| 1 | // Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). |
| 2 | // Copyright (C) 2016 The Qt Company Ltd and/or its subsidiary(-ies). |
| 3 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 4 | |
| 5 | #include "calcboundingvolumejob_p.h" |
| 6 | |
| 7 | #include <Qt3DCore/qboundingvolume.h> |
| 8 | #include <Qt3DCore/private/qabstractfrontendnodemanager_p.h> |
| 9 | #include <Qt3DCore/private/qgeometry_p.h> |
| 10 | #include <Qt3DCore/private/qaspectjobmanager_p.h> |
| 11 | #include <Qt3DRender/private/nodemanagers_p.h> |
| 12 | #include <Qt3DRender/private/entity_p.h> |
| 13 | #include <Qt3DRender/private/renderlogging_p.h> |
| 14 | #include <Qt3DRender/private/managers_p.h> |
| 15 | #include <Qt3DRender/private/qgeometryrenderer_p.h> |
| 16 | #include <Qt3DRender/private/geometryrenderer_p.h> |
| 17 | #include <Qt3DRender/private/geometry_p.h> |
| 18 | #include <Qt3DRender/private/buffermanager_p.h> |
| 19 | #include <Qt3DRender/private/attribute_p.h> |
| 20 | #include <Qt3DRender/private/buffer_p.h> |
| 21 | #include <Qt3DRender/private/sphere_p.h> |
| 22 | #include <Qt3DRender/private/buffervisitor_p.h> |
| 23 | #include <Qt3DRender/private/entityvisitor_p.h> |
| 24 | |
| 25 | #include <QtCore/qmath.h> |
| 26 | #if QT_CONFIG(concurrent) |
| 27 | #include <QtConcurrent/QtConcurrent> |
| 28 | #endif |
| 29 | #include <Qt3DRender/private/job_common_p.h> |
| 30 | |
| 31 | QT_BEGIN_NAMESPACE |
| 32 | |
| 33 | namespace Qt3DRender { |
| 34 | namespace Render { |
| 35 | |
| 36 | using namespace Qt3DCore; |
| 37 | |
| 38 | namespace { |
| 39 | |
| 40 | class BoundingVolumeCalculator |
| 41 | { |
| 42 | public: |
| 43 | explicit BoundingVolumeCalculator(NodeManagers *manager) : m_manager(manager) { } |
| 44 | |
| 45 | const Sphere& result() { return m_volume; } |
| 46 | const QVector3D min() const { return m_min; } |
| 47 | const QVector3D max() const { return m_max; } |
| 48 | |
| 49 | bool apply(Qt3DRender::Render::Attribute *positionAttribute, |
| 50 | Qt3DRender::Render::Attribute *indexAttribute, |
| 51 | int drawVertexCount, |
| 52 | bool primitiveRestartEnabled, |
| 53 | int primitiveRestartIndex) |
| 54 | { |
| 55 | FindExtremePoints findExtremePoints(m_manager); |
| 56 | if (!findExtremePoints.apply(attribute: positionAttribute, indexAttribute, drawVertexCount, |
| 57 | primitiveRestartEnabled, primitiveRestartIndex)) |
| 58 | return false; |
| 59 | |
| 60 | m_min = QVector3D(findExtremePoints.xMin, findExtremePoints.yMin, findExtremePoints.zMin); |
| 61 | m_max = QVector3D(findExtremePoints.xMax, findExtremePoints.yMax, findExtremePoints.zMax); |
| 62 | |
| 63 | FindMaxDistantPoint maxDistantPointY(m_manager); |
| 64 | maxDistantPointY.setReferencePoint = true; |
| 65 | if (!maxDistantPointY.apply(attribute: positionAttribute, indexAttribute, drawVertexCount, |
| 66 | primitiveRestartEnabled, primitiveRestartIndex)) |
| 67 | return false; |
| 68 | if (maxDistantPointY.hasNoPoints) |
| 69 | return false; |
| 70 | |
| 71 | //const Vector3D x = maxDistantPointY.referencePt; |
| 72 | const Vector3D y = maxDistantPointY.maxDistPt; |
| 73 | |
| 74 | FindMaxDistantPoint maxDistantPointZ(m_manager); |
| 75 | maxDistantPointZ.setReferencePoint = false; |
| 76 | maxDistantPointZ.referencePt = y; |
| 77 | if (!maxDistantPointZ.apply(attribute: positionAttribute, indexAttribute, drawVertexCount, |
| 78 | primitiveRestartEnabled, primitiveRestartIndex)) { |
| 79 | return false; |
| 80 | } |
| 81 | const Vector3D z = maxDistantPointZ.maxDistPt; |
| 82 | |
| 83 | const Vector3D center = (y + z) * 0.5f; |
| 84 | |
| 85 | FindMaxDistantPoint maxDistantPointCenter(m_manager); |
| 86 | maxDistantPointCenter.setReferencePoint = false; |
| 87 | maxDistantPointCenter.referencePt = center; |
| 88 | if (!maxDistantPointCenter.apply(attribute: positionAttribute, indexAttribute, drawVertexCount, |
| 89 | primitiveRestartEnabled, primitiveRestartIndex)) { |
| 90 | return false; |
| 91 | } |
| 92 | |
| 93 | const float radius = (center - maxDistantPointCenter.maxDistPt).length(); |
| 94 | |
| 95 | m_volume = Qt3DRender::Render::Sphere(center, radius); |
| 96 | |
| 97 | if (m_volume.isNull()) |
| 98 | return false; |
| 99 | |
| 100 | return true; |
| 101 | } |
| 102 | |
| 103 | private: |
| 104 | Sphere m_volume; |
| 105 | NodeManagers *m_manager; |
| 106 | QVector3D m_min; |
| 107 | QVector3D m_max; |
| 108 | |
| 109 | class FindExtremePoints : public Buffer3fVisitor |
| 110 | { |
| 111 | public: |
| 112 | explicit FindExtremePoints(NodeManagers *manager) |
| 113 | : Buffer3fVisitor(manager) |
| 114 | , xMin(0.0f), xMax(0.0f), yMin(0.0f), yMax(0.0f), zMin(0.0f), zMax(0.0f) |
| 115 | { } |
| 116 | |
| 117 | float xMin, xMax, yMin, yMax, zMin, zMax; |
| 118 | Vector3D xMinPt, xMaxPt, yMinPt, yMaxPt, zMinPt, zMaxPt; |
| 119 | |
| 120 | void visit(uint ndx, float x, float y, float z) override |
| 121 | { |
| 122 | if (ndx) { |
| 123 | if (x < xMin) { |
| 124 | xMin = x; |
| 125 | xMinPt = Vector3D(x, y, z); |
| 126 | } |
| 127 | if (x > xMax) { |
| 128 | xMax = x; |
| 129 | xMaxPt = Vector3D(x, y, z); |
| 130 | } |
| 131 | if (y < yMin) { |
| 132 | yMin = y; |
| 133 | yMinPt = Vector3D(x, y, z); |
| 134 | } |
| 135 | if (y > yMax) { |
| 136 | yMax = y; |
| 137 | yMaxPt = Vector3D(x, y, z); |
| 138 | } |
| 139 | if (z < zMin) { |
| 140 | zMin = z; |
| 141 | zMinPt = Vector3D(x, y, z); |
| 142 | } |
| 143 | if (z > zMax) { |
| 144 | zMax = z; |
| 145 | zMaxPt = Vector3D(x, y, z); |
| 146 | } |
| 147 | } else { |
| 148 | xMin = xMax = x; |
| 149 | yMin = yMax = y; |
| 150 | zMin = zMax = z; |
| 151 | xMinPt = xMaxPt = yMinPt = yMaxPt = zMinPt = zMaxPt = Vector3D(x, y, z); |
| 152 | } |
| 153 | } |
| 154 | }; |
| 155 | |
| 156 | class FindMaxDistantPoint : public Buffer3fVisitor |
| 157 | { |
| 158 | public: |
| 159 | explicit FindMaxDistantPoint(NodeManagers *manager) |
| 160 | : Buffer3fVisitor(manager) |
| 161 | { } |
| 162 | |
| 163 | float maxLengthSquared = 0.0f; |
| 164 | Vector3D maxDistPt; |
| 165 | Vector3D referencePt; |
| 166 | bool setReferencePoint = false; |
| 167 | bool hasNoPoints = true; |
| 168 | |
| 169 | void visit(uint ndx, float x, float y, float z) override |
| 170 | { |
| 171 | Q_UNUSED(ndx); |
| 172 | const Vector3D p = Vector3D(x, y, z); |
| 173 | |
| 174 | if (hasNoPoints && setReferencePoint) { |
| 175 | maxLengthSquared = 0.0f; |
| 176 | referencePt = p; |
| 177 | } |
| 178 | const float lengthSquared = (p - referencePt).lengthSquared(); |
| 179 | if ( lengthSquared >= maxLengthSquared ) { |
| 180 | maxDistPt = p; |
| 181 | maxLengthSquared = lengthSquared; |
| 182 | } |
| 183 | hasNoPoints = false; |
| 184 | } |
| 185 | }; |
| 186 | }; |
| 187 | |
| 188 | struct BoundingVolumeComputeData { |
| 189 | Entity *entity = nullptr; |
| 190 | GeometryRenderer *renderer = nullptr; |
| 191 | Geometry *geometry = nullptr; |
| 192 | Attribute *positionAttribute = nullptr; |
| 193 | Attribute *indexAttribute = nullptr; |
| 194 | int vertexCount = -1; |
| 195 | |
| 196 | bool valid() const { return vertexCount >= 0; } |
| 197 | }; |
| 198 | |
| 199 | BoundingVolumeComputeData findBoundingVolumeComputeData(NodeManagers *manager, Entity *node) |
| 200 | { |
| 201 | BoundingVolumeComputeData res; |
| 202 | res.entity = node; |
| 203 | |
| 204 | res.renderer = node->renderComponent<GeometryRenderer>(); |
| 205 | if (!res.renderer || res.renderer->primitiveType() == QGeometryRenderer::Patches) |
| 206 | return res; |
| 207 | |
| 208 | GeometryManager *geometryManager = manager->geometryManager(); |
| 209 | res.geometry = geometryManager->lookupResource(id: res.renderer->geometryId()); |
| 210 | if (!res.geometry) |
| 211 | return res; |
| 212 | |
| 213 | // if it has a view, the bounding volume will have been computed by the core aspect |
| 214 | if (res.renderer->hasView()) |
| 215 | return res; |
| 216 | |
| 217 | int drawVertexCount = res.renderer->vertexCount(); // may be 0, gets changed below if so |
| 218 | |
| 219 | Qt3DRender::Render::Attribute *positionAttribute = manager->lookupResource<Attribute, AttributeManager>(id: res.geometry->boundingPositionAttribute()); |
| 220 | bool hasBoundingVolumePositionAttribute = positionAttribute != nullptr; |
| 221 | |
| 222 | // Use the default position attribute if attribute is null |
| 223 | if (!hasBoundingVolumePositionAttribute) { |
| 224 | const auto attrIds = res.geometry->attributes(); |
| 225 | for (const Qt3DCore::QNodeId &attrId : attrIds) { |
| 226 | positionAttribute = manager->lookupResource<Attribute, AttributeManager>(id: attrId); |
| 227 | if (positionAttribute && |
| 228 | positionAttribute->name() == QAttribute::defaultPositionAttributeName()) |
| 229 | break; |
| 230 | } |
| 231 | } |
| 232 | |
| 233 | if (!positionAttribute |
| 234 | || positionAttribute->attributeType() != QAttribute::VertexAttribute |
| 235 | || positionAttribute->vertexBaseType() != QAttribute::Float |
| 236 | || positionAttribute->vertexSize() < 3) { |
| 237 | qWarning(msg: "findBoundingVolumeComputeData: Position attribute not suited for bounding volume computation" ); |
| 238 | return res; |
| 239 | } |
| 240 | |
| 241 | Buffer *buf = manager->lookupResource<Buffer, BufferManager>(id: positionAttribute->bufferId()); |
| 242 | // No point in continuing if the positionAttribute doesn't have a suitable buffer |
| 243 | if (!buf) { |
| 244 | qWarning(msg: "findBoundingVolumeComputeData: Position attribute not referencing a valid buffer" ); |
| 245 | return res; |
| 246 | } |
| 247 | |
| 248 | // Check if there is an index attribute. |
| 249 | Qt3DRender::Render::Attribute *indexAttribute = nullptr; |
| 250 | Buffer *indexBuf = nullptr; |
| 251 | |
| 252 | if (!hasBoundingVolumePositionAttribute) { |
| 253 | const QList<Qt3DCore::QNodeId> attributes = res.geometry->attributes(); |
| 254 | |
| 255 | for (Qt3DCore::QNodeId attrNodeId : attributes) { |
| 256 | Qt3DRender::Render::Attribute *attr = manager->lookupResource<Attribute, AttributeManager>(id: attrNodeId); |
| 257 | if (attr && attr->attributeType() == QAttribute::IndexAttribute) { |
| 258 | indexBuf = manager->lookupResource<Buffer, BufferManager>(id: attr->bufferId()); |
| 259 | if (indexBuf) { |
| 260 | indexAttribute = attr; |
| 261 | |
| 262 | if (!drawVertexCount) |
| 263 | drawVertexCount = indexAttribute->count(); |
| 264 | |
| 265 | const QAttribute::VertexBaseType validIndexTypes[] = { |
| 266 | QAttribute::UnsignedShort, |
| 267 | QAttribute::UnsignedInt, |
| 268 | QAttribute::UnsignedByte |
| 269 | }; |
| 270 | |
| 271 | if (std::find(first: std::begin(arr: validIndexTypes), |
| 272 | last: std::end(arr: validIndexTypes), |
| 273 | val: indexAttribute->vertexBaseType()) == std::end(arr: validIndexTypes)) { |
| 274 | qWarning() << "findBoundingVolumeComputeData: Unsupported index attribute type" << indexAttribute->name() << indexAttribute->vertexBaseType(); |
| 275 | return res; |
| 276 | } |
| 277 | |
| 278 | break; |
| 279 | } |
| 280 | } |
| 281 | } |
| 282 | } |
| 283 | |
| 284 | if (hasBoundingVolumePositionAttribute || (!indexAttribute && !drawVertexCount)) |
| 285 | drawVertexCount = positionAttribute->count(); |
| 286 | |
| 287 | // Buf will be set to not dirty once it's loaded |
| 288 | // in a job executed after this one |
| 289 | // We need to recompute the bounding volume |
| 290 | // If anything in the GeometryRenderer has changed |
| 291 | if (buf->isDirty() |
| 292 | || node->isBoundingVolumeDirty() |
| 293 | || positionAttribute->isDirty() |
| 294 | || res.geometry->isDirty() |
| 295 | || res.renderer->isDirty() |
| 296 | || (indexAttribute && indexAttribute->isDirty()) |
| 297 | || (indexBuf && indexBuf->isDirty())) { |
| 298 | res.vertexCount = drawVertexCount; |
| 299 | res.positionAttribute = positionAttribute; |
| 300 | res.indexAttribute = indexAttribute; |
| 301 | } |
| 302 | |
| 303 | return res; |
| 304 | } |
| 305 | |
| 306 | std::vector<Geometry *> calculateLocalBoundingVolume(NodeManagers *manager, const BoundingVolumeComputeData &data) |
| 307 | { |
| 308 | // The Bounding volume will only be computed if the position Buffer |
| 309 | // isDirty |
| 310 | |
| 311 | std::vector<Geometry *> updatedGeometries; |
| 312 | |
| 313 | BoundingVolumeCalculator reader(manager); |
| 314 | if (reader.apply(positionAttribute: data.positionAttribute, indexAttribute: data.indexAttribute, drawVertexCount: data.vertexCount, |
| 315 | primitiveRestartEnabled: data.renderer->primitiveRestartEnabled(), primitiveRestartIndex: data.renderer->restartIndexValue())) { |
| 316 | data.entity->localBoundingVolume()->setCenter(reader.result().center()); |
| 317 | data.entity->localBoundingVolume()->setRadius(reader.result().radius()); |
| 318 | data.entity->unsetBoundingVolumeDirty(); |
| 319 | |
| 320 | // Record min/max vertex in Geometry |
| 321 | data.geometry->updateExtent(min: reader.min(), max: reader.max()); |
| 322 | // Mark geometry as requiring a call to update its frontend |
| 323 | updatedGeometries.push_back(x: data.geometry); |
| 324 | } |
| 325 | |
| 326 | return updatedGeometries; |
| 327 | } |
| 328 | |
| 329 | struct UpdateBoundFunctor |
| 330 | { |
| 331 | NodeManagers *manager; |
| 332 | |
| 333 | // This define is required to work with QtConcurrent |
| 334 | typedef std::vector<Geometry *> result_type; |
| 335 | std::vector<Geometry *> operator ()(const BoundingVolumeComputeData &data) |
| 336 | { |
| 337 | return calculateLocalBoundingVolume(manager, data); |
| 338 | } |
| 339 | }; |
| 340 | |
| 341 | struct ReduceUpdateBoundFunctor |
| 342 | { |
| 343 | void operator ()(std::vector<Geometry *> &result, const std::vector<Geometry *> &values) |
| 344 | { |
| 345 | result.insert(position: result.end(), |
| 346 | first: values.begin(), |
| 347 | last: values.end()); |
| 348 | } |
| 349 | }; |
| 350 | |
| 351 | class DirtyEntityAccumulator : public EntityVisitor |
| 352 | { |
| 353 | public: |
| 354 | explicit DirtyEntityAccumulator(NodeManagers *manager) |
| 355 | : EntityVisitor(manager) |
| 356 | { |
| 357 | } |
| 358 | |
| 359 | EntityVisitor::Operation visit(Entity *entity) override |
| 360 | { |
| 361 | if (!entity->isTreeEnabled()) |
| 362 | return Prune; |
| 363 | auto data = findBoundingVolumeComputeData(manager: m_manager, node: entity); |
| 364 | |
| 365 | if (data.valid()) { |
| 366 | // only valid if front end is a QGeometryRenderer without a view. All other cases handled by core aspect |
| 367 | m_entities.push_back(x: data); |
| 368 | } |
| 369 | |
| 370 | return Continue; |
| 371 | } |
| 372 | |
| 373 | Qt3DCore::QAbstractFrontEndNodeManager *m_frontEndNodeManager = nullptr; |
| 374 | std::vector<BoundingVolumeComputeData> m_entities; |
| 375 | }; |
| 376 | |
| 377 | |
| 378 | } // anonymous |
| 379 | |
| 380 | |
| 381 | CalculateBoundingVolumeJob::CalculateBoundingVolumeJob() |
| 382 | : Qt3DCore::QAspectJob() |
| 383 | , m_manager(nullptr) |
| 384 | , m_node(nullptr) |
| 385 | , m_frontEndNodeManager(nullptr) |
| 386 | { |
| 387 | SET_JOB_RUN_STAT_TYPE(this, JobTypes::CalcBoundingVolume, 0) |
| 388 | } |
| 389 | |
| 390 | void CalculateBoundingVolumeJob::run() |
| 391 | { |
| 392 | // There's 2 bounding volume jobs, one in Core, the other here in Render. |
| 393 | // This one is setup to run after the other. |
| 394 | // (see more details in Qt3DCore::CalculateBoundingVolumeJob::run) |
| 395 | // |
| 396 | // TODO: |
| 397 | // - remove the one frame delay for propagating results of first job |
| 398 | // - avoid copying the computed BV at every frame |
| 399 | |
| 400 | Q_ASSERT(m_frontEndNodeManager); |
| 401 | |
| 402 | DirtyEntityAccumulator accumulator(m_manager); |
| 403 | accumulator.m_frontEndNodeManager = m_frontEndNodeManager; |
| 404 | accumulator.apply(root: m_node); |
| 405 | |
| 406 | const std::vector<BoundingVolumeComputeData> entities = std::move(accumulator.m_entities); |
| 407 | |
| 408 | std::vector<Geometry *> updatedGeometries; |
| 409 | updatedGeometries.reserve(n: entities.size()); |
| 410 | |
| 411 | #if QT_CONFIG(concurrent) |
| 412 | if (entities.size() > 1 && QAspectJobManager::idealThreadCount() > 1) { |
| 413 | UpdateBoundFunctor functor; |
| 414 | functor.manager = m_manager; |
| 415 | ReduceUpdateBoundFunctor reduceFunctor; |
| 416 | const std::vector<Geometry *> &newGeometries = QtConcurrent::blockingMappedReduced<decltype(updatedGeometries)>(sequence: entities, map&: functor, reduce&: reduceFunctor); |
| 417 | updatedGeometries.insert(position: updatedGeometries.end(), |
| 418 | first: newGeometries.begin(), |
| 419 | last: newGeometries.end()); |
| 420 | } else |
| 421 | #endif |
| 422 | { |
| 423 | for (const auto &data: entities) { |
| 424 | const std::vector<Geometry *> &newGeometries = calculateLocalBoundingVolume(manager: m_manager, data); |
| 425 | updatedGeometries.insert(position: updatedGeometries.end(), |
| 426 | first: newGeometries.begin(), |
| 427 | last: newGeometries.end()); |
| 428 | } |
| 429 | } |
| 430 | |
| 431 | m_updatedGeometries = std::move(updatedGeometries); |
| 432 | } |
| 433 | |
| 434 | void CalculateBoundingVolumeJob::postFrame(QAspectEngine *aspectEngine) |
| 435 | { |
| 436 | Q_UNUSED(aspectEngine); |
| 437 | for (Geometry *backend : m_updatedGeometries) { |
| 438 | Qt3DCore::QGeometry *node = qobject_cast<Qt3DCore::QGeometry *>(object: m_frontEndNodeManager->lookupNode(id: backend->peerId())); |
| 439 | if (!node) |
| 440 | continue; |
| 441 | Qt3DCore::QGeometryPrivate *dNode = static_cast<Qt3DCore::QGeometryPrivate *>(Qt3DCore::QNodePrivate::get(q: node)); |
| 442 | dNode->setExtent(minExtent: backend->min(), maxExtent: backend->max()); |
| 443 | } |
| 444 | |
| 445 | m_updatedGeometries.clear(); |
| 446 | } |
| 447 | |
| 448 | void CalculateBoundingVolumeJob::process(const Qt3DCore::BoundingVolumeComputeResult &result, bool computedResult) |
| 449 | { |
| 450 | // This gets called from the thread of the CalculateBoundingVolumeJob in the core aspect. |
| 451 | // We receive the data calculated there and update our backend nodes |
| 452 | |
| 453 | auto entity = m_manager->renderNodesManager()->lookupResource(id: result.entity->id()); |
| 454 | if (!entity) |
| 455 | return; |
| 456 | |
| 457 | // copy data to the entity |
| 458 | entity->localBoundingVolume()->setCenter(Vector3D(result.m_center)); |
| 459 | entity->localBoundingVolume()->setRadius(std::max(a: result.m_radius, b: 0.0f)); |
| 460 | entity->unsetBoundingVolumeDirty(); |
| 461 | // copy the data to the geometry |
| 462 | if (computedResult) { |
| 463 | auto renderer = entity->renderComponent<GeometryRenderer>(); |
| 464 | if (renderer) { |
| 465 | auto geometry = m_manager->geometryManager()->lookupResource(id: renderer->geometryId()); |
| 466 | |
| 467 | if (geometry) |
| 468 | geometry->updateExtent(min: result.m_min, max: result.m_max); |
| 469 | } |
| 470 | } |
| 471 | } |
| 472 | |
| 473 | void CalculateBoundingVolumeJob::setRoot(Entity *node) |
| 474 | { |
| 475 | m_node = node; |
| 476 | } |
| 477 | |
| 478 | void CalculateBoundingVolumeJob::setManagers(NodeManagers *manager) |
| 479 | { |
| 480 | m_manager = manager; |
| 481 | } |
| 482 | |
| 483 | void CalculateBoundingVolumeJob::setFrontEndNodeManager(Qt3DCore::QAbstractFrontEndNodeManager *manager) |
| 484 | { |
| 485 | m_frontEndNodeManager = manager; |
| 486 | } |
| 487 | |
| 488 | } // namespace Render |
| 489 | } // namespace Qt3DRender |
| 490 | |
| 491 | QT_END_NAMESPACE |
| 492 | |
| 493 | |