| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the QtQuick module of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ |
| 9 | ** Commercial License Usage |
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in |
| 11 | ** accordance with the commercial license agreement provided with the |
| 12 | ** Software or, alternatively, in accordance with the terms contained in |
| 13 | ** a written agreement between you and The Qt Company. For licensing terms |
| 14 | ** and conditions see https://www.qt.io/terms-conditions. For further |
| 15 | ** information use the contact form at https://www.qt.io/contact-us. |
| 16 | ** |
| 17 | ** GNU Lesser General Public License Usage |
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
| 19 | ** General Public License version 3 as published by the Free Software |
| 20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
| 21 | ** packaging of this file. Please review the following information to |
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements |
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
| 24 | ** |
| 25 | ** GNU General Public License Usage |
| 26 | ** Alternatively, this file may be used under the terms of the GNU |
| 27 | ** General Public License version 2.0 or (at your option) the GNU General |
| 28 | ** Public license version 3 or any later version approved by the KDE Free |
| 29 | ** Qt Foundation. The licenses are as published by the Free Software |
| 30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
| 31 | ** included in the packaging of this file. Please review the following |
| 32 | ** information to ensure the GNU General Public License requirements will |
| 33 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and |
| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
| 35 | ** |
| 36 | ** $QT_END_LICENSE$ |
| 37 | ** |
| 38 | ****************************************************************************/ |
| 39 | |
| 40 | #include "qsgrenderer_p.h" |
| 41 | #include "qsgnodeupdater_p.h" |
| 42 | #if QT_CONFIG(opengl) |
| 43 | # include <QtGui/QOpenGLFramebufferObject> |
| 44 | # include <QtGui/QOpenGLContext> |
| 45 | # include <QtGui/QOpenGLFunctions> |
| 46 | #endif |
| 47 | #include <private/qquickprofiler_p.h> |
| 48 | #include <qtquick_tracepoints_p.h> |
| 49 | |
| 50 | #include <QtCore/QElapsedTimer> |
| 51 | |
| 52 | QT_BEGIN_NAMESPACE |
| 53 | |
| 54 | #if QT_CONFIG(opengl) |
| 55 | static const bool qsg_sanity_check = qEnvironmentVariableIntValue(varName: "QSG_SANITY_CHECK" ); |
| 56 | #endif |
| 57 | |
| 58 | static QElapsedTimer frameTimer; |
| 59 | static qint64 preprocessTime; |
| 60 | static qint64 updatePassTime; |
| 61 | |
| 62 | int qt_sg_envInt(const char *name, int defaultValue) |
| 63 | { |
| 64 | if (Q_LIKELY(!qEnvironmentVariableIsSet(name))) |
| 65 | return defaultValue; |
| 66 | bool ok = false; |
| 67 | int value = qgetenv(varName: name).toInt(ok: &ok); |
| 68 | return ok ? value : defaultValue; |
| 69 | } |
| 70 | |
| 71 | void QSGBindable::clear(QSGAbstractRenderer::ClearMode mode) const |
| 72 | { |
| 73 | #if QT_CONFIG(opengl) |
| 74 | GLuint bits = 0; |
| 75 | if (mode & QSGAbstractRenderer::ClearColorBuffer) bits |= GL_COLOR_BUFFER_BIT; |
| 76 | if (mode & QSGAbstractRenderer::ClearDepthBuffer) bits |= GL_DEPTH_BUFFER_BIT; |
| 77 | if (mode & QSGAbstractRenderer::ClearStencilBuffer) bits |= GL_STENCIL_BUFFER_BIT; |
| 78 | QOpenGLContext::currentContext()->functions()->glClear(mask: bits); |
| 79 | #else |
| 80 | Q_UNUSED(mode) |
| 81 | #endif |
| 82 | } |
| 83 | |
| 84 | // Reactivate the color buffer after switching to the stencil. |
| 85 | void QSGBindable::reactivate() const |
| 86 | { |
| 87 | #if QT_CONFIG(opengl) |
| 88 | QOpenGLContext::currentContext()->functions()->glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); |
| 89 | #endif |
| 90 | } |
| 91 | #if QT_CONFIG(opengl) |
| 92 | QSGBindableFboId::QSGBindableFboId(GLuint id) |
| 93 | : m_id(id) |
| 94 | { |
| 95 | } |
| 96 | |
| 97 | |
| 98 | void QSGBindableFboId::bind() const |
| 99 | { |
| 100 | QOpenGLContext::currentContext()->functions()->glBindFramebuffer(GL_FRAMEBUFFER, framebuffer: m_id); |
| 101 | } |
| 102 | #endif |
| 103 | /*! |
| 104 | \class QSGRenderer |
| 105 | \brief The renderer class is the abstract baseclass used for rendering the |
| 106 | QML scene graph. |
| 107 | |
| 108 | The renderer is not tied to any particular surface. It expects a context to |
| 109 | be current and will render into that surface according to how the device rect, |
| 110 | viewport rect and projection transformation are set up. |
| 111 | |
| 112 | Rendering is a sequence of steps initiated by calling renderScene(). This will |
| 113 | effectively draw the scene graph starting at the root node. The QSGNode::preprocess() |
| 114 | function will be called for all the nodes in the graph, followed by an update |
| 115 | pass which updates all matrices, opacity, clip states and similar in the graph. |
| 116 | Because the update pass is called after preprocess, it is safe to modify the graph |
| 117 | during preprocess. To run a custom update pass over the graph, install a custom |
| 118 | QSGNodeUpdater using setNodeUpdater(). Once all the graphs dirty states are updated, |
| 119 | the virtual render() function is called. |
| 120 | |
| 121 | The render() function is implemented by QSGRenderer subclasses to render the graph |
| 122 | in the most optimal way for a given hardware. |
| 123 | |
| 124 | The renderer can make use of stencil, depth and color buffers in addition to the |
| 125 | scissor rect. |
| 126 | |
| 127 | \internal |
| 128 | */ |
| 129 | |
| 130 | |
| 131 | QSGRenderer::QSGRenderer(QSGRenderContext *context) |
| 132 | : m_current_opacity(1) |
| 133 | , m_current_determinant(1) |
| 134 | , m_device_pixel_ratio(1) |
| 135 | , m_context(context) |
| 136 | , m_current_uniform_data(nullptr) |
| 137 | , m_current_resource_update_batch(nullptr) |
| 138 | , m_rhi(nullptr) |
| 139 | , m_rt(nullptr) |
| 140 | , m_cb(nullptr) |
| 141 | , m_rp_desc(nullptr) |
| 142 | , m_node_updater(nullptr) |
| 143 | , m_bindable(nullptr) |
| 144 | , m_changed_emitted(false) |
| 145 | , m_is_rendering(false) |
| 146 | , m_is_preprocessing(false) |
| 147 | { |
| 148 | } |
| 149 | |
| 150 | |
| 151 | QSGRenderer::~QSGRenderer() |
| 152 | { |
| 153 | setRootNode(nullptr); |
| 154 | delete m_node_updater; |
| 155 | } |
| 156 | |
| 157 | /*! |
| 158 | Returns the node updater that this renderer uses to update states in the |
| 159 | scene graph. |
| 160 | |
| 161 | If no updater is specified a default one is constructed. |
| 162 | */ |
| 163 | |
| 164 | QSGNodeUpdater *QSGRenderer::nodeUpdater() const |
| 165 | { |
| 166 | if (!m_node_updater) |
| 167 | const_cast<QSGRenderer *>(this)->m_node_updater = new QSGNodeUpdater(); |
| 168 | return m_node_updater; |
| 169 | } |
| 170 | |
| 171 | |
| 172 | /*! |
| 173 | Sets the node updater that this renderer uses to update states in the |
| 174 | scene graph. |
| 175 | |
| 176 | This will delete and override any existing node updater |
| 177 | */ |
| 178 | void QSGRenderer::setNodeUpdater(QSGNodeUpdater *updater) |
| 179 | { |
| 180 | if (m_node_updater) |
| 181 | delete m_node_updater; |
| 182 | m_node_updater = updater; |
| 183 | } |
| 184 | |
| 185 | bool QSGRenderer::isMirrored() const |
| 186 | { |
| 187 | QMatrix4x4 matrix = projectionMatrix(); |
| 188 | // Mirrored relative to the usual Qt coordinate system with origin in the top left corner. |
| 189 | return matrix(0, 0) * matrix(1, 1) - matrix(0, 1) * matrix(1, 0) > 0; |
| 190 | } |
| 191 | |
| 192 | void QSGRenderer::renderScene(uint fboId) |
| 193 | { |
| 194 | if (m_rt) { |
| 195 | class B : public QSGBindable |
| 196 | { |
| 197 | public: |
| 198 | void bind() const override { } |
| 199 | } bindable; |
| 200 | renderScene(bindable); |
| 201 | } else { |
| 202 | #if QT_CONFIG(opengl) |
| 203 | if (fboId) { |
| 204 | QSGBindableFboId bindable(fboId); |
| 205 | renderScene(bindable); |
| 206 | } else { |
| 207 | class B : public QSGBindable |
| 208 | { |
| 209 | public: |
| 210 | void bind() const override { QOpenGLFramebufferObject::bindDefault(); } |
| 211 | } bindable; |
| 212 | renderScene(bindable); |
| 213 | } |
| 214 | #else |
| 215 | Q_UNUSED(fboId) |
| 216 | #endif |
| 217 | } |
| 218 | } |
| 219 | |
| 220 | void QSGRenderer::renderScene(const QSGBindable &bindable) |
| 221 | { |
| 222 | if (!rootNode()) |
| 223 | return; |
| 224 | |
| 225 | Q_TRACE_SCOPE(QSG_renderScene); |
| 226 | m_is_rendering = true; |
| 227 | |
| 228 | |
| 229 | bool profileFrames = QSG_LOG_TIME_RENDERER().isDebugEnabled(); |
| 230 | if (profileFrames) |
| 231 | frameTimer.start(); |
| 232 | Q_QUICK_SG_PROFILE_START(QQuickProfiler::SceneGraphRendererFrame); |
| 233 | |
| 234 | qint64 bindTime = 0; |
| 235 | qint64 renderTime = 0; |
| 236 | |
| 237 | m_bindable = &bindable; |
| 238 | preprocess(); |
| 239 | |
| 240 | Q_TRACE(QSG_binding_entry); |
| 241 | bindable.bind(); |
| 242 | if (profileFrames) |
| 243 | bindTime = frameTimer.nsecsElapsed(); |
| 244 | Q_TRACE(QSG_binding_exit); |
| 245 | Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRendererFrame, |
| 246 | QQuickProfiler::SceneGraphRendererBinding); |
| 247 | Q_TRACE(QSG_render_entry); |
| 248 | |
| 249 | #if QT_CONFIG(opengl) |
| 250 | // Sanity check that attribute registers are disabled |
| 251 | if (qsg_sanity_check) { |
| 252 | GLint count = 0; |
| 253 | QOpenGLContext::currentContext()->functions()->glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, params: &count); |
| 254 | GLint enabled; |
| 255 | for (int i=0; i<count; ++i) { |
| 256 | QOpenGLContext::currentContext()->functions()->glGetVertexAttribiv(index: i, GL_VERTEX_ATTRIB_ARRAY_ENABLED, params: &enabled); |
| 257 | if (enabled) { |
| 258 | qWarning(msg: "QSGRenderer: attribute %d is enabled, this can lead to memory corruption and crashes." , i); |
| 259 | } |
| 260 | } |
| 261 | } |
| 262 | #endif |
| 263 | |
| 264 | render(); |
| 265 | if (profileFrames) |
| 266 | renderTime = frameTimer.nsecsElapsed(); |
| 267 | Q_TRACE(QSG_render_exit); |
| 268 | Q_QUICK_SG_PROFILE_END(QQuickProfiler::SceneGraphRendererFrame, |
| 269 | QQuickProfiler::SceneGraphRendererRender); |
| 270 | |
| 271 | m_is_rendering = false; |
| 272 | m_changed_emitted = false; |
| 273 | m_bindable = nullptr; |
| 274 | |
| 275 | qCDebug(QSG_LOG_TIME_RENDERER, |
| 276 | "time in renderer: total=%dms, preprocess=%d, updates=%d, binding=%d, rendering=%d" , |
| 277 | int(renderTime / 1000000), |
| 278 | int(preprocessTime / 1000000), |
| 279 | int((updatePassTime - preprocessTime) / 1000000), |
| 280 | int((bindTime - updatePassTime) / 1000000), |
| 281 | int((renderTime - bindTime) / 1000000)); |
| 282 | } |
| 283 | |
| 284 | /*! |
| 285 | Updates internal data structures and emits the sceneGraphChanged() signal. |
| 286 | |
| 287 | If \a flags contains the QSGNode::DirtyNodeRemoved flag, the node might be |
| 288 | in the process of being destroyed. It is then not safe to downcast the node |
| 289 | pointer. |
| 290 | */ |
| 291 | |
| 292 | void QSGRenderer::nodeChanged(QSGNode *node, QSGNode::DirtyState state) |
| 293 | { |
| 294 | if (state & QSGNode::DirtyNodeAdded) |
| 295 | addNodesToPreprocess(node); |
| 296 | if (state & QSGNode::DirtyNodeRemoved) |
| 297 | removeNodesToPreprocess(node); |
| 298 | if (state & QSGNode::DirtyUsePreprocess) { |
| 299 | if (node->flags() & QSGNode::UsePreprocess) |
| 300 | m_nodes_to_preprocess.insert(value: node); |
| 301 | else |
| 302 | m_nodes_to_preprocess.remove(value: node); |
| 303 | } |
| 304 | |
| 305 | if (!m_changed_emitted && !m_is_rendering) { |
| 306 | // Premature overoptimization to avoid excessive signal emissions |
| 307 | m_changed_emitted = true; |
| 308 | emit sceneGraphChanged(); |
| 309 | } |
| 310 | } |
| 311 | |
| 312 | void QSGRenderer::preprocess() |
| 313 | { |
| 314 | Q_TRACE(QSG_preprocess_entry); |
| 315 | |
| 316 | m_is_preprocessing = true; |
| 317 | |
| 318 | QSGRootNode *root = rootNode(); |
| 319 | Q_ASSERT(root); |
| 320 | |
| 321 | // We need to take a copy here, in case any of the preprocess calls deletes a node that |
| 322 | // is in the preprocess list and thus, changes the m_nodes_to_preprocess behind our backs |
| 323 | // For the default case, when this does not happen, the cost is negligible. |
| 324 | QSet<QSGNode *> items = m_nodes_to_preprocess; |
| 325 | |
| 326 | m_context->preprocess(); |
| 327 | |
| 328 | for (QSet<QSGNode *>::const_iterator it = items.constBegin(); |
| 329 | it != items.constEnd(); ++it) { |
| 330 | QSGNode *n = *it; |
| 331 | |
| 332 | // If we are currently preprocessing, check this node hasn't been |
| 333 | // deleted or something. we don't want a use-after-free! |
| 334 | if (m_nodes_dont_preprocess.contains(value: n)) // skip |
| 335 | continue; |
| 336 | if (!nodeUpdater()->isNodeBlocked(n, root)) { |
| 337 | n->preprocess(); |
| 338 | } |
| 339 | } |
| 340 | |
| 341 | bool profileFrames = QSG_LOG_TIME_RENDERER().isDebugEnabled(); |
| 342 | if (profileFrames) |
| 343 | preprocessTime = frameTimer.nsecsElapsed(); |
| 344 | Q_TRACE(QSG_preprocess_exit); |
| 345 | Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRendererFrame, |
| 346 | QQuickProfiler::SceneGraphRendererPreprocess); |
| 347 | Q_TRACE(QSG_update_entry); |
| 348 | |
| 349 | nodeUpdater()->updateStates(n: root); |
| 350 | |
| 351 | if (profileFrames) |
| 352 | updatePassTime = frameTimer.nsecsElapsed(); |
| 353 | Q_TRACE(QSG_update_exit); |
| 354 | Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRendererFrame, |
| 355 | QQuickProfiler::SceneGraphRendererUpdate); |
| 356 | |
| 357 | m_is_preprocessing = false; |
| 358 | m_nodes_dont_preprocess.clear(); |
| 359 | } |
| 360 | |
| 361 | |
| 362 | |
| 363 | void QSGRenderer::addNodesToPreprocess(QSGNode *node) |
| 364 | { |
| 365 | for (QSGNode *c = node->firstChild(); c; c = c->nextSibling()) |
| 366 | addNodesToPreprocess(node: c); |
| 367 | if (node->flags() & QSGNode::UsePreprocess) |
| 368 | m_nodes_to_preprocess.insert(value: node); |
| 369 | } |
| 370 | |
| 371 | void QSGRenderer::removeNodesToPreprocess(QSGNode *node) |
| 372 | { |
| 373 | for (QSGNode *c = node->firstChild(); c; c = c->nextSibling()) |
| 374 | removeNodesToPreprocess(node: c); |
| 375 | if (node->flags() & QSGNode::UsePreprocess) { |
| 376 | m_nodes_to_preprocess.remove(value: node); |
| 377 | |
| 378 | // If preprocessing *now*, mark the node as gone. |
| 379 | if (m_is_preprocessing) |
| 380 | m_nodes_dont_preprocess.insert(value: node); |
| 381 | } |
| 382 | } |
| 383 | |
| 384 | |
| 385 | /*! |
| 386 | \class QSGNodeDumper |
| 387 | \brief The QSGNodeDumper class provides a way of dumping a scene grahp to the console. |
| 388 | |
| 389 | This class is solely for debugging purposes. |
| 390 | |
| 391 | \internal |
| 392 | */ |
| 393 | |
| 394 | void QSGNodeDumper::dump(QSGNode *n) |
| 395 | { |
| 396 | QSGNodeDumper dump; |
| 397 | dump.visitNode(n); |
| 398 | } |
| 399 | |
| 400 | void QSGNodeDumper::visitNode(QSGNode *n) |
| 401 | { |
| 402 | qDebug() << QByteArray(m_indent * 2, ' ').constData() << n; |
| 403 | QSGNodeVisitor::visitNode(n); |
| 404 | } |
| 405 | |
| 406 | void QSGNodeDumper::visitChildren(QSGNode *n) |
| 407 | { |
| 408 | ++m_indent; |
| 409 | QSGNodeVisitor::visitChildren(n); |
| 410 | --m_indent; |
| 411 | } |
| 412 | |
| 413 | |
| 414 | QT_END_NAMESPACE |
| 415 | |