| 1 | // Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #include "graphicshelpergl4_p.h" |
| 5 | |
| 6 | #if !QT_CONFIG(opengles2) |
| 7 | #include <QOpenGLFunctions_4_3_Core> |
| 8 | #include <private/attachmentpack_p.h> |
| 9 | #include <qgraphicsutils_p.h> |
| 10 | #include <logging_p.h> |
| 11 | |
| 12 | # ifndef QT_OPENGL_4_3 |
| 13 | # ifndef GL_PATCH_VERTICES |
| 14 | # define GL_PATCH_VERTICES 36466 |
| 15 | # endif |
| 16 | # define GL_ACTIVE_RESOURCES 0x92F5 |
| 17 | # define GL_BUFFER_BINDING 0x9302 |
| 18 | # define GL_BUFFER_DATA_SIZE 0x9303 |
| 19 | # define GL_NUM_ACTIVE_VARIABLES 0x9304 |
| 20 | # define GL_SHADER_STORAGE_BLOCK 0x92E6 |
| 21 | # define GL_UNIFORM 0x92E1 |
| 22 | # define GL_UNIFORM_BLOCK 0x92E2 |
| 23 | # define GL_UNIFORM_BLOCK_INDEX 0x8A3A |
| 24 | # define GL_UNIFORM_OFFSET 0x8A3B |
| 25 | # define GL_UNIFORM_ARRAY_STRIDE 0x8A3C |
| 26 | # define GL_UNIFORM_MATRIX_STRIDE 0x8A3D |
| 27 | # define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 |
| 28 | # define GL_UNIFORM_BLOCK_BINDING 0x8A3F |
| 29 | # define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 |
| 30 | # define GL_ALL_BARRIER_BITS 0xFFFFFFFF |
| 31 | # define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 |
| 32 | # define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 |
| 33 | # define GL_UNIFORM_BARRIER_BIT 0x00000004 |
| 34 | # define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 |
| 35 | # define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 |
| 36 | # define GL_COMMAND_BARRIER_BIT 0x00000040 |
| 37 | # define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 |
| 38 | # define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 |
| 39 | # define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 |
| 40 | # define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 |
| 41 | # define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 |
| 42 | # define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 |
| 43 | # define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 |
| 44 | # define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 |
| 45 | # define GL_IMAGE_1D 0x904C |
| 46 | # define GL_IMAGE_2D 0x904D |
| 47 | # define GL_IMAGE_3D 0x904E |
| 48 | # define GL_IMAGE_2D_RECT 0x904F |
| 49 | # define GL_IMAGE_CUBE 0x9050 |
| 50 | # define GL_IMAGE_BUFFER 0x9051 |
| 51 | # define GL_IMAGE_1D_ARRAY 0x9052 |
| 52 | # define GL_IMAGE_2D_ARRAY 0x9053 |
| 53 | # define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 |
| 54 | # define GL_IMAGE_2D_MULTISAMPLE 0x9055 |
| 55 | # define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 |
| 56 | # define GL_INT_IMAGE_1D 0x9057 |
| 57 | # define GL_INT_IMAGE_2D 0x9058 |
| 58 | # define GL_INT_IMAGE_3D 0x9059 |
| 59 | # define GL_INT_IMAGE_2D_RECT 0x905A |
| 60 | # define GL_INT_IMAGE_CUBE 0x905B |
| 61 | # define GL_INT_IMAGE_BUFFER 0x905C |
| 62 | # define GL_INT_IMAGE_1D_ARRAY 0x905D |
| 63 | # define GL_INT_IMAGE_2D_ARRAY 0x905E |
| 64 | # define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F |
| 65 | # define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 |
| 66 | # define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 |
| 67 | # define GL_UNSIGNED_INT_IMAGE_1D 0x9062 |
| 68 | # define GL_UNSIGNED_INT_IMAGE_2D 0x9063 |
| 69 | # define GL_UNSIGNED_INT_IMAGE_3D 0x9064 |
| 70 | # define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 |
| 71 | # define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 |
| 72 | # define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 |
| 73 | # define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 |
| 74 | # define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 |
| 75 | # define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A |
| 76 | # define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B |
| 77 | # define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C |
| 78 | # endif |
| 79 | |
| 80 | QT_BEGIN_NAMESPACE |
| 81 | |
| 82 | namespace Qt3DRender { |
| 83 | namespace Render { |
| 84 | namespace OpenGL { |
| 85 | |
| 86 | namespace { |
| 87 | |
| 88 | GLbitfield memoryBarrierGL4Bitfield(QMemoryBarrier::Operations barriers) |
| 89 | { |
| 90 | GLbitfield bits = 0; |
| 91 | |
| 92 | if (barriers.testFlag(flag: QMemoryBarrier::All)) { |
| 93 | bits |= GL_ALL_BARRIER_BITS; |
| 94 | return bits; |
| 95 | } |
| 96 | |
| 97 | if (barriers.testFlag(flag: QMemoryBarrier::VertexAttributeArray)) |
| 98 | bits |= GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT; |
| 99 | if (barriers.testFlag(flag: QMemoryBarrier::ElementArray)) |
| 100 | bits |= GL_ELEMENT_ARRAY_BARRIER_BIT; |
| 101 | if (barriers.testFlag(flag: QMemoryBarrier::Uniform)) |
| 102 | bits |= GL_UNIFORM_BARRIER_BIT; |
| 103 | if (barriers.testFlag(flag: QMemoryBarrier::TextureFetch)) |
| 104 | bits |= GL_TEXTURE_FETCH_BARRIER_BIT; |
| 105 | if (barriers.testFlag(flag: QMemoryBarrier::ShaderImageAccess)) |
| 106 | bits |= GL_SHADER_IMAGE_ACCESS_BARRIER_BIT; |
| 107 | if (barriers.testFlag(flag: QMemoryBarrier::Command)) |
| 108 | bits |= GL_COMMAND_BARRIER_BIT; |
| 109 | if (barriers.testFlag(flag: QMemoryBarrier::PixelBuffer)) |
| 110 | bits |= GL_PIXEL_BUFFER_BARRIER_BIT; |
| 111 | if (barriers.testFlag(flag: QMemoryBarrier::TextureUpdate)) |
| 112 | bits |= GL_TEXTURE_UPDATE_BARRIER_BIT; |
| 113 | if (barriers.testFlag(flag: QMemoryBarrier::BufferUpdate)) |
| 114 | bits |= GL_BUFFER_UPDATE_BARRIER_BIT; |
| 115 | if (barriers.testFlag(flag: QMemoryBarrier::FrameBuffer)) |
| 116 | bits |= GL_FRAMEBUFFER_BARRIER_BIT; |
| 117 | if (barriers.testFlag(flag: QMemoryBarrier::TransformFeedback)) |
| 118 | bits |= GL_TRANSFORM_FEEDBACK_BARRIER_BIT; |
| 119 | if (barriers.testFlag(flag: QMemoryBarrier::AtomicCounter)) |
| 120 | bits |= GL_ATOMIC_COUNTER_BARRIER_BIT; |
| 121 | if (barriers.testFlag(flag: QMemoryBarrier::ShaderStorage)) |
| 122 | bits |= GL_SHADER_STORAGE_BARRIER_BIT; |
| 123 | if (barriers.testFlag(flag: QMemoryBarrier::QueryBuffer)) |
| 124 | bits |= GL_QUERY_BUFFER_BARRIER_BIT; |
| 125 | |
| 126 | return bits; |
| 127 | } |
| 128 | |
| 129 | } |
| 130 | |
| 131 | GraphicsHelperGL4::GraphicsHelperGL4() |
| 132 | : m_funcs(nullptr) |
| 133 | { |
| 134 | } |
| 135 | |
| 136 | void GraphicsHelperGL4::initializeHelper(QOpenGLContext *context, |
| 137 | QAbstractOpenGLFunctions *functions) |
| 138 | { |
| 139 | Q_UNUSED(context); |
| 140 | m_funcs = static_cast<QOpenGLFunctions_4_3_Core*>(functions); |
| 141 | const bool ok = m_funcs->initializeOpenGLFunctions(); |
| 142 | Q_ASSERT(ok); |
| 143 | Q_UNUSED(ok); |
| 144 | } |
| 145 | |
| 146 | void GraphicsHelperGL4::drawElementsInstancedBaseVertexBaseInstance(GLenum primitiveType, |
| 147 | GLsizei primitiveCount, |
| 148 | GLint indexType, |
| 149 | void *indices, |
| 150 | GLsizei instances, |
| 151 | GLint baseVertex, |
| 152 | GLint baseInstance) |
| 153 | { |
| 154 | m_funcs->glDrawElementsInstancedBaseVertexBaseInstance(mode: primitiveType, |
| 155 | count: primitiveCount, |
| 156 | type: indexType, |
| 157 | indices, |
| 158 | instancecount: instances, |
| 159 | basevertex: baseVertex, |
| 160 | baseinstance: baseInstance); |
| 161 | } |
| 162 | |
| 163 | void GraphicsHelperGL4::drawArraysInstanced(GLenum primitiveType, |
| 164 | GLint first, |
| 165 | GLsizei count, |
| 166 | GLsizei instances) |
| 167 | { |
| 168 | // glDrawArraysInstanced OpenGL 3.1 or greater |
| 169 | m_funcs->glDrawArraysInstanced(mode: primitiveType, |
| 170 | first, |
| 171 | count, |
| 172 | instancecount: instances); |
| 173 | } |
| 174 | |
| 175 | void GraphicsHelperGL4::drawArraysInstancedBaseInstance(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances, GLsizei baseInstance) |
| 176 | { |
| 177 | m_funcs->glDrawArraysInstancedBaseInstance(mode: primitiveType, |
| 178 | first, |
| 179 | count, |
| 180 | instancecount: instances, |
| 181 | baseinstance: baseInstance); |
| 182 | } |
| 183 | |
| 184 | void GraphicsHelperGL4::drawElements(GLenum primitiveType, |
| 185 | GLsizei primitiveCount, |
| 186 | GLint indexType, |
| 187 | void *indices, |
| 188 | GLint baseVertex) |
| 189 | { |
| 190 | m_funcs->glDrawElementsBaseVertex(mode: primitiveType, |
| 191 | count: primitiveCount, |
| 192 | type: indexType, |
| 193 | indices, |
| 194 | basevertex: baseVertex); |
| 195 | } |
| 196 | |
| 197 | void GraphicsHelperGL4::drawElementsIndirect(GLenum mode, |
| 198 | GLenum type, |
| 199 | void *indirect) |
| 200 | { |
| 201 | m_funcs->glDrawElementsIndirect(mode, type, indirect); |
| 202 | } |
| 203 | |
| 204 | void GraphicsHelperGL4::drawArrays(GLenum primitiveType, |
| 205 | GLint first, |
| 206 | GLsizei count) |
| 207 | { |
| 208 | m_funcs->glDrawArrays(mode: primitiveType, |
| 209 | first, |
| 210 | count); |
| 211 | } |
| 212 | |
| 213 | void GraphicsHelperGL4::drawArraysIndirect(GLenum mode, void *indirect) |
| 214 | { |
| 215 | m_funcs->glDrawArraysIndirect(mode, indirect); |
| 216 | } |
| 217 | |
| 218 | void GraphicsHelperGL4::setVerticesPerPatch(GLint verticesPerPatch) |
| 219 | { |
| 220 | m_funcs->glPatchParameteri(GL_PATCH_VERTICES, value: verticesPerPatch); |
| 221 | } |
| 222 | |
| 223 | void GraphicsHelperGL4::useProgram(GLuint programId) |
| 224 | { |
| 225 | m_funcs->glUseProgram(program: programId); |
| 226 | } |
| 227 | |
| 228 | std::vector<ShaderUniform> GraphicsHelperGL4::programUniformsAndLocations(GLuint programId) |
| 229 | { |
| 230 | std::vector<ShaderUniform> uniforms; |
| 231 | |
| 232 | GLint nbrActiveUniforms = 0; |
| 233 | m_funcs->glGetProgramInterfaceiv(program: programId, GL_UNIFORM, GL_ACTIVE_RESOURCES, params: &nbrActiveUniforms); |
| 234 | uniforms.reserve(n: nbrActiveUniforms); |
| 235 | char uniformName[256]; |
| 236 | for (GLint i = 0; i < nbrActiveUniforms; ++i) { |
| 237 | ShaderUniform uniform; |
| 238 | GLsizei uniformNameLength = 0; |
| 239 | // Size is 1 for scalar and more for struct or arrays |
| 240 | // Type is the GL Type |
| 241 | m_funcs->glGetActiveUniform(program: programId, index: i, bufSize: sizeof(uniformName) - 1, length: &uniformNameLength, |
| 242 | size: &uniform.m_size, type: &uniform.m_type, name: uniformName); |
| 243 | uniformName[sizeof(uniformName) - 1] = '\0'; |
| 244 | uniform.m_location = m_funcs->glGetUniformLocation(program: programId, name: uniformName); |
| 245 | uniform.m_name = QString::fromUtf8(utf8: uniformName, size: uniformNameLength); |
| 246 | // Work around for uniform array names that aren't returned with [0] by some drivers |
| 247 | if (uniform.m_size > 1 && !uniform.m_name.endsWith(s: QLatin1String("[0]" ))) |
| 248 | uniform.m_name.append(s: QLatin1String("[0]" )); |
| 249 | m_funcs->glGetActiveUniformsiv(program: programId, uniformCount: 1, uniformIndices: (GLuint*)&i, GL_UNIFORM_BLOCK_INDEX, params: &uniform.m_blockIndex); |
| 250 | m_funcs->glGetActiveUniformsiv(program: programId, uniformCount: 1, uniformIndices: (GLuint*)&i, GL_UNIFORM_OFFSET, params: &uniform.m_offset); |
| 251 | m_funcs->glGetActiveUniformsiv(program: programId, uniformCount: 1, uniformIndices: (GLuint*)&i, GL_UNIFORM_ARRAY_STRIDE, params: &uniform.m_arrayStride); |
| 252 | m_funcs->glGetActiveUniformsiv(program: programId, uniformCount: 1, uniformIndices: (GLuint*)&i, GL_UNIFORM_MATRIX_STRIDE, params: &uniform.m_matrixStride); |
| 253 | uniform.m_rawByteSize = uniformByteSize(description: uniform); |
| 254 | uniforms.push_back(x: uniform); |
| 255 | qCDebug(Rendering) << uniform.m_name << "size" << uniform.m_size |
| 256 | << " offset" << uniform.m_offset |
| 257 | << " rawSize" << uniform.m_rawByteSize; |
| 258 | } |
| 259 | |
| 260 | return uniforms; |
| 261 | } |
| 262 | |
| 263 | std::vector<ShaderAttribute> GraphicsHelperGL4::programAttributesAndLocations(GLuint programId) |
| 264 | { |
| 265 | std::vector<ShaderAttribute> attributes; |
| 266 | GLint nbrActiveAttributes = 0; |
| 267 | m_funcs->glGetProgramiv(program: programId, GL_ACTIVE_ATTRIBUTES, params: &nbrActiveAttributes); |
| 268 | attributes.reserve(n: nbrActiveAttributes); |
| 269 | char attributeName[256]; |
| 270 | for (GLint i = 0; i < nbrActiveAttributes; ++i) { |
| 271 | ShaderAttribute attribute; |
| 272 | GLsizei attributeNameLength = 0; |
| 273 | // Size is 1 for scalar and more for struct or arrays |
| 274 | // Type is the GL Type |
| 275 | m_funcs->glGetActiveAttrib(program: programId, index: i, bufSize: sizeof(attributeName) - 1, length: &attributeNameLength, |
| 276 | size: &attribute.m_size, type: &attribute.m_type, name: attributeName); |
| 277 | attributeName[sizeof(attributeName) - 1] = '\0'; |
| 278 | attribute.m_location = m_funcs->glGetAttribLocation(program: programId, name: attributeName); |
| 279 | attribute.m_name = QString::fromUtf8(utf8: attributeName, size: attributeNameLength); |
| 280 | attributes.push_back(x: attribute); |
| 281 | } |
| 282 | return attributes; |
| 283 | } |
| 284 | |
| 285 | std::vector<ShaderUniformBlock> GraphicsHelperGL4::programUniformBlocks(GLuint programId) |
| 286 | { |
| 287 | std::vector<ShaderUniformBlock> blocks; |
| 288 | GLint nbrActiveUniformsBlocks = 0; |
| 289 | m_funcs->glGetProgramInterfaceiv(program: programId, GL_UNIFORM_BLOCK, GL_ACTIVE_RESOURCES, params: &nbrActiveUniformsBlocks); |
| 290 | blocks.reserve(n: nbrActiveUniformsBlocks); |
| 291 | for (GLint i = 0; i < nbrActiveUniformsBlocks; ++i) { |
| 292 | QByteArray uniformBlockName(256, '\0'); |
| 293 | GLsizei length = 0; |
| 294 | ShaderUniformBlock uniformBlock; |
| 295 | m_funcs->glGetProgramResourceName(program: programId, GL_UNIFORM_BLOCK, index: i, bufSize: 256, length: &length, name: uniformBlockName.data()); |
| 296 | uniformBlock.m_name = QString::fromUtf8(ba: uniformBlockName.left(n: length)); |
| 297 | uniformBlock.m_index = i; |
| 298 | GLenum prop = GL_BUFFER_BINDING; |
| 299 | m_funcs->glGetProgramResourceiv(program: programId, GL_UNIFORM_BLOCK, index: i, propCount: 1, props: &prop, bufSize: 4, NULL, params: &uniformBlock.m_binding); |
| 300 | prop = GL_BUFFER_DATA_SIZE; |
| 301 | m_funcs->glGetProgramResourceiv(program: programId, GL_UNIFORM_BLOCK, index: i, propCount: 1, props: &prop, bufSize: 4, NULL, params: &uniformBlock.m_size); |
| 302 | prop = GL_NUM_ACTIVE_VARIABLES; |
| 303 | m_funcs->glGetProgramResourceiv(program: programId, GL_UNIFORM_BLOCK, index: i, propCount: 1, props: &prop, bufSize: 4, NULL, params: &uniformBlock.m_activeUniformsCount); |
| 304 | blocks.push_back(x: uniformBlock); |
| 305 | } |
| 306 | return blocks; |
| 307 | } |
| 308 | |
| 309 | std::vector<ShaderStorageBlock> GraphicsHelperGL4::programShaderStorageBlocks(GLuint programId) |
| 310 | { |
| 311 | std::vector<ShaderStorageBlock> blocks; |
| 312 | GLint nbrActiveShaderStorageBlocks = 0; |
| 313 | m_funcs->glGetProgramInterfaceiv(program: programId, GL_SHADER_STORAGE_BLOCK, GL_ACTIVE_RESOURCES, params: &nbrActiveShaderStorageBlocks); |
| 314 | blocks.reserve(n: nbrActiveShaderStorageBlocks); |
| 315 | for (GLint i = 0; i < nbrActiveShaderStorageBlocks; ++i) { |
| 316 | QByteArray storageBlockName(256, '\0'); |
| 317 | GLsizei length = 0; |
| 318 | ShaderStorageBlock storageBlock; |
| 319 | m_funcs->glGetProgramResourceName(program: programId, GL_SHADER_STORAGE_BLOCK, index: i, bufSize: 256, length: &length, name: storageBlockName.data()); |
| 320 | storageBlock.m_index = i; |
| 321 | storageBlock.m_name = QString::fromUtf8(ba: storageBlockName.left(n: length)); |
| 322 | GLenum prop = GL_BUFFER_BINDING; |
| 323 | m_funcs->glGetProgramResourceiv(program: programId, GL_SHADER_STORAGE_BLOCK, index: i, propCount: 1, props: &prop, bufSize: 4, NULL, params: &storageBlock.m_binding); |
| 324 | prop = GL_BUFFER_DATA_SIZE; |
| 325 | m_funcs->glGetProgramResourceiv(program: programId, GL_SHADER_STORAGE_BLOCK, index: i, propCount: 1, props: &prop, bufSize: 4, NULL, params: &storageBlock.m_size); |
| 326 | prop = GL_NUM_ACTIVE_VARIABLES; |
| 327 | m_funcs->glGetProgramResourceiv(program: programId, GL_SHADER_STORAGE_BLOCK, index: i, propCount: 1, props: &prop, bufSize: 4, NULL, params: &storageBlock.m_activeVariablesCount); |
| 328 | blocks.push_back(x: storageBlock); |
| 329 | } |
| 330 | return blocks; |
| 331 | } |
| 332 | |
| 333 | void GraphicsHelperGL4::vertexAttribDivisor(GLuint index, GLuint divisor) |
| 334 | { |
| 335 | m_funcs->glVertexAttribDivisor(index, divisor); |
| 336 | } |
| 337 | |
| 338 | void GraphicsHelperGL4::vertexAttributePointer(GLenum shaderDataType, |
| 339 | GLuint index, |
| 340 | GLint size, |
| 341 | GLenum type, |
| 342 | GLboolean normalized, |
| 343 | GLsizei stride, |
| 344 | const GLvoid *pointer) |
| 345 | { |
| 346 | switch (shaderDataType) { |
| 347 | case GL_FLOAT: |
| 348 | case GL_FLOAT_VEC2: |
| 349 | case GL_FLOAT_VEC3: |
| 350 | case GL_FLOAT_VEC4: |
| 351 | case GL_FLOAT_MAT2: |
| 352 | case GL_FLOAT_MAT2x3: |
| 353 | case GL_FLOAT_MAT2x4: |
| 354 | case GL_FLOAT_MAT3: |
| 355 | case GL_FLOAT_MAT3x2: |
| 356 | case GL_FLOAT_MAT3x4: |
| 357 | case GL_FLOAT_MAT4x2: |
| 358 | case GL_FLOAT_MAT4x3: |
| 359 | case GL_FLOAT_MAT4: |
| 360 | m_funcs->glVertexAttribPointer(index, size, type, normalized, stride, pointer); |
| 361 | break; |
| 362 | |
| 363 | case GL_INT: |
| 364 | case GL_INT_VEC2: |
| 365 | case GL_INT_VEC3: |
| 366 | case GL_INT_VEC4: |
| 367 | case GL_UNSIGNED_INT: |
| 368 | case GL_UNSIGNED_INT_VEC2: |
| 369 | case GL_UNSIGNED_INT_VEC3: |
| 370 | case GL_UNSIGNED_INT_VEC4: |
| 371 | m_funcs->glVertexAttribIPointer(index, size, type, stride, pointer); |
| 372 | break; |
| 373 | |
| 374 | case GL_DOUBLE: |
| 375 | case GL_DOUBLE_VEC2: |
| 376 | case GL_DOUBLE_VEC3: |
| 377 | case GL_DOUBLE_VEC4: |
| 378 | m_funcs->glVertexAttribLPointer(index, size, type, stride, pointer); |
| 379 | break; |
| 380 | |
| 381 | default: |
| 382 | qCWarning(Rendering) << "vertexAttribPointer: Unhandled type" ; |
| 383 | Q_UNREACHABLE(); |
| 384 | } |
| 385 | } |
| 386 | |
| 387 | void GraphicsHelperGL4::readBuffer(GLenum mode) |
| 388 | { |
| 389 | m_funcs->glReadBuffer(mode); |
| 390 | } |
| 391 | |
| 392 | void GraphicsHelperGL4::drawBuffer(GLenum mode) |
| 393 | { |
| 394 | m_funcs->glDrawBuffer(mode); |
| 395 | } |
| 396 | |
| 397 | void *GraphicsHelperGL4::fenceSync() |
| 398 | { |
| 399 | return m_funcs->glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, flags: 0); |
| 400 | } |
| 401 | |
| 402 | void GraphicsHelperGL4::clientWaitSync(void *sync, GLuint64 nanoSecTimeout) |
| 403 | { |
| 404 | qDebug() << Q_FUNC_INFO << sync << static_cast<GLsync>(sync); |
| 405 | GLenum e = m_funcs->glClientWaitSync(sync: static_cast<GLsync>(sync), GL_SYNC_FLUSH_COMMANDS_BIT, timeout: nanoSecTimeout); |
| 406 | qDebug() << e; |
| 407 | } |
| 408 | |
| 409 | void GraphicsHelperGL4::waitSync(void *sync) |
| 410 | { |
| 411 | m_funcs->glWaitSync(sync: static_cast<GLsync>(sync), flags: 0, GL_TIMEOUT_IGNORED); |
| 412 | } |
| 413 | |
| 414 | bool GraphicsHelperGL4::wasSyncSignaled(void *sync) |
| 415 | { |
| 416 | GLint v = 0; |
| 417 | m_funcs->glGetSynciv(sync: static_cast<GLsync>(sync), |
| 418 | GL_SYNC_STATUS, |
| 419 | bufSize: sizeof(v), |
| 420 | length: nullptr, |
| 421 | values: &v); |
| 422 | return v == GL_SIGNALED; |
| 423 | } |
| 424 | |
| 425 | void GraphicsHelperGL4::deleteSync(void *sync) |
| 426 | { |
| 427 | m_funcs->glDeleteSync(sync: static_cast<GLsync>(sync)); |
| 428 | } |
| 429 | |
| 430 | void GraphicsHelperGL4::rasterMode(GLenum faceMode, GLenum rasterMode) |
| 431 | { |
| 432 | m_funcs->glPolygonMode(face: faceMode, mode: rasterMode); |
| 433 | } |
| 434 | |
| 435 | void GraphicsHelperGL4::glUniform1fv(GLint location, GLsizei count, const GLfloat *values) |
| 436 | { |
| 437 | m_funcs->glUniform1fv(location, count, value: values); |
| 438 | } |
| 439 | |
| 440 | void GraphicsHelperGL4::glUniform2fv(GLint location, GLsizei count, const GLfloat *values) |
| 441 | { |
| 442 | m_funcs->glUniform2fv(location, count, value: values); |
| 443 | } |
| 444 | |
| 445 | void GraphicsHelperGL4::glUniform3fv(GLint location, GLsizei count, const GLfloat *values) |
| 446 | { |
| 447 | m_funcs->glUniform3fv(location, count, value: values); |
| 448 | } |
| 449 | |
| 450 | void GraphicsHelperGL4::glUniform4fv(GLint location, GLsizei count, const GLfloat *values) |
| 451 | { |
| 452 | m_funcs->glUniform4fv(location, count, value: values); |
| 453 | } |
| 454 | |
| 455 | void GraphicsHelperGL4::glUniform1iv(GLint location, GLsizei count, const GLint *values) |
| 456 | { |
| 457 | m_funcs->glUniform1iv(location, count, value: values); |
| 458 | } |
| 459 | |
| 460 | void GraphicsHelperGL4::glUniform2iv(GLint location, GLsizei count, const GLint *values) |
| 461 | { |
| 462 | m_funcs->glUniform2iv(location, count, value: values); |
| 463 | } |
| 464 | |
| 465 | void GraphicsHelperGL4::glUniform3iv(GLint location, GLsizei count, const GLint *values) |
| 466 | { |
| 467 | m_funcs->glUniform3iv(location, count, value: values); |
| 468 | } |
| 469 | |
| 470 | void GraphicsHelperGL4::glUniform4iv(GLint location, GLsizei count, const GLint *values) |
| 471 | { |
| 472 | m_funcs->glUniform4iv(location, count, value: values); |
| 473 | } |
| 474 | |
| 475 | void GraphicsHelperGL4::glUniform1uiv(GLint location, GLsizei count, const GLuint *values) |
| 476 | { |
| 477 | m_funcs->glUniform1uiv(location, count, value: values); |
| 478 | } |
| 479 | |
| 480 | void GraphicsHelperGL4::glUniform2uiv(GLint location, GLsizei count, const GLuint *values) |
| 481 | { |
| 482 | m_funcs->glUniform2uiv(location, count, value: values); |
| 483 | } |
| 484 | |
| 485 | void GraphicsHelperGL4::glUniform3uiv(GLint location, GLsizei count, const GLuint *values) |
| 486 | { |
| 487 | m_funcs->glUniform3uiv(location, count, value: values); |
| 488 | } |
| 489 | |
| 490 | void GraphicsHelperGL4::glUniform4uiv(GLint location, GLsizei count, const GLuint *values) |
| 491 | { |
| 492 | m_funcs->glUniform4uiv(location, count, value: values); |
| 493 | } |
| 494 | |
| 495 | void GraphicsHelperGL4::glUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *values) |
| 496 | { |
| 497 | m_funcs->glUniformMatrix2fv(location, count, transpose: false, value: values); |
| 498 | } |
| 499 | |
| 500 | void GraphicsHelperGL4::glUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *values) |
| 501 | { |
| 502 | m_funcs->glUniformMatrix3fv(location, count, transpose: false, value: values); |
| 503 | } |
| 504 | |
| 505 | void GraphicsHelperGL4::glUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *values) |
| 506 | { |
| 507 | m_funcs->glUniformMatrix4fv(location, count, transpose: false, value: values); |
| 508 | } |
| 509 | |
| 510 | void GraphicsHelperGL4::glUniformMatrix2x3fv(GLint location, GLsizei count, const GLfloat *values) |
| 511 | { |
| 512 | m_funcs->glUniformMatrix2x3fv(location, count, transpose: false, value: values); |
| 513 | } |
| 514 | |
| 515 | void GraphicsHelperGL4::glUniformMatrix3x2fv(GLint location, GLsizei count, const GLfloat *values) |
| 516 | { |
| 517 | m_funcs->glUniformMatrix3x2fv(location, count, transpose: false, value: values); |
| 518 | } |
| 519 | |
| 520 | void GraphicsHelperGL4::glUniformMatrix2x4fv(GLint location, GLsizei count, const GLfloat *values) |
| 521 | { |
| 522 | m_funcs->glUniformMatrix2x4fv(location, count, transpose: false, value: values); |
| 523 | } |
| 524 | |
| 525 | void GraphicsHelperGL4::glUniformMatrix4x2fv(GLint location, GLsizei count, const GLfloat *values) |
| 526 | { |
| 527 | m_funcs->glUniformMatrix4x2fv(location, count, transpose: false, value: values); |
| 528 | } |
| 529 | |
| 530 | void GraphicsHelperGL4::glUniformMatrix3x4fv(GLint location, GLsizei count, const GLfloat *values) |
| 531 | { |
| 532 | m_funcs->glUniformMatrix3x4fv(location, count, transpose: false, value: values); |
| 533 | } |
| 534 | |
| 535 | void GraphicsHelperGL4::glUniformMatrix4x3fv(GLint location, GLsizei count, const GLfloat *values) |
| 536 | { |
| 537 | m_funcs->glUniformMatrix4x3fv(location, count, transpose: false, value: values); |
| 538 | } |
| 539 | |
| 540 | UniformType GraphicsHelperGL4::uniformTypeFromGLType(GLenum type) |
| 541 | { |
| 542 | switch (type) { |
| 543 | case GL_FLOAT: |
| 544 | return UniformType::Float; |
| 545 | case GL_FLOAT_VEC2: |
| 546 | return UniformType::Vec2; |
| 547 | case GL_FLOAT_VEC3: |
| 548 | return UniformType::Vec3; |
| 549 | case GL_FLOAT_VEC4: |
| 550 | return UniformType::Vec4; |
| 551 | case GL_FLOAT_MAT2: |
| 552 | return UniformType::Mat2; |
| 553 | case GL_FLOAT_MAT3: |
| 554 | return UniformType::Mat3; |
| 555 | case GL_FLOAT_MAT4: |
| 556 | return UniformType::Mat4; |
| 557 | case GL_FLOAT_MAT2x3: |
| 558 | return UniformType::Mat2x3; |
| 559 | case GL_FLOAT_MAT3x2: |
| 560 | return UniformType::Mat3x2; |
| 561 | case GL_FLOAT_MAT2x4: |
| 562 | return UniformType::Mat2x4; |
| 563 | case GL_FLOAT_MAT4x2: |
| 564 | return UniformType::Mat4x2; |
| 565 | case GL_FLOAT_MAT3x4: |
| 566 | return UniformType::Mat3x4; |
| 567 | case GL_FLOAT_MAT4x3: |
| 568 | return UniformType::Mat4x3; |
| 569 | case GL_INT: |
| 570 | return UniformType::Int; |
| 571 | case GL_INT_VEC2: |
| 572 | return UniformType::IVec2; |
| 573 | case GL_INT_VEC3: |
| 574 | return UniformType::IVec3; |
| 575 | case GL_INT_VEC4: |
| 576 | return UniformType::IVec4; |
| 577 | case GL_UNSIGNED_INT: |
| 578 | return UniformType::UInt; |
| 579 | case GL_UNSIGNED_INT_VEC2: |
| 580 | return UniformType::UIVec2; |
| 581 | case GL_UNSIGNED_INT_VEC3: |
| 582 | return UniformType::UIVec3; |
| 583 | case GL_UNSIGNED_INT_VEC4: |
| 584 | return UniformType::UIVec4; |
| 585 | case GL_BOOL: |
| 586 | return UniformType::Bool; |
| 587 | case GL_BOOL_VEC2: |
| 588 | return UniformType::BVec2; |
| 589 | case GL_BOOL_VEC3: |
| 590 | return UniformType::BVec3; |
| 591 | case GL_BOOL_VEC4: |
| 592 | return UniformType::BVec4; |
| 593 | |
| 594 | case GL_SAMPLER_1D: |
| 595 | case GL_SAMPLER_1D_ARRAY: |
| 596 | case GL_SAMPLER_1D_SHADOW: |
| 597 | case GL_SAMPLER_1D_ARRAY_SHADOW: |
| 598 | case GL_SAMPLER_2D: |
| 599 | case GL_SAMPLER_2D_RECT: |
| 600 | case GL_SAMPLER_2D_SHADOW: |
| 601 | case GL_SAMPLER_2D_RECT_SHADOW: |
| 602 | case GL_SAMPLER_CUBE: |
| 603 | case GL_SAMPLER_CUBE_SHADOW: |
| 604 | case GL_SAMPLER_CUBE_MAP_ARRAY: |
| 605 | case GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW: |
| 606 | case GL_SAMPLER_2D_ARRAY: |
| 607 | case GL_SAMPLER_2D_ARRAY_SHADOW: |
| 608 | case GL_SAMPLER_2D_MULTISAMPLE: |
| 609 | case GL_SAMPLER_2D_MULTISAMPLE_ARRAY: |
| 610 | case GL_SAMPLER_3D: |
| 611 | case GL_SAMPLER_BUFFER: |
| 612 | case GL_INT_SAMPLER_1D: |
| 613 | case GL_INT_SAMPLER_2D: |
| 614 | case GL_INT_SAMPLER_3D: |
| 615 | case GL_INT_SAMPLER_BUFFER: |
| 616 | case GL_INT_SAMPLER_2D_RECT: |
| 617 | case GL_INT_SAMPLER_CUBE: |
| 618 | case GL_INT_SAMPLER_CUBE_MAP_ARRAY: |
| 619 | case GL_INT_SAMPLER_1D_ARRAY: |
| 620 | case GL_INT_SAMPLER_2D_ARRAY: |
| 621 | case GL_INT_SAMPLER_2D_MULTISAMPLE: |
| 622 | case GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: |
| 623 | case GL_UNSIGNED_INT_SAMPLER_1D: |
| 624 | case GL_UNSIGNED_INT_SAMPLER_2D: |
| 625 | case GL_UNSIGNED_INT_SAMPLER_3D: |
| 626 | case GL_UNSIGNED_INT_SAMPLER_BUFFER: |
| 627 | case GL_UNSIGNED_INT_SAMPLER_2D_RECT: |
| 628 | case GL_UNSIGNED_INT_SAMPLER_1D_ARRAY: |
| 629 | case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY: |
| 630 | case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE: |
| 631 | case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: |
| 632 | case GL_UNSIGNED_INT_SAMPLER_CUBE: |
| 633 | case GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY: |
| 634 | return UniformType::Sampler; |
| 635 | |
| 636 | case GL_IMAGE_1D: |
| 637 | case GL_IMAGE_2D: |
| 638 | case GL_IMAGE_3D: |
| 639 | case GL_IMAGE_2D_RECT: |
| 640 | case GL_IMAGE_CUBE: |
| 641 | case GL_IMAGE_BUFFER: |
| 642 | case GL_IMAGE_1D_ARRAY: |
| 643 | case GL_IMAGE_2D_ARRAY: |
| 644 | case GL_IMAGE_CUBE_MAP_ARRAY: |
| 645 | case GL_IMAGE_2D_MULTISAMPLE: |
| 646 | case GL_IMAGE_2D_MULTISAMPLE_ARRAY: |
| 647 | case GL_INT_IMAGE_1D: |
| 648 | case GL_INT_IMAGE_2D: |
| 649 | case GL_INT_IMAGE_3D: |
| 650 | case GL_INT_IMAGE_2D_RECT: |
| 651 | case GL_INT_IMAGE_CUBE: |
| 652 | case GL_INT_IMAGE_BUFFER: |
| 653 | case GL_INT_IMAGE_1D_ARRAY: |
| 654 | case GL_INT_IMAGE_2D_ARRAY: |
| 655 | case GL_INT_IMAGE_CUBE_MAP_ARRAY: |
| 656 | case GL_INT_IMAGE_2D_MULTISAMPLE: |
| 657 | case GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY: |
| 658 | case GL_UNSIGNED_INT_IMAGE_1D: |
| 659 | case GL_UNSIGNED_INT_IMAGE_2D: |
| 660 | case GL_UNSIGNED_INT_IMAGE_3D: |
| 661 | case GL_UNSIGNED_INT_IMAGE_2D_RECT: |
| 662 | case GL_UNSIGNED_INT_IMAGE_CUBE: |
| 663 | case GL_UNSIGNED_INT_IMAGE_BUFFER: |
| 664 | case GL_UNSIGNED_INT_IMAGE_1D_ARRAY: |
| 665 | case GL_UNSIGNED_INT_IMAGE_2D_ARRAY: |
| 666 | case GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY: |
| 667 | case GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE: |
| 668 | case GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY: |
| 669 | return UniformType::Image; |
| 670 | |
| 671 | default: |
| 672 | // TO DO: Add support for Doubles and Images |
| 673 | Q_UNREACHABLE_RETURN(UniformType::Float); |
| 674 | } |
| 675 | } |
| 676 | |
| 677 | void GraphicsHelperGL4::blendEquation(GLenum mode) |
| 678 | { |
| 679 | m_funcs->glBlendEquation(mode); |
| 680 | } |
| 681 | |
| 682 | void GraphicsHelperGL4::blendFunci(GLuint buf, GLenum sfactor, GLenum dfactor) |
| 683 | { |
| 684 | m_funcs->glBlendFunci(buf, src: sfactor, dst: dfactor); |
| 685 | } |
| 686 | |
| 687 | void GraphicsHelperGL4::blendFuncSeparatei(GLuint buf, GLenum sRGB, GLenum dRGB, GLenum sAlpha, GLenum dAlpha) |
| 688 | { |
| 689 | m_funcs->glBlendFuncSeparatei(buf, srcRGB: sRGB, dstRGB: dRGB, srcAlpha: sAlpha, dstAlpha: dAlpha); |
| 690 | } |
| 691 | |
| 692 | void GraphicsHelperGL4::alphaTest(GLenum, GLenum) |
| 693 | { |
| 694 | qCWarning(Rendering) << "AlphaTest not available with OpenGL 3.2 core" ; |
| 695 | } |
| 696 | |
| 697 | void GraphicsHelperGL4::depthTest(GLenum mode) |
| 698 | { |
| 699 | m_funcs->glEnable(GL_DEPTH_TEST); |
| 700 | m_funcs->glDepthFunc(func: mode); |
| 701 | } |
| 702 | |
| 703 | void GraphicsHelperGL4::depthMask(GLenum mode) |
| 704 | { |
| 705 | m_funcs->glDepthMask(flag: mode); |
| 706 | } |
| 707 | |
| 708 | void GraphicsHelperGL4::depthRange(GLdouble nearValue, GLdouble farValue) |
| 709 | { |
| 710 | m_funcs->glDepthRange(nearVal: nearValue, farVal: farValue); |
| 711 | } |
| 712 | |
| 713 | void GraphicsHelperGL4::frontFace(GLenum mode) |
| 714 | { |
| 715 | m_funcs->glFrontFace(mode); |
| 716 | |
| 717 | } |
| 718 | |
| 719 | void GraphicsHelperGL4::setMSAAEnabled(bool enabled) |
| 720 | { |
| 721 | enabled ? m_funcs->glEnable(GL_MULTISAMPLE) |
| 722 | : m_funcs->glDisable(GL_MULTISAMPLE); |
| 723 | } |
| 724 | |
| 725 | void GraphicsHelperGL4::setAlphaCoverageEnabled(bool enabled) |
| 726 | { |
| 727 | enabled ? m_funcs->glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE) |
| 728 | : m_funcs->glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE); |
| 729 | } |
| 730 | |
| 731 | GLuint GraphicsHelperGL4::createFrameBufferObject() |
| 732 | { |
| 733 | GLuint id; |
| 734 | m_funcs->glGenFramebuffers(n: 1, framebuffers: &id); |
| 735 | return id; |
| 736 | } |
| 737 | |
| 738 | void GraphicsHelperGL4::releaseFrameBufferObject(GLuint frameBufferId) |
| 739 | { |
| 740 | m_funcs->glDeleteFramebuffers(n: 1, framebuffers: &frameBufferId); |
| 741 | } |
| 742 | |
| 743 | void GraphicsHelperGL4::bindFrameBufferObject(GLuint frameBufferId, FBOBindMode mode) |
| 744 | { |
| 745 | switch (mode) { |
| 746 | case FBODraw: |
| 747 | m_funcs->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer: frameBufferId); |
| 748 | return; |
| 749 | case FBORead: |
| 750 | m_funcs->glBindFramebuffer(GL_READ_FRAMEBUFFER, framebuffer: frameBufferId); |
| 751 | return; |
| 752 | case FBOReadAndDraw: |
| 753 | default: |
| 754 | m_funcs->glBindFramebuffer(GL_FRAMEBUFFER, framebuffer: frameBufferId); |
| 755 | return; |
| 756 | } |
| 757 | } |
| 758 | |
| 759 | void GraphicsHelperGL4::bindImageTexture(GLuint imageUnit, GLuint texture, |
| 760 | GLint mipLevel, GLboolean layered, |
| 761 | GLint layer, GLenum access, GLenum format) |
| 762 | { |
| 763 | m_funcs->glBindImageTexture(unit: imageUnit, |
| 764 | texture, |
| 765 | level: mipLevel, |
| 766 | layered, |
| 767 | layer, |
| 768 | access, |
| 769 | format); |
| 770 | } |
| 771 | |
| 772 | GLuint GraphicsHelperGL4::boundFrameBufferObject() |
| 773 | { |
| 774 | GLint id = 0; |
| 775 | m_funcs->glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, params: &id); |
| 776 | return id; |
| 777 | } |
| 778 | |
| 779 | bool GraphicsHelperGL4::checkFrameBufferComplete() |
| 780 | { |
| 781 | return (m_funcs->glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); |
| 782 | } |
| 783 | |
| 784 | bool GraphicsHelperGL4::frameBufferNeedsRenderBuffer(const Attachment &attachment) |
| 785 | { |
| 786 | Q_UNUSED(attachment); |
| 787 | return false; |
| 788 | } |
| 789 | |
| 790 | void GraphicsHelperGL4::bindFrameBufferAttachment(QOpenGLTexture *texture, const Attachment &attachment) |
| 791 | { |
| 792 | GLenum attr = GL_DEPTH_STENCIL_ATTACHMENT; |
| 793 | |
| 794 | if (attachment.m_point <= QRenderTargetOutput::Color15) |
| 795 | attr = GL_COLOR_ATTACHMENT0 + attachment.m_point; |
| 796 | else if (attachment.m_point == QRenderTargetOutput::Depth) |
| 797 | attr = GL_DEPTH_ATTACHMENT; |
| 798 | else if (attachment.m_point == QRenderTargetOutput::Stencil) |
| 799 | attr = GL_STENCIL_ATTACHMENT; |
| 800 | |
| 801 | texture->bind(); |
| 802 | QOpenGLTexture::Target target = texture->target(); |
| 803 | if (target == QOpenGLTexture::Target1DArray || target == QOpenGLTexture::Target2DArray || |
| 804 | target == QOpenGLTexture::Target2DMultisampleArray || target == QOpenGLTexture::Target3D) |
| 805 | m_funcs->glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, attachment: attr, texture: texture->textureId(), level: attachment.m_mipLevel, layer: attachment.m_layer); |
| 806 | else if (target == QOpenGLTexture::TargetCubeMapArray && attachment.m_face != QAbstractTexture::AllFaces) |
| 807 | m_funcs->glFramebufferTextureLayer( GL_DRAW_FRAMEBUFFER, attachment: attr, texture: texture->textureId(), level: attachment.m_mipLevel, layer: attachment.m_layer * 6 + (attachment.m_face - QAbstractTexture::CubeMapPositiveX)); |
| 808 | else if (target == QOpenGLTexture::TargetCubeMap && attachment.m_face != QAbstractTexture::AllFaces) |
| 809 | m_funcs->glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, attachment: attr, textarget: attachment.m_face, texture: texture->textureId(), level: attachment.m_mipLevel); |
| 810 | else |
| 811 | m_funcs->glFramebufferTexture(GL_DRAW_FRAMEBUFFER, attachment: attr, texture: texture->textureId(), level: attachment.m_mipLevel); |
| 812 | texture->release(); |
| 813 | } |
| 814 | |
| 815 | void GraphicsHelperGL4::bindFrameBufferAttachment(RenderBuffer *renderBuffer, const Attachment &attachment) |
| 816 | { |
| 817 | Q_UNUSED(renderBuffer); |
| 818 | Q_UNUSED(attachment); |
| 819 | Q_UNREACHABLE(); |
| 820 | } |
| 821 | |
| 822 | bool GraphicsHelperGL4::supportsFeature(GraphicsHelperInterface::Feature feature) const |
| 823 | { |
| 824 | switch (feature) { |
| 825 | case MRT: |
| 826 | case Tessellation: |
| 827 | case UniformBufferObject: |
| 828 | case BindableFragmentOutputs: |
| 829 | case PrimitiveRestart: |
| 830 | case RenderBufferDimensionRetrieval: |
| 831 | case TextureDimensionRetrieval: |
| 832 | case ShaderStorageObject: |
| 833 | case Compute: |
| 834 | case DrawBuffersBlend: |
| 835 | case BlitFramebuffer: |
| 836 | case IndirectDrawing: |
| 837 | case MapBuffer: |
| 838 | case Fences: |
| 839 | case ShaderImage: |
| 840 | return true; |
| 841 | default: |
| 842 | return false; |
| 843 | } |
| 844 | } |
| 845 | |
| 846 | void GraphicsHelperGL4::drawBuffers(GLsizei n, const GLenum *bufs) |
| 847 | { |
| 848 | m_funcs->glDrawBuffers(n, bufs); |
| 849 | } |
| 850 | |
| 851 | void GraphicsHelperGL4::bindFragDataLocation(GLuint shader, const QHash<QString, int> &outputs) |
| 852 | { |
| 853 | for (auto it = outputs.begin(), end = outputs.end(); it != end; ++it) |
| 854 | m_funcs->glBindFragDataLocation(program: shader, color: it.value(), name: it.key().toStdString().c_str()); |
| 855 | } |
| 856 | |
| 857 | void GraphicsHelperGL4::bindUniformBlock(GLuint programId, GLuint uniformBlockIndex, GLuint uniformBlockBinding) |
| 858 | { |
| 859 | m_funcs->glUniformBlockBinding(program: programId, uniformBlockIndex, uniformBlockBinding); |
| 860 | } |
| 861 | |
| 862 | void GraphicsHelperGL4::bindShaderStorageBlock(GLuint programId, GLuint shaderStorageBlockIndex, GLuint shaderStorageBlockBinding) |
| 863 | { |
| 864 | m_funcs->glShaderStorageBlockBinding(program: programId, storageBlockIndex: shaderStorageBlockIndex, storageBlockBinding: shaderStorageBlockBinding); |
| 865 | } |
| 866 | |
| 867 | void GraphicsHelperGL4::bindBufferBase(GLenum target, GLuint index, GLuint buffer) |
| 868 | { |
| 869 | m_funcs->glBindBufferBase(target, index, buffer); |
| 870 | } |
| 871 | |
| 872 | void GraphicsHelperGL4::buildUniformBuffer(const QVariant &v, const ShaderUniform &description, QByteArray &buffer) |
| 873 | { |
| 874 | char *bufferData = buffer.data(); |
| 875 | |
| 876 | switch (description.m_type) { |
| 877 | |
| 878 | case GL_FLOAT: { |
| 879 | const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, count: description.m_size, tupleSize: 1); |
| 880 | QGraphicsUtils::fillDataArray(buffer: bufferData, data, description, tupleSize: 1); |
| 881 | break; |
| 882 | } |
| 883 | |
| 884 | case GL_FLOAT_VEC2: { |
| 885 | const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, count: description.m_size, tupleSize: 2); |
| 886 | QGraphicsUtils::fillDataArray(buffer: bufferData, data, description, tupleSize: 2); |
| 887 | break; |
| 888 | } |
| 889 | |
| 890 | case GL_FLOAT_VEC3: { |
| 891 | const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, count: description.m_size, tupleSize: 3); |
| 892 | QGraphicsUtils::fillDataArray(buffer: bufferData, data, description, tupleSize: 3); |
| 893 | break; |
| 894 | } |
| 895 | |
| 896 | case GL_FLOAT_VEC4: { |
| 897 | const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, count: description.m_size, tupleSize: 4); |
| 898 | QGraphicsUtils::fillDataArray(buffer: bufferData, data, description, tupleSize: 4); |
| 899 | break; |
| 900 | } |
| 901 | |
| 902 | case GL_FLOAT_MAT2: { |
| 903 | const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, count: description.m_size, tupleSize: 4); |
| 904 | QGraphicsUtils::fillDataMatrixArray(buffer: bufferData, data, description, cols: 2, rows: 2); |
| 905 | break; |
| 906 | } |
| 907 | |
| 908 | case GL_FLOAT_MAT2x3: { |
| 909 | const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, count: description.m_size, tupleSize: 6); |
| 910 | QGraphicsUtils::fillDataMatrixArray(buffer: bufferData, data, description, cols: 2, rows: 3); |
| 911 | break; |
| 912 | } |
| 913 | |
| 914 | case GL_FLOAT_MAT2x4: { |
| 915 | const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, count: description.m_size, tupleSize: 8); |
| 916 | QGraphicsUtils::fillDataMatrixArray(buffer: bufferData, data, description, cols: 2, rows: 4); |
| 917 | break; |
| 918 | } |
| 919 | |
| 920 | case GL_FLOAT_MAT3: { |
| 921 | const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, count: description.m_size, tupleSize: 9); |
| 922 | QGraphicsUtils::fillDataMatrixArray(buffer: bufferData, data, description, cols: 3, rows: 3); |
| 923 | break; |
| 924 | } |
| 925 | |
| 926 | case GL_FLOAT_MAT3x2: { |
| 927 | const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, count: description.m_size, tupleSize: 6); |
| 928 | QGraphicsUtils::fillDataMatrixArray(buffer: bufferData, data, description, cols: 3, rows: 2); |
| 929 | break; |
| 930 | } |
| 931 | |
| 932 | case GL_FLOAT_MAT3x4: { |
| 933 | const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, count: description.m_size, tupleSize: 12); |
| 934 | QGraphicsUtils::fillDataMatrixArray(buffer: bufferData, data, description, cols: 3, rows: 4); |
| 935 | break; |
| 936 | } |
| 937 | |
| 938 | case GL_FLOAT_MAT4: { |
| 939 | const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, count: description.m_size, tupleSize: 16); |
| 940 | QGraphicsUtils::fillDataMatrixArray(buffer: bufferData, data, description, cols: 4, rows: 4); |
| 941 | break; |
| 942 | } |
| 943 | |
| 944 | case GL_FLOAT_MAT4x2: { |
| 945 | const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, count: description.m_size, tupleSize: 8); |
| 946 | QGraphicsUtils::fillDataMatrixArray(buffer: bufferData, data, description, cols: 4, rows: 2); |
| 947 | break; |
| 948 | } |
| 949 | |
| 950 | case GL_FLOAT_MAT4x3: { |
| 951 | const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, count: description.m_size, tupleSize: 12); |
| 952 | QGraphicsUtils::fillDataMatrixArray(buffer: bufferData, data, description, cols: 4, rows: 3); |
| 953 | break; |
| 954 | } |
| 955 | |
| 956 | case GL_INT: { |
| 957 | const GLint *data = QGraphicsUtils::valueArrayFromVariant<GLint>(v, count: description.m_size, tupleSize: 1); |
| 958 | QGraphicsUtils::fillDataArray(buffer: bufferData, data, description, tupleSize: 1); |
| 959 | break; |
| 960 | } |
| 961 | |
| 962 | case GL_INT_VEC2: { |
| 963 | const GLint *data = QGraphicsUtils::valueArrayFromVariant<GLint>(v, count: description.m_size, tupleSize: 2); |
| 964 | QGraphicsUtils::fillDataArray(buffer: bufferData, data, description, tupleSize: 2); |
| 965 | break; |
| 966 | } |
| 967 | |
| 968 | case GL_INT_VEC3: { |
| 969 | const GLint *data = QGraphicsUtils::valueArrayFromVariant<GLint>(v, count: description.m_size, tupleSize: 3); |
| 970 | QGraphicsUtils::fillDataArray(buffer: bufferData, data, description, tupleSize: 3); |
| 971 | break; |
| 972 | } |
| 973 | |
| 974 | case GL_INT_VEC4: { |
| 975 | const GLint *data = QGraphicsUtils::valueArrayFromVariant<GLint>(v, count: description.m_size, tupleSize: 4); |
| 976 | QGraphicsUtils::fillDataArray(buffer: bufferData, data, description, tupleSize: 4); |
| 977 | break; |
| 978 | } |
| 979 | |
| 980 | case GL_UNSIGNED_INT: { |
| 981 | const GLuint *data = QGraphicsUtils::valueArrayFromVariant<GLuint>(v, count: description.m_size, tupleSize: 1); |
| 982 | QGraphicsUtils::fillDataArray(buffer: bufferData, data, description, tupleSize: 1); |
| 983 | break; |
| 984 | } |
| 985 | |
| 986 | case GL_UNSIGNED_INT_VEC2: { |
| 987 | const GLuint *data = QGraphicsUtils::valueArrayFromVariant<GLuint>(v, count: description.m_size, tupleSize: 2); |
| 988 | QGraphicsUtils::fillDataArray(buffer: bufferData, data, description, tupleSize: 2); |
| 989 | break; |
| 990 | } |
| 991 | |
| 992 | case GL_UNSIGNED_INT_VEC3: { |
| 993 | const GLuint *data = QGraphicsUtils::valueArrayFromVariant<GLuint>(v, count: description.m_size, tupleSize: 3); |
| 994 | QGraphicsUtils::fillDataArray(buffer: bufferData, data, description, tupleSize: 3); |
| 995 | break; |
| 996 | } |
| 997 | |
| 998 | case GL_UNSIGNED_INT_VEC4: { |
| 999 | const GLuint *data = QGraphicsUtils::valueArrayFromVariant<GLuint>(v, count: description.m_size, tupleSize: 4); |
| 1000 | QGraphicsUtils::fillDataArray(buffer: bufferData, data, description, tupleSize: 4); |
| 1001 | break; |
| 1002 | } |
| 1003 | |
| 1004 | case GL_BOOL: { |
| 1005 | const GLboolean *data = QGraphicsUtils::valueArrayFromVariant<GLboolean>(v, count: description.m_size, tupleSize: 1); |
| 1006 | QGraphicsUtils::fillDataArray(buffer: bufferData, data, description, tupleSize: 1); |
| 1007 | break; |
| 1008 | } |
| 1009 | |
| 1010 | case GL_BOOL_VEC2: { |
| 1011 | const GLboolean *data = QGraphicsUtils::valueArrayFromVariant<GLboolean>(v, count: description.m_size, tupleSize: 2); |
| 1012 | QGraphicsUtils::fillDataArray(buffer: bufferData, data, description, tupleSize: 2); |
| 1013 | break; |
| 1014 | } |
| 1015 | |
| 1016 | case GL_BOOL_VEC3: { |
| 1017 | const GLboolean *data = QGraphicsUtils::valueArrayFromVariant<GLboolean>(v, count: description.m_size, tupleSize: 3); |
| 1018 | QGraphicsUtils::fillDataArray(buffer: bufferData, data, description, tupleSize: 3); |
| 1019 | break; |
| 1020 | } |
| 1021 | |
| 1022 | case GL_BOOL_VEC4: { |
| 1023 | const GLboolean *data = QGraphicsUtils::valueArrayFromVariant<GLboolean>(v, count: description.m_size, tupleSize: 4); |
| 1024 | QGraphicsUtils::fillDataArray(buffer: bufferData, data, description, tupleSize: 4); |
| 1025 | break; |
| 1026 | } |
| 1027 | |
| 1028 | case GL_SAMPLER_1D: |
| 1029 | case GL_SAMPLER_2D: |
| 1030 | case GL_SAMPLER_3D: |
| 1031 | case GL_SAMPLER_CUBE: |
| 1032 | case GL_SAMPLER_BUFFER: |
| 1033 | case GL_SAMPLER_2D_RECT: |
| 1034 | case GL_INT_SAMPLER_1D: |
| 1035 | case GL_INT_SAMPLER_2D: |
| 1036 | case GL_INT_SAMPLER_3D: |
| 1037 | case GL_INT_SAMPLER_CUBE: |
| 1038 | case GL_INT_SAMPLER_CUBE_MAP_ARRAY: |
| 1039 | case GL_INT_SAMPLER_BUFFER: |
| 1040 | case GL_INT_SAMPLER_2D_RECT: |
| 1041 | case GL_UNSIGNED_INT_SAMPLER_1D: |
| 1042 | case GL_UNSIGNED_INT_SAMPLER_2D: |
| 1043 | case GL_UNSIGNED_INT_SAMPLER_3D: |
| 1044 | case GL_UNSIGNED_INT_SAMPLER_CUBE: |
| 1045 | case GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY: |
| 1046 | case GL_UNSIGNED_INT_SAMPLER_BUFFER: |
| 1047 | case GL_UNSIGNED_INT_SAMPLER_2D_RECT: |
| 1048 | case GL_SAMPLER_1D_SHADOW: |
| 1049 | case GL_SAMPLER_2D_SHADOW: |
| 1050 | case GL_SAMPLER_CUBE_SHADOW: |
| 1051 | case GL_SAMPLER_CUBE_MAP_ARRAY: |
| 1052 | case GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW: |
| 1053 | case GL_SAMPLER_1D_ARRAY: |
| 1054 | case GL_SAMPLER_2D_ARRAY: |
| 1055 | case GL_INT_SAMPLER_1D_ARRAY: |
| 1056 | case GL_INT_SAMPLER_2D_ARRAY: |
| 1057 | case GL_UNSIGNED_INT_SAMPLER_1D_ARRAY: |
| 1058 | case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY: |
| 1059 | case GL_SAMPLER_1D_ARRAY_SHADOW: |
| 1060 | case GL_SAMPLER_2D_ARRAY_SHADOW: |
| 1061 | case GL_SAMPLER_2D_RECT_SHADOW: |
| 1062 | case GL_SAMPLER_2D_MULTISAMPLE: |
| 1063 | case GL_INT_SAMPLER_2D_MULTISAMPLE: |
| 1064 | case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE: |
| 1065 | case GL_SAMPLER_2D_MULTISAMPLE_ARRAY: |
| 1066 | case GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: |
| 1067 | case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: |
| 1068 | case GL_IMAGE_1D: |
| 1069 | case GL_IMAGE_2D: |
| 1070 | case GL_IMAGE_3D: |
| 1071 | case GL_IMAGE_2D_RECT: |
| 1072 | case GL_IMAGE_CUBE: |
| 1073 | case GL_IMAGE_BUFFER: |
| 1074 | case GL_IMAGE_1D_ARRAY: |
| 1075 | case GL_IMAGE_2D_ARRAY: |
| 1076 | case GL_IMAGE_CUBE_MAP_ARRAY: |
| 1077 | case GL_IMAGE_2D_MULTISAMPLE: |
| 1078 | case GL_IMAGE_2D_MULTISAMPLE_ARRAY: |
| 1079 | case GL_INT_IMAGE_1D: |
| 1080 | case GL_INT_IMAGE_2D: |
| 1081 | case GL_INT_IMAGE_3D: |
| 1082 | case GL_INT_IMAGE_2D_RECT: |
| 1083 | case GL_INT_IMAGE_CUBE: |
| 1084 | case GL_INT_IMAGE_BUFFER: |
| 1085 | case GL_INT_IMAGE_1D_ARRAY: |
| 1086 | case GL_INT_IMAGE_2D_ARRAY: |
| 1087 | case GL_INT_IMAGE_CUBE_MAP_ARRAY: |
| 1088 | case GL_INT_IMAGE_2D_MULTISAMPLE: |
| 1089 | case GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY: |
| 1090 | case GL_UNSIGNED_INT_IMAGE_1D: |
| 1091 | case GL_UNSIGNED_INT_IMAGE_2D: |
| 1092 | case GL_UNSIGNED_INT_IMAGE_3D: |
| 1093 | case GL_UNSIGNED_INT_IMAGE_2D_RECT: |
| 1094 | case GL_UNSIGNED_INT_IMAGE_CUBE: |
| 1095 | case GL_UNSIGNED_INT_IMAGE_BUFFER: |
| 1096 | case GL_UNSIGNED_INT_IMAGE_1D_ARRAY: |
| 1097 | case GL_UNSIGNED_INT_IMAGE_2D_ARRAY: |
| 1098 | case GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY: |
| 1099 | case GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE: |
| 1100 | case GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY: { |
| 1101 | Q_ASSERT(description.m_size == 1); |
| 1102 | int value = v.toInt(); |
| 1103 | QGraphicsUtils::fillDataArray<GLint>(buffer: bufferData, data: &value, description, tupleSize: 1); |
| 1104 | break; |
| 1105 | } |
| 1106 | |
| 1107 | default: |
| 1108 | qWarning() << Q_FUNC_INFO << "unsupported uniform type:" << description.m_type << "for " << description.m_name; |
| 1109 | break; |
| 1110 | } |
| 1111 | } |
| 1112 | |
| 1113 | uint GraphicsHelperGL4::uniformByteSize(const ShaderUniform &description) |
| 1114 | { |
| 1115 | uint rawByteSize = 0; |
| 1116 | int arrayStride = qMax(a: description.m_arrayStride, b: 0); |
| 1117 | int matrixStride = qMax(a: description.m_matrixStride, b: 0); |
| 1118 | |
| 1119 | switch (description.m_type) { |
| 1120 | |
| 1121 | case GL_FLOAT_VEC2: |
| 1122 | case GL_INT_VEC2: |
| 1123 | case GL_UNSIGNED_INT_VEC2: |
| 1124 | rawByteSize = 8; |
| 1125 | break; |
| 1126 | |
| 1127 | case GL_FLOAT_VEC3: |
| 1128 | case GL_INT_VEC3: |
| 1129 | case GL_UNSIGNED_INT_VEC3: |
| 1130 | rawByteSize = 12; |
| 1131 | break; |
| 1132 | |
| 1133 | case GL_FLOAT_VEC4: |
| 1134 | case GL_INT_VEC4: |
| 1135 | case GL_UNSIGNED_INT_VEC4: |
| 1136 | rawByteSize = 16; |
| 1137 | break; |
| 1138 | |
| 1139 | case GL_FLOAT_MAT2: |
| 1140 | rawByteSize = matrixStride ? 2 * matrixStride : 16; |
| 1141 | break; |
| 1142 | |
| 1143 | case GL_FLOAT_MAT2x4: |
| 1144 | rawByteSize = matrixStride ? 2 * matrixStride : 32; |
| 1145 | break; |
| 1146 | |
| 1147 | case GL_FLOAT_MAT4x2: |
| 1148 | rawByteSize = matrixStride ? 4 * matrixStride : 32; |
| 1149 | break; |
| 1150 | |
| 1151 | case GL_FLOAT_MAT3: |
| 1152 | rawByteSize = matrixStride ? 3 * matrixStride : 36; |
| 1153 | break; |
| 1154 | |
| 1155 | case GL_FLOAT_MAT2x3: |
| 1156 | rawByteSize = matrixStride ? 2 * matrixStride : 24; |
| 1157 | break; |
| 1158 | |
| 1159 | case GL_FLOAT_MAT3x2: |
| 1160 | rawByteSize = matrixStride ? 3 * matrixStride : 24; |
| 1161 | break; |
| 1162 | |
| 1163 | case GL_FLOAT_MAT4: |
| 1164 | rawByteSize = matrixStride ? 4 * matrixStride : 64; |
| 1165 | break; |
| 1166 | |
| 1167 | case GL_FLOAT_MAT4x3: |
| 1168 | rawByteSize = matrixStride ? 4 * matrixStride : 48; |
| 1169 | break; |
| 1170 | |
| 1171 | case GL_FLOAT_MAT3x4: |
| 1172 | rawByteSize = matrixStride ? 3 * matrixStride : 48; |
| 1173 | break; |
| 1174 | |
| 1175 | case GL_BOOL: |
| 1176 | rawByteSize = 1; |
| 1177 | break; |
| 1178 | |
| 1179 | case GL_BOOL_VEC2: |
| 1180 | rawByteSize = 2; |
| 1181 | break; |
| 1182 | |
| 1183 | case GL_BOOL_VEC3: |
| 1184 | rawByteSize = 3; |
| 1185 | break; |
| 1186 | |
| 1187 | case GL_BOOL_VEC4: |
| 1188 | rawByteSize = 4; |
| 1189 | break; |
| 1190 | |
| 1191 | case GL_INT: |
| 1192 | case GL_FLOAT: |
| 1193 | case GL_UNSIGNED_INT: |
| 1194 | case GL_SAMPLER_1D: |
| 1195 | case GL_SAMPLER_2D: |
| 1196 | case GL_SAMPLER_3D: |
| 1197 | case GL_SAMPLER_CUBE: |
| 1198 | case GL_SAMPLER_BUFFER: |
| 1199 | case GL_SAMPLER_2D_RECT: |
| 1200 | case GL_INT_SAMPLER_1D: |
| 1201 | case GL_INT_SAMPLER_2D: |
| 1202 | case GL_INT_SAMPLER_3D: |
| 1203 | case GL_INT_SAMPLER_CUBE: |
| 1204 | case GL_INT_SAMPLER_BUFFER: |
| 1205 | case GL_INT_SAMPLER_2D_RECT: |
| 1206 | case GL_UNSIGNED_INT_SAMPLER_1D: |
| 1207 | case GL_UNSIGNED_INT_SAMPLER_2D: |
| 1208 | case GL_UNSIGNED_INT_SAMPLER_3D: |
| 1209 | case GL_UNSIGNED_INT_SAMPLER_CUBE: |
| 1210 | case GL_UNSIGNED_INT_SAMPLER_BUFFER: |
| 1211 | case GL_UNSIGNED_INT_SAMPLER_2D_RECT: |
| 1212 | case GL_SAMPLER_1D_SHADOW: |
| 1213 | case GL_SAMPLER_2D_SHADOW: |
| 1214 | case GL_SAMPLER_CUBE_SHADOW: |
| 1215 | case GL_SAMPLER_CUBE_MAP_ARRAY: |
| 1216 | case GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW: |
| 1217 | case GL_INT_SAMPLER_CUBE_MAP_ARRAY: |
| 1218 | case GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY: |
| 1219 | case GL_SAMPLER_1D_ARRAY: |
| 1220 | case GL_SAMPLER_2D_ARRAY: |
| 1221 | case GL_INT_SAMPLER_1D_ARRAY: |
| 1222 | case GL_INT_SAMPLER_2D_ARRAY: |
| 1223 | case GL_UNSIGNED_INT_SAMPLER_1D_ARRAY: |
| 1224 | case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY: |
| 1225 | case GL_SAMPLER_1D_ARRAY_SHADOW: |
| 1226 | case GL_SAMPLER_2D_ARRAY_SHADOW: |
| 1227 | case GL_SAMPLER_2D_RECT_SHADOW: |
| 1228 | case GL_SAMPLER_2D_MULTISAMPLE: |
| 1229 | case GL_INT_SAMPLER_2D_MULTISAMPLE: |
| 1230 | case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE: |
| 1231 | case GL_SAMPLER_2D_MULTISAMPLE_ARRAY: |
| 1232 | case GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: |
| 1233 | case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: |
| 1234 | case GL_IMAGE_1D: |
| 1235 | case GL_IMAGE_2D: |
| 1236 | case GL_IMAGE_3D: |
| 1237 | case GL_IMAGE_2D_RECT: |
| 1238 | case GL_IMAGE_CUBE: |
| 1239 | case GL_IMAGE_BUFFER: |
| 1240 | case GL_IMAGE_1D_ARRAY: |
| 1241 | case GL_IMAGE_2D_ARRAY: |
| 1242 | case GL_IMAGE_CUBE_MAP_ARRAY: |
| 1243 | case GL_IMAGE_2D_MULTISAMPLE: |
| 1244 | case GL_IMAGE_2D_MULTISAMPLE_ARRAY: |
| 1245 | case GL_INT_IMAGE_1D: |
| 1246 | case GL_INT_IMAGE_2D: |
| 1247 | case GL_INT_IMAGE_3D: |
| 1248 | case GL_INT_IMAGE_2D_RECT: |
| 1249 | case GL_INT_IMAGE_CUBE: |
| 1250 | case GL_INT_IMAGE_BUFFER: |
| 1251 | case GL_INT_IMAGE_1D_ARRAY: |
| 1252 | case GL_INT_IMAGE_2D_ARRAY: |
| 1253 | case GL_INT_IMAGE_CUBE_MAP_ARRAY: |
| 1254 | case GL_INT_IMAGE_2D_MULTISAMPLE: |
| 1255 | case GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY: |
| 1256 | case GL_UNSIGNED_INT_IMAGE_1D: |
| 1257 | case GL_UNSIGNED_INT_IMAGE_2D: |
| 1258 | case GL_UNSIGNED_INT_IMAGE_3D: |
| 1259 | case GL_UNSIGNED_INT_IMAGE_2D_RECT: |
| 1260 | case GL_UNSIGNED_INT_IMAGE_CUBE: |
| 1261 | case GL_UNSIGNED_INT_IMAGE_BUFFER: |
| 1262 | case GL_UNSIGNED_INT_IMAGE_1D_ARRAY: |
| 1263 | case GL_UNSIGNED_INT_IMAGE_2D_ARRAY: |
| 1264 | case GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY: |
| 1265 | case GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE: |
| 1266 | case GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY: |
| 1267 | rawByteSize = 4; |
| 1268 | break; |
| 1269 | |
| 1270 | default: { |
| 1271 | qWarning() << Q_FUNC_INFO << "unable to deduce rawByteSize for uniform type:" << description.m_type << "for uniform" << description.m_name; |
| 1272 | break; |
| 1273 | } |
| 1274 | |
| 1275 | } |
| 1276 | |
| 1277 | return arrayStride ? rawByteSize * arrayStride : rawByteSize; |
| 1278 | } |
| 1279 | |
| 1280 | void GraphicsHelperGL4::enableClipPlane(int clipPlane) |
| 1281 | { |
| 1282 | m_funcs->glEnable(GL_CLIP_DISTANCE0 + clipPlane); |
| 1283 | } |
| 1284 | |
| 1285 | void GraphicsHelperGL4::disableClipPlane(int clipPlane) |
| 1286 | { |
| 1287 | m_funcs->glDisable(GL_CLIP_DISTANCE0 + clipPlane); |
| 1288 | } |
| 1289 | |
| 1290 | void GraphicsHelperGL4::setClipPlane(int, const QVector3D &, float) |
| 1291 | { |
| 1292 | // deprecated |
| 1293 | } |
| 1294 | |
| 1295 | GLint GraphicsHelperGL4::maxClipPlaneCount() |
| 1296 | { |
| 1297 | GLint max = 0; |
| 1298 | m_funcs->glGetIntegerv(GL_MAX_CLIP_DISTANCES, params: &max); |
| 1299 | return max; |
| 1300 | } |
| 1301 | |
| 1302 | void GraphicsHelperGL4::memoryBarrier(QMemoryBarrier::Operations barriers) |
| 1303 | { |
| 1304 | m_funcs->glMemoryBarrier(barriers: memoryBarrierGL4Bitfield(barriers)); |
| 1305 | } |
| 1306 | |
| 1307 | void GraphicsHelperGL4::enablePrimitiveRestart(int primitiveRestartIndex) |
| 1308 | { |
| 1309 | m_funcs->glPrimitiveRestartIndex(index: primitiveRestartIndex); |
| 1310 | m_funcs->glEnable(GL_PRIMITIVE_RESTART); |
| 1311 | } |
| 1312 | |
| 1313 | void GraphicsHelperGL4::enableVertexAttributeArray(int location) |
| 1314 | { |
| 1315 | m_funcs->glEnableVertexAttribArray(index: location); |
| 1316 | } |
| 1317 | |
| 1318 | void GraphicsHelperGL4::disablePrimitiveRestart() |
| 1319 | { |
| 1320 | m_funcs->glDisable(GL_PRIMITIVE_RESTART); |
| 1321 | } |
| 1322 | |
| 1323 | void GraphicsHelperGL4::clearBufferf(GLint drawbuffer, const QVector4D &values) |
| 1324 | { |
| 1325 | GLfloat vec[4] = {values[0], values[1], values[2], values[3]}; |
| 1326 | m_funcs->glClearBufferfv(GL_COLOR, drawbuffer, value: vec); |
| 1327 | } |
| 1328 | |
| 1329 | void GraphicsHelperGL4::pointSize(bool programmable, GLfloat value) |
| 1330 | { |
| 1331 | if (programmable) { |
| 1332 | m_funcs->glEnable(GL_PROGRAM_POINT_SIZE); |
| 1333 | } else { |
| 1334 | m_funcs->glDisable(GL_PROGRAM_POINT_SIZE); |
| 1335 | m_funcs->glPointSize(size: value); |
| 1336 | } |
| 1337 | } |
| 1338 | |
| 1339 | void GraphicsHelperGL4::enablei(GLenum cap, GLuint index) |
| 1340 | { |
| 1341 | m_funcs->glEnablei(target: cap, index); |
| 1342 | } |
| 1343 | |
| 1344 | void GraphicsHelperGL4::disablei(GLenum cap, GLuint index) |
| 1345 | { |
| 1346 | m_funcs->glDisablei(target: cap, index); |
| 1347 | } |
| 1348 | |
| 1349 | void GraphicsHelperGL4::setSeamlessCubemap(bool enable) |
| 1350 | { |
| 1351 | if (enable) |
| 1352 | m_funcs->glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS); |
| 1353 | else |
| 1354 | m_funcs->glDisable(GL_TEXTURE_CUBE_MAP_SEAMLESS); |
| 1355 | } |
| 1356 | |
| 1357 | QSize GraphicsHelperGL4::getRenderBufferDimensions(GLuint renderBufferId) |
| 1358 | { |
| 1359 | GLint width = 0; |
| 1360 | GLint height = 0; |
| 1361 | |
| 1362 | m_funcs->glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer: renderBufferId); |
| 1363 | m_funcs->glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_WIDTH, params: &width); |
| 1364 | m_funcs->glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, params: &height); |
| 1365 | m_funcs->glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer: 0); |
| 1366 | |
| 1367 | return QSize(width, height); |
| 1368 | } |
| 1369 | |
| 1370 | QSize GraphicsHelperGL4::getTextureDimensions(GLuint textureId, GLenum target, uint level) |
| 1371 | { |
| 1372 | GLint width = 0; |
| 1373 | GLint height = 0; |
| 1374 | |
| 1375 | m_funcs->glBindTexture(target, texture: textureId); |
| 1376 | m_funcs->glGetTexLevelParameteriv(target, level, GL_TEXTURE_WIDTH, params: &width); |
| 1377 | m_funcs->glGetTexLevelParameteriv(target, level, GL_TEXTURE_HEIGHT, params: &height); |
| 1378 | m_funcs->glBindTexture(target, texture: 0); |
| 1379 | |
| 1380 | return QSize(width, height); |
| 1381 | } |
| 1382 | |
| 1383 | void GraphicsHelperGL4::dispatchCompute(GLuint wx, GLuint wy, GLuint wz) |
| 1384 | { |
| 1385 | m_funcs->glDispatchCompute(num_groups_x: wx, num_groups_y: wy, num_groups_z: wz); |
| 1386 | } |
| 1387 | |
| 1388 | char *GraphicsHelperGL4::mapBuffer(GLenum target, GLsizeiptr size) |
| 1389 | { |
| 1390 | return static_cast<char*>(m_funcs->glMapBufferRange(target, offset: 0, length: size, GL_MAP_READ_BIT | GL_MAP_WRITE_BIT)); |
| 1391 | } |
| 1392 | |
| 1393 | GLboolean GraphicsHelperGL4::unmapBuffer(GLenum target) |
| 1394 | { |
| 1395 | return m_funcs->glUnmapBuffer(target); |
| 1396 | } |
| 1397 | |
| 1398 | void GraphicsHelperGL4::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) |
| 1399 | { |
| 1400 | m_funcs->glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); |
| 1401 | } |
| 1402 | |
| 1403 | } // namespace OpenGL |
| 1404 | } // namespace Render |
| 1405 | } // namespace Qt3DRender |
| 1406 | |
| 1407 | QT_END_NAMESPACE |
| 1408 | |
| 1409 | #endif // !QT_OPENGL_ES_2 |
| 1410 | |