| 1 | // Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #include "renderviewbuilder_p.h" |
| 5 | #include <Qt3DRender/private/qrenderaspect_p.h> |
| 6 | #include <Qt3DRender/private/rendersyncjobs_p.h> |
| 7 | #include <Qt3DCore/private/qaspectjobmanager_p.h> |
| 8 | |
| 9 | QT_BEGIN_NAMESPACE |
| 10 | |
| 11 | namespace Qt3DRender { |
| 12 | |
| 13 | namespace Render { |
| 14 | namespace OpenGL { |
| 15 | |
| 16 | namespace { |
| 17 | |
| 18 | class SetClearDrawBufferIndex |
| 19 | { |
| 20 | public: |
| 21 | explicit SetClearDrawBufferIndex(const RenderViewInitializerJobPtr &renderViewJob) |
| 22 | : m_renderViewJob(renderViewJob) |
| 23 | {} |
| 24 | |
| 25 | void operator()() |
| 26 | { |
| 27 | RenderView *rv = m_renderViewJob->renderView(); |
| 28 | std::vector<ClearBufferInfo> &clearBuffersInfo = rv->specificClearColorBufferInfo(); |
| 29 | const AttachmentPack &attachmentPack = rv->attachmentPack(); |
| 30 | for (ClearBufferInfo &clearBufferInfo : clearBuffersInfo) |
| 31 | clearBufferInfo.drawBufferIndex = attachmentPack.getDrawBufferIndex(attachmentPoint: clearBufferInfo.attchmentPoint); |
| 32 | |
| 33 | } |
| 34 | |
| 35 | private: |
| 36 | RenderViewInitializerJobPtr m_renderViewJob; |
| 37 | }; |
| 38 | |
| 39 | } // anonymous |
| 40 | |
| 41 | RenderViewBuilder::RenderViewBuilder(Render::FrameGraphNode *leafNode, int renderViewIndex, Renderer *renderer) |
| 42 | : m_leafNode(leafNode) |
| 43 | , m_renderViewIndex(renderViewIndex) |
| 44 | , m_renderer(renderer) |
| 45 | , m_renderViewJob(RenderViewInitializerJobPtr::create()) |
| 46 | , m_filterEntityByLayerJob() |
| 47 | , m_frustumCullingJob(new Render::FrustumCullingJob()) |
| 48 | , m_syncPreFrustumCullingJob(CreateSynchronizerJobPtr(SyncPreFrustumCulling(m_renderViewJob, m_frustumCullingJob), JobTypes::SyncFrustumCulling, renderViewIndex)) |
| 49 | , m_setClearDrawBufferIndexJob(CreateSynchronizerJobPtr(SetClearDrawBufferIndex(m_renderViewJob), JobTypes::ClearBufferDrawIndex, renderViewIndex)) |
| 50 | , m_syncFilterEntityByLayerJob() |
| 51 | , m_filterProximityJob(Render::FilterProximityDistanceJobPtr::create()) |
| 52 | { |
| 53 | // In some cases having less jobs is better (especially on fast cpus where |
| 54 | // splitting just adds more overhead). Ideally, we should try to set the value |
| 55 | // depending on the platform/CPU/nbr of cores |
| 56 | m_optimalParallelJobCount = Qt3DCore::QAspectJobManager::idealThreadCount(); |
| 57 | } |
| 58 | |
| 59 | RenderViewInitializerJobPtr RenderViewBuilder::renderViewJob() const |
| 60 | { |
| 61 | return m_renderViewJob; |
| 62 | } |
| 63 | |
| 64 | FilterLayerEntityJobPtr RenderViewBuilder::filterEntityByLayerJob() const |
| 65 | { |
| 66 | return m_filterEntityByLayerJob; |
| 67 | } |
| 68 | |
| 69 | FrustumCullingJobPtr RenderViewBuilder::frustumCullingJob() const |
| 70 | { |
| 71 | return m_frustumCullingJob; |
| 72 | } |
| 73 | |
| 74 | const std::vector<RenderViewCommandUpdaterJobPtr> &RenderViewBuilder::renderViewCommandUpdaterJobs() const |
| 75 | { |
| 76 | return m_renderViewCommandUpdaterJobs; |
| 77 | } |
| 78 | |
| 79 | const std::vector<RenderViewCommandBuilderJobPtr> &RenderViewBuilder::renderViewCommandBuilderJobs() const |
| 80 | { |
| 81 | return m_renderViewCommandBuilderJobs; |
| 82 | } |
| 83 | |
| 84 | const std::vector<MaterialParameterGathererJobPtr> &RenderViewBuilder::materialGathererJobs() const |
| 85 | { |
| 86 | return m_materialGathererJobs; |
| 87 | } |
| 88 | |
| 89 | SynchronizerJobPtr RenderViewBuilder::syncRenderViewPostInitializationJob() const |
| 90 | { |
| 91 | return m_syncRenderViewPostInitializationJob; |
| 92 | } |
| 93 | |
| 94 | SynchronizerJobPtr RenderViewBuilder::syncPreFrustumCullingJob() const |
| 95 | { |
| 96 | return m_syncPreFrustumCullingJob; |
| 97 | } |
| 98 | |
| 99 | SynchronizerJobPtr RenderViewBuilder::syncRenderViewPreCommandBuildingJob() const |
| 100 | { |
| 101 | return m_syncRenderViewPreCommandBuildingJob; |
| 102 | } |
| 103 | |
| 104 | SynchronizerJobPtr RenderViewBuilder::syncRenderViewPreCommandUpdateJob() const |
| 105 | { |
| 106 | return m_syncRenderViewPreCommandUpdateJob; |
| 107 | } |
| 108 | |
| 109 | SynchronizerJobPtr RenderViewBuilder::syncRenderViewPostCommandUpdateJob() const |
| 110 | { |
| 111 | return m_syncRenderViewPostCommandUpdateJob; |
| 112 | } |
| 113 | |
| 114 | SynchronizerJobPtr RenderViewBuilder::setClearDrawBufferIndexJob() const |
| 115 | { |
| 116 | return m_setClearDrawBufferIndexJob; |
| 117 | } |
| 118 | |
| 119 | SynchronizerJobPtr RenderViewBuilder::syncFilterEntityByLayerJob() const |
| 120 | { |
| 121 | return m_syncFilterEntityByLayerJob; |
| 122 | } |
| 123 | |
| 124 | SynchronizerJobPtr RenderViewBuilder::syncMaterialGathererJob() const |
| 125 | { |
| 126 | return m_syncMaterialGathererJob; |
| 127 | } |
| 128 | |
| 129 | FilterProximityDistanceJobPtr RenderViewBuilder::filterProximityJob() const |
| 130 | { |
| 131 | return m_filterProximityJob; |
| 132 | } |
| 133 | |
| 134 | void RenderViewBuilder::prepareJobs() |
| 135 | { |
| 136 | // Init what we can here |
| 137 | m_filterProximityJob->setManager(m_renderer->nodeManagers()); |
| 138 | m_frustumCullingJob->setRoot(m_renderer->sceneRoot()); |
| 139 | |
| 140 | const bool commandsNeedRebuild = m_rebuildFlags.testFlag(flag: RebuildFlag::FullCommandRebuild); |
| 141 | if (commandsNeedRebuild) { |
| 142 | m_renderViewCommandBuilderJobs.reserve(n: m_optimalParallelJobCount); |
| 143 | for (auto i = 0; i < m_optimalParallelJobCount; ++i) { |
| 144 | auto renderViewCommandBuilder = Render::OpenGL::RenderViewCommandBuilderJobPtr::create(); |
| 145 | m_renderViewCommandBuilderJobs.push_back(x: renderViewCommandBuilder); |
| 146 | } |
| 147 | m_syncRenderViewPreCommandBuildingJob = CreateSynchronizerJobPtr(SyncPreCommandBuilding(m_renderViewJob, |
| 148 | m_renderViewCommandBuilderJobs, |
| 149 | m_renderer, |
| 150 | m_leafNode), |
| 151 | JobTypes::SyncRenderViewPreCommandBuilding, |
| 152 | m_renderViewIndex); |
| 153 | } |
| 154 | |
| 155 | m_renderViewJob->setRenderer(m_renderer); |
| 156 | m_renderViewJob->setFrameGraphLeafNode(m_leafNode); |
| 157 | m_renderViewJob->setSubmitOrderIndex(m_renderViewIndex); |
| 158 | |
| 159 | // RenderCommand building is the most consuming task -> split it |
| 160 | // Estimate the number of jobs to create based on the number of entities |
| 161 | m_renderViewCommandUpdaterJobs.reserve(n: m_optimalParallelJobCount); |
| 162 | for (auto i = 0; i < m_optimalParallelJobCount; ++i) { |
| 163 | auto renderViewCommandUpdater = RenderViewCommandUpdaterJobPtr::create(); |
| 164 | m_renderViewCommandUpdaterJobs.push_back(x: renderViewCommandUpdater); |
| 165 | } |
| 166 | |
| 167 | const bool materialCacheNeedsRebuild = m_rebuildFlags.testFlag(flag: RebuildFlag::MaterialCacheRebuild); |
| 168 | if (materialCacheNeedsRebuild) { |
| 169 | // Since Material gathering is an heavy task, we split it |
| 170 | const std::vector<HMaterial> &materialHandles = m_renderer->nodeManagers()->materialManager()->activeHandles(); |
| 171 | const size_t handlesCount = materialHandles.size(); |
| 172 | if (handlesCount) { |
| 173 | m_materialGathererJobs.reserve(n: m_optimalParallelJobCount); |
| 174 | const size_t elementsPerJob = std::max(a: handlesCount / m_optimalParallelJobCount, b: size_t(1)); |
| 175 | size_t elementCount = 0; |
| 176 | while (elementCount < handlesCount) { |
| 177 | auto materialGatherer = MaterialParameterGathererJobPtr::create(); |
| 178 | materialGatherer->setNodeManagers(m_renderer->nodeManagers()); |
| 179 | // TO DO: Candidate for std::span if C++20 |
| 180 | materialGatherer->setHandles({materialHandles.begin() + elementCount, |
| 181 | materialHandles.begin() + std::min(a: elementCount + elementsPerJob, b: handlesCount)}); |
| 182 | m_materialGathererJobs.push_back(x: materialGatherer); |
| 183 | |
| 184 | elementCount += elementsPerJob; |
| 185 | } |
| 186 | } |
| 187 | m_syncMaterialGathererJob = CreateSynchronizerJobPtr(SyncMaterialParameterGatherer(m_materialGathererJobs, |
| 188 | m_renderer, |
| 189 | m_leafNode), |
| 190 | JobTypes::SyncMaterialGatherer, |
| 191 | m_renderViewIndex); |
| 192 | } |
| 193 | |
| 194 | const bool layerCacheNeedsRebuild = m_rebuildFlags.testFlag(flag: RebuildFlag::LayerCacheRebuild); |
| 195 | if (layerCacheNeedsRebuild) { |
| 196 | m_filterEntityByLayerJob = Render::FilterLayerEntityJobPtr::create(); |
| 197 | m_filterEntityByLayerJob->setManager(m_renderer->nodeManagers()); |
| 198 | m_syncFilterEntityByLayerJob = CreateSynchronizerJobPtr(SyncFilterEntityByLayer(m_filterEntityByLayerJob, |
| 199 | m_renderer, |
| 200 | m_leafNode), |
| 201 | JobTypes::SyncFilterEntityByLayer, |
| 202 | m_renderViewIndex); |
| 203 | } |
| 204 | |
| 205 | m_syncRenderViewPreCommandUpdateJob = CreateSynchronizerJobPtr(SyncRenderViewPreCommandUpdate(m_renderViewJob, |
| 206 | m_frustumCullingJob, |
| 207 | m_filterProximityJob, |
| 208 | m_materialGathererJobs, |
| 209 | m_renderViewCommandUpdaterJobs, |
| 210 | m_renderViewCommandBuilderJobs, |
| 211 | m_renderer, |
| 212 | m_leafNode, |
| 213 | m_rebuildFlags), |
| 214 | JobTypes::SyncRenderViewPreCommandUpdate, |
| 215 | m_renderViewIndex); |
| 216 | |
| 217 | m_syncRenderViewPostCommandUpdateJob = CreateSynchronizerJobPtr(SyncRenderViewPostCommandUpdate(m_renderViewJob, |
| 218 | m_renderViewCommandUpdaterJobs, |
| 219 | m_renderer), |
| 220 | JobTypes::SyncRenderViewPostCommandUpdate, |
| 221 | m_renderViewIndex); |
| 222 | |
| 223 | m_syncRenderViewPostInitializationJob = CreateSynchronizerJobPtr(SyncRenderViewPostInitialization(m_renderViewJob, |
| 224 | m_frustumCullingJob, |
| 225 | m_filterEntityByLayerJob, |
| 226 | m_filterProximityJob, |
| 227 | m_materialGathererJobs, |
| 228 | m_renderViewCommandUpdaterJobs, |
| 229 | m_renderViewCommandBuilderJobs), |
| 230 | JobTypes::SyncRenderViewInitialization, |
| 231 | m_renderViewIndex); |
| 232 | } |
| 233 | |
| 234 | std::vector<Qt3DCore::QAspectJobPtr> RenderViewBuilder::buildJobHierachy() const |
| 235 | { |
| 236 | std::vector<Qt3DCore::QAspectJobPtr> jobs; |
| 237 | auto daspect = QRenderAspectPrivate::get(q: m_renderer->aspect()); |
| 238 | auto expandBVJob = daspect->m_expandBoundingVolumeJob; |
| 239 | auto wordTransformJob = daspect->m_worldTransformJob; |
| 240 | auto updateTreeEnabledJob = daspect->m_updateTreeEnabledJob; |
| 241 | auto updateSkinningPaletteJob = daspect->m_updateSkinningPaletteJob; |
| 242 | auto updateEntityLayersJob = daspect->m_updateEntityLayersJob; |
| 243 | |
| 244 | jobs.reserve(n: m_materialGathererJobs.size() + m_renderViewCommandUpdaterJobs.size() + 11); |
| 245 | |
| 246 | // Set dependencies |
| 247 | |
| 248 | // Finish the skinning palette job before processing renderviews |
| 249 | // TODO: Maybe only update skinning palettes for non-culled entities |
| 250 | m_renderViewJob->addDependency(dependency: updateSkinningPaletteJob); |
| 251 | |
| 252 | m_syncPreFrustumCullingJob->addDependency(dependency: wordTransformJob); |
| 253 | m_syncPreFrustumCullingJob->addDependency(dependency: m_renderer->updateShaderDataTransformJob()); |
| 254 | m_syncPreFrustumCullingJob->addDependency(dependency: m_syncRenderViewPostInitializationJob); |
| 255 | |
| 256 | m_frustumCullingJob->addDependency(dependency: expandBVJob); |
| 257 | m_frustumCullingJob->addDependency(dependency: m_syncPreFrustumCullingJob); |
| 258 | |
| 259 | m_setClearDrawBufferIndexJob->addDependency(dependency: m_syncRenderViewPostInitializationJob); |
| 260 | |
| 261 | m_syncRenderViewPostInitializationJob->addDependency(dependency: m_renderViewJob); |
| 262 | |
| 263 | m_filterProximityJob->addDependency(dependency: expandBVJob); |
| 264 | m_filterProximityJob->addDependency(dependency: m_syncRenderViewPostInitializationJob); |
| 265 | |
| 266 | m_syncRenderViewPreCommandUpdateJob->addDependency(dependency: m_syncRenderViewPostInitializationJob); |
| 267 | m_syncRenderViewPreCommandUpdateJob->addDependency(dependency: m_filterProximityJob); |
| 268 | m_syncRenderViewPreCommandUpdateJob->addDependency(dependency: m_frustumCullingJob); |
| 269 | |
| 270 | // Ensure the RenderThread won't be able to process dirtyResources |
| 271 | // before they have been completely gathered |
| 272 | m_syncRenderViewPreCommandUpdateJob->addDependency(dependency: m_renderer->introspectShadersJob()); |
| 273 | m_syncRenderViewPreCommandUpdateJob->addDependency(dependency: m_renderer->bufferGathererJob()); |
| 274 | m_syncRenderViewPreCommandUpdateJob->addDependency(dependency: m_renderer->textureGathererJob()); |
| 275 | m_syncRenderViewPreCommandUpdateJob->addDependency(dependency: m_renderer->lightGathererJob()); |
| 276 | |
| 277 | for (const auto &renderViewCommandUpdater : m_renderViewCommandUpdaterJobs) { |
| 278 | renderViewCommandUpdater->addDependency(dependency: m_syncRenderViewPreCommandUpdateJob); |
| 279 | m_syncRenderViewPostCommandUpdateJob->addDependency(dependency: renderViewCommandUpdater); |
| 280 | } |
| 281 | |
| 282 | m_renderer->frameCleanupJob()->addDependency(dependency: m_syncRenderViewPostCommandUpdateJob); |
| 283 | m_renderer->frameCleanupJob()->addDependency(dependency: m_setClearDrawBufferIndexJob); |
| 284 | |
| 285 | // Add jobs |
| 286 | jobs.push_back(x: m_renderViewJob); // Step 1 |
| 287 | |
| 288 | jobs.push_back(x: m_syncRenderViewPostInitializationJob); // Step 2 |
| 289 | |
| 290 | const bool commandsNeedRebuild = m_rebuildFlags.testFlag(flag: RebuildFlag::FullCommandRebuild); |
| 291 | const bool materialCacheNeedsRebuild = m_rebuildFlags.testFlag(flag: RebuildFlag::MaterialCacheRebuild); |
| 292 | const bool layerCacheNeedsRebuild = m_rebuildFlags.testFlag(flag: RebuildFlag::LayerCacheRebuild); |
| 293 | |
| 294 | if (commandsNeedRebuild) { // Step 3 |
| 295 | m_syncRenderViewPreCommandBuildingJob->addDependency(dependency: m_renderer->computableEntityFilterJob()); |
| 296 | m_syncRenderViewPreCommandBuildingJob->addDependency(dependency: m_renderer->renderableEntityFilterJob()); |
| 297 | m_syncRenderViewPreCommandBuildingJob->addDependency(dependency: m_syncRenderViewPostInitializationJob); |
| 298 | |
| 299 | if (materialCacheNeedsRebuild) |
| 300 | m_syncRenderViewPreCommandBuildingJob->addDependency(dependency: m_syncMaterialGathererJob); |
| 301 | |
| 302 | jobs.push_back(x: m_syncRenderViewPreCommandBuildingJob); |
| 303 | |
| 304 | for (const auto &renderViewCommandBuilder : m_renderViewCommandBuilderJobs) { |
| 305 | renderViewCommandBuilder->addDependency(dependency: m_syncRenderViewPreCommandBuildingJob); |
| 306 | m_syncRenderViewPreCommandUpdateJob->addDependency(dependency: renderViewCommandBuilder); |
| 307 | jobs.push_back(x: renderViewCommandBuilder); |
| 308 | } |
| 309 | } |
| 310 | |
| 311 | if (layerCacheNeedsRebuild) { |
| 312 | m_filterEntityByLayerJob->addDependency(dependency: updateEntityLayersJob); |
| 313 | m_filterEntityByLayerJob->addDependency(dependency: m_syncRenderViewPostInitializationJob); |
| 314 | m_filterEntityByLayerJob->addDependency(dependency: updateTreeEnabledJob); |
| 315 | |
| 316 | m_syncFilterEntityByLayerJob->addDependency(dependency: m_filterEntityByLayerJob); |
| 317 | m_syncRenderViewPreCommandUpdateJob->addDependency(dependency: m_syncFilterEntityByLayerJob); |
| 318 | |
| 319 | jobs.push_back(x: m_filterEntityByLayerJob); // Step 3 |
| 320 | jobs.push_back(x: m_syncFilterEntityByLayerJob); // Step 4 |
| 321 | } |
| 322 | jobs.push_back(x: m_syncPreFrustumCullingJob); // Step 3 |
| 323 | jobs.push_back(x: m_filterProximityJob); // Step 3 |
| 324 | jobs.push_back(x: m_setClearDrawBufferIndexJob); // Step 3 |
| 325 | |
| 326 | if (materialCacheNeedsRebuild) { |
| 327 | for (const auto &materialGatherer : m_materialGathererJobs) { |
| 328 | materialGatherer->addDependency(dependency: m_syncRenderViewPostInitializationJob); |
| 329 | materialGatherer->addDependency(dependency: m_renderer->introspectShadersJob()); |
| 330 | materialGatherer->addDependency(dependency: m_renderer->filterCompatibleTechniqueJob()); |
| 331 | jobs.push_back(x: materialGatherer); // Step3 |
| 332 | m_syncMaterialGathererJob->addDependency(dependency: materialGatherer); |
| 333 | } |
| 334 | m_syncRenderViewPreCommandUpdateJob->addDependency(dependency: m_syncMaterialGathererJob); |
| 335 | |
| 336 | jobs.push_back(x: m_syncMaterialGathererJob); // Step 3 |
| 337 | } |
| 338 | |
| 339 | jobs.push_back(x: m_frustumCullingJob); // Step 4 |
| 340 | jobs.push_back(x: m_syncRenderViewPreCommandUpdateJob); // Step 5 |
| 341 | |
| 342 | // Build RenderCommands or Update RenderCommand Uniforms |
| 343 | for (const auto &renderViewCommandBuilder : m_renderViewCommandUpdaterJobs) // Step 6 |
| 344 | jobs.push_back(x: renderViewCommandBuilder); |
| 345 | |
| 346 | jobs.push_back(x: m_syncRenderViewPostCommandUpdateJob); // Step 7 |
| 347 | |
| 348 | return jobs; |
| 349 | } |
| 350 | |
| 351 | Renderer *RenderViewBuilder::renderer() const |
| 352 | { |
| 353 | return m_renderer; |
| 354 | } |
| 355 | |
| 356 | int RenderViewBuilder::renderViewIndex() const |
| 357 | { |
| 358 | return m_renderViewIndex; |
| 359 | } |
| 360 | |
| 361 | void RenderViewBuilder::setLayerCacheNeedsToBeRebuilt(bool needsToBeRebuilt) |
| 362 | { |
| 363 | m_rebuildFlags.setFlag(flag: RebuildFlag::LayerCacheRebuild, on: needsToBeRebuilt); |
| 364 | } |
| 365 | |
| 366 | bool RenderViewBuilder::layerCacheNeedsToBeRebuilt() const |
| 367 | { |
| 368 | return m_rebuildFlags.testFlag(flag: RebuildFlag::LayerCacheRebuild); |
| 369 | } |
| 370 | |
| 371 | void RenderViewBuilder::setMaterialGathererCacheNeedsToBeRebuilt(bool needsToBeRebuilt) |
| 372 | { |
| 373 | m_rebuildFlags.setFlag(flag: RebuildFlag::MaterialCacheRebuild, on: needsToBeRebuilt); |
| 374 | } |
| 375 | |
| 376 | bool RenderViewBuilder::materialGathererCacheNeedsToBeRebuilt() const |
| 377 | { |
| 378 | return m_rebuildFlags.testFlag(flag: RebuildFlag::MaterialCacheRebuild); |
| 379 | } |
| 380 | |
| 381 | void RenderViewBuilder::setRenderCommandCacheNeedsToBeRebuilt(bool needsToBeRebuilt) |
| 382 | { |
| 383 | m_rebuildFlags.setFlag(flag: RebuildFlag::FullCommandRebuild, on: needsToBeRebuilt); |
| 384 | } |
| 385 | |
| 386 | bool RenderViewBuilder::renderCommandCacheNeedsToBeRebuilt() const |
| 387 | { |
| 388 | return m_rebuildFlags.testFlag(flag: RebuildFlag::FullCommandRebuild); |
| 389 | } |
| 390 | |
| 391 | void RenderViewBuilder::setLightCacheNeedsToBeRebuilt(bool needsToBeRebuilt) |
| 392 | { |
| 393 | m_rebuildFlags.setFlag(flag: RebuildFlag::LightCacheRebuild, on: needsToBeRebuilt); |
| 394 | } |
| 395 | |
| 396 | bool RenderViewBuilder::lightCacheNeedsToBeRebuilt() const |
| 397 | { |
| 398 | return m_rebuildFlags.testFlag(flag: RebuildFlag::LightCacheRebuild); |
| 399 | } |
| 400 | |
| 401 | int RenderViewBuilder::optimalJobCount() const |
| 402 | { |
| 403 | return m_optimalParallelJobCount; |
| 404 | } |
| 405 | |
| 406 | void RenderViewBuilder::setOptimalJobCount(int v) |
| 407 | { |
| 408 | m_optimalParallelJobCount = v; |
| 409 | } |
| 410 | |
| 411 | } // OpenGL |
| 412 | |
| 413 | } // Render |
| 414 | |
| 415 | } // Qt3DRender |
| 416 | |
| 417 | QT_END_NAMESPACE |
| 418 | |