1 | // Copyright (C) 2020 Klaralvdalens Datakonsult AB (KDAB). |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
3 | |
4 | #include "pipelineuboset_p.h" |
5 | #include <rendercommand_p.h> |
6 | #include <renderview_p.h> |
7 | #include <rhibuffer_p.h> |
8 | #include <shaderparameterpack_p.h> |
9 | #include <shadervariables_p.h> |
10 | #include <rhigraphicspipeline_p.h> |
11 | #include <rhiresourcemanagers_p.h> |
12 | #include <submissioncontext_p.h> |
13 | #include <rhi/qrhi.h> |
14 | #include <Qt3DRender/private/nodemanagers_p.h> |
15 | #include <Qt3DRender/private/buffermanager_p.h> |
16 | #include <Qt3DRender/private/stringtoint_p.h> |
17 | #include <Qt3DRender/private/buffer_p.h> |
18 | #include <Qt3DCore/private/vector_helper_p.h> |
19 | |
20 | QT_BEGIN_NAMESPACE |
21 | |
22 | namespace Qt3DRender { |
23 | |
24 | namespace Render { |
25 | |
26 | namespace Rhi { |
27 | |
28 | namespace { |
29 | // This is the minimum max UBO size requirements with GL |
30 | // therefore safe to assume that is also the baseline for other graphics APIs |
31 | constexpr size_t MaxUBOByteSize = 16384; |
32 | } |
33 | |
34 | PipelineUBOSet::PipelineUBOSet() |
35 | { |
36 | } |
37 | |
38 | PipelineUBOSet::~PipelineUBOSet() |
39 | { |
40 | // Resource release is performed by RHIGraphicsPipeline::cleanup() |
41 | } |
42 | |
43 | void PipelineUBOSet::clear() |
44 | { |
45 | m_renderCommands.clear(); |
46 | } |
47 | |
48 | void PipelineUBOSet::addRenderCommand(const RenderCommand &cmd) |
49 | { |
50 | m_renderCommands.push_back(x: &cmd); |
51 | } |
52 | |
53 | void PipelineUBOSet::setResourceManager(RHIResourceManagers *manager) |
54 | { |
55 | m_resourceManagers = manager; |
56 | } |
57 | |
58 | void PipelineUBOSet::setNodeManagers(NodeManagers *managers) |
59 | { |
60 | m_nodeManagers = managers; |
61 | } |
62 | |
63 | void PipelineUBOSet::initializeLayout(SubmissionContext *ctx, RHIShader *shader) |
64 | { |
65 | // We should only be called with a clean Pipeline |
66 | Q_ASSERT(m_rvUBO.buffer.isNull()); |
67 | |
68 | m_rvUBO.binding = 0; |
69 | m_rvUBO.blockSize = sizeof(RenderViewUBO); |
70 | |
71 | m_commandsUBO.binding = 1; |
72 | m_commandsUBO.blockSize = sizeof(CommandUBO); |
73 | m_commandsUBO.alignedBlockSize = ctx->rhi()->ubufAligned(v: (m_commandsUBO.blockSize)); |
74 | m_commandsUBO.alignment = size_t(ctx->rhi()->ubufAlignment()); |
75 | m_commandsUBO.commandsPerUBO = MaxUBOByteSize / m_commandsUBO.alignedBlockSize; |
76 | |
77 | // For UBO, we try to create a single large UBO that will contain frontend |
78 | // Qt3D UBO data at various offsets |
79 | const std::vector<ShaderUniformBlock> &uniformBlocks = shader->uniformBlocks(); |
80 | for (const ShaderUniformBlock &block : uniformBlocks) { |
81 | if (block.m_binding > 1) { // Binding 0 and 1 are for RV and Command UBOs |
82 | const size_t alignedBlockSize = size_t(ctx->rhi()->ubufAligned(v: block.m_size)); |
83 | m_materialsUBOs.push_back( |
84 | x: { .binding: block.m_binding, |
85 | .blockSize: block.m_size, |
86 | .alignedBlockSize: alignedBlockSize, |
87 | .alignment: size_t(ctx->rhi()->ubufAlignment()), |
88 | .commandsPerUBO: MaxUBOByteSize / alignedBlockSize, |
89 | .buffers: {} }); |
90 | } |
91 | } |
92 | |
93 | // For SSBO, we have one SSBO per frontend Qt3D SSBO |
94 | m_storageBlocks = shader->storageBlocks(); |
95 | } |
96 | |
97 | void PipelineUBOSet::releaseResources() |
98 | { |
99 | Q_ASSERT(m_resourceManagers); |
100 | RHIBufferManager *bufferManager = m_resourceManagers->rhiBufferManager(); |
101 | |
102 | bufferManager->release(handle: m_rvUBO.buffer); |
103 | |
104 | for (const HRHIBuffer &hBuf : m_commandsUBO.buffers) |
105 | bufferManager->release(handle: hBuf); |
106 | |
107 | m_rvUBO = {}; |
108 | m_commandsUBO = {}; |
109 | |
110 | if (!m_materialsUBOs.empty()) { |
111 | for (const MultiUBOBufferWithBindingAndBlockSize &ubo : m_materialsUBOs) { |
112 | for (const HRHIBuffer &hBuf : ubo.buffers) |
113 | bufferManager->release(handle: hBuf); |
114 | } |
115 | m_materialsUBOs.clear(); |
116 | } |
117 | } |
118 | |
119 | bool PipelineUBOSet::allocateUBOs(SubmissionContext *ctx) |
120 | { |
121 | RHIBufferManager *bufferManager = m_resourceManagers->rhiBufferManager(); |
122 | // Note: RHIBuffer only releases/recreates when it needs more size than what it |
123 | // can currently hold |
124 | Q_ASSERT(m_resourceManagers); |
125 | const bool dynamic = true; |
126 | const size_t commandCount = std::max(a: m_renderCommands.size(), b: size_t(1)); |
127 | |
128 | if (m_rvUBO.buffer.isNull()) |
129 | m_rvUBO.buffer = bufferManager->allocateResource(); |
130 | |
131 | // RHIBuffer only reallocates if size is < than required |
132 | m_rvUBO.buffer->allocate(data: QByteArray(m_rvUBO.blockSize, '\0'), dynamic); |
133 | // Binding buffer ensure underlying RHI resource is created |
134 | m_rvUBO.buffer->bind(ctx, t: RHIBuffer::UniformBuffer); |
135 | |
136 | auto allocateMultiUBOsForCommands = [&] (MultiUBOBufferWithBindingAndBlockSize &ubo) { |
137 | // Round up |
138 | const size_t uboCount = std::ceil(x: float(commandCount) / ubo.commandsPerUBO); |
139 | |
140 | if (ubo.buffers.size() < uboCount) |
141 | ubo.buffers.resize(new_size: uboCount); |
142 | |
143 | for (HRHIBuffer &buf : ubo.buffers) { |
144 | if (buf.isNull()) |
145 | buf = bufferManager->allocateResource(); |
146 | // We need to take into account any minimum alignment requirement for dynamic offsets |
147 | buf->allocate(data: QByteArray(MaxUBOByteSize, '\0'), dynamic); |
148 | buf->bind(ctx, t: RHIBuffer::UniformBuffer); |
149 | } |
150 | }; |
151 | |
152 | // Commands UBOs |
153 | allocateMultiUBOsForCommands(m_commandsUBO); |
154 | |
155 | // Material UBOs |
156 | for (MultiUBOBufferWithBindingAndBlockSize &ubo : m_materialsUBOs) { |
157 | if (ubo.binding > 1) // Binding 0 and 1 are for RV and Command UBOs |
158 | allocateMultiUBOsForCommands(ubo); |
159 | } |
160 | |
161 | // SSBO are using RHIBuffer directly, nothing we need to handle ourselves |
162 | |
163 | return true; |
164 | } |
165 | |
166 | size_t PipelineUBOSet::distanceToCommand(const RenderCommand &cmd) const |
167 | { |
168 | const auto it = std::find(first: m_renderCommands.begin(), last: m_renderCommands.end(), |
169 | val: &cmd); |
170 | if (Q_UNLIKELY(it == m_renderCommands.end())) { |
171 | qCWarning(Backend) << "Command not found in UBOSet" ; |
172 | return 0; |
173 | } |
174 | return std::distance(first: m_renderCommands.begin(), last: it); |
175 | } |
176 | |
177 | std::vector<QRhiCommandBuffer::DynamicOffset> PipelineUBOSet::offsets(const RenderCommand &cmd) const |
178 | { |
179 | std::vector<QRhiCommandBuffer::DynamicOffset> offsets; |
180 | offsets.reserve(n: 1 + m_materialsUBOs.size()); |
181 | |
182 | // RenderCommand offset |
183 | // binding, offset |
184 | const size_t dToCmd = distanceToCommand(cmd); |
185 | { |
186 | // Compute offset relative to the select UBO in the subset |
187 | const auto localOffset = m_commandsUBO.localOffsetInBufferForCommand(distanceToCommand: dToCmd); |
188 | offsets.push_back(x: {1, quint32(localOffset)}); |
189 | } |
190 | |
191 | for (const MultiUBOBufferWithBindingAndBlockSize &materialUBO : m_materialsUBOs) { |
192 | // Compute offset relative to the select UBO in the subset |
193 | const size_t localOffset = materialUBO.localOffsetInBufferForCommand(distanceToCommand: dToCmd); |
194 | offsets.push_back(x: {materialUBO.binding, quint32(localOffset)}); |
195 | } |
196 | |
197 | return offsets; |
198 | } |
199 | |
200 | // Note: this function is currently the same as resourceBindings However, once |
201 | // https://codereview.qt-project.org/c/qt/qtbase/+/307472 lands we can get rid |
202 | // of passing the RenderCommand here as well as having to provide the actual |
203 | // Resources in that function which means that one will be about providing the |
204 | // Pipeline resourceLayout only and resourceBindings will be about providing |
205 | // the actual resources for a RenderCommand |
206 | std::vector<QRhiShaderResourceBinding> PipelineUBOSet::resourceLayout(const RHIShader *shader) |
207 | { |
208 | const QRhiShaderResourceBinding::StageFlags stages = QRhiShaderResourceBinding::VertexStage|QRhiShaderResourceBinding::FragmentStage; |
209 | std::vector<QRhiShaderResourceBinding> bindings = { |
210 | QRhiShaderResourceBinding::uniformBuffer(binding: 0, stage: stages, buf: nullptr), |
211 | QRhiShaderResourceBinding::uniformBufferWithDynamicOffset(binding: 1, stage: stages, buf: nullptr, size: sizeof(CommandUBO)) |
212 | }; |
213 | |
214 | // TO DO: Handle Parameters that directly define a UBO or SSBO |
215 | // const auto &blockToUBOs = parameterPack.uniformBuffers(); |
216 | // const auto &blockToSSBOs = parameterPack.shaderStorageBuffers(); |
217 | |
218 | // Create additional empty UBO Buffer for UBO with binding point > 1 (since |
219 | // we assume 0 and 1 and for Qt3D standard values) |
220 | for (const MultiUBOBufferWithBindingAndBlockSize &ubo : m_materialsUBOs) |
221 | bindings.push_back( |
222 | x: QRhiShaderResourceBinding::uniformBufferWithDynamicOffset( |
223 | binding: ubo.binding, stage: stages, buf: nullptr, size: ubo.blockSize)); |
224 | |
225 | // Samplers |
226 | for (const ShaderAttribute &samplerAttribute : shader->samplers()) { |
227 | bindings.push_back(x: QRhiShaderResourceBinding::sampledTexture( |
228 | binding: samplerAttribute.m_location, |
229 | stage: stages, tex: nullptr, sampler: nullptr)); |
230 | } |
231 | |
232 | // SSBO |
233 | for (const ShaderStorageBlock &b : m_storageBlocks) { |
234 | bindings.push_back(x: QRhiShaderResourceBinding::bufferLoadStore(binding: b.m_binding, |
235 | stage: stages|QRhiShaderResourceBinding::ComputeStage, |
236 | buf: nullptr)); |
237 | } |
238 | |
239 | return bindings; |
240 | } |
241 | |
242 | std::vector<QRhiShaderResourceBinding> PipelineUBOSet::resourceBindings(const RenderCommand &command) |
243 | { |
244 | RHITextureManager *textureManager = m_resourceManagers->rhiTextureManager(); |
245 | RHIShader *shader = command.m_rhiShader; |
246 | const QRhiShaderResourceBinding::StageFlags stages = QRhiShaderResourceBinding::VertexStage|QRhiShaderResourceBinding::FragmentStage; |
247 | std::vector<QRhiShaderResourceBinding> bindings = { |
248 | QRhiShaderResourceBinding::uniformBuffer(binding: 0, stage: stages, buf: m_rvUBO.buffer->rhiBuffer()), |
249 | }; |
250 | |
251 | const size_t dToCmd = distanceToCommand(cmd: command); |
252 | |
253 | // CommandUBO |
254 | { |
255 | const HRHIBuffer &commandUBO = m_commandsUBO.bufferForCommand(distanceToCommand: dToCmd); |
256 | bindings.push_back( |
257 | x: QRhiShaderResourceBinding::uniformBufferWithDynamicOffset(binding: 1, |
258 | stage: stages, |
259 | buf: commandUBO->rhiBuffer(), |
260 | size: int(m_commandsUBO.alignedBlockSize))); |
261 | } |
262 | |
263 | // Create additional empty UBO Buffer for UBO with binding point > 1 (since |
264 | // we assume 0 and 1 and for Qt3D standard values) |
265 | // Note: if a Parameter provides a UBO Buffer, its content will have been |
266 | // copied at right offset into the matching materials UBO |
267 | for (const MultiUBOBufferWithBindingAndBlockSize &ubo : m_materialsUBOs) { |
268 | const HRHIBuffer &materialUBO = ubo.bufferForCommand(distanceToCommand: dToCmd); |
269 | bindings.push_back( |
270 | x: QRhiShaderResourceBinding::uniformBufferWithDynamicOffset( |
271 | binding: ubo.binding, stage: stages, buf: materialUBO->rhiBuffer(), size: int(ubo.alignedBlockSize))); |
272 | } |
273 | |
274 | // Samplers |
275 | const std::vector<ShaderAttribute> &shaderSamplers = shader->samplers(); |
276 | std::vector<int> ; |
277 | for (const ShaderParameterPack::NamedResource &textureParameter : command.m_parameterPack.textures()) { |
278 | const HRHITexture &handle = textureManager->getOrAcquireHandle(id: textureParameter.nodeId); |
279 | const RHITexture *textureData = handle.data(); |
280 | |
281 | for (const ShaderAttribute &samplerAttribute : shaderSamplers) { |
282 | if (samplerAttribute.m_nameId == textureParameter.glslNameId) { |
283 | const auto rhiTexture = textureData->getRhiTexture(); |
284 | const auto rhiSampler = textureData->getRhiSampler(); |
285 | if (rhiTexture && rhiSampler) { |
286 | bindings.push_back(x: QRhiShaderResourceBinding::sampledTexture( |
287 | binding: samplerAttribute.m_location, |
288 | stage: stages, tex: rhiTexture, sampler: rhiSampler)); |
289 | samplersSetIds.push_back(x: samplerAttribute.m_nameId); |
290 | } |
291 | } |
292 | } |
293 | } |
294 | |
295 | // Some backends (Vulkan) expect the number of bindings to be exactly the |
296 | // same between the set used to create the pipeline in resourceLayout and |
297 | // the set used to draw with said pipeline generated here. |
298 | // This can be problematic if no parameter is provided for that resource |
299 | const std::vector<ShaderAttribute> unsetSamplers = [&] () { |
300 | std::vector<ShaderAttribute> unset; |
301 | for (const ShaderAttribute &attr : shaderSamplers) { |
302 | const bool matchingSetNameIdFound = |
303 | std::find_if(first: samplersSetIds.begin(), |
304 | last: samplersSetIds.end(), |
305 | pred: [&attr] (int nameId) { |
306 | return attr.m_nameId == nameId; |
307 | }) != samplersSetIds.end(); |
308 | if (!matchingSetNameIdFound) |
309 | unset.push_back(x: attr); |
310 | } |
311 | return unset; |
312 | }(); |
313 | |
314 | // Generate an empty binding for unset samplers |
315 | const int envLightIrradianceNameId = StringToInt::lookupId(QStringLiteral("envLight_irradiance" )); |
316 | const int envLightSpecularNameId = StringToInt::lookupId(QStringLiteral("envLight_specular" )); |
317 | for (const ShaderAttribute &sampler : unsetSamplers) { |
318 | if (sampler.m_nameId != envLightSpecularNameId && sampler.m_nameId != envLightIrradianceNameId) |
319 | qCWarning(Backend) << "Sampler" << sampler.m_name << "wasn't set on material. Rendering might not work as expected" ; |
320 | } |
321 | |
322 | // SSBO |
323 | for (const BlockToSSBO &ssbo : command.m_parameterPack.shaderStorageBuffers()) { |
324 | RHIBuffer *buffer = m_resourceManagers->rhiBufferManager()->lookupResource(id: ssbo.m_bufferID); |
325 | if (buffer) { |
326 | bindings.push_back(x: QRhiShaderResourceBinding::bufferLoadStore( |
327 | binding: ssbo.m_bindingIndex, |
328 | stage: stages|QRhiShaderResourceBinding::ComputeStage, |
329 | buf: buffer->rhiBuffer())); |
330 | } |
331 | } |
332 | |
333 | return bindings; |
334 | } |
335 | |
336 | void PipelineUBOSet::uploadUBOs(SubmissionContext *ctx, RenderView *rv) |
337 | { |
338 | // Update UBO data for RV and RC data |
339 | m_rvUBO.buffer->update(data: QByteArray::fromRawData(data: reinterpret_cast<const char *>(rv->renderViewUBO()), |
340 | size: sizeof(RenderViewUBO))); |
341 | int distance = 0; |
342 | for (const RenderCommand *command : m_renderCommands) { |
343 | uploadUBOsForCommand(command: *command, distanceToCommand: distance); |
344 | ++distance; |
345 | } |
346 | |
347 | // Trigger actual upload to GPU |
348 | m_rvUBO.buffer->bind(ctx, t: RHIBuffer::UniformBuffer); |
349 | for (const HRHIBuffer &ubo : m_commandsUBO.buffers) |
350 | ubo->bind(ctx, t: RHIBuffer::UniformBuffer); |
351 | for (const MultiUBOBufferWithBindingAndBlockSize &multiUbo : m_materialsUBOs) { |
352 | for (const HRHIBuffer &ubo : multiUbo.buffers) |
353 | ubo->bind(ctx, t: RHIBuffer::UniformBuffer); |
354 | } |
355 | } |
356 | |
357 | namespace { |
358 | /* |
359 | void printUpload(const UniformValue &value, const QShaderDescription::BlockVariable &member, int arrayOffset) |
360 | { |
361 | switch (member.type) { |
362 | case QShaderDescription::VariableType::Int: |
363 | qDebug() << "Updating" << member.name << "with int data: " << *value.constData<int>() |
364 | << " (offset: " << member.offset + arrayOffset << ", size: " << member.size << ")"; |
365 | break; |
366 | case QShaderDescription::VariableType::Float: |
367 | qDebug() << "Updating" << member.name << "with float data: " << *value.constData<float>() |
368 | << " (offset: " << member.offset + arrayOffset << ", size: " << member.size << ")"; |
369 | break; |
370 | case QShaderDescription::VariableType::Vec2: |
371 | qDebug() << "Updating" << member.name << "with vec2 data: " << value.constData<float>()[0] |
372 | << ", " << value.constData<float>()[1] << " (offset: " << member.offset |
373 | << ", size: " << member.size + arrayOffset << ")"; |
374 | break; |
375 | case QShaderDescription::VariableType::Vec3: |
376 | qDebug() << "Updating" << member.name << "with vec3 data: " << value.constData<float>()[0] |
377 | << ", " << value.constData<float>()[1] << ", " << value.constData<float>()[2] |
378 | << " (offset: " << member.offset + arrayOffset << ", size: " << member.size << ")"; |
379 | break; |
380 | case QShaderDescription::VariableType::Vec4: |
381 | qDebug() << "Updating" << member.name << "with vec4 data: " << value.constData<float>()[0] |
382 | << ", " << value.constData<float>()[1] << ", " << value.constData<float>()[2] |
383 | << ", " << value.constData<float>()[3] << " (offset: " << member.offset + arrayOffset |
384 | << ", size: " << member.size << ")"; |
385 | break; |
386 | default: |
387 | qDebug() << "Updating" << member.name << "with data: " << value.constData<char>(); |
388 | break; |
389 | } |
390 | } |
391 | //*/ |
392 | |
393 | inline void uploadDataToUBO(const QByteArray rawData, |
394 | const PipelineUBOSet::MultiUBOBufferWithBindingAndBlockSize *ubo, |
395 | const RHIShader::UBO_Member &member, |
396 | size_t distanceToCommand, int arrayOffset = 0) |
397 | { |
398 | const HRHIBuffer &buffer = ubo->bufferForCommand(distanceToCommand); |
399 | const size_t localOffset = ubo->localOffsetInBufferForCommand(distanceToCommand); |
400 | buffer->update(data: rawData, offset: int(localOffset) + member.blockVariable.offset + arrayOffset); |
401 | } |
402 | |
403 | QByteArray rawDataForUniformValue(const QShaderDescription::BlockVariable &blockVariable, |
404 | const UniformValue &value, |
405 | bool requiresCopy) |
406 | { |
407 | const QByteArray rawData = requiresCopy |
408 | ? QByteArray(value.constData<char>(), std::min(a: value.byteSize(), b: blockVariable.size)) |
409 | : QByteArray::fromRawData(data: value.constData<char>(), size: std::min(a: value.byteSize(), b: blockVariable.size)); |
410 | const int matrixStride = blockVariable.matrixStride; |
411 | int arrayStride = blockVariable.arrayStride; |
412 | const int firstArrayDim = !blockVariable.arrayDims.empty() ? blockVariable.arrayDims.first() : 0; |
413 | |
414 | if (blockVariable.arrayDims.size() > 1) |
415 | qCWarning(Backend) << "Multi Dimension arrays not handled yet" ; |
416 | |
417 | if (arrayStride != 0 && matrixStride != 0) |
418 | qCWarning(Backend) << "Arrays of matrices not handled yet" ; |
419 | |
420 | // Special cases for arrays |
421 | if (firstArrayDim > 0) { |
422 | // It appears that for a float myArray[8]; stride is reported as being |
423 | // 0 but expected size 128 bytes which means 16 bytes per float |
424 | // In that case we compute the arrayStride ourselves |
425 | if (arrayStride == 0) |
426 | arrayStride = blockVariable.size / firstArrayDim; |
427 | if (arrayStride != 0) { |
428 | QByteArray newRawData(firstArrayDim * arrayStride, '\0'); |
429 | const int byteSizePerEntry = value.elementByteSize(); |
430 | for (int i = 0, m = std::min(a: firstArrayDim, b: value.elementCount()); i < m; ++i) { |
431 | std::memcpy(dest: newRawData.data() + i * arrayStride, |
432 | src: rawData.constData() + i * byteSizePerEntry, |
433 | n: byteSizePerEntry); |
434 | } |
435 | return newRawData; |
436 | } |
437 | } |
438 | |
439 | // Special cases for matrices which might have to be aligned to a vec4 stride |
440 | if (matrixStride != 0 && value.byteSize() % matrixStride != 0) { |
441 | // Find number of rows |
442 | const int rows = blockVariable.size / matrixStride; |
443 | QByteArray newRawData = QByteArray(rows * matrixStride, '\0'); |
444 | const int dataSizePerRow = value.byteSize() / rows; |
445 | for (int i = 0; i < rows; ++i) { |
446 | std::memcpy(dest: newRawData.data() + i * matrixStride, |
447 | src: rawData.constData() + i * dataSizePerRow, n: dataSizePerRow); |
448 | } |
449 | return newRawData; |
450 | } |
451 | |
452 | // Note: we currently don't handle array of matrices |
453 | |
454 | return rawData; |
455 | } |
456 | |
457 | void uploadUniform(const PackUniformHash &uniforms, |
458 | const PipelineUBOSet::MultiUBOBufferWithBindingAndBlockSize *ubo, |
459 | const RHIShader::UBO_Member &member, |
460 | size_t distanceToCommand, int arrayOffset = 0) |
461 | { |
462 | if (!uniforms.contains(key: member.nameId)) |
463 | return; |
464 | |
465 | const UniformValue &value = uniforms.value(key: member.nameId); |
466 | // Textures / Images / Buffers can't be UBO members |
467 | if (value.valueType() != UniformValue::ScalarValue) |
468 | return; |
469 | |
470 | // We can avoid the copies since the raw data copes from the UniformValue |
471 | // which remain alive until the frame has been submitted |
472 | const bool requiresCopy = false; |
473 | const QByteArray rawData = rawDataForUniformValue(blockVariable: member.blockVariable, |
474 | value, |
475 | requiresCopy); |
476 | uploadDataToUBO(rawData, ubo, member, distanceToCommand, arrayOffset); |
477 | |
478 | // printUpload(value, member.blockVariable, arrayOffset); |
479 | } |
480 | |
481 | } // anonymous |
482 | |
483 | void PipelineUBOSet::uploadShaderDataProperty(const ShaderData *shaderData, |
484 | const PipelineUBOSet::MultiUBOBufferWithBindingAndBlockSize *ubo, |
485 | const RHIShader::UBO_Member &uboMemberInstance, |
486 | size_t distanceToCommand, int arrayOffset) |
487 | { |
488 | const std::vector<RHIShader::UBO_Member> &structMembers = uboMemberInstance.structMembers; |
489 | const QHash<QString, ShaderData::PropertyValue> &properties = shaderData->properties(); |
490 | const int structBaseOffset = uboMemberInstance.blockVariable.offset; |
491 | for (const RHIShader::UBO_Member &member : structMembers) { |
492 | // TO DO: Use nameIds instead |
493 | const auto it = properties.find(key: member.blockVariable.name); |
494 | if (it != properties.end()) { |
495 | const ShaderData::PropertyValue &value = *it; |
496 | if (value.isNode) { |
497 | // Nested ShaderData |
498 | const ShaderData *child = m_nodeManagers->shaderDataManager()->lookupResource(id: value.value.value<Qt3DCore::QNodeId>()); |
499 | if (child) |
500 | uploadShaderDataProperty(shaderData: child, ubo, uboMemberInstance: member, |
501 | distanceToCommand, |
502 | arrayOffset: structBaseOffset + arrayOffset); |
503 | continue; |
504 | } |
505 | if (value.isTransformed) { |
506 | // TO DO: Handle this |
507 | qWarning() << "ShaderData transformed properties not handled yet" ; |
508 | // QVariant transformedValue = shaderData->getTransformedProperty(&value, viewMatrix); |
509 | } |
510 | |
511 | // Value is a Scalar or a Scalar Array |
512 | const UniformValue v = UniformValue::fromVariant(variant: value.value); |
513 | Q_ASSERT(v.valueType() == UniformValue::ScalarValue); |
514 | |
515 | // We have to make a copy here |
516 | const bool requiresCopy = true; |
517 | const QByteArray rawData = rawDataForUniformValue(blockVariable: member.blockVariable, |
518 | value: v, |
519 | requiresCopy); |
520 | uploadDataToUBO(rawData, ubo, member, distanceToCommand, arrayOffset: structBaseOffset + arrayOffset); |
521 | |
522 | // printUpload(v, member.blockVariable, structBaseOffset + arrayOffset); |
523 | } |
524 | } |
525 | } |
526 | |
527 | void PipelineUBOSet::uploadUBOsForCommand(const RenderCommand &command, |
528 | const size_t distanceToCommand) |
529 | { |
530 | Q_ASSERT(m_nodeManagers); |
531 | RHIShader *shader = command.m_rhiShader; |
532 | if (!shader) |
533 | return; |
534 | |
535 | { |
536 | const HRHIBuffer &commandUBOBuffer = m_commandsUBO.bufferForCommand(distanceToCommand); |
537 | const size_t localOffset = m_commandsUBO.localOffsetInBufferForCommand(distanceToCommand); |
538 | commandUBOBuffer->update(data: QByteArray::fromRawData( |
539 | data: reinterpret_cast<const char *>(&command.m_commandUBO), |
540 | size: sizeof(CommandUBO)), |
541 | offset: int(localOffset)); |
542 | } |
543 | |
544 | const std::vector<RHIShader::UBO_Block> &uboBlocks = shader->uboBlocks(); |
545 | const ShaderParameterPack ¶meterPack = command.m_parameterPack; |
546 | const PackUniformHash &uniforms = parameterPack.uniforms(); |
547 | |
548 | // Update Buffer CPU side data based on uniforms being set |
549 | |
550 | auto findMaterialUBOForBlock = [this] (const RHIShader::UBO_Block &uboBlock) |
551 | -> PipelineUBOSet::MultiUBOBufferWithBindingAndBlockSize* { |
552 | auto it = std::find_if(first: m_materialsUBOs.begin(), last: m_materialsUBOs.end(), |
553 | pred: [&uboBlock] (const PipelineUBOSet::MultiUBOBufferWithBindingAndBlockSize &materialUBO) { |
554 | return materialUBO.binding == uboBlock.block.m_binding; |
555 | }); |
556 | |
557 | if (it == m_materialsUBOs.end()) |
558 | return nullptr; |
559 | return &*it; |
560 | }; |
561 | |
562 | auto findUboBlockForBinding = [&uboBlocks] (int blockBinding) -> const RHIShader::UBO_Block * { |
563 | auto it = std::find_if(first: uboBlocks.begin(), last: uboBlocks.end(), pred: [&blockBinding] (const RHIShader::UBO_Block &block) { |
564 | return block.block.m_binding == blockBinding; |
565 | }); |
566 | if (it == uboBlocks.end()) |
567 | return nullptr; |
568 | return &*it; |
569 | }; |
570 | |
571 | // Scalar / Texture Parameter to UBO |
572 | for (const RHIShader::UBO_Block &uboBlock : uboBlocks) { |
573 | |
574 | // No point in trying to update Bindings 0 or 1 which are reserved |
575 | // for Qt3D default uniforms |
576 | const ShaderUniformBlock &block = uboBlock.block; |
577 | if (block.m_binding <= 1) |
578 | continue; |
579 | |
580 | // Update UBO with uniform value |
581 | const PipelineUBOSet::MultiUBOBufferWithBindingAndBlockSize *ubo = findMaterialUBOForBlock(uboBlock); |
582 | if (ubo == nullptr) |
583 | continue; |
584 | |
585 | for (const RHIShader::UBO_Member &member : std::as_const(t: uboBlock.members)) { |
586 | const QShaderDescription::BlockVariable &blockVariable = member.blockVariable; |
587 | |
588 | // Array |
589 | if (!blockVariable.arrayDims.empty()) { |
590 | if (!blockVariable.structMembers.empty()) { // Array of structs |
591 | // we treat structMembers as arrayMembers when we are dealing with an array of structs´ |
592 | const size_t arr0 = size_t(blockVariable.arrayDims[0]); |
593 | const size_t m = std::max(a: arr0, b: member.structMembers.size()); |
594 | for (size_t i = 0; i < m; ++i) { |
595 | const RHIShader::UBO_Member &arrayMember = member.structMembers[i]; |
596 | for (const RHIShader::UBO_Member &arrayStructMember : arrayMember.structMembers) { |
597 | uploadUniform(uniforms, ubo, |
598 | member: arrayStructMember, |
599 | distanceToCommand, |
600 | arrayOffset: int(i * blockVariable.size / arr0)); |
601 | } |
602 | } |
603 | } else { // Array of scalars |
604 | uploadUniform(uniforms, ubo, |
605 | member, distanceToCommand); |
606 | } |
607 | } else { |
608 | if (!blockVariable.structMembers.empty()) { // Struct |
609 | for (const RHIShader::UBO_Member &structMember : member.structMembers) { |
610 | uploadUniform(uniforms, ubo, |
611 | member: structMember, |
612 | distanceToCommand); |
613 | } |
614 | } else { // Scalar |
615 | uploadUniform(uniforms, ubo, |
616 | member, distanceToCommand); |
617 | } |
618 | } |
619 | } |
620 | } |
621 | |
622 | // User provided UBO |
623 | // Since we create per Material UBO, if we directly provide a UBO as a parameter |
624 | // we will have to copy content of the parameter's UBO into the Material UBO at the |
625 | // property offset |
626 | for (const BlockToUBO &ubo : parameterPack.uniformBuffers()) { |
627 | // Find RHIShader::UBO_Block for UBO |
628 | const RHIShader::UBO_Block *block = findUboBlockForBinding(ubo.m_bindingIndex); |
629 | if (block == nullptr) |
630 | continue; |
631 | // Find Material UBO for Block |
632 | PipelineUBOSet::MultiUBOBufferWithBindingAndBlockSize *materialsUBO = findMaterialUBOForBlock(*block); |
633 | if (materialsUBO == nullptr) |
634 | continue; |
635 | |
636 | // Copy content of UBO buffer to materialUBO at offset |
637 | Buffer *uboBuffer = m_nodeManagers->bufferManager()->lookupResource(id: ubo.m_bufferID); |
638 | if (!uboBuffer) |
639 | continue; |
640 | |
641 | const HRHIBuffer &materialBuffer = materialsUBO->bufferForCommand(distanceToCommand); |
642 | const size_t localOffsetIntoBuffer = materialsUBO->localOffsetInBufferForCommand(distanceToCommand); |
643 | materialBuffer->update(data: uboBuffer->data(), offset: int(localOffsetIntoBuffer)); |
644 | } |
645 | |
646 | // ShaderData -> convenience for filling a struct member of a UBO |
647 | // Note: we could use setDefaultUniformBlockShaderDataValue to unpack all values as individual uniforms |
648 | // but setting the whole ShaderData properties at once is a lot more efficient |
649 | for (const ShaderDataForUBO &shaderDataForUbo : parameterPack.shaderDatasForUBOs()) { |
650 | // Find ShaderData backend |
651 | const ShaderData *shaderData = m_nodeManagers->shaderDataManager()->lookupResource(id: shaderDataForUbo.m_shaderDataID); |
652 | if (shaderData == nullptr) |
653 | continue; |
654 | // Find RHIShader::UBO_Block for ShaderData |
655 | const RHIShader::UBO_Block *block = findUboBlockForBinding(shaderDataForUbo.m_bindingIndex); |
656 | if (block == nullptr) |
657 | continue; |
658 | // Find Material UBO for Block |
659 | PipelineUBOSet::MultiUBOBufferWithBindingAndBlockSize *materialsUBO = findMaterialUBOForBlock(*block); |
660 | if (materialsUBO == nullptr) |
661 | continue; |
662 | |
663 | // Upload ShaderData property that match members of each UBO block instance |
664 | for (const RHIShader::UBO_Member &uboInstance : std::as_const(t: block->members)) { |
665 | uploadShaderDataProperty(shaderData, ubo: materialsUBO, |
666 | uboMemberInstance: uboInstance, distanceToCommand); |
667 | } |
668 | } |
669 | |
670 | // Note: There's nothing to do for SSBO as those are directly uploaded to the GPU, no extracting |
671 | // required |
672 | } |
673 | |
674 | HRHIBuffer PipelineUBOSet::MultiUBOBufferWithBindingAndBlockSize::bufferForCommand(size_t distanceToCommand) const |
675 | { |
676 | const size_t uboIdx = distanceToCommand / commandsPerUBO; |
677 | return buffers[uboIdx]; |
678 | } |
679 | |
680 | size_t PipelineUBOSet::MultiUBOBufferWithBindingAndBlockSize::localOffsetInBufferForCommand(size_t distanceToCommand) const |
681 | { |
682 | return (distanceToCommand % commandsPerUBO) * alignedBlockSize; |
683 | } |
684 | |
685 | } // Rhi |
686 | |
687 | } // Render |
688 | |
689 | } // Qt3DRender |
690 | |
691 | QT_END_NAMESPACE |
692 | |