| 1 | // Copyright (C) 2017 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #include <Qt3DCore/private/qscene_p.h> |
| 5 | #include <Qt3DQuickScene2D/qscene2d.h> |
| 6 | #include <Qt3DRender/qpicktriangleevent.h> |
| 7 | #include <Qt3DRender/qobjectpicker.h> |
| 8 | |
| 9 | #include <QtCore/qthread.h> |
| 10 | #include <QtCore/qatomic.h> |
| 11 | #include <QtGui/qevent.h> |
| 12 | #include <QtGui/QOpenGLFunctions> |
| 13 | #include <QQuickRenderTarget> |
| 14 | |
| 15 | #include <private/qscene2d_p.h> |
| 16 | #include <private/scene2d_p.h> |
| 17 | #include <private/scene2dmanager_p.h> |
| 18 | #include <private/scene2devent_p.h> |
| 19 | #include <private/texture_p.h> |
| 20 | #include <private/nodemanagers_p.h> |
| 21 | #include <private/resourceaccessor_p.h> |
| 22 | #include <private/attachmentpack_p.h> |
| 23 | #include <private/qt3dquickscene2d_logging_p.h> |
| 24 | #include <private/qbackendnode_p.h> |
| 25 | #include <private/qobjectpicker_p.h> |
| 26 | #include <private/qpickevent_p.h> |
| 27 | #include <private/qpicktriangleevent_p.h> |
| 28 | #include <private/entity_p.h> |
| 29 | #include <private/trianglesvisitor_p.h> |
| 30 | |
| 31 | |
| 32 | QT_BEGIN_NAMESPACE |
| 33 | |
| 34 | #ifndef GL_DEPTH24_STENCIL8 |
| 35 | #define GL_DEPTH24_STENCIL8 0x88F0 |
| 36 | #endif |
| 37 | |
| 38 | |
| 39 | namespace Qt3DRender { |
| 40 | |
| 41 | namespace Render { |
| 42 | |
| 43 | namespace Quick { |
| 44 | |
| 45 | using namespace Qt3DRender::Quick; |
| 46 | |
| 47 | Q_GLOBAL_STATIC(QThread, renderThread) |
| 48 | Q_GLOBAL_STATIC(QAtomicInt, renderThreadClientCount) |
| 49 | |
| 50 | RenderQmlEventHandler::RenderQmlEventHandler(Scene2D *node) |
| 51 | : QObject() |
| 52 | , m_node(node) |
| 53 | { |
| 54 | } |
| 55 | |
| 56 | // Event handler for the RenderQmlToTexture::renderThread |
| 57 | bool RenderQmlEventHandler::event(QEvent *e) |
| 58 | { |
| 59 | switch (static_cast<Scene2DEvent::Type>(e->type())) { |
| 60 | |
| 61 | case Scene2DEvent::Render: { |
| 62 | m_node->render(); |
| 63 | return true; |
| 64 | } |
| 65 | |
| 66 | case Scene2DEvent::Initialize: { |
| 67 | m_node->initializeRender(); |
| 68 | return true; |
| 69 | } |
| 70 | |
| 71 | case Scene2DEvent::Quit: { |
| 72 | m_node->cleanup(); |
| 73 | return true; |
| 74 | } |
| 75 | |
| 76 | default: |
| 77 | break; |
| 78 | } |
| 79 | return QObject::event(event: e); |
| 80 | } |
| 81 | |
| 82 | Scene2D::Scene2D() |
| 83 | : Qt3DRender::Render::BackendNode(Qt3DCore::QBackendNode::ReadWrite) |
| 84 | , m_context(nullptr) |
| 85 | , m_shareContext(nullptr) |
| 86 | , m_renderThread(nullptr) |
| 87 | , m_sharedObject(nullptr) |
| 88 | , m_fbo(0) |
| 89 | , m_rbo(0) |
| 90 | , m_initialized(false) |
| 91 | , m_renderInitialized(false) |
| 92 | , m_mouseEnabled(true) |
| 93 | , m_renderPolicy(Qt3DRender::Quick::QScene2D::Continuous) |
| 94 | { |
| 95 | |
| 96 | } |
| 97 | |
| 98 | Scene2D::~Scene2D() |
| 99 | { |
| 100 | for (auto connection: std::as_const(t&: m_connections)) |
| 101 | QObject::disconnect(connection); |
| 102 | m_connections.clear(); |
| 103 | } |
| 104 | |
| 105 | void Scene2D::setOutput(Qt3DCore::QNodeId outputId) |
| 106 | { |
| 107 | m_outputId = outputId; |
| 108 | } |
| 109 | |
| 110 | void Scene2D::initializeSharedObject() |
| 111 | { |
| 112 | if (!m_initialized) { |
| 113 | // bail out if we're running autotests |
| 114 | if (!qgetenv(varName: "QT3D_SCENE2D_DISABLE_RENDERING" ).isEmpty()) |
| 115 | return; |
| 116 | |
| 117 | renderThreadClientCount->fetchAndAddAcquire(valueToAdd: 1); |
| 118 | |
| 119 | renderThread->setObjectName(QStringLiteral("Scene2D::renderThread" )); |
| 120 | m_renderThread = renderThread; |
| 121 | m_sharedObject->m_renderThread = m_renderThread; |
| 122 | |
| 123 | // Create event handler for the render thread |
| 124 | m_sharedObject->m_renderObject = new RenderQmlEventHandler(this); |
| 125 | m_sharedObject->m_renderObject->moveToThread(thread: m_sharedObject->m_renderThread); |
| 126 | if (!m_sharedObject->m_renderThread->isRunning()) |
| 127 | m_sharedObject->m_renderThread->start(); |
| 128 | |
| 129 | // Notify main thread we have been initialized |
| 130 | QCoreApplication::postEvent(receiver: m_sharedObject->m_renderManager, |
| 131 | event: new Scene2DEvent(Scene2DEvent::Initialized)); |
| 132 | // Initialize render thread |
| 133 | QCoreApplication::postEvent(receiver: m_sharedObject->m_renderObject, |
| 134 | event: new Scene2DEvent(Scene2DEvent::Initialize)); |
| 135 | |
| 136 | m_initialized = true; |
| 137 | } |
| 138 | } |
| 139 | |
| 140 | void Scene2D::syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime) |
| 141 | { |
| 142 | Qt3DRender::Render::BackendNode::syncFromFrontEnd(frontEnd, firstTime); |
| 143 | const QScene2D *node = qobject_cast<const QScene2D *>(object: frontEnd); |
| 144 | if (!node) |
| 145 | return; |
| 146 | const QScene2DPrivate *dnode = static_cast<const QScene2DPrivate *>(QScene2DPrivate::get(q: node)); |
| 147 | |
| 148 | if (m_mouseEnabled != node->isMouseEnabled()) { |
| 149 | m_mouseEnabled = node->isMouseEnabled(); |
| 150 | if (!firstTime && m_mouseEnabled && m_cachedPickEvent) { |
| 151 | handlePickEvent(type: QEvent::MouseButtonPress, ev: m_cachedPickEvent.data()); |
| 152 | m_cachedPickEvent.clear(); |
| 153 | } |
| 154 | } |
| 155 | |
| 156 | m_renderPolicy = node->renderPolicy(); |
| 157 | auto id = Qt3DCore::qIdForNode(node: node->output()); |
| 158 | if (id != m_outputId) |
| 159 | setOutput(id); |
| 160 | |
| 161 | if (m_mouseEnabled) { |
| 162 | auto ids = Qt3DCore::qIdsForNodes(nodes: node->entities()); |
| 163 | std::sort(first: std::begin(cont&: ids), last: std::end(cont&: ids)); |
| 164 | Qt3DCore::QNodeIdVector addedEntities; |
| 165 | Qt3DCore::QNodeIdVector removedEntities; |
| 166 | std::set_difference(first1: std::begin(cont&: ids), last1: std::end(cont&: ids), |
| 167 | first2: std::begin(cont&: m_entities), last2: std::end(cont&: m_entities), |
| 168 | result: std::inserter(x&: addedEntities, i: addedEntities.end())); |
| 169 | std::set_difference(first1: std::begin(cont&: m_entities), last1: std::end(cont&: m_entities), |
| 170 | first2: std::begin(cont&: ids), last2: std::end(cont&: ids), |
| 171 | result: std::inserter(x&: removedEntities, i: removedEntities.end())); |
| 172 | for (const auto &id: addedEntities) { |
| 173 | Qt3DCore::QEntity *entity = qobject_cast<Qt3DCore::QEntity *>(object: dnode->m_scene->lookupNode(id)); |
| 174 | if (!entity) |
| 175 | return; |
| 176 | |
| 177 | if (registerObjectPickerEvents(qentity: entity)) |
| 178 | m_entities.push_back(t: id); |
| 179 | else |
| 180 | Qt3DCore::QNodePrivate::get(q: const_cast<Qt3DCore::QNode *>(frontEnd))->update(); |
| 181 | } |
| 182 | for (const auto &id: removedEntities) { |
| 183 | m_entities.removeOne(t: id); |
| 184 | unregisterObjectPickerEvents(entityId: id); |
| 185 | } |
| 186 | std::sort(first: std::begin(cont&: m_entities), last: std::end(cont&: m_entities)); |
| 187 | } |
| 188 | |
| 189 | if (firstTime) |
| 190 | setSharedObject(dnode->m_renderManager->m_sharedObject); |
| 191 | } |
| 192 | |
| 193 | void Scene2D::setSharedObject(Qt3DRender::Quick::Scene2DSharedObjectPtr sharedObject) |
| 194 | { |
| 195 | m_sharedObject = sharedObject; |
| 196 | if (!m_initialized) |
| 197 | initializeSharedObject(); |
| 198 | } |
| 199 | |
| 200 | void Scene2D::initializeRender() |
| 201 | { |
| 202 | if (!m_renderInitialized && m_sharedObject.data() != nullptr) { |
| 203 | m_shareContext = renderer()->shareContext(); |
| 204 | if (!m_shareContext){ |
| 205 | qCDebug(Qt3DRender::Quick::Scene2D) << Q_FUNC_INFO << "Renderer not initialized." ; |
| 206 | QCoreApplication::postEvent(receiver: m_sharedObject->m_renderObject, |
| 207 | event: new Scene2DEvent(Scene2DEvent::Initialize)); |
| 208 | return; |
| 209 | } |
| 210 | m_context = new QOpenGLContext(); |
| 211 | m_context->setFormat(m_shareContext->format()); |
| 212 | m_context->setShareContext(m_shareContext); |
| 213 | m_context->create(); |
| 214 | |
| 215 | m_context->makeCurrent(surface: m_sharedObject->m_surface); |
| 216 | m_sharedObject->m_renderControl->initialize(); |
| 217 | m_context->doneCurrent(); |
| 218 | |
| 219 | QCoreApplication::postEvent(receiver: m_sharedObject->m_renderManager, |
| 220 | event: new Scene2DEvent(Scene2DEvent::Prepare)); |
| 221 | m_renderInitialized = true; |
| 222 | } |
| 223 | } |
| 224 | |
| 225 | bool Scene2D::updateFbo(QOpenGLTexture *texture) |
| 226 | { |
| 227 | QOpenGLFunctions *gl = m_context->functions(); |
| 228 | if (m_fbo == 0) { |
| 229 | gl->glGenFramebuffers(n: 1, framebuffers: &m_fbo); |
| 230 | gl->glGenRenderbuffers(n: 1, renderbuffers: &m_rbo); |
| 231 | } |
| 232 | // TODO: Add another codepath when GL_DEPTH24_STENCIL8 is not supported |
| 233 | gl->glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer: m_rbo); |
| 234 | gl->glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, |
| 235 | width: m_textureSize.width(), height: m_textureSize.height()); |
| 236 | gl->glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer: 0); |
| 237 | |
| 238 | gl->glBindFramebuffer(GL_FRAMEBUFFER, framebuffer: m_fbo); |
| 239 | gl->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 240 | GL_TEXTURE_2D, texture: texture->textureId(), level: 0); |
| 241 | gl->glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, renderbuffer: m_rbo); |
| 242 | GLenum status = gl->glCheckFramebufferStatus(GL_FRAMEBUFFER); |
| 243 | gl->glBindFramebuffer(GL_FRAMEBUFFER, framebuffer: 0); |
| 244 | |
| 245 | if (status != GL_FRAMEBUFFER_COMPLETE) |
| 246 | return false; |
| 247 | return true; |
| 248 | } |
| 249 | |
| 250 | void Scene2D::syncRenderControl() |
| 251 | { |
| 252 | if (m_sharedObject->isSyncRequested()) { |
| 253 | |
| 254 | m_sharedObject->clearSyncRequest(); |
| 255 | |
| 256 | m_sharedObject->m_renderControl->sync(); |
| 257 | |
| 258 | // gui thread can now continue |
| 259 | m_sharedObject->wake(); |
| 260 | } |
| 261 | } |
| 262 | |
| 263 | void Scene2D::render() |
| 264 | { |
| 265 | if (m_initialized && m_renderInitialized && m_sharedObject.data() != nullptr) { |
| 266 | |
| 267 | QMutexLocker lock(&m_sharedObject->m_mutex); |
| 268 | |
| 269 | QOpenGLTexture *texture = nullptr; |
| 270 | const Qt3DRender::Render::Attachment *attachmentData = nullptr; |
| 271 | QMutex *textureLock = nullptr; |
| 272 | |
| 273 | m_context->makeCurrent(surface: m_sharedObject->m_surface); |
| 274 | |
| 275 | if (resourceAccessor()->accessResource(type: RenderBackendResourceAccessor::OutputAttachment, |
| 276 | nodeId: m_outputId, handle: (void**)&attachmentData, lock: nullptr)) { |
| 277 | if (!resourceAccessor()->accessResource(type: RenderBackendResourceAccessor::OGLTextureWrite, |
| 278 | nodeId: attachmentData->m_textureUuid, |
| 279 | handle: (void**)&texture, lock: &textureLock)) { |
| 280 | // Need to call sync even if the texture is not in use |
| 281 | syncRenderControl(); |
| 282 | m_context->doneCurrent(); |
| 283 | qCDebug(Qt3DRender::Quick::Scene2D) << Q_FUNC_INFO << "Texture not in use." ; |
| 284 | QCoreApplication::postEvent(receiver: m_sharedObject->m_renderObject, |
| 285 | event: new Scene2DEvent(Scene2DEvent::Render)); |
| 286 | return; |
| 287 | } |
| 288 | textureLock->lock(); |
| 289 | const QSize textureSize = QSize(texture->width(), texture->height()); |
| 290 | if (m_attachmentData.m_textureUuid != attachmentData->m_textureUuid |
| 291 | || m_attachmentData.m_point != attachmentData->m_point |
| 292 | || m_attachmentData.m_face != attachmentData->m_face |
| 293 | || m_attachmentData.m_layer != attachmentData->m_layer |
| 294 | || m_attachmentData.m_mipLevel != attachmentData->m_mipLevel |
| 295 | || m_textureSize != textureSize) { |
| 296 | m_textureSize = textureSize; |
| 297 | m_attachmentData = *attachmentData; |
| 298 | if (!updateFbo(texture)) { |
| 299 | // Need to call sync even if the fbo is not usable |
| 300 | syncRenderControl(); |
| 301 | textureLock->unlock(); |
| 302 | m_context->doneCurrent(); |
| 303 | qCWarning(Qt3DRender::Quick::Scene2D) << Q_FUNC_INFO << "Fbo not initialized." ; |
| 304 | return; |
| 305 | } |
| 306 | } |
| 307 | } |
| 308 | |
| 309 | // TODO QT6 FIXME |
| 310 | // if (m_fbo != m_sharedObject->m_quickWindow->renderTargetId()) |
| 311 | // m_sharedObject->m_quickWindow->setRenderTarget(QQuickRenderTarget::fromNativeTexture({m_fbo, 0}, m_textureSize)); |
| 312 | |
| 313 | // Call disallow rendering while mutex is locked |
| 314 | if (m_renderPolicy == QScene2D::SingleShot) |
| 315 | m_sharedObject->disallowRender(); |
| 316 | |
| 317 | // Sync |
| 318 | if (m_sharedObject->isSyncRequested()) { |
| 319 | |
| 320 | m_sharedObject->clearSyncRequest(); |
| 321 | |
| 322 | m_sharedObject->m_renderControl->sync(); |
| 323 | } |
| 324 | |
| 325 | // Render |
| 326 | m_sharedObject->m_renderControl->render(); |
| 327 | |
| 328 | // Tell main thread we are done so it can begin cleanup if this is final frame |
| 329 | if (m_renderPolicy == QScene2D::SingleShot) |
| 330 | QCoreApplication::postEvent(receiver: m_sharedObject->m_renderManager, |
| 331 | event: new Scene2DEvent(Scene2DEvent::Rendered)); |
| 332 | |
| 333 | // TODOQT6 Restore functionality |
| 334 | // m_sharedObject->m_quickWindow->resetOpenGLState(); |
| 335 | m_context->functions()->glFlush(); |
| 336 | if (texture->isAutoMipMapGenerationEnabled()) |
| 337 | texture->generateMipMaps(); |
| 338 | textureLock->unlock(); |
| 339 | m_context->doneCurrent(); |
| 340 | |
| 341 | // gui thread can now continue |
| 342 | m_sharedObject->wake(); |
| 343 | } |
| 344 | } |
| 345 | |
| 346 | // this function gets called while the main thread is waiting |
| 347 | void Scene2D::cleanup() |
| 348 | { |
| 349 | if (m_renderInitialized && m_initialized) { |
| 350 | m_context->makeCurrent(surface: m_sharedObject->m_surface); |
| 351 | m_sharedObject->m_renderControl->invalidate(); |
| 352 | m_context->functions()->glDeleteFramebuffers(n: 1, framebuffers: &m_fbo); |
| 353 | m_context->functions()->glDeleteRenderbuffers(n: 1, renderbuffers: &m_rbo); |
| 354 | m_context->doneCurrent(); |
| 355 | m_renderInitialized = false; |
| 356 | } |
| 357 | if (m_initialized) { |
| 358 | delete m_sharedObject->m_renderObject; |
| 359 | m_sharedObject->m_renderObject = nullptr; |
| 360 | delete m_context; |
| 361 | m_context = nullptr; |
| 362 | m_initialized = false; |
| 363 | } |
| 364 | if (m_sharedObject) { |
| 365 | // wake up the main thread |
| 366 | m_sharedObject->wake(); |
| 367 | m_sharedObject = nullptr; |
| 368 | } |
| 369 | if (m_renderThread) { |
| 370 | renderThreadClientCount->fetchAndSubAcquire(valueToAdd: 1); |
| 371 | if (renderThreadClientCount->loadRelaxed() == 0) |
| 372 | renderThread->quit(); |
| 373 | } |
| 374 | } |
| 375 | |
| 376 | |
| 377 | bool Scene2D::registerObjectPickerEvents(Qt3DCore::QEntity *qentity) |
| 378 | { |
| 379 | Entity *entity = nullptr; |
| 380 | if (!resourceAccessor()->accessResource(type: RenderBackendResourceAccessor::EntityHandle, |
| 381 | nodeId: qentity->id(), handle: (void**)&entity, lock: nullptr)) { |
| 382 | qCWarning(Qt3DRender::Quick::Scene2D) << Q_FUNC_INFO |
| 383 | << "Entity not yet available in backend" ; |
| 384 | return false; |
| 385 | } |
| 386 | |
| 387 | if (!entity->containsComponentsOfType<ObjectPicker>() || |
| 388 | !entity->containsComponentsOfType<GeometryRenderer>()) { |
| 389 | qCWarning(Qt3DRender::Quick::Scene2D) << Q_FUNC_INFO |
| 390 | << "Entity does not contain required components: ObjectPicker and GeometryRenderer" ; |
| 391 | return false; |
| 392 | } |
| 393 | |
| 394 | QObjectPicker *picker = qentity->componentsOfType<QObjectPicker>().front(); |
| 395 | m_connections << QObject::connect(sender: picker, signal: &QObjectPicker::pressed, context: qentity, slot: [this](Qt3DRender::QPickEvent *pick) { |
| 396 | handlePickEvent(type: QEvent::MouseButtonPress, ev: pick); |
| 397 | }); |
| 398 | m_connections << QObject::connect(sender: picker, signal: &QObjectPicker::released, context: qentity, slot: [this](Qt3DRender::QPickEvent *pick) { |
| 399 | handlePickEvent(type: QEvent::MouseButtonRelease, ev: pick); |
| 400 | }); |
| 401 | m_connections << QObject::connect(sender: picker, signal: &QObjectPicker::moved, context: qentity, slot: [this](Qt3DRender::QPickEvent *pick) { |
| 402 | handlePickEvent(type: QEvent::MouseMove, ev: pick); |
| 403 | }); |
| 404 | |
| 405 | return true; |
| 406 | } |
| 407 | |
| 408 | void Scene2D::unregisterObjectPickerEvents(Qt3DCore::QNodeId entityId) |
| 409 | { |
| 410 | Entity *entity = nullptr; |
| 411 | if (!resourceAccessor()->accessResource(type: RenderBackendResourceAccessor::EntityHandle, |
| 412 | nodeId: entityId, handle: (void**)&entity, lock: nullptr)) |
| 413 | return; |
| 414 | } |
| 415 | |
| 416 | void Scene2D::handlePickEvent(int type, const Qt3DRender::QPickEvent *ev) |
| 417 | { |
| 418 | if (!isEnabled()) |
| 419 | return; |
| 420 | if (m_mouseEnabled) { |
| 421 | const QPickTriangleEvent *pickTriangle = static_cast<const QPickTriangleEvent *>(ev); |
| 422 | Q_ASSERT(pickTriangle->entity()); |
| 423 | Entity *entity = nullptr; |
| 424 | if (!resourceAccessor()->accessResource(type: RenderBackendResourceAccessor::EntityHandle, |
| 425 | nodeId: Qt3DCore::qIdForNode(node: pickTriangle->entity()), |
| 426 | handle: (void**)&entity, lock: nullptr)) |
| 427 | return; |
| 428 | |
| 429 | CoordinateReader reader(renderer()->nodeManagers()); |
| 430 | if (reader.setGeometry(renderer: entity->renderComponent<GeometryRenderer>(), |
| 431 | attributeName: Qt3DCore::QAttribute::defaultTextureCoordinateAttributeName())) { |
| 432 | Vector4D c0 = reader.getCoordinate(vertexIndex: pickTriangle->vertex1Index()); |
| 433 | Vector4D c1 = reader.getCoordinate(vertexIndex: pickTriangle->vertex2Index()); |
| 434 | Vector4D c2 = reader.getCoordinate(vertexIndex: pickTriangle->vertex3Index()); |
| 435 | Vector4D ci = c0 * pickTriangle->uvw().x() |
| 436 | + c1 * pickTriangle->uvw().y() + c2 * pickTriangle->uvw().z(); |
| 437 | ci.setW(1.0f); |
| 438 | |
| 439 | const QSize size = m_sharedObject->m_quickWindow->size(); |
| 440 | QPointF pos = QPointF(ci.x() * size.width(), (1.0f - ci.y()) * size.height()); |
| 441 | QMouseEvent *mouseEvent |
| 442 | = new QMouseEvent(static_cast<QEvent::Type>(type), |
| 443 | pos, pos, pos, |
| 444 | static_cast<Qt::MouseButton>(pickTriangle->button()), |
| 445 | static_cast<Qt::MouseButtons>(pickTriangle->buttons()), |
| 446 | static_cast<Qt::KeyboardModifiers>(pickTriangle->modifiers()), |
| 447 | Qt::MouseEventSynthesizedByApplication); |
| 448 | |
| 449 | QCoreApplication::postEvent(receiver: m_sharedObject->m_quickWindow, event: mouseEvent); |
| 450 | } |
| 451 | } else if (type == QEvent::MouseButtonPress) { |
| 452 | const QPickTriangleEvent *pickTriangle = static_cast<const QPickTriangleEvent *>(ev); |
| 453 | const QPickTriangleEventPrivate *dpick = QPickTriangleEventPrivate::get(ev: pickTriangle); |
| 454 | m_cachedPickEvent = QPickEventPtr(dpick->clone()); |
| 455 | } else { |
| 456 | m_cachedPickEvent.clear(); |
| 457 | } |
| 458 | } |
| 459 | |
| 460 | } // namespace Quick |
| 461 | } // namespace Render |
| 462 | } // namespace Qt3DRender |
| 463 | |
| 464 | QT_END_NAMESPACE |
| 465 | |
| 466 | #include "moc_scene2d_p.cpp" |
| 467 | |