1 | // Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
3 | |
4 | #include "graphicshelpergl4_p.h" |
5 | |
6 | #if !QT_CONFIG(opengles2) |
7 | #include <QOpenGLFunctions_4_3_Core> |
8 | #include <private/attachmentpack_p.h> |
9 | #include <qgraphicsutils_p.h> |
10 | #include <logging_p.h> |
11 | |
12 | # ifndef QT_OPENGL_4_3 |
13 | # ifndef GL_PATCH_VERTICES |
14 | # define GL_PATCH_VERTICES 36466 |
15 | # endif |
16 | # define GL_ACTIVE_RESOURCES 0x92F5 |
17 | # define GL_BUFFER_BINDING 0x9302 |
18 | # define GL_BUFFER_DATA_SIZE 0x9303 |
19 | # define GL_NUM_ACTIVE_VARIABLES 0x9304 |
20 | # define GL_SHADER_STORAGE_BLOCK 0x92E6 |
21 | # define GL_UNIFORM 0x92E1 |
22 | # define GL_UNIFORM_BLOCK 0x92E2 |
23 | # define GL_UNIFORM_BLOCK_INDEX 0x8A3A |
24 | # define GL_UNIFORM_OFFSET 0x8A3B |
25 | # define GL_UNIFORM_ARRAY_STRIDE 0x8A3C |
26 | # define GL_UNIFORM_MATRIX_STRIDE 0x8A3D |
27 | # define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 |
28 | # define GL_UNIFORM_BLOCK_BINDING 0x8A3F |
29 | # define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 |
30 | # define GL_ALL_BARRIER_BITS 0xFFFFFFFF |
31 | # define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 |
32 | # define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 |
33 | # define GL_UNIFORM_BARRIER_BIT 0x00000004 |
34 | # define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 |
35 | # define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 |
36 | # define GL_COMMAND_BARRIER_BIT 0x00000040 |
37 | # define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 |
38 | # define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 |
39 | # define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 |
40 | # define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 |
41 | # define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 |
42 | # define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 |
43 | # define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 |
44 | # define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 |
45 | # define GL_IMAGE_1D 0x904C |
46 | # define GL_IMAGE_2D 0x904D |
47 | # define GL_IMAGE_3D 0x904E |
48 | # define GL_IMAGE_2D_RECT 0x904F |
49 | # define GL_IMAGE_CUBE 0x9050 |
50 | # define GL_IMAGE_BUFFER 0x9051 |
51 | # define GL_IMAGE_1D_ARRAY 0x9052 |
52 | # define GL_IMAGE_2D_ARRAY 0x9053 |
53 | # define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 |
54 | # define GL_IMAGE_2D_MULTISAMPLE 0x9055 |
55 | # define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 |
56 | # define GL_INT_IMAGE_1D 0x9057 |
57 | # define GL_INT_IMAGE_2D 0x9058 |
58 | # define GL_INT_IMAGE_3D 0x9059 |
59 | # define GL_INT_IMAGE_2D_RECT 0x905A |
60 | # define GL_INT_IMAGE_CUBE 0x905B |
61 | # define GL_INT_IMAGE_BUFFER 0x905C |
62 | # define GL_INT_IMAGE_1D_ARRAY 0x905D |
63 | # define GL_INT_IMAGE_2D_ARRAY 0x905E |
64 | # define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F |
65 | # define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 |
66 | # define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 |
67 | # define GL_UNSIGNED_INT_IMAGE_1D 0x9062 |
68 | # define GL_UNSIGNED_INT_IMAGE_2D 0x9063 |
69 | # define GL_UNSIGNED_INT_IMAGE_3D 0x9064 |
70 | # define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 |
71 | # define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 |
72 | # define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 |
73 | # define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 |
74 | # define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 |
75 | # define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A |
76 | # define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B |
77 | # define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C |
78 | # endif |
79 | |
80 | QT_BEGIN_NAMESPACE |
81 | |
82 | namespace Qt3DRender { |
83 | namespace Render { |
84 | namespace OpenGL { |
85 | |
86 | namespace { |
87 | |
88 | GLbitfield memoryBarrierGL4Bitfield(QMemoryBarrier::Operations barriers) |
89 | { |
90 | GLbitfield bits = 0; |
91 | |
92 | if (barriers.testFlag(flag: QMemoryBarrier::All)) { |
93 | bits |= GL_ALL_BARRIER_BITS; |
94 | return bits; |
95 | } |
96 | |
97 | if (barriers.testFlag(flag: QMemoryBarrier::VertexAttributeArray)) |
98 | bits |= GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT; |
99 | if (barriers.testFlag(flag: QMemoryBarrier::ElementArray)) |
100 | bits |= GL_ELEMENT_ARRAY_BARRIER_BIT; |
101 | if (barriers.testFlag(flag: QMemoryBarrier::Uniform)) |
102 | bits |= GL_UNIFORM_BARRIER_BIT; |
103 | if (barriers.testFlag(flag: QMemoryBarrier::TextureFetch)) |
104 | bits |= GL_TEXTURE_FETCH_BARRIER_BIT; |
105 | if (barriers.testFlag(flag: QMemoryBarrier::ShaderImageAccess)) |
106 | bits |= GL_SHADER_IMAGE_ACCESS_BARRIER_BIT; |
107 | if (barriers.testFlag(flag: QMemoryBarrier::Command)) |
108 | bits |= GL_COMMAND_BARRIER_BIT; |
109 | if (barriers.testFlag(flag: QMemoryBarrier::PixelBuffer)) |
110 | bits |= GL_PIXEL_BUFFER_BARRIER_BIT; |
111 | if (barriers.testFlag(flag: QMemoryBarrier::TextureUpdate)) |
112 | bits |= GL_TEXTURE_UPDATE_BARRIER_BIT; |
113 | if (barriers.testFlag(flag: QMemoryBarrier::BufferUpdate)) |
114 | bits |= GL_BUFFER_UPDATE_BARRIER_BIT; |
115 | if (barriers.testFlag(flag: QMemoryBarrier::FrameBuffer)) |
116 | bits |= GL_FRAMEBUFFER_BARRIER_BIT; |
117 | if (barriers.testFlag(flag: QMemoryBarrier::TransformFeedback)) |
118 | bits |= GL_TRANSFORM_FEEDBACK_BARRIER_BIT; |
119 | if (barriers.testFlag(flag: QMemoryBarrier::AtomicCounter)) |
120 | bits |= GL_ATOMIC_COUNTER_BARRIER_BIT; |
121 | if (barriers.testFlag(flag: QMemoryBarrier::ShaderStorage)) |
122 | bits |= GL_SHADER_STORAGE_BARRIER_BIT; |
123 | if (barriers.testFlag(flag: QMemoryBarrier::QueryBuffer)) |
124 | bits |= GL_QUERY_BUFFER_BARRIER_BIT; |
125 | |
126 | return bits; |
127 | } |
128 | |
129 | } |
130 | |
131 | GraphicsHelperGL4::GraphicsHelperGL4() |
132 | : m_funcs(nullptr) |
133 | { |
134 | } |
135 | |
136 | void GraphicsHelperGL4::initializeHelper(QOpenGLContext *context, |
137 | QAbstractOpenGLFunctions *functions) |
138 | { |
139 | Q_UNUSED(context); |
140 | m_funcs = static_cast<QOpenGLFunctions_4_3_Core*>(functions); |
141 | const bool ok = m_funcs->initializeOpenGLFunctions(); |
142 | Q_ASSERT(ok); |
143 | Q_UNUSED(ok); |
144 | } |
145 | |
146 | void GraphicsHelperGL4::drawElementsInstancedBaseVertexBaseInstance(GLenum primitiveType, |
147 | GLsizei primitiveCount, |
148 | GLint indexType, |
149 | void *indices, |
150 | GLsizei instances, |
151 | GLint baseVertex, |
152 | GLint baseInstance) |
153 | { |
154 | m_funcs->glDrawElementsInstancedBaseVertexBaseInstance(mode: primitiveType, |
155 | count: primitiveCount, |
156 | type: indexType, |
157 | indices, |
158 | instancecount: instances, |
159 | basevertex: baseVertex, |
160 | baseinstance: baseInstance); |
161 | } |
162 | |
163 | void GraphicsHelperGL4::drawArraysInstanced(GLenum primitiveType, |
164 | GLint first, |
165 | GLsizei count, |
166 | GLsizei instances) |
167 | { |
168 | // glDrawArraysInstanced OpenGL 3.1 or greater |
169 | m_funcs->glDrawArraysInstanced(mode: primitiveType, |
170 | first, |
171 | count, |
172 | instancecount: instances); |
173 | } |
174 | |
175 | void GraphicsHelperGL4::drawArraysInstancedBaseInstance(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances, GLsizei baseInstance) |
176 | { |
177 | m_funcs->glDrawArraysInstancedBaseInstance(mode: primitiveType, |
178 | first, |
179 | count, |
180 | instancecount: instances, |
181 | baseinstance: baseInstance); |
182 | } |
183 | |
184 | void GraphicsHelperGL4::drawElements(GLenum primitiveType, |
185 | GLsizei primitiveCount, |
186 | GLint indexType, |
187 | void *indices, |
188 | GLint baseVertex) |
189 | { |
190 | m_funcs->glDrawElementsBaseVertex(mode: primitiveType, |
191 | count: primitiveCount, |
192 | type: indexType, |
193 | indices, |
194 | basevertex: baseVertex); |
195 | } |
196 | |
197 | void GraphicsHelperGL4::drawElementsIndirect(GLenum mode, |
198 | GLenum type, |
199 | void *indirect) |
200 | { |
201 | m_funcs->glDrawElementsIndirect(mode, type, indirect); |
202 | } |
203 | |
204 | void GraphicsHelperGL4::drawArrays(GLenum primitiveType, |
205 | GLint first, |
206 | GLsizei count) |
207 | { |
208 | m_funcs->glDrawArrays(mode: primitiveType, |
209 | first, |
210 | count); |
211 | } |
212 | |
213 | void GraphicsHelperGL4::drawArraysIndirect(GLenum mode, void *indirect) |
214 | { |
215 | m_funcs->glDrawArraysIndirect(mode, indirect); |
216 | } |
217 | |
218 | void GraphicsHelperGL4::setVerticesPerPatch(GLint verticesPerPatch) |
219 | { |
220 | m_funcs->glPatchParameteri(GL_PATCH_VERTICES, value: verticesPerPatch); |
221 | } |
222 | |
223 | void GraphicsHelperGL4::useProgram(GLuint programId) |
224 | { |
225 | m_funcs->glUseProgram(program: programId); |
226 | } |
227 | |
228 | std::vector<ShaderUniform> GraphicsHelperGL4::programUniformsAndLocations(GLuint programId) |
229 | { |
230 | std::vector<ShaderUniform> uniforms; |
231 | |
232 | GLint nbrActiveUniforms = 0; |
233 | m_funcs->glGetProgramInterfaceiv(program: programId, GL_UNIFORM, GL_ACTIVE_RESOURCES, params: &nbrActiveUniforms); |
234 | uniforms.reserve(n: nbrActiveUniforms); |
235 | char uniformName[256]; |
236 | for (GLint i = 0; i < nbrActiveUniforms; ++i) { |
237 | ShaderUniform uniform; |
238 | GLsizei uniformNameLength = 0; |
239 | // Size is 1 for scalar and more for struct or arrays |
240 | // Type is the GL Type |
241 | m_funcs->glGetActiveUniform(program: programId, index: i, bufSize: sizeof(uniformName) - 1, length: &uniformNameLength, |
242 | size: &uniform.m_size, type: &uniform.m_type, name: uniformName); |
243 | uniformName[sizeof(uniformName) - 1] = '\0'; |
244 | uniform.m_location = m_funcs->glGetUniformLocation(program: programId, name: uniformName); |
245 | uniform.m_name = QString::fromUtf8(utf8: uniformName, size: uniformNameLength); |
246 | // Work around for uniform array names that aren't returned with [0] by some drivers |
247 | if (uniform.m_size > 1 && !uniform.m_name.endsWith(s: QLatin1String("[0]" ))) |
248 | uniform.m_name.append(s: QLatin1String("[0]" )); |
249 | m_funcs->glGetActiveUniformsiv(program: programId, uniformCount: 1, uniformIndices: (GLuint*)&i, GL_UNIFORM_BLOCK_INDEX, params: &uniform.m_blockIndex); |
250 | m_funcs->glGetActiveUniformsiv(program: programId, uniformCount: 1, uniformIndices: (GLuint*)&i, GL_UNIFORM_OFFSET, params: &uniform.m_offset); |
251 | m_funcs->glGetActiveUniformsiv(program: programId, uniformCount: 1, uniformIndices: (GLuint*)&i, GL_UNIFORM_ARRAY_STRIDE, params: &uniform.m_arrayStride); |
252 | m_funcs->glGetActiveUniformsiv(program: programId, uniformCount: 1, uniformIndices: (GLuint*)&i, GL_UNIFORM_MATRIX_STRIDE, params: &uniform.m_matrixStride); |
253 | uniform.m_rawByteSize = uniformByteSize(description: uniform); |
254 | uniforms.push_back(x: uniform); |
255 | qCDebug(Rendering) << uniform.m_name << "size" << uniform.m_size |
256 | << " offset" << uniform.m_offset |
257 | << " rawSize" << uniform.m_rawByteSize; |
258 | } |
259 | |
260 | return uniforms; |
261 | } |
262 | |
263 | std::vector<ShaderAttribute> GraphicsHelperGL4::programAttributesAndLocations(GLuint programId) |
264 | { |
265 | std::vector<ShaderAttribute> attributes; |
266 | GLint nbrActiveAttributes = 0; |
267 | m_funcs->glGetProgramiv(program: programId, GL_ACTIVE_ATTRIBUTES, params: &nbrActiveAttributes); |
268 | attributes.reserve(n: nbrActiveAttributes); |
269 | char attributeName[256]; |
270 | for (GLint i = 0; i < nbrActiveAttributes; ++i) { |
271 | ShaderAttribute attribute; |
272 | GLsizei attributeNameLength = 0; |
273 | // Size is 1 for scalar and more for struct or arrays |
274 | // Type is the GL Type |
275 | m_funcs->glGetActiveAttrib(program: programId, index: i, bufSize: sizeof(attributeName) - 1, length: &attributeNameLength, |
276 | size: &attribute.m_size, type: &attribute.m_type, name: attributeName); |
277 | attributeName[sizeof(attributeName) - 1] = '\0'; |
278 | attribute.m_location = m_funcs->glGetAttribLocation(program: programId, name: attributeName); |
279 | attribute.m_name = QString::fromUtf8(utf8: attributeName, size: attributeNameLength); |
280 | attributes.push_back(x: attribute); |
281 | } |
282 | return attributes; |
283 | } |
284 | |
285 | std::vector<ShaderUniformBlock> GraphicsHelperGL4::programUniformBlocks(GLuint programId) |
286 | { |
287 | std::vector<ShaderUniformBlock> blocks; |
288 | GLint nbrActiveUniformsBlocks = 0; |
289 | m_funcs->glGetProgramInterfaceiv(program: programId, GL_UNIFORM_BLOCK, GL_ACTIVE_RESOURCES, params: &nbrActiveUniformsBlocks); |
290 | blocks.reserve(n: nbrActiveUniformsBlocks); |
291 | for (GLint i = 0; i < nbrActiveUniformsBlocks; ++i) { |
292 | QByteArray uniformBlockName(256, '\0'); |
293 | GLsizei length = 0; |
294 | ShaderUniformBlock uniformBlock; |
295 | m_funcs->glGetProgramResourceName(program: programId, GL_UNIFORM_BLOCK, index: i, bufSize: 256, length: &length, name: uniformBlockName.data()); |
296 | uniformBlock.m_name = QString::fromUtf8(ba: uniformBlockName.left(len: length)); |
297 | uniformBlock.m_index = i; |
298 | GLenum prop = GL_BUFFER_BINDING; |
299 | m_funcs->glGetProgramResourceiv(program: programId, GL_UNIFORM_BLOCK, index: i, propCount: 1, props: &prop, bufSize: 4, NULL, params: &uniformBlock.m_binding); |
300 | prop = GL_BUFFER_DATA_SIZE; |
301 | m_funcs->glGetProgramResourceiv(program: programId, GL_UNIFORM_BLOCK, index: i, propCount: 1, props: &prop, bufSize: 4, NULL, params: &uniformBlock.m_size); |
302 | prop = GL_NUM_ACTIVE_VARIABLES; |
303 | m_funcs->glGetProgramResourceiv(program: programId, GL_UNIFORM_BLOCK, index: i, propCount: 1, props: &prop, bufSize: 4, NULL, params: &uniformBlock.m_activeUniformsCount); |
304 | blocks.push_back(x: uniformBlock); |
305 | } |
306 | return blocks; |
307 | } |
308 | |
309 | std::vector<ShaderStorageBlock> GraphicsHelperGL4::programShaderStorageBlocks(GLuint programId) |
310 | { |
311 | std::vector<ShaderStorageBlock> blocks; |
312 | GLint nbrActiveShaderStorageBlocks = 0; |
313 | m_funcs->glGetProgramInterfaceiv(program: programId, GL_SHADER_STORAGE_BLOCK, GL_ACTIVE_RESOURCES, params: &nbrActiveShaderStorageBlocks); |
314 | blocks.reserve(n: nbrActiveShaderStorageBlocks); |
315 | for (GLint i = 0; i < nbrActiveShaderStorageBlocks; ++i) { |
316 | QByteArray storageBlockName(256, '\0'); |
317 | GLsizei length = 0; |
318 | ShaderStorageBlock storageBlock; |
319 | m_funcs->glGetProgramResourceName(program: programId, GL_SHADER_STORAGE_BLOCK, index: i, bufSize: 256, length: &length, name: storageBlockName.data()); |
320 | storageBlock.m_index = i; |
321 | storageBlock.m_name = QString::fromUtf8(ba: storageBlockName.left(len: length)); |
322 | GLenum prop = GL_BUFFER_BINDING; |
323 | m_funcs->glGetProgramResourceiv(program: programId, GL_SHADER_STORAGE_BLOCK, index: i, propCount: 1, props: &prop, bufSize: 4, NULL, params: &storageBlock.m_binding); |
324 | prop = GL_BUFFER_DATA_SIZE; |
325 | m_funcs->glGetProgramResourceiv(program: programId, GL_SHADER_STORAGE_BLOCK, index: i, propCount: 1, props: &prop, bufSize: 4, NULL, params: &storageBlock.m_size); |
326 | prop = GL_NUM_ACTIVE_VARIABLES; |
327 | m_funcs->glGetProgramResourceiv(program: programId, GL_SHADER_STORAGE_BLOCK, index: i, propCount: 1, props: &prop, bufSize: 4, NULL, params: &storageBlock.m_activeVariablesCount); |
328 | blocks.push_back(x: storageBlock); |
329 | } |
330 | return blocks; |
331 | } |
332 | |
333 | void GraphicsHelperGL4::vertexAttribDivisor(GLuint index, GLuint divisor) |
334 | { |
335 | m_funcs->glVertexAttribDivisor(index, divisor); |
336 | } |
337 | |
338 | void GraphicsHelperGL4::vertexAttributePointer(GLenum shaderDataType, |
339 | GLuint index, |
340 | GLint size, |
341 | GLenum type, |
342 | GLboolean normalized, |
343 | GLsizei stride, |
344 | const GLvoid *pointer) |
345 | { |
346 | switch (shaderDataType) { |
347 | case GL_FLOAT: |
348 | case GL_FLOAT_VEC2: |
349 | case GL_FLOAT_VEC3: |
350 | case GL_FLOAT_VEC4: |
351 | case GL_FLOAT_MAT2: |
352 | case GL_FLOAT_MAT2x3: |
353 | case GL_FLOAT_MAT2x4: |
354 | case GL_FLOAT_MAT3: |
355 | case GL_FLOAT_MAT3x2: |
356 | case GL_FLOAT_MAT3x4: |
357 | case GL_FLOAT_MAT4x2: |
358 | case GL_FLOAT_MAT4x3: |
359 | case GL_FLOAT_MAT4: |
360 | m_funcs->glVertexAttribPointer(index, size, type, normalized, stride, pointer); |
361 | break; |
362 | |
363 | case GL_INT: |
364 | case GL_INT_VEC2: |
365 | case GL_INT_VEC3: |
366 | case GL_INT_VEC4: |
367 | case GL_UNSIGNED_INT: |
368 | case GL_UNSIGNED_INT_VEC2: |
369 | case GL_UNSIGNED_INT_VEC3: |
370 | case GL_UNSIGNED_INT_VEC4: |
371 | m_funcs->glVertexAttribIPointer(index, size, type, stride, pointer); |
372 | break; |
373 | |
374 | case GL_DOUBLE: |
375 | case GL_DOUBLE_VEC2: |
376 | case GL_DOUBLE_VEC3: |
377 | case GL_DOUBLE_VEC4: |
378 | m_funcs->glVertexAttribLPointer(index, size, type, stride, pointer); |
379 | break; |
380 | |
381 | default: |
382 | qCWarning(Rendering) << "vertexAttribPointer: Unhandled type" ; |
383 | Q_UNREACHABLE(); |
384 | } |
385 | } |
386 | |
387 | void GraphicsHelperGL4::readBuffer(GLenum mode) |
388 | { |
389 | m_funcs->glReadBuffer(mode); |
390 | } |
391 | |
392 | void GraphicsHelperGL4::drawBuffer(GLenum mode) |
393 | { |
394 | m_funcs->glDrawBuffer(mode); |
395 | } |
396 | |
397 | void *GraphicsHelperGL4::fenceSync() |
398 | { |
399 | return m_funcs->glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, flags: 0); |
400 | } |
401 | |
402 | void GraphicsHelperGL4::clientWaitSync(void *sync, GLuint64 nanoSecTimeout) |
403 | { |
404 | qDebug() << Q_FUNC_INFO << sync << static_cast<GLsync>(sync); |
405 | GLenum e = m_funcs->glClientWaitSync(sync: static_cast<GLsync>(sync), GL_SYNC_FLUSH_COMMANDS_BIT, timeout: nanoSecTimeout); |
406 | qDebug() << e; |
407 | } |
408 | |
409 | void GraphicsHelperGL4::waitSync(void *sync) |
410 | { |
411 | m_funcs->glWaitSync(sync: static_cast<GLsync>(sync), flags: 0, GL_TIMEOUT_IGNORED); |
412 | } |
413 | |
414 | bool GraphicsHelperGL4::wasSyncSignaled(void *sync) |
415 | { |
416 | GLint v = 0; |
417 | m_funcs->glGetSynciv(sync: static_cast<GLsync>(sync), |
418 | GL_SYNC_STATUS, |
419 | bufSize: sizeof(v), |
420 | length: nullptr, |
421 | values: &v); |
422 | return v == GL_SIGNALED; |
423 | } |
424 | |
425 | void GraphicsHelperGL4::deleteSync(void *sync) |
426 | { |
427 | m_funcs->glDeleteSync(sync: static_cast<GLsync>(sync)); |
428 | } |
429 | |
430 | void GraphicsHelperGL4::rasterMode(GLenum faceMode, GLenum rasterMode) |
431 | { |
432 | m_funcs->glPolygonMode(face: faceMode, mode: rasterMode); |
433 | } |
434 | |
435 | void GraphicsHelperGL4::glUniform1fv(GLint location, GLsizei count, const GLfloat *values) |
436 | { |
437 | m_funcs->glUniform1fv(location, count, value: values); |
438 | } |
439 | |
440 | void GraphicsHelperGL4::glUniform2fv(GLint location, GLsizei count, const GLfloat *values) |
441 | { |
442 | m_funcs->glUniform2fv(location, count, value: values); |
443 | } |
444 | |
445 | void GraphicsHelperGL4::glUniform3fv(GLint location, GLsizei count, const GLfloat *values) |
446 | { |
447 | m_funcs->glUniform3fv(location, count, value: values); |
448 | } |
449 | |
450 | void GraphicsHelperGL4::glUniform4fv(GLint location, GLsizei count, const GLfloat *values) |
451 | { |
452 | m_funcs->glUniform4fv(location, count, value: values); |
453 | } |
454 | |
455 | void GraphicsHelperGL4::glUniform1iv(GLint location, GLsizei count, const GLint *values) |
456 | { |
457 | m_funcs->glUniform1iv(location, count, value: values); |
458 | } |
459 | |
460 | void GraphicsHelperGL4::glUniform2iv(GLint location, GLsizei count, const GLint *values) |
461 | { |
462 | m_funcs->glUniform2iv(location, count, value: values); |
463 | } |
464 | |
465 | void GraphicsHelperGL4::glUniform3iv(GLint location, GLsizei count, const GLint *values) |
466 | { |
467 | m_funcs->glUniform3iv(location, count, value: values); |
468 | } |
469 | |
470 | void GraphicsHelperGL4::glUniform4iv(GLint location, GLsizei count, const GLint *values) |
471 | { |
472 | m_funcs->glUniform4iv(location, count, value: values); |
473 | } |
474 | |
475 | void GraphicsHelperGL4::glUniform1uiv(GLint location, GLsizei count, const GLuint *values) |
476 | { |
477 | m_funcs->glUniform1uiv(location, count, value: values); |
478 | } |
479 | |
480 | void GraphicsHelperGL4::glUniform2uiv(GLint location, GLsizei count, const GLuint *values) |
481 | { |
482 | m_funcs->glUniform2uiv(location, count, value: values); |
483 | } |
484 | |
485 | void GraphicsHelperGL4::glUniform3uiv(GLint location, GLsizei count, const GLuint *values) |
486 | { |
487 | m_funcs->glUniform3uiv(location, count, value: values); |
488 | } |
489 | |
490 | void GraphicsHelperGL4::glUniform4uiv(GLint location, GLsizei count, const GLuint *values) |
491 | { |
492 | m_funcs->glUniform4uiv(location, count, value: values); |
493 | } |
494 | |
495 | void GraphicsHelperGL4::glUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *values) |
496 | { |
497 | m_funcs->glUniformMatrix2fv(location, count, transpose: false, value: values); |
498 | } |
499 | |
500 | void GraphicsHelperGL4::glUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *values) |
501 | { |
502 | m_funcs->glUniformMatrix3fv(location, count, transpose: false, value: values); |
503 | } |
504 | |
505 | void GraphicsHelperGL4::glUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *values) |
506 | { |
507 | m_funcs->glUniformMatrix4fv(location, count, transpose: false, value: values); |
508 | } |
509 | |
510 | void GraphicsHelperGL4::glUniformMatrix2x3fv(GLint location, GLsizei count, const GLfloat *values) |
511 | { |
512 | m_funcs->glUniformMatrix2x3fv(location, count, transpose: false, value: values); |
513 | } |
514 | |
515 | void GraphicsHelperGL4::glUniformMatrix3x2fv(GLint location, GLsizei count, const GLfloat *values) |
516 | { |
517 | m_funcs->glUniformMatrix3x2fv(location, count, transpose: false, value: values); |
518 | } |
519 | |
520 | void GraphicsHelperGL4::glUniformMatrix2x4fv(GLint location, GLsizei count, const GLfloat *values) |
521 | { |
522 | m_funcs->glUniformMatrix2x4fv(location, count, transpose: false, value: values); |
523 | } |
524 | |
525 | void GraphicsHelperGL4::glUniformMatrix4x2fv(GLint location, GLsizei count, const GLfloat *values) |
526 | { |
527 | m_funcs->glUniformMatrix4x2fv(location, count, transpose: false, value: values); |
528 | } |
529 | |
530 | void GraphicsHelperGL4::glUniformMatrix3x4fv(GLint location, GLsizei count, const GLfloat *values) |
531 | { |
532 | m_funcs->glUniformMatrix3x4fv(location, count, transpose: false, value: values); |
533 | } |
534 | |
535 | void GraphicsHelperGL4::glUniformMatrix4x3fv(GLint location, GLsizei count, const GLfloat *values) |
536 | { |
537 | m_funcs->glUniformMatrix4x3fv(location, count, transpose: false, value: values); |
538 | } |
539 | |
540 | UniformType GraphicsHelperGL4::uniformTypeFromGLType(GLenum type) |
541 | { |
542 | switch (type) { |
543 | case GL_FLOAT: |
544 | return UniformType::Float; |
545 | case GL_FLOAT_VEC2: |
546 | return UniformType::Vec2; |
547 | case GL_FLOAT_VEC3: |
548 | return UniformType::Vec3; |
549 | case GL_FLOAT_VEC4: |
550 | return UniformType::Vec4; |
551 | case GL_FLOAT_MAT2: |
552 | return UniformType::Mat2; |
553 | case GL_FLOAT_MAT3: |
554 | return UniformType::Mat3; |
555 | case GL_FLOAT_MAT4: |
556 | return UniformType::Mat4; |
557 | case GL_FLOAT_MAT2x3: |
558 | return UniformType::Mat2x3; |
559 | case GL_FLOAT_MAT3x2: |
560 | return UniformType::Mat3x2; |
561 | case GL_FLOAT_MAT2x4: |
562 | return UniformType::Mat2x4; |
563 | case GL_FLOAT_MAT4x2: |
564 | return UniformType::Mat4x2; |
565 | case GL_FLOAT_MAT3x4: |
566 | return UniformType::Mat3x4; |
567 | case GL_FLOAT_MAT4x3: |
568 | return UniformType::Mat4x3; |
569 | case GL_INT: |
570 | return UniformType::Int; |
571 | case GL_INT_VEC2: |
572 | return UniformType::IVec2; |
573 | case GL_INT_VEC3: |
574 | return UniformType::IVec3; |
575 | case GL_INT_VEC4: |
576 | return UniformType::IVec4; |
577 | case GL_UNSIGNED_INT: |
578 | return UniformType::UInt; |
579 | case GL_UNSIGNED_INT_VEC2: |
580 | return UniformType::UIVec2; |
581 | case GL_UNSIGNED_INT_VEC3: |
582 | return UniformType::UIVec3; |
583 | case GL_UNSIGNED_INT_VEC4: |
584 | return UniformType::UIVec4; |
585 | case GL_BOOL: |
586 | return UniformType::Bool; |
587 | case GL_BOOL_VEC2: |
588 | return UniformType::BVec2; |
589 | case GL_BOOL_VEC3: |
590 | return UniformType::BVec3; |
591 | case GL_BOOL_VEC4: |
592 | return UniformType::BVec4; |
593 | |
594 | case GL_SAMPLER_1D: |
595 | case GL_SAMPLER_1D_ARRAY: |
596 | case GL_SAMPLER_1D_SHADOW: |
597 | case GL_SAMPLER_1D_ARRAY_SHADOW: |
598 | case GL_SAMPLER_2D: |
599 | case GL_SAMPLER_2D_RECT: |
600 | case GL_SAMPLER_2D_SHADOW: |
601 | case GL_SAMPLER_2D_RECT_SHADOW: |
602 | case GL_SAMPLER_CUBE: |
603 | case GL_SAMPLER_CUBE_SHADOW: |
604 | case GL_SAMPLER_CUBE_MAP_ARRAY: |
605 | case GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW: |
606 | case GL_SAMPLER_2D_ARRAY: |
607 | case GL_SAMPLER_2D_ARRAY_SHADOW: |
608 | case GL_SAMPLER_2D_MULTISAMPLE: |
609 | case GL_SAMPLER_2D_MULTISAMPLE_ARRAY: |
610 | case GL_SAMPLER_3D: |
611 | case GL_SAMPLER_BUFFER: |
612 | case GL_INT_SAMPLER_1D: |
613 | case GL_INT_SAMPLER_2D: |
614 | case GL_INT_SAMPLER_3D: |
615 | case GL_INT_SAMPLER_BUFFER: |
616 | case GL_INT_SAMPLER_2D_RECT: |
617 | case GL_INT_SAMPLER_CUBE: |
618 | case GL_INT_SAMPLER_CUBE_MAP_ARRAY: |
619 | case GL_INT_SAMPLER_1D_ARRAY: |
620 | case GL_INT_SAMPLER_2D_ARRAY: |
621 | case GL_INT_SAMPLER_2D_MULTISAMPLE: |
622 | case GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: |
623 | case GL_UNSIGNED_INT_SAMPLER_1D: |
624 | case GL_UNSIGNED_INT_SAMPLER_2D: |
625 | case GL_UNSIGNED_INT_SAMPLER_3D: |
626 | case GL_UNSIGNED_INT_SAMPLER_BUFFER: |
627 | case GL_UNSIGNED_INT_SAMPLER_2D_RECT: |
628 | case GL_UNSIGNED_INT_SAMPLER_1D_ARRAY: |
629 | case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY: |
630 | case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE: |
631 | case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: |
632 | case GL_UNSIGNED_INT_SAMPLER_CUBE: |
633 | case GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY: |
634 | return UniformType::Sampler; |
635 | |
636 | case GL_IMAGE_1D: |
637 | case GL_IMAGE_2D: |
638 | case GL_IMAGE_3D: |
639 | case GL_IMAGE_2D_RECT: |
640 | case GL_IMAGE_CUBE: |
641 | case GL_IMAGE_BUFFER: |
642 | case GL_IMAGE_1D_ARRAY: |
643 | case GL_IMAGE_2D_ARRAY: |
644 | case GL_IMAGE_CUBE_MAP_ARRAY: |
645 | case GL_IMAGE_2D_MULTISAMPLE: |
646 | case GL_IMAGE_2D_MULTISAMPLE_ARRAY: |
647 | case GL_INT_IMAGE_1D: |
648 | case GL_INT_IMAGE_2D: |
649 | case GL_INT_IMAGE_3D: |
650 | case GL_INT_IMAGE_2D_RECT: |
651 | case GL_INT_IMAGE_CUBE: |
652 | case GL_INT_IMAGE_BUFFER: |
653 | case GL_INT_IMAGE_1D_ARRAY: |
654 | case GL_INT_IMAGE_2D_ARRAY: |
655 | case GL_INT_IMAGE_CUBE_MAP_ARRAY: |
656 | case GL_INT_IMAGE_2D_MULTISAMPLE: |
657 | case GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY: |
658 | case GL_UNSIGNED_INT_IMAGE_1D: |
659 | case GL_UNSIGNED_INT_IMAGE_2D: |
660 | case GL_UNSIGNED_INT_IMAGE_3D: |
661 | case GL_UNSIGNED_INT_IMAGE_2D_RECT: |
662 | case GL_UNSIGNED_INT_IMAGE_CUBE: |
663 | case GL_UNSIGNED_INT_IMAGE_BUFFER: |
664 | case GL_UNSIGNED_INT_IMAGE_1D_ARRAY: |
665 | case GL_UNSIGNED_INT_IMAGE_2D_ARRAY: |
666 | case GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY: |
667 | case GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE: |
668 | case GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY: |
669 | return UniformType::Image; |
670 | |
671 | default: |
672 | // TO DO: Add support for Doubles and Images |
673 | Q_UNREACHABLE_RETURN(UniformType::Float); |
674 | } |
675 | } |
676 | |
677 | void GraphicsHelperGL4::blendEquation(GLenum mode) |
678 | { |
679 | m_funcs->glBlendEquation(mode); |
680 | } |
681 | |
682 | void GraphicsHelperGL4::blendFunci(GLuint buf, GLenum sfactor, GLenum dfactor) |
683 | { |
684 | m_funcs->glBlendFunci(buf, src: sfactor, dst: dfactor); |
685 | } |
686 | |
687 | void GraphicsHelperGL4::blendFuncSeparatei(GLuint buf, GLenum sRGB, GLenum dRGB, GLenum sAlpha, GLenum dAlpha) |
688 | { |
689 | m_funcs->glBlendFuncSeparatei(buf, srcRGB: sRGB, dstRGB: dRGB, srcAlpha: sAlpha, dstAlpha: dAlpha); |
690 | } |
691 | |
692 | void GraphicsHelperGL4::alphaTest(GLenum, GLenum) |
693 | { |
694 | qCWarning(Rendering) << "AlphaTest not available with OpenGL 3.2 core" ; |
695 | } |
696 | |
697 | void GraphicsHelperGL4::depthTest(GLenum mode) |
698 | { |
699 | m_funcs->glEnable(GL_DEPTH_TEST); |
700 | m_funcs->glDepthFunc(func: mode); |
701 | } |
702 | |
703 | void GraphicsHelperGL4::depthMask(GLenum mode) |
704 | { |
705 | m_funcs->glDepthMask(flag: mode); |
706 | } |
707 | |
708 | void GraphicsHelperGL4::depthRange(GLdouble nearValue, GLdouble farValue) |
709 | { |
710 | m_funcs->glDepthRange(nearVal: nearValue, farVal: farValue); |
711 | } |
712 | |
713 | void GraphicsHelperGL4::frontFace(GLenum mode) |
714 | { |
715 | m_funcs->glFrontFace(mode); |
716 | |
717 | } |
718 | |
719 | void GraphicsHelperGL4::setMSAAEnabled(bool enabled) |
720 | { |
721 | enabled ? m_funcs->glEnable(GL_MULTISAMPLE) |
722 | : m_funcs->glDisable(GL_MULTISAMPLE); |
723 | } |
724 | |
725 | void GraphicsHelperGL4::setAlphaCoverageEnabled(bool enabled) |
726 | { |
727 | enabled ? m_funcs->glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE) |
728 | : m_funcs->glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE); |
729 | } |
730 | |
731 | GLuint GraphicsHelperGL4::createFrameBufferObject() |
732 | { |
733 | GLuint id; |
734 | m_funcs->glGenFramebuffers(n: 1, framebuffers: &id); |
735 | return id; |
736 | } |
737 | |
738 | void GraphicsHelperGL4::releaseFrameBufferObject(GLuint frameBufferId) |
739 | { |
740 | m_funcs->glDeleteFramebuffers(n: 1, framebuffers: &frameBufferId); |
741 | } |
742 | |
743 | void GraphicsHelperGL4::bindFrameBufferObject(GLuint frameBufferId, FBOBindMode mode) |
744 | { |
745 | switch (mode) { |
746 | case FBODraw: |
747 | m_funcs->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer: frameBufferId); |
748 | return; |
749 | case FBORead: |
750 | m_funcs->glBindFramebuffer(GL_READ_FRAMEBUFFER, framebuffer: frameBufferId); |
751 | return; |
752 | case FBOReadAndDraw: |
753 | default: |
754 | m_funcs->glBindFramebuffer(GL_FRAMEBUFFER, framebuffer: frameBufferId); |
755 | return; |
756 | } |
757 | } |
758 | |
759 | void GraphicsHelperGL4::bindImageTexture(GLuint imageUnit, GLuint texture, |
760 | GLint mipLevel, GLboolean layered, |
761 | GLint layer, GLenum access, GLenum format) |
762 | { |
763 | m_funcs->glBindImageTexture(unit: imageUnit, |
764 | texture, |
765 | level: mipLevel, |
766 | layered, |
767 | layer, |
768 | access, |
769 | format); |
770 | } |
771 | |
772 | GLuint GraphicsHelperGL4::boundFrameBufferObject() |
773 | { |
774 | GLint id = 0; |
775 | m_funcs->glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, params: &id); |
776 | return id; |
777 | } |
778 | |
779 | bool GraphicsHelperGL4::checkFrameBufferComplete() |
780 | { |
781 | return (m_funcs->glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); |
782 | } |
783 | |
784 | bool GraphicsHelperGL4::frameBufferNeedsRenderBuffer(const Attachment &attachment) |
785 | { |
786 | Q_UNUSED(attachment); |
787 | return false; |
788 | } |
789 | |
790 | void GraphicsHelperGL4::bindFrameBufferAttachment(QOpenGLTexture *texture, const Attachment &attachment) |
791 | { |
792 | GLenum attr = GL_DEPTH_STENCIL_ATTACHMENT; |
793 | |
794 | if (attachment.m_point <= QRenderTargetOutput::Color15) |
795 | attr = GL_COLOR_ATTACHMENT0 + attachment.m_point; |
796 | else if (attachment.m_point == QRenderTargetOutput::Depth) |
797 | attr = GL_DEPTH_ATTACHMENT; |
798 | else if (attachment.m_point == QRenderTargetOutput::Stencil) |
799 | attr = GL_STENCIL_ATTACHMENT; |
800 | |
801 | texture->bind(); |
802 | QOpenGLTexture::Target target = texture->target(); |
803 | if (target == QOpenGLTexture::Target1DArray || target == QOpenGLTexture::Target2DArray || |
804 | target == QOpenGLTexture::Target2DMultisampleArray || target == QOpenGLTexture::Target3D) |
805 | m_funcs->glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, attachment: attr, texture: texture->textureId(), level: attachment.m_mipLevel, layer: attachment.m_layer); |
806 | else if (target == QOpenGLTexture::TargetCubeMapArray && attachment.m_face != QAbstractTexture::AllFaces) |
807 | m_funcs->glFramebufferTextureLayer( GL_DRAW_FRAMEBUFFER, attachment: attr, texture: texture->textureId(), level: attachment.m_mipLevel, layer: attachment.m_layer * 6 + (attachment.m_face - QAbstractTexture::CubeMapPositiveX)); |
808 | else if (target == QOpenGLTexture::TargetCubeMap && attachment.m_face != QAbstractTexture::AllFaces) |
809 | m_funcs->glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, attachment: attr, textarget: attachment.m_face, texture: texture->textureId(), level: attachment.m_mipLevel); |
810 | else |
811 | m_funcs->glFramebufferTexture(GL_DRAW_FRAMEBUFFER, attachment: attr, texture: texture->textureId(), level: attachment.m_mipLevel); |
812 | texture->release(); |
813 | } |
814 | |
815 | void GraphicsHelperGL4::bindFrameBufferAttachment(RenderBuffer *renderBuffer, const Attachment &attachment) |
816 | { |
817 | Q_UNUSED(renderBuffer); |
818 | Q_UNUSED(attachment); |
819 | Q_UNREACHABLE(); |
820 | } |
821 | |
822 | bool GraphicsHelperGL4::supportsFeature(GraphicsHelperInterface::Feature feature) const |
823 | { |
824 | switch (feature) { |
825 | case MRT: |
826 | case Tessellation: |
827 | case UniformBufferObject: |
828 | case BindableFragmentOutputs: |
829 | case PrimitiveRestart: |
830 | case RenderBufferDimensionRetrieval: |
831 | case TextureDimensionRetrieval: |
832 | case ShaderStorageObject: |
833 | case Compute: |
834 | case DrawBuffersBlend: |
835 | case BlitFramebuffer: |
836 | case IndirectDrawing: |
837 | case MapBuffer: |
838 | case Fences: |
839 | case ShaderImage: |
840 | return true; |
841 | default: |
842 | return false; |
843 | } |
844 | } |
845 | |
846 | void GraphicsHelperGL4::drawBuffers(GLsizei n, const int *bufs) |
847 | { |
848 | // Use QVarLengthArray here |
849 | QVarLengthArray<GLenum, 16> drawBufs(n); |
850 | |
851 | for (int i = 0; i < n; i++) |
852 | drawBufs[i] = GL_COLOR_ATTACHMENT0 + bufs[i]; |
853 | m_funcs->glDrawBuffers(n, bufs: drawBufs.constData()); |
854 | } |
855 | |
856 | void GraphicsHelperGL4::bindFragDataLocation(GLuint shader, const QHash<QString, int> &outputs) |
857 | { |
858 | for (auto it = outputs.begin(), end = outputs.end(); it != end; ++it) |
859 | m_funcs->glBindFragDataLocation(program: shader, color: it.value(), name: it.key().toStdString().c_str()); |
860 | } |
861 | |
862 | void GraphicsHelperGL4::bindUniformBlock(GLuint programId, GLuint uniformBlockIndex, GLuint uniformBlockBinding) |
863 | { |
864 | m_funcs->glUniformBlockBinding(program: programId, uniformBlockIndex, uniformBlockBinding); |
865 | } |
866 | |
867 | void GraphicsHelperGL4::bindShaderStorageBlock(GLuint programId, GLuint shaderStorageBlockIndex, GLuint shaderStorageBlockBinding) |
868 | { |
869 | m_funcs->glShaderStorageBlockBinding(program: programId, storageBlockIndex: shaderStorageBlockIndex, storageBlockBinding: shaderStorageBlockBinding); |
870 | } |
871 | |
872 | void GraphicsHelperGL4::bindBufferBase(GLenum target, GLuint index, GLuint buffer) |
873 | { |
874 | m_funcs->glBindBufferBase(target, index, buffer); |
875 | } |
876 | |
877 | void GraphicsHelperGL4::buildUniformBuffer(const QVariant &v, const ShaderUniform &description, QByteArray &buffer) |
878 | { |
879 | char *bufferData = buffer.data(); |
880 | |
881 | switch (description.m_type) { |
882 | |
883 | case GL_FLOAT: { |
884 | const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, count: description.m_size, tupleSize: 1); |
885 | QGraphicsUtils::fillDataArray(buffer: bufferData, data, description, tupleSize: 1); |
886 | break; |
887 | } |
888 | |
889 | case GL_FLOAT_VEC2: { |
890 | const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, count: description.m_size, tupleSize: 2); |
891 | QGraphicsUtils::fillDataArray(buffer: bufferData, data, description, tupleSize: 2); |
892 | break; |
893 | } |
894 | |
895 | case GL_FLOAT_VEC3: { |
896 | const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, count: description.m_size, tupleSize: 3); |
897 | QGraphicsUtils::fillDataArray(buffer: bufferData, data, description, tupleSize: 3); |
898 | break; |
899 | } |
900 | |
901 | case GL_FLOAT_VEC4: { |
902 | const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, count: description.m_size, tupleSize: 4); |
903 | QGraphicsUtils::fillDataArray(buffer: bufferData, data, description, tupleSize: 4); |
904 | break; |
905 | } |
906 | |
907 | case GL_FLOAT_MAT2: { |
908 | const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, count: description.m_size, tupleSize: 4); |
909 | QGraphicsUtils::fillDataMatrixArray(buffer: bufferData, data, description, cols: 2, rows: 2); |
910 | break; |
911 | } |
912 | |
913 | case GL_FLOAT_MAT2x3: { |
914 | const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, count: description.m_size, tupleSize: 6); |
915 | QGraphicsUtils::fillDataMatrixArray(buffer: bufferData, data, description, cols: 2, rows: 3); |
916 | break; |
917 | } |
918 | |
919 | case GL_FLOAT_MAT2x4: { |
920 | const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, count: description.m_size, tupleSize: 8); |
921 | QGraphicsUtils::fillDataMatrixArray(buffer: bufferData, data, description, cols: 2, rows: 4); |
922 | break; |
923 | } |
924 | |
925 | case GL_FLOAT_MAT3: { |
926 | const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, count: description.m_size, tupleSize: 9); |
927 | QGraphicsUtils::fillDataMatrixArray(buffer: bufferData, data, description, cols: 3, rows: 3); |
928 | break; |
929 | } |
930 | |
931 | case GL_FLOAT_MAT3x2: { |
932 | const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, count: description.m_size, tupleSize: 6); |
933 | QGraphicsUtils::fillDataMatrixArray(buffer: bufferData, data, description, cols: 3, rows: 2); |
934 | break; |
935 | } |
936 | |
937 | case GL_FLOAT_MAT3x4: { |
938 | const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, count: description.m_size, tupleSize: 12); |
939 | QGraphicsUtils::fillDataMatrixArray(buffer: bufferData, data, description, cols: 3, rows: 4); |
940 | break; |
941 | } |
942 | |
943 | case GL_FLOAT_MAT4: { |
944 | const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, count: description.m_size, tupleSize: 16); |
945 | QGraphicsUtils::fillDataMatrixArray(buffer: bufferData, data, description, cols: 4, rows: 4); |
946 | break; |
947 | } |
948 | |
949 | case GL_FLOAT_MAT4x2: { |
950 | const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, count: description.m_size, tupleSize: 8); |
951 | QGraphicsUtils::fillDataMatrixArray(buffer: bufferData, data, description, cols: 4, rows: 2); |
952 | break; |
953 | } |
954 | |
955 | case GL_FLOAT_MAT4x3: { |
956 | const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, count: description.m_size, tupleSize: 12); |
957 | QGraphicsUtils::fillDataMatrixArray(buffer: bufferData, data, description, cols: 4, rows: 3); |
958 | break; |
959 | } |
960 | |
961 | case GL_INT: { |
962 | const GLint *data = QGraphicsUtils::valueArrayFromVariant<GLint>(v, count: description.m_size, tupleSize: 1); |
963 | QGraphicsUtils::fillDataArray(buffer: bufferData, data, description, tupleSize: 1); |
964 | break; |
965 | } |
966 | |
967 | case GL_INT_VEC2: { |
968 | const GLint *data = QGraphicsUtils::valueArrayFromVariant<GLint>(v, count: description.m_size, tupleSize: 2); |
969 | QGraphicsUtils::fillDataArray(buffer: bufferData, data, description, tupleSize: 2); |
970 | break; |
971 | } |
972 | |
973 | case GL_INT_VEC3: { |
974 | const GLint *data = QGraphicsUtils::valueArrayFromVariant<GLint>(v, count: description.m_size, tupleSize: 3); |
975 | QGraphicsUtils::fillDataArray(buffer: bufferData, data, description, tupleSize: 3); |
976 | break; |
977 | } |
978 | |
979 | case GL_INT_VEC4: { |
980 | const GLint *data = QGraphicsUtils::valueArrayFromVariant<GLint>(v, count: description.m_size, tupleSize: 4); |
981 | QGraphicsUtils::fillDataArray(buffer: bufferData, data, description, tupleSize: 4); |
982 | break; |
983 | } |
984 | |
985 | case GL_UNSIGNED_INT: { |
986 | const GLuint *data = QGraphicsUtils::valueArrayFromVariant<GLuint>(v, count: description.m_size, tupleSize: 1); |
987 | QGraphicsUtils::fillDataArray(buffer: bufferData, data, description, tupleSize: 1); |
988 | break; |
989 | } |
990 | |
991 | case GL_UNSIGNED_INT_VEC2: { |
992 | const GLuint *data = QGraphicsUtils::valueArrayFromVariant<GLuint>(v, count: description.m_size, tupleSize: 2); |
993 | QGraphicsUtils::fillDataArray(buffer: bufferData, data, description, tupleSize: 2); |
994 | break; |
995 | } |
996 | |
997 | case GL_UNSIGNED_INT_VEC3: { |
998 | const GLuint *data = QGraphicsUtils::valueArrayFromVariant<GLuint>(v, count: description.m_size, tupleSize: 3); |
999 | QGraphicsUtils::fillDataArray(buffer: bufferData, data, description, tupleSize: 3); |
1000 | break; |
1001 | } |
1002 | |
1003 | case GL_UNSIGNED_INT_VEC4: { |
1004 | const GLuint *data = QGraphicsUtils::valueArrayFromVariant<GLuint>(v, count: description.m_size, tupleSize: 4); |
1005 | QGraphicsUtils::fillDataArray(buffer: bufferData, data, description, tupleSize: 4); |
1006 | break; |
1007 | } |
1008 | |
1009 | case GL_BOOL: { |
1010 | const GLboolean *data = QGraphicsUtils::valueArrayFromVariant<GLboolean>(v, count: description.m_size, tupleSize: 1); |
1011 | QGraphicsUtils::fillDataArray(buffer: bufferData, data, description, tupleSize: 1); |
1012 | break; |
1013 | } |
1014 | |
1015 | case GL_BOOL_VEC2: { |
1016 | const GLboolean *data = QGraphicsUtils::valueArrayFromVariant<GLboolean>(v, count: description.m_size, tupleSize: 2); |
1017 | QGraphicsUtils::fillDataArray(buffer: bufferData, data, description, tupleSize: 2); |
1018 | break; |
1019 | } |
1020 | |
1021 | case GL_BOOL_VEC3: { |
1022 | const GLboolean *data = QGraphicsUtils::valueArrayFromVariant<GLboolean>(v, count: description.m_size, tupleSize: 3); |
1023 | QGraphicsUtils::fillDataArray(buffer: bufferData, data, description, tupleSize: 3); |
1024 | break; |
1025 | } |
1026 | |
1027 | case GL_BOOL_VEC4: { |
1028 | const GLboolean *data = QGraphicsUtils::valueArrayFromVariant<GLboolean>(v, count: description.m_size, tupleSize: 4); |
1029 | QGraphicsUtils::fillDataArray(buffer: bufferData, data, description, tupleSize: 4); |
1030 | break; |
1031 | } |
1032 | |
1033 | case GL_SAMPLER_1D: |
1034 | case GL_SAMPLER_2D: |
1035 | case GL_SAMPLER_3D: |
1036 | case GL_SAMPLER_CUBE: |
1037 | case GL_SAMPLER_BUFFER: |
1038 | case GL_SAMPLER_2D_RECT: |
1039 | case GL_INT_SAMPLER_1D: |
1040 | case GL_INT_SAMPLER_2D: |
1041 | case GL_INT_SAMPLER_3D: |
1042 | case GL_INT_SAMPLER_CUBE: |
1043 | case GL_INT_SAMPLER_CUBE_MAP_ARRAY: |
1044 | case GL_INT_SAMPLER_BUFFER: |
1045 | case GL_INT_SAMPLER_2D_RECT: |
1046 | case GL_UNSIGNED_INT_SAMPLER_1D: |
1047 | case GL_UNSIGNED_INT_SAMPLER_2D: |
1048 | case GL_UNSIGNED_INT_SAMPLER_3D: |
1049 | case GL_UNSIGNED_INT_SAMPLER_CUBE: |
1050 | case GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY: |
1051 | case GL_UNSIGNED_INT_SAMPLER_BUFFER: |
1052 | case GL_UNSIGNED_INT_SAMPLER_2D_RECT: |
1053 | case GL_SAMPLER_1D_SHADOW: |
1054 | case GL_SAMPLER_2D_SHADOW: |
1055 | case GL_SAMPLER_CUBE_SHADOW: |
1056 | case GL_SAMPLER_CUBE_MAP_ARRAY: |
1057 | case GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW: |
1058 | case GL_SAMPLER_1D_ARRAY: |
1059 | case GL_SAMPLER_2D_ARRAY: |
1060 | case GL_INT_SAMPLER_1D_ARRAY: |
1061 | case GL_INT_SAMPLER_2D_ARRAY: |
1062 | case GL_UNSIGNED_INT_SAMPLER_1D_ARRAY: |
1063 | case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY: |
1064 | case GL_SAMPLER_1D_ARRAY_SHADOW: |
1065 | case GL_SAMPLER_2D_ARRAY_SHADOW: |
1066 | case GL_SAMPLER_2D_RECT_SHADOW: |
1067 | case GL_SAMPLER_2D_MULTISAMPLE: |
1068 | case GL_INT_SAMPLER_2D_MULTISAMPLE: |
1069 | case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE: |
1070 | case GL_SAMPLER_2D_MULTISAMPLE_ARRAY: |
1071 | case GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: |
1072 | case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: |
1073 | case GL_IMAGE_1D: |
1074 | case GL_IMAGE_2D: |
1075 | case GL_IMAGE_3D: |
1076 | case GL_IMAGE_2D_RECT: |
1077 | case GL_IMAGE_CUBE: |
1078 | case GL_IMAGE_BUFFER: |
1079 | case GL_IMAGE_1D_ARRAY: |
1080 | case GL_IMAGE_2D_ARRAY: |
1081 | case GL_IMAGE_CUBE_MAP_ARRAY: |
1082 | case GL_IMAGE_2D_MULTISAMPLE: |
1083 | case GL_IMAGE_2D_MULTISAMPLE_ARRAY: |
1084 | case GL_INT_IMAGE_1D: |
1085 | case GL_INT_IMAGE_2D: |
1086 | case GL_INT_IMAGE_3D: |
1087 | case GL_INT_IMAGE_2D_RECT: |
1088 | case GL_INT_IMAGE_CUBE: |
1089 | case GL_INT_IMAGE_BUFFER: |
1090 | case GL_INT_IMAGE_1D_ARRAY: |
1091 | case GL_INT_IMAGE_2D_ARRAY: |
1092 | case GL_INT_IMAGE_CUBE_MAP_ARRAY: |
1093 | case GL_INT_IMAGE_2D_MULTISAMPLE: |
1094 | case GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY: |
1095 | case GL_UNSIGNED_INT_IMAGE_1D: |
1096 | case GL_UNSIGNED_INT_IMAGE_2D: |
1097 | case GL_UNSIGNED_INT_IMAGE_3D: |
1098 | case GL_UNSIGNED_INT_IMAGE_2D_RECT: |
1099 | case GL_UNSIGNED_INT_IMAGE_CUBE: |
1100 | case GL_UNSIGNED_INT_IMAGE_BUFFER: |
1101 | case GL_UNSIGNED_INT_IMAGE_1D_ARRAY: |
1102 | case GL_UNSIGNED_INT_IMAGE_2D_ARRAY: |
1103 | case GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY: |
1104 | case GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE: |
1105 | case GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY: { |
1106 | Q_ASSERT(description.m_size == 1); |
1107 | int value = v.toInt(); |
1108 | QGraphicsUtils::fillDataArray<GLint>(buffer: bufferData, data: &value, description, tupleSize: 1); |
1109 | break; |
1110 | } |
1111 | |
1112 | default: |
1113 | qWarning() << Q_FUNC_INFO << "unsupported uniform type:" << description.m_type << "for " << description.m_name; |
1114 | break; |
1115 | } |
1116 | } |
1117 | |
1118 | uint GraphicsHelperGL4::uniformByteSize(const ShaderUniform &description) |
1119 | { |
1120 | uint rawByteSize = 0; |
1121 | int arrayStride = qMax(a: description.m_arrayStride, b: 0); |
1122 | int matrixStride = qMax(a: description.m_matrixStride, b: 0); |
1123 | |
1124 | switch (description.m_type) { |
1125 | |
1126 | case GL_FLOAT_VEC2: |
1127 | case GL_INT_VEC2: |
1128 | case GL_UNSIGNED_INT_VEC2: |
1129 | rawByteSize = 8; |
1130 | break; |
1131 | |
1132 | case GL_FLOAT_VEC3: |
1133 | case GL_INT_VEC3: |
1134 | case GL_UNSIGNED_INT_VEC3: |
1135 | rawByteSize = 12; |
1136 | break; |
1137 | |
1138 | case GL_FLOAT_VEC4: |
1139 | case GL_INT_VEC4: |
1140 | case GL_UNSIGNED_INT_VEC4: |
1141 | rawByteSize = 16; |
1142 | break; |
1143 | |
1144 | case GL_FLOAT_MAT2: |
1145 | rawByteSize = matrixStride ? 2 * matrixStride : 16; |
1146 | break; |
1147 | |
1148 | case GL_FLOAT_MAT2x4: |
1149 | rawByteSize = matrixStride ? 2 * matrixStride : 32; |
1150 | break; |
1151 | |
1152 | case GL_FLOAT_MAT4x2: |
1153 | rawByteSize = matrixStride ? 4 * matrixStride : 32; |
1154 | break; |
1155 | |
1156 | case GL_FLOAT_MAT3: |
1157 | rawByteSize = matrixStride ? 3 * matrixStride : 36; |
1158 | break; |
1159 | |
1160 | case GL_FLOAT_MAT2x3: |
1161 | rawByteSize = matrixStride ? 2 * matrixStride : 24; |
1162 | break; |
1163 | |
1164 | case GL_FLOAT_MAT3x2: |
1165 | rawByteSize = matrixStride ? 3 * matrixStride : 24; |
1166 | break; |
1167 | |
1168 | case GL_FLOAT_MAT4: |
1169 | rawByteSize = matrixStride ? 4 * matrixStride : 64; |
1170 | break; |
1171 | |
1172 | case GL_FLOAT_MAT4x3: |
1173 | rawByteSize = matrixStride ? 4 * matrixStride : 48; |
1174 | break; |
1175 | |
1176 | case GL_FLOAT_MAT3x4: |
1177 | rawByteSize = matrixStride ? 3 * matrixStride : 48; |
1178 | break; |
1179 | |
1180 | case GL_BOOL: |
1181 | rawByteSize = 1; |
1182 | break; |
1183 | |
1184 | case GL_BOOL_VEC2: |
1185 | rawByteSize = 2; |
1186 | break; |
1187 | |
1188 | case GL_BOOL_VEC3: |
1189 | rawByteSize = 3; |
1190 | break; |
1191 | |
1192 | case GL_BOOL_VEC4: |
1193 | rawByteSize = 4; |
1194 | break; |
1195 | |
1196 | case GL_INT: |
1197 | case GL_FLOAT: |
1198 | case GL_UNSIGNED_INT: |
1199 | case GL_SAMPLER_1D: |
1200 | case GL_SAMPLER_2D: |
1201 | case GL_SAMPLER_3D: |
1202 | case GL_SAMPLER_CUBE: |
1203 | case GL_SAMPLER_BUFFER: |
1204 | case GL_SAMPLER_2D_RECT: |
1205 | case GL_INT_SAMPLER_1D: |
1206 | case GL_INT_SAMPLER_2D: |
1207 | case GL_INT_SAMPLER_3D: |
1208 | case GL_INT_SAMPLER_CUBE: |
1209 | case GL_INT_SAMPLER_BUFFER: |
1210 | case GL_INT_SAMPLER_2D_RECT: |
1211 | case GL_UNSIGNED_INT_SAMPLER_1D: |
1212 | case GL_UNSIGNED_INT_SAMPLER_2D: |
1213 | case GL_UNSIGNED_INT_SAMPLER_3D: |
1214 | case GL_UNSIGNED_INT_SAMPLER_CUBE: |
1215 | case GL_UNSIGNED_INT_SAMPLER_BUFFER: |
1216 | case GL_UNSIGNED_INT_SAMPLER_2D_RECT: |
1217 | case GL_SAMPLER_1D_SHADOW: |
1218 | case GL_SAMPLER_2D_SHADOW: |
1219 | case GL_SAMPLER_CUBE_SHADOW: |
1220 | case GL_SAMPLER_CUBE_MAP_ARRAY: |
1221 | case GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW: |
1222 | case GL_INT_SAMPLER_CUBE_MAP_ARRAY: |
1223 | case GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY: |
1224 | case GL_SAMPLER_1D_ARRAY: |
1225 | case GL_SAMPLER_2D_ARRAY: |
1226 | case GL_INT_SAMPLER_1D_ARRAY: |
1227 | case GL_INT_SAMPLER_2D_ARRAY: |
1228 | case GL_UNSIGNED_INT_SAMPLER_1D_ARRAY: |
1229 | case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY: |
1230 | case GL_SAMPLER_1D_ARRAY_SHADOW: |
1231 | case GL_SAMPLER_2D_ARRAY_SHADOW: |
1232 | case GL_SAMPLER_2D_RECT_SHADOW: |
1233 | case GL_SAMPLER_2D_MULTISAMPLE: |
1234 | case GL_INT_SAMPLER_2D_MULTISAMPLE: |
1235 | case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE: |
1236 | case GL_SAMPLER_2D_MULTISAMPLE_ARRAY: |
1237 | case GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: |
1238 | case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: |
1239 | case GL_IMAGE_1D: |
1240 | case GL_IMAGE_2D: |
1241 | case GL_IMAGE_3D: |
1242 | case GL_IMAGE_2D_RECT: |
1243 | case GL_IMAGE_CUBE: |
1244 | case GL_IMAGE_BUFFER: |
1245 | case GL_IMAGE_1D_ARRAY: |
1246 | case GL_IMAGE_2D_ARRAY: |
1247 | case GL_IMAGE_CUBE_MAP_ARRAY: |
1248 | case GL_IMAGE_2D_MULTISAMPLE: |
1249 | case GL_IMAGE_2D_MULTISAMPLE_ARRAY: |
1250 | case GL_INT_IMAGE_1D: |
1251 | case GL_INT_IMAGE_2D: |
1252 | case GL_INT_IMAGE_3D: |
1253 | case GL_INT_IMAGE_2D_RECT: |
1254 | case GL_INT_IMAGE_CUBE: |
1255 | case GL_INT_IMAGE_BUFFER: |
1256 | case GL_INT_IMAGE_1D_ARRAY: |
1257 | case GL_INT_IMAGE_2D_ARRAY: |
1258 | case GL_INT_IMAGE_CUBE_MAP_ARRAY: |
1259 | case GL_INT_IMAGE_2D_MULTISAMPLE: |
1260 | case GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY: |
1261 | case GL_UNSIGNED_INT_IMAGE_1D: |
1262 | case GL_UNSIGNED_INT_IMAGE_2D: |
1263 | case GL_UNSIGNED_INT_IMAGE_3D: |
1264 | case GL_UNSIGNED_INT_IMAGE_2D_RECT: |
1265 | case GL_UNSIGNED_INT_IMAGE_CUBE: |
1266 | case GL_UNSIGNED_INT_IMAGE_BUFFER: |
1267 | case GL_UNSIGNED_INT_IMAGE_1D_ARRAY: |
1268 | case GL_UNSIGNED_INT_IMAGE_2D_ARRAY: |
1269 | case GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY: |
1270 | case GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE: |
1271 | case GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY: |
1272 | rawByteSize = 4; |
1273 | break; |
1274 | |
1275 | default: { |
1276 | qWarning() << Q_FUNC_INFO << "unable to deduce rawByteSize for uniform type:" << description.m_type << "for uniform" << description.m_name; |
1277 | break; |
1278 | } |
1279 | |
1280 | } |
1281 | |
1282 | return arrayStride ? rawByteSize * arrayStride : rawByteSize; |
1283 | } |
1284 | |
1285 | void GraphicsHelperGL4::enableClipPlane(int clipPlane) |
1286 | { |
1287 | m_funcs->glEnable(GL_CLIP_DISTANCE0 + clipPlane); |
1288 | } |
1289 | |
1290 | void GraphicsHelperGL4::disableClipPlane(int clipPlane) |
1291 | { |
1292 | m_funcs->glDisable(GL_CLIP_DISTANCE0 + clipPlane); |
1293 | } |
1294 | |
1295 | void GraphicsHelperGL4::setClipPlane(int, const QVector3D &, float) |
1296 | { |
1297 | // deprecated |
1298 | } |
1299 | |
1300 | GLint GraphicsHelperGL4::maxClipPlaneCount() |
1301 | { |
1302 | GLint max = 0; |
1303 | m_funcs->glGetIntegerv(GL_MAX_CLIP_DISTANCES, params: &max); |
1304 | return max; |
1305 | } |
1306 | |
1307 | void GraphicsHelperGL4::memoryBarrier(QMemoryBarrier::Operations barriers) |
1308 | { |
1309 | m_funcs->glMemoryBarrier(barriers: memoryBarrierGL4Bitfield(barriers)); |
1310 | } |
1311 | |
1312 | void GraphicsHelperGL4::enablePrimitiveRestart(int primitiveRestartIndex) |
1313 | { |
1314 | m_funcs->glPrimitiveRestartIndex(index: primitiveRestartIndex); |
1315 | m_funcs->glEnable(GL_PRIMITIVE_RESTART); |
1316 | } |
1317 | |
1318 | void GraphicsHelperGL4::enableVertexAttributeArray(int location) |
1319 | { |
1320 | m_funcs->glEnableVertexAttribArray(index: location); |
1321 | } |
1322 | |
1323 | void GraphicsHelperGL4::disablePrimitiveRestart() |
1324 | { |
1325 | m_funcs->glDisable(GL_PRIMITIVE_RESTART); |
1326 | } |
1327 | |
1328 | void GraphicsHelperGL4::clearBufferf(GLint drawbuffer, const QVector4D &values) |
1329 | { |
1330 | GLfloat vec[4] = {values[0], values[1], values[2], values[3]}; |
1331 | m_funcs->glClearBufferfv(GL_COLOR, drawbuffer, value: vec); |
1332 | } |
1333 | |
1334 | void GraphicsHelperGL4::pointSize(bool programmable, GLfloat value) |
1335 | { |
1336 | if (programmable) { |
1337 | m_funcs->glEnable(GL_PROGRAM_POINT_SIZE); |
1338 | } else { |
1339 | m_funcs->glDisable(GL_PROGRAM_POINT_SIZE); |
1340 | m_funcs->glPointSize(size: value); |
1341 | } |
1342 | } |
1343 | |
1344 | void GraphicsHelperGL4::enablei(GLenum cap, GLuint index) |
1345 | { |
1346 | m_funcs->glEnablei(target: cap, index); |
1347 | } |
1348 | |
1349 | void GraphicsHelperGL4::disablei(GLenum cap, GLuint index) |
1350 | { |
1351 | m_funcs->glDisablei(target: cap, index); |
1352 | } |
1353 | |
1354 | void GraphicsHelperGL4::setSeamlessCubemap(bool enable) |
1355 | { |
1356 | if (enable) |
1357 | m_funcs->glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS); |
1358 | else |
1359 | m_funcs->glDisable(GL_TEXTURE_CUBE_MAP_SEAMLESS); |
1360 | } |
1361 | |
1362 | QSize GraphicsHelperGL4::getRenderBufferDimensions(GLuint renderBufferId) |
1363 | { |
1364 | GLint width = 0; |
1365 | GLint height = 0; |
1366 | |
1367 | m_funcs->glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer: renderBufferId); |
1368 | m_funcs->glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_WIDTH, params: &width); |
1369 | m_funcs->glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, params: &height); |
1370 | m_funcs->glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer: 0); |
1371 | |
1372 | return QSize(width, height); |
1373 | } |
1374 | |
1375 | QSize GraphicsHelperGL4::getTextureDimensions(GLuint textureId, GLenum target, uint level) |
1376 | { |
1377 | GLint width = 0; |
1378 | GLint height = 0; |
1379 | |
1380 | m_funcs->glBindTexture(target, texture: textureId); |
1381 | m_funcs->glGetTexLevelParameteriv(target, level, GL_TEXTURE_WIDTH, params: &width); |
1382 | m_funcs->glGetTexLevelParameteriv(target, level, GL_TEXTURE_HEIGHT, params: &height); |
1383 | m_funcs->glBindTexture(target, texture: 0); |
1384 | |
1385 | return QSize(width, height); |
1386 | } |
1387 | |
1388 | void GraphicsHelperGL4::dispatchCompute(GLuint wx, GLuint wy, GLuint wz) |
1389 | { |
1390 | m_funcs->glDispatchCompute(num_groups_x: wx, num_groups_y: wy, num_groups_z: wz); |
1391 | } |
1392 | |
1393 | char *GraphicsHelperGL4::mapBuffer(GLenum target, GLsizeiptr size) |
1394 | { |
1395 | return static_cast<char*>(m_funcs->glMapBufferRange(target, offset: 0, length: size, GL_MAP_READ_BIT | GL_MAP_WRITE_BIT)); |
1396 | } |
1397 | |
1398 | GLboolean GraphicsHelperGL4::unmapBuffer(GLenum target) |
1399 | { |
1400 | return m_funcs->glUnmapBuffer(target); |
1401 | } |
1402 | |
1403 | void GraphicsHelperGL4::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) |
1404 | { |
1405 | m_funcs->glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); |
1406 | } |
1407 | |
1408 | } // namespace OpenGL |
1409 | } // namespace Render |
1410 | } // namespace Qt3DRender |
1411 | |
1412 | QT_END_NAMESPACE |
1413 | |
1414 | #endif // !QT_OPENGL_ES_2 |
1415 | |