | 
| 151 |  | 
| 152 |     QList<Qt3DRender::QShaderData *> shaderData; | 
| 153 |     QVector<Qt3DRender::Render::ShaderData *> backendShaderData; | 
| 154 | }; | 
| 155 |  | 
| 156 | } // anonymous | 
| 157 |  | 
| 158 | class tst_UpdateShaderDataTransformJob : public QObject | 
| 159 | { | 
| 160 |     Q_OBJECT | 
| 161 |  | 
| 162 | private Q_SLOTS: | 
| 163 |  | 
| 164 |     void checkInitialState() | 
| 165 |     { | 
| 166 |         // GIVEN | 
| 167 |         Qt3DRender::Render::UpdateShaderDataTransformJob backendUpdateShaderDataTransformJob; | 
| 168 |  | 
| 169 |         // THEN | 
| 170 |         QVERIFY(backendUpdateShaderDataTransformJob.managers() == nullptr); | 
| 171 |     } | 
| 172 |  | 
| 173 |     void checkInitializeState() | 
| 174 |     { | 
| 175 |         // GIVEN | 
| 176 |         Qt3DRender::Render::UpdateShaderDataTransformJob backendUpdateShaderDataTransformJob; | 
| 177 |         Qt3DRender::Render::NodeManagers managers; | 
| 178 |  | 
| 179 |         // WHEN | 
| 180 |         backendUpdateShaderDataTransformJob.setManagers(&managers); | 
| 181 |  | 
| 182 |         // THEN | 
| 183 |         QVERIFY(backendUpdateShaderDataTransformJob.managers() == &managers); | 
| 184 |     } | 
| 185 |  | 
| 186 |     void checkRunModelToEye() | 
| 187 |     { | 
| 188 |         // GIVEN | 
| 189 |         QmlSceneReader sceneReader(QUrl("qrc:/test_scene_model_to_eye.qml" )); | 
| 190 |         QScopedPointer<Qt3DCore::QNode> root(qobject_cast<Qt3DCore::QNode *>(object: sceneReader.root())); | 
| 191 |         QVERIFY(root); | 
| 192 |         QScopedPointer<Qt3DRender::TestAspect> test(new Qt3DRender::TestAspect(root.data())); | 
| 193 |  | 
| 194 |         // Properly compute the world transforms | 
| 195 |         runRequiredJobs(test: test.data()); | 
| 196 |  | 
| 197 |         // WHEN | 
| 198 |         Qt3DRender::QCamera *camera = root->findChild<Qt3DRender::QCamera *>(); | 
| 199 |         const NodeCollection collection(test.data(), root.data()); | 
| 200 |  | 
| 201 |         // THEN | 
| 202 |         QCOMPARE(collection.shaderData.size(), 1); | 
| 203 |         QVERIFY(camera != nullptr); | 
| 204 |  | 
| 205 |         // WHEN | 
| 206 |         Qt3DRender::Render::ShaderData *backendShaderData = collection.backendShaderData.first(); | 
| 207 |  | 
| 208 |         // THEN | 
| 209 |         QCOMPARE(backendShaderData->properties().size(), 3); | 
| 210 |         QVERIFY(backendShaderData->properties().contains(QStringLiteral("eyePosition" ))); | 
| 211 |         QVERIFY(backendShaderData->properties().contains(QStringLiteral("eyePositionTransformed" ))); | 
| 212 |  | 
| 213 |         QCOMPARE(backendShaderData->properties()[QStringLiteral("eyePosition" )].value.value<QVector3D>(), QVector3D(1.0f, 1.0f, 1.0f)); | 
| 214 |         QCOMPARE(backendShaderData->properties()[QStringLiteral("eyePositionTransformed" )].value.toInt(), int(Qt3DRender::Render::ShaderData::ModelToEye)); | 
| 215 |  | 
| 216 |         // WHEN | 
| 217 |         Qt3DRender::Render::UpdateShaderDataTransformJob backendUpdateShaderDataTransformJob; | 
| 218 |         backendUpdateShaderDataTransformJob.setManagers(test->nodeManagers()); | 
| 219 |         backendUpdateShaderDataTransformJob.run(); | 
| 220 |  | 
| 221 |         // THEN | 
| 222 |         // See scene file to find translation | 
| 223 |         QCOMPARE(backendShaderData->getTransformedProperty(QStringLiteral("eyePosition" ), Matrix4x4(camera->viewMatrix())).value<Vector3D>(), | 
| 224 |                  Matrix4x4(camera->viewMatrix()) * (Vector3D(1.0f, 1.0f, 1.0f) + Vector3D(0.0f, 5.0f, 0.0f))); | 
| 225 |     } | 
| 226 |  | 
| 227 |     void checkRunModelToWorld() | 
| 228 |     { | 
| 229 |         // GIVEN | 
| 230 |         QmlSceneReader sceneReader(QUrl("qrc:/test_scene_model_to_world.qml" )); | 
| 231 |         QScopedPointer<Qt3DCore::QNode> root(qobject_cast<Qt3DCore::QNode *>(object: sceneReader.root())); | 
| 232 |         QVERIFY(root); | 
| 233 |         QScopedPointer<Qt3DRender::TestAspect> test(new Qt3DRender::TestAspect(root.data())); | 
| 234 |  | 
| 235 |         // Properly compute the world transforms | 
| 236 |         runRequiredJobs(test: test.data()); | 
| 237 |  | 
| 238 |         // WHEN | 
| 239 |         Qt3DRender::QCamera *camera = root->findChild<Qt3DRender::QCamera *>(); | 
| 240 |         const NodeCollection collection(test.data(), root.data()); | 
| 241 |  | 
| 242 |         // THEN | 
| 243 |         QCOMPARE(collection.shaderData.size(), 1); | 
| 244 |         QVERIFY(camera != nullptr); | 
| 245 |  | 
| 246 |         // WHEN | 
| 247 |         Qt3DRender::Render::ShaderData *backendShaderData = collection.backendShaderData.first(); | 
| 248 |  | 
| 249 |         // THEN | 
| 250 |         QCOMPARE(backendShaderData->properties().size(), 3); | 
| 251 |         QVERIFY(backendShaderData->properties().contains(QStringLiteral("position" ))); | 
| 252 |         QVERIFY(backendShaderData->properties().contains(QStringLiteral("positionTransformed" ))); | 
| 253 |  | 
| 254 |         QCOMPARE(backendShaderData->properties()[QStringLiteral("position" )].value.value<QVector3D>(), QVector3D(1.0f, 1.0f, 1.0f)); | 
| 255 |         QCOMPARE(backendShaderData->properties()[QStringLiteral("positionTransformed" )].value.toInt(), int(Qt3DRender::Render::ShaderData::ModelToWorld)); | 
| 256 |  | 
| 257 |         // WHEN | 
| 258 |         Qt3DRender::Render::UpdateShaderDataTransformJob backendUpdateShaderDataTransformJob; | 
| 259 |         backendUpdateShaderDataTransformJob.setManagers(test->nodeManagers()); | 
| 260 |         backendUpdateShaderDataTransformJob.run(); | 
| 261 |  | 
| 262 |         // THEN | 
| 263 |         // See scene file to find translation | 
| 264 |         QCOMPARE(backendShaderData->getTransformedProperty(QStringLiteral("position" ), Matrix4x4(camera->viewMatrix())).value<Vector3D>(), | 
| 265 |                  Vector3D(1.0f, 1.0f, 1.0f) + Vector3D(5.0f, 5.0f, 5.0f)); | 
| 266 |     } | 
| 267 | }; | 
| 268 |  | 
| 269 | QTEST_MAIN(tst_UpdateShaderDataTransformJob) | 
| 270 |  | 
| 271 | #include "tst_updateshaderdatatransformjob.moc" | 
| 272 |  |