| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the QtQuick module of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ |
| 9 | ** Commercial License Usage |
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| 12 | ** Software or, alternatively, in accordance with the terms contained in |
| 13 | ** a written agreement between you and The Qt Company. For licensing terms |
| 14 | ** and conditions see https://www.qt.io/terms-conditions. For further |
| 15 | ** information use the contact form at https://www.qt.io/contact-us. |
| 16 | ** |
| 17 | ** GNU Lesser General Public License Usage |
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
| 19 | ** General Public License version 3 as published by the Free Software |
| 20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
| 21 | ** packaging of this file. Please review the following information to |
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements |
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
| 24 | ** |
| 25 | ** GNU General Public License Usage |
| 26 | ** Alternatively, this file may be used under the terms of the GNU |
| 27 | ** General Public License version 2.0 or (at your option) the GNU General |
| 28 | ** Public license version 3 or any later version approved by the KDE Free |
| 29 | ** Qt Foundation. The licenses are as published by the Free Software |
| 30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
| 31 | ** included in the packaging of this file. Please review the following |
| 32 | ** information to ensure the GNU General Public License requirements will |
| 33 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and |
| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
| 35 | ** |
| 36 | ** $QT_END_LICENSE$ |
| 37 | ** |
| 38 | ****************************************************************************/ |
| 39 | |
| 40 | #include "qsgtexturematerial_p.h" |
| 41 | #include <private/qsgtexture_p.h> |
| 42 | #if QT_CONFIG(opengl) |
| 43 | # include <QtGui/qopenglshaderprogram.h> |
| 44 | # include <QtGui/qopenglfunctions.h> |
| 45 | #endif |
| 46 | #include <QtGui/private/qrhi_p.h> |
| 47 | |
| 48 | QT_BEGIN_NAMESPACE |
| 49 | |
| 50 | inline static bool isPowerOfTwo(int x) |
| 51 | { |
| 52 | // Assumption: x >= 1 |
| 53 | return x == (x & -x); |
| 54 | } |
| 55 | |
| 56 | QSGOpaqueTextureMaterialShader::QSGOpaqueTextureMaterialShader() |
| 57 | { |
| 58 | #if QT_CONFIG(opengl) |
| 59 | setShaderSourceFile(type: QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/scenegraph/shaders/opaquetexture.vert" )); |
| 60 | setShaderSourceFile(type: QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/opaquetexture.frag" )); |
| 61 | #endif |
| 62 | } |
| 63 | |
| 64 | char const *const *QSGOpaqueTextureMaterialShader::attributeNames() const |
| 65 | { |
| 66 | static char const *const attr[] = { "qt_VertexPosition" , "qt_VertexTexCoord" , nullptr }; |
| 67 | return attr; |
| 68 | } |
| 69 | |
| 70 | void QSGOpaqueTextureMaterialShader::initialize() |
| 71 | { |
| 72 | #if QT_CONFIG(opengl) |
| 73 | m_matrix_id = program()->uniformLocation(name: "qt_Matrix" ); |
| 74 | #endif |
| 75 | } |
| 76 | |
| 77 | void QSGOpaqueTextureMaterialShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) |
| 78 | { |
| 79 | Q_ASSERT(oldEffect == nullptr || newEffect->type() == oldEffect->type()); |
| 80 | QSGOpaqueTextureMaterial *tx = static_cast<QSGOpaqueTextureMaterial *>(newEffect); |
| 81 | QSGOpaqueTextureMaterial *oldTx = static_cast<QSGOpaqueTextureMaterial *>(oldEffect); |
| 82 | |
| 83 | QSGTexture *t = tx->texture(); |
| 84 | |
| 85 | #ifndef QT_NO_DEBUG |
| 86 | if (!qsg_safeguard_texture(t)) |
| 87 | return; |
| 88 | #endif |
| 89 | |
| 90 | t->setFiltering(tx->filtering()); |
| 91 | |
| 92 | t->setHorizontalWrapMode(tx->horizontalWrapMode()); |
| 93 | t->setVerticalWrapMode(tx->verticalWrapMode()); |
| 94 | #if QT_CONFIG(opengl) |
| 95 | bool npotSupported = const_cast<QOpenGLContext *>(state.context()) |
| 96 | ->functions()->hasOpenGLFeature(feature: QOpenGLFunctions::NPOTTextureRepeat); |
| 97 | if (!npotSupported) { |
| 98 | QSize size = t->textureSize(); |
| 99 | const bool isNpot = !isPowerOfTwo(x: size.width()) || !isPowerOfTwo(x: size.height()); |
| 100 | if (isNpot) { |
| 101 | t->setHorizontalWrapMode(QSGTexture::ClampToEdge); |
| 102 | t->setVerticalWrapMode(QSGTexture::ClampToEdge); |
| 103 | } |
| 104 | } |
| 105 | #else |
| 106 | Q_UNUSED(state) |
| 107 | #endif |
| 108 | t->setMipmapFiltering(tx->mipmapFiltering()); |
| 109 | t->setAnisotropyLevel(tx->anisotropyLevel()); |
| 110 | |
| 111 | if (oldTx == nullptr || oldTx->texture()->textureId() != t->textureId()) |
| 112 | t->bind(); |
| 113 | else |
| 114 | t->updateBindOptions(); |
| 115 | #if QT_CONFIG(opengl) |
| 116 | if (state.isMatrixDirty()) |
| 117 | program()->setUniformValue(location: m_matrix_id, value: state.combinedMatrix()); |
| 118 | #endif |
| 119 | } |
| 120 | |
| 121 | |
| 122 | QSGOpaqueTextureMaterialRhiShader::QSGOpaqueTextureMaterialRhiShader() |
| 123 | { |
| 124 | setShaderFileName(stage: VertexStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/opaquetexture.vert.qsb" )); |
| 125 | setShaderFileName(stage: FragmentStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/opaquetexture.frag.qsb" )); |
| 126 | } |
| 127 | |
| 128 | bool QSGOpaqueTextureMaterialRhiShader::updateUniformData(RenderState &state, QSGMaterial *, QSGMaterial *) |
| 129 | { |
| 130 | bool changed = false; |
| 131 | QByteArray *buf = state.uniformData(); |
| 132 | |
| 133 | if (state.isMatrixDirty()) { |
| 134 | const QMatrix4x4 m = state.combinedMatrix(); |
| 135 | memcpy(dest: buf->data(), src: m.constData(), n: 64); |
| 136 | changed = true; |
| 137 | } |
| 138 | |
| 139 | return changed; |
| 140 | } |
| 141 | |
| 142 | void QSGOpaqueTextureMaterialRhiShader::updateSampledImage(RenderState &state, int binding, QSGTexture **texture, |
| 143 | QSGMaterial *newMaterial, QSGMaterial *oldMaterial) |
| 144 | { |
| 145 | if (binding != 1) |
| 146 | return; |
| 147 | |
| 148 | #ifdef QT_NO_DEBUG |
| 149 | Q_UNUSED(oldMaterial); |
| 150 | #endif |
| 151 | Q_ASSERT(oldMaterial == nullptr || newMaterial->type() == oldMaterial->type()); |
| 152 | QSGOpaqueTextureMaterial *tx = static_cast<QSGOpaqueTextureMaterial *>(newMaterial); |
| 153 | QSGTexture *t = tx->texture(); |
| 154 | |
| 155 | t->setFiltering(tx->filtering()); |
| 156 | t->setMipmapFiltering(tx->mipmapFiltering()); |
| 157 | t->setAnisotropyLevel(tx->anisotropyLevel()); |
| 158 | |
| 159 | t->setHorizontalWrapMode(tx->horizontalWrapMode()); |
| 160 | t->setVerticalWrapMode(tx->verticalWrapMode()); |
| 161 | if (!state.rhi()->isFeatureSupported(feature: QRhi::NPOTTextureRepeat)) { |
| 162 | QSize size = t->textureSize(); |
| 163 | const bool isNpot = !isPowerOfTwo(x: size.width()) || !isPowerOfTwo(x: size.height()); |
| 164 | if (isNpot) { |
| 165 | t->setHorizontalWrapMode(QSGTexture::ClampToEdge); |
| 166 | t->setVerticalWrapMode(QSGTexture::ClampToEdge); |
| 167 | t->setMipmapFiltering(QSGTexture::None); |
| 168 | } |
| 169 | } |
| 170 | |
| 171 | t->updateRhiTexture(rhi: state.rhi(), resourceUpdates: state.resourceUpdateBatch()); |
| 172 | *texture = t; |
| 173 | } |
| 174 | |
| 175 | |
| 176 | /*! |
| 177 | \class QSGOpaqueTextureMaterial |
| 178 | \brief The QSGOpaqueTextureMaterial class provides a convenient way of |
| 179 | rendering textured geometry in the scene graph. |
| 180 | \inmodule QtQuick |
| 181 | \ingroup qtquick-scenegraph-materials |
| 182 | |
| 183 | \warning This utility class is only functional when running with the |
| 184 | default backend of the Qt Quick scenegraph. |
| 185 | |
| 186 | The opaque textured material will fill every pixel in a geometry with |
| 187 | the supplied texture. The material does not respect the opacity of the |
| 188 | QSGMaterialShader::RenderState, so opacity nodes in the parent chain |
| 189 | of nodes using this material, have no effect. |
| 190 | |
| 191 | The geometry to be rendered with an opaque texture material requires |
| 192 | vertices in attribute location 0 and texture coordinates in attribute |
| 193 | location 1. The texture coordinate is a 2-dimensional floating-point |
| 194 | tuple. The QSGGeometry::defaultAttributes_TexturedPoint2D returns an |
| 195 | attribute set compatible with this material. |
| 196 | |
| 197 | The texture to be rendered can be set using setTexture(). How the |
| 198 | texture should be rendered can be specified using setMipmapFiltering(), |
| 199 | setFiltering(), setHorizontalWrapMode() and setVerticalWrapMode(). |
| 200 | The rendering state is set on the texture instance just before it |
| 201 | is bound. |
| 202 | |
| 203 | The opaque textured material respects the current matrix and the alpha |
| 204 | channel of the texture. It will disregard the accumulated opacity in |
| 205 | the scenegraph. |
| 206 | |
| 207 | A texture material must have a texture set before it is used as |
| 208 | a material in the scene graph. |
| 209 | */ |
| 210 | |
| 211 | |
| 212 | |
| 213 | /*! |
| 214 | Creates a new QSGOpaqueTextureMaterial. |
| 215 | |
| 216 | The default mipmap filtering and filtering mode is set to |
| 217 | QSGTexture::Nearest. The default wrap modes is set to |
| 218 | \c QSGTexture::ClampToEdge. |
| 219 | |
| 220 | */ |
| 221 | QSGOpaqueTextureMaterial::QSGOpaqueTextureMaterial() |
| 222 | : m_texture(nullptr) |
| 223 | , m_filtering(QSGTexture::Nearest) |
| 224 | , m_mipmap_filtering(QSGTexture::None) |
| 225 | , m_horizontal_wrap(QSGTexture::ClampToEdge) |
| 226 | , m_vertical_wrap(QSGTexture::ClampToEdge) |
| 227 | , m_anisotropy_level(QSGTexture::AnisotropyNone) |
| 228 | { |
| 229 | setFlag(flags: SupportsRhiShader, on: true); |
| 230 | } |
| 231 | |
| 232 | |
| 233 | /*! |
| 234 | \internal |
| 235 | */ |
| 236 | QSGMaterialType *QSGOpaqueTextureMaterial::type() const |
| 237 | { |
| 238 | static QSGMaterialType type; |
| 239 | return &type; |
| 240 | } |
| 241 | |
| 242 | /*! |
| 243 | \internal |
| 244 | */ |
| 245 | QSGMaterialShader *QSGOpaqueTextureMaterial::createShader() const |
| 246 | { |
| 247 | if (flags().testFlag(flag: RhiShaderWanted)) |
| 248 | return new QSGOpaqueTextureMaterialRhiShader; |
| 249 | else |
| 250 | return new QSGOpaqueTextureMaterialShader; |
| 251 | } |
| 252 | |
| 253 | |
| 254 | /*! |
| 255 | \fn QSGTexture *QSGOpaqueTextureMaterial::texture() const |
| 256 | |
| 257 | Returns this texture material's texture. |
| 258 | */ |
| 259 | |
| 260 | |
| 261 | |
| 262 | /*! |
| 263 | Sets the texture of this material to \a texture. |
| 264 | |
| 265 | The material does not take ownership of the texture. |
| 266 | */ |
| 267 | |
| 268 | void QSGOpaqueTextureMaterial::setTexture(QSGTexture *texture) |
| 269 | { |
| 270 | m_texture = texture; |
| 271 | setFlag(flags: Blending, on: m_texture ? m_texture->hasAlphaChannel() : false); |
| 272 | } |
| 273 | |
| 274 | |
| 275 | |
| 276 | /*! |
| 277 | \fn void QSGOpaqueTextureMaterial::setMipmapFiltering(QSGTexture::Filtering filtering) |
| 278 | |
| 279 | Sets the mipmap mode to \a filtering. |
| 280 | |
| 281 | The mipmap filtering mode is set on the texture instance just before the |
| 282 | texture is bound for rendering. |
| 283 | |
| 284 | If the texture does not have mipmapping support, enabling mipmapping has no |
| 285 | effect. |
| 286 | */ |
| 287 | |
| 288 | |
| 289 | |
| 290 | /*! |
| 291 | \fn QSGTexture::Filtering QSGOpaqueTextureMaterial::mipmapFiltering() const |
| 292 | |
| 293 | Returns this material's mipmap filtering mode. |
| 294 | |
| 295 | The default mipmap mode is \c QSGTexture::Nearest. |
| 296 | */ |
| 297 | |
| 298 | |
| 299 | |
| 300 | /*! |
| 301 | \fn void QSGOpaqueTextureMaterial::setFiltering(QSGTexture::Filtering filtering) |
| 302 | |
| 303 | Sets the filtering to \a filtering. |
| 304 | |
| 305 | The filtering mode is set on the texture instance just before the texture |
| 306 | is bound for rendering. |
| 307 | */ |
| 308 | |
| 309 | |
| 310 | |
| 311 | /*! |
| 312 | \fn QSGTexture::Filtering QSGOpaqueTextureMaterial::filtering() const |
| 313 | |
| 314 | Returns this material's filtering mode. |
| 315 | |
| 316 | The default filtering is \c QSGTexture::Nearest. |
| 317 | */ |
| 318 | |
| 319 | |
| 320 | |
| 321 | /*! |
| 322 | \fn void QSGOpaqueTextureMaterial::setHorizontalWrapMode(QSGTexture::WrapMode mode) |
| 323 | |
| 324 | Sets the horizontal wrap mode to \a mode. |
| 325 | |
| 326 | The horizontal wrap mode is set on the texture instance just before the texture |
| 327 | is bound for rendering. |
| 328 | */ |
| 329 | |
| 330 | |
| 331 | |
| 332 | /*! |
| 333 | \fn QSGTexture::WrapMode QSGOpaqueTextureMaterial::horizontalWrapMode() const |
| 334 | |
| 335 | Returns this material's horizontal wrap mode. |
| 336 | |
| 337 | The default horizontal wrap mode is \c QSGTexture::ClampToEdge. |
| 338 | */ |
| 339 | |
| 340 | |
| 341 | |
| 342 | /*! |
| 343 | \fn void QSGOpaqueTextureMaterial::setVerticalWrapMode(QSGTexture::WrapMode mode) |
| 344 | |
| 345 | Sets the vertical wrap mode to \a mode. |
| 346 | |
| 347 | The vertical wrap mode is set on the texture instance just before the texture |
| 348 | is bound for rendering. |
| 349 | */ |
| 350 | |
| 351 | |
| 352 | |
| 353 | /*! |
| 354 | \fn QSGTexture::WrapMode QSGOpaqueTextureMaterial::verticalWrapMode() const |
| 355 | |
| 356 | Returns this material's vertical wrap mode. |
| 357 | |
| 358 | The default vertical wrap mode is \c QSGTexture::ClampToEdge. |
| 359 | */ |
| 360 | |
| 361 | /*! |
| 362 | \fn void QSGOpaqueTextureMaterial::setAnisotropyLevel(QSGTexture::AnisotropyLevel level) |
| 363 | |
| 364 | Sets this material's anistropy level to \a level. |
| 365 | */ |
| 366 | |
| 367 | /*! |
| 368 | \fn QSGTexture::AnisotropyLevel QSGOpaqueTextureMaterial::anisotropyLevel() const |
| 369 | |
| 370 | Returns this material's anistropy level. |
| 371 | */ |
| 372 | |
| 373 | /*! |
| 374 | \internal |
| 375 | */ |
| 376 | |
| 377 | int QSGOpaqueTextureMaterial::compare(const QSGMaterial *o) const |
| 378 | { |
| 379 | Q_ASSERT(o && type() == o->type()); |
| 380 | const QSGOpaqueTextureMaterial *other = static_cast<const QSGOpaqueTextureMaterial *>(o); |
| 381 | if (int diff = m_texture->comparisonKey() - other->texture()->comparisonKey()) |
| 382 | return diff; |
| 383 | return int(m_filtering) - int(other->m_filtering); |
| 384 | } |
| 385 | |
| 386 | |
| 387 | |
| 388 | /*! |
| 389 | \class QSGTextureMaterial |
| 390 | \brief The QSGTextureMaterial class provides a convenient way of |
| 391 | rendering textured geometry in the scene graph. |
| 392 | \inmodule QtQuick |
| 393 | \ingroup qtquick-scenegraph-materials |
| 394 | |
| 395 | \warning This utility class is only functional when running with the |
| 396 | default backend of the Qt Quick scenegraph. |
| 397 | |
| 398 | The textured material will fill every pixel in a geometry with |
| 399 | the supplied texture. |
| 400 | |
| 401 | The geometry to be rendered with a texture material requires |
| 402 | vertices in attribute location 0 and texture coordinates in attribute |
| 403 | location 1. The texture coordinate is a 2-dimensional floating-point |
| 404 | tuple. The QSGGeometry::defaultAttributes_TexturedPoint2D returns an |
| 405 | attribute set compatible with this material. |
| 406 | |
| 407 | The texture to be rendered can be set using setTexture(). How the |
| 408 | texture should be rendered can be specified using setMipmapFiltering(), |
| 409 | setFiltering(), setHorizontalWrapMode() and setVerticalWrapMode(). |
| 410 | The rendering state is set on the texture instance just before it |
| 411 | is bound. |
| 412 | |
| 413 | The textured material respects the current matrix and the alpha |
| 414 | channel of the texture. It will also respect the accumulated opacity |
| 415 | in the scenegraph. |
| 416 | |
| 417 | A texture material must have a texture set before it is used as |
| 418 | a material in the scene graph. |
| 419 | */ |
| 420 | |
| 421 | /*! |
| 422 | \internal |
| 423 | */ |
| 424 | |
| 425 | QSGMaterialType *QSGTextureMaterial::type() const |
| 426 | { |
| 427 | static QSGMaterialType type; |
| 428 | return &type; |
| 429 | } |
| 430 | |
| 431 | /*! |
| 432 | \internal |
| 433 | */ |
| 434 | |
| 435 | QSGMaterialShader *QSGTextureMaterial::createShader() const |
| 436 | { |
| 437 | if (flags().testFlag(flag: RhiShaderWanted)) |
| 438 | return new QSGTextureMaterialRhiShader; |
| 439 | else |
| 440 | return new QSGTextureMaterialShader; |
| 441 | } |
| 442 | |
| 443 | |
| 444 | QSGTextureMaterialShader::QSGTextureMaterialShader() |
| 445 | { |
| 446 | #if QT_CONFIG(opengl) |
| 447 | setShaderSourceFile(type: QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/texture.frag" )); |
| 448 | #endif |
| 449 | } |
| 450 | |
| 451 | void QSGTextureMaterialShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) |
| 452 | { |
| 453 | Q_ASSERT(oldEffect == nullptr || newEffect->type() == oldEffect->type()); |
| 454 | #if QT_CONFIG(opengl) |
| 455 | if (state.isOpacityDirty()) |
| 456 | program()->setUniformValue(location: m_opacity_id, value: state.opacity()); |
| 457 | #endif |
| 458 | QSGOpaqueTextureMaterialShader::updateState(state, newEffect, oldEffect); |
| 459 | } |
| 460 | |
| 461 | void QSGTextureMaterialShader::initialize() |
| 462 | { |
| 463 | QSGOpaqueTextureMaterialShader::initialize(); |
| 464 | #if QT_CONFIG(opengl) |
| 465 | m_opacity_id = program()->uniformLocation(name: "opacity" ); |
| 466 | #endif |
| 467 | } |
| 468 | |
| 469 | |
| 470 | QSGTextureMaterialRhiShader::QSGTextureMaterialRhiShader() |
| 471 | { |
| 472 | setShaderFileName(stage: VertexStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/texture.vert.qsb" )); |
| 473 | setShaderFileName(stage: FragmentStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/texture.frag.qsb" )); |
| 474 | } |
| 475 | |
| 476 | bool QSGTextureMaterialRhiShader::updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) |
| 477 | { |
| 478 | bool changed = false; |
| 479 | QByteArray *buf = state.uniformData(); |
| 480 | |
| 481 | if (state.isOpacityDirty()) { |
| 482 | const float opacity = state.opacity(); |
| 483 | memcpy(dest: buf->data() + 64, src: &opacity, n: 4); |
| 484 | changed = true; |
| 485 | } |
| 486 | |
| 487 | changed |= QSGOpaqueTextureMaterialRhiShader::updateUniformData(state, newMaterial, oldMaterial); |
| 488 | |
| 489 | return changed; |
| 490 | } |
| 491 | |
| 492 | QT_END_NAMESPACE |
| 493 | |