| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2019 The Qt Company Ltd. |
| 4 | ** Copyright (C) 2016 Jolla Ltd, author: <gunnar.sletta@jollamobile.com> |
| 5 | ** Copyright (C) 2016 Robin Burchell <robin.burchell@viroteck.net> |
| 6 | ** Contact: https://www.qt.io/licensing/ |
| 7 | ** |
| 8 | ** This file is part of the QtQuick module of the Qt Toolkit. |
| 9 | ** |
| 10 | ** $QT_BEGIN_LICENSE:LGPL$ |
| 11 | ** Commercial License Usage |
| 12 | ** Licensees holding valid commercial Qt licenses may use this file in |
| 13 | ** accordance with the commercial license agreement provided with the |
| 14 | ** Software or, alternatively, in accordance with the terms contained in |
| 15 | ** a written agreement between you and The Qt Company. For licensing terms |
| 16 | ** and conditions see https://www.qt.io/terms-conditions. For further |
| 17 | ** information use the contact form at https://www.qt.io/contact-us. |
| 18 | ** |
| 19 | ** GNU Lesser General Public License Usage |
| 20 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
| 21 | ** General Public License version 3 as published by the Free Software |
| 22 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
| 23 | ** packaging of this file. Please review the following information to |
| 24 | ** ensure the GNU Lesser General Public License version 3 requirements |
| 25 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
| 26 | ** |
| 27 | ** GNU General Public License Usage |
| 28 | ** Alternatively, this file may be used under the terms of the GNU |
| 29 | ** General Public License version 2.0 or (at your option) the GNU General |
| 30 | ** Public license version 3 or any later version approved by the KDE Free |
| 31 | ** Qt Foundation. The licenses are as published by the Free Software |
| 32 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
| 33 | ** included in the packaging of this file. Please review the following |
| 34 | ** information to ensure the GNU General Public License requirements will |
| 35 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and |
| 36 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
| 37 | ** |
| 38 | ** $QT_END_LICENSE$ |
| 39 | ** |
| 40 | ****************************************************************************/ |
| 41 | |
| 42 | #include "qsgopenglvisualizer_p.h" |
| 43 | #include <qmath.h> |
| 44 | #include <private/qsgshadersourcebuilder_p.h> |
| 45 | |
| 46 | QT_BEGIN_NAMESPACE |
| 47 | |
| 48 | namespace QSGBatchRenderer |
| 49 | { |
| 50 | |
| 51 | #define QSGNODE_TRAVERSE(NODE) for (QSGNode *child = NODE->firstChild(); child; child = child->nextSibling()) |
| 52 | #define SHADOWNODE_TRAVERSE(NODE) for (Node *child = NODE->firstChild(); child; child = child->sibling()) |
| 53 | #define QSGNODE_DIRTY_PARENT (QSGNode::DirtyNodeAdded \ |
| 54 | | QSGNode::DirtyOpacity \ |
| 55 | | QSGNode::DirtyMatrix \ |
| 56 | | QSGNode::DirtyNodeRemoved) |
| 57 | |
| 58 | QMatrix4x4 qsg_matrixForRoot(Node *node); |
| 59 | |
| 60 | class VisualizeShader : public QOpenGLShaderProgram |
| 61 | { |
| 62 | public: |
| 63 | int color; |
| 64 | int matrix; |
| 65 | int rotation; |
| 66 | int pattern; |
| 67 | int projection; |
| 68 | }; |
| 69 | |
| 70 | OpenGLVisualizer::OpenGLVisualizer(Renderer *renderer) |
| 71 | : Visualizer(renderer), |
| 72 | m_funcs(QOpenGLContext::currentContext()->functions()), |
| 73 | m_visualizeProgram(nullptr) |
| 74 | { |
| 75 | } |
| 76 | |
| 77 | OpenGLVisualizer::~OpenGLVisualizer() |
| 78 | { |
| 79 | releaseResources(); |
| 80 | } |
| 81 | |
| 82 | void OpenGLVisualizer::releaseResources() |
| 83 | { |
| 84 | delete m_visualizeProgram; |
| 85 | m_visualizeProgram = nullptr; |
| 86 | } |
| 87 | |
| 88 | void OpenGLVisualizer::prepareVisualize() |
| 89 | { |
| 90 | // nothing to do here |
| 91 | } |
| 92 | |
| 93 | void OpenGLVisualizer::visualizeDrawGeometry(const QSGGeometry *g) |
| 94 | { |
| 95 | if (g->attributeCount() < 1) |
| 96 | return; |
| 97 | const QSGGeometry::Attribute *a = g->attributes(); |
| 98 | m_funcs->glVertexAttribPointer(indx: 0, size: a->tupleSize, type: a->type, normalized: false, stride: g->sizeOfVertex(), ptr: g->vertexData()); |
| 99 | if (g->indexCount()) |
| 100 | m_funcs->glDrawElements(mode: g->drawingMode(), count: g->indexCount(), type: g->indexType(), indices: g->indexData()); |
| 101 | else |
| 102 | m_funcs->glDrawArrays(mode: g->drawingMode(), first: 0, count: g->vertexCount()); |
| 103 | |
| 104 | } |
| 105 | |
| 106 | void OpenGLVisualizer::visualizeBatch(Batch *b) |
| 107 | { |
| 108 | VisualizeShader *shader = static_cast<VisualizeShader *>(m_visualizeProgram); |
| 109 | |
| 110 | if (b->positionAttribute != 0) |
| 111 | return; |
| 112 | |
| 113 | QSGGeometryNode *gn = b->first->node; |
| 114 | QSGGeometry *g = gn->geometry(); |
| 115 | const QSGGeometry::Attribute &a = g->attributes()[b->positionAttribute]; |
| 116 | |
| 117 | m_funcs->glBindBuffer(GL_ARRAY_BUFFER, buffer: b->vbo.id); |
| 118 | |
| 119 | QMatrix4x4 matrix(m_renderer->m_current_projection_matrix); |
| 120 | if (b->root) |
| 121 | matrix = matrix * qsg_matrixForRoot(node: b->root); |
| 122 | |
| 123 | shader->setUniformValue(location: shader->pattern, value: float(b->merged ? 0 : 1)); |
| 124 | |
| 125 | QColor color = QColor::fromHsvF(h: (rand() & 1023) / 1023.0, s: 1.0, v: 1.0); |
| 126 | float cr = color.redF(); |
| 127 | float cg = color.greenF(); |
| 128 | float cb = color.blueF(); |
| 129 | shader->setUniformValue(location: shader->color, x: cr, y: cg, z: cb, w: 1.0); |
| 130 | |
| 131 | if (b->merged) { |
| 132 | shader->setUniformValue(location: shader->matrix, value: matrix); |
| 133 | const char *dataStart = m_renderer->m_context->separateIndexBuffer() ? b->ibo.data : b->vbo.data; |
| 134 | for (int ds=0; ds<b->drawSets.size(); ++ds) { |
| 135 | const DrawSet &set = b->drawSets.at(i: ds); |
| 136 | m_funcs->glVertexAttribPointer(indx: a.position, size: 2, type: a.type, normalized: false, stride: g->sizeOfVertex(), |
| 137 | ptr: (void *) (qintptr) (set.vertices)); |
| 138 | m_funcs->glDrawElements(mode: g->drawingMode(), count: set.indexCount, GL_UNSIGNED_SHORT, |
| 139 | indices: (void *)(qintptr)(dataStart + set.indices)); |
| 140 | } |
| 141 | } else { |
| 142 | Element *e = b->first; |
| 143 | int offset = 0; |
| 144 | while (e) { |
| 145 | gn = e->node; |
| 146 | g = gn->geometry(); |
| 147 | shader->setUniformValue(location: shader->matrix, value: matrix * *gn->matrix()); |
| 148 | m_funcs->glVertexAttribPointer(indx: a.position, size: a.tupleSize, type: a.type, normalized: false, stride: g->sizeOfVertex(), |
| 149 | ptr: (void *) (qintptr) offset); |
| 150 | if (g->indexCount()) |
| 151 | m_funcs->glDrawElements(mode: g->drawingMode(), count: g->indexCount(), type: g->indexType(), indices: g->indexData()); |
| 152 | else |
| 153 | m_funcs->glDrawArrays(mode: g->drawingMode(), first: 0, count: g->vertexCount()); |
| 154 | offset += g->sizeOfVertex() * g->vertexCount(); |
| 155 | e = e->nextInBatch; |
| 156 | } |
| 157 | } |
| 158 | } |
| 159 | |
| 160 | void OpenGLVisualizer::visualizeClipping(QSGNode *node) |
| 161 | { |
| 162 | if (node->type() == QSGNode::ClipNodeType) { |
| 163 | VisualizeShader *shader = static_cast<VisualizeShader *>(m_visualizeProgram); |
| 164 | QSGClipNode *clipNode = static_cast<QSGClipNode *>(node); |
| 165 | QMatrix4x4 matrix = m_renderer->m_current_projection_matrix; |
| 166 | if (clipNode->matrix()) |
| 167 | matrix = matrix * *clipNode->matrix(); |
| 168 | shader->setUniformValue(location: shader->matrix, value: matrix); |
| 169 | visualizeDrawGeometry(g: clipNode->geometry()); |
| 170 | } |
| 171 | |
| 172 | QSGNODE_TRAVERSE(node) { |
| 173 | visualizeClipping(node: child); |
| 174 | } |
| 175 | } |
| 176 | |
| 177 | void OpenGLVisualizer::visualizeChanges(Node *n) |
| 178 | { |
| 179 | |
| 180 | if (n->type() == QSGNode::GeometryNodeType && n->element()->batch && m_visualizeChangeSet.contains(akey: n)) { |
| 181 | uint dirty = m_visualizeChangeSet.value(akey: n); |
| 182 | bool tinted = (dirty & QSGNODE_DIRTY_PARENT) != 0; |
| 183 | |
| 184 | VisualizeShader *shader = static_cast<VisualizeShader *>(m_visualizeProgram); |
| 185 | QColor color = QColor::fromHsvF(h: (rand() & 1023) / 1023.0, s: 0.3, v: 1.0); |
| 186 | float ca = 0.5; |
| 187 | float cr = color.redF() * ca; |
| 188 | float cg = color.greenF() * ca; |
| 189 | float cb = color.blueF() * ca; |
| 190 | shader->setUniformValue(location: shader->color, x: cr, y: cg, z: cb, w: ca); |
| 191 | shader->setUniformValue(location: shader->pattern, value: float(tinted ? 0.5 : 0)); |
| 192 | |
| 193 | QSGGeometryNode *gn = static_cast<QSGGeometryNode *>(n->sgNode); |
| 194 | |
| 195 | QMatrix4x4 matrix = m_renderer->m_current_projection_matrix; |
| 196 | if (n->element()->batch->root) |
| 197 | matrix = matrix * qsg_matrixForRoot(node: n->element()->batch->root); |
| 198 | matrix = matrix * *gn->matrix(); |
| 199 | shader->setUniformValue(location: shader->matrix, value: matrix); |
| 200 | visualizeDrawGeometry(g: gn->geometry()); |
| 201 | |
| 202 | // This is because many changes don't propegate their dirty state to the |
| 203 | // parent so the node updater will not unset these states. They are |
| 204 | // not used for anything so, unsetting it should have no side effects. |
| 205 | n->dirtyState = {}; |
| 206 | } |
| 207 | |
| 208 | SHADOWNODE_TRAVERSE(n) { |
| 209 | visualizeChanges(n: child); |
| 210 | } |
| 211 | } |
| 212 | |
| 213 | void OpenGLVisualizer::visualizeOverdraw_helper(Node *node) |
| 214 | { |
| 215 | if (node->type() == QSGNode::GeometryNodeType && node->element()->batch) { |
| 216 | VisualizeShader *shader = static_cast<VisualizeShader *>(m_visualizeProgram); |
| 217 | QSGGeometryNode *gn = static_cast<QSGGeometryNode *>(node->sgNode); |
| 218 | |
| 219 | QMatrix4x4 matrix = m_renderer->m_current_projection_matrix; |
| 220 | matrix(2, 2) = m_renderer->m_zRange; |
| 221 | matrix(2, 3) = 1.0f - node->element()->order * m_renderer->m_zRange; |
| 222 | |
| 223 | if (node->element()->batch->root) |
| 224 | matrix = matrix * qsg_matrixForRoot(node: node->element()->batch->root); |
| 225 | matrix = matrix * *gn->matrix(); |
| 226 | shader->setUniformValue(location: shader->matrix, value: matrix); |
| 227 | |
| 228 | QColor color = node->element()->batch->isOpaque ? QColor::fromRgbF(r: 0.3, g: 1.0, b: 0.3) : QColor::fromRgbF(r: 1.0, g: 0.3, b: 0.3); |
| 229 | float ca = 0.33f; |
| 230 | shader->setUniformValue(location: shader->color, x: color.redF() * ca, y: color.greenF() * ca, z: color.blueF() * ca, w: ca); |
| 231 | |
| 232 | visualizeDrawGeometry(g: gn->geometry()); |
| 233 | } |
| 234 | |
| 235 | SHADOWNODE_TRAVERSE(node) { |
| 236 | visualizeOverdraw_helper(node: child); |
| 237 | } |
| 238 | } |
| 239 | |
| 240 | void OpenGLVisualizer::visualizeOverdraw() |
| 241 | { |
| 242 | VisualizeShader *shader = static_cast<VisualizeShader *>(m_visualizeProgram); |
| 243 | shader->setUniformValue(location: shader->color, x: 0.5f, y: 0.5f, z: 1.0f, w: 1.0f); |
| 244 | shader->setUniformValue(location: shader->projection, value: 1); |
| 245 | |
| 246 | m_funcs->glBlendFunc(GL_ONE, GL_ONE); |
| 247 | |
| 248 | static float step = 0; |
| 249 | step += static_cast<float>(M_PI * 2 / 1000.); |
| 250 | if (step > M_PI * 2) |
| 251 | step = 0; |
| 252 | float angle = 80.0 * std::sin(x: step); |
| 253 | |
| 254 | QMatrix4x4 xrot; xrot.rotate(angle: 20, x: 1, y: 0, z: 0); |
| 255 | QMatrix4x4 zrot; zrot.rotate(angle, x: 0, y: 0, z: 1); |
| 256 | QMatrix4x4 tx; tx.translate(x: 0, y: 0, z: 1); |
| 257 | |
| 258 | QMatrix4x4 m; |
| 259 | |
| 260 | // m.rotate(180, 0, 1, 0); |
| 261 | |
| 262 | m.translate(x: 0, y: 0.5, z: 4); |
| 263 | m.scale(x: 2, y: 2, z: 1); |
| 264 | |
| 265 | m.rotate(angle: -30, x: 1, y: 0, z: 0); |
| 266 | m.rotate(angle, x: 0, y: 1, z: 0); |
| 267 | m.translate(x: 0, y: 0, z: -1); |
| 268 | |
| 269 | shader->setUniformValue(location: shader->rotation, value: m); |
| 270 | |
| 271 | float box[] = { |
| 272 | // lower |
| 273 | -1, 1, 0, 1, 1, 0, |
| 274 | -1, 1, 0, -1, -1, 0, |
| 275 | 1, 1, 0, 1, -1, 0, |
| 276 | -1, -1, 0, 1, -1, 0, |
| 277 | |
| 278 | // upper |
| 279 | -1, 1, 1, 1, 1, 1, |
| 280 | -1, 1, 1, -1, -1, 1, |
| 281 | 1, 1, 1, 1, -1, 1, |
| 282 | -1, -1, 1, 1, -1, 1, |
| 283 | |
| 284 | // sides |
| 285 | -1, -1, 0, -1, -1, 1, |
| 286 | 1, -1, 0, 1, -1, 1, |
| 287 | -1, 1, 0, -1, 1, 1, |
| 288 | 1, 1, 0, 1, 1, 1 |
| 289 | }; |
| 290 | m_funcs->glVertexAttribPointer(indx: 0, size: 3, GL_FLOAT, normalized: false, stride: 0, ptr: box); |
| 291 | m_funcs->glLineWidth(width: 2); |
| 292 | m_funcs->glDrawArrays(GL_LINES, first: 0, count: 24); |
| 293 | |
| 294 | visualizeOverdraw_helper(node: m_renderer->m_nodes.value(akey: m_renderer->rootNode())); |
| 295 | } |
| 296 | |
| 297 | void OpenGLVisualizer::visualize() |
| 298 | { |
| 299 | if (m_visualizeMode == VisualizeNothing) |
| 300 | return; |
| 301 | |
| 302 | if (!m_visualizeProgram) { |
| 303 | VisualizeShader *prog = new VisualizeShader(); |
| 304 | QSGShaderSourceBuilder::initializeProgramFromFiles( |
| 305 | program: prog, |
| 306 | QStringLiteral(":/qt-project.org/scenegraph/shaders/visualization.vert" ), |
| 307 | QStringLiteral(":/qt-project.org/scenegraph/shaders/visualization.frag" )); |
| 308 | prog->bindAttributeLocation(name: "v" , location: 0); |
| 309 | prog->link(); |
| 310 | prog->bind(); |
| 311 | prog->color = prog->uniformLocation(name: "color" ); |
| 312 | prog->pattern = prog->uniformLocation(name: "pattern" ); |
| 313 | prog->projection = prog->uniformLocation(name: "projection" ); |
| 314 | prog->matrix = prog->uniformLocation(name: "matrix" ); |
| 315 | prog->rotation = prog->uniformLocation(name: "rotation" ); |
| 316 | m_visualizeProgram = prog; |
| 317 | } else { |
| 318 | m_visualizeProgram->bind(); |
| 319 | } |
| 320 | VisualizeShader *shader = static_cast<VisualizeShader *>(m_visualizeProgram); |
| 321 | |
| 322 | m_funcs->glDisable(GL_DEPTH_TEST); |
| 323 | m_funcs->glEnable(GL_BLEND); |
| 324 | m_funcs->glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); |
| 325 | m_funcs->glEnableVertexAttribArray(index: 0); |
| 326 | |
| 327 | // Blacken out the actual rendered content... |
| 328 | float bgOpacity = 0.8f; |
| 329 | if (m_visualizeMode == VisualizeBatches) |
| 330 | bgOpacity = 1.0; |
| 331 | float v[] = { -1, 1, 1, 1, -1, -1, 1, -1 }; |
| 332 | shader->setUniformValue(location: shader->color, x: 0.0f, y: 0.0f, z: 0.0f, w: bgOpacity); |
| 333 | shader->setUniformValue(location: shader->matrix, value: QMatrix4x4()); |
| 334 | shader->setUniformValue(location: shader->rotation, value: QMatrix4x4()); |
| 335 | shader->setUniformValue(location: shader->pattern, value: 0.0f); |
| 336 | shader->setUniformValue(location: shader->projection, value: false); |
| 337 | m_funcs->glVertexAttribPointer(indx: 0, size: 2, GL_FLOAT, normalized: false, stride: 0, ptr: v); |
| 338 | m_funcs->glDrawArrays(GL_TRIANGLE_STRIP, first: 0, count: 4); |
| 339 | |
| 340 | if (m_visualizeMode == VisualizeBatches) { |
| 341 | srand(seed: 0); // To force random colors to be roughly the same every time.. |
| 342 | for (int i = 0; i < m_renderer->m_opaqueBatches.size(); ++i) |
| 343 | visualizeBatch(b: m_renderer->m_opaqueBatches.at(i)); |
| 344 | for (int i = 0; i < m_renderer->m_alphaBatches.size(); ++i) |
| 345 | visualizeBatch(b: m_renderer->m_alphaBatches.at(i)); |
| 346 | } else if (m_visualizeMode == VisualizeClipping) { |
| 347 | shader->setUniformValue(location: shader->pattern, value: 0.5f); |
| 348 | shader->setUniformValue(location: shader->color, x: 0.2f, y: 0.0f, z: 0.0f, w: 0.2f); |
| 349 | visualizeClipping(node: m_renderer->rootNode()); |
| 350 | } else if (m_visualizeMode == VisualizeChanges) { |
| 351 | visualizeChanges(n: m_renderer->m_nodes.value(akey: m_renderer->rootNode())); |
| 352 | m_visualizeChangeSet.clear(); |
| 353 | } else if (m_visualizeMode == VisualizeOverdraw) { |
| 354 | visualizeOverdraw(); |
| 355 | } |
| 356 | |
| 357 | // Reset state back to defaults.. |
| 358 | m_funcs->glDisable(GL_BLEND); |
| 359 | m_funcs->glDisableVertexAttribArray(index: 0); |
| 360 | shader->release(); |
| 361 | } |
| 362 | |
| 363 | } |
| 364 | |
| 365 | QT_END_NAMESPACE |
| 366 | |