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39 | |
40 | #include "qsgsoftwarecontext_p.h" |
41 | |
42 | #include "qsgsoftwareinternalrectanglenode_p.h" |
43 | #include "qsgsoftwareinternalimagenode_p.h" |
44 | #include "qsgsoftwarepainternode_p.h" |
45 | #include "qsgsoftwarepixmaptexture_p.h" |
46 | #include "qsgsoftwareglyphnode_p.h" |
47 | #include "qsgsoftwarepublicnodes_p.h" |
48 | #include "qsgsoftwarelayer_p.h" |
49 | #include "qsgsoftwarerenderer_p.h" |
50 | #if QT_CONFIG(quick_sprite) |
51 | #include "qsgsoftwarespritenode_p.h" |
52 | #endif |
53 | |
54 | #include <QtCore/QCoreApplication> |
55 | #include <QtCore/QElapsedTimer> |
56 | |
57 | #include <QtGui/QWindow> |
58 | #include <QtQuick/private/qquickwindow_p.h> |
59 | |
60 | // Used for very high-level info about the renderering and gl context |
61 | // Includes GL_VERSION, type of render loop, atlas size, etc. |
62 | Q_LOGGING_CATEGORY(QSG_RASTER_LOG_INFO, "qt.scenegraph.info" ) |
63 | |
64 | // Used to debug the renderloop logic. Primarily useful for platform integrators |
65 | // and when investigating the render loop logic. |
66 | Q_LOGGING_CATEGORY(QSG_RASTER_LOG_RENDERLOOP, "qt.scenegraph.renderloop" ) |
67 | |
68 | // GLSL shader compilation |
69 | Q_LOGGING_CATEGORY(QSG_RASTER_LOG_TIME_COMPILATION, "qt.scenegraph.time.compilation" ) |
70 | |
71 | // polish, animations, sync, render and swap in the render loop |
72 | Q_LOGGING_CATEGORY(QSG_RASTER_LOG_TIME_RENDERLOOP, "qt.scenegraph.time.renderloop" ) |
73 | |
74 | // Texture uploads and swizzling |
75 | Q_LOGGING_CATEGORY(QSG_RASTER_LOG_TIME_TEXTURE, "qt.scenegraph.time.texture" ) |
76 | |
77 | // Glyph preparation (only for distance fields atm) |
78 | Q_LOGGING_CATEGORY(QSG_RASTER_LOG_TIME_GLYPH, "qt.scenegraph.time.glyph" ) |
79 | |
80 | // Timing inside the renderer base class |
81 | Q_LOGGING_CATEGORY(QSG_RASTER_LOG_TIME_RENDERER, "qt.scenegraph.time.renderer" ) |
82 | |
83 | QT_BEGIN_NAMESPACE |
84 | |
85 | QSGSoftwareRenderContext::QSGSoftwareRenderContext(QSGContext *ctx) |
86 | : QSGRenderContext(ctx) |
87 | , m_initialized(false) |
88 | , m_activePainter(nullptr) |
89 | { |
90 | } |
91 | |
92 | QSGSoftwareContext::QSGSoftwareContext(QObject *parent) |
93 | : QSGContext(parent) |
94 | { |
95 | } |
96 | |
97 | QSGInternalRectangleNode *QSGSoftwareContext::createInternalRectangleNode() |
98 | { |
99 | return new QSGSoftwareInternalRectangleNode(); |
100 | } |
101 | |
102 | QSGInternalImageNode *QSGSoftwareContext::createInternalImageNode(QSGRenderContext *renderContext) |
103 | { |
104 | Q_UNUSED(renderContext); |
105 | return new QSGSoftwareInternalImageNode(); |
106 | } |
107 | |
108 | QSGPainterNode *QSGSoftwareContext::createPainterNode(QQuickPaintedItem *item) |
109 | { |
110 | return new QSGSoftwarePainterNode(item); |
111 | } |
112 | |
113 | QSGGlyphNode *QSGSoftwareContext::createGlyphNode(QSGRenderContext *rc, bool preferNativeGlyphNode) |
114 | { |
115 | Q_UNUSED(rc); |
116 | Q_UNUSED(preferNativeGlyphNode); |
117 | return new QSGSoftwareGlyphNode(); |
118 | } |
119 | |
120 | QSGLayer *QSGSoftwareContext::createLayer(QSGRenderContext *renderContext) |
121 | { |
122 | return new QSGSoftwareLayer(renderContext); |
123 | } |
124 | |
125 | QSurfaceFormat QSGSoftwareContext::defaultSurfaceFormat() const |
126 | { |
127 | QSurfaceFormat format = QSurfaceFormat::defaultFormat(); |
128 | format.setRenderableType(QSurfaceFormat::DefaultRenderableType); |
129 | format.setMajorVersion(0); |
130 | format.setMinorVersion(0); |
131 | return format; |
132 | } |
133 | |
134 | void QSGSoftwareRenderContext::initializeIfNeeded() |
135 | { |
136 | if (m_initialized) |
137 | return; |
138 | m_initialized = true; |
139 | emit initialized(); |
140 | } |
141 | |
142 | void QSGSoftwareRenderContext::invalidate() |
143 | { |
144 | m_sg->renderContextInvalidated(renderContext: this); |
145 | emit invalidated(); |
146 | } |
147 | |
148 | QSGTexture *QSGSoftwareRenderContext::createTexture(const QImage &image, uint flags) const |
149 | { |
150 | return new QSGSoftwarePixmapTexture(image, flags); |
151 | } |
152 | |
153 | QSGRenderer *QSGSoftwareRenderContext::createRenderer() |
154 | { |
155 | return new QSGSoftwareRenderer(this); |
156 | } |
157 | |
158 | |
159 | void QSGSoftwareRenderContext::renderNextFrame(QSGRenderer *renderer, uint fbo) |
160 | { |
161 | renderer->renderScene(fboId: fbo); |
162 | } |
163 | |
164 | int QSGSoftwareRenderContext::maxTextureSize() const |
165 | { |
166 | return 2048; |
167 | } |
168 | |
169 | QSGRendererInterface *QSGSoftwareContext::rendererInterface(QSGRenderContext *renderContext) |
170 | { |
171 | Q_UNUSED(renderContext); |
172 | return this; |
173 | } |
174 | |
175 | QSGRectangleNode *QSGSoftwareContext::createRectangleNode() |
176 | { |
177 | return new QSGSoftwareRectangleNode; |
178 | } |
179 | |
180 | QSGImageNode *QSGSoftwareContext::createImageNode() |
181 | { |
182 | return new QSGSoftwareImageNode; |
183 | } |
184 | |
185 | QSGNinePatchNode *QSGSoftwareContext::createNinePatchNode() |
186 | { |
187 | return new QSGSoftwareNinePatchNode; |
188 | } |
189 | |
190 | #if QT_CONFIG(quick_sprite) |
191 | QSGSpriteNode *QSGSoftwareContext::createSpriteNode() |
192 | { |
193 | return new QSGSoftwareSpriteNode; |
194 | } |
195 | #endif |
196 | |
197 | QSGRendererInterface::GraphicsApi QSGSoftwareContext::graphicsApi() const |
198 | { |
199 | return Software; |
200 | } |
201 | |
202 | QSGRendererInterface::ShaderType QSGSoftwareContext::shaderType() const |
203 | { |
204 | return UnknownShadingLanguage; |
205 | } |
206 | |
207 | QSGRendererInterface::ShaderCompilationTypes QSGSoftwareContext::shaderCompilationType() const |
208 | { |
209 | return {}; |
210 | } |
211 | |
212 | QSGRendererInterface::ShaderSourceTypes QSGSoftwareContext::shaderSourceType() const |
213 | { |
214 | return {}; |
215 | } |
216 | |
217 | void *QSGSoftwareContext::getResource(QQuickWindow *window, Resource resource) const |
218 | { |
219 | if (resource == PainterResource && window && window->isSceneGraphInitialized()) |
220 | return static_cast<QSGSoftwareRenderContext *>(QQuickWindowPrivate::get(c: window)->context)->m_activePainter; |
221 | |
222 | return nullptr; |
223 | } |
224 | |
225 | QT_END_NAMESPACE |
226 | |
227 | #include "moc_qsgsoftwarecontext_p.cpp" |
228 | |