| 1 | // Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). |
|---|---|
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #include "openglvertexarrayobject_p.h" |
| 5 | #include <submissioncontext_p.h> |
| 6 | #include <renderer_p.h> |
| 7 | #include <glresourcemanagers_p.h> |
| 8 | #include <Qt3DRender/private/managers_p.h> |
| 9 | |
| 10 | QT_BEGIN_NAMESPACE |
| 11 | |
| 12 | namespace Qt3DRender { |
| 13 | namespace Render { |
| 14 | namespace OpenGL { |
| 15 | |
| 16 | OpenGLVertexArrayObject::OpenGLVertexArrayObject() |
| 17 | : m_ctx(nullptr) |
| 18 | , m_specified(false) |
| 19 | , m_supportsVao(false) |
| 20 | {} |
| 21 | |
| 22 | void OpenGLVertexArrayObject::bind() |
| 23 | { |
| 24 | Q_ASSERT(m_ctx); |
| 25 | if (m_supportsVao) { |
| 26 | Q_ASSERT(!m_vao.isNull()); |
| 27 | Q_ASSERT(m_vao->isCreated()); |
| 28 | m_vao->bind(); |
| 29 | } else { |
| 30 | // Unbind any other VAO that may have been bound and not released correctly |
| 31 | if (m_ctx->m_currentVAO != nullptr && m_ctx->m_currentVAO != this) |
| 32 | m_ctx->m_currentVAO->release(); |
| 33 | |
| 34 | m_ctx->m_currentVAO = this; |
| 35 | // We need to specify array and vertex attributes |
| 36 | for (const SubmissionContext::VAOVertexAttribute &attr : m_vertexAttributes) |
| 37 | m_ctx->enableAttribute(attr); |
| 38 | if (!m_indexAttribute.isNull()) |
| 39 | m_ctx->bindGLBuffer(buffer: m_ctx->m_renderer->glResourceManagers()->glBufferManager()->data(handle: m_indexAttribute), |
| 40 | type: GLBuffer::IndexBuffer); |
| 41 | } |
| 42 | } |
| 43 | |
| 44 | void OpenGLVertexArrayObject::release() |
| 45 | { |
| 46 | Q_ASSERT(m_ctx); |
| 47 | if (m_supportsVao) { |
| 48 | Q_ASSERT(!m_vao.isNull()); |
| 49 | Q_ASSERT(m_vao->isCreated()); |
| 50 | m_vao->release(); |
| 51 | } else { |
| 52 | if (m_ctx->m_currentVAO == this) { |
| 53 | for (const SubmissionContext::VAOVertexAttribute &attr : m_vertexAttributes) |
| 54 | m_ctx->disableAttribute(attr); |
| 55 | m_ctx->m_currentVAO = nullptr; |
| 56 | } |
| 57 | } |
| 58 | } |
| 59 | |
| 60 | // called from Render thread |
| 61 | void OpenGLVertexArrayObject::create(SubmissionContext *ctx, const VAOIdentifier &key) |
| 62 | { |
| 63 | QMutexLocker lock(&m_mutex); |
| 64 | |
| 65 | Q_ASSERT(!m_ctx && !m_vao); |
| 66 | |
| 67 | m_ctx = ctx; |
| 68 | m_supportsVao = m_ctx->supportsVAO(); |
| 69 | if (m_supportsVao) { |
| 70 | m_vao.reset(other: new QOpenGLVertexArrayObject()); |
| 71 | m_vao->create(); |
| 72 | } |
| 73 | m_owners = key; |
| 74 | } |
| 75 | |
| 76 | VAOIdentifier OpenGLVertexArrayObject::key() const |
| 77 | { |
| 78 | return m_owners; |
| 79 | } |
| 80 | |
| 81 | // called from Render thread |
| 82 | void OpenGLVertexArrayObject::destroy() |
| 83 | { |
| 84 | QMutexLocker locker(&m_mutex); |
| 85 | |
| 86 | Q_ASSERT(m_ctx); |
| 87 | cleanup(); |
| 88 | } |
| 89 | |
| 90 | void OpenGLVertexArrayObject::cleanup() |
| 91 | { |
| 92 | m_vao.reset(); |
| 93 | m_ctx = nullptr; |
| 94 | m_specified = false; |
| 95 | m_supportsVao = false; |
| 96 | m_indexAttribute = SubmissionContext::VAOIndexAttribute(); |
| 97 | m_vertexAttributes.clear(); |
| 98 | } |
| 99 | |
| 100 | // called from job |
| 101 | bool OpenGLVertexArrayObject::isAbandoned(GeometryManager *geomMgr, GLShaderManager *shaderMgr) |
| 102 | { |
| 103 | QMutexLocker lock(&m_mutex); |
| 104 | |
| 105 | if (!m_ctx) |
| 106 | return false; |
| 107 | |
| 108 | const bool geometryExists = (geomMgr->data(handle: m_owners.first) != nullptr); |
| 109 | const bool shaderExists = (shaderMgr->lookupResource(shaderId: m_owners.second) != nullptr); |
| 110 | |
| 111 | return !geometryExists || !shaderExists; |
| 112 | } |
| 113 | |
| 114 | void OpenGLVertexArrayObject::saveVertexAttribute(const SubmissionContext::VAOVertexAttribute &attr) |
| 115 | { |
| 116 | // Remove any vertexAttribute already at location |
| 117 | m_vertexAttributes.erase(first: std::remove_if(first: m_vertexAttributes.begin(), |
| 118 | last: m_vertexAttributes.end(), |
| 119 | pred: [attr](const SubmissionContext::VAOVertexAttribute &a) { |
| 120 | return a.location == attr.location; |
| 121 | }), |
| 122 | last: m_vertexAttributes.end()); |
| 123 | m_vertexAttributes.push_back(x: attr); |
| 124 | } |
| 125 | |
| 126 | |
| 127 | } // namespace OpenGL |
| 128 | } // namespace Render |
| 129 | } // namespace Qt3DRender |
| 130 | |
| 131 | QT_END_NAMESPACE |
| 132 |
